gdscript_language_server.cpp 5.6 KB

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  1. /**************************************************************************/
  2. /* gdscript_language_server.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gdscript_language_server.h"
  31. #include "core/os/os.h"
  32. #include "editor/editor_log.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/settings/editor_settings.h"
  35. int GDScriptLanguageServer::port_override = -1;
  36. GDScriptLanguageServer::GDScriptLanguageServer() {
  37. // TODO: Move to editor_settings.cpp
  38. _EDITOR_DEF("network/language_server/remote_host", host);
  39. _EDITOR_DEF("network/language_server/remote_port", port);
  40. _EDITOR_DEF("network/language_server/enable_smart_resolve", true);
  41. _EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
  42. _EDITOR_DEF("network/language_server/use_thread", use_thread);
  43. _EDITOR_DEF("network/language_server/poll_limit_usec", poll_limit_usec);
  44. set_process_internal(true);
  45. }
  46. void GDScriptLanguageServer::_notification(int p_what) {
  47. switch (p_what) {
  48. case NOTIFICATION_EXIT_TREE: {
  49. stop();
  50. } break;
  51. case NOTIFICATION_INTERNAL_PROCESS: {
  52. if (!start_attempted && EditorNode::get_singleton()->is_editor_ready()) {
  53. start_attempted = true;
  54. start();
  55. }
  56. if (started && !use_thread) {
  57. protocol.poll(poll_limit_usec);
  58. }
  59. } break;
  60. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  61. if (!EditorSettings::get_singleton()->check_changed_settings_in_group("network/language_server")) {
  62. break;
  63. }
  64. String remote_host = String(_EDITOR_GET("network/language_server/remote_host"));
  65. int remote_port = (GDScriptLanguageServer::port_override > -1) ? GDScriptLanguageServer::port_override : (int)_EDITOR_GET("network/language_server/remote_port");
  66. bool remote_use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
  67. int remote_poll_limit = (int)_EDITOR_GET("network/language_server/poll_limit_usec");
  68. if (remote_host != host || remote_port != port || remote_use_thread != use_thread || remote_poll_limit != poll_limit_usec) {
  69. stop();
  70. start();
  71. }
  72. } break;
  73. }
  74. }
  75. void GDScriptLanguageServer::thread_main(void *p_userdata) {
  76. set_current_thread_safe_for_nodes(true);
  77. GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata);
  78. while (self->thread_running) {
  79. // Poll 20 times per second
  80. self->protocol.poll(self->poll_limit_usec);
  81. OS::get_singleton()->delay_usec(50000);
  82. }
  83. }
  84. void GDScriptLanguageServer::start() {
  85. host = String(_EDITOR_GET("network/language_server/remote_host"));
  86. port = (GDScriptLanguageServer::port_override > -1) ? GDScriptLanguageServer::port_override : (int)_EDITOR_GET("network/language_server/remote_port");
  87. use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
  88. poll_limit_usec = (int)_EDITOR_GET("network/language_server/poll_limit_usec");
  89. if (protocol.start(port, IPAddress(host)) == OK) {
  90. EditorNode::get_log()->add_message("--- GDScript language server started on port " + itos(port) + " ---", EditorLog::MSG_TYPE_EDITOR);
  91. if (use_thread) {
  92. thread_running = true;
  93. thread.start(GDScriptLanguageServer::thread_main, this);
  94. }
  95. set_process_internal(!use_thread);
  96. started = true;
  97. }
  98. }
  99. void GDScriptLanguageServer::stop() {
  100. if (use_thread) {
  101. ERR_FAIL_COND(!thread.is_started());
  102. thread_running = false;
  103. thread.wait_to_finish();
  104. }
  105. protocol.stop();
  106. started = false;
  107. EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR);
  108. }
  109. void register_lsp_types() {
  110. GDREGISTER_CLASS(GDScriptLanguageProtocol);
  111. GDREGISTER_CLASS(GDScriptTextDocument);
  112. GDREGISTER_CLASS(GDScriptWorkspace);
  113. }