renderer_canvas_cull.cpp 59 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726
  1. /*************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  36. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
  37. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  38. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  39. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. for (int i = 0; i < p_child_item_count; i++) {
  41. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  42. }
  43. if (p_canvas_item) {
  44. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  45. }
  46. RendererCanvasRender::Item *list = nullptr;
  47. RendererCanvasRender::Item *list_end = nullptr;
  48. for (int i = 0; i < z_range; i++) {
  49. if (!z_list[i]) {
  50. continue;
  51. }
  52. if (!list) {
  53. list = z_list[i];
  54. list_end = z_last_list[i];
  55. } else {
  56. list_end->next = z_list[i];
  57. list_end = z_last_list[i];
  58. }
  59. }
  60. RENDER_TIMESTAMP("Render Canvas Items");
  61. bool sdf_flag;
  62. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  63. if (sdf_flag) {
  64. sdf_used = true;
  65. }
  66. }
  67. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) {
  68. int child_item_count = p_canvas_item->child_items.size();
  69. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  70. for (int i = 0; i < child_item_count; i++) {
  71. if (child_items[i]->visible) {
  72. if (r_items) {
  73. r_items[r_index] = child_items[i];
  74. child_items[i]->ysort_xform = p_transform;
  75. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  76. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  77. child_items[i]->ysort_index = r_index;
  78. }
  79. r_index++;
  80. if (child_items[i]->sort_y) {
  81. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index);
  82. }
  83. }
  84. }
  85. }
  86. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  87. do {
  88. ysort_owner->ysort_children_count = -1;
  89. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  90. } while (ysort_owner && ysort_owner->sort_y);
  91. }
  92. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
  93. if (ci->copy_back_buffer) {
  94. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  95. }
  96. if (use_canvas_group) {
  97. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  98. if (canvas_group_from == nullptr) {
  99. // no list before processing this item, means must put stuff in group from the beginning of list.
  100. canvas_group_from = z_list[zidx];
  101. } else {
  102. // there was a list before processing, so begin group from this one.
  103. canvas_group_from = canvas_group_from->next;
  104. }
  105. if (canvas_group_from) {
  106. // Has a place to begin the group from!
  107. //compute a global rect (in global coords) for children in the same z layer
  108. Rect2 rect_accum;
  109. RendererCanvasRender::Item *c = canvas_group_from;
  110. while (c) {
  111. if (c == canvas_group_from) {
  112. rect_accum = c->global_rect_cache;
  113. } else {
  114. rect_accum = rect_accum.merge(c->global_rect_cache);
  115. }
  116. c = c->next;
  117. }
  118. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  119. // If nothing has been drawn, we just take it over and draw it ourselves.
  120. if (ci->canvas_group->fit_empty && (ci->commands == nullptr ||
  121. (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  122. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  123. ci->clear();
  124. if (rect_accum == Rect2()) {
  125. rect_accum.size = Size2(1, 1);
  126. }
  127. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  128. //draw it?
  129. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  130. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  131. crect->rect = xform.affine_inverse().xform(rect_accum);
  132. crect->modulate = Color(1, 1, 1, 1);
  133. //the global rect is used to do the copying, so update it
  134. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  135. global_rect.position += p_clip_rect.position;
  136. } else {
  137. global_rect.position -= p_clip_rect.position;
  138. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  139. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  140. global_rect.position += p_clip_rect.position;
  141. }
  142. // Very important that this is cleared after used in RendererCanvasRender to avoid
  143. // potential crashes.
  144. canvas_group_from->canvas_group_owner = ci;
  145. }
  146. }
  147. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  148. //something to draw?
  149. if (ci->update_when_visible) {
  150. RenderingServerDefault::redraw_request();
  151. }
  152. if (ci->commands != nullptr) {
  153. ci->final_transform = xform;
  154. ci->final_modulate = modulate * ci->self_modulate;
  155. ci->global_rect_cache = global_rect;
  156. ci->global_rect_cache.position -= p_clip_rect.position;
  157. ci->light_masked = false;
  158. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  159. if (z_last_list[zidx]) {
  160. z_last_list[zidx]->next = ci;
  161. z_last_list[zidx] = ci;
  162. } else {
  163. z_list[zidx] = ci;
  164. z_last_list[zidx] = ci;
  165. }
  166. ci->z_final = p_z;
  167. ci->next = nullptr;
  168. }
  169. if (ci->visibility_notifier) {
  170. if (!ci->visibility_notifier->visible_element.in_list()) {
  171. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  172. ci->visibility_notifier->just_visible = true;
  173. }
  174. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  175. }
  176. }
  177. }
  178. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
  179. Item *ci = p_canvas_item;
  180. if (!ci->visible) {
  181. return;
  182. }
  183. if (ci->children_order_dirty) {
  184. ci->child_items.sort_custom<ItemIndexSort>();
  185. ci->children_order_dirty = false;
  186. }
  187. Rect2 rect = ci->get_rect();
  188. if (ci->visibility_notifier) {
  189. if (ci->visibility_notifier->area.size != Vector2()) {
  190. rect = rect.merge(ci->visibility_notifier->area);
  191. }
  192. }
  193. Transform2D xform = ci->xform;
  194. if (snapping_2d_transforms_to_pixel) {
  195. xform.elements[2] = xform.elements[2].floor();
  196. }
  197. xform = p_transform * xform;
  198. Rect2 global_rect = xform.xform(rect);
  199. global_rect.position += p_clip_rect.position;
  200. if (ci->use_parent_material && p_material_owner) {
  201. ci->material_owner = p_material_owner;
  202. } else {
  203. p_material_owner = ci;
  204. ci->material_owner = nullptr;
  205. }
  206. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  207. if (modulate.a < 0.007) {
  208. return;
  209. }
  210. int child_item_count = ci->child_items.size();
  211. Item **child_items = ci->child_items.ptrw();
  212. if (ci->clip) {
  213. if (p_canvas_clip != nullptr) {
  214. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  215. } else {
  216. ci->final_clip_rect = global_rect;
  217. }
  218. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  219. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  220. ci->final_clip_owner = ci;
  221. } else {
  222. ci->final_clip_owner = p_canvas_clip;
  223. }
  224. if (ci->z_relative) {
  225. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  226. } else {
  227. p_z = ci->z_index;
  228. }
  229. if (ci->sort_y) {
  230. if (allow_y_sort) {
  231. if (ci->ysort_children_count == -1) {
  232. ci->ysort_children_count = 0;
  233. _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
  234. }
  235. child_item_count = ci->ysort_children_count + 1;
  236. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  237. child_items[0] = ci;
  238. int i = 1;
  239. _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
  240. ci->ysort_xform = ci->xform.affine_inverse();
  241. SortArray<Item *, ItemPtrSort> sorter;
  242. sorter.sort(child_items, child_item_count);
  243. for (i = 0; i < child_item_count; i++) {
  244. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
  245. }
  246. } else {
  247. RendererCanvasRender::Item *canvas_group_from = nullptr;
  248. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  249. if (use_canvas_group) {
  250. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  251. canvas_group_from = z_last_list[zidx];
  252. }
  253. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  254. }
  255. } else {
  256. RendererCanvasRender::Item *canvas_group_from = nullptr;
  257. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  258. if (use_canvas_group) {
  259. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  260. canvas_group_from = z_last_list[zidx];
  261. }
  262. for (int i = 0; i < child_item_count; i++) {
  263. if (!child_items[i]->behind && !use_canvas_group) {
  264. continue;
  265. }
  266. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  267. }
  268. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  269. for (int i = 0; i < child_item_count; i++) {
  270. if (child_items[i]->behind || use_canvas_group) {
  271. continue;
  272. }
  273. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  274. }
  275. }
  276. }
  277. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
  278. RENDER_TIMESTAMP(">Render Canvas");
  279. sdf_used = false;
  280. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  281. if (p_canvas->children_order_dirty) {
  282. p_canvas->child_items.sort();
  283. p_canvas->children_order_dirty = false;
  284. }
  285. int l = p_canvas->child_items.size();
  286. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  287. bool has_mirror = false;
  288. for (int i = 0; i < l; i++) {
  289. if (ci[i].mirror.x || ci[i].mirror.y) {
  290. has_mirror = true;
  291. break;
  292. }
  293. }
  294. if (!has_mirror) {
  295. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  296. } else {
  297. //used for parallaxlayer mirroring
  298. for (int i = 0; i < l; i++) {
  299. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  300. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  301. //mirroring (useful for scrolling backgrounds)
  302. if (ci2.mirror.x != 0) {
  303. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  304. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  305. }
  306. if (ci2.mirror.y != 0) {
  307. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  308. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  309. }
  310. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  311. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  312. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  313. }
  314. }
  315. }
  316. RENDER_TIMESTAMP("<End Render Canvas");
  317. }
  318. bool RendererCanvasCull::was_sdf_used() {
  319. return sdf_used;
  320. }
  321. RID RendererCanvasCull::canvas_allocate() {
  322. return canvas_owner.allocate_rid();
  323. }
  324. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  325. canvas_owner.initialize_rid(p_rid);
  326. }
  327. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  328. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  329. ERR_FAIL_COND(!canvas);
  330. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  331. ERR_FAIL_COND(!canvas_item);
  332. int idx = canvas->find_item(canvas_item);
  333. ERR_FAIL_COND(idx == -1);
  334. canvas->child_items.write[idx].mirror = p_mirroring;
  335. }
  336. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  337. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  338. ERR_FAIL_COND(!canvas);
  339. canvas->modulate = p_color;
  340. }
  341. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  342. disable_scale = p_disable;
  343. }
  344. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  345. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  346. ERR_FAIL_COND(!canvas);
  347. canvas->parent = p_parent;
  348. canvas->parent_scale = p_scale;
  349. }
  350. RID RendererCanvasCull::canvas_item_allocate() {
  351. return canvas_item_owner.allocate_rid();
  352. }
  353. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  354. canvas_item_owner.initialize_rid(p_rid);
  355. }
  356. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  357. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  358. ERR_FAIL_COND(!canvas_item);
  359. if (canvas_item->parent.is_valid()) {
  360. if (canvas_owner.owns(canvas_item->parent)) {
  361. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  362. canvas->erase_item(canvas_item);
  363. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  364. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  365. item_owner->child_items.erase(canvas_item);
  366. if (item_owner->sort_y) {
  367. _mark_ysort_dirty(item_owner, canvas_item_owner);
  368. }
  369. }
  370. canvas_item->parent = RID();
  371. }
  372. if (p_parent.is_valid()) {
  373. if (canvas_owner.owns(p_parent)) {
  374. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  375. Canvas::ChildItem ci;
  376. ci.item = canvas_item;
  377. canvas->child_items.push_back(ci);
  378. canvas->children_order_dirty = true;
  379. } else if (canvas_item_owner.owns(p_parent)) {
  380. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  381. item_owner->child_items.push_back(canvas_item);
  382. item_owner->children_order_dirty = true;
  383. if (item_owner->sort_y) {
  384. _mark_ysort_dirty(item_owner, canvas_item_owner);
  385. }
  386. } else {
  387. ERR_FAIL_MSG("Invalid parent.");
  388. }
  389. }
  390. canvas_item->parent = p_parent;
  391. }
  392. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  393. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  394. ERR_FAIL_COND(!canvas_item);
  395. canvas_item->visible = p_visible;
  396. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  397. }
  398. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  399. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  400. ERR_FAIL_COND(!canvas_item);
  401. canvas_item->light_mask = p_mask;
  402. }
  403. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  404. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  405. ERR_FAIL_COND(!canvas_item);
  406. canvas_item->xform = p_transform;
  407. }
  408. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  409. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  410. ERR_FAIL_COND(!canvas_item);
  411. canvas_item->clip = p_clip;
  412. }
  413. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  414. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  415. ERR_FAIL_COND(!canvas_item);
  416. canvas_item->distance_field = p_enable;
  417. }
  418. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  419. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  420. ERR_FAIL_COND(!canvas_item);
  421. canvas_item->custom_rect = p_custom_rect;
  422. canvas_item->rect = p_rect;
  423. }
  424. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  425. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  426. ERR_FAIL_COND(!canvas_item);
  427. canvas_item->modulate = p_color;
  428. }
  429. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  430. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  431. ERR_FAIL_COND(!canvas_item);
  432. canvas_item->self_modulate = p_color;
  433. }
  434. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  435. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  436. ERR_FAIL_COND(!canvas_item);
  437. canvas_item->behind = p_enable;
  438. }
  439. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  440. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  441. ERR_FAIL_COND(!canvas_item);
  442. canvas_item->update_when_visible = p_update;
  443. }
  444. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
  445. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  446. ERR_FAIL_COND(!canvas_item);
  447. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  448. ERR_FAIL_COND(!line);
  449. if (p_width > 1.001) {
  450. Vector2 t = (p_from - p_to).orthogonal().normalized() * p_width * 0.5;
  451. line->points[0] = p_from + t;
  452. line->points[1] = p_from - t;
  453. line->points[2] = p_to - t;
  454. line->points[3] = p_to + t;
  455. line->point_count = 4;
  456. } else {
  457. line->point_count = 2;
  458. line->points[0] = p_from;
  459. line->points[1] = p_to;
  460. }
  461. for (uint32_t i = 0; i < line->point_count; i++) {
  462. line->colors[i] = p_color;
  463. }
  464. }
  465. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  466. ERR_FAIL_COND(p_points.size() < 2);
  467. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  468. ERR_FAIL_COND(!canvas_item);
  469. Color color = Color(1, 1, 1, 1);
  470. Vector<int> indices;
  471. int pc = p_points.size();
  472. int pc2 = pc * 2;
  473. Vector2 prev_t;
  474. int j2;
  475. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  476. ERR_FAIL_COND(!pline);
  477. PackedColorArray colors;
  478. PackedVector2Array points;
  479. colors.resize(pc2);
  480. points.resize(pc2);
  481. Vector2 *points_ptr = points.ptrw();
  482. Color *colors_ptr = colors.ptrw();
  483. if (p_antialiased) {
  484. Color color2 = Color(1, 1, 1, 0);
  485. PackedColorArray colors_top;
  486. PackedVector2Array points_top;
  487. colors_top.resize(pc2);
  488. points_top.resize(pc2);
  489. PackedColorArray colors_bottom;
  490. PackedVector2Array points_bottom;
  491. colors_bottom.resize(pc2);
  492. points_bottom.resize(pc2);
  493. Item::CommandPolygon *pline_top = canvas_item->alloc_command<Item::CommandPolygon>();
  494. ERR_FAIL_COND(!pline_top);
  495. Item::CommandPolygon *pline_bottom = canvas_item->alloc_command<Item::CommandPolygon>();
  496. ERR_FAIL_COND(!pline_bottom);
  497. //make three trianglestrip's for drawing the antialiased line...
  498. Vector2 *points_top_ptr = points_top.ptrw();
  499. Vector2 *points_bottom_ptr = points_bottom.ptrw();
  500. Color *colors_top_ptr = colors_top.ptrw();
  501. Color *colors_bottom_ptr = colors_bottom.ptrw();
  502. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  503. Vector2 t;
  504. if (i == pc - 1) {
  505. t = prev_t;
  506. } else {
  507. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  508. if (i == 0) {
  509. prev_t = t;
  510. }
  511. }
  512. j2 = j + 1;
  513. Vector2 dir = (t + prev_t).normalized();
  514. Vector2 tangent = dir * p_width * 0.5;
  515. Vector2 border = dir * 2.0;
  516. Vector2 pos = p_points[i];
  517. points_ptr[j] = pos + tangent;
  518. points_ptr[j2] = pos - tangent;
  519. points_top_ptr[j] = pos + tangent + border;
  520. points_top_ptr[j2] = pos + tangent;
  521. points_bottom_ptr[j] = pos - tangent;
  522. points_bottom_ptr[j2] = pos - tangent - border;
  523. if (i < p_colors.size()) {
  524. color = p_colors[i];
  525. color2 = Color(color.r, color.g, color.b, 0);
  526. }
  527. colors_ptr[j] = color;
  528. colors_ptr[j2] = color;
  529. colors_top_ptr[j] = color2;
  530. colors_top_ptr[j2] = color;
  531. colors_bottom_ptr[j] = color;
  532. colors_bottom_ptr[j2] = color2;
  533. prev_t = t;
  534. }
  535. pline_top->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  536. pline_top->polygon.create(indices, points_top, colors_top);
  537. pline_bottom->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  538. pline_bottom->polygon.create(indices, points_bottom, colors_bottom);
  539. } else {
  540. //make a trianglestrip for drawing the line...
  541. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  542. Vector2 t;
  543. if (i == pc - 1) {
  544. t = prev_t;
  545. } else {
  546. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  547. if (i == 0) {
  548. prev_t = t;
  549. }
  550. }
  551. j2 = j + 1;
  552. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  553. Vector2 pos = p_points[i];
  554. points_ptr[j] = pos + tangent;
  555. points_ptr[j2] = pos - tangent;
  556. if (i < p_colors.size()) {
  557. color = p_colors[i];
  558. }
  559. colors_ptr[j] = color;
  560. colors_ptr[j2] = color;
  561. prev_t = t;
  562. }
  563. }
  564. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  565. pline->polygon.create(indices, points, colors);
  566. }
  567. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  568. ERR_FAIL_COND(p_points.size() < 2);
  569. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  570. ERR_FAIL_COND(!canvas_item);
  571. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  572. ERR_FAIL_COND(!pline);
  573. if (true || p_width <= 1) {
  574. #define TODO make thick lines possible
  575. pline->primitive = RS::PRIMITIVE_LINES;
  576. pline->polygon.create(Vector<int>(), p_points, p_colors);
  577. } else {
  578. }
  579. }
  580. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  581. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  582. ERR_FAIL_COND(!canvas_item);
  583. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  584. ERR_FAIL_COND(!rect);
  585. rect->modulate = p_color;
  586. rect->rect = p_rect;
  587. }
  588. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  589. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  590. ERR_FAIL_COND(!canvas_item);
  591. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  592. ERR_FAIL_COND(!circle);
  593. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  594. Vector<int> indices;
  595. Vector<Vector2> points;
  596. static const int circle_points = 64;
  597. points.resize(circle_points);
  598. const real_t circle_point_step = Math_TAU / circle_points;
  599. for (int i = 0; i < circle_points; i++) {
  600. float angle = i * circle_point_step;
  601. points.write[i].x = Math::cos(angle) * p_radius;
  602. points.write[i].y = Math::sin(angle) * p_radius;
  603. points.write[i] += p_pos;
  604. }
  605. indices.resize((circle_points - 2) * 3);
  606. for (int i = 0; i < circle_points - 2; i++) {
  607. indices.write[i * 3 + 0] = 0;
  608. indices.write[i * 3 + 1] = i + 1;
  609. indices.write[i * 3 + 2] = i + 2;
  610. }
  611. Vector<Color> color;
  612. color.push_back(p_color);
  613. circle->polygon.create(indices, points, color);
  614. }
  615. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  616. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  617. ERR_FAIL_COND(!canvas_item);
  618. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  619. ERR_FAIL_COND(!rect);
  620. rect->modulate = p_modulate;
  621. rect->rect = p_rect;
  622. rect->flags = 0;
  623. if (p_tile) {
  624. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  625. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  626. rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
  627. }
  628. if (p_rect.size.x < 0) {
  629. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  630. rect->rect.size.x = -rect->rect.size.x;
  631. }
  632. if (p_rect.size.y < 0) {
  633. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  634. rect->rect.size.y = -rect->rect.size.y;
  635. }
  636. if (p_transpose) {
  637. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  638. SWAP(rect->rect.size.x, rect->rect.size.y);
  639. }
  640. rect->texture = p_texture;
  641. }
  642. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) {
  643. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  644. ERR_FAIL_COND(!canvas_item);
  645. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  646. ERR_FAIL_COND(!rect);
  647. rect->modulate = p_modulate;
  648. rect->rect = p_rect;
  649. rect->texture = p_texture;
  650. rect->source = p_src_rect;
  651. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  652. if (p_rect.size.x < 0) {
  653. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  654. rect->rect.size.x = -rect->rect.size.x;
  655. }
  656. if (p_src_rect.size.x < 0) {
  657. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  658. rect->source.size.x = -rect->source.size.x;
  659. }
  660. if (p_rect.size.y < 0) {
  661. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  662. rect->rect.size.y = -rect->rect.size.y;
  663. }
  664. if (p_src_rect.size.y < 0) {
  665. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  666. rect->source.size.y = -rect->source.size.y;
  667. }
  668. rect->outline = p_outline_size;
  669. rect->px_range = p_px_range;
  670. }
  671. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  672. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  673. ERR_FAIL_COND(!canvas_item);
  674. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  675. ERR_FAIL_COND(!rect);
  676. rect->modulate = p_modulate;
  677. rect->rect = p_rect;
  678. rect->texture = p_texture;
  679. rect->source = p_src_rect;
  680. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  681. if (p_rect.size.x < 0) {
  682. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  683. rect->rect.size.x = -rect->rect.size.x;
  684. }
  685. if (p_src_rect.size.x < 0) {
  686. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  687. rect->source.size.x = -rect->source.size.x;
  688. }
  689. if (p_rect.size.y < 0) {
  690. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  691. rect->rect.size.y = -rect->rect.size.y;
  692. }
  693. if (p_src_rect.size.y < 0) {
  694. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  695. rect->source.size.y = -rect->source.size.y;
  696. }
  697. if (p_transpose) {
  698. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  699. SWAP(rect->rect.size.x, rect->rect.size.y);
  700. }
  701. if (p_clip_uv) {
  702. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  703. }
  704. }
  705. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  706. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  707. ERR_FAIL_COND(!canvas_item);
  708. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  709. ERR_FAIL_COND(!style);
  710. style->texture = p_texture;
  711. style->rect = p_rect;
  712. style->source = p_source;
  713. style->draw_center = p_draw_center;
  714. style->color = p_modulate;
  715. style->margin[SIDE_LEFT] = p_topleft.x;
  716. style->margin[SIDE_TOP] = p_topleft.y;
  717. style->margin[SIDE_RIGHT] = p_bottomright.x;
  718. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  719. style->axis_x = p_x_axis_mode;
  720. style->axis_y = p_y_axis_mode;
  721. }
  722. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
  723. uint32_t pc = p_points.size();
  724. ERR_FAIL_COND(pc == 0 || pc > 4);
  725. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  726. ERR_FAIL_COND(!canvas_item);
  727. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  728. ERR_FAIL_COND(!prim);
  729. for (int i = 0; i < p_points.size(); i++) {
  730. prim->points[i] = p_points[i];
  731. if (i < p_uvs.size()) {
  732. prim->uvs[i] = p_uvs[i];
  733. }
  734. if (i < p_colors.size()) {
  735. prim->colors[i] = p_colors[i];
  736. } else if (p_colors.size()) {
  737. prim->colors[i] = p_colors[0];
  738. } else {
  739. prim->colors[i] = Color(1, 1, 1, 1);
  740. }
  741. }
  742. prim->point_count = p_points.size();
  743. prim->texture = p_texture;
  744. }
  745. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  746. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  747. ERR_FAIL_COND(!canvas_item);
  748. #ifdef DEBUG_ENABLED
  749. int pointcount = p_points.size();
  750. ERR_FAIL_COND(pointcount < 3);
  751. int color_size = p_colors.size();
  752. int uv_size = p_uvs.size();
  753. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  754. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  755. #endif
  756. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  757. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  758. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  759. ERR_FAIL_COND(!polygon);
  760. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  761. polygon->texture = p_texture;
  762. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  763. }
  764. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  765. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  766. ERR_FAIL_COND(!canvas_item);
  767. int vertex_count = p_points.size();
  768. ERR_FAIL_COND(vertex_count == 0);
  769. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  770. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  771. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  772. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  773. Vector<int> indices = p_indices;
  774. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  775. ERR_FAIL_COND(!polygon);
  776. polygon->texture = p_texture;
  777. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  778. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  779. }
  780. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  781. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  782. ERR_FAIL_COND(!canvas_item);
  783. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  784. ERR_FAIL_COND(!tr);
  785. tr->xform = p_transform;
  786. }
  787. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  788. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  789. ERR_FAIL_COND(!canvas_item);
  790. ERR_FAIL_COND(!p_mesh.is_valid());
  791. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  792. ERR_FAIL_COND(!m);
  793. m->mesh = p_mesh;
  794. if (canvas_item->skeleton.is_valid()) {
  795. m->mesh_instance = RSG::storage->mesh_instance_create(p_mesh);
  796. RSG::storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  797. }
  798. m->texture = p_texture;
  799. m->transform = p_transform;
  800. m->modulate = p_modulate;
  801. }
  802. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  803. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  804. ERR_FAIL_COND(!canvas_item);
  805. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  806. ERR_FAIL_COND(!part);
  807. part->particles = p_particles;
  808. part->texture = p_texture;
  809. //take the chance and request processing for them, at least once until they become visible again
  810. RSG::storage->particles_request_process(p_particles);
  811. }
  812. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  813. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  814. ERR_FAIL_COND(!canvas_item);
  815. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  816. ERR_FAIL_COND(!mm);
  817. mm->multimesh = p_mesh;
  818. mm->texture = p_texture;
  819. }
  820. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  821. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  822. ERR_FAIL_COND(!canvas_item);
  823. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  824. ERR_FAIL_COND(!ci);
  825. ci->ignore = p_ignore;
  826. }
  827. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  828. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  829. ERR_FAIL_COND(!canvas_item);
  830. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  831. ERR_FAIL_COND(!as);
  832. as->animation_length = p_animation_length;
  833. as->slice_begin = p_slice_begin;
  834. as->slice_end = p_slice_end;
  835. as->offset = p_offset;
  836. }
  837. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  838. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  839. ERR_FAIL_COND(!canvas_item);
  840. canvas_item->sort_y = p_enable;
  841. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  842. }
  843. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  844. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  845. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  846. ERR_FAIL_COND(!canvas_item);
  847. canvas_item->z_index = p_z;
  848. }
  849. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  850. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  851. ERR_FAIL_COND(!canvas_item);
  852. canvas_item->z_relative = p_enable;
  853. }
  854. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  855. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  856. ERR_FAIL_COND(!canvas_item);
  857. if (canvas_item->skeleton == p_skeleton) {
  858. return;
  859. }
  860. canvas_item->skeleton = p_skeleton;
  861. Item::Command *c = canvas_item->commands;
  862. while (c) {
  863. if (c->type == Item::Command::TYPE_MESH) {
  864. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  865. if (canvas_item->skeleton.is_valid()) {
  866. if (cm->mesh_instance.is_null()) {
  867. cm->mesh_instance = RSG::storage->mesh_instance_create(cm->mesh);
  868. }
  869. RSG::storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  870. } else {
  871. if (cm->mesh_instance.is_valid()) {
  872. RSG::storage->free(cm->mesh_instance);
  873. cm->mesh_instance = RID();
  874. }
  875. }
  876. }
  877. c = c->next;
  878. }
  879. }
  880. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  881. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  882. ERR_FAIL_COND(!canvas_item);
  883. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  884. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  885. }
  886. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  887. memdelete(canvas_item->copy_back_buffer);
  888. canvas_item->copy_back_buffer = nullptr;
  889. }
  890. if (p_enable) {
  891. canvas_item->copy_back_buffer->rect = p_rect;
  892. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  893. }
  894. }
  895. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  896. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  897. ERR_FAIL_COND(!canvas_item);
  898. canvas_item->clear();
  899. }
  900. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  901. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  902. ERR_FAIL_COND(!canvas_item);
  903. canvas_item->index = p_index;
  904. if (canvas_item_owner.owns(canvas_item->parent)) {
  905. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  906. canvas_item_parent->children_order_dirty = true;
  907. return;
  908. }
  909. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  910. if (canvas) {
  911. canvas->children_order_dirty = true;
  912. return;
  913. }
  914. }
  915. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  916. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  917. ERR_FAIL_COND(!canvas_item);
  918. canvas_item->material = p_material;
  919. }
  920. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  921. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  922. ERR_FAIL_COND(!canvas_item);
  923. canvas_item->use_parent_material = p_enable;
  924. }
  925. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  926. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  927. ERR_FAIL_COND(!canvas_item);
  928. if (p_enable) {
  929. if (!canvas_item->visibility_notifier) {
  930. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  931. }
  932. canvas_item->visibility_notifier->area = p_area;
  933. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  934. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  935. } else {
  936. if (canvas_item->visibility_notifier) {
  937. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  938. canvas_item->visibility_notifier = nullptr;
  939. }
  940. }
  941. }
  942. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  943. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  944. ERR_FAIL_COND(!canvas_item);
  945. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  946. if (canvas_item->canvas_group != nullptr) {
  947. memdelete(canvas_item->canvas_group);
  948. canvas_item->canvas_group = nullptr;
  949. }
  950. } else {
  951. if (canvas_item->canvas_group == nullptr) {
  952. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  953. }
  954. canvas_item->canvas_group->mode = p_mode;
  955. canvas_item->canvas_group->fit_empty = p_fit_empty;
  956. canvas_item->canvas_group->fit_margin = p_fit_margin;
  957. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  958. canvas_item->canvas_group->clear_margin = p_clear_margin;
  959. }
  960. }
  961. RID RendererCanvasCull::canvas_light_allocate() {
  962. return canvas_light_owner.allocate_rid();
  963. }
  964. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  965. canvas_light_owner.initialize_rid(p_rid);
  966. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  967. clight->light_internal = RSG::canvas_render->light_create();
  968. }
  969. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  970. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  971. ERR_FAIL_COND(!clight);
  972. if (clight->mode == p_mode) {
  973. return;
  974. }
  975. RID canvas = clight->canvas;
  976. if (canvas.is_valid()) {
  977. canvas_light_attach_to_canvas(p_light, RID());
  978. }
  979. clight->mode = p_mode;
  980. if (canvas.is_valid()) {
  981. canvas_light_attach_to_canvas(p_light, canvas);
  982. }
  983. }
  984. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  985. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  986. ERR_FAIL_COND(!clight);
  987. if (clight->canvas.is_valid()) {
  988. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  989. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  990. canvas->lights.erase(clight);
  991. } else {
  992. canvas->directional_lights.erase(clight);
  993. }
  994. }
  995. if (!canvas_owner.owns(p_canvas)) {
  996. p_canvas = RID();
  997. }
  998. clight->canvas = p_canvas;
  999. if (clight->canvas.is_valid()) {
  1000. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1001. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1002. canvas->lights.insert(clight);
  1003. } else {
  1004. canvas->directional_lights.insert(clight);
  1005. }
  1006. }
  1007. }
  1008. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1009. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1010. ERR_FAIL_COND(!clight);
  1011. clight->enabled = p_enabled;
  1012. }
  1013. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1014. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1015. ERR_FAIL_COND(!clight);
  1016. clight->scale = p_scale;
  1017. }
  1018. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1019. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1020. ERR_FAIL_COND(!clight);
  1021. clight->xform = p_transform;
  1022. }
  1023. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1024. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1025. ERR_FAIL_COND(!clight);
  1026. if (clight->texture == p_texture) {
  1027. return;
  1028. }
  1029. clight->texture = p_texture;
  1030. clight->version++;
  1031. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1032. }
  1033. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1034. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1035. ERR_FAIL_COND(!clight);
  1036. clight->texture_offset = p_offset;
  1037. }
  1038. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1039. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1040. ERR_FAIL_COND(!clight);
  1041. clight->color = p_color;
  1042. }
  1043. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1044. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1045. ERR_FAIL_COND(!clight);
  1046. clight->height = p_height;
  1047. }
  1048. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1049. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1050. ERR_FAIL_COND(!clight);
  1051. clight->energy = p_energy;
  1052. }
  1053. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1054. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1055. ERR_FAIL_COND(!clight);
  1056. clight->z_min = p_min_z;
  1057. clight->z_max = p_max_z;
  1058. }
  1059. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1060. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1061. ERR_FAIL_COND(!clight);
  1062. clight->layer_max = p_max_layer;
  1063. clight->layer_min = p_min_layer;
  1064. }
  1065. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1066. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1067. ERR_FAIL_COND(!clight);
  1068. clight->item_mask = p_mask;
  1069. }
  1070. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1071. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1072. ERR_FAIL_COND(!clight);
  1073. clight->item_shadow_mask = p_mask;
  1074. }
  1075. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1076. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1077. ERR_FAIL_COND(!clight);
  1078. clight->directional_distance = p_distance;
  1079. }
  1080. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1081. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1082. ERR_FAIL_COND(!clight);
  1083. clight->blend_mode = p_mode;
  1084. }
  1085. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1086. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1087. ERR_FAIL_COND(!clight);
  1088. if (clight->use_shadow == p_enabled) {
  1089. return;
  1090. }
  1091. clight->use_shadow = p_enabled;
  1092. clight->version++;
  1093. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1094. }
  1095. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1096. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1097. ERR_FAIL_COND(!clight);
  1098. clight->shadow_filter = p_filter;
  1099. }
  1100. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1101. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1102. ERR_FAIL_COND(!clight);
  1103. clight->shadow_color = p_color;
  1104. }
  1105. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1106. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1107. ERR_FAIL_COND(!clight);
  1108. clight->shadow_smooth = p_smooth;
  1109. }
  1110. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1111. return canvas_light_occluder_owner.allocate_rid();
  1112. }
  1113. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1114. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1115. }
  1116. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1117. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1118. ERR_FAIL_COND(!occluder);
  1119. if (occluder->canvas.is_valid()) {
  1120. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1121. canvas->occluders.erase(occluder);
  1122. }
  1123. if (!canvas_owner.owns(p_canvas)) {
  1124. p_canvas = RID();
  1125. }
  1126. occluder->canvas = p_canvas;
  1127. if (occluder->canvas.is_valid()) {
  1128. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1129. canvas->occluders.insert(occluder);
  1130. }
  1131. }
  1132. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1133. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1134. ERR_FAIL_COND(!occluder);
  1135. occluder->enabled = p_enabled;
  1136. }
  1137. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1138. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1139. ERR_FAIL_COND(!occluder);
  1140. if (occluder->polygon.is_valid()) {
  1141. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1142. if (occluder_poly) {
  1143. occluder_poly->owners.erase(occluder);
  1144. }
  1145. }
  1146. occluder->polygon = p_polygon;
  1147. occluder->occluder = RID();
  1148. if (occluder->polygon.is_valid()) {
  1149. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1150. if (!occluder_poly) {
  1151. occluder->polygon = RID();
  1152. ERR_FAIL_COND(!occluder_poly);
  1153. } else {
  1154. occluder_poly->owners.insert(occluder);
  1155. occluder->occluder = occluder_poly->occluder;
  1156. occluder->aabb_cache = occluder_poly->aabb;
  1157. occluder->cull_cache = occluder_poly->cull_mode;
  1158. }
  1159. }
  1160. }
  1161. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1162. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1163. ERR_FAIL_COND(!occluder);
  1164. }
  1165. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1166. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1167. ERR_FAIL_COND(!occluder);
  1168. occluder->xform = p_xform;
  1169. }
  1170. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1171. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1172. ERR_FAIL_COND(!occluder);
  1173. occluder->light_mask = p_mask;
  1174. }
  1175. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1176. return canvas_light_occluder_polygon_owner.allocate_rid();
  1177. }
  1178. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1179. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1180. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1181. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1182. }
  1183. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1184. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1185. ERR_FAIL_COND(!occluder_poly);
  1186. uint32_t pc = p_shape.size();
  1187. ERR_FAIL_COND(pc < 2);
  1188. occluder_poly->aabb = Rect2();
  1189. const Vector2 *r = p_shape.ptr();
  1190. for (uint32_t i = 0; i < pc; i++) {
  1191. if (i == 0) {
  1192. occluder_poly->aabb.position = r[i];
  1193. } else {
  1194. occluder_poly->aabb.expand_to(r[i]);
  1195. }
  1196. }
  1197. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1198. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1199. E->get()->aabb_cache = occluder_poly->aabb;
  1200. }
  1201. }
  1202. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1203. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1204. ERR_FAIL_COND(!occluder_poly);
  1205. occluder_poly->cull_mode = p_mode;
  1206. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1207. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1208. E->get()->cull_cache = p_mode;
  1209. }
  1210. }
  1211. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1212. RSG::canvas_render->set_shadow_texture_size(p_size);
  1213. }
  1214. RID RendererCanvasCull::canvas_texture_allocate() {
  1215. return RSG::storage->canvas_texture_allocate();
  1216. }
  1217. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1218. RSG::storage->canvas_texture_initialize(p_rid);
  1219. }
  1220. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1221. RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1222. }
  1223. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1224. RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1225. }
  1226. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1227. RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1228. }
  1229. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1230. RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1231. }
  1232. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1233. Item *ci = canvas_item_owner.get_or_null(p_item);
  1234. ERR_FAIL_COND(!ci);
  1235. ci->texture_filter = p_filter;
  1236. }
  1237. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1238. Item *ci = canvas_item_owner.get_or_null(p_item);
  1239. ERR_FAIL_COND(!ci);
  1240. ci->texture_repeat = p_repeat;
  1241. }
  1242. void RendererCanvasCull::update_visibility_notifiers() {
  1243. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1244. while (E) {
  1245. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1246. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1247. if (visibility_notifier->just_visible) {
  1248. visibility_notifier->just_visible = false;
  1249. if (!visibility_notifier->enter_callable.is_null()) {
  1250. if (RSG::threaded) {
  1251. visibility_notifier->enter_callable.call_deferred(nullptr, 0);
  1252. } else {
  1253. Callable::CallError ce;
  1254. Variant ret;
  1255. visibility_notifier->enter_callable.call(nullptr, 0, ret, ce);
  1256. }
  1257. }
  1258. } else {
  1259. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1260. visibility_notifier_list.remove(E);
  1261. if (!visibility_notifier->exit_callable.is_null()) {
  1262. if (RSG::threaded) {
  1263. visibility_notifier->exit_callable.call_deferred(nullptr, 0);
  1264. } else {
  1265. Callable::CallError ce;
  1266. Variant ret;
  1267. visibility_notifier->exit_callable.call(nullptr, 0, ret, ce);
  1268. }
  1269. }
  1270. }
  1271. }
  1272. E = N;
  1273. }
  1274. }
  1275. bool RendererCanvasCull::free(RID p_rid) {
  1276. if (canvas_owner.owns(p_rid)) {
  1277. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1278. ERR_FAIL_COND_V(!canvas, false);
  1279. while (canvas->viewports.size()) {
  1280. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(canvas->viewports.front()->get());
  1281. ERR_FAIL_COND_V(!vp, true);
  1282. Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  1283. ERR_FAIL_COND_V(!E, true);
  1284. vp->canvas_map.erase(p_rid);
  1285. canvas->viewports.erase(canvas->viewports.front());
  1286. }
  1287. for (int i = 0; i < canvas->child_items.size(); i++) {
  1288. canvas->child_items[i].item->parent = RID();
  1289. }
  1290. for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  1291. E->get()->canvas = RID();
  1292. }
  1293. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  1294. E->get()->canvas = RID();
  1295. }
  1296. canvas_owner.free(p_rid);
  1297. } else if (canvas_item_owner.owns(p_rid)) {
  1298. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1299. ERR_FAIL_COND_V(!canvas_item, true);
  1300. if (canvas_item->parent.is_valid()) {
  1301. if (canvas_owner.owns(canvas_item->parent)) {
  1302. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1303. canvas->erase_item(canvas_item);
  1304. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1305. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1306. item_owner->child_items.erase(canvas_item);
  1307. if (item_owner->sort_y) {
  1308. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1309. }
  1310. }
  1311. }
  1312. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1313. canvas_item->child_items[i]->parent = RID();
  1314. }
  1315. if (canvas_item->visibility_notifier != nullptr) {
  1316. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1317. }
  1318. /*
  1319. if (canvas_item->material) {
  1320. canvas_item->material->owners.erase(canvas_item);
  1321. }
  1322. */
  1323. canvas_item_owner.free(p_rid);
  1324. } else if (canvas_light_owner.owns(p_rid)) {
  1325. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1326. ERR_FAIL_COND_V(!canvas_light, true);
  1327. if (canvas_light->canvas.is_valid()) {
  1328. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1329. if (canvas) {
  1330. canvas->lights.erase(canvas_light);
  1331. }
  1332. }
  1333. RSG::canvas_render->free(canvas_light->light_internal);
  1334. canvas_light_owner.free(p_rid);
  1335. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1336. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1337. ERR_FAIL_COND_V(!occluder, true);
  1338. if (occluder->polygon.is_valid()) {
  1339. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1340. if (occluder_poly) {
  1341. occluder_poly->owners.erase(occluder);
  1342. }
  1343. }
  1344. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1345. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1346. canvas->occluders.erase(occluder);
  1347. }
  1348. canvas_light_occluder_owner.free(p_rid);
  1349. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1350. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1351. ERR_FAIL_COND_V(!occluder_poly, true);
  1352. RSG::canvas_render->free(occluder_poly->occluder);
  1353. while (occluder_poly->owners.size()) {
  1354. occluder_poly->owners.front()->get()->polygon = RID();
  1355. occluder_poly->owners.erase(occluder_poly->owners.front());
  1356. }
  1357. canvas_light_occluder_polygon_owner.free(p_rid);
  1358. } else {
  1359. return false;
  1360. }
  1361. return true;
  1362. }
  1363. RendererCanvasCull::RendererCanvasCull() {
  1364. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1365. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1366. disable_scale = false;
  1367. }
  1368. RendererCanvasCull::~RendererCanvasCull() {
  1369. memfree(z_list);
  1370. memfree(z_last_list);
  1371. }