renderer_scene_cull.cpp 149 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882
  1. /*************************************************************************/
  2. /* renderer_scene_cull.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_scene_cull.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/os/os.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. #include <new>
  36. /* CAMERA API */
  37. RID RendererSceneCull::camera_allocate() {
  38. return camera_owner.allocate_rid();
  39. }
  40. void RendererSceneCull::camera_initialize(RID p_rid) {
  41. camera_owner.initialize_rid(p_rid);
  42. }
  43. void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) {
  44. Camera *camera = camera_owner.getornull(p_camera);
  45. ERR_FAIL_COND(!camera);
  46. camera->type = Camera::PERSPECTIVE;
  47. camera->fov = p_fovy_degrees;
  48. camera->znear = p_z_near;
  49. camera->zfar = p_z_far;
  50. }
  51. void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
  52. Camera *camera = camera_owner.getornull(p_camera);
  53. ERR_FAIL_COND(!camera);
  54. camera->type = Camera::ORTHOGONAL;
  55. camera->size = p_size;
  56. camera->znear = p_z_near;
  57. camera->zfar = p_z_far;
  58. }
  59. void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
  60. Camera *camera = camera_owner.getornull(p_camera);
  61. ERR_FAIL_COND(!camera);
  62. camera->type = Camera::FRUSTUM;
  63. camera->size = p_size;
  64. camera->offset = p_offset;
  65. camera->znear = p_z_near;
  66. camera->zfar = p_z_far;
  67. }
  68. void RendererSceneCull::camera_set_transform(RID p_camera, const Transform3D &p_transform) {
  69. Camera *camera = camera_owner.getornull(p_camera);
  70. ERR_FAIL_COND(!camera);
  71. camera->transform = p_transform.orthonormalized();
  72. }
  73. void RendererSceneCull::camera_set_cull_mask(RID p_camera, uint32_t p_layers) {
  74. Camera *camera = camera_owner.getornull(p_camera);
  75. ERR_FAIL_COND(!camera);
  76. camera->visible_layers = p_layers;
  77. }
  78. void RendererSceneCull::camera_set_environment(RID p_camera, RID p_env) {
  79. Camera *camera = camera_owner.getornull(p_camera);
  80. ERR_FAIL_COND(!camera);
  81. camera->env = p_env;
  82. }
  83. void RendererSceneCull::camera_set_camera_effects(RID p_camera, RID p_fx) {
  84. Camera *camera = camera_owner.getornull(p_camera);
  85. ERR_FAIL_COND(!camera);
  86. camera->effects = p_fx;
  87. }
  88. void RendererSceneCull::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) {
  89. Camera *camera = camera_owner.getornull(p_camera);
  90. ERR_FAIL_COND(!camera);
  91. camera->vaspect = p_enable;
  92. }
  93. bool RendererSceneCull::is_camera(RID p_camera) const {
  94. return camera_owner.owns(p_camera);
  95. }
  96. /* OCCLUDER API */
  97. RID RendererSceneCull::occluder_allocate() {
  98. return RendererSceneOcclusionCull::get_singleton()->occluder_allocate();
  99. }
  100. void RendererSceneCull::occluder_initialize(RID p_rid) {
  101. RendererSceneOcclusionCull::get_singleton()->occluder_initialize(p_rid);
  102. }
  103. void RendererSceneCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
  104. RendererSceneOcclusionCull::get_singleton()->occluder_set_mesh(p_occluder, p_vertices, p_indices);
  105. }
  106. /* SCENARIO API */
  107. void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
  108. RendererSceneCull *self = (RendererSceneCull *)singleton;
  109. Instance *A = p_A;
  110. Instance *B = p_B;
  111. //instance indices are designed so greater always contains lesser
  112. if (A->base_type > B->base_type) {
  113. SWAP(A, B); //lesser always first
  114. }
  115. if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
  116. InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
  117. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
  118. geom->lights.insert(B);
  119. light->geometries.insert(A);
  120. if (geom->can_cast_shadows) {
  121. light->shadow_dirty = true;
  122. }
  123. if (A->scenario && A->array_index >= 0) {
  124. InstanceData &idata = A->scenario->instance_data[A->array_index];
  125. idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY;
  126. }
  127. if (light->uses_projector) {
  128. geom->projector_count++;
  129. if (geom->projector_count == 1) {
  130. InstanceData &idata = A->scenario->instance_data[A->array_index];
  131. idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
  132. }
  133. }
  134. if (light->uses_softshadow) {
  135. geom->softshadow_count++;
  136. if (geom->softshadow_count == 1) {
  137. InstanceData &idata = A->scenario->instance_data[A->array_index];
  138. idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
  139. }
  140. }
  141. } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
  142. InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
  143. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
  144. geom->reflection_probes.insert(B);
  145. reflection_probe->geometries.insert(A);
  146. if (A->scenario && A->array_index >= 0) {
  147. InstanceData &idata = A->scenario->instance_data[A->array_index];
  148. idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY;
  149. }
  150. } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
  151. InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
  152. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
  153. geom->decals.insert(B);
  154. decal->geometries.insert(A);
  155. if (A->scenario && A->array_index >= 0) {
  156. InstanceData &idata = A->scenario->instance_data[A->array_index];
  157. idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY;
  158. }
  159. } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
  160. InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data);
  161. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
  162. if (A->dynamic_gi) {
  163. geom->lightmap_captures.insert(A);
  164. lightmap_data->geometries.insert(B);
  165. if (A->scenario && A->array_index >= 0) {
  166. InstanceData &idata = A->scenario->instance_data[A->array_index];
  167. idata.flags |= InstanceData::FLAG_LIGHTMAP_CAPTURE;
  168. }
  169. ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture
  170. }
  171. } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
  172. InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
  173. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
  174. geom->voxel_gi_instances.insert(B);
  175. if (A->dynamic_gi) {
  176. voxel_gi->dynamic_geometries.insert(A);
  177. } else {
  178. voxel_gi->geometries.insert(A);
  179. }
  180. if (A->scenario && A->array_index >= 0) {
  181. InstanceData &idata = A->scenario->instance_data[A->array_index];
  182. idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY;
  183. }
  184. } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) {
  185. InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
  186. voxel_gi->lights.insert(A);
  187. } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
  188. InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
  189. RSG::storage->particles_add_collision(A->base, collision->instance);
  190. }
  191. }
  192. void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
  193. RendererSceneCull *self = (RendererSceneCull *)singleton;
  194. Instance *A = p_A;
  195. Instance *B = p_B;
  196. //instance indices are designed so greater always contains lesser
  197. if (A->base_type > B->base_type) {
  198. SWAP(A, B); //lesser always first
  199. }
  200. if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
  201. InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
  202. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
  203. geom->lights.erase(B);
  204. light->geometries.erase(A);
  205. if (geom->can_cast_shadows) {
  206. light->shadow_dirty = true;
  207. }
  208. if (A->scenario && A->array_index >= 0) {
  209. InstanceData &idata = A->scenario->instance_data[A->array_index];
  210. idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY;
  211. }
  212. if (light->uses_projector) {
  213. #ifdef DEBUG_ENABLED
  214. if (geom->projector_count == 0) {
  215. ERR_PRINT("geom->projector_count==0 - BUG!");
  216. }
  217. #endif
  218. geom->projector_count--;
  219. if (geom->projector_count == 0) {
  220. InstanceData &idata = A->scenario->instance_data[A->array_index];
  221. idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
  222. }
  223. }
  224. if (light->uses_softshadow) {
  225. #ifdef DEBUG_ENABLED
  226. if (geom->softshadow_count == 0) {
  227. ERR_PRINT("geom->softshadow_count==0 - BUG!");
  228. }
  229. #endif
  230. geom->softshadow_count--;
  231. if (geom->softshadow_count == 0) {
  232. InstanceData &idata = A->scenario->instance_data[A->array_index];
  233. idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY;
  234. }
  235. }
  236. } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
  237. InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
  238. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
  239. geom->reflection_probes.erase(B);
  240. reflection_probe->geometries.erase(A);
  241. if (A->scenario && A->array_index >= 0) {
  242. InstanceData &idata = A->scenario->instance_data[A->array_index];
  243. idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY;
  244. }
  245. } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
  246. InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
  247. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
  248. geom->decals.erase(B);
  249. decal->geometries.erase(A);
  250. if (A->scenario && A->array_index >= 0) {
  251. InstanceData &idata = A->scenario->instance_data[A->array_index];
  252. idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY;
  253. }
  254. } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
  255. InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data);
  256. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
  257. if (A->dynamic_gi) {
  258. geom->lightmap_captures.erase(B);
  259. if (geom->lightmap_captures.is_empty() && A->scenario && A->array_index >= 0) {
  260. InstanceData &idata = A->scenario->instance_data[A->array_index];
  261. idata.flags &= ~uint32_t(InstanceData::FLAG_LIGHTMAP_CAPTURE);
  262. }
  263. lightmap_data->geometries.erase(A);
  264. ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture
  265. }
  266. } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
  267. InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
  268. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
  269. geom->voxel_gi_instances.erase(B);
  270. if (A->dynamic_gi) {
  271. voxel_gi->dynamic_geometries.erase(A);
  272. } else {
  273. voxel_gi->geometries.erase(A);
  274. }
  275. if (A->scenario && A->array_index >= 0) {
  276. InstanceData &idata = A->scenario->instance_data[A->array_index];
  277. idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY;
  278. }
  279. } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) {
  280. InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data);
  281. voxel_gi->lights.erase(A);
  282. } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
  283. InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
  284. RSG::storage->particles_remove_collision(A->base, collision->instance);
  285. }
  286. }
  287. RID RendererSceneCull::scenario_allocate() {
  288. return scenario_owner.allocate_rid();
  289. }
  290. void RendererSceneCull::scenario_initialize(RID p_rid) {
  291. scenario_owner.initialize_rid(p_rid);
  292. Scenario *scenario = scenario_owner.getornull(p_rid);
  293. scenario->self = p_rid;
  294. scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create();
  295. scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest
  296. scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4);
  297. scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4);
  298. scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4);
  299. scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8);
  300. scenario->reflection_atlas = scene_render->reflection_atlas_create();
  301. scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool);
  302. scenario->instance_data.set_page_pool(&instance_data_page_pool);
  303. scenario->instance_visibility.set_page_pool(&instance_visibility_data_page_pool);
  304. RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid);
  305. }
  306. void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environment) {
  307. Scenario *scenario = scenario_owner.getornull(p_scenario);
  308. ERR_FAIL_COND(!scenario);
  309. scenario->environment = p_environment;
  310. }
  311. void RendererSceneCull::scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) {
  312. Scenario *scenario = scenario_owner.getornull(p_scenario);
  313. ERR_FAIL_COND(!scenario);
  314. scenario->camera_effects = p_camera_effects;
  315. }
  316. void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
  317. Scenario *scenario = scenario_owner.getornull(p_scenario);
  318. ERR_FAIL_COND(!scenario);
  319. scenario->fallback_environment = p_environment;
  320. }
  321. void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) {
  322. Scenario *scenario = scenario_owner.getornull(p_scenario);
  323. ERR_FAIL_COND(!scenario);
  324. scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count);
  325. }
  326. bool RendererSceneCull::is_scenario(RID p_scenario) const {
  327. return scenario_owner.owns(p_scenario);
  328. }
  329. RID RendererSceneCull::scenario_get_environment(RID p_scenario) {
  330. Scenario *scenario = scenario_owner.getornull(p_scenario);
  331. ERR_FAIL_COND_V(!scenario, RID());
  332. return scenario->environment;
  333. }
  334. void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
  335. Scenario *scenario = scenario_owner.getornull(p_scenario);
  336. ERR_FAIL_COND(!scenario);
  337. if (!scenario->viewport_visibility_masks.has(p_viewport)) {
  338. return;
  339. }
  340. uint64_t mask = scenario->viewport_visibility_masks[p_viewport];
  341. scenario->used_viewport_visibility_bits &= ~mask;
  342. scenario->viewport_visibility_masks.erase(p_viewport);
  343. }
  344. void RendererSceneCull::scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) {
  345. Scenario *scenario = scenario_owner.getornull(p_scenario);
  346. ERR_FAIL_COND(!scenario);
  347. ERR_FAIL_COND(scenario->viewport_visibility_masks.has(p_viewport));
  348. uint64_t new_mask = 1;
  349. while (new_mask & scenario->used_viewport_visibility_bits) {
  350. new_mask <<= 1;
  351. }
  352. if (new_mask == 0) {
  353. ERR_PRINT("Only 64 viewports per scenario allowed when using visibility ranges.");
  354. new_mask = ((uint64_t)1) << 63;
  355. }
  356. scenario->viewport_visibility_masks[p_viewport] = new_mask;
  357. scenario->used_viewport_visibility_bits |= new_mask;
  358. }
  359. /* INSTANCING API */
  360. void RendererSceneCull::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) {
  361. if (p_update_aabb) {
  362. p_instance->update_aabb = true;
  363. }
  364. if (p_update_dependencies) {
  365. p_instance->update_dependencies = true;
  366. }
  367. if (p_instance->update_item.in_list()) {
  368. return;
  369. }
  370. _instance_update_list.add(&p_instance->update_item);
  371. }
  372. RID RendererSceneCull::instance_allocate() {
  373. return instance_owner.allocate_rid();
  374. }
  375. void RendererSceneCull::instance_initialize(RID p_rid) {
  376. instance_owner.initialize_rid(p_rid);
  377. Instance *instance = instance_owner.getornull(p_rid);
  378. instance->self = p_rid;
  379. }
  380. void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
  381. bool needs_instance = RSG::storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid());
  382. if (needs_instance != p_instance->mesh_instance.is_valid()) {
  383. if (needs_instance) {
  384. p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base);
  385. } else {
  386. RSG::storage->free(p_instance->mesh_instance);
  387. p_instance->mesh_instance = RID();
  388. }
  389. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
  390. scene_render->geometry_instance_set_mesh_instance(geom->geometry_instance, p_instance->mesh_instance);
  391. if (p_instance->scenario && p_instance->array_index >= 0) {
  392. InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
  393. if (p_instance->mesh_instance.is_valid()) {
  394. idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE;
  395. } else {
  396. idata.flags &= ~uint32_t(InstanceData::FLAG_USES_MESH_INSTANCE);
  397. }
  398. }
  399. }
  400. if (p_instance->mesh_instance.is_valid()) {
  401. RSG::storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton);
  402. }
  403. }
  404. void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
  405. Instance *instance = instance_owner.getornull(p_instance);
  406. ERR_FAIL_COND(!instance);
  407. Scenario *scenario = instance->scenario;
  408. if (instance->base_type != RS::INSTANCE_NONE) {
  409. //free anything related to that base
  410. if (scenario && instance->indexer_id.is_valid()) {
  411. _unpair_instance(instance);
  412. }
  413. if (instance->mesh_instance.is_valid()) {
  414. RSG::storage->free(instance->mesh_instance);
  415. instance->mesh_instance = RID();
  416. // no need to set instance data flag here, as it was freed above
  417. }
  418. switch (instance->base_type) {
  419. case RS::INSTANCE_MESH:
  420. case RS::INSTANCE_MULTIMESH:
  421. case RS::INSTANCE_PARTICLES: {
  422. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  423. scene_render->geometry_instance_free(geom->geometry_instance);
  424. } break;
  425. case RS::INSTANCE_LIGHT: {
  426. InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
  427. if (scenario && instance->visible && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
  428. scenario->dynamic_lights.erase(light->instance);
  429. }
  430. #ifdef DEBUG_ENABLED
  431. if (light->geometries.size()) {
  432. ERR_PRINT("BUG, indexing did not unpair geometries from light.");
  433. }
  434. #endif
  435. if (scenario && light->D) {
  436. scenario->directional_lights.erase(light->D);
  437. light->D = nullptr;
  438. }
  439. scene_render->free(light->instance);
  440. } break;
  441. case RS::INSTANCE_PARTICLES_COLLISION: {
  442. InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
  443. RSG::storage->free(collision->instance);
  444. } break;
  445. case RS::INSTANCE_VISIBLITY_NOTIFIER: {
  446. //none
  447. } break;
  448. case RS::INSTANCE_REFLECTION_PROBE: {
  449. InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
  450. scene_render->free(reflection_probe->instance);
  451. if (reflection_probe->update_list.in_list()) {
  452. reflection_probe_render_list.remove(&reflection_probe->update_list);
  453. }
  454. } break;
  455. case RS::INSTANCE_DECAL: {
  456. InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data);
  457. scene_render->free(decal->instance);
  458. } break;
  459. case RS::INSTANCE_LIGHTMAP: {
  460. InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(instance->base_data);
  461. //erase dependencies, since no longer a lightmap
  462. while (lightmap_data->users.front()) {
  463. instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0);
  464. }
  465. scene_render->free(lightmap_data->instance);
  466. } break;
  467. case RS::INSTANCE_VOXEL_GI: {
  468. InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
  469. #ifdef DEBUG_ENABLED
  470. if (voxel_gi->geometries.size()) {
  471. ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI.");
  472. }
  473. #endif
  474. #ifdef DEBUG_ENABLED
  475. if (voxel_gi->lights.size()) {
  476. ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI.");
  477. }
  478. #endif
  479. if (voxel_gi->update_element.in_list()) {
  480. voxel_gi_update_list.remove(&voxel_gi->update_element);
  481. }
  482. scene_render->free(voxel_gi->probe_instance);
  483. } break;
  484. case RS::INSTANCE_OCCLUDER: {
  485. if (scenario && instance->visible) {
  486. RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance);
  487. }
  488. } break;
  489. default: {
  490. }
  491. }
  492. if (instance->base_data) {
  493. memdelete(instance->base_data);
  494. instance->base_data = nullptr;
  495. }
  496. instance->materials.clear();
  497. }
  498. instance->base_type = RS::INSTANCE_NONE;
  499. instance->base = RID();
  500. if (p_base.is_valid()) {
  501. instance->base_type = RSG::storage->get_base_type(p_base);
  502. if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) {
  503. instance->base_type = RS::INSTANCE_OCCLUDER;
  504. }
  505. ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE);
  506. switch (instance->base_type) {
  507. case RS::INSTANCE_LIGHT: {
  508. InstanceLightData *light = memnew(InstanceLightData);
  509. if (scenario && RSG::storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) {
  510. light->D = scenario->directional_lights.push_back(instance);
  511. }
  512. light->instance = scene_render->light_instance_create(p_base);
  513. instance->base_data = light;
  514. } break;
  515. case RS::INSTANCE_MESH:
  516. case RS::INSTANCE_MULTIMESH:
  517. case RS::INSTANCE_PARTICLES: {
  518. InstanceGeometryData *geom = memnew(InstanceGeometryData);
  519. instance->base_data = geom;
  520. geom->geometry_instance = scene_render->geometry_instance_create(p_base);
  521. scene_render->geometry_instance_set_skeleton(geom->geometry_instance, instance->skeleton);
  522. scene_render->geometry_instance_set_material_override(geom->geometry_instance, instance->material_override);
  523. scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, instance->materials);
  524. scene_render->geometry_instance_set_transform(geom->geometry_instance, instance->transform, instance->aabb, instance->transformed_aabb);
  525. scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, instance->layer_mask);
  526. scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, instance->lod_bias);
  527. scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, instance->baked_light);
  528. scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi);
  529. scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
  530. scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index);
  531. if (instance->lightmap_sh.size() == 9) {
  532. scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr());
  533. }
  534. } break;
  535. case RS::INSTANCE_PARTICLES_COLLISION: {
  536. InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
  537. collision->instance = RSG::storage->particles_collision_instance_create(p_base);
  538. RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible);
  539. instance->base_data = collision;
  540. } break;
  541. case RS::INSTANCE_VISIBLITY_NOTIFIER: {
  542. InstanceVisibilityNotifierData *vnd = memnew(InstanceVisibilityNotifierData);
  543. vnd->base = p_base;
  544. instance->base_data = vnd;
  545. } break;
  546. case RS::INSTANCE_REFLECTION_PROBE: {
  547. InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData);
  548. reflection_probe->owner = instance;
  549. instance->base_data = reflection_probe;
  550. reflection_probe->instance = scene_render->reflection_probe_instance_create(p_base);
  551. } break;
  552. case RS::INSTANCE_DECAL: {
  553. InstanceDecalData *decal = memnew(InstanceDecalData);
  554. decal->owner = instance;
  555. instance->base_data = decal;
  556. decal->instance = scene_render->decal_instance_create(p_base);
  557. } break;
  558. case RS::INSTANCE_LIGHTMAP: {
  559. InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData);
  560. instance->base_data = lightmap_data;
  561. lightmap_data->instance = scene_render->lightmap_instance_create(p_base);
  562. } break;
  563. case RS::INSTANCE_VOXEL_GI: {
  564. InstanceVoxelGIData *voxel_gi = memnew(InstanceVoxelGIData);
  565. instance->base_data = voxel_gi;
  566. voxel_gi->owner = instance;
  567. if (scenario && !voxel_gi->update_element.in_list()) {
  568. voxel_gi_update_list.add(&voxel_gi->update_element);
  569. }
  570. voxel_gi->probe_instance = scene_render->voxel_gi_instance_create(p_base);
  571. } break;
  572. case RS::INSTANCE_OCCLUDER: {
  573. if (scenario) {
  574. RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, p_base, instance->transform, instance->visible);
  575. }
  576. } break;
  577. default: {
  578. }
  579. }
  580. instance->base = p_base;
  581. if (instance->base_type == RS::INSTANCE_MESH) {
  582. _instance_update_mesh_instance(instance);
  583. }
  584. //forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it
  585. RSG::storage->base_update_dependency(p_base, &instance->dependency_tracker);
  586. }
  587. _instance_queue_update(instance, true, true);
  588. }
  589. void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
  590. Instance *instance = instance_owner.getornull(p_instance);
  591. ERR_FAIL_COND(!instance);
  592. if (instance->scenario) {
  593. instance->scenario->instances.remove(&instance->scenario_item);
  594. if (instance->indexer_id.is_valid()) {
  595. _unpair_instance(instance);
  596. }
  597. switch (instance->base_type) {
  598. case RS::INSTANCE_LIGHT: {
  599. InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
  600. #ifdef DEBUG_ENABLED
  601. if (light->geometries.size()) {
  602. ERR_PRINT("BUG, indexing did not unpair geometries from light.");
  603. }
  604. #endif
  605. if (light->D) {
  606. instance->scenario->directional_lights.erase(light->D);
  607. light->D = nullptr;
  608. }
  609. } break;
  610. case RS::INSTANCE_REFLECTION_PROBE: {
  611. InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
  612. scene_render->reflection_probe_release_atlas_index(reflection_probe->instance);
  613. } break;
  614. case RS::INSTANCE_PARTICLES_COLLISION: {
  615. heightfield_particle_colliders_update_list.erase(instance);
  616. } break;
  617. case RS::INSTANCE_VOXEL_GI: {
  618. InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
  619. #ifdef DEBUG_ENABLED
  620. if (voxel_gi->geometries.size()) {
  621. ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI.");
  622. }
  623. #endif
  624. #ifdef DEBUG_ENABLED
  625. if (voxel_gi->lights.size()) {
  626. ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI.");
  627. }
  628. #endif
  629. if (voxel_gi->update_element.in_list()) {
  630. voxel_gi_update_list.remove(&voxel_gi->update_element);
  631. }
  632. } break;
  633. case RS::INSTANCE_OCCLUDER: {
  634. if (instance->visible) {
  635. RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance);
  636. }
  637. } break;
  638. default: {
  639. }
  640. }
  641. instance->scenario = nullptr;
  642. }
  643. if (p_scenario.is_valid()) {
  644. Scenario *scenario = scenario_owner.getornull(p_scenario);
  645. ERR_FAIL_COND(!scenario);
  646. instance->scenario = scenario;
  647. scenario->instances.add(&instance->scenario_item);
  648. switch (instance->base_type) {
  649. case RS::INSTANCE_LIGHT: {
  650. InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
  651. if (RSG::storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) {
  652. light->D = scenario->directional_lights.push_back(instance);
  653. }
  654. } break;
  655. case RS::INSTANCE_VOXEL_GI: {
  656. InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data);
  657. if (!voxel_gi->update_element.in_list()) {
  658. voxel_gi_update_list.add(&voxel_gi->update_element);
  659. }
  660. } break;
  661. case RS::INSTANCE_OCCLUDER: {
  662. RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, instance->base, instance->transform, instance->visible);
  663. } break;
  664. default: {
  665. }
  666. }
  667. _instance_queue_update(instance, true, true);
  668. }
  669. }
  670. void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
  671. Instance *instance = instance_owner.getornull(p_instance);
  672. ERR_FAIL_COND(!instance);
  673. instance->layer_mask = p_mask;
  674. if (instance->scenario && instance->array_index >= 0) {
  675. instance->scenario->instance_data[instance->array_index].layer_mask = p_mask;
  676. }
  677. if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
  678. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  679. scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, p_mask);
  680. }
  681. }
  682. void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) {
  683. Instance *instance = instance_owner.getornull(p_instance);
  684. ERR_FAIL_COND(!instance);
  685. if (instance->transform == p_transform) {
  686. return; //must be checked to avoid worst evil
  687. }
  688. #ifdef DEBUG_ENABLED
  689. for (int i = 0; i < 4; i++) {
  690. const Vector3 &v = i < 3 ? p_transform.basis.elements[i] : p_transform.origin;
  691. ERR_FAIL_COND(Math::is_inf(v.x));
  692. ERR_FAIL_COND(Math::is_nan(v.x));
  693. ERR_FAIL_COND(Math::is_inf(v.y));
  694. ERR_FAIL_COND(Math::is_nan(v.y));
  695. ERR_FAIL_COND(Math::is_inf(v.z));
  696. ERR_FAIL_COND(Math::is_nan(v.z));
  697. }
  698. #endif
  699. instance->transform = p_transform;
  700. _instance_queue_update(instance, true);
  701. }
  702. void RendererSceneCull::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) {
  703. Instance *instance = instance_owner.getornull(p_instance);
  704. ERR_FAIL_COND(!instance);
  705. instance->object_id = p_id;
  706. }
  707. void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) {
  708. Instance *instance = instance_owner.getornull(p_instance);
  709. ERR_FAIL_COND(!instance);
  710. if (instance->update_item.in_list()) {
  711. _update_dirty_instance(instance);
  712. }
  713. if (instance->mesh_instance.is_valid()) {
  714. RSG::storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
  715. }
  716. }
  717. void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) {
  718. Instance *instance = instance_owner.getornull(p_instance);
  719. ERR_FAIL_COND(!instance);
  720. if (instance->base_type == RS::INSTANCE_MESH) {
  721. //may not have been updated yet, may also have not been set yet. When updated will be correcte, worst case
  722. instance->materials.resize(MAX(p_surface + 1, RSG::storage->mesh_get_surface_count(instance->base)));
  723. }
  724. ERR_FAIL_INDEX(p_surface, instance->materials.size());
  725. instance->materials.write[p_surface] = p_material;
  726. _instance_queue_update(instance, false, true);
  727. }
  728. void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
  729. Instance *instance = instance_owner.getornull(p_instance);
  730. ERR_FAIL_COND(!instance);
  731. if (instance->visible == p_visible) {
  732. return;
  733. }
  734. instance->visible = p_visible;
  735. if (p_visible) {
  736. if (instance->scenario != nullptr) {
  737. _instance_queue_update(instance, true, false);
  738. }
  739. } else if (instance->indexer_id.is_valid()) {
  740. _unpair_instance(instance);
  741. }
  742. if (instance->base_type == RS::INSTANCE_LIGHT) {
  743. InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
  744. if (instance->scenario && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
  745. if (p_visible) {
  746. instance->scenario->dynamic_lights.push_back(light->instance);
  747. } else {
  748. instance->scenario->dynamic_lights.erase(light->instance);
  749. }
  750. }
  751. }
  752. if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
  753. InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
  754. RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible);
  755. }
  756. if (instance->base_type == RS::INSTANCE_OCCLUDER) {
  757. if (instance->scenario) {
  758. RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(instance->scenario->self, p_instance, instance->base, instance->transform, p_visible);
  759. }
  760. }
  761. }
  762. inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
  763. return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES;
  764. }
  765. void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
  766. Instance *instance = instance_owner.getornull(p_instance);
  767. ERR_FAIL_COND(!instance);
  768. ERR_FAIL_COND(!is_geometry_instance(instance->base_type));
  769. if (p_aabb != AABB()) {
  770. // Set custom AABB
  771. if (instance->custom_aabb == nullptr) {
  772. instance->custom_aabb = memnew(AABB);
  773. }
  774. *instance->custom_aabb = p_aabb;
  775. } else {
  776. // Clear custom AABB
  777. if (instance->custom_aabb != nullptr) {
  778. memdelete(instance->custom_aabb);
  779. instance->custom_aabb = nullptr;
  780. }
  781. }
  782. if (instance->scenario) {
  783. _instance_queue_update(instance, true, false);
  784. }
  785. }
  786. void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
  787. Instance *instance = instance_owner.getornull(p_instance);
  788. ERR_FAIL_COND(!instance);
  789. if (instance->skeleton == p_skeleton) {
  790. return;
  791. }
  792. instance->skeleton = p_skeleton;
  793. if (p_skeleton.is_valid()) {
  794. //update the dependency now, so if cleared, we remove it
  795. RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker);
  796. }
  797. _instance_queue_update(instance, true, true);
  798. if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
  799. _instance_update_mesh_instance(instance);
  800. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  801. scene_render->geometry_instance_set_skeleton(geom->geometry_instance, p_skeleton);
  802. }
  803. }
  804. void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
  805. Instance *instance = instance_owner.getornull(p_instance);
  806. ERR_FAIL_COND(!instance);
  807. instance->extra_margin = p_margin;
  808. _instance_queue_update(instance, true, false);
  809. }
  810. Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
  811. Vector<ObjectID> instances;
  812. Scenario *scenario = scenario_owner.getornull(p_scenario);
  813. ERR_FAIL_COND_V(!scenario, instances);
  814. const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
  815. struct CullAABB {
  816. Vector<ObjectID> instances;
  817. _FORCE_INLINE_ bool operator()(void *p_data) {
  818. Instance *p_instance = (Instance *)p_data;
  819. if (!p_instance->object_id.is_null()) {
  820. instances.push_back(p_instance->object_id);
  821. }
  822. return false;
  823. }
  824. };
  825. CullAABB cull_aabb;
  826. scenario->indexers[Scenario::INDEXER_GEOMETRY].aabb_query(p_aabb, cull_aabb);
  827. scenario->indexers[Scenario::INDEXER_VOLUMES].aabb_query(p_aabb, cull_aabb);
  828. return cull_aabb.instances;
  829. }
  830. Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
  831. Vector<ObjectID> instances;
  832. Scenario *scenario = scenario_owner.getornull(p_scenario);
  833. ERR_FAIL_COND_V(!scenario, instances);
  834. const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
  835. struct CullRay {
  836. Vector<ObjectID> instances;
  837. _FORCE_INLINE_ bool operator()(void *p_data) {
  838. Instance *p_instance = (Instance *)p_data;
  839. if (!p_instance->object_id.is_null()) {
  840. instances.push_back(p_instance->object_id);
  841. }
  842. return false;
  843. }
  844. };
  845. CullRay cull_ray;
  846. scenario->indexers[Scenario::INDEXER_GEOMETRY].ray_query(p_from, p_to, cull_ray);
  847. scenario->indexers[Scenario::INDEXER_VOLUMES].ray_query(p_from, p_to, cull_ray);
  848. return cull_ray.instances;
  849. }
  850. Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const {
  851. Vector<ObjectID> instances;
  852. Scenario *scenario = scenario_owner.getornull(p_scenario);
  853. ERR_FAIL_COND_V(!scenario, instances);
  854. const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling
  855. Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&p_convex[0], p_convex.size());
  856. struct CullConvex {
  857. Vector<ObjectID> instances;
  858. _FORCE_INLINE_ bool operator()(void *p_data) {
  859. Instance *p_instance = (Instance *)p_data;
  860. if (!p_instance->object_id.is_null()) {
  861. instances.push_back(p_instance->object_id);
  862. }
  863. return false;
  864. }
  865. };
  866. CullConvex cull_convex;
  867. scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(p_convex.ptr(), p_convex.size(), points.ptr(), points.size(), cull_convex);
  868. scenario->indexers[Scenario::INDEXER_VOLUMES].convex_query(p_convex.ptr(), p_convex.size(), points.ptr(), points.size(), cull_convex);
  869. return cull_convex.instances;
  870. }
  871. void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) {
  872. Instance *instance = instance_owner.getornull(p_instance);
  873. ERR_FAIL_COND(!instance);
  874. //ERR_FAIL_COND(((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK));
  875. switch (p_flags) {
  876. case RS::INSTANCE_FLAG_USE_BAKED_LIGHT: {
  877. instance->baked_light = p_enabled;
  878. if (instance->scenario && instance->array_index >= 0) {
  879. InstanceData &idata = instance->scenario->instance_data[instance->array_index];
  880. if (instance->baked_light) {
  881. idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT;
  882. } else {
  883. idata.flags &= ~uint32_t(InstanceData::FLAG_USES_BAKED_LIGHT);
  884. }
  885. }
  886. if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
  887. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  888. scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, p_enabled);
  889. }
  890. } break;
  891. case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: {
  892. if (p_enabled == instance->dynamic_gi) {
  893. //bye, redundant
  894. return;
  895. }
  896. if (instance->indexer_id.is_valid()) {
  897. _unpair_instance(instance);
  898. _instance_queue_update(instance, true, true);
  899. }
  900. //once out of octree, can be changed
  901. instance->dynamic_gi = p_enabled;
  902. if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
  903. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  904. scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, p_enabled);
  905. }
  906. } break;
  907. case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: {
  908. instance->redraw_if_visible = p_enabled;
  909. if (instance->scenario && instance->array_index >= 0) {
  910. InstanceData &idata = instance->scenario->instance_data[instance->array_index];
  911. if (instance->redraw_if_visible) {
  912. idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE;
  913. } else {
  914. idata.flags &= ~uint32_t(InstanceData::FLAG_REDRAW_IF_VISIBLE);
  915. }
  916. }
  917. } break;
  918. case RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING: {
  919. instance->ignore_occlusion_culling = p_enabled;
  920. if (instance->scenario && instance->array_index >= 0) {
  921. InstanceData &idata = instance->scenario->instance_data[instance->array_index];
  922. if (instance->ignore_occlusion_culling) {
  923. idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING;
  924. } else {
  925. idata.flags &= ~uint32_t(InstanceData::FLAG_IGNORE_OCCLUSION_CULLING);
  926. }
  927. }
  928. } break;
  929. default: {
  930. }
  931. }
  932. }
  933. void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) {
  934. Instance *instance = instance_owner.getornull(p_instance);
  935. ERR_FAIL_COND(!instance);
  936. instance->cast_shadows = p_shadow_casting_setting;
  937. if (instance->scenario && instance->array_index >= 0) {
  938. InstanceData &idata = instance->scenario->instance_data[instance->array_index];
  939. if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
  940. idata.flags |= InstanceData::FLAG_CAST_SHADOWS;
  941. } else {
  942. idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS);
  943. }
  944. if (instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
  945. idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY;
  946. } else {
  947. idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS_ONLY);
  948. }
  949. }
  950. if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
  951. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  952. scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
  953. }
  954. _instance_queue_update(instance, false, true);
  955. }
  956. void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, RID p_material) {
  957. Instance *instance = instance_owner.getornull(p_instance);
  958. ERR_FAIL_COND(!instance);
  959. instance->material_override = p_material;
  960. _instance_queue_update(instance, false, true);
  961. if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
  962. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  963. scene_render->geometry_instance_set_material_override(geom->geometry_instance, p_material);
  964. }
  965. }
  966. void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
  967. Instance *instance = instance_owner.getornull(p_instance);
  968. ERR_FAIL_COND(!instance);
  969. instance->visibility_range_begin = p_min;
  970. instance->visibility_range_end = p_max;
  971. instance->visibility_range_begin_margin = p_min_margin;
  972. instance->visibility_range_end_margin = p_max_margin;
  973. _update_instance_visibility_dependencies(instance);
  974. if (instance->scenario && instance->visibility_index != -1) {
  975. InstanceVisibilityData &vd = instance->scenario->instance_visibility[instance->visibility_index];
  976. vd.range_begin = instance->visibility_range_begin;
  977. vd.range_end = instance->visibility_range_end;
  978. vd.range_begin_margin = instance->visibility_range_begin_margin;
  979. vd.range_end_margin = instance->visibility_range_end_margin;
  980. }
  981. }
  982. void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_parent_instance) {
  983. Instance *instance = instance_owner.getornull(p_instance);
  984. ERR_FAIL_COND(!instance);
  985. Instance *old_parent = instance->visibility_parent;
  986. if (old_parent) {
  987. if ((1 << old_parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && old_parent->base_data) {
  988. InstanceGeometryData *old_parent_geom = static_cast<InstanceGeometryData *>(old_parent->base_data);
  989. old_parent_geom->visibility_dependencies.erase(instance);
  990. _update_instance_visibility_depth(old_parent);
  991. }
  992. instance->visibility_parent = nullptr;
  993. }
  994. Instance *parent = instance_owner.getornull(p_parent_instance);
  995. ERR_FAIL_COND(p_parent_instance.is_valid() && !parent);
  996. if (parent) {
  997. if ((1 << parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && parent->base_data) {
  998. InstanceGeometryData *parent_geom = static_cast<InstanceGeometryData *>(parent->base_data);
  999. parent_geom->visibility_dependencies.insert(instance);
  1000. _update_instance_visibility_depth(parent);
  1001. }
  1002. instance->visibility_parent = parent;
  1003. }
  1004. _update_instance_visibility_dependencies(instance);
  1005. }
  1006. void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
  1007. bool cycle_detected = false;
  1008. Set<Instance *> traversed_nodes;
  1009. {
  1010. Instance *instance = p_instance;
  1011. while (instance && ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && instance->base_data) {
  1012. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  1013. if (!geom->visibility_dependencies.is_empty()) {
  1014. uint32_t depth = 0;
  1015. for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
  1016. if (((1 << E->get()->base_type) & RS::INSTANCE_GEOMETRY_MASK) == 0 || !E->get()->base_data) {
  1017. continue;
  1018. }
  1019. InstanceGeometryData *child_geom = static_cast<InstanceGeometryData *>(E->get()->base_data);
  1020. depth = MAX(depth, child_geom->visibility_dependencies_depth);
  1021. }
  1022. geom->visibility_dependencies_depth = depth + 1;
  1023. } else {
  1024. geom->visibility_dependencies_depth = 0;
  1025. }
  1026. if (instance->scenario && instance->visibility_index != -1) {
  1027. instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
  1028. }
  1029. traversed_nodes.insert(instance);
  1030. instance = instance->visibility_parent;
  1031. if (traversed_nodes.has(instance)) {
  1032. cycle_detected = true;
  1033. break;
  1034. }
  1035. }
  1036. }
  1037. if (cycle_detected) {
  1038. ERR_PRINT("Cycle detected in the visibility dependencies tree.");
  1039. for (Set<Instance *>::Element *E = traversed_nodes.front(); E; E = E->next()) {
  1040. Instance *instance = E->get();
  1041. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  1042. geom->visibility_dependencies_depth = 0;
  1043. if (instance->scenario && instance->visibility_index != -1) {
  1044. instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
  1045. }
  1046. }
  1047. }
  1048. }
  1049. void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_instance) {
  1050. bool is_geometry_instance = ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && p_instance->base_data;
  1051. bool has_visibility_range = p_instance->visibility_range_begin > 0.0 || p_instance->visibility_range_end > 0.0;
  1052. bool needs_visibility_cull = has_visibility_range && is_geometry_instance && p_instance->array_index != -1;
  1053. if (!needs_visibility_cull && p_instance->visibility_index != -1) {
  1054. p_instance->scenario->instance_visibility.remove(p_instance->visibility_index);
  1055. p_instance->visibility_index = -1;
  1056. } else if (needs_visibility_cull && p_instance->visibility_index == -1) {
  1057. InstanceVisibilityData vd;
  1058. vd.instance = p_instance;
  1059. vd.range_begin = p_instance->visibility_range_begin;
  1060. vd.range_end = p_instance->visibility_range_end;
  1061. vd.range_begin_margin = p_instance->visibility_range_begin_margin;
  1062. vd.range_end_margin = p_instance->visibility_range_end_margin;
  1063. vd.position = p_instance->transformed_aabb.get_center();
  1064. vd.array_index = p_instance->array_index;
  1065. InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
  1066. p_instance->scenario->instance_visibility.insert(vd, geom_data->visibility_dependencies_depth);
  1067. }
  1068. if (p_instance->scenario && p_instance->array_index != -1) {
  1069. p_instance->scenario->instance_data[p_instance->array_index].visibility_index = p_instance->visibility_index;
  1070. InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
  1071. if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || (geom_data && geom_data->visibility_dependencies_depth == 0))) {
  1072. p_instance->scenario->instance_data[p_instance->array_index].flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
  1073. } else {
  1074. p_instance->scenario->instance_data[p_instance->array_index].flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
  1075. }
  1076. if (p_instance->visibility_parent) {
  1077. p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = p_instance->visibility_parent->array_index;
  1078. } else {
  1079. p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = -1;
  1080. }
  1081. }
  1082. }
  1083. void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) {
  1084. Instance *instance = instance_owner.getornull(p_instance);
  1085. ERR_FAIL_COND(!instance);
  1086. if (instance->lightmap) {
  1087. InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(((Instance *)instance->lightmap)->base_data);
  1088. lightmap_data->users.erase(instance);
  1089. instance->lightmap = nullptr;
  1090. }
  1091. Instance *lightmap_instance = instance_owner.getornull(p_lightmap);
  1092. instance->lightmap = lightmap_instance;
  1093. instance->lightmap_uv_scale = p_lightmap_uv_scale;
  1094. instance->lightmap_slice_index = p_slice_index;
  1095. RID lightmap_instance_rid;
  1096. if (lightmap_instance) {
  1097. InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(lightmap_instance->base_data);
  1098. lightmap_data->users.insert(instance);
  1099. lightmap_instance_rid = lightmap_data->instance;
  1100. }
  1101. if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
  1102. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  1103. scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index);
  1104. }
  1105. }
  1106. void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) {
  1107. Instance *instance = instance_owner.getornull(p_instance);
  1108. ERR_FAIL_COND(!instance);
  1109. instance->lod_bias = p_lod_bias;
  1110. if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
  1111. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  1112. scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, p_lod_bias);
  1113. }
  1114. }
  1115. void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
  1116. Instance *instance = instance_owner.getornull(p_instance);
  1117. ERR_FAIL_COND(!instance);
  1118. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
  1119. Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
  1120. if (!E) {
  1121. Instance::InstanceShaderParameter isp;
  1122. isp.index = -1;
  1123. isp.info = PropertyInfo();
  1124. isp.value = p_value;
  1125. instance->instance_shader_parameters[p_parameter] = isp;
  1126. } else {
  1127. E->get().value = p_value;
  1128. if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) {
  1129. //update directly
  1130. RSG::storage->global_variables_instance_update(p_instance, E->get().index, p_value);
  1131. }
  1132. }
  1133. }
  1134. Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const {
  1135. const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
  1136. ERR_FAIL_COND_V(!instance, Variant());
  1137. if (instance->instance_shader_parameters.has(p_parameter)) {
  1138. return instance->instance_shader_parameters[p_parameter].value;
  1139. }
  1140. return Variant();
  1141. }
  1142. Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const {
  1143. const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
  1144. ERR_FAIL_COND_V(!instance, Variant());
  1145. if (instance->instance_shader_parameters.has(p_parameter)) {
  1146. return instance->instance_shader_parameters[p_parameter].default_value;
  1147. }
  1148. return Variant();
  1149. }
  1150. void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const {
  1151. const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.getornull(p_instance);
  1152. ERR_FAIL_COND(!instance);
  1153. const_cast<RendererSceneCull *>(this)->update_dirty_instances();
  1154. Vector<StringName> names;
  1155. for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) {
  1156. names.push_back(E->key());
  1157. }
  1158. names.sort_custom<StringName::AlphCompare>();
  1159. for (int i = 0; i < names.size(); i++) {
  1160. PropertyInfo pinfo = instance->instance_shader_parameters[names[i]].info;
  1161. p_parameters->push_back(pinfo);
  1162. }
  1163. }
  1164. void RendererSceneCull::_update_instance(Instance *p_instance) {
  1165. p_instance->version++;
  1166. if (p_instance->base_type == RS::INSTANCE_LIGHT) {
  1167. InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
  1168. scene_render->light_instance_set_transform(light->instance, p_instance->transform);
  1169. scene_render->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb));
  1170. light->shadow_dirty = true;
  1171. RS::LightBakeMode bake_mode = RSG::storage->light_get_bake_mode(p_instance->base);
  1172. if (RSG::storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) {
  1173. if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
  1174. p_instance->scenario->dynamic_lights.erase(light->instance);
  1175. }
  1176. light->bake_mode = bake_mode;
  1177. if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
  1178. p_instance->scenario->dynamic_lights.push_back(light->instance);
  1179. }
  1180. }
  1181. uint32_t max_sdfgi_cascade = RSG::storage->light_get_max_sdfgi_cascade(p_instance->base);
  1182. if (light->max_sdfgi_cascade != max_sdfgi_cascade) {
  1183. light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario
  1184. }
  1185. } else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
  1186. InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
  1187. scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform);
  1188. if (p_instance->scenario && p_instance->array_index >= 0) {
  1189. InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
  1190. idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY;
  1191. }
  1192. } else if (p_instance->base_type == RS::INSTANCE_DECAL) {
  1193. InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
  1194. scene_render->decal_instance_set_transform(decal->instance, p_instance->transform);
  1195. } else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
  1196. InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data);
  1197. scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform);
  1198. } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) {
  1199. InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(p_instance->base_data);
  1200. scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform);
  1201. } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
  1202. RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
  1203. } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
  1204. InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data);
  1205. //remove materials no longer used and un-own them
  1206. if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) {
  1207. heightfield_particle_colliders_update_list.insert(p_instance);
  1208. }
  1209. RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
  1210. } else if (p_instance->base_type == RS::INSTANCE_OCCLUDER) {
  1211. if (p_instance->scenario) {
  1212. RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(p_instance->scenario->self, p_instance->self, p_instance->base, p_instance->transform, p_instance->visible);
  1213. }
  1214. }
  1215. if (p_instance->aabb.has_no_surface()) {
  1216. return;
  1217. }
  1218. if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
  1219. //if this moved, update the captured objects
  1220. InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data);
  1221. //erase dependencies, since no longer a lightmap
  1222. for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) {
  1223. Instance *geom = E->get();
  1224. _instance_queue_update(geom, true, false);
  1225. }
  1226. }
  1227. AABB new_aabb;
  1228. new_aabb = p_instance->transform.xform(p_instance->aabb);
  1229. p_instance->transformed_aabb = new_aabb;
  1230. if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
  1231. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
  1232. //make sure lights are updated if it casts shadow
  1233. if (geom->can_cast_shadows) {
  1234. for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
  1235. InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
  1236. light->shadow_dirty = true;
  1237. }
  1238. }
  1239. if (!p_instance->lightmap && geom->lightmap_captures.size()) {
  1240. //affected by lightmap captures, must update capture info!
  1241. _update_instance_lightmap_captures(p_instance);
  1242. } else {
  1243. if (!p_instance->lightmap_sh.is_empty()) {
  1244. p_instance->lightmap_sh.clear(); //don't need SH
  1245. p_instance->lightmap_target_sh.clear(); //don't need SH
  1246. scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, nullptr);
  1247. }
  1248. }
  1249. scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb);
  1250. }
  1251. // note: we had to remove is equal approx check here, it meant that det == 0.000004 won't work, which is the case for some of our scenes.
  1252. if (p_instance->scenario == nullptr || !p_instance->visible || p_instance->transform.basis.determinant() == 0) {
  1253. p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
  1254. return;
  1255. }
  1256. //quantize to improve moving object performance
  1257. AABB bvh_aabb = p_instance->transformed_aabb;
  1258. if (p_instance->indexer_id.is_valid() && bvh_aabb != p_instance->prev_transformed_aabb) {
  1259. //assume motion, see if bounds need to be quantized
  1260. AABB motion_aabb = bvh_aabb.merge(p_instance->prev_transformed_aabb);
  1261. float motion_longest_axis = motion_aabb.get_longest_axis_size();
  1262. float longest_axis = p_instance->transformed_aabb.get_longest_axis_size();
  1263. if (motion_longest_axis < longest_axis * 2) {
  1264. //moved but not a lot, use motion aabb quantizing
  1265. float quantize_size = Math::pow(2.0, Math::ceil(Math::log(motion_longest_axis) / Math::log(2.0))) * 0.5; //one fifth
  1266. bvh_aabb.quantize(quantize_size);
  1267. }
  1268. }
  1269. if (!p_instance->indexer_id.is_valid()) {
  1270. if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
  1271. p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(bvh_aabb, p_instance);
  1272. } else {
  1273. p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(bvh_aabb, p_instance);
  1274. }
  1275. p_instance->array_index = p_instance->scenario->instance_data.size();
  1276. InstanceData idata;
  1277. idata.instance = p_instance;
  1278. idata.layer_mask = p_instance->layer_mask;
  1279. idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later
  1280. idata.base_rid = p_instance->base;
  1281. idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1;
  1282. idata.visibility_index = p_instance->visibility_index;
  1283. switch (p_instance->base_type) {
  1284. case RS::INSTANCE_MESH:
  1285. case RS::INSTANCE_MULTIMESH:
  1286. case RS::INSTANCE_PARTICLES: {
  1287. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
  1288. idata.instance_geometry = geom->geometry_instance;
  1289. for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
  1290. Instance *dep_instance = E->get();
  1291. if (dep_instance->array_index != -1) {
  1292. dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
  1293. }
  1294. }
  1295. } break;
  1296. case RS::INSTANCE_LIGHT: {
  1297. InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data);
  1298. idata.instance_data_rid = light_data->instance.get_id();
  1299. light_data->uses_projector = RSG::storage->light_has_projector(p_instance->base);
  1300. light_data->uses_softshadow = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON;
  1301. } break;
  1302. case RS::INSTANCE_REFLECTION_PROBE: {
  1303. idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance.get_id();
  1304. } break;
  1305. case RS::INSTANCE_DECAL: {
  1306. idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance.get_id();
  1307. } break;
  1308. case RS::INSTANCE_LIGHTMAP: {
  1309. idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id();
  1310. } break;
  1311. case RS::INSTANCE_VOXEL_GI: {
  1312. idata.instance_data_rid = static_cast<InstanceVoxelGIData *>(p_instance->base_data)->probe_instance.get_id();
  1313. } break;
  1314. case RS::INSTANCE_VISIBLITY_NOTIFIER: {
  1315. idata.visibility_notifier = static_cast<InstanceVisibilityNotifierData *>(p_instance->base_data);
  1316. } break;
  1317. default: {
  1318. }
  1319. }
  1320. if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
  1321. //always dirty when added
  1322. idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY;
  1323. }
  1324. if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
  1325. idata.flags |= InstanceData::FLAG_CAST_SHADOWS;
  1326. }
  1327. if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
  1328. idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY;
  1329. }
  1330. if (p_instance->redraw_if_visible) {
  1331. idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE;
  1332. }
  1333. // dirty flags should not be set here, since no pairing has happened
  1334. if (p_instance->baked_light) {
  1335. idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT;
  1336. }
  1337. if (p_instance->mesh_instance.is_valid()) {
  1338. idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE;
  1339. }
  1340. if (p_instance->ignore_occlusion_culling) {
  1341. idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING;
  1342. }
  1343. p_instance->scenario->instance_data.push_back(idata);
  1344. p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb));
  1345. _update_instance_visibility_dependencies(p_instance);
  1346. } else {
  1347. if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
  1348. p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb);
  1349. } else {
  1350. p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, bvh_aabb);
  1351. }
  1352. p_instance->scenario->instance_aabbs[p_instance->array_index] = InstanceBounds(p_instance->transformed_aabb);
  1353. }
  1354. if (p_instance->visibility_index != -1) {
  1355. p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_center();
  1356. }
  1357. //move instance and repair
  1358. pair_pass++;
  1359. PairInstances pair;
  1360. pair.instance = p_instance;
  1361. pair.pair_allocator = &pair_allocator;
  1362. pair.pair_pass = pair_pass;
  1363. pair.pair_mask = 0;
  1364. if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
  1365. pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
  1366. pair.pair_mask |= 1 << RS::INSTANCE_VOXEL_GI;
  1367. pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP;
  1368. if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
  1369. pair.pair_mask |= 1 << RS::INSTANCE_PARTICLES_COLLISION;
  1370. }
  1371. pair.pair_mask |= geometry_instance_pair_mask;
  1372. pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
  1373. } else if (p_instance->base_type == RS::INSTANCE_LIGHT) {
  1374. pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK;
  1375. pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
  1376. if (RSG::storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) {
  1377. pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
  1378. pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
  1379. }
  1380. } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) {
  1381. pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
  1382. pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
  1383. } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) {
  1384. pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
  1385. pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
  1386. } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
  1387. pair.pair_mask = (1 << RS::INSTANCE_PARTICLES);
  1388. pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
  1389. } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) {
  1390. //lights and geometries
  1391. pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT);
  1392. pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
  1393. pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
  1394. }
  1395. pair.pair();
  1396. p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
  1397. }
  1398. void RendererSceneCull::_unpair_instance(Instance *p_instance) {
  1399. if (!p_instance->indexer_id.is_valid()) {
  1400. return; //nothing to do
  1401. }
  1402. while (p_instance->pairs.first()) {
  1403. InstancePair *pair = p_instance->pairs.first()->self();
  1404. Instance *other_instance = p_instance == pair->a ? pair->b : pair->a;
  1405. _instance_unpair(p_instance, other_instance);
  1406. pair_allocator.free(pair);
  1407. }
  1408. if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
  1409. p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].remove(p_instance->indexer_id);
  1410. } else {
  1411. p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].remove(p_instance->indexer_id);
  1412. }
  1413. p_instance->indexer_id = DynamicBVH::ID();
  1414. //replace this by last
  1415. int32_t swap_with_index = p_instance->scenario->instance_data.size() - 1;
  1416. if (swap_with_index != p_instance->array_index) {
  1417. Instance *swapped_instance = p_instance->scenario->instance_data[swap_with_index].instance;
  1418. swapped_instance->array_index = p_instance->array_index; //swap
  1419. p_instance->scenario->instance_data[p_instance->array_index] = p_instance->scenario->instance_data[swap_with_index];
  1420. p_instance->scenario->instance_aabbs[p_instance->array_index] = p_instance->scenario->instance_aabbs[swap_with_index];
  1421. if (swapped_instance->visibility_index != -1) {
  1422. swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index;
  1423. }
  1424. if ((1 << swapped_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
  1425. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(swapped_instance->base_data);
  1426. for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
  1427. Instance *dep_instance = E->get();
  1428. if (dep_instance != p_instance && dep_instance->array_index != -1) {
  1429. dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
  1430. }
  1431. }
  1432. }
  1433. }
  1434. // pop last
  1435. p_instance->scenario->instance_data.pop_back();
  1436. p_instance->scenario->instance_aabbs.pop_back();
  1437. //uninitialize
  1438. p_instance->array_index = -1;
  1439. if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
  1440. // Clear these now because the InstanceData containing the dirty flags is gone
  1441. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
  1442. scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0);
  1443. scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0);
  1444. scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0);
  1445. scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0);
  1446. for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
  1447. Instance *dep_instance = E->get();
  1448. if (dep_instance->array_index != -1) {
  1449. dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
  1450. }
  1451. }
  1452. }
  1453. _update_instance_visibility_dependencies(p_instance);
  1454. }
  1455. void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
  1456. AABB new_aabb;
  1457. ERR_FAIL_COND(p_instance->base_type != RS::INSTANCE_NONE && !p_instance->base.is_valid());
  1458. switch (p_instance->base_type) {
  1459. case RenderingServer::INSTANCE_NONE: {
  1460. // do nothing
  1461. } break;
  1462. case RenderingServer::INSTANCE_MESH: {
  1463. if (p_instance->custom_aabb) {
  1464. new_aabb = *p_instance->custom_aabb;
  1465. } else {
  1466. new_aabb = RSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton);
  1467. }
  1468. } break;
  1469. case RenderingServer::INSTANCE_MULTIMESH: {
  1470. if (p_instance->custom_aabb) {
  1471. new_aabb = *p_instance->custom_aabb;
  1472. } else {
  1473. new_aabb = RSG::storage->multimesh_get_aabb(p_instance->base);
  1474. }
  1475. } break;
  1476. case RenderingServer::INSTANCE_PARTICLES: {
  1477. if (p_instance->custom_aabb) {
  1478. new_aabb = *p_instance->custom_aabb;
  1479. } else {
  1480. new_aabb = RSG::storage->particles_get_aabb(p_instance->base);
  1481. }
  1482. } break;
  1483. case RenderingServer::INSTANCE_PARTICLES_COLLISION: {
  1484. new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base);
  1485. } break;
  1486. case RenderingServer::INSTANCE_VISIBLITY_NOTIFIER: {
  1487. new_aabb = RSG::storage->visibility_notifier_get_aabb(p_instance->base);
  1488. } break;
  1489. case RenderingServer::INSTANCE_LIGHT: {
  1490. new_aabb = RSG::storage->light_get_aabb(p_instance->base);
  1491. } break;
  1492. case RenderingServer::INSTANCE_REFLECTION_PROBE: {
  1493. new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base);
  1494. } break;
  1495. case RenderingServer::INSTANCE_DECAL: {
  1496. new_aabb = RSG::storage->decal_get_aabb(p_instance->base);
  1497. } break;
  1498. case RenderingServer::INSTANCE_VOXEL_GI: {
  1499. new_aabb = RSG::storage->voxel_gi_get_bounds(p_instance->base);
  1500. } break;
  1501. case RenderingServer::INSTANCE_LIGHTMAP: {
  1502. new_aabb = RSG::storage->lightmap_get_aabb(p_instance->base);
  1503. } break;
  1504. default: {
  1505. }
  1506. }
  1507. // <Zylann> This is why I didn't re-use Instance::aabb to implement custom AABBs
  1508. if (p_instance->extra_margin) {
  1509. new_aabb.grow_by(p_instance->extra_margin);
  1510. }
  1511. p_instance->aabb = new_aabb;
  1512. }
  1513. void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) {
  1514. bool first_set = p_instance->lightmap_sh.size() == 0;
  1515. p_instance->lightmap_sh.resize(9); //using SH
  1516. p_instance->lightmap_target_sh.resize(9); //using SH
  1517. Color *instance_sh = p_instance->lightmap_target_sh.ptrw();
  1518. bool inside = false;
  1519. Color accum_sh[9];
  1520. float accum_blend = 0.0;
  1521. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
  1522. for (Set<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
  1523. Instance *lightmap = E->get();
  1524. bool interior = RSG::storage->lightmap_is_interior(lightmap->base);
  1525. if (inside && !interior) {
  1526. continue; //we are inside, ignore exteriors
  1527. }
  1528. Transform3D to_bounds = lightmap->transform.affine_inverse();
  1529. Vector3 center = p_instance->transform.xform(p_instance->aabb.get_center()); //use aabb center
  1530. Vector3 lm_pos = to_bounds.xform(center);
  1531. AABB bounds = RSG::storage->lightmap_get_aabb(lightmap->base);
  1532. if (!bounds.has_point(lm_pos)) {
  1533. continue; //not in this lightmap
  1534. }
  1535. Color sh[9];
  1536. RSG::storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh);
  1537. //rotate it
  1538. Basis rot = lightmap->transform.basis.orthonormalized();
  1539. for (int i = 0; i < 3; i++) {
  1540. real_t csh[9];
  1541. for (int j = 0; j < 9; j++) {
  1542. csh[j] = sh[j][i];
  1543. }
  1544. rot.rotate_sh(csh);
  1545. for (int j = 0; j < 9; j++) {
  1546. sh[j][i] = csh[j];
  1547. }
  1548. }
  1549. Vector3 inner_pos = ((lm_pos - bounds.position) / bounds.size) * 2.0 - Vector3(1.0, 1.0, 1.0);
  1550. real_t blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z));
  1551. //make blend more rounded
  1552. blend = Math::lerp(inner_pos.length(), blend, blend);
  1553. blend *= blend;
  1554. blend = MAX(0.0, 1.0 - blend);
  1555. if (interior && !inside) {
  1556. //do not blend, just replace
  1557. for (int j = 0; j < 9; j++) {
  1558. accum_sh[j] = sh[j] * blend;
  1559. }
  1560. accum_blend = blend;
  1561. inside = true;
  1562. } else {
  1563. for (int j = 0; j < 9; j++) {
  1564. accum_sh[j] += sh[j] * blend;
  1565. }
  1566. accum_blend += blend;
  1567. }
  1568. }
  1569. if (accum_blend > 0.0) {
  1570. for (int j = 0; j < 9; j++) {
  1571. instance_sh[j] = accum_sh[j] / accum_blend;
  1572. if (first_set) {
  1573. p_instance->lightmap_sh.write[j] = instance_sh[j];
  1574. }
  1575. }
  1576. }
  1577. scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr());
  1578. }
  1579. void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) {
  1580. InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
  1581. Transform3D light_transform = p_instance->transform;
  1582. light_transform.orthonormalize(); //scale does not count on lights
  1583. real_t max_distance = p_cam_projection.get_z_far();
  1584. real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
  1585. if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera
  1586. max_distance = MIN(shadow_max, max_distance);
  1587. }
  1588. max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001);
  1589. real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance);
  1590. real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
  1591. real_t range = max_distance - min_distance;
  1592. int splits = 0;
  1593. switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) {
  1594. case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
  1595. splits = 1;
  1596. break;
  1597. case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
  1598. splits = 2;
  1599. break;
  1600. case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
  1601. splits = 4;
  1602. break;
  1603. }
  1604. real_t distances[5];
  1605. distances[0] = min_distance;
  1606. for (int i = 0; i < splits; i++) {
  1607. distances[i + 1] = min_distance + RSG::storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range;
  1608. };
  1609. distances[splits] = max_distance;
  1610. real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance);
  1611. bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base);
  1612. cull.shadow_count = p_shadow_index + 1;
  1613. cull.shadows[p_shadow_index].cascade_count = splits;
  1614. cull.shadows[p_shadow_index].light_instance = light->instance;
  1615. for (int i = 0; i < splits; i++) {
  1616. RENDER_TIMESTAMP("Culling Directional Light split" + itos(i));
  1617. // setup a camera matrix for that range!
  1618. CameraMatrix camera_matrix;
  1619. real_t aspect = p_cam_projection.get_aspect();
  1620. if (p_cam_orthogonal) {
  1621. Vector2 vp_he = p_cam_projection.get_viewport_half_extents();
  1622. camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
  1623. } else {
  1624. real_t fov = p_cam_projection.get_fov(); //this is actually yfov, because set aspect tries to keep it
  1625. camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true);
  1626. }
  1627. //obtain the frustum endpoints
  1628. Vector3 endpoints[8]; // frustum plane endpoints
  1629. bool res = camera_matrix.get_endpoints(p_cam_transform, endpoints);
  1630. ERR_CONTINUE(!res);
  1631. // obtain the light frustum ranges (given endpoints)
  1632. Transform3D transform = light_transform; //discard scale and stabilize light
  1633. Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized();
  1634. Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized();
  1635. Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized();
  1636. //z_vec points against the camera, like in default opengl
  1637. real_t x_min = 0.f, x_max = 0.f;
  1638. real_t y_min = 0.f, y_max = 0.f;
  1639. real_t z_min = 0.f, z_max = 0.f;
  1640. // FIXME: z_max_cam is defined, computed, but not used below when setting up
  1641. // ortho_camera. Commented out for now to fix warnings but should be investigated.
  1642. real_t x_min_cam = 0.f, x_max_cam = 0.f;
  1643. real_t y_min_cam = 0.f, y_max_cam = 0.f;
  1644. real_t z_min_cam = 0.f;
  1645. //real_t z_max_cam = 0.f;
  1646. //real_t bias_scale = 1.0;
  1647. //real_t aspect_bias_scale = 1.0;
  1648. //used for culling
  1649. for (int j = 0; j < 8; j++) {
  1650. real_t d_x = x_vec.dot(endpoints[j]);
  1651. real_t d_y = y_vec.dot(endpoints[j]);
  1652. real_t d_z = z_vec.dot(endpoints[j]);
  1653. if (j == 0 || d_x < x_min) {
  1654. x_min = d_x;
  1655. }
  1656. if (j == 0 || d_x > x_max) {
  1657. x_max = d_x;
  1658. }
  1659. if (j == 0 || d_y < y_min) {
  1660. y_min = d_y;
  1661. }
  1662. if (j == 0 || d_y > y_max) {
  1663. y_max = d_y;
  1664. }
  1665. if (j == 0 || d_z < z_min) {
  1666. z_min = d_z;
  1667. }
  1668. if (j == 0 || d_z > z_max) {
  1669. z_max = d_z;
  1670. }
  1671. }
  1672. real_t radius = 0;
  1673. real_t soft_shadow_expand = 0;
  1674. Vector3 center;
  1675. {
  1676. //camera viewport stuff
  1677. for (int j = 0; j < 8; j++) {
  1678. center += endpoints[j];
  1679. }
  1680. center /= 8.0;
  1681. //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5;
  1682. for (int j = 0; j < 8; j++) {
  1683. real_t d = center.distance_to(endpoints[j]);
  1684. if (d > radius) {
  1685. radius = d;
  1686. }
  1687. }
  1688. radius *= texture_size / (texture_size - 2.0); //add a texel by each side
  1689. z_min_cam = z_vec.dot(center) - radius;
  1690. {
  1691. float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE);
  1692. if (soft_shadow_angle > 0.0) {
  1693. float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam;
  1694. soft_shadow_expand = Math::tan(Math::deg2rad(soft_shadow_angle)) * z_range;
  1695. x_max += soft_shadow_expand;
  1696. y_max += soft_shadow_expand;
  1697. x_min -= soft_shadow_expand;
  1698. y_min -= soft_shadow_expand;
  1699. }
  1700. }
  1701. // This trick here is what stabilizes the shadow (make potential jaggies to not move)
  1702. // at the cost of some wasted resolution. Still, the quality increase is very well worth it.
  1703. const real_t unit = radius * 2.0 / texture_size;
  1704. x_max_cam = Math::snapped(x_vec.dot(center) + radius + soft_shadow_expand, unit);
  1705. x_min_cam = Math::snapped(x_vec.dot(center) - radius - soft_shadow_expand, unit);
  1706. y_max_cam = Math::snapped(y_vec.dot(center) + radius + soft_shadow_expand, unit);
  1707. y_min_cam = Math::snapped(y_vec.dot(center) - radius - soft_shadow_expand, unit);
  1708. }
  1709. //now that we know all ranges, we can proceed to make the light frustum planes, for culling octree
  1710. Vector<Plane> light_frustum_planes;
  1711. light_frustum_planes.resize(6);
  1712. //right/left
  1713. light_frustum_planes.write[0] = Plane(x_vec, x_max);
  1714. light_frustum_planes.write[1] = Plane(-x_vec, -x_min);
  1715. //top/bottom
  1716. light_frustum_planes.write[2] = Plane(y_vec, y_max);
  1717. light_frustum_planes.write[3] = Plane(-y_vec, -y_min);
  1718. //near/far
  1719. light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6);
  1720. light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
  1721. // a pre pass will need to be needed to determine the actual z-near to be used
  1722. z_max = z_vec.dot(center) + radius + pancake_size;
  1723. {
  1724. CameraMatrix ortho_camera;
  1725. real_t half_x = (x_max_cam - x_min_cam) * 0.5;
  1726. real_t half_y = (y_max_cam - y_min_cam) * 0.5;
  1727. ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam));
  1728. Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam));
  1729. Transform3D ortho_transform;
  1730. ortho_transform.basis = transform.basis;
  1731. ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max;
  1732. cull.shadows[p_shadow_index].cascades[i].frustum = Frustum(light_frustum_planes);
  1733. cull.shadows[p_shadow_index].cascades[i].projection = ortho_camera;
  1734. cull.shadows[p_shadow_index].cascades[i].transform = ortho_transform;
  1735. cull.shadows[p_shadow_index].cascades[i].zfar = z_max - z_min_cam;
  1736. cull.shadows[p_shadow_index].cascades[i].split = distances[i + 1];
  1737. cull.shadows[p_shadow_index].cascades[i].shadow_texel_size = radius * 2.0 / texture_size;
  1738. cull.shadows[p_shadow_index].cascades[i].bias_scale = (z_max - z_min_cam);
  1739. cull.shadows[p_shadow_index].cascades[i].range_begin = z_max;
  1740. cull.shadows[p_shadow_index].cascades[i].uv_scale = uv_scale;
  1741. }
  1742. }
  1743. }
  1744. bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_lod_threshold) {
  1745. InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
  1746. Transform3D light_transform = p_instance->transform;
  1747. light_transform.orthonormalize(); //scale does not count on lights
  1748. bool animated_material_found = false;
  1749. switch (RSG::storage->light_get_type(p_instance->base)) {
  1750. case RS::LIGHT_DIRECTIONAL: {
  1751. } break;
  1752. case RS::LIGHT_OMNI: {
  1753. RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base);
  1754. if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !scene_render->light_instances_can_render_shadow_cube()) {
  1755. if (max_shadows_used + 2 > MAX_UPDATE_SHADOWS) {
  1756. return true;
  1757. }
  1758. for (int i = 0; i < 2; i++) {
  1759. //using this one ensures that raster deferred will have it
  1760. RENDER_TIMESTAMP("Culling Shadow Paraboloid" + itos(i));
  1761. real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
  1762. real_t z = i == 0 ? -1 : 1;
  1763. Vector<Plane> planes;
  1764. planes.resize(6);
  1765. planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
  1766. planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
  1767. planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
  1768. planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
  1769. planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
  1770. planes.write[5] = light_transform.xform(Plane(Vector3(0, 0, -z), 0));
  1771. instance_shadow_cull_result.clear();
  1772. Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size());
  1773. struct CullConvex {
  1774. PagedArray<Instance *> *result;
  1775. _FORCE_INLINE_ bool operator()(void *p_data) {
  1776. Instance *p_instance = (Instance *)p_data;
  1777. result->push_back(p_instance);
  1778. return false;
  1779. }
  1780. };
  1781. CullConvex cull_convex;
  1782. cull_convex.result = &instance_shadow_cull_result;
  1783. p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex);
  1784. RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++];
  1785. for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
  1786. Instance *instance = instance_shadow_cull_result[j];
  1787. if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
  1788. continue;
  1789. } else {
  1790. if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
  1791. animated_material_found = true;
  1792. }
  1793. if (instance->mesh_instance.is_valid()) {
  1794. RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
  1795. }
  1796. }
  1797. shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
  1798. }
  1799. RSG::storage->update_mesh_instances();
  1800. scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0);
  1801. shadow_data.light = light->instance;
  1802. shadow_data.pass = i;
  1803. }
  1804. } else { //shadow cube
  1805. if (max_shadows_used + 6 > MAX_UPDATE_SHADOWS) {
  1806. return true;
  1807. }
  1808. real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
  1809. CameraMatrix cm;
  1810. cm.set_perspective(90, 1, radius * 0.005f, radius);
  1811. for (int i = 0; i < 6; i++) {
  1812. RENDER_TIMESTAMP("Culling Shadow Cube side" + itos(i));
  1813. //using this one ensures that raster deferred will have it
  1814. static const Vector3 view_normals[6] = {
  1815. Vector3(+1, 0, 0),
  1816. Vector3(-1, 0, 0),
  1817. Vector3(0, -1, 0),
  1818. Vector3(0, +1, 0),
  1819. Vector3(0, 0, +1),
  1820. Vector3(0, 0, -1)
  1821. };
  1822. static const Vector3 view_up[6] = {
  1823. Vector3(0, -1, 0),
  1824. Vector3(0, -1, 0),
  1825. Vector3(0, 0, -1),
  1826. Vector3(0, 0, +1),
  1827. Vector3(0, -1, 0),
  1828. Vector3(0, -1, 0)
  1829. };
  1830. Transform3D xform = light_transform * Transform3D().looking_at(view_normals[i], view_up[i]);
  1831. Vector<Plane> planes = cm.get_projection_planes(xform);
  1832. instance_shadow_cull_result.clear();
  1833. Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size());
  1834. struct CullConvex {
  1835. PagedArray<Instance *> *result;
  1836. _FORCE_INLINE_ bool operator()(void *p_data) {
  1837. Instance *p_instance = (Instance *)p_data;
  1838. result->push_back(p_instance);
  1839. return false;
  1840. }
  1841. };
  1842. CullConvex cull_convex;
  1843. cull_convex.result = &instance_shadow_cull_result;
  1844. p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex);
  1845. RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++];
  1846. for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
  1847. Instance *instance = instance_shadow_cull_result[j];
  1848. if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
  1849. continue;
  1850. } else {
  1851. if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
  1852. animated_material_found = true;
  1853. }
  1854. if (instance->mesh_instance.is_valid()) {
  1855. RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
  1856. }
  1857. }
  1858. shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
  1859. }
  1860. RSG::storage->update_mesh_instances();
  1861. scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0);
  1862. shadow_data.light = light->instance;
  1863. shadow_data.pass = i;
  1864. }
  1865. //restore the regular DP matrix
  1866. //scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0, 0);
  1867. }
  1868. } break;
  1869. case RS::LIGHT_SPOT: {
  1870. RENDER_TIMESTAMP("Culling Spot Light");
  1871. if (max_shadows_used + 1 > MAX_UPDATE_SHADOWS) {
  1872. return true;
  1873. }
  1874. real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
  1875. real_t angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
  1876. CameraMatrix cm;
  1877. cm.set_perspective(angle * 2.0, 1.0, 0.005f * radius, radius);
  1878. Vector<Plane> planes = cm.get_projection_planes(light_transform);
  1879. instance_shadow_cull_result.clear();
  1880. Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size());
  1881. struct CullConvex {
  1882. PagedArray<Instance *> *result;
  1883. _FORCE_INLINE_ bool operator()(void *p_data) {
  1884. Instance *p_instance = (Instance *)p_data;
  1885. result->push_back(p_instance);
  1886. return false;
  1887. }
  1888. };
  1889. CullConvex cull_convex;
  1890. cull_convex.result = &instance_shadow_cull_result;
  1891. p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex);
  1892. RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++];
  1893. for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) {
  1894. Instance *instance = instance_shadow_cull_result[j];
  1895. if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
  1896. continue;
  1897. } else {
  1898. if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
  1899. animated_material_found = true;
  1900. }
  1901. if (instance->mesh_instance.is_valid()) {
  1902. RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
  1903. }
  1904. }
  1905. shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance);
  1906. }
  1907. RSG::storage->update_mesh_instances();
  1908. scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0);
  1909. shadow_data.light = light->instance;
  1910. shadow_data.pass = 0;
  1911. } break;
  1912. }
  1913. return animated_material_found;
  1914. }
  1915. void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) {
  1916. #ifndef _3D_DISABLED
  1917. Camera *camera = camera_owner.getornull(p_camera);
  1918. ERR_FAIL_COND(!camera);
  1919. RendererSceneRender::CameraData camera_data;
  1920. // Setup Camera(s)
  1921. if (p_xr_interface.is_null()) {
  1922. // Normal camera
  1923. Transform3D transform = camera->transform;
  1924. CameraMatrix projection;
  1925. bool vaspect = camera->vaspect;
  1926. bool is_ortogonal = false;
  1927. switch (camera->type) {
  1928. case Camera::ORTHOGONAL: {
  1929. projection.set_orthogonal(
  1930. camera->size,
  1931. p_viewport_size.width / (float)p_viewport_size.height,
  1932. camera->znear,
  1933. camera->zfar,
  1934. camera->vaspect);
  1935. is_ortogonal = true;
  1936. } break;
  1937. case Camera::PERSPECTIVE: {
  1938. projection.set_perspective(
  1939. camera->fov,
  1940. p_viewport_size.width / (float)p_viewport_size.height,
  1941. camera->znear,
  1942. camera->zfar,
  1943. camera->vaspect);
  1944. } break;
  1945. case Camera::FRUSTUM: {
  1946. projection.set_frustum(
  1947. camera->size,
  1948. p_viewport_size.width / (float)p_viewport_size.height,
  1949. camera->offset,
  1950. camera->znear,
  1951. camera->zfar,
  1952. camera->vaspect);
  1953. } break;
  1954. }
  1955. camera_data.set_camera(transform, projection, is_ortogonal, vaspect);
  1956. } else {
  1957. // Setup our camera for our XR interface.
  1958. // We can support multiple views here each with their own camera
  1959. Transform3D transforms[RendererSceneRender::MAX_RENDER_VIEWS];
  1960. CameraMatrix projections[RendererSceneRender::MAX_RENDER_VIEWS];
  1961. uint32_t view_count = p_xr_interface->get_view_count();
  1962. ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
  1963. float aspect = p_viewport_size.width / (float)p_viewport_size.height;
  1964. Transform3D world_origin = XRServer::get_singleton()->get_world_origin();
  1965. // We ignore our camera position, it will have been positioned with a slightly old tracking position.
  1966. // Instead we take our origin point and have our XR interface add fresh tracking data! Whoohoo!
  1967. for (uint32_t v = 0; v < view_count; v++) {
  1968. transforms[v] = p_xr_interface->get_transform_for_view(v, world_origin);
  1969. projections[v] = p_xr_interface->get_projection_for_view(v, aspect, camera->znear, camera->zfar);
  1970. }
  1971. if (view_count == 1) {
  1972. camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect);
  1973. } else if (view_count == 2) {
  1974. camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect);
  1975. } else {
  1976. // this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future...
  1977. }
  1978. }
  1979. RID environment = _render_get_environment(p_camera, p_scenario);
  1980. RENDER_TIMESTAMP("Update occlusion buffer")
  1981. // For now just cull on the first camera
  1982. RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool);
  1983. _render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold, true, r_render_info);
  1984. #endif
  1985. }
  1986. void RendererSceneCull::_visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data) {
  1987. uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
  1988. uint32_t bin_from = p_thread * cull_data->cull_count / total_threads;
  1989. uint32_t bin_to = (p_thread + 1 == total_threads) ? cull_data->cull_count : ((p_thread + 1) * cull_data->cull_count / total_threads);
  1990. _visibility_cull(*cull_data, cull_data->cull_offset + bin_from, cull_data->cull_offset + bin_to);
  1991. }
  1992. void RendererSceneCull::_visibility_cull(const VisibilityCullData &cull_data, uint64_t p_from, uint64_t p_to) {
  1993. Scenario *scenario = cull_data.scenario;
  1994. for (unsigned int i = p_from; i < p_to; i++) {
  1995. InstanceVisibilityData &vd = scenario->instance_visibility[i];
  1996. InstanceData &idata = scenario->instance_data[vd.array_index];
  1997. if (idata.parent_array_index >= 0) {
  1998. uint32_t parent_flags = scenario->instance_data[idata.parent_array_index].flags;
  1999. if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) == 0) {
  2000. idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
  2001. idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
  2002. continue;
  2003. }
  2004. }
  2005. int range_check = _visibility_range_check(vd, cull_data.camera_position, cull_data.viewport_mask);
  2006. if (range_check == -1) {
  2007. idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
  2008. idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
  2009. } else if (range_check == 1) {
  2010. idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
  2011. idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
  2012. } else {
  2013. idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
  2014. idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
  2015. }
  2016. }
  2017. }
  2018. int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask) {
  2019. float dist = p_camera_pos.distance_to(r_vis_data.position);
  2020. bool in_range_last_frame = p_viewport_mask & r_vis_data.viewport_state;
  2021. float begin_offset = in_range_last_frame ? -r_vis_data.range_begin_margin : r_vis_data.range_begin_margin;
  2022. float end_offset = in_range_last_frame ? r_vis_data.range_end_margin : -r_vis_data.range_end_margin;
  2023. if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end + end_offset) {
  2024. r_vis_data.viewport_state &= ~p_viewport_mask;
  2025. return -1;
  2026. } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin + begin_offset) {
  2027. r_vis_data.viewport_state &= ~p_viewport_mask;
  2028. return 1;
  2029. } else {
  2030. r_vis_data.viewport_state |= p_viewport_mask;
  2031. return 0;
  2032. }
  2033. }
  2034. void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) {
  2035. uint32_t cull_total = cull_data->scenario->instance_data.size();
  2036. uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
  2037. uint32_t cull_from = p_thread * cull_total / total_threads;
  2038. uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads);
  2039. _scene_cull(*cull_data, scene_cull_result_threads[p_thread], cull_from, cull_to);
  2040. }
  2041. void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
  2042. uint64_t frame_number = RSG::rasterizer->get_frame_number();
  2043. float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
  2044. uint32_t sdfgi_last_light_index = 0xFFFFFFFF;
  2045. uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF;
  2046. RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
  2047. Transform3D inv_cam_transform = cull_data.cam_transform.inverse();
  2048. float z_near = cull_data.camera_matrix->get_z_near();
  2049. for (uint64_t i = p_from; i < p_to; i++) {
  2050. bool mesh_visible = false;
  2051. InstanceData &idata = cull_data.scenario->instance_data[i];
  2052. uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN);
  2053. int32_t visibility_check = -1;
  2054. #define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN)
  2055. #define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask)
  2056. #define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f))
  2057. #define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0)
  2058. #define VIS_PARENT_CHECK ((idata.parent_array_index == -1) || ((cull_data.scenario->instance_data[idata.parent_array_index].flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE))
  2059. #define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check)
  2060. #define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING) == 0 && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))
  2061. if (!HIDDEN_BY_VISIBILITY_CHECKS) {
  2062. if (LAYER_CHECK && IN_FRUSTUM(cull_data.cull->frustum) && VIS_CHECK && !OCCLUSION_CULLED) {
  2063. uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
  2064. if (base_type == RS::INSTANCE_LIGHT) {
  2065. cull_result.lights.push_back(idata.instance);
  2066. cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid));
  2067. if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) {
  2068. scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later
  2069. }
  2070. } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) {
  2071. if (cull_data.render_reflection_probe != idata.instance) {
  2072. //avoid entering The Matrix
  2073. if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) {
  2074. InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data);
  2075. cull_data.cull->lock.lock();
  2076. if (!reflection_probe->update_list.in_list()) {
  2077. reflection_probe->render_step = 0;
  2078. reflection_probe_render_list.add_last(&reflection_probe->update_list);
  2079. }
  2080. cull_data.cull->lock.unlock();
  2081. idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY);
  2082. }
  2083. if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) {
  2084. cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid));
  2085. }
  2086. }
  2087. } else if (base_type == RS::INSTANCE_DECAL) {
  2088. cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid));
  2089. } else if (base_type == RS::INSTANCE_VOXEL_GI) {
  2090. InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(idata.instance->base_data);
  2091. cull_data.cull->lock.lock();
  2092. if (!voxel_gi->update_element.in_list()) {
  2093. voxel_gi_update_list.add(&voxel_gi->update_element);
  2094. }
  2095. cull_data.cull->lock.unlock();
  2096. cull_result.voxel_gi_instances.push_back(RID::from_uint64(idata.instance_data_rid));
  2097. } else if (base_type == RS::INSTANCE_LIGHTMAP) {
  2098. cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid));
  2099. } else if (base_type == RS::INSTANCE_VISIBLITY_NOTIFIER) {
  2100. InstanceVisibilityNotifierData *vnd = idata.visibility_notifier;
  2101. if (!vnd->list_element.in_list()) {
  2102. visible_notifier_list_lock.lock();
  2103. visible_notifier_list.add(&vnd->list_element);
  2104. visible_notifier_list_lock.unlock();
  2105. vnd->just_visible = true;
  2106. }
  2107. vnd->visible_in_frame = RSG::rasterizer->get_frame_number();
  2108. } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
  2109. bool keep = true;
  2110. if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) {
  2111. RenderingServerDefault::redraw_request();
  2112. }
  2113. if (base_type == RS::INSTANCE_MESH) {
  2114. mesh_visible = true;
  2115. } else if (base_type == RS::INSTANCE_PARTICLES) {
  2116. //particles visible? process them
  2117. if (RSG::storage->particles_is_inactive(idata.base_rid)) {
  2118. //but if nothing is going on, don't do it.
  2119. keep = false;
  2120. } else {
  2121. cull_data.cull->lock.lock();
  2122. RSG::storage->particles_request_process(idata.base_rid);
  2123. cull_data.cull->lock.unlock();
  2124. RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
  2125. //particles visible? request redraw
  2126. RenderingServerDefault::redraw_request();
  2127. }
  2128. }
  2129. if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
  2130. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
  2131. uint32_t idx = 0;
  2132. for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
  2133. InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
  2134. instance_pair_buffer[idx++] = light->instance;
  2135. if (idx == MAX_INSTANCE_PAIRS) {
  2136. break;
  2137. }
  2138. }
  2139. scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx);
  2140. idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY);
  2141. }
  2142. if (idata.flags & InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY) {
  2143. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
  2144. scene_render->geometry_instance_set_softshadow_projector_pairing(geom->geometry_instance, geom->softshadow_count > 0, geom->projector_count > 0);
  2145. idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY);
  2146. }
  2147. if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) {
  2148. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
  2149. uint32_t idx = 0;
  2150. for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) {
  2151. InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
  2152. instance_pair_buffer[idx++] = reflection_probe->instance;
  2153. if (idx == MAX_INSTANCE_PAIRS) {
  2154. break;
  2155. }
  2156. }
  2157. scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx);
  2158. idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY);
  2159. }
  2160. if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) {
  2161. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
  2162. uint32_t idx = 0;
  2163. for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) {
  2164. InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data);
  2165. instance_pair_buffer[idx++] = decal->instance;
  2166. if (idx == MAX_INSTANCE_PAIRS) {
  2167. break;
  2168. }
  2169. }
  2170. scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx);
  2171. idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
  2172. }
  2173. if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) {
  2174. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
  2175. uint32_t idx = 0;
  2176. for (Set<Instance *>::Element *E = geom->voxel_gi_instances.front(); E; E = E->next()) {
  2177. InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->get()->base_data);
  2178. instance_pair_buffer[idx++] = voxel_gi->probe_instance;
  2179. if (idx == MAX_INSTANCE_PAIRS) {
  2180. break;
  2181. }
  2182. }
  2183. scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx);
  2184. idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY);
  2185. }
  2186. if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) {
  2187. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
  2188. Color *sh = idata.instance->lightmap_sh.ptrw();
  2189. const Color *target_sh = idata.instance->lightmap_target_sh.ptr();
  2190. for (uint32_t j = 0; j < 9; j++) {
  2191. sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
  2192. }
  2193. scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh);
  2194. idata.instance->last_frame_pass = frame_number;
  2195. }
  2196. if (keep) {
  2197. cull_result.geometry_instances.push_back(idata.instance_geometry);
  2198. }
  2199. }
  2200. }
  2201. for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) {
  2202. for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) {
  2203. if (IN_FRUSTUM(cull_data.cull->shadows[j].cascades[k].frustum) && VIS_CHECK) {
  2204. uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
  2205. if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) {
  2206. cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry);
  2207. mesh_visible = true;
  2208. }
  2209. }
  2210. }
  2211. }
  2212. }
  2213. #undef HIDDEN_BY_VISIBILITY_CHECKS
  2214. #undef LAYER_CHECK
  2215. #undef IN_FRUSTUM
  2216. #undef VIS_RANGE_CHECK
  2217. #undef VIS_PARENT_CHECK
  2218. #undef VIS_CHECK
  2219. #undef OCCLUSION_CULLED
  2220. for (uint32_t j = 0; j < cull_data.cull->sdfgi.region_count; j++) {
  2221. if (cull_data.scenario->instance_aabbs[i].in_aabb(cull_data.cull->sdfgi.region_aabb[j])) {
  2222. uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
  2223. if (base_type == RS::INSTANCE_LIGHT) {
  2224. InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data;
  2225. if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull_data.cull->sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) {
  2226. if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull_data.cull->sdfgi.region_cascade[j]) {
  2227. sdfgi_last_light_index = i;
  2228. sdfgi_last_light_cascade = cull_data.cull->sdfgi.region_cascade[j];
  2229. cull_result.sdfgi_cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance);
  2230. }
  2231. }
  2232. } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) {
  2233. if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) {
  2234. cull_result.sdfgi_region_geometry_instances[j].push_back(idata.instance_geometry);
  2235. mesh_visible = true;
  2236. }
  2237. }
  2238. }
  2239. }
  2240. if (mesh_visible && cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) {
  2241. cull_result.mesh_instances.push_back(cull_data.scenario->instance_data[i].instance->mesh_instance);
  2242. }
  2243. }
  2244. }
  2245. void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows, RendererScene::RenderInfo *r_render_info) {
  2246. Instance *render_reflection_probe = instance_owner.getornull(p_reflection_probe); //if null, not rendering to it
  2247. Scenario *scenario = scenario_owner.getornull(p_scenario);
  2248. render_pass++;
  2249. scene_render->set_scene_pass(render_pass);
  2250. if (p_render_buffers.is_valid()) {
  2251. //no rendering code here, this is only to set up what needs to be done, request regions, etc.
  2252. scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not)
  2253. }
  2254. RENDER_TIMESTAMP("Visibility Dependencies");
  2255. if (scenario->instance_visibility.get_bin_count() > 0) {
  2256. if (!scenario->viewport_visibility_masks.has(p_viewport)) {
  2257. scenario_add_viewport_visibility_mask(scenario->self, p_viewport);
  2258. }
  2259. VisibilityCullData visibility_cull_data;
  2260. visibility_cull_data.scenario = scenario;
  2261. visibility_cull_data.viewport_mask = scenario->viewport_visibility_masks[p_viewport];
  2262. visibility_cull_data.camera_position = p_camera_data->main_transform.origin;
  2263. for (int i = scenario->instance_visibility.get_bin_count() - 1; i > 0; i--) { // We skip bin 0
  2264. visibility_cull_data.cull_offset = scenario->instance_visibility.get_bin_start(i);
  2265. visibility_cull_data.cull_count = scenario->instance_visibility.get_bin_size(i);
  2266. if (visibility_cull_data.cull_count == 0) {
  2267. continue;
  2268. }
  2269. if (visibility_cull_data.cull_count > thread_cull_threshold) {
  2270. RendererThreadPool::singleton->thread_work_pool.do_work(RendererThreadPool::singleton->thread_work_pool.get_thread_count(), this, &RendererSceneCull::_visibility_cull_threaded, &visibility_cull_data);
  2271. } else {
  2272. _visibility_cull(visibility_cull_data, visibility_cull_data.cull_offset, visibility_cull_data.cull_offset + visibility_cull_data.cull_count);
  2273. }
  2274. }
  2275. }
  2276. RENDER_TIMESTAMP("Culling");
  2277. //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal);
  2278. /* STEP 2 - CULL */
  2279. Vector<Plane> planes = p_camera_data->main_projection.get_projection_planes(p_camera_data->main_transform);
  2280. cull.frustum = Frustum(planes);
  2281. Vector<RID> directional_lights;
  2282. // directional lights
  2283. {
  2284. cull.shadow_count = 0;
  2285. Vector<Instance *> lights_with_shadow;
  2286. for (Instance *E : scenario->directional_lights) {
  2287. if (!E->visible) {
  2288. continue;
  2289. }
  2290. if (directional_lights.size() > RendererSceneRender::MAX_DIRECTIONAL_LIGHTS) {
  2291. break;
  2292. }
  2293. InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data);
  2294. //check shadow..
  2295. if (light) {
  2296. if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_is_sky_only(E->base))) {
  2297. lights_with_shadow.push_back(E);
  2298. }
  2299. //add to list
  2300. directional_lights.push_back(light->instance);
  2301. }
  2302. }
  2303. scene_render->set_directional_shadow_count(lights_with_shadow.size());
  2304. for (int i = 0; i < lights_with_shadow.size(); i++) {
  2305. _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect);
  2306. }
  2307. }
  2308. { //sdfgi
  2309. cull.sdfgi.region_count = 0;
  2310. if (p_render_buffers.is_valid()) {
  2311. cull.sdfgi.cascade_light_count = 0;
  2312. uint32_t prev_cascade = 0xFFFFFFFF;
  2313. uint32_t pending_region_count = scene_render->sdfgi_get_pending_region_count(p_render_buffers);
  2314. for (uint32_t i = 0; i < pending_region_count; i++) {
  2315. cull.sdfgi.region_aabb[i] = scene_render->sdfgi_get_pending_region_bounds(p_render_buffers, i);
  2316. uint32_t region_cascade = scene_render->sdfgi_get_pending_region_cascade(p_render_buffers, i);
  2317. cull.sdfgi.region_cascade[i] = region_cascade;
  2318. if (region_cascade != prev_cascade) {
  2319. cull.sdfgi.cascade_light_index[cull.sdfgi.cascade_light_count] = region_cascade;
  2320. cull.sdfgi.cascade_light_count++;
  2321. prev_cascade = region_cascade;
  2322. }
  2323. }
  2324. cull.sdfgi.region_count = pending_region_count;
  2325. }
  2326. }
  2327. scene_cull_result.clear();
  2328. {
  2329. uint64_t cull_from = 0;
  2330. uint64_t cull_to = scenario->instance_data.size();
  2331. CullData cull_data;
  2332. //prepare for eventual thread usage
  2333. cull_data.cull = &cull;
  2334. cull_data.scenario = scenario;
  2335. cull_data.shadow_atlas = p_shadow_atlas;
  2336. cull_data.cam_transform = p_camera_data->main_transform;
  2337. cull_data.visible_layers = p_visible_layers;
  2338. cull_data.render_reflection_probe = render_reflection_probe;
  2339. cull_data.occlusion_buffer = RendererSceneOcclusionCull::get_singleton()->buffer_get_ptr(p_viewport);
  2340. cull_data.camera_matrix = &p_camera_data->main_projection;
  2341. cull_data.visibility_viewport_mask = scenario->viewport_visibility_masks.has(p_viewport) ? scenario->viewport_visibility_masks[p_viewport] : 0;
  2342. //#define DEBUG_CULL_TIME
  2343. #ifdef DEBUG_CULL_TIME
  2344. uint64_t time_from = OS::get_singleton()->get_ticks_usec();
  2345. #endif
  2346. if (cull_to > thread_cull_threshold) {
  2347. //multiple threads
  2348. for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
  2349. scene_cull_result_threads[i].clear();
  2350. }
  2351. RendererThreadPool::singleton->thread_work_pool.do_work(scene_cull_result_threads.size(), this, &RendererSceneCull::_scene_cull_threaded, &cull_data);
  2352. for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
  2353. scene_cull_result.append_from(scene_cull_result_threads[i]);
  2354. }
  2355. } else {
  2356. //single threaded
  2357. _scene_cull(cull_data, scene_cull_result, cull_from, cull_to);
  2358. }
  2359. #ifdef DEBUG_CULL_TIME
  2360. static float time_avg = 0;
  2361. static uint32_t time_count = 0;
  2362. time_avg += double(OS::get_singleton()->get_ticks_usec() - time_from) / 1000.0;
  2363. time_count++;
  2364. print_line("time taken: " + rtos(time_avg / time_count));
  2365. #endif
  2366. if (scene_cull_result.mesh_instances.size()) {
  2367. for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) {
  2368. RSG::storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]);
  2369. }
  2370. RSG::storage->update_mesh_instances();
  2371. }
  2372. }
  2373. //render shadows
  2374. max_shadows_used = 0;
  2375. if (p_using_shadows) { //setup shadow maps
  2376. // Directional Shadows
  2377. for (uint32_t i = 0; i < cull.shadow_count; i++) {
  2378. for (uint32_t j = 0; j < cull.shadows[i].cascade_count; j++) {
  2379. const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j];
  2380. // print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size()));
  2381. scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale);
  2382. if (max_shadows_used == MAX_UPDATE_SHADOWS) {
  2383. continue;
  2384. }
  2385. render_shadow_data[max_shadows_used].light = cull.shadows[i].light_instance;
  2386. render_shadow_data[max_shadows_used].pass = j;
  2387. render_shadow_data[max_shadows_used].instances.merge_unordered(scene_cull_result.directional_shadows[i].cascade_geometry_instances[j]);
  2388. max_shadows_used++;
  2389. }
  2390. }
  2391. // Positional Shadowss
  2392. for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) {
  2393. Instance *ins = scene_cull_result.lights[i];
  2394. if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) {
  2395. continue;
  2396. }
  2397. InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data);
  2398. float coverage = 0.f;
  2399. { //compute coverage
  2400. Transform3D cam_xf = p_camera_data->main_transform;
  2401. float zn = p_camera_data->main_projection.get_z_near();
  2402. Plane p(cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2)); //camera near plane
  2403. // near plane half width and height
  2404. Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents();
  2405. switch (RSG::storage->light_get_type(ins->base)) {
  2406. case RS::LIGHT_OMNI: {
  2407. float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
  2408. //get two points parallel to near plane
  2409. Vector3 points[2] = {
  2410. ins->transform.origin,
  2411. ins->transform.origin + cam_xf.basis.get_axis(0) * radius
  2412. };
  2413. if (!p_camera_data->is_ortogonal) {
  2414. //if using perspetive, map them to near plane
  2415. for (int j = 0; j < 2; j++) {
  2416. if (p.distance_to(points[j]) < 0) {
  2417. points[j].z = -zn; //small hack to keep size constant when hitting the screen
  2418. }
  2419. p.intersects_segment(cam_xf.origin, points[j], &points[j]); //map to plane
  2420. }
  2421. }
  2422. float screen_diameter = points[0].distance_to(points[1]) * 2;
  2423. coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
  2424. } break;
  2425. case RS::LIGHT_SPOT: {
  2426. float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
  2427. float angle = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE);
  2428. float w = radius * Math::sin(Math::deg2rad(angle));
  2429. float d = radius * Math::cos(Math::deg2rad(angle));
  2430. Vector3 base = ins->transform.origin - ins->transform.basis.get_axis(2).normalized() * d;
  2431. Vector3 points[2] = {
  2432. base,
  2433. base + cam_xf.basis.get_axis(0) * w
  2434. };
  2435. if (!p_camera_data->is_ortogonal) {
  2436. //if using perspetive, map them to near plane
  2437. for (int j = 0; j < 2; j++) {
  2438. if (p.distance_to(points[j]) < 0) {
  2439. points[j].z = -zn; //small hack to keep size constant when hitting the screen
  2440. }
  2441. p.intersects_segment(cam_xf.origin, points[j], &points[j]); //map to plane
  2442. }
  2443. }
  2444. float screen_diameter = points[0].distance_to(points[1]) * 2;
  2445. coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
  2446. } break;
  2447. default: {
  2448. ERR_PRINT("Invalid Light Type");
  2449. }
  2450. }
  2451. }
  2452. if (light->shadow_dirty) {
  2453. light->last_version++;
  2454. light->shadow_dirty = false;
  2455. }
  2456. bool redraw = scene_render->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version);
  2457. if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) {
  2458. //must redraw!
  2459. RENDER_TIMESTAMP(">Rendering Light " + itos(i));
  2460. light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_lod_threshold);
  2461. RENDER_TIMESTAMP("<Rendering Light " + itos(i));
  2462. } else {
  2463. light->shadow_dirty = redraw;
  2464. }
  2465. }
  2466. }
  2467. //render SDFGI
  2468. {
  2469. sdfgi_update_data.update_static = false;
  2470. if (cull.sdfgi.region_count > 0) {
  2471. //update regions
  2472. for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) {
  2473. render_sdfgi_data[i].instances.merge_unordered(scene_cull_result.sdfgi_region_geometry_instances[i]);
  2474. render_sdfgi_data[i].region = i;
  2475. }
  2476. //check if static lights were culled
  2477. bool static_lights_culled = false;
  2478. for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) {
  2479. if (scene_cull_result.sdfgi_cascade_lights[i].size()) {
  2480. static_lights_culled = true;
  2481. break;
  2482. }
  2483. }
  2484. if (static_lights_culled) {
  2485. sdfgi_update_data.static_cascade_count = cull.sdfgi.cascade_light_count;
  2486. sdfgi_update_data.static_cascade_indices = cull.sdfgi.cascade_light_index;
  2487. sdfgi_update_data.static_positional_lights = scene_cull_result.sdfgi_cascade_lights;
  2488. sdfgi_update_data.update_static = true;
  2489. }
  2490. }
  2491. if (p_render_buffers.is_valid()) {
  2492. sdfgi_update_data.directional_lights = &directional_lights;
  2493. sdfgi_update_data.positional_light_instances = scenario->dynamic_lights.ptr();
  2494. sdfgi_update_data.positional_light_count = scenario->dynamic_lights.size();
  2495. }
  2496. }
  2497. //append the directional lights to the lights culled
  2498. for (int i = 0; i < directional_lights.size(); i++) {
  2499. scene_cull_result.light_instances.push_back(directional_lights[i]);
  2500. }
  2501. RID camera_effects;
  2502. if (p_force_camera_effects.is_valid()) {
  2503. camera_effects = p_force_camera_effects;
  2504. } else {
  2505. camera_effects = scenario->camera_effects;
  2506. }
  2507. /* PROCESS GEOMETRY AND DRAW SCENE */
  2508. RID occluders_tex;
  2509. if (p_viewport.is_valid()) {
  2510. occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport);
  2511. }
  2512. RENDER_TIMESTAMP("Render Scene ");
  2513. scene_render->render_scene(p_render_buffers, p_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info);
  2514. for (uint32_t i = 0; i < max_shadows_used; i++) {
  2515. render_shadow_data[i].instances.clear();
  2516. }
  2517. max_shadows_used = 0;
  2518. for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) {
  2519. render_sdfgi_data[i].instances.clear();
  2520. }
  2521. // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
  2522. }
  2523. RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
  2524. Camera *camera = camera_owner.getornull(p_camera);
  2525. if (camera && scene_render->is_environment(camera->env)) {
  2526. return camera->env;
  2527. }
  2528. Scenario *scenario = scenario_owner.getornull(p_scenario);
  2529. if (!scenario) {
  2530. return RID();
  2531. }
  2532. if (scene_render->is_environment(scenario->environment)) {
  2533. return scenario->environment;
  2534. }
  2535. if (scene_render->is_environment(scenario->fallback_environment)) {
  2536. return scenario->fallback_environment;
  2537. }
  2538. return RID();
  2539. }
  2540. void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
  2541. #ifndef _3D_DISABLED
  2542. Scenario *scenario = scenario_owner.getornull(p_scenario);
  2543. RID environment;
  2544. if (scenario->environment.is_valid()) {
  2545. environment = scenario->environment;
  2546. } else {
  2547. environment = scenario->fallback_environment;
  2548. }
  2549. RENDER_TIMESTAMP("Render Empty Scene ");
  2550. RendererSceneRender::CameraData camera_data;
  2551. camera_data.set_camera(Transform3D(), CameraMatrix(), true, false);
  2552. scene_render->render_scene(p_render_buffers, &camera_data, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
  2553. #endif
  2554. }
  2555. bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int p_step) {
  2556. InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
  2557. Scenario *scenario = p_instance->scenario;
  2558. ERR_FAIL_COND_V(!scenario, true);
  2559. RenderingServerDefault::redraw_request(); //update, so it updates in editor
  2560. if (p_step == 0) {
  2561. if (!scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {
  2562. return true; //all full
  2563. }
  2564. }
  2565. if (p_step >= 0 && p_step < 6) {
  2566. static const Vector3 view_normals[6] = {
  2567. Vector3(+1, 0, 0),
  2568. Vector3(-1, 0, 0),
  2569. Vector3(0, +1, 0),
  2570. Vector3(0, -1, 0),
  2571. Vector3(0, 0, +1),
  2572. Vector3(0, 0, -1)
  2573. };
  2574. static const Vector3 view_up[6] = {
  2575. Vector3(0, -1, 0),
  2576. Vector3(0, -1, 0),
  2577. Vector3(0, 0, +1),
  2578. Vector3(0, 0, -1),
  2579. Vector3(0, -1, 0),
  2580. Vector3(0, -1, 0)
  2581. };
  2582. Vector3 extents = RSG::storage->reflection_probe_get_extents(p_instance->base);
  2583. Vector3 origin_offset = RSG::storage->reflection_probe_get_origin_offset(p_instance->base);
  2584. float max_distance = RSG::storage->reflection_probe_get_origin_max_distance(p_instance->base);
  2585. float size = scene_render->reflection_atlas_get_size(scenario->reflection_atlas);
  2586. float lod_threshold = RSG::storage->reflection_probe_get_lod_threshold(p_instance->base) / size;
  2587. Vector3 edge = view_normals[p_step] * extents;
  2588. float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
  2589. max_distance = MAX(max_distance, distance);
  2590. //render cubemap side
  2591. CameraMatrix cm;
  2592. cm.set_perspective(90, 1, 0.01, max_distance);
  2593. Transform3D local_view;
  2594. local_view.set_look_at(origin_offset, origin_offset + view_normals[p_step], view_up[p_step]);
  2595. Transform3D xform = p_instance->transform * local_view;
  2596. RID shadow_atlas;
  2597. bool use_shadows = RSG::storage->reflection_probe_renders_shadows(p_instance->base);
  2598. if (use_shadows) {
  2599. shadow_atlas = scenario->reflection_probe_shadow_atlas;
  2600. }
  2601. RID environment;
  2602. if (scenario->environment.is_valid()) {
  2603. environment = scenario->environment;
  2604. } else {
  2605. environment = scenario->fallback_environment;
  2606. }
  2607. RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step));
  2608. RendererSceneRender::CameraData camera_data;
  2609. camera_data.set_camera(xform, cm, false, false);
  2610. _render_scene(&camera_data, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows);
  2611. } else {
  2612. //do roughness postprocess step until it believes it's done
  2613. RENDER_TIMESTAMP("Post-Process Reflection Probe, Step " + itos(p_step));
  2614. return scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance);
  2615. }
  2616. return false;
  2617. }
  2618. void RendererSceneCull::render_probes() {
  2619. /* REFLECTION PROBES */
  2620. SelfList<InstanceReflectionProbeData> *ref_probe = reflection_probe_render_list.first();
  2621. bool busy = false;
  2622. while (ref_probe) {
  2623. SelfList<InstanceReflectionProbeData> *next = ref_probe->next();
  2624. RID base = ref_probe->self()->owner->base;
  2625. switch (RSG::storage->reflection_probe_get_update_mode(base)) {
  2626. case RS::REFLECTION_PROBE_UPDATE_ONCE: {
  2627. if (busy) { //already rendering something
  2628. break;
  2629. }
  2630. bool done = _render_reflection_probe_step(ref_probe->self()->owner, ref_probe->self()->render_step);
  2631. if (done) {
  2632. reflection_probe_render_list.remove(ref_probe);
  2633. } else {
  2634. ref_probe->self()->render_step++;
  2635. }
  2636. busy = true; //do not render another one of this kind
  2637. } break;
  2638. case RS::REFLECTION_PROBE_UPDATE_ALWAYS: {
  2639. int step = 0;
  2640. bool done = false;
  2641. while (!done) {
  2642. done = _render_reflection_probe_step(ref_probe->self()->owner, step);
  2643. step++;
  2644. }
  2645. reflection_probe_render_list.remove(ref_probe);
  2646. } break;
  2647. }
  2648. ref_probe = next;
  2649. }
  2650. /* VOXEL GIS */
  2651. SelfList<InstanceVoxelGIData> *voxel_gi = voxel_gi_update_list.first();
  2652. if (voxel_gi) {
  2653. RENDER_TIMESTAMP("Render GI Probes");
  2654. }
  2655. while (voxel_gi) {
  2656. SelfList<InstanceVoxelGIData> *next = voxel_gi->next();
  2657. InstanceVoxelGIData *probe = voxel_gi->self();
  2658. //Instance *instance_probe = probe->owner;
  2659. //check if probe must be setup, but don't do if on the lighting thread
  2660. bool cache_dirty = false;
  2661. int cache_count = 0;
  2662. {
  2663. int light_cache_size = probe->light_cache.size();
  2664. const InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptr();
  2665. const RID *instance_caches = probe->light_instances.ptr();
  2666. int idx = 0; //must count visible lights
  2667. for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
  2668. Instance *instance = E->get();
  2669. InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
  2670. if (!instance->visible) {
  2671. continue;
  2672. }
  2673. if (cache_dirty) {
  2674. //do nothing, since idx must count all visible lights anyway
  2675. } else if (idx >= light_cache_size) {
  2676. cache_dirty = true;
  2677. } else {
  2678. const InstanceVoxelGIData::LightCache *cache = &caches[idx];
  2679. if (
  2680. instance_caches[idx] != instance_light->instance ||
  2681. cache->has_shadow != RSG::storage->light_has_shadow(instance->base) ||
  2682. cache->type != RSG::storage->light_get_type(instance->base) ||
  2683. cache->transform != instance->transform ||
  2684. cache->color != RSG::storage->light_get_color(instance->base) ||
  2685. cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
  2686. cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
  2687. cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
  2688. cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
  2689. cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
  2690. cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) {
  2691. cache_dirty = true;
  2692. }
  2693. }
  2694. idx++;
  2695. }
  2696. for (const Instance *instance : probe->owner->scenario->directional_lights) {
  2697. InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
  2698. if (!instance->visible) {
  2699. continue;
  2700. }
  2701. if (cache_dirty) {
  2702. //do nothing, since idx must count all visible lights anyway
  2703. } else if (idx >= light_cache_size) {
  2704. cache_dirty = true;
  2705. } else {
  2706. const InstanceVoxelGIData::LightCache *cache = &caches[idx];
  2707. if (
  2708. instance_caches[idx] != instance_light->instance ||
  2709. cache->has_shadow != RSG::storage->light_has_shadow(instance->base) ||
  2710. cache->type != RSG::storage->light_get_type(instance->base) ||
  2711. cache->transform != instance->transform ||
  2712. cache->color != RSG::storage->light_get_color(instance->base) ||
  2713. cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
  2714. cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
  2715. cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
  2716. cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
  2717. cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
  2718. cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) ||
  2719. cache->sky_only != RSG::storage->light_directional_is_sky_only(instance->base)) {
  2720. cache_dirty = true;
  2721. }
  2722. }
  2723. idx++;
  2724. }
  2725. if (idx != light_cache_size) {
  2726. cache_dirty = true;
  2727. }
  2728. cache_count = idx;
  2729. }
  2730. bool update_lights = scene_render->voxel_gi_needs_update(probe->probe_instance);
  2731. if (cache_dirty) {
  2732. probe->light_cache.resize(cache_count);
  2733. probe->light_instances.resize(cache_count);
  2734. if (cache_count) {
  2735. InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptrw();
  2736. RID *instance_caches = probe->light_instances.ptrw();
  2737. int idx = 0; //must count visible lights
  2738. for (Set<Instance *>::Element *E = probe->lights.front(); E; E = E->next()) {
  2739. Instance *instance = E->get();
  2740. InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
  2741. if (!instance->visible) {
  2742. continue;
  2743. }
  2744. InstanceVoxelGIData::LightCache *cache = &caches[idx];
  2745. instance_caches[idx] = instance_light->instance;
  2746. cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
  2747. cache->type = RSG::storage->light_get_type(instance->base);
  2748. cache->transform = instance->transform;
  2749. cache->color = RSG::storage->light_get_color(instance->base);
  2750. cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
  2751. cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
  2752. cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
  2753. cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
  2754. cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
  2755. cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
  2756. idx++;
  2757. }
  2758. for (const Instance *instance : probe->owner->scenario->directional_lights) {
  2759. InstanceLightData *instance_light = (InstanceLightData *)instance->base_data;
  2760. if (!instance->visible) {
  2761. continue;
  2762. }
  2763. InstanceVoxelGIData::LightCache *cache = &caches[idx];
  2764. instance_caches[idx] = instance_light->instance;
  2765. cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
  2766. cache->type = RSG::storage->light_get_type(instance->base);
  2767. cache->transform = instance->transform;
  2768. cache->color = RSG::storage->light_get_color(instance->base);
  2769. cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
  2770. cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
  2771. cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
  2772. cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
  2773. cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
  2774. cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
  2775. cache->sky_only = RSG::storage->light_directional_is_sky_only(instance->base);
  2776. idx++;
  2777. }
  2778. }
  2779. update_lights = true;
  2780. }
  2781. scene_cull_result.geometry_instances.clear();
  2782. RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
  2783. for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) {
  2784. Instance *ins = E->get();
  2785. if (!ins->visible) {
  2786. continue;
  2787. }
  2788. InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data;
  2789. if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) {
  2790. uint32_t idx = 0;
  2791. for (Set<Instance *>::Element *F = geom->voxel_gi_instances.front(); F; F = F->next()) {
  2792. InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->get()->base_data);
  2793. instance_pair_buffer[idx++] = voxel_gi2->probe_instance;
  2794. if (idx == MAX_INSTANCE_PAIRS) {
  2795. break;
  2796. }
  2797. }
  2798. scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx);
  2799. ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY);
  2800. }
  2801. scene_cull_result.geometry_instances.push_back(geom->geometry_instance);
  2802. }
  2803. scene_render->voxel_gi_update(probe->probe_instance, update_lights, probe->light_instances, scene_cull_result.geometry_instances);
  2804. voxel_gi_update_list.remove(voxel_gi);
  2805. voxel_gi = next;
  2806. }
  2807. }
  2808. void RendererSceneCull::render_particle_colliders() {
  2809. while (heightfield_particle_colliders_update_list.front()) {
  2810. Instance *hfpc = heightfield_particle_colliders_update_list.front()->get();
  2811. if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) {
  2812. //update heightfield
  2813. instance_cull_result.clear();
  2814. scene_cull_result.geometry_instances.clear();
  2815. struct CullAABB {
  2816. PagedArray<Instance *> *result;
  2817. _FORCE_INLINE_ bool operator()(void *p_data) {
  2818. Instance *p_instance = (Instance *)p_data;
  2819. result->push_back(p_instance);
  2820. return false;
  2821. }
  2822. };
  2823. CullAABB cull_aabb;
  2824. cull_aabb.result = &instance_cull_result;
  2825. hfpc->scenario->indexers[Scenario::INDEXER_GEOMETRY].aabb_query(hfpc->transformed_aabb, cull_aabb);
  2826. hfpc->scenario->indexers[Scenario::INDEXER_VOLUMES].aabb_query(hfpc->transformed_aabb, cull_aabb);
  2827. for (int i = 0; i < (int)instance_cull_result.size(); i++) {
  2828. Instance *instance = instance_cull_result[i];
  2829. if (!instance || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision
  2830. continue;
  2831. }
  2832. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
  2833. scene_cull_result.geometry_instances.push_back(geom->geometry_instance);
  2834. }
  2835. scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, scene_cull_result.geometry_instances);
  2836. }
  2837. heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front());
  2838. }
  2839. }
  2840. void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) {
  2841. List<RendererStorage::InstanceShaderParam> plist;
  2842. RSG::storage->material_get_instance_shader_parameters(p_material, &plist);
  2843. for (const RendererStorage::InstanceShaderParam &E : plist) {
  2844. StringName name = E.info.name;
  2845. if (isparams.has(name)) {
  2846. if (isparams[name].info.type != E.info.type) {
  2847. WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E.info.name + "', but they do it with different data types. Only the first one (in order) will display correctly.");
  2848. }
  2849. if (isparams[name].index != E.index) {
  2850. WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E.info.name + "', but they do it with different indices. Only the first one (in order) will display correctly.");
  2851. }
  2852. continue; //first one found always has priority
  2853. }
  2854. Instance::InstanceShaderParameter isp;
  2855. isp.index = E.index;
  2856. isp.info = E.info;
  2857. isp.default_value = E.default_value;
  2858. if (existing_isparams.has(name)) {
  2859. isp.value = existing_isparams[name].value;
  2860. } else {
  2861. isp.value = E.default_value;
  2862. }
  2863. isparams[name] = isp;
  2864. }
  2865. }
  2866. void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
  2867. if (p_instance->update_aabb) {
  2868. _update_instance_aabb(p_instance);
  2869. }
  2870. if (p_instance->update_dependencies) {
  2871. p_instance->dependency_tracker.update_begin();
  2872. if (p_instance->base.is_valid()) {
  2873. RSG::storage->base_update_dependency(p_instance->base, &p_instance->dependency_tracker);
  2874. }
  2875. if (p_instance->material_override.is_valid()) {
  2876. RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker);
  2877. }
  2878. if (p_instance->base_type == RS::INSTANCE_MESH) {
  2879. //remove materials no longer used and un-own them
  2880. int new_mat_count = RSG::storage->mesh_get_surface_count(p_instance->base);
  2881. p_instance->materials.resize(new_mat_count);
  2882. _instance_update_mesh_instance(p_instance);
  2883. }
  2884. if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
  2885. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
  2886. bool can_cast_shadows = true;
  2887. bool is_animated = false;
  2888. Map<StringName, Instance::InstanceShaderParameter> isparams;
  2889. if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) {
  2890. can_cast_shadows = false;
  2891. }
  2892. if (p_instance->material_override.is_valid()) {
  2893. if (!RSG::storage->material_casts_shadows(p_instance->material_override)) {
  2894. can_cast_shadows = false;
  2895. }
  2896. is_animated = RSG::storage->material_is_animated(p_instance->material_override);
  2897. _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override);
  2898. } else {
  2899. if (p_instance->base_type == RS::INSTANCE_MESH) {
  2900. RID mesh = p_instance->base;
  2901. if (mesh.is_valid()) {
  2902. bool cast_shadows = false;
  2903. for (int i = 0; i < p_instance->materials.size(); i++) {
  2904. RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::storage->mesh_surface_get_material(mesh, i);
  2905. if (!mat.is_valid()) {
  2906. cast_shadows = true;
  2907. } else {
  2908. if (RSG::storage->material_casts_shadows(mat)) {
  2909. cast_shadows = true;
  2910. }
  2911. if (RSG::storage->material_is_animated(mat)) {
  2912. is_animated = true;
  2913. }
  2914. _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
  2915. RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
  2916. }
  2917. }
  2918. if (!cast_shadows) {
  2919. can_cast_shadows = false;
  2920. }
  2921. }
  2922. } else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) {
  2923. RID mesh = RSG::storage->multimesh_get_mesh(p_instance->base);
  2924. if (mesh.is_valid()) {
  2925. bool cast_shadows = false;
  2926. int sc = RSG::storage->mesh_get_surface_count(mesh);
  2927. for (int i = 0; i < sc; i++) {
  2928. RID mat = RSG::storage->mesh_surface_get_material(mesh, i);
  2929. if (!mat.is_valid()) {
  2930. cast_shadows = true;
  2931. } else {
  2932. if (RSG::storage->material_casts_shadows(mat)) {
  2933. cast_shadows = true;
  2934. }
  2935. if (RSG::storage->material_is_animated(mat)) {
  2936. is_animated = true;
  2937. }
  2938. _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
  2939. RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
  2940. }
  2941. }
  2942. if (!cast_shadows) {
  2943. can_cast_shadows = false;
  2944. }
  2945. RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker);
  2946. }
  2947. } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
  2948. bool cast_shadows = false;
  2949. int dp = RSG::storage->particles_get_draw_passes(p_instance->base);
  2950. for (int i = 0; i < dp; i++) {
  2951. RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i);
  2952. if (!mesh.is_valid()) {
  2953. continue;
  2954. }
  2955. int sc = RSG::storage->mesh_get_surface_count(mesh);
  2956. for (int j = 0; j < sc; j++) {
  2957. RID mat = RSG::storage->mesh_surface_get_material(mesh, j);
  2958. if (!mat.is_valid()) {
  2959. cast_shadows = true;
  2960. } else {
  2961. if (RSG::storage->material_casts_shadows(mat)) {
  2962. cast_shadows = true;
  2963. }
  2964. if (RSG::storage->material_is_animated(mat)) {
  2965. is_animated = true;
  2966. }
  2967. _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
  2968. RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
  2969. }
  2970. }
  2971. }
  2972. if (!cast_shadows) {
  2973. can_cast_shadows = false;
  2974. }
  2975. }
  2976. }
  2977. if (can_cast_shadows != geom->can_cast_shadows) {
  2978. //ability to cast shadows change, let lights now
  2979. for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) {
  2980. InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
  2981. light->shadow_dirty = true;
  2982. }
  2983. geom->can_cast_shadows = can_cast_shadows;
  2984. }
  2985. geom->material_is_animated = is_animated;
  2986. p_instance->instance_shader_parameters = isparams;
  2987. if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) {
  2988. p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0);
  2989. if (p_instance->instance_allocated_shader_parameters) {
  2990. p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self);
  2991. scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset);
  2992. for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) {
  2993. if (E->get().value.get_type() != Variant::NIL) {
  2994. RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value);
  2995. }
  2996. }
  2997. } else {
  2998. RSG::storage->global_variables_instance_free(p_instance->self);
  2999. p_instance->instance_allocated_shader_parameters_offset = -1;
  3000. scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1);
  3001. }
  3002. }
  3003. }
  3004. if (p_instance->skeleton.is_valid()) {
  3005. RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker);
  3006. }
  3007. p_instance->dependency_tracker.update_end();
  3008. if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
  3009. InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
  3010. scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, p_instance->materials);
  3011. }
  3012. }
  3013. _instance_update_list.remove(&p_instance->update_item);
  3014. _update_instance(p_instance);
  3015. p_instance->update_aabb = false;
  3016. p_instance->update_dependencies = false;
  3017. }
  3018. void RendererSceneCull::update_dirty_instances() {
  3019. RSG::storage->update_dirty_resources();
  3020. while (_instance_update_list.first()) {
  3021. _update_dirty_instance(_instance_update_list.first()->self());
  3022. }
  3023. }
  3024. void RendererSceneCull::update() {
  3025. //optimize bvhs
  3026. for (uint32_t i = 0; i < scenario_owner.get_rid_count(); i++) {
  3027. Scenario *s = scenario_owner.get_ptr_by_index(i);
  3028. s->indexers[Scenario::INDEXER_GEOMETRY].optimize_incremental(indexer_update_iterations);
  3029. s->indexers[Scenario::INDEXER_VOLUMES].optimize_incremental(indexer_update_iterations);
  3030. }
  3031. scene_render->update();
  3032. update_dirty_instances();
  3033. render_particle_colliders();
  3034. }
  3035. bool RendererSceneCull::free(RID p_rid) {
  3036. if (scene_render->free(p_rid)) {
  3037. return true;
  3038. }
  3039. if (camera_owner.owns(p_rid)) {
  3040. camera_owner.free(p_rid);
  3041. } else if (scenario_owner.owns(p_rid)) {
  3042. Scenario *scenario = scenario_owner.getornull(p_rid);
  3043. while (scenario->instances.first()) {
  3044. instance_set_scenario(scenario->instances.first()->self()->self, RID());
  3045. }
  3046. scenario->instance_aabbs.reset();
  3047. scenario->instance_data.reset();
  3048. scenario->instance_visibility.reset();
  3049. scene_render->free(scenario->reflection_probe_shadow_atlas);
  3050. scene_render->free(scenario->reflection_atlas);
  3051. scenario_owner.free(p_rid);
  3052. RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid);
  3053. } else if (RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) {
  3054. RendererSceneOcclusionCull::get_singleton()->free_occluder(p_rid);
  3055. } else if (instance_owner.owns(p_rid)) {
  3056. // delete the instance
  3057. update_dirty_instances();
  3058. Instance *instance = instance_owner.getornull(p_rid);
  3059. instance_geometry_set_lightmap(p_rid, RID(), Rect2(), 0);
  3060. instance_set_scenario(p_rid, RID());
  3061. instance_set_base(p_rid, RID());
  3062. instance_geometry_set_material_override(p_rid, RID());
  3063. instance_attach_skeleton(p_rid, RID());
  3064. if (instance->instance_allocated_shader_parameters) {
  3065. //free the used shader parameters
  3066. RSG::storage->global_variables_instance_free(instance->self);
  3067. }
  3068. update_dirty_instances(); //in case something changed this
  3069. instance_owner.free(p_rid);
  3070. } else {
  3071. return false;
  3072. }
  3073. return true;
  3074. }
  3075. TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
  3076. return scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size);
  3077. }
  3078. void RendererSceneCull::update_visibility_notifiers() {
  3079. SelfList<InstanceVisibilityNotifierData> *E = visible_notifier_list.first();
  3080. while (E) {
  3081. SelfList<InstanceVisibilityNotifierData> *N = E->next();
  3082. InstanceVisibilityNotifierData *visibility_notifier = E->self();
  3083. if (visibility_notifier->just_visible) {
  3084. visibility_notifier->just_visible = false;
  3085. RSG::storage->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded);
  3086. } else {
  3087. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  3088. visible_notifier_list.remove(E);
  3089. RSG::storage->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded);
  3090. }
  3091. }
  3092. E = N;
  3093. }
  3094. }
  3095. /*******************************/
  3096. /* Passthrough to Scene Render */
  3097. /*******************************/
  3098. /* ENVIRONMENT API */
  3099. RendererSceneCull *RendererSceneCull::singleton = nullptr;
  3100. void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) {
  3101. scene_render = p_scene_render;
  3102. geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask();
  3103. }
  3104. RendererSceneCull::RendererSceneCull() {
  3105. render_pass = 1;
  3106. singleton = this;
  3107. instance_cull_result.set_page_pool(&instance_cull_page_pool);
  3108. instance_shadow_cull_result.set_page_pool(&instance_cull_page_pool);
  3109. for (uint32_t i = 0; i < MAX_UPDATE_SHADOWS; i++) {
  3110. render_shadow_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool);
  3111. }
  3112. for (uint32_t i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) {
  3113. render_sdfgi_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool);
  3114. }
  3115. scene_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
  3116. scene_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
  3117. for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
  3118. scene_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool);
  3119. }
  3120. indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame");
  3121. thread_cull_threshold = GLOBAL_GET("rendering/limits/spatial_indexer/threaded_cull_minimum_instances");
  3122. thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU
  3123. dummy_occlusion_culling = memnew(RendererSceneOcclusionCull);
  3124. }
  3125. RendererSceneCull::~RendererSceneCull() {
  3126. instance_cull_result.reset();
  3127. instance_shadow_cull_result.reset();
  3128. for (uint32_t i = 0; i < MAX_UPDATE_SHADOWS; i++) {
  3129. render_shadow_data[i].instances.reset();
  3130. }
  3131. for (uint32_t i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) {
  3132. render_sdfgi_data[i].instances.reset();
  3133. }
  3134. scene_cull_result.reset();
  3135. for (uint32_t i = 0; i < scene_cull_result_threads.size(); i++) {
  3136. scene_cull_result_threads[i].reset();
  3137. }
  3138. scene_cull_result_threads.clear();
  3139. if (dummy_occlusion_culling) {
  3140. memdelete(dummy_occlusion_culling);
  3141. }
  3142. }