project_settings_editor.cpp 30 KB

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  1. /**************************************************************************/
  2. /* project_settings_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "project_settings_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "editor/editor_log.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_settings.h"
  35. #include "editor/editor_string_names.h"
  36. #include "editor/editor_undo_redo_manager.h"
  37. #include "editor/export/editor_export.h"
  38. #include "editor/themes/editor_scale.h"
  39. #include "scene/gui/check_button.h"
  40. #include "servers/movie_writer/movie_writer.h"
  41. ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
  42. void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
  43. localization_editor->connect_filesystem_dock_signals(p_fs_dock);
  44. group_settings->connect_filesystem_dock_signals(p_fs_dock);
  45. }
  46. void ProjectSettingsEditor::popup_project_settings(bool p_clear_filter) {
  47. // Restore valid window bounds or pop up at default size.
  48. Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
  49. if (saved_size != Rect2()) {
  50. popup(saved_size);
  51. } else {
  52. popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8);
  53. }
  54. _add_feature_overrides();
  55. general_settings_inspector->update_category_list();
  56. set_process_shortcut_input(true);
  57. localization_editor->update_translations();
  58. autoload_settings->update_autoload();
  59. group_settings->update_groups();
  60. plugin_settings->update_plugins();
  61. import_defaults_editor->clear();
  62. if (p_clear_filter) {
  63. search_box->clear();
  64. }
  65. _focus_current_search_box();
  66. }
  67. void ProjectSettingsEditor::queue_save() {
  68. timer->start();
  69. }
  70. void ProjectSettingsEditor::set_plugins_page() {
  71. tab_container->set_current_tab(tab_container->get_tab_idx_from_control(plugin_settings));
  72. }
  73. void ProjectSettingsEditor::set_general_page(const String &p_category) {
  74. tab_container->set_current_tab(tab_container->get_tab_idx_from_control(general_editor));
  75. general_settings_inspector->set_current_section(p_category);
  76. }
  77. void ProjectSettingsEditor::update_plugins() {
  78. plugin_settings->update_plugins();
  79. }
  80. void ProjectSettingsEditor::_setting_edited(const String &p_name) {
  81. queue_save();
  82. }
  83. void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) {
  84. custom_properties->set_visible(p_is_advanced);
  85. }
  86. void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
  87. EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed);
  88. _update_advanced(p_button_pressed);
  89. general_settings_inspector->set_restrict_to_basic_settings(!p_button_pressed);
  90. }
  91. void ProjectSettingsEditor::_setting_selected(const String &p_path) {
  92. if (p_path.is_empty()) {
  93. return;
  94. }
  95. property_box->set_text(general_settings_inspector->get_current_section() + "/" + p_path);
  96. _update_property_box(); // set_text doesn't trigger text_changed
  97. }
  98. void ProjectSettingsEditor::_add_setting() {
  99. String setting = _get_setting_name();
  100. // Initialize the property with the default value for the given type.
  101. Callable::CallError ce;
  102. Variant value;
  103. Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce);
  104. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  105. undo_redo->create_action(TTR("Add Project Setting"));
  106. undo_redo->add_do_property(ps, setting, value);
  107. undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
  108. undo_redo->add_do_method(general_settings_inspector, "update_category_list");
  109. undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
  110. undo_redo->add_do_method(this, "queue_save");
  111. undo_redo->add_undo_method(this, "queue_save");
  112. undo_redo->commit_action();
  113. general_settings_inspector->set_current_section(setting.get_slice("/", 1));
  114. add_button->release_focus();
  115. }
  116. void ProjectSettingsEditor::_delete_setting() {
  117. String setting = _get_setting_name();
  118. Variant value = ps->get(setting);
  119. int order = ps->get_order(setting);
  120. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  121. undo_redo->create_action(TTR("Delete Item"));
  122. undo_redo->add_do_method(ps, "clear", setting);
  123. undo_redo->add_undo_method(ps, "set", setting, value);
  124. undo_redo->add_undo_method(ps, "set_order", setting, order);
  125. undo_redo->add_do_method(general_settings_inspector, "update_category_list");
  126. undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
  127. undo_redo->add_do_method(this, "queue_save");
  128. undo_redo->add_undo_method(this, "queue_save");
  129. undo_redo->commit_action();
  130. property_box->clear();
  131. del_button->release_focus();
  132. }
  133. void ProjectSettingsEditor::_property_box_changed(const String &p_text) {
  134. _update_property_box();
  135. }
  136. void ProjectSettingsEditor::_feature_selected(int p_index) {
  137. Vector<String> t = property_box->get_text().strip_edges().split(".", true, 1);
  138. const String feature = p_index ? "." + feature_box->get_item_text(p_index) : "";
  139. property_box->set_text(t[0] + feature);
  140. _update_property_box();
  141. }
  142. void ProjectSettingsEditor::_update_property_box() {
  143. const String setting = _get_setting_name();
  144. const Vector<String> t = setting.split(".", true, 1);
  145. const String &name = t[0];
  146. const String feature = (t.size() == 2) ? t[1] : "";
  147. bool feature_invalid = (t.size() == 2) && (t[1].is_empty());
  148. add_button->set_disabled(true);
  149. del_button->set_disabled(true);
  150. if (!feature.is_empty()) {
  151. feature_invalid = true;
  152. for (int i = 1; i < feature_box->get_item_count(); i++) {
  153. if (feature == feature_box->get_item_text(i)) {
  154. feature_invalid = false;
  155. feature_box->select(i);
  156. break;
  157. }
  158. }
  159. }
  160. if (feature.is_empty() || feature_invalid) {
  161. feature_box->select(0);
  162. }
  163. if (property_box->get_text().is_empty()) {
  164. return;
  165. }
  166. if (ps->has_setting(setting)) {
  167. del_button->set_disabled(ps->is_builtin_setting(setting));
  168. _select_type(ps->get_setting(setting).get_type());
  169. } else {
  170. if (ps->has_setting(name)) {
  171. _select_type(ps->get_setting(name).get_type());
  172. } else {
  173. type_box->select(0);
  174. }
  175. if (feature_invalid) {
  176. return;
  177. }
  178. const Vector<String> names = name.split("/");
  179. for (int i = 0; i < names.size(); i++) {
  180. if (!names[i].is_valid_identifier()) {
  181. return;
  182. }
  183. }
  184. add_button->set_disabled(false);
  185. }
  186. }
  187. void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
  188. type_box->select(type_box->get_item_index(p_type));
  189. }
  190. void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) {
  191. ERR_FAIL_COND(p_event.is_null());
  192. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  193. const Ref<InputEventKey> k = p_event;
  194. if (k.is_valid() && k->is_pressed()) {
  195. bool handled = false;
  196. if (ED_IS_SHORTCUT("ui_undo", p_event)) {
  197. String action = undo_redo->get_current_action_name();
  198. if (!action.is_empty()) {
  199. EditorNode::get_log()->add_message(vformat(TTR("Undo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
  200. }
  201. undo_redo->undo();
  202. handled = true;
  203. }
  204. if (ED_IS_SHORTCUT("ui_redo", p_event)) {
  205. undo_redo->redo();
  206. String action = undo_redo->get_current_action_name();
  207. if (!action.is_empty()) {
  208. EditorNode::get_log()->add_message(vformat(TTR("Redo: %s"), action), EditorLog::MSG_TYPE_EDITOR);
  209. }
  210. handled = true;
  211. }
  212. if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
  213. _focus_current_search_box();
  214. handled = true;
  215. }
  216. if (ED_IS_SHORTCUT("file_dialog/focus_path", p_event)) {
  217. _focus_current_path_box();
  218. handled = true;
  219. }
  220. if (handled) {
  221. set_input_as_handled();
  222. }
  223. }
  224. }
  225. String ProjectSettingsEditor::_get_setting_name() const {
  226. String name = property_box->get_text().strip_edges();
  227. if (!name.contains("/")) {
  228. name = "global/" + name;
  229. }
  230. return name;
  231. }
  232. void ProjectSettingsEditor::_add_feature_overrides() {
  233. HashSet<String> presets;
  234. presets.insert("bptc");
  235. presets.insert("s3tc");
  236. presets.insert("etc2");
  237. presets.insert("editor");
  238. presets.insert("template_debug");
  239. presets.insert("template_release");
  240. presets.insert("debug");
  241. presets.insert("release");
  242. presets.insert("template");
  243. presets.insert("double");
  244. presets.insert("single");
  245. presets.insert("32");
  246. presets.insert("64");
  247. presets.insert("movie");
  248. EditorExport *ee = EditorExport::get_singleton();
  249. for (int i = 0; i < ee->get_export_platform_count(); i++) {
  250. List<String> p;
  251. ee->get_export_platform(i)->get_platform_features(&p);
  252. for (const String &E : p) {
  253. presets.insert(E);
  254. }
  255. }
  256. for (int i = 0; i < ee->get_export_preset_count(); i++) {
  257. List<String> p;
  258. ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
  259. for (const String &E : p) {
  260. presets.insert(E);
  261. }
  262. String custom = ee->get_export_preset(i)->get_custom_features();
  263. Vector<String> custom_list = custom.split(",");
  264. for (int j = 0; j < custom_list.size(); j++) {
  265. String f = custom_list[j].strip_edges();
  266. if (!f.is_empty()) {
  267. presets.insert(f);
  268. }
  269. }
  270. }
  271. feature_box->clear();
  272. feature_box->add_item(TTR("(All)"), 0); // So it is always on top.
  273. int id = 1;
  274. for (const String &E : presets) {
  275. feature_box->add_item(E, id++);
  276. }
  277. }
  278. void ProjectSettingsEditor::_tabs_tab_changed(int p_tab) {
  279. _focus_current_search_box();
  280. }
  281. void ProjectSettingsEditor::_focus_current_search_box() {
  282. Control *tab = tab_container->get_current_tab_control();
  283. LineEdit *current_search_box = nullptr;
  284. if (tab == general_editor) {
  285. current_search_box = search_box;
  286. } else if (tab == action_map_editor) {
  287. current_search_box = action_map_editor->get_search_box();
  288. }
  289. if (current_search_box) {
  290. current_search_box->grab_focus();
  291. current_search_box->select_all();
  292. }
  293. }
  294. void ProjectSettingsEditor::_focus_current_path_box() {
  295. Control *tab = tab_container->get_current_tab_control();
  296. LineEdit *current_path_box = nullptr;
  297. if (tab == general_editor) {
  298. current_path_box = property_box;
  299. } else if (tab == action_map_editor) {
  300. current_path_box = action_map_editor->get_path_box();
  301. } else if (tab == autoload_settings) {
  302. current_path_box = autoload_settings->get_path_box();
  303. } else if (tab == shaders_global_shader_uniforms_editor) {
  304. current_path_box = shaders_global_shader_uniforms_editor->get_name_box();
  305. } else if (tab == group_settings) {
  306. current_path_box = group_settings->get_name_box();
  307. }
  308. if (current_path_box) {
  309. current_path_box->grab_focus();
  310. current_path_box->select_all();
  311. }
  312. }
  313. void ProjectSettingsEditor::_editor_restart() {
  314. ProjectSettings::get_singleton()->save();
  315. EditorNode::get_singleton()->save_all_scenes();
  316. EditorNode::get_singleton()->restart_editor();
  317. }
  318. void ProjectSettingsEditor::_editor_restart_request() {
  319. restart_container->show();
  320. }
  321. void ProjectSettingsEditor::_editor_restart_close() {
  322. restart_container->hide();
  323. }
  324. void ProjectSettingsEditor::_action_added(const String &p_name) {
  325. String name = "input/" + p_name;
  326. ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(name),
  327. "An action with this name already exists.");
  328. Dictionary action;
  329. action["events"] = Array();
  330. action["deadzone"] = 0.5f;
  331. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  332. undo_redo->create_action(TTR("Add Input Action"));
  333. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
  334. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
  335. undo_redo->add_do_method(this, "_update_action_map_editor");
  336. undo_redo->add_undo_method(this, "_update_action_map_editor");
  337. undo_redo->add_do_method(this, "queue_save");
  338. undo_redo->add_undo_method(this, "queue_save");
  339. undo_redo->commit_action();
  340. }
  341. void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {
  342. const String property_name = "input/" + p_name;
  343. Dictionary old_val = GLOBAL_GET(property_name);
  344. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  345. if (old_val["deadzone"] != p_action["deadzone"]) {
  346. // Deadzone Changed
  347. undo_redo->create_action(TTR("Change Action deadzone"));
  348. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  349. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  350. } else {
  351. // Events changed
  352. undo_redo->create_action(TTR("Change Input Action Event(s)"));
  353. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  354. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  355. }
  356. undo_redo->add_do_method(this, "_update_action_map_editor");
  357. undo_redo->add_undo_method(this, "_update_action_map_editor");
  358. undo_redo->add_do_method(this, "queue_save");
  359. undo_redo->add_undo_method(this, "queue_save");
  360. undo_redo->commit_action();
  361. }
  362. void ProjectSettingsEditor::_action_removed(const String &p_name) {
  363. const String property_name = "input/" + p_name;
  364. Dictionary old_val = GLOBAL_GET(property_name);
  365. int order = ProjectSettings::get_singleton()->get_order(property_name);
  366. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  367. undo_redo->create_action(TTR("Erase Input Action"));
  368. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name);
  369. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  370. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order);
  371. undo_redo->add_do_method(this, "_update_action_map_editor");
  372. undo_redo->add_undo_method(this, "_update_action_map_editor");
  373. undo_redo->add_do_method(this, "queue_save");
  374. undo_redo->add_undo_method(this, "queue_save");
  375. undo_redo->commit_action();
  376. }
  377. void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {
  378. const String old_property_name = "input/" + p_old_name;
  379. const String new_property_name = "input/" + p_new_name;
  380. ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(new_property_name),
  381. "An action with this name already exists.");
  382. int order = ProjectSettings::get_singleton()->get_order(old_property_name);
  383. Dictionary action = GLOBAL_GET(old_property_name);
  384. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  385. undo_redo->create_action(TTR("Rename Input Action"));
  386. // Do: clear old, set new
  387. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name);
  388. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action);
  389. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order);
  390. // Undo: clear new, set old
  391. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name);
  392. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action);
  393. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order);
  394. undo_redo->add_do_method(this, "_update_action_map_editor");
  395. undo_redo->add_undo_method(this, "_update_action_map_editor");
  396. undo_redo->add_do_method(this, "queue_save");
  397. undo_redo->add_undo_method(this, "queue_save");
  398. undo_redo->commit_action();
  399. }
  400. void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {
  401. const String action_name = "input/" + p_action_name;
  402. const String target_name = "input/" + p_relative_to;
  403. // It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them.
  404. Variant action_value = ps->get(action_name);
  405. Variant target_value = ps->get(target_name);
  406. List<PropertyInfo> props;
  407. HashMap<String, Variant> action_values;
  408. ProjectSettings::get_singleton()->get_property_list(&props);
  409. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  410. undo_redo->create_action(TTR("Update Input Action Order"));
  411. for (const PropertyInfo &prop : props) {
  412. // Skip builtins and non-inputs
  413. // Order matters here, checking for "input/" filters out properties that aren't settings and produce errors in is_builtin_setting().
  414. if (!prop.name.begins_with("input/") || ProjectSettings::get_singleton()->is_builtin_setting(prop.name)) {
  415. continue;
  416. }
  417. action_values.insert(prop.name, ps->get(prop.name));
  418. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name);
  419. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
  420. }
  421. for (const KeyValue<String, Variant> &E : action_values) {
  422. String name = E.key;
  423. const Variant &value = E.value;
  424. if (name == target_name) {
  425. if (p_before) {
  426. // Insert before target
  427. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  428. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  429. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  430. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  431. } else {
  432. // Insert after target
  433. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  434. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  435. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  436. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  437. }
  438. } else if (name != action_name) {
  439. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value);
  440. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value);
  441. }
  442. }
  443. undo_redo->add_do_method(this, "_update_action_map_editor");
  444. undo_redo->add_undo_method(this, "_update_action_map_editor");
  445. undo_redo->add_do_method(this, "queue_save");
  446. undo_redo->add_undo_method(this, "queue_save");
  447. undo_redo->commit_action();
  448. }
  449. void ProjectSettingsEditor::_update_action_map_editor() {
  450. Vector<ActionMapEditor::ActionInfo> actions;
  451. List<PropertyInfo> props;
  452. ProjectSettings::get_singleton()->get_property_list(&props);
  453. const Ref<Texture2D> builtin_icon = get_editor_theme_icon(SNAME("PinPressed"));
  454. for (const PropertyInfo &E : props) {
  455. const String property_name = E.name;
  456. if (!property_name.begins_with("input/")) {
  457. continue;
  458. }
  459. // Strip the "input/" from the left.
  460. String display_name = property_name.substr(String("input/").size() - 1);
  461. Dictionary action = GLOBAL_GET(property_name);
  462. ActionMapEditor::ActionInfo action_info;
  463. action_info.action = action;
  464. action_info.editable = true;
  465. action_info.name = display_name;
  466. const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr;
  467. if (is_builtin_input) {
  468. action_info.editable = false;
  469. action_info.icon = builtin_icon;
  470. action_info.has_initial = true;
  471. action_info.action_initial = ProjectSettings::get_singleton()->property_get_revert(property_name);
  472. }
  473. actions.push_back(action_info);
  474. }
  475. action_map_editor->update_action_list(actions);
  476. }
  477. void ProjectSettingsEditor::_update_theme() {
  478. add_button->set_icon(get_editor_theme_icon(SNAME("Add")));
  479. del_button->set_icon(get_editor_theme_icon(SNAME("Remove")));
  480. search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
  481. restart_close_button->set_icon(get_editor_theme_icon(SNAME("Close")));
  482. restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
  483. restart_icon->set_texture(get_editor_theme_icon(SNAME("StatusWarning")));
  484. restart_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  485. type_box->clear();
  486. for (int i = 0; i < Variant::VARIANT_MAX; i++) {
  487. if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
  488. // These types can't be serialized properly, so skip them.
  489. continue;
  490. }
  491. String type = Variant::get_type_name(Variant::Type(i));
  492. type_box->add_icon_item(get_editor_theme_icon(type), type, i);
  493. }
  494. }
  495. void ProjectSettingsEditor::_notification(int p_what) {
  496. switch (p_what) {
  497. case NOTIFICATION_VISIBILITY_CHANGED: {
  498. if (!is_visible()) {
  499. EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
  500. }
  501. } break;
  502. case NOTIFICATION_ENTER_TREE: {
  503. general_settings_inspector->edit(ps);
  504. _update_action_map_editor();
  505. _update_theme();
  506. } break;
  507. case NOTIFICATION_THEME_CHANGED: {
  508. _update_theme();
  509. } break;
  510. }
  511. }
  512. void ProjectSettingsEditor::_bind_methods() {
  513. ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
  514. ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor);
  515. }
  516. ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
  517. singleton = this;
  518. set_title(TTR("Project Settings (project.godot)"));
  519. set_clamp_to_embedder(true);
  520. ps = ProjectSettings::get_singleton();
  521. data = p_data;
  522. tab_container = memnew(TabContainer);
  523. tab_container->set_use_hidden_tabs_for_min_size(true);
  524. tab_container->set_theme_type_variation("TabContainerOdd");
  525. tab_container->connect("tab_changed", callable_mp(this, &ProjectSettingsEditor::_tabs_tab_changed));
  526. add_child(tab_container);
  527. general_editor = memnew(VBoxContainer);
  528. general_editor->set_name(TTR("General"));
  529. general_editor->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
  530. general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  531. tab_container->add_child(general_editor);
  532. HBoxContainer *search_bar = memnew(HBoxContainer);
  533. general_editor->add_child(search_bar);
  534. search_box = memnew(LineEdit);
  535. search_box->set_placeholder(TTR("Filter Settings"));
  536. search_box->set_clear_button_enabled(true);
  537. search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  538. search_bar->add_child(search_box);
  539. advanced = memnew(CheckButton);
  540. advanced->set_text(TTR("Advanced Settings"));
  541. advanced->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
  542. search_bar->add_child(advanced);
  543. custom_properties = memnew(HBoxContainer);
  544. general_editor->add_child(custom_properties);
  545. property_box = memnew(LineEdit);
  546. property_box->set_placeholder(TTR("Select a Setting or Type its Name"));
  547. property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  548. property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
  549. custom_properties->add_child(property_box);
  550. feature_box = memnew(OptionButton);
  551. feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  552. feature_box->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
  553. custom_properties->add_child(feature_box);
  554. type_box = memnew(OptionButton);
  555. type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  556. custom_properties->add_child(type_box);
  557. add_button = memnew(Button);
  558. add_button->set_text(TTR("Add"));
  559. add_button->set_disabled(true);
  560. add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
  561. custom_properties->add_child(add_button);
  562. del_button = memnew(Button);
  563. del_button->set_text(TTR("Delete"));
  564. del_button->set_disabled(true);
  565. del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting));
  566. custom_properties->add_child(del_button);
  567. general_settings_inspector = memnew(SectionedInspector);
  568. general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  569. general_settings_inspector->register_search_box(search_box);
  570. general_settings_inspector->get_inspector()->set_use_filter(true);
  571. general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
  572. general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
  573. general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
  574. general_editor->add_child(general_settings_inspector);
  575. restart_container = memnew(PanelContainer);
  576. general_editor->add_child(restart_container);
  577. HBoxContainer *restart_hb = memnew(HBoxContainer);
  578. restart_container->hide();
  579. restart_container->add_child(restart_hb);
  580. restart_icon = memnew(TextureRect);
  581. restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
  582. restart_hb->add_child(restart_icon);
  583. restart_label = memnew(Label);
  584. restart_label->set_text(TTR("Changed settings will be applied to the editor after restarting."));
  585. restart_hb->add_child(restart_label);
  586. restart_hb->add_spacer();
  587. Button *restart_button = memnew(Button);
  588. restart_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart));
  589. restart_hb->add_child(restart_button);
  590. restart_button->set_text(TTR("Save & Restart"));
  591. restart_close_button = memnew(Button);
  592. restart_close_button->set_flat(true);
  593. restart_close_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
  594. restart_hb->add_child(restart_close_button);
  595. action_map_editor = memnew(ActionMapEditor);
  596. action_map_editor->set_name(TTR("Input Map"));
  597. action_map_editor->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added));
  598. action_map_editor->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
  599. action_map_editor->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
  600. action_map_editor->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
  601. action_map_editor->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
  602. action_map_editor->connect(SNAME("filter_focused"), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(false));
  603. action_map_editor->connect(SNAME("filter_unfocused"), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(true));
  604. tab_container->add_child(action_map_editor);
  605. localization_editor = memnew(LocalizationEditor);
  606. localization_editor->set_name(TTR("Localization"));
  607. localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  608. tab_container->add_child(localization_editor);
  609. autoload_settings = memnew(EditorAutoloadSettings);
  610. autoload_settings->set_name(TTR("Autoload"));
  611. autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  612. tab_container->add_child(autoload_settings);
  613. shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
  614. shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals"));
  615. shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  616. tab_container->add_child(shaders_global_shader_uniforms_editor);
  617. group_settings = memnew(GroupSettingsEditor);
  618. group_settings->set_name(TTR("Global Groups"));
  619. group_settings->connect("group_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  620. tab_container->add_child(group_settings);
  621. plugin_settings = memnew(EditorPluginSettings);
  622. plugin_settings->set_name(TTR("Plugins"));
  623. tab_container->add_child(plugin_settings);
  624. timer = memnew(Timer);
  625. timer->set_wait_time(1.5);
  626. timer->connect("timeout", callable_mp(ps, &ProjectSettings::save));
  627. timer->set_one_shot(true);
  628. add_child(timer);
  629. set_ok_button_text(TTR("Close"));
  630. set_hide_on_ok(true);
  631. bool use_advanced = EditorSettings::get_singleton()->get_project_metadata("project_settings", "advanced_mode", false);
  632. if (use_advanced) {
  633. advanced->set_pressed(true);
  634. }
  635. _update_advanced(use_advanced);
  636. general_settings_inspector->set_restrict_to_basic_settings(!use_advanced);
  637. import_defaults_editor = memnew(ImportDefaultsEditor);
  638. import_defaults_editor->set_name(TTR("Import Defaults"));
  639. tab_container->add_child(import_defaults_editor);
  640. MovieWriter::set_extensions_hint(); // ensure extensions are properly displayed.
  641. }