physics_server_2d.cpp 41 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813
  1. /*************************************************************************/
  2. /* physics_server_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "physics_server_2d.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/string/print_string.h"
  33. PhysicsServer2D *PhysicsServer2D::singleton = nullptr;
  34. void PhysicsDirectBodyState2D::integrate_forces() {
  35. real_t step = get_step();
  36. Vector2 lv = get_linear_velocity();
  37. lv += get_total_gravity() * step;
  38. real_t av = get_angular_velocity();
  39. real_t damp = 1.0 - step * get_total_linear_damp();
  40. if (damp < 0) { // reached zero in the given time
  41. damp = 0;
  42. }
  43. lv *= damp;
  44. damp = 1.0 - step * get_total_angular_damp();
  45. if (damp < 0) { // reached zero in the given time
  46. damp = 0;
  47. }
  48. av *= damp;
  49. set_linear_velocity(lv);
  50. set_angular_velocity(av);
  51. }
  52. Object *PhysicsDirectBodyState2D::get_contact_collider_object(int p_contact_idx) const {
  53. ObjectID objid = get_contact_collider_id(p_contact_idx);
  54. Object *obj = ObjectDB::get_instance(objid);
  55. return obj;
  56. }
  57. PhysicsServer2D *PhysicsServer2D::get_singleton() {
  58. return singleton;
  59. }
  60. void PhysicsDirectBodyState2D::_bind_methods() {
  61. ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState2D::get_total_gravity);
  62. ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState2D::get_total_linear_damp);
  63. ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp);
  64. ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState2D::get_center_of_mass);
  65. ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState2D::get_inverse_mass);
  66. ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState2D::get_inverse_inertia);
  67. ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState2D::set_linear_velocity);
  68. ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState2D::get_linear_velocity);
  69. ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState2D::set_angular_velocity);
  70. ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState2D::get_angular_velocity);
  71. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState2D::set_transform);
  72. ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState2D::get_transform);
  73. ClassDB::bind_method(D_METHOD("get_velocity_at_local_position", "local_position"), &PhysicsDirectBodyState2D::get_velocity_at_local_position);
  74. ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState2D::add_central_force);
  75. ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState2D::add_force, Vector2());
  76. ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState2D::add_torque);
  77. ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_central_impulse);
  78. ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_torque_impulse);
  79. ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicsDirectBodyState2D::apply_impulse, Vector2());
  80. ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState2D::set_sleep_state);
  81. ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState2D::is_sleeping);
  82. ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState2D::get_contact_count);
  83. ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_position);
  84. ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_normal);
  85. ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_shape);
  86. ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider);
  87. ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_position);
  88. ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_id);
  89. ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_object);
  90. ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape);
  91. ClassDB::bind_method(D_METHOD("get_contact_collider_shape_metadata", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape_metadata);
  92. ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_velocity_at_position);
  93. ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState2D::get_step);
  94. ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState2D::integrate_forces);
  95. ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState2D::get_space_state);
  96. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "", "get_step");
  97. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass"), "", "get_inverse_mass");
  98. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_inertia"), "", "get_inverse_inertia");
  99. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp");
  100. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
  101. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity");
  102. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass"), "", "get_center_of_mass");
  103. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
  104. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
  105. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
  106. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  107. }
  108. PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
  109. ///////////////////////////////////////////////////////
  110. void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
  111. ERR_FAIL_COND(p_shape_ref.is_null());
  112. shape_ref = p_shape_ref;
  113. shape = p_shape_ref->get_rid();
  114. }
  115. RES PhysicsShapeQueryParameters2D::get_shape() const {
  116. return shape_ref;
  117. }
  118. void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
  119. if (shape != p_shape) {
  120. shape_ref = RES();
  121. shape = p_shape;
  122. }
  123. }
  124. RID PhysicsShapeQueryParameters2D::get_shape_rid() const {
  125. return shape;
  126. }
  127. void PhysicsShapeQueryParameters2D::set_transform(const Transform2D &p_transform) {
  128. transform = p_transform;
  129. }
  130. Transform2D PhysicsShapeQueryParameters2D::get_transform() const {
  131. return transform;
  132. }
  133. void PhysicsShapeQueryParameters2D::set_motion(const Vector2 &p_motion) {
  134. motion = p_motion;
  135. }
  136. Vector2 PhysicsShapeQueryParameters2D::get_motion() const {
  137. return motion;
  138. }
  139. void PhysicsShapeQueryParameters2D::set_margin(real_t p_margin) {
  140. margin = p_margin;
  141. }
  142. real_t PhysicsShapeQueryParameters2D::get_margin() const {
  143. return margin;
  144. }
  145. void PhysicsShapeQueryParameters2D::set_collision_mask(uint32_t p_collision_mask) {
  146. collision_mask = p_collision_mask;
  147. }
  148. uint32_t PhysicsShapeQueryParameters2D::get_collision_mask() const {
  149. return collision_mask;
  150. }
  151. void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
  152. exclude.clear();
  153. for (int i = 0; i < p_exclude.size(); i++) {
  154. exclude.insert(p_exclude[i]);
  155. }
  156. }
  157. Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
  158. Vector<RID> ret;
  159. ret.resize(exclude.size());
  160. int idx = 0;
  161. for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
  162. ret.write[idx] = E->get();
  163. }
  164. return ret;
  165. }
  166. void PhysicsShapeQueryParameters2D::set_collide_with_bodies(bool p_enable) {
  167. collide_with_bodies = p_enable;
  168. }
  169. bool PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled() const {
  170. return collide_with_bodies;
  171. }
  172. void PhysicsShapeQueryParameters2D::set_collide_with_areas(bool p_enable) {
  173. collide_with_areas = p_enable;
  174. }
  175. bool PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled() const {
  176. return collide_with_areas;
  177. }
  178. void PhysicsShapeQueryParameters2D::_bind_methods() {
  179. ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape);
  180. ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters2D::get_shape);
  181. ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid);
  182. ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid);
  183. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters2D::set_transform);
  184. ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters2D::get_transform);
  185. ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsShapeQueryParameters2D::set_motion);
  186. ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsShapeQueryParameters2D::get_motion);
  187. ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters2D::set_margin);
  188. ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters2D::get_margin);
  189. ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters2D::set_collision_mask);
  190. ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters2D::get_collision_mask);
  191. ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters2D::set_exclude);
  192. ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters2D::get_exclude);
  193. ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_bodies);
  194. ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled);
  195. ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_areas);
  196. ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled);
  197. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
  198. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
  199. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
  200. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
  201. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
  202. ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
  203. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  204. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
  205. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
  206. }
  207. Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
  208. RayResult inters;
  209. Set<RID> exclude;
  210. for (int i = 0; i < p_exclude.size(); i++) {
  211. exclude.insert(p_exclude[i]);
  212. }
  213. bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  214. if (!res) {
  215. return Dictionary();
  216. }
  217. Dictionary d;
  218. d["position"] = inters.position;
  219. d["normal"] = inters.normal;
  220. d["collider_id"] = inters.collider_id;
  221. d["collider"] = inters.collider;
  222. d["shape"] = inters.shape;
  223. d["rid"] = inters.rid;
  224. d["metadata"] = inters.metadata;
  225. return d;
  226. }
  227. Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
  228. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  229. Vector<ShapeResult> sr;
  230. sr.resize(p_max_results);
  231. int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  232. Array ret;
  233. ret.resize(rc);
  234. for (int i = 0; i < rc; i++) {
  235. Dictionary d;
  236. d["rid"] = sr[i].rid;
  237. d["collider_id"] = sr[i].collider_id;
  238. d["collider"] = sr[i].collider;
  239. d["shape"] = sr[i].shape;
  240. d["metadata"] = sr[i].metadata;
  241. ret[i] = d;
  242. }
  243. return ret;
  244. }
  245. Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
  246. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  247. real_t closest_safe, closest_unsafe;
  248. bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  249. if (!res) {
  250. return Array();
  251. }
  252. Array ret;
  253. ret.resize(2);
  254. ret[0] = closest_safe;
  255. ret[1] = closest_unsafe;
  256. return ret;
  257. }
  258. Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
  259. Set<RID> exclude;
  260. for (int i = 0; i < p_exclude.size(); i++) {
  261. exclude.insert(p_exclude[i]);
  262. }
  263. Vector<ShapeResult> ret;
  264. ret.resize(p_max_results);
  265. int rc;
  266. if (p_filter_by_canvas) {
  267. rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  268. } else {
  269. rc = intersect_point_on_canvas(p_point, p_canvas_instance_id, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  270. }
  271. if (rc == 0) {
  272. return Array();
  273. }
  274. Array r;
  275. r.resize(rc);
  276. for (int i = 0; i < rc; i++) {
  277. Dictionary d;
  278. d["rid"] = ret[i].rid;
  279. d["collider_id"] = ret[i].collider_id;
  280. d["collider"] = ret[i].collider;
  281. d["shape"] = ret[i].shape;
  282. d["metadata"] = ret[i].metadata;
  283. r[i] = d;
  284. }
  285. return r;
  286. }
  287. Array PhysicsDirectSpaceState2D::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
  288. return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  289. }
  290. Array PhysicsDirectSpaceState2D::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
  291. return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id);
  292. }
  293. Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
  294. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  295. Vector<Vector2> ret;
  296. ret.resize(p_max_results * 2);
  297. int rc = 0;
  298. bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  299. if (!res) {
  300. return Array();
  301. }
  302. Array r;
  303. r.resize(rc * 2);
  304. for (int i = 0; i < rc * 2; i++) {
  305. r[i] = ret[i];
  306. }
  307. return r;
  308. }
  309. Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
  310. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
  311. ShapeRestInfo sri;
  312. bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  313. Dictionary r;
  314. if (!res) {
  315. return r;
  316. }
  317. r["point"] = sri.point;
  318. r["normal"] = sri.normal;
  319. r["rid"] = sri.rid;
  320. r["collider_id"] = sri.collider_id;
  321. r["shape"] = sri.shape;
  322. r["linear_velocity"] = sri.linear_velocity;
  323. r["metadata"] = sri.metadata;
  324. return r;
  325. }
  326. PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() {
  327. }
  328. void PhysicsDirectSpaceState2D::_bind_methods() {
  329. ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
  330. ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
  331. ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
  332. ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32));
  333. ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &PhysicsDirectSpaceState2D::_cast_motion);
  334. ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32));
  335. ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState2D::_get_rest_info);
  336. }
  337. ///////////////////////////////
  338. Vector2 PhysicsTestMotionResult2D::get_travel() const {
  339. return result.travel;
  340. }
  341. Vector2 PhysicsTestMotionResult2D::get_remainder() const {
  342. return result.remainder;
  343. }
  344. Vector2 PhysicsTestMotionResult2D::get_collision_point() const {
  345. return result.collision_point;
  346. }
  347. Vector2 PhysicsTestMotionResult2D::get_collision_normal() const {
  348. return result.collision_normal;
  349. }
  350. Vector2 PhysicsTestMotionResult2D::get_collider_velocity() const {
  351. return result.collider_velocity;
  352. }
  353. ObjectID PhysicsTestMotionResult2D::get_collider_id() const {
  354. return result.collider_id;
  355. }
  356. RID PhysicsTestMotionResult2D::get_collider_rid() const {
  357. return result.collider;
  358. }
  359. Object *PhysicsTestMotionResult2D::get_collider() const {
  360. return ObjectDB::get_instance(result.collider_id);
  361. }
  362. int PhysicsTestMotionResult2D::get_collider_shape() const {
  363. return result.collider_shape;
  364. }
  365. real_t PhysicsTestMotionResult2D::get_collision_depth() const {
  366. return result.collision_depth;
  367. }
  368. real_t PhysicsTestMotionResult2D::get_collision_safe_fraction() const {
  369. return result.collision_safe_fraction;
  370. }
  371. real_t PhysicsTestMotionResult2D::get_collision_unsafe_fraction() const {
  372. return result.collision_unsafe_fraction;
  373. }
  374. void PhysicsTestMotionResult2D::_bind_methods() {
  375. ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult2D::get_travel);
  376. ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult2D::get_remainder);
  377. ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point);
  378. ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult2D::get_collision_normal);
  379. ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult2D::get_collider_velocity);
  380. ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult2D::get_collider_id);
  381. ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid);
  382. ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider);
  383. ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape);
  384. ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult2D::get_collision_depth);
  385. ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult2D::get_collision_safe_fraction);
  386. ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult2D::get_collision_unsafe_fraction);
  387. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel");
  388. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder");
  389. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_point"), "", "get_collision_point");
  390. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal");
  391. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
  392. ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
  393. ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
  394. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
  395. ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
  396. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth");
  397. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction");
  398. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction");
  399. }
  400. ///////////////////////////////////////
  401. bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude) {
  402. MotionResult *r = nullptr;
  403. if (p_result.is_valid()) {
  404. r = p_result->get_result_ptr();
  405. }
  406. Set<RID> exclude;
  407. for (int i = 0; i < p_exclude.size(); i++) {
  408. exclude.insert(p_exclude[i]);
  409. }
  410. return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_collide_separation_ray, exclude);
  411. }
  412. void PhysicsServer2D::_bind_methods() {
  413. ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer2D::world_boundary_shape_create);
  414. ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer2D::separation_ray_shape_create);
  415. ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
  416. ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
  417. ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create);
  418. ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer2D::capsule_shape_create);
  419. ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &PhysicsServer2D::convex_polygon_shape_create);
  420. ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &PhysicsServer2D::concave_polygon_shape_create);
  421. ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer2D::shape_set_data);
  422. ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer2D::shape_get_type);
  423. ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer2D::shape_get_data);
  424. ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer2D::space_create);
  425. ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer2D::space_set_active);
  426. ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer2D::space_is_active);
  427. ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer2D::space_set_param);
  428. ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer2D::space_get_param);
  429. ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer2D::space_get_direct_state);
  430. ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer2D::area_create);
  431. ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer2D::area_set_space);
  432. ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer2D::area_get_space);
  433. ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer2D::area_set_space_override_mode);
  434. ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer2D::area_get_space_override_mode);
  435. ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer2D::area_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
  436. ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer2D::area_set_shape);
  437. ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer2D::area_set_shape_transform);
  438. ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer2D::area_set_shape_disabled);
  439. ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer2D::area_get_shape_count);
  440. ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer2D::area_get_shape);
  441. ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer2D::area_get_shape_transform);
  442. ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer2D::area_remove_shape);
  443. ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer2D::area_clear_shapes);
  444. ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer2D::area_set_collision_layer);
  445. ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer2D::area_set_collision_mask);
  446. ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer2D::area_set_param);
  447. ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer2D::area_set_transform);
  448. ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer2D::area_get_param);
  449. ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer2D::area_get_transform);
  450. ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer2D::area_attach_object_instance_id);
  451. ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer2D::area_get_object_instance_id);
  452. ClassDB::bind_method(D_METHOD("area_attach_canvas_instance_id", "area", "id"), &PhysicsServer2D::area_attach_canvas_instance_id);
  453. ClassDB::bind_method(D_METHOD("area_get_canvas_instance_id", "area"), &PhysicsServer2D::area_get_canvas_instance_id);
  454. ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer2D::area_set_monitor_callback);
  455. ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer2D::area_set_area_monitor_callback);
  456. ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer2D::area_set_monitorable);
  457. ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer2D::body_create);
  458. ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer2D::body_set_space);
  459. ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer2D::body_get_space);
  460. ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer2D::body_set_mode);
  461. ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer2D::body_get_mode);
  462. ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer2D::body_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
  463. ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer2D::body_set_shape);
  464. ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer2D::body_set_shape_transform);
  465. ClassDB::bind_method(D_METHOD("body_set_shape_metadata", "body", "shape_idx", "metadata"), &PhysicsServer2D::body_set_shape_metadata);
  466. ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer2D::body_get_shape_count);
  467. ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer2D::body_get_shape);
  468. ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_transform);
  469. ClassDB::bind_method(D_METHOD("body_get_shape_metadata", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_metadata);
  470. ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer2D::body_remove_shape);
  471. ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer2D::body_clear_shapes);
  472. ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer2D::body_set_shape_disabled);
  473. ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin"), &PhysicsServer2D::body_set_shape_as_one_way_collision);
  474. ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer2D::body_attach_object_instance_id);
  475. ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer2D::body_get_object_instance_id);
  476. ClassDB::bind_method(D_METHOD("body_attach_canvas_instance_id", "body", "id"), &PhysicsServer2D::body_attach_canvas_instance_id);
  477. ClassDB::bind_method(D_METHOD("body_get_canvas_instance_id", "body"), &PhysicsServer2D::body_get_canvas_instance_id);
  478. ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &PhysicsServer2D::body_set_continuous_collision_detection_mode);
  479. ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &PhysicsServer2D::body_get_continuous_collision_detection_mode);
  480. ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer2D::body_set_collision_layer);
  481. ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer2D::body_get_collision_layer);
  482. ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer2D::body_set_collision_mask);
  483. ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer2D::body_get_collision_mask);
  484. ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer2D::body_set_param);
  485. ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer2D::body_get_param);
  486. ClassDB::bind_method(D_METHOD("body_reset_mass_properties", "body"), &PhysicsServer2D::body_reset_mass_properties);
  487. ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer2D::body_set_state);
  488. ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer2D::body_get_state);
  489. ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_central_impulse);
  490. ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_torque_impulse);
  491. ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "impulse", "position"), &PhysicsServer2D::body_apply_impulse, Vector2());
  492. ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer2D::body_add_central_force);
  493. ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer2D::body_add_force, Vector2());
  494. ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer2D::body_add_torque);
  495. ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer2D::body_set_axis_velocity);
  496. ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_add_collision_exception);
  497. ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_remove_collision_exception);
  498. ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer2D::body_set_max_contacts_reported);
  499. ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer2D::body_get_max_contacts_reported);
  500. ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer2D::body_set_omit_force_integration);
  501. ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer2D::body_is_omitting_force_integration);
  502. ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant()));
  503. ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude"), &PhysicsServer2D::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array()));
  504. ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer2D::body_get_direct_state);
  505. /* JOINT API */
  506. ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer2D::joint_create);
  507. ClassDB::bind_method(D_METHOD("joint_clear", "joint"), &PhysicsServer2D::joint_clear);
  508. ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &PhysicsServer2D::joint_set_param);
  509. ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &PhysicsServer2D::joint_get_param);
  510. ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "anchor", "body_a", "body_b"), &PhysicsServer2D::joint_make_pin, DEFVAL(RID()));
  511. ClassDB::bind_method(D_METHOD("joint_make_groove", "joint", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_groove, DEFVAL(RID()), DEFVAL(RID()));
  512. ClassDB::bind_method(D_METHOD("joint_make_damped_spring", "joint", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_damped_spring, DEFVAL(RID()));
  513. ClassDB::bind_method(D_METHOD("damped_spring_joint_set_param", "joint", "param", "value"), &PhysicsServer2D::damped_spring_joint_set_param);
  514. ClassDB::bind_method(D_METHOD("damped_spring_joint_get_param", "joint", "param"), &PhysicsServer2D::damped_spring_joint_get_param);
  515. ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer2D::joint_get_type);
  516. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer2D::free);
  517. ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer2D::set_active);
  518. ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &PhysicsServer2D::set_collision_iterations);
  519. ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer2D::get_process_info);
  520. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
  521. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
  522. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
  523. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
  524. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
  525. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
  526. BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
  527. BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
  528. BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY);
  529. BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY);
  530. BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
  531. BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
  532. BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
  533. BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
  534. BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
  535. BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
  536. BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
  537. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
  538. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
  539. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
  540. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
  541. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
  542. BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
  543. BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
  544. BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
  545. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
  546. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
  547. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
  548. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
  549. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
  550. BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
  551. BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
  552. BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
  553. BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LOCKED);
  554. BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
  555. BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
  556. BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
  557. BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
  558. BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS);
  559. BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
  560. BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
  561. BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
  562. BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
  563. BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
  564. BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
  565. BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
  566. BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
  567. BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
  568. BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
  569. BIND_ENUM_CONSTANT(JOINT_TYPE_GROOVE);
  570. BIND_ENUM_CONSTANT(JOINT_TYPE_DAMPED_SPRING);
  571. BIND_ENUM_CONSTANT(JOINT_TYPE_MAX);
  572. BIND_ENUM_CONSTANT(JOINT_PARAM_BIAS);
  573. BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS);
  574. BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE);
  575. BIND_ENUM_CONSTANT(DAMPED_SPRING_REST_LENGTH);
  576. BIND_ENUM_CONSTANT(DAMPED_SPRING_STIFFNESS);
  577. BIND_ENUM_CONSTANT(DAMPED_SPRING_DAMPING);
  578. BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
  579. BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
  580. BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
  581. BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
  582. BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
  583. BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
  584. BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
  585. BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
  586. }
  587. PhysicsServer2D::PhysicsServer2D() {
  588. singleton = this;
  589. }
  590. PhysicsServer2D::~PhysicsServer2D() {
  591. singleton = nullptr;
  592. }
  593. Vector<PhysicsServer2DManager::ClassInfo> PhysicsServer2DManager::physics_2d_servers;
  594. int PhysicsServer2DManager::default_server_id = -1;
  595. int PhysicsServer2DManager::default_server_priority = -1;
  596. const String PhysicsServer2DManager::setting_property_name("physics/2d/physics_engine");
  597. void PhysicsServer2DManager::on_servers_changed() {
  598. String physics_servers("DEFAULT");
  599. for (int i = get_servers_count() - 1; 0 <= i; --i) {
  600. physics_servers += "," + get_server_name(i);
  601. }
  602. ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers));
  603. }
  604. void PhysicsServer2DManager::register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback) {
  605. ERR_FAIL_COND(!p_creat_callback);
  606. ERR_FAIL_COND(find_server_id(p_name) != -1);
  607. physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback));
  608. on_servers_changed();
  609. }
  610. void PhysicsServer2DManager::set_default_server(const String &p_name, int p_priority) {
  611. const int id = find_server_id(p_name);
  612. ERR_FAIL_COND(id == -1); // Not found
  613. if (default_server_priority < p_priority) {
  614. default_server_id = id;
  615. default_server_priority = p_priority;
  616. }
  617. }
  618. int PhysicsServer2DManager::find_server_id(const String &p_name) {
  619. for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) {
  620. if (p_name == physics_2d_servers[i].name) {
  621. return i;
  622. }
  623. }
  624. return -1;
  625. }
  626. int PhysicsServer2DManager::get_servers_count() {
  627. return physics_2d_servers.size();
  628. }
  629. String PhysicsServer2DManager::get_server_name(int p_id) {
  630. ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
  631. return physics_2d_servers[p_id].name;
  632. }
  633. PhysicsServer2D *PhysicsServer2DManager::new_default_server() {
  634. ERR_FAIL_COND_V(default_server_id == -1, nullptr);
  635. return physics_2d_servers[default_server_id].create_callback();
  636. }
  637. PhysicsServer2D *PhysicsServer2DManager::new_server(const String &p_name) {
  638. int id = find_server_id(p_name);
  639. if (id == -1) {
  640. return nullptr;
  641. } else {
  642. return physics_2d_servers[id].create_callback();
  643. }
  644. }