java_godot_lib_jni.cpp 16 KB

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  1. /*************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "android_keys_utils.h"
  35. #include "api/java_class_wrapper.h"
  36. #include "audio_driver_jandroid.h"
  37. #include "core/engine.h"
  38. #include "core/project_settings.h"
  39. #include "dir_access_jandroid.h"
  40. #include "file_access_android.h"
  41. #include "file_access_jandroid.h"
  42. #include "jni_utils.h"
  43. #include "main/input_default.h"
  44. #include "main/main.h"
  45. #include "net_socket_android.h"
  46. #include "os_android.h"
  47. #include "string_android.h"
  48. #include "thread_jandroid.h"
  49. #include <unistd.h>
  50. static JavaClassWrapper *java_class_wrapper = NULL;
  51. static OS_Android *os_android = NULL;
  52. static GodotJavaWrapper *godot_java = NULL;
  53. static GodotIOJavaWrapper *godot_io_java = NULL;
  54. static bool initialized = false;
  55. static int step = 0;
  56. static Size2 new_size;
  57. static Vector3 accelerometer;
  58. static Vector3 gravity;
  59. static Vector3 magnetometer;
  60. static Vector3 gyroscope;
  61. static void _initialize_java_modules() {
  62. if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
  63. return;
  64. }
  65. String modules = ProjectSettings::get_singleton()->get("android/modules");
  66. modules = modules.strip_edges();
  67. if (modules == String()) {
  68. return;
  69. }
  70. Vector<String> mods = modules.split(",", false);
  71. if (mods.size()) {
  72. jobject cls = godot_java->get_class_loader();
  73. // TODO create wrapper for class loader
  74. JNIEnv *env = ThreadAndroid::get_env();
  75. jclass classLoader = env->FindClass("java/lang/ClassLoader");
  76. jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
  77. for (int i = 0; i < mods.size(); i++) {
  78. String m = mods[i];
  79. print_line("Loading Android module: " + m);
  80. jstring strClassName = env->NewStringUTF(m.utf8().get_data());
  81. jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
  82. ERR_CONTINUE_MSG(!singletonClass, "Couldn't find singleton for class: " + m + ".");
  83. jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
  84. ERR_CONTINUE_MSG(!initialize, "Couldn't find proper initialize function 'public static Godot.SingletonBase Class::initialize(Activity p_activity)' initializer for singleton class: " + m + ".");
  85. jobject obj = env->CallStaticObjectMethod(singletonClass, initialize, godot_java->get_activity());
  86. env->NewGlobalRef(obj);
  87. }
  88. }
  89. }
  90. extern "C" {
  91. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  92. if (godot_io_java) {
  93. godot_io_java->set_vk_height(p_height);
  94. }
  95. }
  96. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion) {
  97. initialized = true;
  98. JavaVM *jvm;
  99. env->GetJavaVM(&jvm);
  100. // create our wrapper classes
  101. godot_java = new GodotJavaWrapper(env, activity); // our activity is our godot instance is our activity..
  102. godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
  103. ThreadAndroid::make_default(jvm);
  104. #ifdef USE_JAVA_FILE_ACCESS
  105. FileAccessJAndroid::setup(godot_io_java->get_instance());
  106. #else
  107. jobject amgr = env->NewGlobalRef(p_asset_manager);
  108. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  109. #endif
  110. DirAccessJAndroid::setup(godot_io_java->get_instance());
  111. AudioDriverAndroid::setup(godot_io_java->get_instance());
  112. NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
  113. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  114. char wd[500];
  115. getcwd(wd, 500);
  116. godot_java->on_video_init(env);
  117. }
  118. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz, jobject activity) {
  119. // lets cleanup
  120. if (godot_io_java) {
  121. delete godot_io_java;
  122. }
  123. if (godot_java) {
  124. delete godot_java;
  125. }
  126. if (os_android) {
  127. delete os_android;
  128. }
  129. }
  130. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
  131. ThreadAndroid::setup_thread();
  132. const char **cmdline = NULL;
  133. jstring *j_cmdline = NULL;
  134. int cmdlen = 0;
  135. if (p_cmdline) {
  136. cmdlen = env->GetArrayLength(p_cmdline);
  137. if (cmdlen) {
  138. cmdline = (const char **)malloc((cmdlen + 1) * sizeof(const char *));
  139. cmdline[cmdlen] = NULL;
  140. j_cmdline = (jstring *)malloc(cmdlen * sizeof(jstring));
  141. for (int i = 0; i < cmdlen; i++) {
  142. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  143. const char *rawString = env->GetStringUTFChars(string, 0);
  144. cmdline[i] = rawString;
  145. j_cmdline[i] = string;
  146. }
  147. }
  148. }
  149. Error err = Main::setup("apk", cmdlen, (char **)cmdline, false);
  150. if (cmdline) {
  151. if (j_cmdline) {
  152. for (int i = 0; i < cmdlen; ++i) {
  153. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  154. }
  155. free(j_cmdline);
  156. }
  157. free(cmdline);
  158. }
  159. if (err != OK) {
  160. return; //should exit instead and print the error
  161. }
  162. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  163. _initialize_java_modules();
  164. }
  165. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
  166. if (os_android)
  167. os_android->set_display_size(Size2(width, height));
  168. }
  169. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits) {
  170. if (os_android) {
  171. if (step == 0) {
  172. // During startup
  173. os_android->set_context_is_16_bits(!p_32_bits);
  174. } else {
  175. // GL context recreated because it was lost; restart app to let it reload everything
  176. os_android->main_loop_end();
  177. godot_java->restart(env);
  178. step = -1; // Ensure no further steps are attempted
  179. }
  180. }
  181. }
  182. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  183. if (step == 0)
  184. return;
  185. os_android->main_loop_request_go_back();
  186. }
  187. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  188. if (step == -1)
  189. return;
  190. if (step == 0) {
  191. // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
  192. // but for Godot purposes, the main thread is the one running the game loop
  193. Main::setup2(Thread::get_caller_id());
  194. ++step;
  195. return;
  196. }
  197. if (step == 1) {
  198. if (!Main::start()) {
  199. return; //should exit instead and print the error
  200. }
  201. os_android->main_loop_begin();
  202. godot_java->on_godot_main_loop_started(env);
  203. ++step;
  204. }
  205. os_android->process_accelerometer(accelerometer);
  206. os_android->process_gravity(gravity);
  207. os_android->process_magnetometer(magnetometer);
  208. os_android->process_gyroscope(gyroscope);
  209. if (os_android->main_loop_iterate()) {
  210. godot_java->force_quit(env);
  211. }
  212. }
  213. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint count, jintArray positions) {
  214. if (step == 0)
  215. return;
  216. Vector<OS_Android::TouchPos> points;
  217. for (int i = 0; i < count; i++) {
  218. jint p[3];
  219. env->GetIntArrayRegion(positions, i * 3, 3, p);
  220. OS_Android::TouchPos tp;
  221. tp.pos = Point2(p[1], p[2]);
  222. tp.id = p[0];
  223. points.push_back(tp);
  224. }
  225. os_android->process_touch(ev, pointer, points);
  226. /*
  227. if (os_android)
  228. os_android->process_touch(ev,pointer,points);
  229. */
  230. }
  231. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jint p_x, jint p_y) {
  232. if (step == 0)
  233. return;
  234. os_android->process_hover(p_type, Point2(p_x, p_y));
  235. }
  236. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
  237. if (step == 0)
  238. return;
  239. os_android->process_double_tap(Point2(p_x, p_y));
  240. }
  241. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
  242. if (step == 0)
  243. return;
  244. os_android->process_scroll(Point2(p_x, p_y));
  245. }
  246. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  247. if (step == 0)
  248. return;
  249. OS_Android::JoypadEvent jevent;
  250. jevent.device = p_device;
  251. jevent.type = OS_Android::JOY_EVENT_BUTTON;
  252. jevent.index = p_button;
  253. jevent.pressed = p_pressed;
  254. os_android->process_joy_event(jevent);
  255. }
  256. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  257. if (step == 0)
  258. return;
  259. OS_Android::JoypadEvent jevent;
  260. jevent.device = p_device;
  261. jevent.type = OS_Android::JOY_EVENT_AXIS;
  262. jevent.index = p_axis;
  263. jevent.value = p_value;
  264. os_android->process_joy_event(jevent);
  265. }
  266. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  267. if (step == 0)
  268. return;
  269. OS_Android::JoypadEvent jevent;
  270. jevent.device = p_device;
  271. jevent.type = OS_Android::JOY_EVENT_HAT;
  272. int hat = 0;
  273. if (p_hat_x != 0) {
  274. if (p_hat_x < 0)
  275. hat |= InputDefault::HAT_MASK_LEFT;
  276. else
  277. hat |= InputDefault::HAT_MASK_RIGHT;
  278. }
  279. if (p_hat_y != 0) {
  280. if (p_hat_y < 0)
  281. hat |= InputDefault::HAT_MASK_UP;
  282. else
  283. hat |= InputDefault::HAT_MASK_DOWN;
  284. }
  285. jevent.hat = hat;
  286. os_android->process_joy_event(jevent);
  287. }
  288. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  289. if (os_android) {
  290. String name = jstring_to_string(p_name, env);
  291. os_android->joy_connection_changed(p_device, p_connected, name);
  292. }
  293. }
  294. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
  295. if (step == 0)
  296. return;
  297. Ref<InputEventKey> ievent;
  298. ievent.instance();
  299. int val = p_unicode_char;
  300. int scancode = android_get_keysym(p_scancode);
  301. ievent->set_scancode(scancode);
  302. ievent->set_unicode(val);
  303. ievent->set_pressed(p_pressed);
  304. if (val == '\n') {
  305. ievent->set_scancode(KEY_ENTER);
  306. } else if (val == 61448) {
  307. ievent->set_scancode(KEY_BACKSPACE);
  308. ievent->set_unicode(KEY_BACKSPACE);
  309. } else if (val == 61453) {
  310. ievent->set_scancode(KEY_ENTER);
  311. ievent->set_unicode(KEY_ENTER);
  312. } else if (p_scancode == 4) {
  313. os_android->main_loop_request_go_back();
  314. }
  315. os_android->process_event(ievent);
  316. }
  317. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  318. accelerometer = Vector3(x, y, z);
  319. }
  320. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  321. gravity = Vector3(x, y, z);
  322. }
  323. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  324. magnetometer = Vector3(x, y, z);
  325. }
  326. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  327. gyroscope = Vector3(x, y, z);
  328. }
  329. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  330. if (step == 0)
  331. return;
  332. os_android->main_loop_focusin();
  333. }
  334. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  335. if (step == 0)
  336. return;
  337. os_android->main_loop_focusout();
  338. }
  339. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) {
  340. ThreadAndroid::setup_thread();
  341. AudioDriverAndroid::thread_func(env);
  342. }
  343. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  344. String js = jstring_to_string(path, env);
  345. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  346. }
  347. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params) {
  348. Object *obj = ObjectDB::get_instance(ID);
  349. ERR_FAIL_COND(!obj);
  350. int res = env->PushLocalFrame(16);
  351. ERR_FAIL_COND(res != 0);
  352. String str_method = jstring_to_string(method, env);
  353. int count = env->GetArrayLength(params);
  354. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  355. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  356. for (int i = 0; i < count; i++) {
  357. jobject obj = env->GetObjectArrayElement(params, i);
  358. Variant v;
  359. if (obj)
  360. v = _jobject_to_variant(env, obj);
  361. memnew_placement(&vlist[i], Variant);
  362. vlist[i] = v;
  363. vptr[i] = &vlist[i];
  364. env->DeleteLocalRef(obj);
  365. };
  366. Variant::CallError err;
  367. obj->call(str_method, (const Variant **)vptr, count, err);
  368. // something
  369. env->PopLocalFrame(NULL);
  370. }
  371. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params) {
  372. Object *obj = ObjectDB::get_instance(ID);
  373. ERR_FAIL_COND(!obj);
  374. int res = env->PushLocalFrame(16);
  375. ERR_FAIL_COND(res != 0);
  376. String str_method = jstring_to_string(method, env);
  377. int count = env->GetArrayLength(params);
  378. Variant args[VARIANT_ARG_MAX];
  379. for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
  380. jobject obj = env->GetObjectArrayElement(params, i);
  381. if (obj)
  382. args[i] = _jobject_to_variant(env, obj);
  383. env->DeleteLocalRef(obj);
  384. };
  385. obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4]);
  386. // something
  387. env->PopLocalFrame(NULL);
  388. }
  389. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  390. String permission = jstring_to_string(p_permission, env);
  391. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  392. AudioDriver::get_singleton()->capture_start();
  393. }
  394. if (os_android->get_main_loop()) {
  395. os_android->get_main_loop()->emit_signal("on_request_permissions_result", permission, p_result == JNI_TRUE);
  396. }
  397. }
  398. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  399. if (step == 0)
  400. return;
  401. if (os_android->get_main_loop()) {
  402. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
  403. }
  404. }
  405. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  406. if (step == 0)
  407. return;
  408. if (os_android->get_main_loop()) {
  409. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
  410. }
  411. }
  412. }