register_server_types.cpp 12 KB

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  1. /*************************************************************************/
  2. /* register_server_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_server_types.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "audio/audio_effect.h"
  34. #include "audio/audio_stream.h"
  35. #include "audio/effects/audio_effect_amplify.h"
  36. #include "audio/effects/audio_effect_capture.h"
  37. #include "audio/effects/audio_effect_chorus.h"
  38. #include "audio/effects/audio_effect_compressor.h"
  39. #include "audio/effects/audio_effect_delay.h"
  40. #include "audio/effects/audio_effect_distortion.h"
  41. #include "audio/effects/audio_effect_eq.h"
  42. #include "audio/effects/audio_effect_filter.h"
  43. #include "audio/effects/audio_effect_limiter.h"
  44. #include "audio/effects/audio_effect_panner.h"
  45. #include "audio/effects/audio_effect_phaser.h"
  46. #include "audio/effects/audio_effect_pitch_shift.h"
  47. #include "audio/effects/audio_effect_record.h"
  48. #include "audio/effects/audio_effect_reverb.h"
  49. #include "audio/effects/audio_effect_spectrum_analyzer.h"
  50. #include "audio/effects/audio_effect_stereo_enhance.h"
  51. #include "audio/effects/audio_stream_generator.h"
  52. #include "audio_server.h"
  53. #include "camera/camera_feed.h"
  54. #include "camera_server.h"
  55. #include "core/extension/native_extension_manager.h"
  56. #include "display_server.h"
  57. #include "navigation_server_2d.h"
  58. #include "navigation_server_3d.h"
  59. #include "physics_2d/physics_server_2d_sw.h"
  60. #include "physics_2d/physics_server_2d_wrap_mt.h"
  61. #include "physics_3d/physics_server_3d_sw.h"
  62. #include "physics_3d/physics_server_3d_wrap_mt.h"
  63. #include "physics_server_2d.h"
  64. #include "physics_server_3d.h"
  65. #include "rendering/renderer_compositor.h"
  66. #include "rendering/rendering_device.h"
  67. #include "rendering/rendering_device_binds.h"
  68. #include "rendering_server.h"
  69. #include "servers/rendering/shader_types.h"
  70. #include "text_server.h"
  71. #include "xr/xr_interface.h"
  72. #include "xr/xr_positional_tracker.h"
  73. #include "xr_server.h"
  74. ShaderTypes *shader_types = nullptr;
  75. PhysicsServer3D *_createGodotPhysics3DCallback() {
  76. bool using_threads = GLOBAL_GET("physics/3d/run_on_thread");
  77. PhysicsServer3D *physics_server = memnew(PhysicsServer3DSW(using_threads));
  78. return memnew(PhysicsServer3DWrapMT(physics_server, using_threads));
  79. }
  80. PhysicsServer2D *_createGodotPhysics2DCallback() {
  81. bool using_threads = GLOBAL_GET("physics/2d/run_on_thread");
  82. PhysicsServer2D *physics_server = memnew(PhysicsServer2DSW(using_threads));
  83. return memnew(PhysicsServer2DWrapMT(physics_server, using_threads));
  84. }
  85. static bool has_server_feature_callback(const String &p_feature) {
  86. if (RenderingServer::get_singleton()) {
  87. if (RenderingServer::get_singleton()->has_os_feature(p_feature)) {
  88. return true;
  89. }
  90. }
  91. return false;
  92. }
  93. void preregister_server_types() {
  94. shader_types = memnew(ShaderTypes);
  95. GLOBAL_DEF("internationalization/rendering/text_driver", "");
  96. String text_driver_options;
  97. for (int i = 0; i < TextServerManager::get_interface_count(); i++) {
  98. if (i > 0) {
  99. text_driver_options += ",";
  100. }
  101. text_driver_options += TextServerManager::get_interface_name(i);
  102. }
  103. ProjectSettings::get_singleton()->set_custom_property_info("internationalization/rendering/text_driver", PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options));
  104. }
  105. void register_server_types() {
  106. OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
  107. ClassDB::register_virtual_class<DisplayServer>();
  108. ClassDB::register_virtual_class<RenderingServer>();
  109. ClassDB::register_class<AudioServer>();
  110. ClassDB::register_class<TextServerManager>();
  111. ClassDB::register_virtual_class<TextServer>();
  112. TextServer::initialize_hex_code_box_fonts();
  113. ClassDB::register_virtual_class<PhysicsServer2D>();
  114. ClassDB::register_virtual_class<PhysicsServer3D>();
  115. ClassDB::register_virtual_class<NavigationServer2D>();
  116. ClassDB::register_virtual_class<NavigationServer3D>();
  117. ClassDB::register_class<XRServer>();
  118. ClassDB::register_class<CameraServer>();
  119. ClassDB::register_virtual_class<RenderingDevice>();
  120. ClassDB::register_virtual_class<XRInterface>();
  121. ClassDB::register_class<XRPositionalTracker>();
  122. ClassDB::register_virtual_class<AudioStream>();
  123. ClassDB::register_virtual_class<AudioStreamPlayback>();
  124. ClassDB::register_virtual_class<AudioStreamPlaybackResampled>();
  125. ClassDB::register_class<AudioStreamMicrophone>();
  126. ClassDB::register_class<AudioStreamRandomPitch>();
  127. ClassDB::register_virtual_class<AudioEffect>();
  128. ClassDB::register_virtual_class<AudioEffectInstance>();
  129. ClassDB::register_class<AudioEffectEQ>();
  130. ClassDB::register_class<AudioEffectFilter>();
  131. ClassDB::register_class<AudioBusLayout>();
  132. ClassDB::register_class<AudioStreamGenerator>();
  133. ClassDB::register_virtual_class<AudioStreamGeneratorPlayback>();
  134. {
  135. //audio effects
  136. ClassDB::register_class<AudioEffectAmplify>();
  137. ClassDB::register_class<AudioEffectReverb>();
  138. ClassDB::register_class<AudioEffectLowPassFilter>();
  139. ClassDB::register_class<AudioEffectHighPassFilter>();
  140. ClassDB::register_class<AudioEffectBandPassFilter>();
  141. ClassDB::register_class<AudioEffectNotchFilter>();
  142. ClassDB::register_class<AudioEffectBandLimitFilter>();
  143. ClassDB::register_class<AudioEffectLowShelfFilter>();
  144. ClassDB::register_class<AudioEffectHighShelfFilter>();
  145. ClassDB::register_class<AudioEffectEQ6>();
  146. ClassDB::register_class<AudioEffectEQ10>();
  147. ClassDB::register_class<AudioEffectEQ21>();
  148. ClassDB::register_class<AudioEffectDistortion>();
  149. ClassDB::register_class<AudioEffectStereoEnhance>();
  150. ClassDB::register_class<AudioEffectPanner>();
  151. ClassDB::register_class<AudioEffectChorus>();
  152. ClassDB::register_class<AudioEffectDelay>();
  153. ClassDB::register_class<AudioEffectCompressor>();
  154. ClassDB::register_class<AudioEffectLimiter>();
  155. ClassDB::register_class<AudioEffectPitchShift>();
  156. ClassDB::register_class<AudioEffectPhaser>();
  157. ClassDB::register_class<AudioEffectRecord>();
  158. ClassDB::register_class<AudioEffectSpectrumAnalyzer>();
  159. ClassDB::register_virtual_class<AudioEffectSpectrumAnalyzerInstance>();
  160. ClassDB::register_class<AudioEffectCapture>();
  161. }
  162. ClassDB::register_virtual_class<RenderingDevice>();
  163. ClassDB::register_class<RDTextureFormat>();
  164. ClassDB::register_class<RDTextureView>();
  165. ClassDB::register_class<RDAttachmentFormat>();
  166. ClassDB::register_class<RDFramebufferPass>();
  167. ClassDB::register_class<RDSamplerState>();
  168. ClassDB::register_class<RDVertexAttribute>();
  169. ClassDB::register_class<RDUniform>();
  170. ClassDB::register_class<RDPipelineRasterizationState>();
  171. ClassDB::register_class<RDPipelineMultisampleState>();
  172. ClassDB::register_class<RDPipelineDepthStencilState>();
  173. ClassDB::register_class<RDPipelineColorBlendStateAttachment>();
  174. ClassDB::register_class<RDPipelineColorBlendState>();
  175. ClassDB::register_class<RDShaderSource>();
  176. ClassDB::register_class<RDShaderBytecode>();
  177. ClassDB::register_class<RDShaderFile>();
  178. ClassDB::register_class<CameraFeed>();
  179. ClassDB::register_virtual_class<PhysicsDirectBodyState2D>();
  180. ClassDB::register_virtual_class<PhysicsDirectSpaceState2D>();
  181. ClassDB::register_virtual_class<PhysicsShapeQueryResult2D>();
  182. ClassDB::register_class<PhysicsTestMotionResult2D>();
  183. ClassDB::register_class<PhysicsShapeQueryParameters2D>();
  184. ClassDB::register_class<PhysicsShapeQueryParameters3D>();
  185. ClassDB::register_virtual_class<PhysicsDirectBodyState3D>();
  186. ClassDB::register_virtual_class<PhysicsDirectSpaceState3D>();
  187. ClassDB::register_virtual_class<PhysicsShapeQueryResult3D>();
  188. ClassDB::register_class<PhysicsTestMotionResult3D>();
  189. // Physics 2D
  190. GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");
  191. ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
  192. PhysicsServer2DManager::register_server("GodotPhysics2D", &_createGodotPhysics2DCallback);
  193. PhysicsServer2DManager::set_default_server("GodotPhysics2D");
  194. // Physics 3D
  195. GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT");
  196. ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
  197. PhysicsServer3DManager::register_server("GodotPhysics3D", &_createGodotPhysics3DCallback);
  198. PhysicsServer3DManager::set_default_server("GodotPhysics3D");
  199. NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
  200. }
  201. void unregister_server_types() {
  202. NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
  203. memdelete(shader_types);
  204. TextServer::finish_hex_code_box_fonts();
  205. }
  206. void register_server_singletons() {
  207. Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton(), "DisplayServer"));
  208. Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton(), "RenderingServer"));
  209. Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton(), "AudioServer"));
  210. Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton(), "PhysicsServer2D"));
  211. Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton(), "PhysicsServer3D"));
  212. Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut(), "NavigationServer2D"));
  213. Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton_mut(), "NavigationServer3D"));
  214. Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
  215. Engine::get_singleton()->add_singleton(Engine::Singleton("XRServer", XRServer::get_singleton(), "XRServer"));
  216. Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton(), "CameraServer"));
  217. }