visual_server_canvas.cpp 46 KB

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  1. /*************************************************************************/
  2. /* visual_server_canvas.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "visual_server_canvas.h"
  31. #include "visual_server_globals.h"
  32. #include "visual_server_raster.h"
  33. #include "visual_server_viewport.h"
  34. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  35. void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
  36. memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  37. memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  38. _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
  39. VSG::canvas_render->canvas_render_items_begin(p_modulate, p_lights, p_transform);
  40. for (int i = 0; i < z_range; i++) {
  41. if (!z_list[i])
  42. continue;
  43. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform);
  44. }
  45. VSG::canvas_render->canvas_render_items_end();
  46. }
  47. void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item *p_material_owner, const Color p_modulate, VisualServerCanvas::Item **r_items, int &r_index) {
  48. int child_item_count = p_canvas_item->child_items.size();
  49. VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
  50. for (int i = 0; i < child_item_count; i++) {
  51. if (child_items[i]->visible) {
  52. if (r_items) {
  53. r_items[r_index] = child_items[i];
  54. child_items[i]->ysort_modulate = p_modulate;
  55. child_items[i]->ysort_xform = p_transform;
  56. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  57. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : NULL;
  58. child_items[i]->ysort_index = r_index;
  59. }
  60. r_index++;
  61. if (child_items[i]->sort_y)
  62. _collect_ysort_children(child_items[i],
  63. p_transform * child_items[i]->xform,
  64. child_items[i]->use_parent_material ? p_material_owner : child_items[i],
  65. p_modulate * child_items[i]->modulate,
  66. r_items, r_index);
  67. }
  68. }
  69. }
  70. void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_Owner<VisualServerCanvas::Item> &canvas_item_owner) {
  71. do {
  72. ysort_owner->ysort_children_count = -1;
  73. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
  74. } while (ysort_owner && ysort_owner->sort_y);
  75. }
  76. void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
  77. Item *ci = p_canvas_item;
  78. if (!ci->visible)
  79. return;
  80. if (ci->children_order_dirty) {
  81. ci->child_items.sort_custom<ItemIndexSort>();
  82. ci->children_order_dirty = false;
  83. }
  84. Rect2 rect = ci->get_rect();
  85. Transform2D xform = ci->xform;
  86. xform = p_transform * xform;
  87. Rect2 global_rect = xform.xform(rect);
  88. global_rect.position += p_clip_rect.position;
  89. if (ci->use_parent_material && p_material_owner)
  90. ci->material_owner = p_material_owner;
  91. else {
  92. p_material_owner = ci;
  93. ci->material_owner = NULL;
  94. }
  95. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  96. if (modulate.a < 0.007)
  97. return;
  98. int child_item_count = ci->child_items.size();
  99. Item **child_items = ci->child_items.ptrw();
  100. if (ci->clip) {
  101. if (p_canvas_clip != NULL) {
  102. ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
  103. } else {
  104. ci->final_clip_rect = global_rect;
  105. }
  106. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  107. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  108. ci->final_clip_owner = ci;
  109. } else {
  110. ci->final_clip_owner = p_canvas_clip;
  111. }
  112. if (ci->sort_y) {
  113. if (ci->ysort_children_count == -1) {
  114. ci->ysort_children_count = 0;
  115. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), NULL, ci->ysort_children_count);
  116. }
  117. child_item_count = ci->ysort_children_count;
  118. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  119. int i = 0;
  120. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i);
  121. SortArray<Item *, ItemPtrSort> sorter;
  122. sorter.sort(child_items, child_item_count);
  123. }
  124. if (ci->z_relative)
  125. p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
  126. else
  127. p_z = ci->z_index;
  128. for (int i = 0; i < child_item_count; i++) {
  129. if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
  130. continue;
  131. if (ci->sort_y) {
  132. _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
  133. } else {
  134. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  135. }
  136. }
  137. if (ci->copy_back_buffer) {
  138. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
  139. }
  140. if (ci->update_when_visible) {
  141. VisualServerRaster::redraw_request();
  142. }
  143. if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  144. //something to draw?
  145. ci->final_transform = xform;
  146. ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
  147. ci->global_rect_cache = global_rect;
  148. ci->global_rect_cache.position -= p_clip_rect.position;
  149. ci->light_masked = false;
  150. int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
  151. if (z_last_list[zidx]) {
  152. z_last_list[zidx]->next = ci;
  153. z_last_list[zidx] = ci;
  154. } else {
  155. z_list[zidx] = ci;
  156. z_last_list[zidx] = ci;
  157. }
  158. ci->next = NULL;
  159. }
  160. for (int i = 0; i < child_item_count; i++) {
  161. if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
  162. continue;
  163. if (ci->sort_y) {
  164. _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
  165. } else {
  166. _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  167. }
  168. }
  169. }
  170. void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights, int p_canvas_layer_id) {
  171. RasterizerCanvas::Item *ci = p_canvas_item;
  172. while (ci) {
  173. RasterizerCanvas::Light *light = p_masked_lights;
  174. while (light) {
  175. if ((p_canvas_layer_id >= light->layer_min) && (p_canvas_layer_id <= light->layer_max) && (ci->light_mask & light->item_mask) && (p_z >= light->z_min) && (p_z <= light->z_max) && (ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache))) {
  176. ci->light_masked = true;
  177. }
  178. light = light->mask_next_ptr;
  179. }
  180. ci = ci->next;
  181. }
  182. }
  183. void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, int p_canvas_layer_id) {
  184. VSG::canvas_render->canvas_begin();
  185. if (p_canvas->children_order_dirty) {
  186. p_canvas->child_items.sort();
  187. p_canvas->children_order_dirty = false;
  188. }
  189. int l = p_canvas->child_items.size();
  190. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  191. bool has_mirror = false;
  192. for (int i = 0; i < l; i++) {
  193. if (ci[i].mirror.x || ci[i].mirror.y) {
  194. has_mirror = true;
  195. break;
  196. }
  197. }
  198. if (!has_mirror) {
  199. static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
  200. RasterizerCanvas::Item *z_list[z_range];
  201. RasterizerCanvas::Item *z_last_list[z_range];
  202. memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  203. memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
  204. for (int i = 0; i < l; i++) {
  205. _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
  206. }
  207. VSG::canvas_render->canvas_render_items_begin(p_canvas->modulate, p_lights, p_transform);
  208. for (int i = 0; i < z_range; i++) {
  209. if (!z_list[i])
  210. continue;
  211. if (p_masked_lights) {
  212. _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights, p_canvas_layer_id);
  213. }
  214. VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform);
  215. }
  216. VSG::canvas_render->canvas_render_items_end();
  217. } else {
  218. for (int i = 0; i < l; i++) {
  219. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  220. _render_canvas_item_tree(ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
  221. //mirroring (useful for scrolling backgrounds)
  222. if (ci2.mirror.x != 0) {
  223. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  224. _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  225. }
  226. if (ci2.mirror.y != 0) {
  227. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  228. _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  229. }
  230. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  231. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  232. _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
  233. }
  234. }
  235. }
  236. VSG::canvas_render->canvas_end();
  237. }
  238. RID VisualServerCanvas::canvas_create() {
  239. Canvas *canvas = memnew(Canvas);
  240. ERR_FAIL_COND_V(!canvas, RID());
  241. RID rid = canvas_owner.make_rid(canvas);
  242. return rid;
  243. }
  244. void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  245. Canvas *canvas = canvas_owner.getornull(p_canvas);
  246. ERR_FAIL_COND(!canvas);
  247. Item *canvas_item = canvas_item_owner.getornull(p_item);
  248. ERR_FAIL_COND(!canvas_item);
  249. int idx = canvas->find_item(canvas_item);
  250. ERR_FAIL_COND(idx == -1);
  251. canvas->child_items.write[idx].mirror = p_mirroring;
  252. }
  253. void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  254. Canvas *canvas = canvas_owner.get(p_canvas);
  255. ERR_FAIL_COND(!canvas);
  256. canvas->modulate = p_color;
  257. }
  258. void VisualServerCanvas::canvas_set_disable_scale(bool p_disable) {
  259. disable_scale = p_disable;
  260. }
  261. void VisualServerCanvas::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  262. Canvas *canvas = canvas_owner.get(p_canvas);
  263. ERR_FAIL_COND(!canvas);
  264. canvas->parent = p_parent;
  265. canvas->parent_scale = p_scale;
  266. }
  267. RID VisualServerCanvas::canvas_item_create() {
  268. Item *canvas_item = memnew(Item);
  269. ERR_FAIL_COND_V(!canvas_item, RID());
  270. return canvas_item_owner.make_rid(canvas_item);
  271. }
  272. void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
  273. Item *canvas_item = canvas_item_owner.getornull(p_item);
  274. ERR_FAIL_COND(!canvas_item);
  275. if (canvas_item->parent.is_valid()) {
  276. if (canvas_owner.owns(canvas_item->parent)) {
  277. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  278. canvas->erase_item(canvas_item);
  279. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  280. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  281. item_owner->child_items.erase(canvas_item);
  282. if (item_owner->sort_y) {
  283. _mark_ysort_dirty(item_owner, canvas_item_owner);
  284. }
  285. }
  286. canvas_item->parent = RID();
  287. }
  288. if (p_parent.is_valid()) {
  289. if (canvas_owner.owns(p_parent)) {
  290. Canvas *canvas = canvas_owner.get(p_parent);
  291. Canvas::ChildItem ci;
  292. ci.item = canvas_item;
  293. canvas->child_items.push_back(ci);
  294. canvas->children_order_dirty = true;
  295. } else if (canvas_item_owner.owns(p_parent)) {
  296. Item *item_owner = canvas_item_owner.get(p_parent);
  297. item_owner->child_items.push_back(canvas_item);
  298. item_owner->children_order_dirty = true;
  299. if (item_owner->sort_y) {
  300. _mark_ysort_dirty(item_owner, canvas_item_owner);
  301. }
  302. } else {
  303. ERR_FAIL_MSG("Invalid parent.");
  304. }
  305. }
  306. canvas_item->parent = p_parent;
  307. }
  308. void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
  309. Item *canvas_item = canvas_item_owner.getornull(p_item);
  310. ERR_FAIL_COND(!canvas_item);
  311. canvas_item->visible = p_visible;
  312. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  313. }
  314. void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
  315. Item *canvas_item = canvas_item_owner.getornull(p_item);
  316. ERR_FAIL_COND(!canvas_item);
  317. canvas_item->light_mask = p_mask;
  318. }
  319. void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  320. Item *canvas_item = canvas_item_owner.getornull(p_item);
  321. ERR_FAIL_COND(!canvas_item);
  322. canvas_item->xform = p_transform;
  323. }
  324. void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
  325. Item *canvas_item = canvas_item_owner.getornull(p_item);
  326. ERR_FAIL_COND(!canvas_item);
  327. canvas_item->clip = p_clip;
  328. }
  329. void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  330. Item *canvas_item = canvas_item_owner.getornull(p_item);
  331. ERR_FAIL_COND(!canvas_item);
  332. canvas_item->distance_field = p_enable;
  333. }
  334. void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  335. Item *canvas_item = canvas_item_owner.getornull(p_item);
  336. ERR_FAIL_COND(!canvas_item);
  337. canvas_item->custom_rect = p_custom_rect;
  338. canvas_item->rect = p_rect;
  339. }
  340. void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  341. Item *canvas_item = canvas_item_owner.getornull(p_item);
  342. ERR_FAIL_COND(!canvas_item);
  343. canvas_item->modulate = p_color;
  344. }
  345. void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  346. Item *canvas_item = canvas_item_owner.getornull(p_item);
  347. ERR_FAIL_COND(!canvas_item);
  348. canvas_item->self_modulate = p_color;
  349. }
  350. void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  351. Item *canvas_item = canvas_item_owner.getornull(p_item);
  352. ERR_FAIL_COND(!canvas_item);
  353. canvas_item->behind = p_enable;
  354. }
  355. void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  356. Item *canvas_item = canvas_item_owner.getornull(p_item);
  357. ERR_FAIL_COND(!canvas_item);
  358. canvas_item->update_when_visible = p_update;
  359. }
  360. void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  361. Item *canvas_item = canvas_item_owner.getornull(p_item);
  362. ERR_FAIL_COND(!canvas_item);
  363. Item::CommandLine *line = memnew(Item::CommandLine);
  364. ERR_FAIL_COND(!line);
  365. line->color = p_color;
  366. line->from = p_from;
  367. line->to = p_to;
  368. line->width = p_width;
  369. line->antialiased = p_antialiased;
  370. canvas_item->rect_dirty = true;
  371. canvas_item->commands.push_back(line);
  372. }
  373. void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  374. ERR_FAIL_COND(p_points.size() < 2);
  375. Item *canvas_item = canvas_item_owner.getornull(p_item);
  376. ERR_FAIL_COND(!canvas_item);
  377. Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
  378. ERR_FAIL_COND(!pline);
  379. pline->antialiased = p_antialiased;
  380. pline->multiline = false;
  381. if (p_width <= 1) {
  382. pline->lines = p_points;
  383. pline->line_colors = p_colors;
  384. if (pline->line_colors.size() == 0) {
  385. pline->line_colors.push_back(Color(1, 1, 1, 1));
  386. } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
  387. pline->line_colors.resize(1);
  388. }
  389. } else {
  390. //make a trianglestrip for drawing the line...
  391. Vector2 prev_t;
  392. pline->triangles.resize(p_points.size() * 2);
  393. if (p_antialiased) {
  394. pline->lines.resize(p_points.size() * 2);
  395. }
  396. if (p_colors.size() == 0) {
  397. pline->triangle_colors.push_back(Color(1, 1, 1, 1));
  398. if (p_antialiased) {
  399. pline->line_colors.push_back(Color(1, 1, 1, 1));
  400. }
  401. } else if (p_colors.size() == 1) {
  402. pline->triangle_colors = p_colors;
  403. pline->line_colors = p_colors;
  404. } else {
  405. if (p_colors.size() != p_points.size()) {
  406. pline->triangle_colors.push_back(p_colors[0]);
  407. pline->line_colors.push_back(p_colors[0]);
  408. } else {
  409. pline->triangle_colors.resize(pline->triangles.size());
  410. pline->line_colors.resize(pline->lines.size());
  411. }
  412. }
  413. for (int i = 0; i < p_points.size(); i++) {
  414. Vector2 t;
  415. if (i == p_points.size() - 1) {
  416. t = prev_t;
  417. } else {
  418. t = (p_points[i + 1] - p_points[i]).normalized().tangent();
  419. if (i == 0) {
  420. prev_t = t;
  421. }
  422. }
  423. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  424. if (p_antialiased) {
  425. pline->lines.write[i] = p_points[i] + tangent;
  426. pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
  427. if (pline->line_colors.size() > 1) {
  428. pline->line_colors.write[i] = p_colors[i];
  429. pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
  430. }
  431. }
  432. pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
  433. pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
  434. if (pline->triangle_colors.size() > 1) {
  435. pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
  436. pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
  437. }
  438. prev_t = t;
  439. }
  440. }
  441. canvas_item->rect_dirty = true;
  442. canvas_item->commands.push_back(pline);
  443. }
  444. void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  445. ERR_FAIL_COND(p_points.size() < 2);
  446. Item *canvas_item = canvas_item_owner.getornull(p_item);
  447. ERR_FAIL_COND(!canvas_item);
  448. Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
  449. ERR_FAIL_COND(!pline);
  450. pline->antialiased = false; //todo
  451. pline->multiline = true;
  452. pline->lines = p_points;
  453. pline->line_colors = p_colors;
  454. if (pline->line_colors.size() == 0) {
  455. pline->line_colors.push_back(Color(1, 1, 1, 1));
  456. } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
  457. pline->line_colors.resize(1);
  458. }
  459. canvas_item->rect_dirty = true;
  460. canvas_item->commands.push_back(pline);
  461. }
  462. void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  463. Item *canvas_item = canvas_item_owner.getornull(p_item);
  464. ERR_FAIL_COND(!canvas_item);
  465. Item::CommandRect *rect = memnew(Item::CommandRect);
  466. ERR_FAIL_COND(!rect);
  467. rect->modulate = p_color;
  468. rect->rect = p_rect;
  469. canvas_item->rect_dirty = true;
  470. canvas_item->commands.push_back(rect);
  471. }
  472. void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  473. Item *canvas_item = canvas_item_owner.getornull(p_item);
  474. ERR_FAIL_COND(!canvas_item);
  475. Item::CommandCircle *circle = memnew(Item::CommandCircle);
  476. ERR_FAIL_COND(!circle);
  477. circle->color = p_color;
  478. circle->pos = p_pos;
  479. circle->radius = p_radius;
  480. canvas_item->commands.push_back(circle);
  481. }
  482. void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
  483. Item *canvas_item = canvas_item_owner.getornull(p_item);
  484. ERR_FAIL_COND(!canvas_item);
  485. Item::CommandRect *rect = memnew(Item::CommandRect);
  486. ERR_FAIL_COND(!rect);
  487. rect->modulate = p_modulate;
  488. rect->rect = p_rect;
  489. rect->flags = 0;
  490. if (p_tile) {
  491. rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
  492. rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
  493. rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
  494. }
  495. if (p_rect.size.x < 0) {
  496. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  497. rect->rect.size.x = -rect->rect.size.x;
  498. }
  499. if (p_rect.size.y < 0) {
  500. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  501. rect->rect.size.y = -rect->rect.size.y;
  502. }
  503. if (p_transpose) {
  504. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  505. SWAP(rect->rect.size.x, rect->rect.size.y);
  506. }
  507. rect->texture = p_texture;
  508. rect->normal_map = p_normal_map;
  509. canvas_item->rect_dirty = true;
  510. canvas_item->commands.push_back(rect);
  511. }
  512. void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
  513. Item *canvas_item = canvas_item_owner.getornull(p_item);
  514. ERR_FAIL_COND(!canvas_item);
  515. Item::CommandRect *rect = memnew(Item::CommandRect);
  516. ERR_FAIL_COND(!rect);
  517. rect->modulate = p_modulate;
  518. rect->rect = p_rect;
  519. rect->texture = p_texture;
  520. rect->normal_map = p_normal_map;
  521. rect->source = p_src_rect;
  522. rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
  523. if (p_rect.size.x < 0) {
  524. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  525. rect->rect.size.x = -rect->rect.size.x;
  526. }
  527. if (p_src_rect.size.x < 0) {
  528. rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
  529. rect->source.size.x = -rect->source.size.x;
  530. }
  531. if (p_rect.size.y < 0) {
  532. rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  533. rect->rect.size.y = -rect->rect.size.y;
  534. }
  535. if (p_src_rect.size.y < 0) {
  536. rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
  537. rect->source.size.y = -rect->source.size.y;
  538. }
  539. if (p_transpose) {
  540. rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
  541. SWAP(rect->rect.size.x, rect->rect.size.y);
  542. }
  543. if (p_clip_uv) {
  544. rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
  545. }
  546. canvas_item->rect_dirty = true;
  547. canvas_item->commands.push_back(rect);
  548. }
  549. void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
  550. Item *canvas_item = canvas_item_owner.getornull(p_item);
  551. ERR_FAIL_COND(!canvas_item);
  552. Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
  553. ERR_FAIL_COND(!style);
  554. style->texture = p_texture;
  555. style->normal_map = p_normal_map;
  556. style->rect = p_rect;
  557. style->source = p_source;
  558. style->draw_center = p_draw_center;
  559. style->color = p_modulate;
  560. style->margin[MARGIN_LEFT] = p_topleft.x;
  561. style->margin[MARGIN_TOP] = p_topleft.y;
  562. style->margin[MARGIN_RIGHT] = p_bottomright.x;
  563. style->margin[MARGIN_BOTTOM] = p_bottomright.y;
  564. style->axis_x = p_x_axis_mode;
  565. style->axis_y = p_y_axis_mode;
  566. canvas_item->rect_dirty = true;
  567. canvas_item->commands.push_back(style);
  568. }
  569. void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
  570. Item *canvas_item = canvas_item_owner.getornull(p_item);
  571. ERR_FAIL_COND(!canvas_item);
  572. Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
  573. ERR_FAIL_COND(!prim);
  574. prim->texture = p_texture;
  575. prim->normal_map = p_normal_map;
  576. prim->points = p_points;
  577. prim->uvs = p_uvs;
  578. prim->colors = p_colors;
  579. prim->width = p_width;
  580. canvas_item->rect_dirty = true;
  581. canvas_item->commands.push_back(prim);
  582. }
  583. void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
  584. Item *canvas_item = canvas_item_owner.getornull(p_item);
  585. ERR_FAIL_COND(!canvas_item);
  586. #ifdef DEBUG_ENABLED
  587. int pointcount = p_points.size();
  588. ERR_FAIL_COND(pointcount < 3);
  589. int color_size = p_colors.size();
  590. int uv_size = p_uvs.size();
  591. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  592. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  593. #endif
  594. Vector<int> indices = Geometry::triangulate_polygon(p_points);
  595. ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed.");
  596. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  597. ERR_FAIL_COND(!polygon);
  598. polygon->texture = p_texture;
  599. polygon->normal_map = p_normal_map;
  600. polygon->points = p_points;
  601. polygon->uvs = p_uvs;
  602. polygon->colors = p_colors;
  603. polygon->indices = indices;
  604. polygon->count = indices.size();
  605. polygon->antialiased = p_antialiased;
  606. polygon->antialiasing_use_indices = false;
  607. canvas_item->rect_dirty = true;
  608. canvas_item->commands.push_back(polygon);
  609. }
  610. void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) {
  611. Item *canvas_item = canvas_item_owner.getornull(p_item);
  612. ERR_FAIL_COND(!canvas_item);
  613. int vertex_count = p_points.size();
  614. ERR_FAIL_COND(vertex_count == 0);
  615. ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  616. ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count);
  617. ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4);
  618. ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4);
  619. const Vector<int> &indices = p_indices;
  620. int count = p_count * 3;
  621. if (indices.empty()) {
  622. ERR_FAIL_COND(vertex_count % 3 != 0);
  623. if (p_count == -1)
  624. count = vertex_count;
  625. } else {
  626. ERR_FAIL_COND(indices.size() % 3 != 0);
  627. if (p_count == -1)
  628. count = indices.size();
  629. }
  630. Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
  631. ERR_FAIL_COND(!polygon);
  632. polygon->texture = p_texture;
  633. polygon->normal_map = p_normal_map;
  634. polygon->points = p_points;
  635. polygon->uvs = p_uvs;
  636. polygon->colors = p_colors;
  637. polygon->bones = p_bones;
  638. polygon->weights = p_weights;
  639. polygon->indices = indices;
  640. polygon->count = count;
  641. polygon->antialiased = p_antialiased;
  642. polygon->antialiasing_use_indices = p_antialiasing_use_indices;
  643. canvas_item->rect_dirty = true;
  644. canvas_item->commands.push_back(polygon);
  645. }
  646. void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  647. Item *canvas_item = canvas_item_owner.getornull(p_item);
  648. ERR_FAIL_COND(!canvas_item);
  649. Item::CommandTransform *tr = memnew(Item::CommandTransform);
  650. ERR_FAIL_COND(!tr);
  651. tr->xform = p_transform;
  652. canvas_item->commands.push_back(tr);
  653. }
  654. void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) {
  655. Item *canvas_item = canvas_item_owner.getornull(p_item);
  656. ERR_FAIL_COND(!canvas_item);
  657. Item::CommandMesh *m = memnew(Item::CommandMesh);
  658. ERR_FAIL_COND(!m);
  659. m->mesh = p_mesh;
  660. m->texture = p_texture;
  661. m->normal_map = p_normal_map;
  662. m->transform = p_transform;
  663. m->modulate = p_modulate;
  664. canvas_item->commands.push_back(m);
  665. }
  666. void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
  667. Item *canvas_item = canvas_item_owner.getornull(p_item);
  668. ERR_FAIL_COND(!canvas_item);
  669. Item::CommandParticles *part = memnew(Item::CommandParticles);
  670. ERR_FAIL_COND(!part);
  671. part->particles = p_particles;
  672. part->texture = p_texture;
  673. part->normal_map = p_normal;
  674. //take the chance and request processing for them, at least once until they become visible again
  675. VSG::storage->particles_request_process(p_particles);
  676. canvas_item->rect_dirty = true;
  677. canvas_item->commands.push_back(part);
  678. }
  679. void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
  680. Item *canvas_item = canvas_item_owner.getornull(p_item);
  681. ERR_FAIL_COND(!canvas_item);
  682. Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
  683. ERR_FAIL_COND(!mm);
  684. mm->multimesh = p_mesh;
  685. mm->texture = p_texture;
  686. mm->normal_map = p_normal_map;
  687. canvas_item->rect_dirty = true;
  688. canvas_item->commands.push_back(mm);
  689. }
  690. void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  691. Item *canvas_item = canvas_item_owner.getornull(p_item);
  692. ERR_FAIL_COND(!canvas_item);
  693. Item::CommandClipIgnore *ci = memnew(Item::CommandClipIgnore);
  694. ERR_FAIL_COND(!ci);
  695. ci->ignore = p_ignore;
  696. canvas_item->commands.push_back(ci);
  697. }
  698. void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  699. Item *canvas_item = canvas_item_owner.getornull(p_item);
  700. ERR_FAIL_COND(!canvas_item);
  701. canvas_item->sort_y = p_enable;
  702. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  703. }
  704. void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
  705. ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
  706. Item *canvas_item = canvas_item_owner.getornull(p_item);
  707. ERR_FAIL_COND(!canvas_item);
  708. canvas_item->z_index = p_z;
  709. }
  710. void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  711. Item *canvas_item = canvas_item_owner.getornull(p_item);
  712. ERR_FAIL_COND(!canvas_item);
  713. canvas_item->z_relative = p_enable;
  714. }
  715. void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  716. Item *canvas_item = canvas_item_owner.getornull(p_item);
  717. ERR_FAIL_COND(!canvas_item);
  718. canvas_item->skeleton = p_skeleton;
  719. }
  720. void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  721. Item *canvas_item = canvas_item_owner.getornull(p_item);
  722. ERR_FAIL_COND(!canvas_item);
  723. if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) {
  724. if (p_enable) {
  725. canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
  726. } else {
  727. memdelete(canvas_item->copy_back_buffer);
  728. canvas_item->copy_back_buffer = NULL;
  729. }
  730. }
  731. if (p_enable) {
  732. canvas_item->copy_back_buffer->rect = p_rect;
  733. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  734. }
  735. }
  736. void VisualServerCanvas::canvas_item_clear(RID p_item) {
  737. Item *canvas_item = canvas_item_owner.getornull(p_item);
  738. ERR_FAIL_COND(!canvas_item);
  739. canvas_item->clear();
  740. }
  741. void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
  742. Item *canvas_item = canvas_item_owner.getornull(p_item);
  743. ERR_FAIL_COND(!canvas_item);
  744. canvas_item->index = p_index;
  745. if (canvas_item_owner.owns(canvas_item->parent)) {
  746. Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
  747. canvas_item_parent->children_order_dirty = true;
  748. return;
  749. }
  750. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  751. if (canvas) {
  752. canvas->children_order_dirty = true;
  753. return;
  754. }
  755. }
  756. void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
  757. Item *canvas_item = canvas_item_owner.get(p_item);
  758. ERR_FAIL_COND(!canvas_item);
  759. canvas_item->material = p_material;
  760. }
  761. void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  762. Item *canvas_item = canvas_item_owner.get(p_item);
  763. ERR_FAIL_COND(!canvas_item);
  764. canvas_item->use_parent_material = p_enable;
  765. }
  766. RID VisualServerCanvas::canvas_light_create() {
  767. RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light);
  768. clight->light_internal = VSG::canvas_render->light_internal_create();
  769. return canvas_light_owner.make_rid(clight);
  770. }
  771. void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  772. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  773. ERR_FAIL_COND(!clight);
  774. if (clight->canvas.is_valid()) {
  775. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  776. canvas->lights.erase(clight);
  777. }
  778. if (!canvas_owner.owns(p_canvas))
  779. p_canvas = RID();
  780. clight->canvas = p_canvas;
  781. if (clight->canvas.is_valid()) {
  782. Canvas *canvas = canvas_owner.get(clight->canvas);
  783. canvas->lights.insert(clight);
  784. }
  785. }
  786. void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  787. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  788. ERR_FAIL_COND(!clight);
  789. clight->enabled = p_enabled;
  790. }
  791. void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
  792. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  793. ERR_FAIL_COND(!clight);
  794. clight->scale = p_scale;
  795. }
  796. void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  797. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  798. ERR_FAIL_COND(!clight);
  799. clight->xform = p_transform;
  800. }
  801. void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
  802. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  803. ERR_FAIL_COND(!clight);
  804. clight->texture = p_texture;
  805. }
  806. void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  807. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  808. ERR_FAIL_COND(!clight);
  809. clight->texture_offset = p_offset;
  810. }
  811. void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) {
  812. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  813. ERR_FAIL_COND(!clight);
  814. clight->color = p_color;
  815. }
  816. void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height) {
  817. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  818. ERR_FAIL_COND(!clight);
  819. clight->height = p_height;
  820. }
  821. void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) {
  822. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  823. ERR_FAIL_COND(!clight);
  824. clight->energy = p_energy;
  825. }
  826. void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  827. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  828. ERR_FAIL_COND(!clight);
  829. clight->z_min = p_min_z;
  830. clight->z_max = p_max_z;
  831. }
  832. void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  833. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  834. ERR_FAIL_COND(!clight);
  835. clight->layer_max = p_max_layer;
  836. clight->layer_min = p_min_layer;
  837. }
  838. void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  839. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  840. ERR_FAIL_COND(!clight);
  841. clight->item_mask = p_mask;
  842. }
  843. void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  844. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  845. ERR_FAIL_COND(!clight);
  846. clight->item_shadow_mask = p_mask;
  847. }
  848. void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode) {
  849. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  850. ERR_FAIL_COND(!clight);
  851. clight->mode = p_mode;
  852. }
  853. void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  854. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  855. ERR_FAIL_COND(!clight);
  856. if (clight->shadow_buffer.is_valid() == p_enabled)
  857. return;
  858. if (p_enabled) {
  859. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  860. } else {
  861. VSG::storage->free(clight->shadow_buffer);
  862. clight->shadow_buffer = RID();
  863. }
  864. }
  865. void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
  866. ERR_FAIL_COND(p_size < 32 || p_size > 16384);
  867. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  868. ERR_FAIL_COND(!clight);
  869. int new_size = next_power_of_2(p_size);
  870. if (new_size == clight->shadow_buffer_size)
  871. return;
  872. clight->shadow_buffer_size = next_power_of_2(p_size);
  873. if (clight->shadow_buffer.is_valid()) {
  874. VSG::storage->free(clight->shadow_buffer);
  875. clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
  876. }
  877. }
  878. void VisualServerCanvas::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
  879. ERR_FAIL_COND(p_length < 0);
  880. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  881. ERR_FAIL_COND(!clight);
  882. clight->shadow_gradient_length = p_length;
  883. }
  884. void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
  885. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  886. ERR_FAIL_COND(!clight);
  887. clight->shadow_filter = p_filter;
  888. }
  889. void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  890. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  891. ERR_FAIL_COND(!clight);
  892. clight->shadow_color = p_color;
  893. }
  894. void VisualServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  895. RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
  896. ERR_FAIL_COND(!clight);
  897. clight->shadow_smooth = p_smooth;
  898. }
  899. RID VisualServerCanvas::canvas_light_occluder_create() {
  900. RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance);
  901. return canvas_light_occluder_owner.make_rid(occluder);
  902. }
  903. void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  904. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  905. ERR_FAIL_COND(!occluder);
  906. if (occluder->canvas.is_valid()) {
  907. Canvas *canvas = canvas_owner.get(occluder->canvas);
  908. canvas->occluders.erase(occluder);
  909. }
  910. if (!canvas_owner.owns(p_canvas))
  911. p_canvas = RID();
  912. occluder->canvas = p_canvas;
  913. if (occluder->canvas.is_valid()) {
  914. Canvas *canvas = canvas_owner.get(occluder->canvas);
  915. canvas->occluders.insert(occluder);
  916. }
  917. }
  918. void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  919. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  920. ERR_FAIL_COND(!occluder);
  921. occluder->enabled = p_enabled;
  922. }
  923. void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  924. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  925. ERR_FAIL_COND(!occluder);
  926. if (occluder->polygon.is_valid()) {
  927. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
  928. if (occluder_poly) {
  929. occluder_poly->owners.erase(occluder);
  930. }
  931. }
  932. occluder->polygon = p_polygon;
  933. occluder->polygon_buffer = RID();
  934. if (occluder->polygon.is_valid()) {
  935. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
  936. if (!occluder_poly) {
  937. occluder->polygon = RID();
  938. ERR_FAIL_COND(!occluder_poly);
  939. } else {
  940. occluder_poly->owners.insert(occluder);
  941. occluder->polygon_buffer = occluder_poly->occluder;
  942. occluder->aabb_cache = occluder_poly->aabb;
  943. occluder->cull_cache = occluder_poly->cull_mode;
  944. }
  945. }
  946. }
  947. void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  948. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  949. ERR_FAIL_COND(!occluder);
  950. occluder->xform = p_xform;
  951. }
  952. void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  953. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
  954. ERR_FAIL_COND(!occluder);
  955. occluder->light_mask = p_mask;
  956. }
  957. RID VisualServerCanvas::canvas_occluder_polygon_create() {
  958. LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
  959. occluder_poly->occluder = VSG::storage->canvas_light_occluder_create();
  960. return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
  961. }
  962. void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) {
  963. if (p_shape.size() < 3) {
  964. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
  965. return;
  966. }
  967. PoolVector<Vector2> lines;
  968. int lc = p_shape.size() * 2;
  969. lines.resize(lc - (p_closed ? 0 : 2));
  970. {
  971. PoolVector<Vector2>::Write w = lines.write();
  972. PoolVector<Vector2>::Read r = p_shape.read();
  973. int max = lc / 2;
  974. if (!p_closed) {
  975. max--;
  976. }
  977. for (int i = 0; i < max; i++) {
  978. Vector2 a = r[i];
  979. Vector2 b = r[(i + 1) % (lc / 2)];
  980. w[i * 2 + 0] = a;
  981. w[i * 2 + 1] = b;
  982. }
  983. }
  984. canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
  985. }
  986. void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) {
  987. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  988. ERR_FAIL_COND(!occluder_poly);
  989. ERR_FAIL_COND(p_shape.size() & 1);
  990. int lc = p_shape.size();
  991. occluder_poly->aabb = Rect2();
  992. {
  993. PoolVector<Vector2>::Read r = p_shape.read();
  994. for (int i = 0; i < lc; i++) {
  995. if (i == 0)
  996. occluder_poly->aabb.position = r[i];
  997. else
  998. occluder_poly->aabb.expand_to(r[i]);
  999. }
  1000. }
  1001. VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
  1002. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1003. E->get()->aabb_cache = occluder_poly->aabb;
  1004. }
  1005. }
  1006. void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode) {
  1007. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
  1008. ERR_FAIL_COND(!occluder_poly);
  1009. occluder_poly->cull_mode = p_mode;
  1010. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1011. E->get()->cull_cache = p_mode;
  1012. }
  1013. }
  1014. bool VisualServerCanvas::free(RID p_rid) {
  1015. if (canvas_owner.owns(p_rid)) {
  1016. Canvas *canvas = canvas_owner.get(p_rid);
  1017. ERR_FAIL_COND_V(!canvas, false);
  1018. while (canvas->viewports.size()) {
  1019. VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.get(canvas->viewports.front()->get());
  1020. ERR_FAIL_COND_V(!vp, true);
  1021. Map<RID, VisualServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  1022. ERR_FAIL_COND_V(!E, true);
  1023. vp->canvas_map.erase(p_rid);
  1024. canvas->viewports.erase(canvas->viewports.front());
  1025. }
  1026. for (int i = 0; i < canvas->child_items.size(); i++) {
  1027. canvas->child_items[i].item->parent = RID();
  1028. }
  1029. for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  1030. E->get()->canvas = RID();
  1031. }
  1032. for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  1033. E->get()->canvas = RID();
  1034. }
  1035. canvas_owner.free(p_rid);
  1036. memdelete(canvas);
  1037. } else if (canvas_item_owner.owns(p_rid)) {
  1038. Item *canvas_item = canvas_item_owner.get(p_rid);
  1039. ERR_FAIL_COND_V(!canvas_item, true);
  1040. if (canvas_item->parent.is_valid()) {
  1041. if (canvas_owner.owns(canvas_item->parent)) {
  1042. Canvas *canvas = canvas_owner.get(canvas_item->parent);
  1043. canvas->erase_item(canvas_item);
  1044. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1045. Item *item_owner = canvas_item_owner.get(canvas_item->parent);
  1046. item_owner->child_items.erase(canvas_item);
  1047. if (item_owner->sort_y) {
  1048. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1049. }
  1050. }
  1051. }
  1052. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1053. canvas_item->child_items[i]->parent = RID();
  1054. }
  1055. /*
  1056. if (canvas_item->material) {
  1057. canvas_item->material->owners.erase(canvas_item);
  1058. }
  1059. */
  1060. canvas_item_owner.free(p_rid);
  1061. memdelete(canvas_item);
  1062. } else if (canvas_light_owner.owns(p_rid)) {
  1063. RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
  1064. ERR_FAIL_COND_V(!canvas_light, true);
  1065. if (canvas_light->canvas.is_valid()) {
  1066. Canvas *canvas = canvas_owner.get(canvas_light->canvas);
  1067. if (canvas)
  1068. canvas->lights.erase(canvas_light);
  1069. }
  1070. if (canvas_light->shadow_buffer.is_valid())
  1071. VSG::storage->free(canvas_light->shadow_buffer);
  1072. VSG::canvas_render->light_internal_free(canvas_light->light_internal);
  1073. canvas_light_owner.free(p_rid);
  1074. memdelete(canvas_light);
  1075. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1076. RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
  1077. ERR_FAIL_COND_V(!occluder, true);
  1078. if (occluder->polygon.is_valid()) {
  1079. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
  1080. if (occluder_poly) {
  1081. occluder_poly->owners.erase(occluder);
  1082. }
  1083. }
  1084. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1085. Canvas *canvas = canvas_owner.get(occluder->canvas);
  1086. canvas->occluders.erase(occluder);
  1087. }
  1088. canvas_light_occluder_owner.free(p_rid);
  1089. memdelete(occluder);
  1090. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1091. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
  1092. ERR_FAIL_COND_V(!occluder_poly, true);
  1093. VSG::storage->free(occluder_poly->occluder);
  1094. while (occluder_poly->owners.size()) {
  1095. occluder_poly->owners.front()->get()->polygon = RID();
  1096. occluder_poly->owners.erase(occluder_poly->owners.front());
  1097. }
  1098. canvas_light_occluder_polygon_owner.free(p_rid);
  1099. memdelete(occluder_poly);
  1100. } else {
  1101. return false;
  1102. }
  1103. return true;
  1104. }
  1105. VisualServerCanvas::VisualServerCanvas() {
  1106. z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
  1107. z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
  1108. disable_scale = false;
  1109. }
  1110. VisualServerCanvas::~VisualServerCanvas() {
  1111. memfree(z_list);
  1112. memfree(z_last_list);
  1113. }