gdscript.cpp 65 KB

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  1. /*************************************************************************/
  2. /* gdscript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gdscript.h"
  31. #include <stdint.h>
  32. #include "core/config/engine.h"
  33. #include "core/config/project_settings.h"
  34. #include "core/core_constants.h"
  35. #include "core/core_string_names.h"
  36. #include "core/io/file_access.h"
  37. #include "core/io/file_access_encrypted.h"
  38. #include "core/os/os.h"
  39. #include "gdscript_analyzer.h"
  40. #include "gdscript_cache.h"
  41. #include "gdscript_compiler.h"
  42. #include "gdscript_parser.h"
  43. #include "gdscript_warning.h"
  44. #ifdef TESTS_ENABLED
  45. #include "tests/gdscript_test_runner.h"
  46. #endif
  47. ///////////////////////////
  48. GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
  49. name = p_name;
  50. }
  51. bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
  52. bool ok;
  53. int v = ClassDB::get_integer_constant(name, p_name, &ok);
  54. if (ok) {
  55. r_ret = v;
  56. return true;
  57. } else {
  58. return false;
  59. }
  60. }
  61. void GDScriptNativeClass::_bind_methods() {
  62. ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
  63. }
  64. Variant GDScriptNativeClass::_new() {
  65. Object *o = instantiate();
  66. ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
  67. RefCounted *rc = Object::cast_to<RefCounted>(o);
  68. if (rc) {
  69. return REF(rc);
  70. } else {
  71. return o;
  72. }
  73. }
  74. Object *GDScriptNativeClass::instantiate() {
  75. return ClassDB::instantiate(name);
  76. }
  77. void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
  78. GDScript *base = p_script->_base;
  79. if (base != nullptr) {
  80. _super_implicit_constructor(base, p_instance, r_error);
  81. if (r_error.error != Callable::CallError::CALL_OK) {
  82. return;
  83. }
  84. }
  85. p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
  86. }
  87. GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
  88. /* STEP 1, CREATE */
  89. GDScriptInstance *instance = memnew(GDScriptInstance);
  90. instance->base_ref_counted = p_is_ref_counted;
  91. instance->members.resize(member_indices.size());
  92. instance->script = Ref<GDScript>(this);
  93. instance->owner = p_owner;
  94. instance->owner_id = p_owner->get_instance_id();
  95. #ifdef DEBUG_ENABLED
  96. //needed for hot reloading
  97. for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
  98. instance->member_indices_cache[E->key()] = E->get().index;
  99. }
  100. #endif
  101. instance->owner->set_script_instance(instance);
  102. /* STEP 2, INITIALIZE AND CONSTRUCT */
  103. {
  104. MutexLock lock(GDScriptLanguage::singleton->lock);
  105. instances.insert(instance->owner);
  106. }
  107. _super_implicit_constructor(this, instance, r_error);
  108. if (r_error.error != Callable::CallError::CALL_OK) {
  109. instance->script = Ref<GDScript>();
  110. instance->owner->set_script_instance(nullptr);
  111. {
  112. MutexLock lock(GDScriptLanguage::singleton->lock);
  113. instances.erase(p_owner);
  114. }
  115. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  116. }
  117. if (p_argcount < 0) {
  118. return instance;
  119. }
  120. if (initializer != nullptr) {
  121. initializer->call(instance, p_args, p_argcount, r_error);
  122. if (r_error.error != Callable::CallError::CALL_OK) {
  123. instance->script = Ref<GDScript>();
  124. instance->owner->set_script_instance(nullptr);
  125. {
  126. MutexLock lock(GDScriptLanguage::singleton->lock);
  127. instances.erase(p_owner);
  128. }
  129. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
  130. }
  131. }
  132. //@TODO make thread safe
  133. return instance;
  134. }
  135. Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  136. /* STEP 1, CREATE */
  137. if (!valid) {
  138. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  139. return Variant();
  140. }
  141. r_error.error = Callable::CallError::CALL_OK;
  142. REF ref;
  143. Object *owner = nullptr;
  144. GDScript *_baseptr = this;
  145. while (_baseptr->_base) {
  146. _baseptr = _baseptr->_base;
  147. }
  148. ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
  149. if (_baseptr->native.ptr()) {
  150. owner = _baseptr->native->instantiate();
  151. } else {
  152. owner = memnew(RefCounted); //by default, no base means use reference
  153. }
  154. ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
  155. RefCounted *r = Object::cast_to<RefCounted>(owner);
  156. if (r) {
  157. ref = REF(r);
  158. }
  159. GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
  160. if (!instance) {
  161. if (ref.is_null()) {
  162. memdelete(owner); //no owner, sorry
  163. }
  164. return Variant();
  165. }
  166. if (ref.is_valid()) {
  167. return ref;
  168. } else {
  169. return owner;
  170. }
  171. }
  172. bool GDScript::can_instantiate() const {
  173. #ifdef TOOLS_ENABLED
  174. return valid && (tool || ScriptServer::is_scripting_enabled());
  175. #else
  176. return valid;
  177. #endif
  178. }
  179. Ref<Script> GDScript::get_base_script() const {
  180. if (_base) {
  181. return Ref<GDScript>(_base);
  182. } else {
  183. return Ref<Script>();
  184. }
  185. }
  186. StringName GDScript::get_instance_base_type() const {
  187. if (native.is_valid()) {
  188. return native->get_name();
  189. }
  190. if (base.is_valid() && base->is_valid()) {
  191. return base->get_instance_base_type();
  192. }
  193. return StringName();
  194. }
  195. struct _GDScriptMemberSort {
  196. int index = 0;
  197. StringName name;
  198. _FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
  199. };
  200. #ifdef TOOLS_ENABLED
  201. void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  202. placeholders.erase(p_placeholder);
  203. }
  204. #endif
  205. void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
  206. const GDScript *current = this;
  207. while (current) {
  208. for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) {
  209. GDScriptFunction *func = E->get();
  210. MethodInfo mi;
  211. mi.name = E->key();
  212. for (int i = 0; i < func->get_argument_count(); i++) {
  213. PropertyInfo arginfo = func->get_argument_type(i);
  214. #ifdef TOOLS_ENABLED
  215. arginfo.name = func->get_argument_name(i);
  216. #endif
  217. mi.arguments.push_back(arginfo);
  218. }
  219. mi.return_val = func->get_return_type();
  220. r_list->push_back(mi);
  221. }
  222. if (!p_include_base) {
  223. return;
  224. }
  225. current = current->_base;
  226. }
  227. }
  228. void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {
  229. _get_script_method_list(r_list, true);
  230. }
  231. void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {
  232. const GDScript *sptr = this;
  233. List<PropertyInfo> props;
  234. while (sptr) {
  235. Vector<_GDScriptMemberSort> msort;
  236. for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) {
  237. _GDScriptMemberSort ms;
  238. ERR_CONTINUE(!sptr->member_indices.has(E->key()));
  239. ms.index = sptr->member_indices[E->key()].index;
  240. ms.name = E->key();
  241. msort.push_back(ms);
  242. }
  243. msort.sort();
  244. msort.reverse();
  245. for (int i = 0; i < msort.size(); i++) {
  246. props.push_front(sptr->member_info[msort[i].name]);
  247. }
  248. if (!p_include_base) {
  249. break;
  250. }
  251. sptr = sptr->_base;
  252. }
  253. for (const PropertyInfo &E : props) {
  254. r_list->push_back(E);
  255. }
  256. }
  257. void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
  258. _get_script_property_list(r_list, true);
  259. }
  260. bool GDScript::has_method(const StringName &p_method) const {
  261. return member_functions.has(p_method);
  262. }
  263. MethodInfo GDScript::get_method_info(const StringName &p_method) const {
  264. const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
  265. if (!E) {
  266. return MethodInfo();
  267. }
  268. GDScriptFunction *func = E->get();
  269. MethodInfo mi;
  270. mi.name = E->key();
  271. for (int i = 0; i < func->get_argument_count(); i++) {
  272. mi.arguments.push_back(func->get_argument_type(i));
  273. }
  274. mi.return_val = func->get_return_type();
  275. return mi;
  276. }
  277. bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  278. #ifdef TOOLS_ENABLED
  279. const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
  280. if (E) {
  281. r_value = E->get();
  282. return true;
  283. }
  284. if (base_cache.is_valid()) {
  285. return base_cache->get_property_default_value(p_property, r_value);
  286. }
  287. #endif
  288. return false;
  289. }
  290. ScriptInstance *GDScript::instance_create(Object *p_this) {
  291. GDScript *top = this;
  292. while (top->_base) {
  293. top = top->_base;
  294. }
  295. if (top->native.is_valid()) {
  296. if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
  297. if (EngineDebugger::is_active()) {
  298. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
  299. }
  300. ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
  301. }
  302. }
  303. Callable::CallError unchecked_error;
  304. return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
  305. }
  306. PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
  307. #ifdef TOOLS_ENABLED
  308. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
  309. placeholders.insert(si);
  310. _update_exports(nullptr, false, si);
  311. return si;
  312. #else
  313. return nullptr;
  314. #endif
  315. }
  316. bool GDScript::instance_has(const Object *p_this) const {
  317. MutexLock lock(GDScriptLanguage::singleton->lock);
  318. return instances.has((Object *)p_this);
  319. }
  320. bool GDScript::has_source_code() const {
  321. return source != "";
  322. }
  323. String GDScript::get_source_code() const {
  324. return source;
  325. }
  326. void GDScript::set_source_code(const String &p_code) {
  327. if (source == p_code) {
  328. return;
  329. }
  330. source = p_code;
  331. #ifdef TOOLS_ENABLED
  332. source_changed_cache = true;
  333. #endif
  334. }
  335. #ifdef TOOLS_ENABLED
  336. void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
  337. if (base_cache.is_valid()) {
  338. base_cache->_update_exports_values(values, propnames);
  339. }
  340. for (Map<StringName, Variant>::Element *E = member_default_values_cache.front(); E; E = E->next()) {
  341. values[E->key()] = E->get();
  342. }
  343. for (const PropertyInfo &E : members_cache) {
  344. propnames.push_back(E);
  345. }
  346. }
  347. void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
  348. if (_owner) {
  349. _owner->_add_doc(p_inner_class);
  350. } else {
  351. for (int i = 0; i < docs.size(); i++) {
  352. if (docs[i].name == p_inner_class.name) {
  353. docs.remove(i);
  354. break;
  355. }
  356. }
  357. docs.append(p_inner_class);
  358. }
  359. }
  360. void GDScript::_clear_doc() {
  361. docs.clear();
  362. doc = DocData::ClassDoc();
  363. }
  364. void GDScript::_update_doc() {
  365. _clear_doc();
  366. doc.script_path = "\"" + get_path().get_slice("://", 1) + "\"";
  367. if (!name.is_empty()) {
  368. doc.name = name;
  369. } else {
  370. doc.name = doc.script_path;
  371. }
  372. if (_owner) {
  373. doc.name = _owner->doc.name + "." + doc.name;
  374. doc.script_path = doc.script_path + "." + doc.name;
  375. }
  376. doc.is_script_doc = true;
  377. if (base.is_valid() && base->is_valid()) {
  378. if (base->doc.name != String()) {
  379. doc.inherits = base->doc.name;
  380. } else {
  381. doc.inherits = base->get_instance_base_type();
  382. }
  383. } else if (native.is_valid()) {
  384. doc.inherits = native->get_name();
  385. }
  386. doc.brief_description = doc_brief_description;
  387. doc.description = doc_description;
  388. doc.tutorials = doc_tutorials;
  389. for (Map<String, DocData::EnumDoc>::Element *E = doc_enums.front(); E; E = E->next()) {
  390. if (E->value().description != "") {
  391. doc.enums[E->key()] = E->value().description;
  392. }
  393. }
  394. List<MethodInfo> methods;
  395. _get_script_method_list(&methods, false);
  396. for (int i = 0; i < methods.size(); i++) {
  397. // Ignore internal methods.
  398. if (methods[i].name[0] == '@') {
  399. continue;
  400. }
  401. DocData::MethodDoc method_doc;
  402. const String &class_name = methods[i].name;
  403. if (member_functions.has(class_name)) {
  404. GDScriptFunction *fn = member_functions[class_name];
  405. // Change class name if return type is script reference.
  406. GDScriptDataType return_type = fn->get_return_type();
  407. if (return_type.kind == GDScriptDataType::GDSCRIPT) {
  408. methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type));
  409. }
  410. // Change class name if argument is script reference.
  411. for (int j = 0; j < fn->get_argument_count(); j++) {
  412. GDScriptDataType arg_type = fn->get_argument_type(j);
  413. if (arg_type.kind == GDScriptDataType::GDSCRIPT) {
  414. methods[i].arguments[j].class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(arg_type.script_type));
  415. }
  416. }
  417. }
  418. if (doc_functions.has(methods[i].name)) {
  419. DocData::method_doc_from_methodinfo(method_doc, methods[i], doc_functions[methods[i].name]);
  420. } else {
  421. DocData::method_doc_from_methodinfo(method_doc, methods[i], String());
  422. }
  423. doc.methods.push_back(method_doc);
  424. }
  425. List<PropertyInfo> props;
  426. _get_script_property_list(&props, false);
  427. for (int i = 0; i < props.size(); i++) {
  428. ScriptMemberInfo scr_member_info;
  429. scr_member_info.propinfo = props[i];
  430. scr_member_info.propinfo.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
  431. if (member_indices.has(props[i].name)) {
  432. const MemberInfo &mi = member_indices[props[i].name];
  433. scr_member_info.setter = mi.setter;
  434. scr_member_info.getter = mi.getter;
  435. if (mi.data_type.kind == GDScriptDataType::GDSCRIPT) {
  436. scr_member_info.propinfo.class_name = _get_gdscript_reference_class_name(
  437. Object::cast_to<GDScript>(mi.data_type.script_type));
  438. }
  439. }
  440. if (member_default_values.has(props[i].name)) {
  441. scr_member_info.has_default_value = true;
  442. scr_member_info.default_value = member_default_values[props[i].name];
  443. }
  444. if (doc_variables.has(props[i].name)) {
  445. scr_member_info.doc_string = doc_variables[props[i].name];
  446. }
  447. DocData::PropertyDoc prop_doc;
  448. DocData::property_doc_from_scriptmemberinfo(prop_doc, scr_member_info);
  449. doc.properties.push_back(prop_doc);
  450. }
  451. List<MethodInfo> signals;
  452. _get_script_signal_list(&signals, false);
  453. for (int i = 0; i < signals.size(); i++) {
  454. DocData::MethodDoc signal_doc;
  455. if (doc_signals.has(signals[i].name)) {
  456. DocData::signal_doc_from_methodinfo(signal_doc, signals[i], signals[i].name);
  457. } else {
  458. DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String());
  459. }
  460. doc.signals.push_back(signal_doc);
  461. }
  462. for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
  463. if (subclasses.has(E->key())) {
  464. continue;
  465. }
  466. // Enums.
  467. bool is_enum = false;
  468. if (E->value().get_type() == Variant::DICTIONARY) {
  469. if (doc_enums.has(E->key())) {
  470. is_enum = true;
  471. for (int i = 0; i < doc_enums[E->key()].values.size(); i++) {
  472. doc_enums[E->key()].values.write[i].enumeration = E->key();
  473. doc.constants.push_back(doc_enums[E->key()].values[i]);
  474. }
  475. }
  476. }
  477. if (!is_enum && doc_enums.has("@unnamed_enums")) {
  478. for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) {
  479. if (E->key() == doc_enums["@unnamed_enums"].values[i].name) {
  480. is_enum = true;
  481. DocData::ConstantDoc constant_doc;
  482. constant_doc.enumeration = "@unnamed_enums";
  483. DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_enums["@unnamed_enums"].values[i].description);
  484. doc.constants.push_back(constant_doc);
  485. break;
  486. }
  487. }
  488. }
  489. if (!is_enum) {
  490. DocData::ConstantDoc constant_doc;
  491. String doc_description;
  492. if (doc_constants.has(E->key())) {
  493. doc_description = doc_constants[E->key()];
  494. }
  495. DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_description);
  496. doc.constants.push_back(constant_doc);
  497. }
  498. }
  499. for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
  500. E->get()->_update_doc();
  501. }
  502. _add_doc(doc);
  503. }
  504. #endif
  505. bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
  506. #ifdef TOOLS_ENABLED
  507. static Vector<GDScript *> base_caches;
  508. if (!p_recursive_call) {
  509. base_caches.clear();
  510. }
  511. base_caches.append(this);
  512. bool changed = false;
  513. if (source_changed_cache) {
  514. source_changed_cache = false;
  515. changed = true;
  516. String basedir = path;
  517. if (basedir == "") {
  518. basedir = get_path();
  519. }
  520. if (basedir != "") {
  521. basedir = basedir.get_base_dir();
  522. }
  523. GDScriptParser parser;
  524. GDScriptAnalyzer analyzer(&parser);
  525. Error err = parser.parse(source, path, false);
  526. if (err == OK && analyzer.analyze() == OK) {
  527. const GDScriptParser::ClassNode *c = parser.get_tree();
  528. if (base_cache.is_valid()) {
  529. base_cache->inheriters_cache.erase(get_instance_id());
  530. base_cache = Ref<GDScript>();
  531. }
  532. if (c->extends_used) {
  533. String path = "";
  534. if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
  535. path = c->extends_path;
  536. if (path.is_relative_path()) {
  537. String base = get_path();
  538. if (base == "" || base.is_relative_path()) {
  539. ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
  540. } else {
  541. path = base.get_base_dir().plus_file(path);
  542. }
  543. }
  544. } else if (c->extends.size() != 0) {
  545. const StringName &base = c->extends[0];
  546. if (ScriptServer::is_global_class(base)) {
  547. path = ScriptServer::get_global_class_path(base);
  548. }
  549. }
  550. if (path != "") {
  551. if (path != get_path()) {
  552. Ref<GDScript> bf = ResourceLoader::load(path);
  553. if (bf.is_valid()) {
  554. base_cache = bf;
  555. bf->inheriters_cache.insert(get_instance_id());
  556. }
  557. } else {
  558. ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
  559. }
  560. }
  561. }
  562. members_cache.clear();
  563. member_default_values_cache.clear();
  564. _signals.clear();
  565. for (int i = 0; i < c->members.size(); i++) {
  566. const GDScriptParser::ClassNode::Member &member = c->members[i];
  567. switch (member.type) {
  568. case GDScriptParser::ClassNode::Member::VARIABLE: {
  569. if (!member.variable->exported) {
  570. continue;
  571. }
  572. members_cache.push_back(member.variable->export_info);
  573. Variant default_value;
  574. if (member.variable->initializer && member.variable->initializer->is_constant) {
  575. default_value = member.variable->initializer->reduced_value;
  576. }
  577. member_default_values_cache[member.variable->identifier->name] = default_value;
  578. } break;
  579. case GDScriptParser::ClassNode::Member::SIGNAL: {
  580. // TODO: Cache this in parser to avoid loops like this.
  581. Vector<StringName> parameters_names;
  582. parameters_names.resize(member.signal->parameters.size());
  583. for (int j = 0; j < member.signal->parameters.size(); j++) {
  584. parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
  585. }
  586. _signals[member.signal->identifier->name] = parameters_names;
  587. } break;
  588. default:
  589. break; // Nothing.
  590. }
  591. }
  592. } else {
  593. placeholder_fallback_enabled = true;
  594. return false;
  595. }
  596. } else if (placeholder_fallback_enabled) {
  597. return false;
  598. }
  599. placeholder_fallback_enabled = false;
  600. if (base_cache.is_valid() && base_cache->is_valid()) {
  601. for (int i = 0; i < base_caches.size(); i++) {
  602. if (base_caches[i] == base_cache.ptr()) {
  603. if (r_err) {
  604. *r_err = true;
  605. }
  606. valid = false; // to show error in the editor
  607. base_cache->valid = false;
  608. base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
  609. base_cache.unref();
  610. base.unref();
  611. _base = nullptr;
  612. ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
  613. }
  614. }
  615. if (base_cache->_update_exports(r_err, true)) {
  616. if (r_err && *r_err) {
  617. return false;
  618. }
  619. changed = true;
  620. }
  621. }
  622. if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
  623. // update placeholders if any
  624. Map<StringName, Variant> values;
  625. List<PropertyInfo> propnames;
  626. _update_exports_values(values, propnames);
  627. if (changed) {
  628. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  629. E->get()->update(propnames, values);
  630. }
  631. } else {
  632. p_instance_to_update->update(propnames, values);
  633. }
  634. }
  635. return changed;
  636. #else
  637. return false;
  638. #endif
  639. }
  640. void GDScript::update_exports() {
  641. #ifdef TOOLS_ENABLED
  642. bool cyclic_error = false;
  643. _update_exports(&cyclic_error);
  644. if (cyclic_error) {
  645. return;
  646. }
  647. Set<ObjectID> copy = inheriters_cache; //might get modified
  648. for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
  649. Object *id = ObjectDB::get_instance(E->get());
  650. GDScript *s = Object::cast_to<GDScript>(id);
  651. if (!s) {
  652. continue;
  653. }
  654. s->update_exports();
  655. }
  656. #endif
  657. }
  658. void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
  659. p_sc->path = p_path;
  660. for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
  661. _set_subclass_path(E->get(), p_path);
  662. }
  663. }
  664. Error GDScript::reload(bool p_keep_state) {
  665. bool has_instances;
  666. {
  667. MutexLock lock(GDScriptLanguage::singleton->lock);
  668. has_instances = instances.size();
  669. }
  670. ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
  671. String basedir = path;
  672. if (basedir == "") {
  673. basedir = get_path();
  674. }
  675. if (basedir != "") {
  676. basedir = basedir.get_base_dir();
  677. }
  678. if (source.find("%BASE%") != -1) {
  679. //loading a template, don't parse
  680. return OK;
  681. }
  682. {
  683. String source_path = path;
  684. if (source_path.is_empty()) {
  685. source_path = get_path();
  686. }
  687. if (!source_path.is_empty()) {
  688. MutexLock lock(GDScriptCache::singleton->lock);
  689. if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
  690. GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
  691. }
  692. }
  693. }
  694. valid = false;
  695. GDScriptParser parser;
  696. Error err = parser.parse(source, path, false);
  697. if (err) {
  698. if (EngineDebugger::is_active()) {
  699. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  700. }
  701. // TODO: Show all error messages.
  702. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
  703. ERR_FAIL_V(ERR_PARSE_ERROR);
  704. }
  705. GDScriptAnalyzer analyzer(&parser);
  706. err = analyzer.analyze();
  707. if (err) {
  708. if (EngineDebugger::is_active()) {
  709. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  710. }
  711. const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
  712. while (e != nullptr) {
  713. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
  714. e = e->next();
  715. }
  716. ERR_FAIL_V(ERR_PARSE_ERROR);
  717. }
  718. bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
  719. GDScriptCompiler compiler;
  720. err = compiler.compile(&parser, this, p_keep_state);
  721. #ifdef TOOLS_ENABLED
  722. _update_doc();
  723. #endif
  724. if (err) {
  725. if (can_run) {
  726. if (EngineDebugger::is_active()) {
  727. GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
  728. }
  729. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
  730. ERR_FAIL_V(ERR_COMPILATION_FAILED);
  731. } else {
  732. return err;
  733. }
  734. }
  735. #ifdef DEBUG_ENABLED
  736. for (const GDScriptWarning &warning : parser.get_warnings()) {
  737. if (EngineDebugger::is_active()) {
  738. Vector<ScriptLanguage::StackInfo> si;
  739. EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si);
  740. }
  741. }
  742. #endif
  743. valid = true;
  744. for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
  745. _set_subclass_path(E->get(), path);
  746. }
  747. _init_rpc_methods_properties();
  748. return OK;
  749. }
  750. ScriptLanguage *GDScript::get_language() const {
  751. return GDScriptLanguage::get_singleton();
  752. }
  753. void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
  754. if (p_constants) {
  755. for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
  756. (*p_constants)[E->key()] = E->value();
  757. }
  758. }
  759. }
  760. void GDScript::get_members(Set<StringName> *p_members) {
  761. if (p_members) {
  762. for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
  763. p_members->insert(E->get());
  764. }
  765. }
  766. }
  767. const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const {
  768. return rpc_functions;
  769. }
  770. Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  771. GDScript *top = this;
  772. while (top) {
  773. Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
  774. if (E) {
  775. ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
  776. return E->get()->call(nullptr, p_args, p_argcount, r_error);
  777. }
  778. top = top->_base;
  779. }
  780. //none found, regular
  781. return Script::call(p_method, p_args, p_argcount, r_error);
  782. }
  783. bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
  784. {
  785. const GDScript *top = this;
  786. while (top) {
  787. {
  788. const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
  789. if (E) {
  790. r_ret = E->get();
  791. return true;
  792. }
  793. }
  794. {
  795. const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
  796. if (E) {
  797. r_ret = E->get();
  798. return true;
  799. }
  800. }
  801. top = top->_base;
  802. }
  803. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  804. r_ret = get_source_code();
  805. return true;
  806. }
  807. }
  808. return false;
  809. }
  810. bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
  811. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  812. set_source_code(p_value);
  813. reload();
  814. } else {
  815. return false;
  816. }
  817. return true;
  818. }
  819. void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
  820. p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
  821. }
  822. void GDScript::_bind_methods() {
  823. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
  824. ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
  825. }
  826. Vector<uint8_t> GDScript::get_as_byte_code() const {
  827. return Vector<uint8_t>();
  828. };
  829. // TODO: Fully remove this. There's not this kind of "bytecode" anymore.
  830. Error GDScript::load_byte_code(const String &p_path) {
  831. return ERR_COMPILATION_FAILED;
  832. }
  833. Error GDScript::load_source_code(const String &p_path) {
  834. Vector<uint8_t> sourcef;
  835. Error err;
  836. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  837. if (err) {
  838. ERR_FAIL_COND_V(err, err);
  839. }
  840. uint64_t len = f->get_length();
  841. sourcef.resize(len + 1);
  842. uint8_t *w = sourcef.ptrw();
  843. uint64_t r = f->get_buffer(w, len);
  844. f->close();
  845. memdelete(f);
  846. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  847. w[len] = 0;
  848. String s;
  849. if (s.parse_utf8((const char *)w)) {
  850. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  851. }
  852. source = s;
  853. #ifdef TOOLS_ENABLED
  854. source_changed_cache = true;
  855. #endif
  856. path = p_path;
  857. return OK;
  858. }
  859. const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
  860. return member_functions;
  861. }
  862. StringName GDScript::debug_get_member_by_index(int p_idx) const {
  863. for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
  864. if (E->get().index == p_idx) {
  865. return E->key();
  866. }
  867. }
  868. return "<error>";
  869. }
  870. Ref<GDScript> GDScript::get_base() const {
  871. return base;
  872. }
  873. bool GDScript::inherits_script(const Ref<Script> &p_script) const {
  874. Ref<GDScript> gd = p_script;
  875. if (gd.is_null()) {
  876. return false;
  877. }
  878. const GDScript *s = this;
  879. while (s) {
  880. if (s == p_script.ptr()) {
  881. return true;
  882. }
  883. s = s->_base;
  884. }
  885. return false;
  886. }
  887. bool GDScript::has_script_signal(const StringName &p_signal) const {
  888. if (_signals.has(p_signal)) {
  889. return true;
  890. }
  891. if (base.is_valid()) {
  892. return base->has_script_signal(p_signal);
  893. }
  894. #ifdef TOOLS_ENABLED
  895. else if (base_cache.is_valid()) {
  896. return base_cache->has_script_signal(p_signal);
  897. }
  898. #endif
  899. return false;
  900. }
  901. void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {
  902. for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) {
  903. MethodInfo mi;
  904. mi.name = E->key();
  905. for (int i = 0; i < E->get().size(); i++) {
  906. PropertyInfo arg;
  907. arg.name = E->get()[i];
  908. mi.arguments.push_back(arg);
  909. }
  910. r_list->push_back(mi);
  911. }
  912. if (!p_include_base) {
  913. return;
  914. }
  915. if (base.is_valid()) {
  916. base->get_script_signal_list(r_list);
  917. }
  918. #ifdef TOOLS_ENABLED
  919. else if (base_cache.is_valid()) {
  920. base_cache->get_script_signal_list(r_list);
  921. }
  922. #endif
  923. }
  924. void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  925. _get_script_signal_list(r_signals, true);
  926. }
  927. String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) {
  928. ERR_FAIL_NULL_V(p_gdscript, String());
  929. String class_name;
  930. while (p_gdscript) {
  931. if (class_name == "") {
  932. class_name = p_gdscript->get_script_class_name();
  933. } else {
  934. class_name = p_gdscript->get_script_class_name() + "." + class_name;
  935. }
  936. p_gdscript = p_gdscript->_owner;
  937. }
  938. return class_name;
  939. }
  940. GDScript::GDScript() :
  941. script_list(this) {
  942. #ifdef DEBUG_ENABLED
  943. {
  944. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  945. GDScriptLanguage::get_singleton()->script_list.add(&script_list);
  946. }
  947. #endif
  948. }
  949. void GDScript::_save_orphaned_subclasses() {
  950. struct ClassRefWithName {
  951. ObjectID id;
  952. String fully_qualified_name;
  953. };
  954. Vector<ClassRefWithName> weak_subclasses;
  955. // collect subclasses ObjectID and name
  956. for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
  957. E->get()->_owner = nullptr; //bye, you are no longer owned cause I died
  958. ClassRefWithName subclass;
  959. subclass.id = E->get()->get_instance_id();
  960. subclass.fully_qualified_name = E->get()->fully_qualified_name;
  961. weak_subclasses.push_back(subclass);
  962. }
  963. // clear subclasses to allow unused subclasses to be deleted
  964. subclasses.clear();
  965. // subclasses are also held by constants, clear those as well
  966. constants.clear();
  967. // keep orphan subclass only for subclasses that are still in use
  968. for (int i = 0; i < weak_subclasses.size(); i++) {
  969. ClassRefWithName subclass = weak_subclasses[i];
  970. Object *obj = ObjectDB::get_instance(subclass.id);
  971. if (!obj) {
  972. continue;
  973. }
  974. // subclass is not released
  975. GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
  976. }
  977. }
  978. void GDScript::_init_rpc_methods_properties() {
  979. // Copy the base rpc methods so we don't mask their IDs.
  980. rpc_functions.clear();
  981. if (base.is_valid()) {
  982. rpc_functions = base->rpc_functions;
  983. }
  984. GDScript *cscript = this;
  985. Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
  986. while (cscript) {
  987. // RPC Methods
  988. for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
  989. MultiplayerAPI::RPCConfig config = E->get()->get_rpc_config();
  990. if (config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
  991. config.name = E->get()->get_name();
  992. if (rpc_functions.find(config) == -1) {
  993. rpc_functions.push_back(config);
  994. }
  995. }
  996. }
  997. if (cscript != this) {
  998. sub_E = sub_E->next();
  999. }
  1000. if (sub_E) {
  1001. cscript = sub_E->get().ptr();
  1002. } else {
  1003. cscript = nullptr;
  1004. }
  1005. }
  1006. // Sort so we are 100% that they are always the same.
  1007. rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
  1008. }
  1009. GDScript::~GDScript() {
  1010. {
  1011. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1012. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1013. // Order matters since clearing the stack may already cause
  1014. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1015. pending_func_states.remove(E);
  1016. E->self()->_clear_stack();
  1017. }
  1018. }
  1019. for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
  1020. memdelete(E->get());
  1021. }
  1022. if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
  1023. GDScriptCache::remove_script(get_path());
  1024. }
  1025. _save_orphaned_subclasses();
  1026. #ifdef TOOLS_ENABLED
  1027. // Clearing inner class doc, script doc only cleared when the script source deleted.
  1028. if (_owner) {
  1029. _clear_doc();
  1030. }
  1031. #endif
  1032. #ifdef DEBUG_ENABLED
  1033. {
  1034. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1035. GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
  1036. }
  1037. #endif
  1038. }
  1039. //////////////////////////////
  1040. // INSTANCE //
  1041. //////////////////////////////
  1042. bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  1043. //member
  1044. {
  1045. const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
  1046. if (E) {
  1047. const GDScript::MemberInfo *member = &E->get();
  1048. if (member->setter) {
  1049. const Variant *val = &p_value;
  1050. Callable::CallError err;
  1051. call(member->setter, &val, 1, err);
  1052. if (err.error == Callable::CallError::CALL_OK) {
  1053. return true; //function exists, call was successful
  1054. }
  1055. } else {
  1056. if (member->data_type.has_type) {
  1057. if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
  1058. // Typed array.
  1059. if (p_value.get_type() == Variant::ARRAY) {
  1060. return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
  1061. } else {
  1062. return false;
  1063. }
  1064. } else if (!member->data_type.is_type(p_value)) {
  1065. // Try conversion
  1066. Callable::CallError ce;
  1067. const Variant *value = &p_value;
  1068. Variant converted;
  1069. Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
  1070. if (ce.error == Callable::CallError::CALL_OK) {
  1071. members.write[member->index] = converted;
  1072. return true;
  1073. } else {
  1074. return false;
  1075. }
  1076. }
  1077. }
  1078. members.write[member->index] = p_value;
  1079. }
  1080. return true;
  1081. }
  1082. }
  1083. GDScript *sptr = script.ptr();
  1084. while (sptr) {
  1085. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
  1086. if (E) {
  1087. Variant name = p_name;
  1088. const Variant *args[2] = { &name, &p_value };
  1089. Callable::CallError err;
  1090. Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
  1091. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  1092. return true;
  1093. }
  1094. }
  1095. sptr = sptr->_base;
  1096. }
  1097. return false;
  1098. }
  1099. bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  1100. const GDScript *sptr = script.ptr();
  1101. while (sptr) {
  1102. {
  1103. const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
  1104. if (E) {
  1105. if (E->get().getter) {
  1106. Callable::CallError err;
  1107. r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);
  1108. if (err.error == Callable::CallError::CALL_OK) {
  1109. return true;
  1110. }
  1111. }
  1112. r_ret = members[E->get().index];
  1113. return true; //index found
  1114. }
  1115. }
  1116. {
  1117. const GDScript *sl = sptr;
  1118. while (sl) {
  1119. const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
  1120. if (E) {
  1121. r_ret = E->get();
  1122. return true; //index found
  1123. }
  1124. sl = sl->_base;
  1125. }
  1126. }
  1127. {
  1128. // Signals.
  1129. const GDScript *sl = sptr;
  1130. while (sl) {
  1131. const Map<StringName, Vector<StringName>>::Element *E = sl->_signals.find(p_name);
  1132. if (E) {
  1133. r_ret = Signal(this->owner, E->key());
  1134. return true; //index found
  1135. }
  1136. sl = sl->_base;
  1137. }
  1138. }
  1139. {
  1140. // Methods.
  1141. const GDScript *sl = sptr;
  1142. while (sl) {
  1143. const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
  1144. if (E) {
  1145. r_ret = Callable(this->owner, E->key());
  1146. return true; //index found
  1147. }
  1148. sl = sl->_base;
  1149. }
  1150. }
  1151. {
  1152. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
  1153. if (E) {
  1154. Variant name = p_name;
  1155. const Variant *args[1] = { &name };
  1156. Callable::CallError err;
  1157. Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
  1158. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1159. r_ret = ret;
  1160. return true;
  1161. }
  1162. }
  1163. }
  1164. sptr = sptr->_base;
  1165. }
  1166. return false;
  1167. }
  1168. Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  1169. const GDScript *sptr = script.ptr();
  1170. while (sptr) {
  1171. if (sptr->member_info.has(p_name)) {
  1172. if (r_is_valid) {
  1173. *r_is_valid = true;
  1174. }
  1175. return sptr->member_info[p_name].type;
  1176. }
  1177. sptr = sptr->_base;
  1178. }
  1179. if (r_is_valid) {
  1180. *r_is_valid = false;
  1181. }
  1182. return Variant::NIL;
  1183. }
  1184. void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  1185. // exported members, not done yet!
  1186. const GDScript *sptr = script.ptr();
  1187. List<PropertyInfo> props;
  1188. while (sptr) {
  1189. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
  1190. if (E) {
  1191. Callable::CallError err;
  1192. Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
  1193. if (err.error == Callable::CallError::CALL_OK) {
  1194. ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
  1195. Array arr = ret;
  1196. for (int i = 0; i < arr.size(); i++) {
  1197. Dictionary d = arr[i];
  1198. ERR_CONTINUE(!d.has("name"));
  1199. ERR_CONTINUE(!d.has("type"));
  1200. PropertyInfo pinfo;
  1201. pinfo.type = Variant::Type(d["type"].operator int());
  1202. ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
  1203. pinfo.name = d["name"];
  1204. ERR_CONTINUE(pinfo.name == "");
  1205. if (d.has("hint")) {
  1206. pinfo.hint = PropertyHint(d["hint"].operator int());
  1207. }
  1208. if (d.has("hint_string")) {
  1209. pinfo.hint_string = d["hint_string"];
  1210. }
  1211. if (d.has("usage")) {
  1212. pinfo.usage = d["usage"];
  1213. }
  1214. props.push_back(pinfo);
  1215. }
  1216. }
  1217. }
  1218. //instance a fake script for editing the values
  1219. Vector<_GDScriptMemberSort> msort;
  1220. for (Map<StringName, PropertyInfo>::Element *F = sptr->member_info.front(); F; F = F->next()) {
  1221. _GDScriptMemberSort ms;
  1222. ERR_CONTINUE(!sptr->member_indices.has(F->key()));
  1223. ms.index = sptr->member_indices[F->key()].index;
  1224. ms.name = F->key();
  1225. msort.push_back(ms);
  1226. }
  1227. msort.sort();
  1228. msort.reverse();
  1229. for (int i = 0; i < msort.size(); i++) {
  1230. props.push_front(sptr->member_info[msort[i].name]);
  1231. }
  1232. sptr = sptr->_base;
  1233. }
  1234. for (const PropertyInfo &E : props) {
  1235. p_properties->push_back(E);
  1236. }
  1237. }
  1238. void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  1239. const GDScript *sptr = script.ptr();
  1240. while (sptr) {
  1241. for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) {
  1242. MethodInfo mi;
  1243. mi.name = E->key();
  1244. mi.flags |= METHOD_FLAG_FROM_SCRIPT;
  1245. for (int i = 0; i < E->get()->get_argument_count(); i++) {
  1246. mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
  1247. }
  1248. p_list->push_back(mi);
  1249. }
  1250. sptr = sptr->_base;
  1251. }
  1252. }
  1253. bool GDScriptInstance::has_method(const StringName &p_method) const {
  1254. const GDScript *sptr = script.ptr();
  1255. while (sptr) {
  1256. const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
  1257. if (E) {
  1258. return true;
  1259. }
  1260. sptr = sptr->_base;
  1261. }
  1262. return false;
  1263. }
  1264. Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  1265. GDScript *sptr = script.ptr();
  1266. while (sptr) {
  1267. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
  1268. if (E) {
  1269. return E->get()->call(this, p_args, p_argcount, r_error);
  1270. }
  1271. sptr = sptr->_base;
  1272. }
  1273. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1274. return Variant();
  1275. }
  1276. void GDScriptInstance::notification(int p_notification) {
  1277. //notification is not virtual, it gets called at ALL levels just like in C.
  1278. Variant value = p_notification;
  1279. const Variant *args[1] = { &value };
  1280. GDScript *sptr = script.ptr();
  1281. while (sptr) {
  1282. Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
  1283. if (E) {
  1284. Callable::CallError err;
  1285. E->get()->call(this, args, 1, err);
  1286. if (err.error != Callable::CallError::CALL_OK) {
  1287. //print error about notification call
  1288. }
  1289. }
  1290. sptr = sptr->_base;
  1291. }
  1292. }
  1293. String GDScriptInstance::to_string(bool *r_valid) {
  1294. if (has_method(CoreStringNames::get_singleton()->_to_string)) {
  1295. Callable::CallError ce;
  1296. Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
  1297. if (ce.error == Callable::CallError::CALL_OK) {
  1298. if (ret.get_type() != Variant::STRING) {
  1299. if (r_valid) {
  1300. *r_valid = false;
  1301. }
  1302. ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
  1303. }
  1304. if (r_valid) {
  1305. *r_valid = true;
  1306. }
  1307. return ret.operator String();
  1308. }
  1309. }
  1310. if (r_valid) {
  1311. *r_valid = false;
  1312. }
  1313. return String();
  1314. }
  1315. Ref<Script> GDScriptInstance::get_script() const {
  1316. return script;
  1317. }
  1318. ScriptLanguage *GDScriptInstance::get_language() {
  1319. return GDScriptLanguage::get_singleton();
  1320. }
  1321. const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const {
  1322. return script->get_rpc_methods();
  1323. }
  1324. void GDScriptInstance::reload_members() {
  1325. #ifdef DEBUG_ENABLED
  1326. members.resize(script->member_indices.size()); //resize
  1327. Vector<Variant> new_members;
  1328. new_members.resize(script->member_indices.size());
  1329. //pass the values to the new indices
  1330. for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
  1331. if (member_indices_cache.has(E->key())) {
  1332. Variant value = members[member_indices_cache[E->key()]];
  1333. new_members.write[E->get().index] = value;
  1334. }
  1335. }
  1336. //apply
  1337. members = new_members;
  1338. //pass the values to the new indices
  1339. member_indices_cache.clear();
  1340. for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
  1341. member_indices_cache[E->key()] = E->get().index;
  1342. }
  1343. #endif
  1344. }
  1345. GDScriptInstance::GDScriptInstance() {
  1346. owner = nullptr;
  1347. base_ref_counted = false;
  1348. }
  1349. GDScriptInstance::~GDScriptInstance() {
  1350. MutexLock lock(GDScriptLanguage::get_singleton()->lock);
  1351. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1352. // Order matters since clearing the stack may already cause
  1353. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1354. pending_func_states.remove(E);
  1355. E->self()->_clear_stack();
  1356. }
  1357. if (script.is_valid() && owner) {
  1358. script->instances.erase(owner);
  1359. }
  1360. }
  1361. /************* SCRIPT LANGUAGE **************/
  1362. GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
  1363. String GDScriptLanguage::get_name() const {
  1364. return "GDScript";
  1365. }
  1366. /* LANGUAGE FUNCTIONS */
  1367. void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
  1368. if (globals.has(p_name)) {
  1369. //overwrite existing
  1370. global_array.write[globals[p_name]] = p_value;
  1371. return;
  1372. }
  1373. globals[p_name] = global_array.size();
  1374. global_array.push_back(p_value);
  1375. _global_array = global_array.ptrw();
  1376. }
  1377. void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1378. _add_global(p_variable, p_value);
  1379. }
  1380. void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
  1381. named_globals[p_name] = p_value;
  1382. }
  1383. void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
  1384. ERR_FAIL_COND(!named_globals.has(p_name));
  1385. named_globals.erase(p_name);
  1386. }
  1387. void GDScriptLanguage::init() {
  1388. //populate global constants
  1389. int gcc = CoreConstants::get_global_constant_count();
  1390. for (int i = 0; i < gcc; i++) {
  1391. _add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
  1392. }
  1393. _add_global(StaticCString::create("PI"), Math_PI);
  1394. _add_global(StaticCString::create("TAU"), Math_TAU);
  1395. _add_global(StaticCString::create("INF"), INFINITY);
  1396. _add_global(StaticCString::create("NAN"), NAN);
  1397. //populate native classes
  1398. List<StringName> class_list;
  1399. ClassDB::get_class_list(&class_list);
  1400. for (const StringName &n : class_list) {
  1401. if (globals.has(n)) {
  1402. continue;
  1403. }
  1404. Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
  1405. _add_global(n, nc);
  1406. }
  1407. //populate singletons
  1408. List<Engine::Singleton> singletons;
  1409. Engine::get_singleton()->get_singletons(&singletons);
  1410. for (const Engine::Singleton &E : singletons) {
  1411. _add_global(E.name, E.ptr);
  1412. }
  1413. #ifdef TESTS_ENABLED
  1414. GDScriptTests::GDScriptTestRunner::handle_cmdline();
  1415. #endif
  1416. }
  1417. String GDScriptLanguage::get_type() const {
  1418. return "GDScript";
  1419. }
  1420. String GDScriptLanguage::get_extension() const {
  1421. return "gd";
  1422. }
  1423. Error GDScriptLanguage::execute_file(const String &p_path) {
  1424. // ??
  1425. return OK;
  1426. }
  1427. void GDScriptLanguage::finish() {
  1428. }
  1429. void GDScriptLanguage::profiling_start() {
  1430. #ifdef DEBUG_ENABLED
  1431. MutexLock lock(this->lock);
  1432. SelfList<GDScriptFunction> *elem = function_list.first();
  1433. while (elem) {
  1434. elem->self()->profile.call_count = 0;
  1435. elem->self()->profile.self_time = 0;
  1436. elem->self()->profile.total_time = 0;
  1437. elem->self()->profile.frame_call_count = 0;
  1438. elem->self()->profile.frame_self_time = 0;
  1439. elem->self()->profile.frame_total_time = 0;
  1440. elem->self()->profile.last_frame_call_count = 0;
  1441. elem->self()->profile.last_frame_self_time = 0;
  1442. elem->self()->profile.last_frame_total_time = 0;
  1443. elem = elem->next();
  1444. }
  1445. profiling = true;
  1446. #endif
  1447. }
  1448. void GDScriptLanguage::profiling_stop() {
  1449. #ifdef DEBUG_ENABLED
  1450. MutexLock lock(this->lock);
  1451. profiling = false;
  1452. #endif
  1453. }
  1454. int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1455. int current = 0;
  1456. #ifdef DEBUG_ENABLED
  1457. MutexLock lock(this->lock);
  1458. SelfList<GDScriptFunction> *elem = function_list.first();
  1459. while (elem) {
  1460. if (current >= p_info_max) {
  1461. break;
  1462. }
  1463. p_info_arr[current].call_count = elem->self()->profile.call_count;
  1464. p_info_arr[current].self_time = elem->self()->profile.self_time;
  1465. p_info_arr[current].total_time = elem->self()->profile.total_time;
  1466. p_info_arr[current].signature = elem->self()->profile.signature;
  1467. elem = elem->next();
  1468. current++;
  1469. }
  1470. #endif
  1471. return current;
  1472. }
  1473. int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1474. int current = 0;
  1475. #ifdef DEBUG_ENABLED
  1476. MutexLock lock(this->lock);
  1477. SelfList<GDScriptFunction> *elem = function_list.first();
  1478. while (elem) {
  1479. if (current >= p_info_max) {
  1480. break;
  1481. }
  1482. if (elem->self()->profile.last_frame_call_count > 0) {
  1483. p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
  1484. p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
  1485. p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
  1486. p_info_arr[current].signature = elem->self()->profile.signature;
  1487. current++;
  1488. }
  1489. elem = elem->next();
  1490. }
  1491. #endif
  1492. return current;
  1493. }
  1494. struct GDScriptDepSort {
  1495. //must support sorting so inheritance works properly (parent must be reloaded first)
  1496. bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
  1497. if (A == B) {
  1498. return false; //shouldn't happen but..
  1499. }
  1500. const GDScript *I = B->get_base().ptr();
  1501. while (I) {
  1502. if (I == A.ptr()) {
  1503. // A is a base of B
  1504. return true;
  1505. }
  1506. I = I->get_base().ptr();
  1507. }
  1508. return false; //not a base
  1509. }
  1510. };
  1511. void GDScriptLanguage::reload_all_scripts() {
  1512. #ifdef DEBUG_ENABLED
  1513. print_verbose("GDScript: Reloading all scripts");
  1514. List<Ref<GDScript>> scripts;
  1515. {
  1516. MutexLock lock(this->lock);
  1517. SelfList<GDScript> *elem = script_list.first();
  1518. while (elem) {
  1519. if (elem->self()->get_path().is_resource_file()) {
  1520. print_verbose("GDScript: Found: " + elem->self()->get_path());
  1521. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1522. }
  1523. elem = elem->next();
  1524. }
  1525. }
  1526. //as scripts are going to be reloaded, must proceed without locking here
  1527. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1528. for (Ref<GDScript> &script : scripts) {
  1529. print_verbose("GDScript: Reloading: " + script->get_path());
  1530. script->load_source_code(script->get_path());
  1531. script->reload(true);
  1532. }
  1533. #endif
  1534. }
  1535. void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  1536. #ifdef DEBUG_ENABLED
  1537. List<Ref<GDScript>> scripts;
  1538. {
  1539. MutexLock lock(this->lock);
  1540. SelfList<GDScript> *elem = script_list.first();
  1541. while (elem) {
  1542. if (elem->self()->get_path().is_resource_file()) {
  1543. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  1544. }
  1545. elem = elem->next();
  1546. }
  1547. }
  1548. //when someone asks you why dynamically typed languages are easier to write....
  1549. Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
  1550. //as scripts are going to be reloaded, must proceed without locking here
  1551. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  1552. for (Ref<GDScript> &script : scripts) {
  1553. bool reload = script == p_script || to_reload.has(script->get_base());
  1554. if (!reload) {
  1555. continue;
  1556. }
  1557. to_reload.insert(script, Map<ObjectID, List<Pair<StringName, Variant>>>());
  1558. if (!p_soft_reload) {
  1559. //save state and remove script from instances
  1560. Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script];
  1561. while (script->instances.front()) {
  1562. Object *obj = script->instances.front()->get();
  1563. //save instance info
  1564. List<Pair<StringName, Variant>> state;
  1565. if (obj->get_script_instance()) {
  1566. obj->get_script_instance()->get_property_state(state);
  1567. map[obj->get_instance_id()] = state;
  1568. obj->set_script(Variant());
  1569. }
  1570. }
  1571. //same thing for placeholders
  1572. #ifdef TOOLS_ENABLED
  1573. while (script->placeholders.size()) {
  1574. Object *obj = script->placeholders.front()->get()->get_owner();
  1575. //save instance info
  1576. if (obj->get_script_instance()) {
  1577. map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
  1578. List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
  1579. obj->get_script_instance()->get_property_state(state);
  1580. obj->set_script(Variant());
  1581. } else {
  1582. // no instance found. Let's remove it so we don't loop forever
  1583. script->placeholders.erase(script->placeholders.front()->get());
  1584. }
  1585. }
  1586. #endif
  1587. for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = script->pending_reload_state.front(); F; F = F->next()) {
  1588. map[F->key()] = F->get(); //pending to reload, use this one instead
  1589. }
  1590. }
  1591. }
  1592. for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) {
  1593. Ref<GDScript> scr = E->key();
  1594. scr->reload(p_soft_reload);
  1595. //restore state if saved
  1596. for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) {
  1597. List<Pair<StringName, Variant>> &saved_state = F->get();
  1598. Object *obj = ObjectDB::get_instance(F->key());
  1599. if (!obj) {
  1600. continue;
  1601. }
  1602. if (!p_soft_reload) {
  1603. //clear it just in case (may be a pending reload state)
  1604. obj->set_script(Variant());
  1605. }
  1606. obj->set_script(scr);
  1607. ScriptInstance *script_instance = obj->get_script_instance();
  1608. if (!script_instance) {
  1609. //failed, save reload state for next time if not saved
  1610. if (!scr->pending_reload_state.has(obj->get_instance_id())) {
  1611. scr->pending_reload_state[obj->get_instance_id()] = saved_state;
  1612. }
  1613. continue;
  1614. }
  1615. if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
  1616. PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
  1617. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1618. placeholder->property_set_fallback(G->get().first, G->get().second);
  1619. }
  1620. } else {
  1621. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  1622. script_instance->set(G->get().first, G->get().second);
  1623. }
  1624. }
  1625. scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
  1626. }
  1627. //if instance states were saved, set them!
  1628. }
  1629. #endif
  1630. }
  1631. void GDScriptLanguage::frame() {
  1632. calls = 0;
  1633. #ifdef DEBUG_ENABLED
  1634. if (profiling) {
  1635. MutexLock lock(this->lock);
  1636. SelfList<GDScriptFunction> *elem = function_list.first();
  1637. while (elem) {
  1638. elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
  1639. elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
  1640. elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
  1641. elem->self()->profile.frame_call_count = 0;
  1642. elem->self()->profile.frame_self_time = 0;
  1643. elem->self()->profile.frame_total_time = 0;
  1644. elem = elem->next();
  1645. }
  1646. }
  1647. #endif
  1648. }
  1649. /* EDITOR FUNCTIONS */
  1650. void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
  1651. // TODO: Add annotations here?
  1652. static const char *_reserved_words[] = {
  1653. // operators
  1654. "and",
  1655. "in",
  1656. "not",
  1657. "or",
  1658. // types and values
  1659. "false",
  1660. "float",
  1661. "int",
  1662. "bool",
  1663. "null",
  1664. "PI",
  1665. "TAU",
  1666. "INF",
  1667. "NAN",
  1668. "self",
  1669. "true",
  1670. "void",
  1671. // functions
  1672. "as",
  1673. "assert",
  1674. "await",
  1675. "breakpoint",
  1676. "class",
  1677. "class_name",
  1678. "extends",
  1679. "is",
  1680. "func",
  1681. "preload",
  1682. "signal",
  1683. "super",
  1684. "trait",
  1685. "yield",
  1686. // var
  1687. "const",
  1688. "enum",
  1689. "static",
  1690. "var",
  1691. // control flow
  1692. "break",
  1693. "continue",
  1694. "if",
  1695. "elif",
  1696. "else",
  1697. "for",
  1698. "pass",
  1699. "return",
  1700. "match",
  1701. "while",
  1702. nullptr
  1703. };
  1704. const char **w = _reserved_words;
  1705. while (*w) {
  1706. p_words->push_back(*w);
  1707. w++;
  1708. }
  1709. List<StringName> functions;
  1710. GDScriptUtilityFunctions::get_function_list(&functions);
  1711. for (const StringName &E : functions) {
  1712. p_words->push_back(String(E));
  1713. }
  1714. }
  1715. bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {
  1716. return p_keyword == "break" ||
  1717. p_keyword == "continue" ||
  1718. p_keyword == "elif" ||
  1719. p_keyword == "else" ||
  1720. p_keyword == "if" ||
  1721. p_keyword == "for" ||
  1722. p_keyword == "match" ||
  1723. p_keyword == "pass" ||
  1724. p_keyword == "return" ||
  1725. p_keyword == "while";
  1726. }
  1727. bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
  1728. return p_type == "GDScript";
  1729. }
  1730. String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
  1731. Vector<uint8_t> sourcef;
  1732. Error err;
  1733. FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
  1734. if (err) {
  1735. return String();
  1736. }
  1737. String source = f->get_as_utf8_string();
  1738. GDScriptParser parser;
  1739. err = parser.parse(source, p_path, false);
  1740. // TODO: Simplify this code by using the analyzer to get full inheritance.
  1741. if (err == OK) {
  1742. const GDScriptParser::ClassNode *c = parser.get_tree();
  1743. if (r_icon_path) {
  1744. if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
  1745. *r_icon_path = c->icon_path;
  1746. } else if (c->icon_path.is_relative_path()) {
  1747. *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
  1748. }
  1749. }
  1750. if (r_base_type) {
  1751. const GDScriptParser::ClassNode *subclass = c;
  1752. String path = p_path;
  1753. GDScriptParser subparser;
  1754. while (subclass) {
  1755. if (subclass->extends_used) {
  1756. if (!subclass->extends_path.is_empty()) {
  1757. if (subclass->extends.size() == 0) {
  1758. get_global_class_name(subclass->extends_path, r_base_type);
  1759. subclass = nullptr;
  1760. break;
  1761. } else {
  1762. Vector<StringName> extend_classes = subclass->extends;
  1763. FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
  1764. if (!subfile) {
  1765. break;
  1766. }
  1767. String subsource = subfile->get_as_utf8_string();
  1768. if (subsource.is_empty()) {
  1769. break;
  1770. }
  1771. String subpath = subclass->extends_path;
  1772. if (subpath.is_relative_path()) {
  1773. subpath = path.get_base_dir().plus_file(subpath).simplify_path();
  1774. }
  1775. if (OK != subparser.parse(subsource, subpath, false)) {
  1776. break;
  1777. }
  1778. path = subpath;
  1779. subclass = subparser.get_tree();
  1780. while (extend_classes.size() > 0) {
  1781. bool found = false;
  1782. for (int i = 0; i < subclass->members.size(); i++) {
  1783. if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
  1784. continue;
  1785. }
  1786. const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
  1787. if (inner_class->identifier->name == extend_classes[0]) {
  1788. extend_classes.remove(0);
  1789. found = true;
  1790. subclass = inner_class;
  1791. break;
  1792. }
  1793. }
  1794. if (!found) {
  1795. subclass = nullptr;
  1796. break;
  1797. }
  1798. }
  1799. }
  1800. } else if (subclass->extends.size() == 1) {
  1801. *r_base_type = subclass->extends[0];
  1802. subclass = nullptr;
  1803. } else {
  1804. break;
  1805. }
  1806. } else {
  1807. *r_base_type = "RefCounted";
  1808. subclass = nullptr;
  1809. }
  1810. }
  1811. }
  1812. return c->identifier != nullptr ? String(c->identifier->name) : String();
  1813. }
  1814. return String();
  1815. }
  1816. GDScriptLanguage::GDScriptLanguage() {
  1817. calls = 0;
  1818. ERR_FAIL_COND(singleton);
  1819. singleton = this;
  1820. strings._init = StaticCString::create("_init");
  1821. strings._notification = StaticCString::create("_notification");
  1822. strings._set = StaticCString::create("_set");
  1823. strings._get = StaticCString::create("_get");
  1824. strings._get_property_list = StaticCString::create("_get_property_list");
  1825. strings._script_source = StaticCString::create("script/source");
  1826. _debug_parse_err_line = -1;
  1827. _debug_parse_err_file = "";
  1828. profiling = false;
  1829. script_frame_time = 0;
  1830. _debug_call_stack_pos = 0;
  1831. int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
  1832. ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
  1833. if (EngineDebugger::is_active()) {
  1834. //debugging enabled!
  1835. _debug_max_call_stack = dmcs;
  1836. _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
  1837. } else {
  1838. _debug_max_call_stack = 0;
  1839. _call_stack = nullptr;
  1840. }
  1841. #ifdef DEBUG_ENABLED
  1842. GLOBAL_DEF("debug/gdscript/warnings/enable", true);
  1843. GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
  1844. GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
  1845. GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);
  1846. for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
  1847. String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
  1848. bool default_enabled = !warning.begins_with("unsafe_");
  1849. GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
  1850. }
  1851. #endif // DEBUG_ENABLED
  1852. }
  1853. GDScriptLanguage::~GDScriptLanguage() {
  1854. if (_call_stack) {
  1855. memdelete_arr(_call_stack);
  1856. }
  1857. // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
  1858. SelfList<GDScript> *s = script_list.first();
  1859. while (s) {
  1860. GDScript *script = s->self();
  1861. // This ensures the current script is not released before we can check what's the next one
  1862. // in the list (we can't get the next upfront because we don't know if the reference breaking
  1863. // will cause it -or any other after it, for that matter- to be released so the next one
  1864. // is not the same as before).
  1865. script->reference();
  1866. for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
  1867. GDScriptFunction *func = E->get();
  1868. for (int i = 0; i < func->argument_types.size(); i++) {
  1869. func->argument_types.write[i].script_type_ref = Ref<Script>();
  1870. }
  1871. func->return_type.script_type_ref = Ref<Script>();
  1872. }
  1873. for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
  1874. E->get().data_type.script_type_ref = Ref<Script>();
  1875. }
  1876. s = s->next();
  1877. script->unreference();
  1878. }
  1879. singleton = nullptr;
  1880. }
  1881. void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
  1882. orphan_subclasses[p_qualified_name] = p_subclass;
  1883. }
  1884. Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
  1885. Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
  1886. if (!orphan_subclass_element) {
  1887. return Ref<GDScript>();
  1888. }
  1889. ObjectID orphan_subclass = orphan_subclass_element->get();
  1890. Object *obj = ObjectDB::get_instance(orphan_subclass);
  1891. orphan_subclasses.erase(orphan_subclass_element);
  1892. if (!obj) {
  1893. return Ref<GDScript>();
  1894. }
  1895. return Ref<GDScript>(Object::cast_to<GDScript>(obj));
  1896. }
  1897. /*************** RESOURCE ***************/
  1898. RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
  1899. if (r_error) {
  1900. *r_error = ERR_FILE_CANT_OPEN;
  1901. }
  1902. Error err;
  1903. Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);
  1904. // TODO: Reintroduce binary and encrypted scripts.
  1905. if (script.is_null()) {
  1906. // Don't fail loading because of parsing error.
  1907. script.instantiate();
  1908. }
  1909. if (r_error) {
  1910. *r_error = OK;
  1911. }
  1912. return script;
  1913. }
  1914. void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
  1915. p_extensions->push_back("gd");
  1916. // TODO: Reintroduce binary and encrypted scripts.
  1917. // p_extensions->push_back("gdc");
  1918. // p_extensions->push_back("gde");
  1919. }
  1920. bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
  1921. return (p_type == "Script" || p_type == "GDScript");
  1922. }
  1923. String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
  1924. String el = p_path.get_extension().to_lower();
  1925. // TODO: Reintroduce binary and encrypted scripts.
  1926. if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
  1927. return "GDScript";
  1928. }
  1929. return "";
  1930. }
  1931. void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
  1932. FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
  1933. ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
  1934. String source = file->get_as_utf8_string();
  1935. if (source.is_empty()) {
  1936. return;
  1937. }
  1938. GDScriptParser parser;
  1939. if (OK != parser.parse(source, p_path, false)) {
  1940. return;
  1941. }
  1942. for (const String &E : parser.get_dependencies()) {
  1943. p_dependencies->push_back(E);
  1944. }
  1945. }
  1946. Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
  1947. Ref<GDScript> sqscr = p_resource;
  1948. ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
  1949. String source = sqscr->get_source_code();
  1950. Error err;
  1951. FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
  1952. ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
  1953. file->store_string(source);
  1954. if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
  1955. memdelete(file);
  1956. return ERR_CANT_CREATE;
  1957. }
  1958. file->close();
  1959. memdelete(file);
  1960. if (ScriptServer::is_reload_scripts_on_save_enabled()) {
  1961. GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
  1962. }
  1963. return OK;
  1964. }
  1965. void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
  1966. if (Object::cast_to<GDScript>(*p_resource)) {
  1967. p_extensions->push_back("gd");
  1968. }
  1969. }
  1970. bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
  1971. return Object::cast_to<GDScript>(*p_resource) != nullptr;
  1972. }