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- /*************************************************************************/
- /* viewport.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "viewport.h"
- #include "os/os.h"
- #include "scene/3d/spatial.h"
- #include "os/input.h"
- #include "servers/physics_2d_server.h"
- //#include "scene/3d/camera.h"
- #include "servers/spatial_sound_server.h"
- #include "servers/spatial_sound_2d_server.h"
- #include "scene/gui/control.h"
- #include "scene/3d/camera.h"
- #include "scene/3d/spatial_indexer.h"
- #include "scene/3d/collision_object.h"
- #include "scene/2d/collision_object_2d.h"
- int RenderTargetTexture::get_width() const {
- ERR_FAIL_COND_V(!vp,0);
- return vp->rect.size.width;
- }
- int RenderTargetTexture::get_height() const{
- ERR_FAIL_COND_V(!vp,0);
- return vp->rect.size.height;
- }
- Size2 RenderTargetTexture::get_size() const{
- ERR_FAIL_COND_V(!vp,Size2());
- return vp->rect.size;
- }
- RID RenderTargetTexture::get_rid() const{
- ERR_FAIL_COND_V(!vp,RID());
- return vp->render_target_texture_rid;
- }
- bool RenderTargetTexture::has_alpha() const{
- return false;
- }
- void RenderTargetTexture::set_flags(uint32_t p_flags){
- ERR_FAIL_COND(!vp);
- if (p_flags&FLAG_FILTER)
- flags=FLAG_FILTER;
- else
- flags=0;
- VS::get_singleton()->texture_set_flags(vp->render_target_texture_rid,flags);
- }
- uint32_t RenderTargetTexture::get_flags() const{
- return flags;
- }
- RenderTargetTexture::RenderTargetTexture(Viewport *p_vp){
- vp=p_vp;
- flags=0;
- }
- void Viewport::_update_stretch_transform() {
- if (size_override_stretch && size_override) {
- //print_line("sive override size "+size_override_size);
- //print_line("rect size "+rect.size);
- stretch_transform=Matrix32();
- Size2 scale = rect.size/(size_override_size+size_override_margin*2);
- stretch_transform.scale(scale);
- stretch_transform.elements[2]=size_override_margin*scale;
- } else {
- stretch_transform=Matrix32();
- }
- _update_global_transform();
- }
- void Viewport::_update_rect() {
- if (!is_inside_tree())
- return;
- Node *parent = get_parent();
- if (!render_target && parent && parent->cast_to<Control>()) {
- Control *c = parent->cast_to<Control>();
- rect.pos=Point2();
- rect.size=c->get_size();
- }
- VisualServer::ViewportRect vr;
- vr.x=rect.pos.x;
- vr.y=rect.pos.y;
- if (render_target) {
- vr.x=0;
- vr.y=0;
- }
- vr.width=rect.size.width;
- vr.height=rect.size.height;
- VisualServer::get_singleton()->viewport_set_rect(viewport,vr);
- last_vp_rect=rect;
- if (canvas_item.is_valid()) {
- VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect);
- }
- emit_signal("size_changed");
- render_target_texture->emit_changed();
- }
- void Viewport::_parent_resized() {
- _update_rect();
- }
- void Viewport::_parent_draw() {
- }
- void Viewport::_parent_visibility_changed() {
- Node *parent = get_parent();
- if (parent && parent->cast_to<Control>()) {
- Control *c = parent->cast_to<Control>();
- VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible());
- _update_listener();
- _update_listener_2d();
- }
- }
- void Viewport::_vp_enter_tree() {
- Node *parent = get_parent();
- //none?
- if (parent && parent->cast_to<Control>()) {
- Control *cparent=parent->cast_to<Control>();
- RID parent_ci = cparent->get_canvas_item();
- ERR_FAIL_COND(!parent_ci.is_valid());
- canvas_item = VisualServer::get_singleton()->canvas_item_create();
- VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci);
- VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
- VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport);
- parent->connect("resized",this,"_parent_resized");
- parent->connect("visibility_changed",this,"_parent_visibility_changed");
- } else if (!parent){
- VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);
- }
- }
- void Viewport::_vp_exit_tree() {
- Node *parent = get_parent();
- if (parent && parent->cast_to<Control>()) {
- parent->disconnect("resized",this,"_parent_resized");
- }
- if (parent && parent->cast_to<Control>()) {
- parent->disconnect("visibility_changed",this,"_parent_visibility_changed");
- }
- if (canvas_item.is_valid()) {
- VisualServer::get_singleton()->free(canvas_item);
- canvas_item=RID();
- }
- if (!parent) {
- VisualServer::get_singleton()->viewport_detach(viewport);
- }
- }
- void Viewport::update_worlds() {
- if (!is_inside_tree())
- return;
- Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect());
- find_world_2d()->_update_viewport(this,xformed_rect);
- find_world_2d()->_update();
- find_world()->_update(get_tree()->get_frame());
- }
- void Viewport::_test_new_mouseover(ObjectID new_collider) {
- #ifndef _3D_DISABLED
- if (new_collider!=physics_object_over) {
- if (physics_object_over) {
- Object *obj = ObjectDB::get_instance(physics_object_over);
- if (obj) {
- CollisionObject *co = obj->cast_to<CollisionObject>();
- if (co) {
- co->_mouse_exit();
- }
- }
- }
- if (new_collider) {
- Object *obj = ObjectDB::get_instance(new_collider);
- if (obj) {
- CollisionObject *co = obj->cast_to<CollisionObject>();
- if (co) {
- co->_mouse_enter();
- }
- }
- }
- physics_object_over=new_collider;
- }
- #endif
- }
- void Viewport::_notification(int p_what) {
-
- switch( p_what ) {
-
- case NOTIFICATION_ENTER_TREE: {
- if (!render_target)
- _vp_enter_tree();
- this->parent=NULL;
- Node *parent=get_parent();
- if (parent) {
- while(parent && !(this->parent=parent->cast_to<Viewport>())) {
- parent=parent->get_parent();
- }
- }
- current_canvas=find_world_2d()->get_canvas();
- VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
- VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
- _update_listener();
- _update_listener_2d();
- _update_rect();
- if (world_2d.is_valid()) {
- find_world_2d()->_register_viewport(this,Rect2());
- //best to defer this and not do it here, as it can annoy a lot of setup logic if user
- //adds a node and then moves it, will get enter/exit screen/viewport notifications
- //unnecesarily
- // update_worlds();
- }
- add_to_group("_viewports");
- } break;
- case NOTIFICATION_READY: {
- #ifndef _3D_DISABLED
- if (cameras.size() && !camera) {
- //there are cameras but no current camera, pick first in tree and make it current
- Camera *first=NULL;
- for(Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {
- if (first==NULL || first->is_greater_than(E->get())) {
- first=E->get();
- }
- }
- if (first)
- first->make_current();
- }
- #endif
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (world_2d.is_valid())
- world_2d->_remove_viewport(this);
- if (!render_target)
- _vp_exit_tree();
- VisualServer::get_singleton()->viewport_set_scenario(viewport,RID());
- SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
- VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
- remove_from_group("_viewports");
- } break;
- case NOTIFICATION_FIXED_PROCESS: {
- if (physics_object_picking) {
- Vector2 last_pos(1e20,1e20);
- CollisionObject *last_object;
- ObjectID last_id=0;
- PhysicsDirectSpaceState::RayResult result;
- Physics2DDirectSpaceState *ss2d=Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
- bool motion_tested=false;
- while(physics_picking_events.size()) {
- InputEvent ev = physics_picking_events.front()->get();
- physics_picking_events.pop_front();
- Vector2 pos;
- switch(ev.type) {
- case InputEvent::MOUSE_MOTION: {
- pos.x=ev.mouse_motion.x;
- pos.y=ev.mouse_motion.y;
- motion_tested=true;
- physics_last_mousepos=pos;
- } break;
- case InputEvent::MOUSE_BUTTON: {
- pos.x=ev.mouse_button.x;
- pos.y=ev.mouse_button.y;
- } break;
- case InputEvent::SCREEN_DRAG: {
- pos.x=ev.screen_drag.x;
- pos.y=ev.screen_drag.y;
- } break;
- case InputEvent::SCREEN_TOUCH: {
- pos.x=ev.screen_touch.x;
- pos.y=ev.screen_touch.y;
- } break;
- }
- if (ss2d) {
- //send to 2D
- uint64_t frame = get_tree()->get_frame();
- Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
- Physics2DDirectSpaceState::ShapeResult res[64];
- int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF);
- for(int i=0;i<rc;i++) {
- if (res[i].collider_id && res[i].collider) {
- CollisionObject2D *co=res[i].collider->cast_to<CollisionObject2D>();
- if (co) {
- Map<ObjectID,uint64_t>::Element *E=physics_2d_mouseover.find(res[i].collider_id);
- if (!E) {
- E=physics_2d_mouseover.insert(res[i].collider_id,frame);
- co->_mouse_enter();
- } else {
- E->get()=frame;
- }
- co->_input_event(this,ev,res[i].shape);
- }
- }
- }
- List<Map<ObjectID,uint64_t>::Element*> to_erase;
- for (Map<ObjectID,uint64_t>::Element*E=physics_2d_mouseover.front();E;E=E->next()) {
- if (E->get()!=frame) {
- Object *o=ObjectDB::get_instance(E->key());
- if (o) {
- CollisionObject2D *co=o->cast_to<CollisionObject2D>();
- if (co) {
- co->_mouse_exit();
- }
- }
- to_erase.push_back(E);
- }
- }
- while(to_erase.size()) {
- physics_2d_mouseover.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
- }
- #ifndef _3D_DISABLED
- bool captured=false;
- if (physics_object_capture!=0) {
- Object *obj = ObjectDB::get_instance(physics_object_capture);
- if (obj) {
- CollisionObject *co = obj->cast_to<CollisionObject>();
- if (co) {
- co->_input_event(camera,ev,Vector3(),Vector3(),0);
- captured=true;
- if (ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && !ev.mouse_button.pressed) {
- physics_object_capture=0;
- }
- } else {
- physics_object_capture=0;
- }
- } else {
- physics_object_capture=0;
- }
- }
- if (captured) {
- //none
- } else if (pos==last_pos) {
- if (last_id) {
- if (ObjectDB::get_instance(last_id)) {
- //good, exists
- last_object->_input_event(camera,ev,result.position,result.normal,result.shape);
- if (last_object->get_capture_input_on_drag() && ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && ev.mouse_button.pressed) {
- physics_object_capture=last_id;
- }
- }
- }
- } else {
- if (camera) {
- Vector3 from = camera->project_ray_origin(pos);
- Vector3 dir = camera->project_ray_normal(pos);
- PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
- if (space) {
- bool col = space->intersect_ray(from,from+dir*10000,result,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF);
- ObjectID new_collider=0;
- if (col) {
- if (result.collider) {
- CollisionObject *co = result.collider->cast_to<CollisionObject>();
- if (co) {
- co->_input_event(camera,ev,result.position,result.normal,result.shape);
- last_object=co;
- last_id=result.collider_id;
- new_collider=last_id;
- if (co->get_capture_input_on_drag() && ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && ev.mouse_button.pressed) {
- physics_object_capture=last_id;
- }
- }
- }
- }
- if (ev.type==InputEvent::MOUSE_MOTION) {
- _test_new_mouseover(new_collider);
- }
- }
- last_pos=pos;
- }
- }
- }
- if (!motion_tested && camera && physics_last_mousepos!=Vector2(1e20,1e20)) {
- //test anyway for mouseenter/exit because objects might move
- Vector3 from = camera->project_ray_origin(physics_last_mousepos);
- Vector3 dir = camera->project_ray_normal(physics_last_mousepos);
- PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
- if (space) {
- bool col = space->intersect_ray(from,from+dir*10000,result,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF);
- ObjectID new_collider=0;
- if (col) {
- if (result.collider) {
- CollisionObject *co = result.collider->cast_to<CollisionObject>();
- if (co) {
- new_collider=result.collider_id;
- }
- }
- }
- _test_new_mouseover(new_collider);
- }
- #endif
- }
- }
- } break;
- }
- }
- RID Viewport::get_viewport() const {
-
- return viewport;
- }
- void Viewport::set_rect(const Rect2& p_rect) {
- if (rect==p_rect)
- return;
- rect=p_rect;
- _update_rect();
- _update_stretch_transform();
- }
- Rect2 Viewport::get_visible_rect() const {
- Rect2 r;
-
- if (rect.pos==Vector2() && rect.size==Size2()) {
-
- r=Rect2( Point2(), Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ) );
- } else {
-
- r=Rect2( rect.pos , rect.size );
- }
- if (size_override) {
- r.size=size_override_size;
- }
- return r;
- }
- Rect2 Viewport::get_rect() const {
-
- return rect;
- }
- void Viewport::_update_listener() {
- if (is_inside_tree() && audio_listener && camera && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible()))) {
- SpatialSoundServer::get_singleton()->listener_set_space(listener,find_world()->get_sound_space());
- } else {
- SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
- }
- }
- void Viewport::_update_listener_2d() {
- if (is_inside_tree() && audio_listener && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible())))
- SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,find_world_2d()->get_sound_space());
- else
- SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,RID());
- }
- void Viewport::set_as_audio_listener(bool p_enable) {
- if (p_enable==audio_listener)
- return;
- audio_listener=p_enable;
- _update_listener();
- }
- bool Viewport::is_audio_listener() const {
- return audio_listener;
- }
- void Viewport::set_as_audio_listener_2d(bool p_enable) {
- if (p_enable==audio_listener_2d)
- return;
- audio_listener_2d=p_enable;
- _update_listener_2d();
- }
- bool Viewport::is_audio_listener_2d() const {
- return audio_listener_2d;
- }
- void Viewport::set_canvas_transform(const Matrix32& p_transform) {
- canvas_transform=p_transform;
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,find_world_2d()->get_canvas(),canvas_transform);
- Matrix32 xform = (global_canvas_transform * canvas_transform).affine_inverse();
- Size2 ss = get_visible_rect().size;
- SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5)));
- Vector2 ss2 = ss*xform.get_scale();
- float panrange = MAX(ss2.x,ss2.y);
- SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange);
- }
- Matrix32 Viewport::get_canvas_transform() const{
- return canvas_transform;
- }
- void Viewport::_update_global_transform() {
- Matrix32 sxform = stretch_transform * global_canvas_transform;
- VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,sxform);
- Matrix32 xform = (sxform * canvas_transform).affine_inverse();
- Size2 ss = get_visible_rect().size;
- SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5)));
- Vector2 ss2 = ss*xform.get_scale();
- float panrange = MAX(ss2.x,ss2.y);
- SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange);
- }
- void Viewport::set_global_canvas_transform(const Matrix32& p_transform) {
- global_canvas_transform=p_transform;
- _update_global_transform();
- }
- Matrix32 Viewport::get_global_canvas_transform() const{
- return global_canvas_transform;
- }
- void Viewport::_camera_transform_changed_notify() {
- #ifndef _3D_DISABLED
- if (camera)
- SpatialSoundServer::get_singleton()->listener_set_transform(listener,camera->get_camera_transform());
- #endif
- }
- void Viewport::_set_camera(Camera* p_camera) {
- #ifndef _3D_DISABLED
- if (camera==p_camera)
- return;
- if (camera && find_world().is_valid()) {
- camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
- }
- camera=p_camera;
- if (camera)
- VisualServer::get_singleton()->viewport_attach_camera(viewport,camera->get_camera());
- else
- VisualServer::get_singleton()->viewport_attach_camera(viewport,RID());
- if (camera && find_world().is_valid()) {
- camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
- }
- _update_listener();
- _camera_transform_changed_notify();
- #endif
- }
- void Viewport::set_transparent_background(bool p_enable) {
- transparent_bg=p_enable;
- VS::get_singleton()->viewport_set_transparent_background(viewport,p_enable);
- }
- bool Viewport::has_transparent_background() const {
- return transparent_bg;
- }
- #if 0
- void Viewport::set_world_2d(const Ref<World2D>& p_world_2d) {
- world_2d=p_world_2d;
- _update_listener_2d();
- if (is_inside_scene()) {
- if (current_canvas.is_valid())
- VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
- current_canvas=find_world_2d()->get_canvas();
- VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
- }
- }
- Ref<World2D> Viewport::find_world_2d() const{
- if (world_2d.is_valid())
- return world_2d;
- else if (parent)
- return parent->find_world_2d();
- else
- return Ref<World2D>();
- }
- #endif
- Ref<World2D> Viewport::find_world_2d() const{
- return world_2d;
- }
- void Viewport::_propagate_enter_world(Node *p_node) {
- if (p_node!=this) {
- if (!p_node->is_inside_tree()) //may not have entered scene yet
- return;
- Spatial *s = p_node->cast_to<Spatial>();
- if (s) {
- s->notification(Spatial::NOTIFICATION_ENTER_WORLD);
- } else {
- Viewport *v = p_node->cast_to<Viewport>();
- if (v) {
- if (v->world.is_valid())
- return;
- }
- }
- }
- for(int i=0;i<p_node->get_child_count();i++) {
- _propagate_enter_world(p_node->get_child(i));
- }
- }
- void Viewport::_propagate_exit_world(Node *p_node) {
- if (p_node!=this) {
- if (!p_node->is_inside_tree()) //may have exited scene already
- return;
- Spatial *s = p_node->cast_to<Spatial>();
- if (s) {
- s->notification(Spatial::NOTIFICATION_EXIT_WORLD,false);
- } else {
- Viewport *v = p_node->cast_to<Viewport>();
- if (v) {
- if (v->world.is_valid())
- return;
- }
- }
- }
- for(int i=0;i<p_node->get_child_count();i++) {
- _propagate_exit_world(p_node->get_child(i));
- }
- }
- void Viewport::set_world(const Ref<World>& p_world) {
- if (world==p_world)
- return;
- if (is_inside_tree())
- _propagate_exit_world(this);
- #ifndef _3D_DISABLED
- if (find_world().is_valid() && camera)
- camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
- #endif
- world=p_world;
- if (is_inside_tree())
- _propagate_enter_world(this);
- #ifndef _3D_DISABLED
- if (find_world().is_valid() && camera)
- camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
- #endif
- //propagate exit
- if (is_inside_tree()) {
- VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
- }
- _update_listener();
- }
- Ref<World> Viewport::get_world() const{
- return world;
- }
- Ref<World> Viewport::find_world() const{
- if (own_world.is_valid())
- return own_world;
- else if (world.is_valid())
- return world;
- else if (parent)
- return parent->find_world();
- else
- return Ref<World>();
- }
- Camera* Viewport::get_camera() const {
- return camera;
- }
- Matrix32 Viewport::get_final_transform() const {
- return stretch_transform * global_canvas_transform;
- }
- void Viewport::set_size_override(bool p_enable, const Size2& p_size, const Vector2 &p_margin) {
- if (size_override==p_enable && p_size==size_override_size)
- return;
- size_override=p_enable;
- if (p_size.x>=0 || p_size.y>=0) {
- size_override_size=p_size;
- }
- size_override_margin=p_margin;
- _update_rect();
- _update_stretch_transform();
- }
- Size2 Viewport::get_size_override() const {
- return size_override_size;
- }
- bool Viewport::is_size_override_enabled() const {
- return size_override;
- }
- void Viewport::set_size_override_stretch(bool p_enable) {
- if (p_enable==size_override_stretch)
- return;
- size_override_stretch=p_enable;
- if (size_override) {
- _update_rect();
- }
- _update_stretch_transform();
- }
- bool Viewport::is_size_override_stretch_enabled() const {
- return size_override;
- }
- void Viewport::set_as_render_target(bool p_enable){
- if (render_target==p_enable)
- return;
- render_target=p_enable;
- VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable);
- if (is_inside_tree()) {
- if (p_enable)
- _vp_exit_tree();
- else
- _vp_enter_tree();
- }
- if (p_enable) {
- render_target_texture_rid = VS::get_singleton()->viewport_get_render_target_texture(viewport);
- } else {
- render_target_texture_rid=RID();
- }
- render_target_texture->set_flags(render_target_texture->flags);
- render_target_texture->emit_changed();
- }
- bool Viewport::is_set_as_render_target() const{
- return render_target;
- }
- void Viewport::set_render_target_update_mode(RenderTargetUpdateMode p_mode){
- render_target_update_mode=p_mode;
- VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RenderTargetUpdateMode(p_mode));
- }
- Viewport::RenderTargetUpdateMode Viewport::get_render_target_update_mode() const{
- return render_target_update_mode;
- }
- //RID get_render_target_texture() const;
- void Viewport::queue_screen_capture(){
- VS::get_singleton()->viewport_queue_screen_capture(viewport);
- }
- Image Viewport::get_screen_capture() const {
- return VS::get_singleton()->viewport_get_screen_capture(viewport);
- }
- Ref<RenderTargetTexture> Viewport::get_render_target_texture() const {
- return render_target_texture;
- }
- void Viewport::set_render_target_vflip(bool p_enable) {
- render_target_vflip=p_enable;
- VisualServer::get_singleton()->viewport_set_render_target_vflip(viewport,p_enable);
- }
- bool Viewport::get_render_target_vflip() const{
- return render_target_vflip;
- }
- void Viewport::set_render_target_clear_on_new_frame(bool p_enable) {
- render_target_clear_on_new_frame=p_enable;
- VisualServer::get_singleton()->viewport_set_render_target_clear_on_new_frame(viewport,p_enable);
- }
- bool Viewport::get_render_target_clear_on_new_frame() const{
- return render_target_clear_on_new_frame;
- }
- void Viewport::render_target_clear() {
- //render_target_clear=true;
- VisualServer::get_singleton()->viewport_render_target_clear(viewport);
- }
- void Viewport::set_render_target_filter(bool p_enable) {
- render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
- }
- bool Viewport::get_render_target_filter() const{
- return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0;
- }
- void Viewport::set_render_target_gen_mipmaps(bool p_enable) {
- //render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
- render_target_gen_mipmaps=p_enable;
- }
- bool Viewport::get_render_target_gen_mipmaps() const{
- //return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0;
- return render_target_gen_mipmaps;
- }
- Matrix32 Viewport::_get_input_pre_xform() const {
- Matrix32 pre_xf;
- if (render_target) {
- ERR_FAIL_COND_V(to_screen_rect.size.x==0,pre_xf);
- ERR_FAIL_COND_V(to_screen_rect.size.y==0,pre_xf);
- pre_xf.elements[2]=-to_screen_rect.pos;
- pre_xf.scale(rect.size/to_screen_rect.size);
- } else {
- pre_xf.elements[2]=-rect.pos;
- }
- return pre_xf;
- }
- void Viewport::_make_input_local(InputEvent& ev) {
- switch(ev.type) {
- case InputEvent::MOUSE_BUTTON: {
- Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
- Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
- Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
- ev.mouse_button.x=l.x;
- ev.mouse_button.y=l.y;
- ev.mouse_button.global_x=g.x;
- ev.mouse_button.global_y=g.y;
- } break;
- case InputEvent::MOUSE_MOTION: {
- Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
- Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
- Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
- Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
- Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
- ev.mouse_motion.x=l.x;
- ev.mouse_motion.y=l.y;
- ev.mouse_motion.global_x=g.x;
- ev.mouse_motion.global_y=g.y;
- ev.mouse_motion.relative_x=r.x;
- ev.mouse_motion.relative_y=r.y;
- ev.mouse_motion.speed_x=s.x;
- ev.mouse_motion.speed_y=s.y;
- } break;
- case InputEvent::SCREEN_TOUCH: {
- Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
- Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
- ev.screen_touch.x=t.x;
- ev.screen_touch.y=t.y;
- } break;
- case InputEvent::SCREEN_DRAG: {
- Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
- Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
- Vector2 r = ai.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
- Vector2 s = ai.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
- ev.screen_drag.x=t.x;
- ev.screen_drag.y=t.y;
- ev.screen_drag.relative_x=r.x;
- ev.screen_drag.relative_y=r.y;
- ev.screen_drag.speed_x=s.x;
- ev.screen_drag.speed_y=s.y;
- } break;
- }
- }
- void Viewport::_vp_input(const InputEvent& p_ev) {
- if (render_target && to_screen_rect==Rect2())
- return; //if render target, can't get input events
- //this one handles system input, p_ev are in system coordinates
- //they are converted to viewport coordinates
- InputEvent ev = p_ev;
- _make_input_local(ev);
- input(ev);
- }
- void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
- if (render_target && to_screen_rect==Rect2())
- return; //if render target, can't get input events
- //this one handles system input, p_ev are in system coordinates
- //they are converted to viewport coordinates
- InputEvent ev = p_ev;
- _make_input_local(ev);
- unhandled_input(ev);
- }
- Vector2 Viewport::get_mouse_pos() const {
- return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_pos());
- }
- void Viewport::warp_mouse(const Vector2& p_pos) {
- Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
- Input::get_singleton()->warp_mouse_pos(gpos);
- }
- void Viewport::input(const InputEvent& p_event) {
- ERR_FAIL_COND(!is_inside_tree());
- get_tree()->_call_input_pause(input_group,"_input",p_event);
- get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
- }
- void Viewport::unhandled_input(const InputEvent& p_event) {
- ERR_FAIL_COND(!is_inside_tree());
- get_tree()->_call_input_pause(unhandled_input_group,"_unhandled_input",p_event);
- //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
- if (!get_tree()->input_handled && p_event.type==InputEvent::KEY) {
- get_tree()->_call_input_pause(unhandled_key_input_group,"_unhandled_key_input",p_event);
- //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
- }
- if (physics_object_picking && !get_tree()->input_handled) {
- if (p_event.type==InputEvent::MOUSE_BUTTON || p_event.type==InputEvent::MOUSE_MOTION || p_event.type==InputEvent::SCREEN_DRAG || p_event.type==InputEvent::SCREEN_TOUCH) {
- physics_picking_events.push_back(p_event);
- }
- }
- }
- void Viewport::set_use_own_world(bool p_world) {
- if (p_world==own_world.is_valid())
- return;
- if (is_inside_tree())
- _propagate_exit_world(this);
- #ifndef _3D_DISABLED
- if (find_world().is_valid() && camera)
- camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
- #endif
- if (!p_world)
- own_world=Ref<World>();
- else
- own_world=Ref<World>( memnew( World ));
- if (is_inside_tree())
- _propagate_enter_world(this);
- #ifndef _3D_DISABLED
- if (find_world().is_valid() && camera)
- camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
- #endif
- //propagate exit
- if (is_inside_tree()) {
- VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
- }
- _update_listener();
- }
- bool Viewport::is_using_own_world() const {
- return own_world.is_valid();
- }
- void Viewport::set_render_target_to_screen_rect(const Rect2& p_rect) {
- to_screen_rect=p_rect;
- VisualServer::get_singleton()->viewport_set_render_target_to_screen_rect(viewport,to_screen_rect);
- }
- Rect2 Viewport::get_render_target_to_screen_rect() const{
- return to_screen_rect;
- }
- void Viewport::set_physics_object_picking(bool p_enable) {
- physics_object_picking=p_enable;
- set_fixed_process(physics_object_picking);
- if (!physics_object_picking)
- physics_picking_events.clear();
- }
- Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
- Matrix32 xf = get_final_transform();
- return xf.xform(p_viewport_coords);
- }
- Vector2 Viewport::get_camera_rect_size() const {
- return last_vp_rect.size;
- }
- bool Viewport::get_physics_object_picking() {
- return physics_object_picking;
- }
- void Viewport::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect);
- ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect);
- //ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
- //ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
- ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d);
- ObjectTypeDB::bind_method(_MD("set_world","world:World"), &Viewport::set_world);
- ObjectTypeDB::bind_method(_MD("get_world:World"), &Viewport::get_world);
- ObjectTypeDB::bind_method(_MD("find_world:World"), &Viewport::find_world);
- ObjectTypeDB::bind_method(_MD("set_canvas_transform","xform"), &Viewport::set_canvas_transform);
- ObjectTypeDB::bind_method(_MD("get_canvas_transform"), &Viewport::get_canvas_transform);
- ObjectTypeDB::bind_method(_MD("set_global_canvas_transform","xform"), &Viewport::set_global_canvas_transform);
- ObjectTypeDB::bind_method(_MD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
- ObjectTypeDB::bind_method(_MD("get_final_transform"), &Viewport::get_final_transform);
- ObjectTypeDB::bind_method(_MD("get_visible_rect"), &Viewport::get_visible_rect);
- ObjectTypeDB::bind_method(_MD("set_transparent_background","enable"), &Viewport::set_transparent_background);
- ObjectTypeDB::bind_method(_MD("has_transparent_background"), &Viewport::has_transparent_background);
- ObjectTypeDB::bind_method(_MD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed);
- ObjectTypeDB::bind_method(_MD("_parent_resized"), &Viewport::_parent_resized);
- ObjectTypeDB::bind_method(_MD("_vp_input"), &Viewport::_vp_input);
- ObjectTypeDB::bind_method(_MD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
- ObjectTypeDB::bind_method(_MD("set_size_override","enable","size","margin"), &Viewport::set_size_override,DEFVAL(Size2(-1,-1)),DEFVAL(Size2(0,0)));
- ObjectTypeDB::bind_method(_MD("get_size_override"), &Viewport::get_size_override);
- ObjectTypeDB::bind_method(_MD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
- ObjectTypeDB::bind_method(_MD("set_size_override_stretch","enabled"), &Viewport::set_size_override_stretch);
- ObjectTypeDB::bind_method(_MD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
- ObjectTypeDB::bind_method(_MD("queue_screen_capture"), &Viewport::queue_screen_capture);
- ObjectTypeDB::bind_method(_MD("get_screen_capture"), &Viewport::get_screen_capture);
- ObjectTypeDB::bind_method(_MD("set_as_render_target","enable"), &Viewport::set_as_render_target);
- ObjectTypeDB::bind_method(_MD("is_set_as_render_target"), &Viewport::is_set_as_render_target);
- ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip);
- ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip);
-
- ObjectTypeDB::bind_method(_MD("set_render_target_clear_on_new_frame","enable"), &Viewport::set_render_target_clear_on_new_frame);
- ObjectTypeDB::bind_method(_MD("get_render_target_clear_on_new_frame"), &Viewport::get_render_target_clear_on_new_frame);
-
- ObjectTypeDB::bind_method(_MD("render_target_clear"), &Viewport::render_target_clear);
- ObjectTypeDB::bind_method(_MD("set_render_target_filter","enable"), &Viewport::set_render_target_filter);
- ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter);
- ObjectTypeDB::bind_method(_MD("set_render_target_gen_mipmaps","enable"), &Viewport::set_render_target_gen_mipmaps);
- ObjectTypeDB::bind_method(_MD("get_render_target_gen_mipmaps"), &Viewport::get_render_target_gen_mipmaps);
- ObjectTypeDB::bind_method(_MD("set_render_target_update_mode","mode"), &Viewport::set_render_target_update_mode);
- ObjectTypeDB::bind_method(_MD("get_render_target_update_mode"), &Viewport::get_render_target_update_mode);
- ObjectTypeDB::bind_method(_MD("get_render_target_texture:RenderTargetTexture"), &Viewport::get_render_target_texture);
- ObjectTypeDB::bind_method(_MD("set_physics_object_picking","enable"), &Viewport::set_physics_object_picking);
- ObjectTypeDB::bind_method(_MD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
- ObjectTypeDB::bind_method(_MD("get_viewport"), &Viewport::get_viewport);
- ObjectTypeDB::bind_method(_MD("input","local_event"), &Viewport::input);
- ObjectTypeDB::bind_method(_MD("unhandled_input","local_event"), &Viewport::unhandled_input);
- ObjectTypeDB::bind_method(_MD("update_worlds"), &Viewport::update_worlds);
- ObjectTypeDB::bind_method(_MD("set_use_own_world","enable"), &Viewport::set_use_own_world);
- ObjectTypeDB::bind_method(_MD("is_using_own_world"), &Viewport::is_using_own_world);
- ObjectTypeDB::bind_method(_MD("get_camera:Camera"), &Viewport::get_camera);
- ObjectTypeDB::bind_method(_MD("set_as_audio_listener","enable"), &Viewport::set_as_audio_listener);
- ObjectTypeDB::bind_method(_MD("is_audio_listener","enable"), &Viewport::is_audio_listener);
- ObjectTypeDB::bind_method(_MD("set_as_audio_listener_2d","enable"), &Viewport::set_as_audio_listener_2d);
- ObjectTypeDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d);
- ObjectTypeDB::bind_method(_MD("set_render_target_to_screen_rect"), &Viewport::set_render_target_to_screen_rect);
- ObjectTypeDB::bind_method(_MD("get_mouse_pos"), &Viewport::get_mouse_pos);
- ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"), &Viewport::warp_mouse);
- ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"), _SCS("set_rect"), _SCS("get_rect") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"own_world"), _SCS("set_use_own_world"), _SCS("is_using_own_world") );
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world",PROPERTY_HINT_RESOURCE_TYPE,"World"), _SCS("set_world"), _SCS("get_world") );
- // ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_render_target_clear_on_new_frame"), _SCS("get_render_target_clear_on_new_frame") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps") );
- ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"physics/object_picking"), _SCS("set_physics_object_picking"), _SCS("get_physics_object_picking") );
- ADD_SIGNAL(MethodInfo("size_changed"));
- BIND_CONSTANT( RENDER_TARGET_UPDATE_DISABLED );
- BIND_CONSTANT( RENDER_TARGET_UPDATE_ONCE );
- BIND_CONSTANT( RENDER_TARGET_UPDATE_WHEN_VISIBLE );
- BIND_CONSTANT( RENDER_TARGET_UPDATE_ALWAYS );
- }
- Viewport::Viewport() {
- world_2d = Ref<World2D>( memnew( World2D ));
- viewport = VisualServer::get_singleton()->viewport_create();
- listener=SpatialSoundServer::get_singleton()->listener_create();
- audio_listener=false;
- listener_2d=SpatialSound2DServer::get_singleton()->listener_create();
- audio_listener_2d=false;
- transparent_bg=false;
- parent=NULL;
- camera=NULL;
- size_override=false;
- size_override_stretch=false;
- size_override_size=Size2(1,1);
- render_target_gen_mipmaps=false;
- render_target=false;
- render_target_vflip=false;
- render_target_clear_on_new_frame=true;
- //render_target_clear=true;
- render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
- render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );
- physics_object_picking=false;
- physics_object_capture=0;
- physics_object_over=0;
- physics_last_mousepos=Vector2(1e20,1e20);
- String id=itos(get_instance_ID());
- input_group = "_vp_input"+id;
- gui_input_group = "_vp_gui_input"+id;
- unhandled_input_group = "_vp_unhandled_input"+id;
- unhandled_key_input_group = "_vp_unhandled_key_input"+id;
- }
- Viewport::~Viewport() {
- VisualServer::get_singleton()->free( viewport );
- SpatialSoundServer::get_singleton()->free(listener);
- SpatialSound2DServer::get_singleton()->free(listener_2d);
- if (render_target_texture.is_valid())
- render_target_texture->vp=NULL; //so if used, will crash
- }
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