123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416 |
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btConvexConcaveCollisionAlgorithm.h"
- #include "LinearMath/btQuickprof.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
- #include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
- #include "BulletCollision/CollisionShapes/btConcaveShape.h"
- #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
- #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
- #include "BulletCollision/CollisionShapes/btTriangleShape.h"
- #include "BulletCollision/CollisionShapes/btSphereShape.h"
- #include "LinearMath/btIDebugDraw.h"
- #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
- #include "BulletCollision/CollisionShapes/btSdfCollisionShape.h"
- btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
- : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_btConvexTriangleCallback(ci.m_dispatcher1, body0Wrap, body1Wrap, isSwapped),
- m_isSwapped(isSwapped)
- {
- }
- btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
- {
- }
- void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_btConvexTriangleCallback.m_manifoldPtr)
- {
- manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr);
- }
- }
- btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped) : m_dispatcher(dispatcher),
- m_dispatchInfoPtr(0)
- {
- m_convexBodyWrap = isSwapped ? body1Wrap : body0Wrap;
- m_triBodyWrap = isSwapped ? body0Wrap : body1Wrap;
- //
- // create the manifold from the dispatcher 'manifold pool'
- //
- m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(), m_triBodyWrap->getCollisionObject());
- clearCache();
- }
- btConvexTriangleCallback::~btConvexTriangleCallback()
- {
- clearCache();
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
- void btConvexTriangleCallback::clearCache()
- {
- m_dispatcher->clearManifold(m_manifoldPtr);
- }
- void btConvexTriangleCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- BT_PROFILE("btConvexTriangleCallback::processTriangle");
- if (!TestTriangleAgainstAabb2(triangle, m_aabbMin, m_aabbMax))
- {
- return;
- }
- //just for debugging purposes
- //printf("triangle %d",m_triangleCount++);
- btCollisionAlgorithmConstructionInfo ci;
- ci.m_dispatcher1 = m_dispatcher;
- #if 0
-
- ///debug drawing of the overlapping triangles
- if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
- {
- const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
- btVector3 color(1,1,0);
- btTransform& tr = ob->getWorldTransform();
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
- }
- #endif
- if (m_convexBodyWrap->getCollisionShape()->isConvex())
- {
- #ifdef BT_ENABLE_CONVEX_CONCAVE_EARLY_OUT
- //todo: check this issue https://github.com/bulletphysics/bullet3/issues/4263
- //an early out optimisation if the object is separated from the triangle
- //projected on the triangle normal)
- {
- const btVector3 v0 = m_triBodyWrap->getWorldTransform()*triangle[0];
- const btVector3 v1 = m_triBodyWrap->getWorldTransform()*triangle[1];
- const btVector3 v2 = m_triBodyWrap->getWorldTransform()*triangle[2];
- btVector3 triangle_normal_world = ( v1 - v0).cross(v2 - v0);
- triangle_normal_world.normalize();
- btConvexShape* convex = (btConvexShape*)m_convexBodyWrap->getCollisionShape();
-
- btVector3 localPt = convex->localGetSupportingVertex(m_convexBodyWrap->getWorldTransform().getBasis().inverse()*triangle_normal_world);
- btVector3 worldPt = m_convexBodyWrap->getWorldTransform()*localPt;
- //now check if this is fully on one side of the triangle
- btScalar proj_distPt = triangle_normal_world.dot(worldPt);
- btScalar proj_distTr = triangle_normal_world.dot(v0);
- btScalar contact_threshold = m_manifoldPtr->getContactBreakingThreshold()+ m_resultOut->m_closestPointDistanceThreshold;
- btScalar dist = proj_distTr - proj_distPt;
- if (dist > contact_threshold)
- return;
- //also check the other side of the triangle
- triangle_normal_world*=-1;
- localPt = convex->localGetSupportingVertex(m_convexBodyWrap->getWorldTransform().getBasis().inverse()*triangle_normal_world);
- worldPt = m_convexBodyWrap->getWorldTransform()*localPt;
- //now check if this is fully on one side of the triangle
- proj_distPt = triangle_normal_world.dot(worldPt);
- proj_distTr = triangle_normal_world.dot(v0);
-
- dist = proj_distTr - proj_distPt;
- if (dist > contact_threshold)
- return;
- }
- #endif //BT_ENABLE_CONVEX_CONCAVE_EARLY_OUT
- btTriangleShape tm(triangle[0], triangle[1], triangle[2]);
- tm.setMargin(m_collisionMarginTriangle);
- btCollisionObjectWrapper triObWrap(m_triBodyWrap, &tm, m_triBodyWrap->getCollisionObject(), m_triBodyWrap->getWorldTransform(), partId, triangleIndex); //correct transform?
- btCollisionAlgorithm* colAlgo = 0;
- if (m_resultOut->m_closestPointDistanceThreshold > 0)
- {
- colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
- }
- else
- {
- colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, m_manifoldPtr, BT_CONTACT_POINT_ALGORITHMS);
- }
- const btCollisionObjectWrapper* tmpWrap = 0;
- if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
- {
- tmpWrap = m_resultOut->getBody0Wrap();
- m_resultOut->setBody0Wrap(&triObWrap);
- m_resultOut->setShapeIdentifiersA(partId, triangleIndex);
- }
- else
- {
- tmpWrap = m_resultOut->getBody1Wrap();
- m_resultOut->setBody1Wrap(&triObWrap);
- m_resultOut->setShapeIdentifiersB(partId, triangleIndex);
- }
- {
- BT_PROFILE("processCollision (GJK?)");
- colAlgo->processCollision(m_convexBodyWrap, &triObWrap, *m_dispatchInfoPtr, m_resultOut);
- }
- if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
- {
- m_resultOut->setBody0Wrap(tmpWrap);
- }
- else
- {
- m_resultOut->setBody1Wrap(tmpWrap);
- }
- colAlgo->~btCollisionAlgorithm();
- ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
- }
- }
- void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
- {
- m_convexBodyWrap = convexBodyWrap;
- m_triBodyWrap = triBodyWrap;
- m_dispatchInfoPtr = &dispatchInfo;
- m_collisionMarginTriangle = collisionMarginTriangle;
- m_resultOut = resultOut;
- //recalc aabbs
- btTransform convexInTriangleSpace;
- convexInTriangleSpace = m_triBodyWrap->getWorldTransform().inverse() * m_convexBodyWrap->getWorldTransform();
- const btCollisionShape* convexShape = static_cast<const btCollisionShape*>(m_convexBodyWrap->getCollisionShape());
- //CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
- convexShape->getAabb(convexInTriangleSpace, m_aabbMin, m_aabbMax);
- btScalar extraMargin = collisionMarginTriangle + resultOut->m_closestPointDistanceThreshold;
- btVector3 extra(extraMargin, extraMargin, extraMargin);
- m_aabbMax += extra;
- m_aabbMin -= extra;
- }
- void btConvexConcaveCollisionAlgorithm::clearCache()
- {
- m_btConvexTriangleCallback.clearCache();
- }
- void btConvexConcaveCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
- {
- BT_PROFILE("btConvexConcaveCollisionAlgorithm::processCollision");
- const btCollisionObjectWrapper* convexBodyWrap = m_isSwapped ? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* triBodyWrap = m_isSwapped ? body0Wrap : body1Wrap;
- if (triBodyWrap->getCollisionShape()->isConcave())
- {
- if (triBodyWrap->getCollisionShape()->getShapeType() == SDF_SHAPE_PROXYTYPE)
- {
- btSdfCollisionShape* sdfShape = (btSdfCollisionShape*)triBodyWrap->getCollisionShape();
- if (convexBodyWrap->getCollisionShape()->isConvex())
- {
- btConvexShape* convex = (btConvexShape*)convexBodyWrap->getCollisionShape();
- btAlignedObjectArray<btVector3> queryVertices;
- if (convex->isPolyhedral())
- {
- btPolyhedralConvexShape* poly = (btPolyhedralConvexShape*)convex;
- for (int v = 0; v < poly->getNumVertices(); v++)
- {
- btVector3 vtx;
- poly->getVertex(v, vtx);
- queryVertices.push_back(vtx);
- }
- }
- btScalar maxDist = SIMD_EPSILON;
- if (convex->getShapeType() == SPHERE_SHAPE_PROXYTYPE)
- {
- queryVertices.push_back(btVector3(0, 0, 0));
- btSphereShape* sphere = (btSphereShape*)convex;
- maxDist = sphere->getRadius() + SIMD_EPSILON;
- }
- if (queryVertices.size())
- {
- resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
- //m_btConvexTriangleCallback.m_manifoldPtr->clearManifold();
- btPolyhedralConvexShape* poly = (btPolyhedralConvexShape*)convex;
- for (int v = 0; v < queryVertices.size(); v++)
- {
- const btVector3& vtx = queryVertices[v];
- btVector3 vtxWorldSpace = convexBodyWrap->getWorldTransform() * vtx;
- btVector3 vtxInSdf = triBodyWrap->getWorldTransform().invXform(vtxWorldSpace);
- btVector3 normalLocal;
- btScalar dist;
- if (sdfShape->queryPoint(vtxInSdf, dist, normalLocal))
- {
- if (dist <= maxDist)
- {
- normalLocal.safeNormalize();
- btVector3 normal = triBodyWrap->getWorldTransform().getBasis() * normalLocal;
- if (convex->getShapeType() == SPHERE_SHAPE_PROXYTYPE)
- {
- btSphereShape* sphere = (btSphereShape*)convex;
- dist -= sphere->getRadius();
- vtxWorldSpace -= sphere->getRadius() * normal;
- }
- resultOut->addContactPoint(normal, vtxWorldSpace - normal * dist, dist);
- }
- }
- }
- resultOut->refreshContactPoints();
- }
- }
- }
- else
- {
- const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>(triBodyWrap->getCollisionShape());
- if (convexBodyWrap->getCollisionShape()->isConvex())
- {
- btScalar collisionMarginTriangle = concaveShape->getMargin();
- resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
- m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle, dispatchInfo, convexBodyWrap, triBodyWrap, resultOut);
- m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(), triBodyWrap->getCollisionObject());
- concaveShape->processAllTriangles(&m_btConvexTriangleCallback, m_btConvexTriangleCallback.getAabbMin(), m_btConvexTriangleCallback.getAabbMax());
- resultOut->refreshContactPoints();
- m_btConvexTriangleCallback.clearWrapperData();
- }
- }
- }
- }
- btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
- {
- (void)resultOut;
- (void)dispatchInfo;
- btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
- btCollisionObject* triBody = m_isSwapped ? body0 : body1;
- //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
- //only perform CCD above a certain threshold, this prevents blocking on the long run
- //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
- btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
- if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
- {
- return btScalar(1.);
- }
- //const btVector3& from = convexbody->m_worldTransform.getOrigin();
- //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
- //todo: only do if the motion exceeds the 'radius'
- btTransform triInv = triBody->getWorldTransform().inverse();
- btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
- btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
- struct LocalTriangleSphereCastCallback : public btTriangleCallback
- {
- btTransform m_ccdSphereFromTrans;
- btTransform m_ccdSphereToTrans;
- btTransform m_meshTransform;
- btScalar m_ccdSphereRadius;
- btScalar m_hitFraction;
- LocalTriangleSphereCastCallback(const btTransform& from, const btTransform& to, btScalar ccdSphereRadius, btScalar hitFraction)
- : m_ccdSphereFromTrans(from),
- m_ccdSphereToTrans(to),
- m_ccdSphereRadius(ccdSphereRadius),
- m_hitFraction(hitFraction)
- {
- }
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
- {
- BT_PROFILE("processTriangle");
- (void)partId;
- (void)triangleIndex;
- //do a swept sphere for now
- btTransform ident;
- ident.setIdentity();
- btConvexCast::CastResult castResult;
- castResult.m_fraction = m_hitFraction;
- btSphereShape pointShape(m_ccdSphereRadius);
- btTriangleShape triShape(triangle[0], triangle[1], triangle[2]);
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast convexCaster(&pointShape, &triShape, &simplexSolver);
- //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
- //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
- //local space?
- if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans, m_ccdSphereToTrans,
- ident, ident, castResult))
- {
- if (m_hitFraction > castResult.m_fraction)
- m_hitFraction = castResult.m_fraction;
- }
- }
- };
- if (triBody->getCollisionShape()->isConcave())
- {
- btVector3 rayAabbMin = convexFromLocal.getOrigin();
- rayAabbMin.setMin(convexToLocal.getOrigin());
- btVector3 rayAabbMax = convexFromLocal.getOrigin();
- rayAabbMax.setMax(convexToLocal.getOrigin());
- btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
- rayAabbMin -= btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
- rayAabbMax += btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
- btScalar curHitFraction = btScalar(1.); //is this available?
- LocalTriangleSphereCastCallback raycastCallback(convexFromLocal, convexToLocal,
- convexbody->getCcdSweptSphereRadius(), curHitFraction);
- raycastCallback.m_hitFraction = convexbody->getHitFraction();
- btCollisionObject* concavebody = triBody;
- btConcaveShape* triangleMesh = (btConcaveShape*)concavebody->getCollisionShape();
- if (triangleMesh)
- {
- triangleMesh->processAllTriangles(&raycastCallback, rayAabbMin, rayAabbMax);
- }
- if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
- {
- convexbody->setHitFraction(raycastCallback.m_hitFraction);
- return raycastCallback.m_hitFraction;
- }
- }
- return btScalar(1.);
- }
|