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- /*************************************************************************/
- /* register_server_types.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "register_server_types.h"
- #include "core/config/engine.h"
- #include "core/config/project_settings.h"
- #include "audio/audio_effect.h"
- #include "audio/audio_stream.h"
- #include "audio/effects/audio_effect_amplify.h"
- #include "audio/effects/audio_effect_capture.h"
- #include "audio/effects/audio_effect_chorus.h"
- #include "audio/effects/audio_effect_compressor.h"
- #include "audio/effects/audio_effect_delay.h"
- #include "audio/effects/audio_effect_distortion.h"
- #include "audio/effects/audio_effect_eq.h"
- #include "audio/effects/audio_effect_filter.h"
- #include "audio/effects/audio_effect_limiter.h"
- #include "audio/effects/audio_effect_panner.h"
- #include "audio/effects/audio_effect_phaser.h"
- #include "audio/effects/audio_effect_pitch_shift.h"
- #include "audio/effects/audio_effect_record.h"
- #include "audio/effects/audio_effect_reverb.h"
- #include "audio/effects/audio_effect_spectrum_analyzer.h"
- #include "audio/effects/audio_effect_stereo_enhance.h"
- #include "audio/effects/audio_stream_generator.h"
- #include "audio_server.h"
- #include "camera/camera_feed.h"
- #include "camera_server.h"
- #include "core/extension/native_extension_manager.h"
- #include "display_server.h"
- #include "navigation_server_2d.h"
- #include "navigation_server_3d.h"
- #include "physics_2d/physics_server_2d_sw.h"
- #include "physics_2d/physics_server_2d_wrap_mt.h"
- #include "physics_3d/physics_server_3d_sw.h"
- #include "physics_3d/physics_server_3d_wrap_mt.h"
- #include "physics_server_2d.h"
- #include "physics_server_3d.h"
- #include "rendering/renderer_compositor.h"
- #include "rendering/rendering_device.h"
- #include "rendering/rendering_device_binds.h"
- #include "rendering_server.h"
- #include "servers/rendering/shader_types.h"
- #include "text_server.h"
- #include "xr/xr_interface.h"
- #include "xr/xr_positional_tracker.h"
- #include "xr_server.h"
- ShaderTypes *shader_types = nullptr;
- PhysicsServer3D *_createGodotPhysics3DCallback() {
- bool using_threads = GLOBAL_GET("physics/3d/run_on_thread");
- PhysicsServer3D *physics_server = memnew(PhysicsServer3DSW(using_threads));
- return memnew(PhysicsServer3DWrapMT(physics_server, using_threads));
- }
- PhysicsServer2D *_createGodotPhysics2DCallback() {
- bool using_threads = GLOBAL_GET("physics/2d/run_on_thread");
- PhysicsServer2D *physics_server = memnew(PhysicsServer2DSW(using_threads));
- return memnew(PhysicsServer2DWrapMT(physics_server, using_threads));
- }
- static bool has_server_feature_callback(const String &p_feature) {
- if (RenderingServer::get_singleton()) {
- if (RenderingServer::get_singleton()->has_os_feature(p_feature)) {
- return true;
- }
- }
- return false;
- }
- void preregister_server_types() {
- shader_types = memnew(ShaderTypes);
- GLOBAL_DEF("internationalization/rendering/text_driver", "");
- String text_driver_options;
- for (int i = 0; i < TextServerManager::get_interface_count(); i++) {
- if (i > 0) {
- text_driver_options += ",";
- }
- text_driver_options += TextServerManager::get_interface_name(i);
- }
- ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options));
- }
- void register_server_types() {
- OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
- ClassDB::register_virtual_class<DisplayServer>();
- ClassDB::register_virtual_class<RenderingServer>();
- ClassDB::register_class<AudioServer>();
- ClassDB::register_class<TextServerManager>();
- ClassDB::register_virtual_class<TextServer>();
- TextServer::initialize_hex_code_box_fonts();
- ClassDB::register_virtual_class<PhysicsServer2D>();
- ClassDB::register_virtual_class<PhysicsServer3D>();
- ClassDB::register_virtual_class<NavigationServer2D>();
- ClassDB::register_virtual_class<NavigationServer3D>();
- ClassDB::register_class<XRServer>();
- ClassDB::register_class<CameraServer>();
- ClassDB::register_virtual_class<RenderingDevice>();
- ClassDB::register_virtual_class<XRInterface>();
- ClassDB::register_class<XRPositionalTracker>();
- ClassDB::register_virtual_class<AudioStream>();
- ClassDB::register_virtual_class<AudioStreamPlayback>();
- ClassDB::register_virtual_class<AudioStreamPlaybackResampled>();
- ClassDB::register_class<AudioStreamMicrophone>();
- ClassDB::register_class<AudioStreamRandomPitch>();
- ClassDB::register_virtual_class<AudioEffect>();
- ClassDB::register_virtual_class<AudioEffectInstance>();
- ClassDB::register_class<AudioEffectEQ>();
- ClassDB::register_class<AudioEffectFilter>();
- ClassDB::register_class<AudioBusLayout>();
- ClassDB::register_class<AudioStreamGenerator>();
- ClassDB::register_virtual_class<AudioStreamGeneratorPlayback>();
- {
- //audio effects
- ClassDB::register_class<AudioEffectAmplify>();
- ClassDB::register_class<AudioEffectReverb>();
- ClassDB::register_class<AudioEffectLowPassFilter>();
- ClassDB::register_class<AudioEffectHighPassFilter>();
- ClassDB::register_class<AudioEffectBandPassFilter>();
- ClassDB::register_class<AudioEffectNotchFilter>();
- ClassDB::register_class<AudioEffectBandLimitFilter>();
- ClassDB::register_class<AudioEffectLowShelfFilter>();
- ClassDB::register_class<AudioEffectHighShelfFilter>();
- ClassDB::register_class<AudioEffectEQ6>();
- ClassDB::register_class<AudioEffectEQ10>();
- ClassDB::register_class<AudioEffectEQ21>();
- ClassDB::register_class<AudioEffectDistortion>();
- ClassDB::register_class<AudioEffectStereoEnhance>();
- ClassDB::register_class<AudioEffectPanner>();
- ClassDB::register_class<AudioEffectChorus>();
- ClassDB::register_class<AudioEffectDelay>();
- ClassDB::register_class<AudioEffectCompressor>();
- ClassDB::register_class<AudioEffectLimiter>();
- ClassDB::register_class<AudioEffectPitchShift>();
- ClassDB::register_class<AudioEffectPhaser>();
- ClassDB::register_class<AudioEffectRecord>();
- ClassDB::register_class<AudioEffectSpectrumAnalyzer>();
- ClassDB::register_virtual_class<AudioEffectSpectrumAnalyzerInstance>();
- ClassDB::register_class<AudioEffectCapture>();
- }
- ClassDB::register_virtual_class<RenderingDevice>();
- ClassDB::register_class<RDTextureFormat>();
- ClassDB::register_class<RDTextureView>();
- ClassDB::register_class<RDAttachmentFormat>();
- ClassDB::register_class<RDFramebufferPass>();
- ClassDB::register_class<RDSamplerState>();
- ClassDB::register_class<RDVertexAttribute>();
- ClassDB::register_class<RDUniform>();
- ClassDB::register_class<RDPipelineRasterizationState>();
- ClassDB::register_class<RDPipelineMultisampleState>();
- ClassDB::register_class<RDPipelineDepthStencilState>();
- ClassDB::register_class<RDPipelineColorBlendStateAttachment>();
- ClassDB::register_class<RDPipelineColorBlendState>();
- ClassDB::register_class<RDShaderSource>();
- ClassDB::register_class<RDShaderBytecode>();
- ClassDB::register_class<RDShaderFile>();
- ClassDB::register_class<CameraFeed>();
- ClassDB::register_virtual_class<PhysicsDirectBodyState2D>();
- ClassDB::register_virtual_class<PhysicsDirectSpaceState2D>();
- ClassDB::register_virtual_class<PhysicsShapeQueryResult2D>();
- ClassDB::register_class<PhysicsTestMotionResult2D>();
- ClassDB::register_class<PhysicsShapeQueryParameters2D>();
- ClassDB::register_class<PhysicsShapeQueryParameters3D>();
- ClassDB::register_virtual_class<PhysicsDirectBodyState3D>();
- ClassDB::register_virtual_class<PhysicsDirectSpaceState3D>();
- ClassDB::register_virtual_class<PhysicsShapeQueryResult3D>();
- ClassDB::register_class<PhysicsTestMotionResult3D>();
- // Physics 2D
- GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");
- ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServer2DManager::register_server("GodotPhysics2D", &_createGodotPhysics2DCallback);
- PhysicsServer2DManager::set_default_server("GodotPhysics2D");
- // Physics 3D
- GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT");
- ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServer3DManager::register_server("GodotPhysics3D", &_createGodotPhysics3DCallback);
- PhysicsServer3DManager::set_default_server("GodotPhysics3D");
- NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
- }
- void unregister_server_types() {
- NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
- memdelete(shader_types);
- TextServer::finish_hex_code_box_fonts();
- }
- void register_server_singletons() {
- Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton(), "DisplayServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton(), "RenderingServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton(), "AudioServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton(), "PhysicsServer2D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton(), "PhysicsServer3D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut(), "NavigationServer2D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton_mut(), "NavigationServer3D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("XRServer", XRServer::get_singleton(), "XRServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton(), "CameraServer"));
- }
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