ScriptCreateDialog.xml 2.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="ScriptCreateDialog" inherits="ConfirmationDialog" version="4.0">
  3. <brief_description>
  4. The Editor's popup dialog for creating new [Script] files.
  5. </brief_description>
  6. <description>
  7. The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
  8. [codeblocks]
  9. [gdscript]
  10. func _ready():
  11. var dialog = ScriptCreateDialog.new();
  12. dialog.config("Node", "res://new_node.gd") # For in-engine types.
  13. dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
  14. dialog.popup_centered()
  15. [/gdscript]
  16. [csharp]
  17. public override void _Ready()
  18. {
  19. var dialog = new ScriptCreateDialog();
  20. dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
  21. dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
  22. dialog.PopupCentered();
  23. }
  24. [/csharp]
  25. [/codeblocks]
  26. </description>
  27. <tutorials>
  28. </tutorials>
  29. <methods>
  30. <method name="config">
  31. <return type="void">
  32. </return>
  33. <argument index="0" name="inherits" type="String">
  34. </argument>
  35. <argument index="1" name="path" type="String">
  36. </argument>
  37. <argument index="2" name="built_in_enabled" type="bool" default="true">
  38. </argument>
  39. <argument index="3" name="load_enabled" type="bool" default="true">
  40. </argument>
  41. <description>
  42. Prefills required fields to configure the ScriptCreateDialog for use.
  43. </description>
  44. </method>
  45. </methods>
  46. <members>
  47. <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
  48. <member name="title" type="String" setter="set_title" getter="get_title" override="true" default="&quot;Attach Node Script&quot;" />
  49. </members>
  50. <signals>
  51. <signal name="script_created">
  52. <argument index="0" name="script" type="Script">
  53. </argument>
  54. <description>
  55. Emitted when the user clicks the OK button.
  56. </description>
  57. </signal>
  58. </signals>
  59. <constants>
  60. </constants>
  61. </class>