javascript_singleton.cpp 13 KB

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  1. /*************************************************************************/
  2. /* javascript_singleton.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifdef JAVASCRIPT_EVAL_ENABLED
  31. #include "api/javascript_singleton.h"
  32. #include "emscripten.h"
  33. extern "C" {
  34. typedef union {
  35. int64_t i;
  36. double r;
  37. void *p;
  38. } godot_js_wrapper_ex;
  39. typedef int (*GodotJSWrapperVariant2JSCallback)(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
  40. typedef void (*GodotJSWrapperFreeLockCallback)(void **p_lock, int p_type);
  41. extern int godot_js_wrapper_interface_get(const char *p_name);
  42. extern int godot_js_wrapper_object_call(int p_id, const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
  43. extern int godot_js_wrapper_object_get(int p_id, godot_js_wrapper_ex *p_val, const char *p_prop);
  44. extern int godot_js_wrapper_object_getvar(int p_id, int p_type, godot_js_wrapper_ex *p_val);
  45. extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wrapper_ex *p_key_ex, int p_val_type, godot_js_wrapper_ex *p_val_ex);
  46. extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
  47. extern void godot_js_wrapper_object_unref(int p_id);
  48. extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
  49. extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
  50. };
  51. class JavaScriptObjectImpl : public JavaScriptObject {
  52. private:
  53. friend class JavaScript;
  54. int _js_id = 0;
  55. Object *_ref = nullptr;
  56. StringName _method;
  57. static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
  58. static void _free_lock(void **p_lock, int p_type);
  59. static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
  60. static void *_alloc_variants(int p_size);
  61. static void _callback(void *p_ref, int p_arg_id, int p_argc);
  62. protected:
  63. bool _set(const StringName &p_name, const Variant &p_value) override;
  64. bool _get(const StringName &p_name, Variant &r_ret) const override;
  65. void _get_property_list(List<PropertyInfo> *p_list) const override;
  66. public:
  67. Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override;
  68. void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override;
  69. Variant call(const StringName &p_method, const Variant **p_args, int p_argc, Variant::CallError &r_error) override;
  70. JavaScriptObjectImpl() {}
  71. JavaScriptObjectImpl(int p_id) { _js_id = p_id; }
  72. ~JavaScriptObjectImpl() {
  73. if (_js_id) {
  74. godot_js_wrapper_object_unref(_js_id);
  75. }
  76. }
  77. };
  78. bool JavaScriptObjectImpl::_set(const StringName &p_name, const Variant &p_value) {
  79. ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
  80. const String name = p_name;
  81. godot_js_wrapper_ex exchange;
  82. void *lock = nullptr;
  83. const Variant *v = &p_value;
  84. int type = _variant2js((const void **)&v, 0, &exchange, &lock);
  85. godot_js_wrapper_object_set(_js_id, name.utf8().get_data(), type, &exchange);
  86. if (lock) {
  87. _free_lock(&lock, type);
  88. }
  89. return true;
  90. }
  91. bool JavaScriptObjectImpl::_get(const StringName &p_name, Variant &r_ret) const {
  92. ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
  93. const String name = p_name;
  94. godot_js_wrapper_ex exchange;
  95. int type = godot_js_wrapper_object_get(_js_id, &exchange, name.utf8().get_data());
  96. r_ret = _js2variant(type, &exchange);
  97. return true;
  98. }
  99. Variant JavaScriptObjectImpl::getvar(const Variant &p_key, bool *r_valid) const {
  100. if (r_valid) {
  101. *r_valid = false;
  102. }
  103. godot_js_wrapper_ex exchange;
  104. void *lock = nullptr;
  105. const Variant *v = &p_key;
  106. int prop_type = _variant2js((const void **)&v, 0, &exchange, &lock);
  107. int type = godot_js_wrapper_object_getvar(_js_id, prop_type, &exchange);
  108. if (lock) {
  109. _free_lock(&lock, prop_type);
  110. }
  111. if (type < 0) {
  112. return Variant();
  113. }
  114. if (r_valid) {
  115. *r_valid = true;
  116. }
  117. return _js2variant(type, &exchange);
  118. }
  119. void JavaScriptObjectImpl::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) {
  120. if (r_valid) {
  121. *r_valid = false;
  122. }
  123. godot_js_wrapper_ex kex, vex;
  124. void *klock = nullptr;
  125. void *vlock = nullptr;
  126. const Variant *kv = &p_key;
  127. const Variant *vv = &p_value;
  128. int ktype = _variant2js((const void **)&kv, 0, &kex, &klock);
  129. int vtype = _variant2js((const void **)&vv, 0, &vex, &vlock);
  130. int ret = godot_js_wrapper_object_setvar(_js_id, ktype, &kex, vtype, &vex);
  131. if (klock) {
  132. _free_lock(&klock, ktype);
  133. }
  134. if (vlock) {
  135. _free_lock(&vlock, vtype);
  136. }
  137. if (ret == 0 && r_valid) {
  138. *r_valid = true;
  139. }
  140. }
  141. void JavaScriptObjectImpl::_get_property_list(List<PropertyInfo> *p_list) const {
  142. }
  143. void JavaScriptObjectImpl::_free_lock(void **p_lock, int p_type) {
  144. ERR_FAIL_COND_MSG(*p_lock == nullptr, "No lock to free!");
  145. const Variant::Type type = (Variant::Type)p_type;
  146. switch (type) {
  147. case Variant::STRING: {
  148. CharString *cs = (CharString *)(*p_lock);
  149. memdelete(cs);
  150. *p_lock = nullptr;
  151. } break;
  152. default:
  153. ERR_FAIL_MSG("Unknown lock type to free. Likely a bug.");
  154. }
  155. }
  156. Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val) {
  157. Variant::Type type = (Variant::Type)p_type;
  158. switch (type) {
  159. case Variant::BOOL:
  160. return Variant((bool)p_val->i);
  161. case Variant::INT:
  162. return p_val->i;
  163. case Variant::REAL:
  164. return p_val->r;
  165. case Variant::STRING: {
  166. String out((const char *)p_val->p);
  167. free(p_val->p);
  168. return out;
  169. }
  170. case Variant::OBJECT: {
  171. return memnew(JavaScriptObjectImpl(p_val->i));
  172. }
  173. default:
  174. return Variant();
  175. }
  176. }
  177. int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock) {
  178. const Variant **args = (const Variant **)p_args;
  179. const Variant *v = args[p_pos];
  180. Variant::Type type = v->get_type();
  181. switch (type) {
  182. case Variant::BOOL:
  183. r_val->i = v->operator bool() ? 1 : 0;
  184. break;
  185. case Variant::INT: {
  186. const int64_t tmp = v->operator int64_t();
  187. if (tmp >= 1 << 31) {
  188. r_val->r = (double)tmp;
  189. return Variant::REAL;
  190. }
  191. r_val->i = v->operator int64_t();
  192. } break;
  193. case Variant::REAL:
  194. r_val->r = v->operator real_t();
  195. break;
  196. case Variant::STRING: {
  197. CharString *cs = memnew(CharString(v->operator String().utf8()));
  198. r_val->p = (void *)cs->get_data();
  199. *p_lock = (void *)cs;
  200. } break;
  201. case Variant::OBJECT: {
  202. JavaScriptObject *js_obj = Object::cast_to<JavaScriptObject>(v->operator Object *());
  203. r_val->i = js_obj != nullptr ? ((JavaScriptObjectImpl *)js_obj)->_js_id : 0;
  204. } break;
  205. default:
  206. break;
  207. }
  208. return type;
  209. }
  210. Variant JavaScriptObjectImpl::call(const StringName &p_method, const Variant **p_args, int p_argc, Variant::CallError &r_error) {
  211. godot_js_wrapper_ex exchange;
  212. const String method = p_method;
  213. void *lock = nullptr;
  214. const int type = godot_js_wrapper_object_call(_js_id, method.utf8().get_data(), (void **)p_args, p_argc, &_variant2js, &exchange, &lock, &_free_lock);
  215. r_error.error = Variant::CallError::CALL_OK;
  216. if (type < 0) {
  217. r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  218. return Variant();
  219. }
  220. return _js2variant(type, &exchange);
  221. }
  222. void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) {
  223. const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref;
  224. ERR_FAIL_COND_MSG(obj->_ref == nullptr, "JavaScript callback failed.");
  225. Vector<const Variant *> argp;
  226. Array arg_arr;
  227. for (int i = 0; i < p_argc; i++) {
  228. godot_js_wrapper_ex exchange;
  229. exchange.i = i;
  230. int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange);
  231. arg_arr.push_back(_js2variant(type, &exchange));
  232. }
  233. Variant arg = arg_arr;
  234. const Variant *argv[1] = { &arg };
  235. Variant::CallError err;
  236. obj->_ref->call(obj->_method, argv, 1, err);
  237. }
  238. Ref<JavaScriptObject> JavaScript::create_callback(Object *p_ref, const StringName &p_method) {
  239. Ref<JavaScriptObjectImpl> out = memnew(JavaScriptObjectImpl);
  240. out->_ref = p_ref;
  241. out->_method = p_method;
  242. out->_js_id = godot_js_wrapper_create_cb(out.ptr(), JavaScriptObjectImpl::_callback);
  243. return out;
  244. }
  245. Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
  246. int js_id = godot_js_wrapper_interface_get(p_interface.utf8().get_data());
  247. ERR_FAIL_COND_V_MSG(!js_id, Ref<JavaScriptObject>(), "No interface '" + p_interface + "' registered.");
  248. return Ref<JavaScriptObject>(memnew(JavaScriptObjectImpl(js_id)));
  249. }
  250. Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
  251. if (p_argcount < 1) {
  252. r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
  253. r_error.argument = 0;
  254. return Ref<JavaScriptObject>();
  255. }
  256. if (p_args[0]->get_type() != Variant::STRING) {
  257. r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
  258. r_error.argument = 0;
  259. r_error.expected = Variant::STRING;
  260. return Ref<JavaScriptObject>();
  261. }
  262. godot_js_wrapper_ex exchange;
  263. const String object = *p_args[0];
  264. void *lock = nullptr;
  265. const Variant **args = p_argcount > 1 ? &p_args[1] : nullptr;
  266. const int type = godot_js_wrapper_create_object(object.utf8().get_data(), (void **)args, p_argcount - 1, &JavaScriptObjectImpl::_variant2js, &exchange, &lock, &JavaScriptObjectImpl::_free_lock);
  267. r_error.error = Variant::CallError::CALL_OK;
  268. if (type < 0) {
  269. r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  270. return Ref<JavaScriptObject>();
  271. }
  272. return JavaScriptObjectImpl::_js2variant(type, &exchange);
  273. }
  274. extern "C" {
  275. union js_eval_ret {
  276. uint32_t b;
  277. double d;
  278. char *s;
  279. };
  280. extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
  281. extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
  282. }
  283. void *resize_poolbytearray_and_open_write(void *p_arr, void *r_write, int p_len) {
  284. PoolByteArray *arr = (PoolByteArray *)p_arr;
  285. PoolByteArray::Write *write = (PoolByteArray::Write *)r_write;
  286. arr->resize(p_len);
  287. *write = arr->write();
  288. return write->ptr();
  289. }
  290. Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
  291. PoolByteArray arr;
  292. PoolByteArray::Write arr_write;
  293. union js_eval_ret js_data;
  294. memset(&js_data, 0, sizeof(js_data));
  295. Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_poolbytearray_and_open_write));
  296. switch (return_type) {
  297. case Variant::BOOL:
  298. return js_data.b == 1;
  299. case Variant::REAL:
  300. return js_data.d;
  301. case Variant::STRING: {
  302. String str = String::utf8(js_data.s);
  303. free(js_data.s); // Must free the string allocated in JS.
  304. return str;
  305. }
  306. case Variant::POOL_BYTE_ARRAY:
  307. arr_write = PoolByteArray::Write();
  308. return arr;
  309. default:
  310. return Variant();
  311. }
  312. }
  313. #endif // JAVASCRIPT_EVAL_ENABLED
  314. void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
  315. godot_js_os_download_buffer(p_arr.ptr(), p_arr.size(), p_name.utf8().get_data(), p_mime.utf8().get_data());
  316. }