os_javascript.cpp 23 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "os_javascript.h"
  30. #include "core/global_config.h"
  31. #include "core/io/file_access_buffered_fa.h"
  32. #include "dom_keys.h"
  33. #include "drivers/gles3/rasterizer_gles3.h"
  34. #include "drivers/unix/dir_access_unix.h"
  35. #include "drivers/unix/file_access_unix.h"
  36. #include "main/main.h"
  37. #include "servers/visual/visual_server_raster.h"
  38. #include <emscripten.h>
  39. #include <stdlib.h>
  40. int OS_JavaScript::get_video_driver_count() const {
  41. return 1;
  42. }
  43. const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
  44. return "GLES3";
  45. }
  46. OS::VideoMode OS_JavaScript::get_default_video_mode() const {
  47. return OS::VideoMode();
  48. }
  49. int OS_JavaScript::get_audio_driver_count() const {
  50. return 1;
  51. }
  52. const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
  53. return "JavaScript";
  54. }
  55. void OS_JavaScript::initialize_core() {
  56. OS_Unix::initialize_core();
  57. FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
  58. }
  59. void OS_JavaScript::set_opengl_extensions(const char *p_gl_extensions) {
  60. ERR_FAIL_COND(!p_gl_extensions);
  61. gl_extensions = p_gl_extensions;
  62. }
  63. static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) {
  64. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_RESIZE, false);
  65. OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
  66. // the order in which _browser_resize_callback and
  67. // _fullscreen_change_callback are called is browser-dependent,
  68. // so try adjusting for fullscreen in both
  69. if (os->is_window_fullscreen() || os->is_window_maximized()) {
  70. OS::VideoMode vm = os->get_video_mode();
  71. vm.width = ui_event->windowInnerWidth;
  72. vm.height = ui_event->windowInnerHeight;
  73. os->set_video_mode(vm);
  74. emscripten_set_canvas_size(ui_event->windowInnerWidth, ui_event->windowInnerHeight);
  75. }
  76. return false;
  77. }
  78. static Size2 _windowed_size;
  79. static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) {
  80. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false);
  81. OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
  82. String id = String::utf8(event->id);
  83. // empty id is canvas
  84. if (id.empty() || id == "canvas") {
  85. OS::VideoMode vm = os->get_video_mode();
  86. // this event property is the only reliable information on
  87. // browser fullscreen state
  88. vm.fullscreen = event->isFullscreen;
  89. if (event->isFullscreen) {
  90. vm.width = event->screenWidth;
  91. vm.height = event->screenHeight;
  92. os->set_video_mode(vm);
  93. emscripten_set_canvas_size(vm.width, vm.height);
  94. } else {
  95. os->set_video_mode(vm);
  96. if (!os->is_window_maximized()) {
  97. os->set_window_size(_windowed_size);
  98. }
  99. }
  100. }
  101. return false;
  102. }
  103. static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
  104. InputEvent ev;
  105. ev.type = InputEvent::KEY;
  106. ev.key.echo = emscripten_event->repeat;
  107. ev.key.mod.alt = emscripten_event->altKey;
  108. ev.key.mod.shift = emscripten_event->shiftKey;
  109. ev.key.mod.control = emscripten_event->ctrlKey;
  110. ev.key.mod.meta = emscripten_event->metaKey;
  111. ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode);
  112. String unicode = String::utf8(emscripten_event->key);
  113. // check if empty or multi-character (e.g. `CapsLock`)
  114. if (unicode.length() != 1) {
  115. // might be empty as well, but better than nonsense
  116. unicode = String::utf8(emscripten_event->charValue);
  117. }
  118. if (unicode.length() == 1) {
  119. ev.key.unicode = unicode[0];
  120. }
  121. return ev;
  122. }
  123. static InputEvent deferred_key_event;
  124. static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  125. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false);
  126. InputEvent ev = _setup_key_event(key_event);
  127. ev.key.pressed = true;
  128. if (ev.key.unicode == 0 && keycode_has_unicode(ev.key.scancode)) {
  129. // defer to keypress event for legacy unicode retrieval
  130. deferred_key_event = ev;
  131. return false; // do not suppress keypress event
  132. }
  133. static_cast<OS_JavaScript *>(user_data)->push_input(ev);
  134. return true;
  135. }
  136. static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  137. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false);
  138. deferred_key_event.key.unicode = key_event->charCode;
  139. static_cast<OS_JavaScript *>(user_data)->push_input(deferred_key_event);
  140. return true;
  141. }
  142. static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  143. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false);
  144. InputEvent ev = _setup_key_event(key_event);
  145. ev.key.pressed = false;
  146. static_cast<OS_JavaScript *>(user_data)->push_input(ev);
  147. return ev.key.scancode != KEY_UNKNOWN && ev.key.scancode != 0;
  148. }
  149. static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
  150. OS_JavaScript *os = (OS_JavaScript *)OS::get_singleton();
  151. if (os) {
  152. return os->joy_connection_changed(p_type, p_event);
  153. }
  154. return false;
  155. }
  156. void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  157. print_line("Init OS");
  158. if (gfx_init_func)
  159. gfx_init_func(gfx_init_ud, use_gl2, p_desired.width, p_desired.height, p_desired.fullscreen);
  160. // nothing to do here, can't fulfil fullscreen request due to
  161. // browser security, window size is already set from HTML
  162. video_mode = p_desired;
  163. video_mode.fullscreen = false;
  164. _windowed_size = get_window_size();
  165. // find locale, emscripten only sets "C"
  166. char locale_ptr[16];
  167. /* clang-format off */
  168. EM_ASM_({
  169. var locale = "";
  170. if (Module.locale) {
  171. // best case: server-side script reads Accept-Language early and
  172. // defines the locale to be read here
  173. locale = Module.locale;
  174. } else {
  175. // no luck, use what the JS engine can tell us
  176. // if this turns out not compatible enough, add tests for
  177. // browserLanguage, systemLanguage and userLanguage
  178. locale = navigator.languages ? navigator.languages[0] : navigator.language;
  179. }
  180. locale = locale.split('.')[0];
  181. stringToUTF8(locale, $0, 16);
  182. }, locale_ptr);
  183. /* clang-format on */
  184. setenv("LANG", locale_ptr, true);
  185. print_line("Init Audio");
  186. AudioDriverManager::add_driver(&audio_driver_javascript);
  187. audio_driver_javascript.set_singleton();
  188. if (audio_driver_javascript.init() != OK) {
  189. ERR_PRINT("Initializing audio failed.");
  190. }
  191. RasterizerGLES3::register_config();
  192. RasterizerGLES3::make_current();
  193. print_line("Init VS");
  194. visual_server = memnew(VisualServerRaster());
  195. visual_server->cursor_set_visible(false, 0);
  196. print_line("Init Physicsserver");
  197. physics_server = memnew(PhysicsServerSW);
  198. physics_server->init();
  199. physics_2d_server = memnew(Physics2DServerSW);
  200. physics_2d_server->init();
  201. input = memnew(InputDefault);
  202. power_manager = memnew(PowerJavascript);
  203. #define EM_CHECK(ev) \
  204. if (result != EMSCRIPTEN_RESULT_SUCCESS) \
  205. ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
  206. #define SET_EM_CALLBACK(ev, cb) \
  207. result = emscripten_set_##ev##_callback(NULL, this, true, &cb); \
  208. EM_CHECK(ev)
  209. #define SET_EM_CALLBACK_NODATA(ev, cb) \
  210. result = emscripten_set_##ev##_callback(NULL, true, &cb); \
  211. EM_CHECK(ev)
  212. EMSCRIPTEN_RESULT result;
  213. SET_EM_CALLBACK(keydown, _keydown_callback)
  214. SET_EM_CALLBACK(keypress, _keypress_callback)
  215. SET_EM_CALLBACK(keyup, _keyup_callback)
  216. SET_EM_CALLBACK(resize, _browser_resize_callback)
  217. SET_EM_CALLBACK(fullscreenchange, _fullscreen_change_callback)
  218. SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
  219. SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
  220. #undef SET_EM_CALLBACK_NODATA
  221. #undef SET_EM_CALLBACK
  222. #undef EM_CHECK
  223. #ifdef JAVASCRIPT_EVAL_ENABLED
  224. javascript_eval = memnew(JavaScript);
  225. GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("JavaScript", javascript_eval));
  226. #endif
  227. visual_server->init();
  228. }
  229. void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
  230. main_loop = p_main_loop;
  231. input->set_main_loop(p_main_loop);
  232. }
  233. void OS_JavaScript::delete_main_loop() {
  234. memdelete(main_loop);
  235. }
  236. void OS_JavaScript::finalize() {
  237. memdelete(input);
  238. }
  239. void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
  240. /* clang-format off */
  241. EM_ASM_({
  242. window.alert(UTF8ToString($0));
  243. }, p_alert.utf8().get_data());
  244. /* clang-format on */
  245. }
  246. void OS_JavaScript::set_mouse_show(bool p_show) {
  247. //javascript has no mouse...
  248. }
  249. void OS_JavaScript::set_mouse_grab(bool p_grab) {
  250. //it really has no mouse...!
  251. }
  252. bool OS_JavaScript::is_mouse_grab_enabled() const {
  253. //*sigh* technology has evolved so much since i was a kid..
  254. return false;
  255. }
  256. Point2 OS_JavaScript::get_mouse_pos() const {
  257. return input->get_mouse_pos();
  258. }
  259. int OS_JavaScript::get_mouse_button_state() const {
  260. return last_button_mask;
  261. }
  262. void OS_JavaScript::set_window_title(const String &p_title) {
  263. /* clang-format off */
  264. EM_ASM_({
  265. document.title = UTF8ToString($0);
  266. }, p_title.utf8().get_data());
  267. /* clang-format on */
  268. }
  269. //interesting byt not yet
  270. //void set_clipboard(const String& p_text);
  271. //String get_clipboard() const;
  272. void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  273. video_mode = p_video_mode;
  274. }
  275. OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
  276. return video_mode;
  277. }
  278. Size2 OS_JavaScript::get_screen_size(int p_screen) const {
  279. ERR_FAIL_COND_V(p_screen != 0, Size2());
  280. EmscriptenFullscreenChangeEvent ev;
  281. EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
  282. ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
  283. return Size2(ev.screenWidth, ev.screenHeight);
  284. }
  285. void OS_JavaScript::set_window_size(const Size2 p_size) {
  286. window_maximized = false;
  287. if (is_window_fullscreen()) {
  288. set_window_fullscreen(false);
  289. }
  290. _windowed_size = p_size;
  291. video_mode.width = p_size.x;
  292. video_mode.height = p_size.y;
  293. emscripten_set_canvas_size(p_size.x, p_size.y);
  294. }
  295. Size2 OS_JavaScript::get_window_size() const {
  296. int canvas[3];
  297. emscripten_get_canvas_size(canvas, canvas + 1, canvas + 2);
  298. return Size2(canvas[0], canvas[1]);
  299. }
  300. void OS_JavaScript::set_window_maximized(bool p_enabled) {
  301. window_maximized = p_enabled;
  302. if (p_enabled) {
  303. if (is_window_fullscreen()) {
  304. // _browser_resize callback will set canvas size
  305. set_window_fullscreen(false);
  306. } else {
  307. /* clang-format off */
  308. video_mode.width = EM_ASM_INT_V(return window.innerWidth);
  309. video_mode.height = EM_ASM_INT_V(return window.innerHeight);
  310. /* clang-format on */
  311. emscripten_set_canvas_size(video_mode.width, video_mode.height);
  312. }
  313. } else {
  314. set_window_size(_windowed_size);
  315. }
  316. }
  317. void OS_JavaScript::set_window_fullscreen(bool p_enable) {
  318. if (p_enable == is_window_fullscreen()) {
  319. return;
  320. }
  321. // only requesting changes here, if successful, canvas is resized in
  322. // _browser_resize_callback or _fullscreen_change_callback
  323. EMSCRIPTEN_RESULT result;
  324. if (p_enable) {
  325. /* clang-format off */
  326. EM_ASM(Module.requestFullscreen(false, false););
  327. /* clang-format on */
  328. } else {
  329. result = emscripten_exit_fullscreen();
  330. if (result != EMSCRIPTEN_RESULT_SUCCESS) {
  331. ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
  332. }
  333. }
  334. }
  335. bool OS_JavaScript::is_window_fullscreen() const {
  336. return video_mode.fullscreen;
  337. }
  338. void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  339. Size2 screen = get_screen_size();
  340. p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
  341. }
  342. String OS_JavaScript::get_name() {
  343. return "HTML5";
  344. }
  345. MainLoop *OS_JavaScript::get_main_loop() const {
  346. return main_loop;
  347. }
  348. bool OS_JavaScript::can_draw() const {
  349. return true; //always?
  350. }
  351. void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
  352. //javascript really really really has no mouse.. how amazing..
  353. }
  354. void OS_JavaScript::main_loop_begin() {
  355. if (main_loop)
  356. main_loop->init();
  357. }
  358. bool OS_JavaScript::main_loop_iterate() {
  359. if (!main_loop)
  360. return false;
  361. if (time_to_save_sync >= 0) {
  362. int64_t newtime = get_ticks_msec();
  363. int64_t elapsed = newtime - last_sync_time;
  364. last_sync_time = newtime;
  365. time_to_save_sync -= elapsed;
  366. if (time_to_save_sync < 0) {
  367. //time to sync, for real
  368. /* clang-format off */
  369. EM_ASM(
  370. FS.syncfs(function(err) {
  371. if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); }
  372. });
  373. );
  374. /* clang-format on */
  375. }
  376. }
  377. process_joypads();
  378. return Main::iteration();
  379. }
  380. void OS_JavaScript::main_loop_end() {
  381. if (main_loop)
  382. main_loop->finish();
  383. }
  384. void OS_JavaScript::main_loop_focusout() {
  385. if (main_loop)
  386. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  387. //audio_driver_javascript.set_pause(true);
  388. }
  389. void OS_JavaScript::main_loop_focusin() {
  390. if (main_loop)
  391. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
  392. //audio_driver_javascript.set_pause(false);
  393. }
  394. void OS_JavaScript::push_input(const InputEvent &p_ev) {
  395. InputEvent ev = p_ev;
  396. if (ev.type == InputEvent::MOUSE_MOTION) {
  397. input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
  398. } else if (ev.type == InputEvent::MOUSE_BUTTON) {
  399. last_button_mask = ev.mouse_button.button_mask;
  400. }
  401. input->parse_input_event(p_ev);
  402. }
  403. void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) {
  404. //print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
  405. switch (p_what) {
  406. case 0: { //gesture begin
  407. if (touch.size()) {
  408. //end all if exist
  409. InputEvent ev;
  410. ev.type = InputEvent::MOUSE_BUTTON;
  411. ev.mouse_button.button_index = BUTTON_LEFT;
  412. ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
  413. ev.mouse_button.pressed = false;
  414. ev.mouse_button.x = touch[0].pos.x;
  415. ev.mouse_button.y = touch[0].pos.y;
  416. ev.mouse_button.global_x = touch[0].pos.x;
  417. ev.mouse_button.global_y = touch[0].pos.y;
  418. input->parse_input_event(ev);
  419. for (int i = 0; i < touch.size(); i++) {
  420. InputEvent ev;
  421. ev.type = InputEvent::SCREEN_TOUCH;
  422. ev.screen_touch.index = touch[i].id;
  423. ev.screen_touch.pressed = false;
  424. ev.screen_touch.x = touch[i].pos.x;
  425. ev.screen_touch.y = touch[i].pos.y;
  426. input->parse_input_event(ev);
  427. }
  428. }
  429. touch.resize(p_points.size());
  430. for (int i = 0; i < p_points.size(); i++) {
  431. touch[i].id = p_points[i].id;
  432. touch[i].pos = p_points[i].pos;
  433. }
  434. {
  435. //send mouse
  436. InputEvent ev;
  437. ev.type = InputEvent::MOUSE_BUTTON;
  438. ev.mouse_button.button_index = BUTTON_LEFT;
  439. ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
  440. ev.mouse_button.pressed = true;
  441. ev.mouse_button.x = touch[0].pos.x;
  442. ev.mouse_button.y = touch[0].pos.y;
  443. ev.mouse_button.global_x = touch[0].pos.x;
  444. ev.mouse_button.global_y = touch[0].pos.y;
  445. last_mouse = touch[0].pos;
  446. input->parse_input_event(ev);
  447. }
  448. //send touch
  449. for (int i = 0; i < touch.size(); i++) {
  450. InputEvent ev;
  451. ev.type = InputEvent::SCREEN_TOUCH;
  452. ev.screen_touch.index = touch[i].id;
  453. ev.screen_touch.pressed = true;
  454. ev.screen_touch.x = touch[i].pos.x;
  455. ev.screen_touch.y = touch[i].pos.y;
  456. input->parse_input_event(ev);
  457. }
  458. } break;
  459. case 1: { //motion
  460. if (p_points.size()) {
  461. //send mouse, should look for point 0?
  462. InputEvent ev;
  463. ev.type = InputEvent::MOUSE_MOTION;
  464. ev.mouse_motion.button_mask = BUTTON_MASK_LEFT;
  465. ev.mouse_motion.x = p_points[0].pos.x;
  466. ev.mouse_motion.y = p_points[0].pos.y;
  467. input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
  468. ev.mouse_motion.speed_x = input->get_last_mouse_speed().x;
  469. ev.mouse_motion.speed_y = input->get_last_mouse_speed().y;
  470. ev.mouse_motion.relative_x = p_points[0].pos.x - last_mouse.x;
  471. ev.mouse_motion.relative_y = p_points[0].pos.y - last_mouse.y;
  472. last_mouse = p_points[0].pos;
  473. input->parse_input_event(ev);
  474. }
  475. ERR_FAIL_COND(touch.size() != p_points.size());
  476. for (int i = 0; i < touch.size(); i++) {
  477. int idx = -1;
  478. for (int j = 0; j < p_points.size(); j++) {
  479. if (touch[i].id == p_points[j].id) {
  480. idx = j;
  481. break;
  482. }
  483. }
  484. ERR_CONTINUE(idx == -1);
  485. if (touch[i].pos == p_points[idx].pos)
  486. continue; //no move unncesearily
  487. InputEvent ev;
  488. ev.type = InputEvent::SCREEN_DRAG;
  489. ev.screen_drag.index = touch[i].id;
  490. ev.screen_drag.x = p_points[idx].pos.x;
  491. ev.screen_drag.y = p_points[idx].pos.y;
  492. ev.screen_drag.relative_x = p_points[idx].pos.x - touch[i].pos.x;
  493. ev.screen_drag.relative_y = p_points[idx].pos.y - touch[i].pos.y;
  494. input->parse_input_event(ev);
  495. touch[i].pos = p_points[idx].pos;
  496. }
  497. } break;
  498. case 2: { //release
  499. if (touch.size()) {
  500. //end all if exist
  501. InputEvent ev;
  502. ev.type = InputEvent::MOUSE_BUTTON;
  503. ev.mouse_button.button_index = BUTTON_LEFT;
  504. ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
  505. ev.mouse_button.pressed = false;
  506. ev.mouse_button.x = touch[0].pos.x;
  507. ev.mouse_button.y = touch[0].pos.y;
  508. ev.mouse_button.global_x = touch[0].pos.x;
  509. ev.mouse_button.global_y = touch[0].pos.y;
  510. input->parse_input_event(ev);
  511. for (int i = 0; i < touch.size(); i++) {
  512. InputEvent ev;
  513. ev.type = InputEvent::SCREEN_TOUCH;
  514. ev.screen_touch.index = touch[i].id;
  515. ev.screen_touch.pressed = false;
  516. ev.screen_touch.x = touch[i].pos.x;
  517. ev.screen_touch.y = touch[i].pos.y;
  518. input->parse_input_event(ev);
  519. }
  520. touch.clear();
  521. }
  522. } break;
  523. case 3: { // add tuchi
  524. ERR_FAIL_INDEX(p_pointer, p_points.size());
  525. TouchPos tp = p_points[p_pointer];
  526. touch.push_back(tp);
  527. InputEvent ev;
  528. ev.type = InputEvent::SCREEN_TOUCH;
  529. ev.screen_touch.index = tp.id;
  530. ev.screen_touch.pressed = true;
  531. ev.screen_touch.x = tp.pos.x;
  532. ev.screen_touch.y = tp.pos.y;
  533. input->parse_input_event(ev);
  534. } break;
  535. case 4: {
  536. for (int i = 0; i < touch.size(); i++) {
  537. if (touch[i].id == p_pointer) {
  538. InputEvent ev;
  539. ev.type = InputEvent::SCREEN_TOUCH;
  540. ev.screen_touch.index = touch[i].id;
  541. ev.screen_touch.pressed = false;
  542. ev.screen_touch.x = touch[i].pos.x;
  543. ev.screen_touch.y = touch[i].pos.y;
  544. input->parse_input_event(ev);
  545. touch.remove(i);
  546. i--;
  547. }
  548. }
  549. } break;
  550. }
  551. }
  552. void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) {
  553. input->set_accelerometer(p_accelerometer);
  554. }
  555. bool OS_JavaScript::has_touchscreen_ui_hint() const {
  556. return false; //???
  557. }
  558. void OS_JavaScript::main_loop_request_quit() {
  559. if (main_loop)
  560. main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
  561. }
  562. Error OS_JavaScript::shell_open(String p_uri) {
  563. /* clang-format off */
  564. EM_ASM_({
  565. window.open(UTF8ToString($0), '_blank');
  566. }, p_uri.utf8().get_data());
  567. /* clang-format on */
  568. return OK;
  569. }
  570. String OS_JavaScript::get_resource_dir() const {
  571. return "/"; //javascript has it's own filesystem for resources inside the APK
  572. }
  573. String OS_JavaScript::get_data_dir() const {
  574. /*
  575. if (get_data_dir_func)
  576. return get_data_dir_func();
  577. */
  578. return "/userfs";
  579. //return GlobalConfig::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
  580. };
  581. String OS_JavaScript::get_executable_path() const {
  582. return String();
  583. }
  584. void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) {
  585. print_line("close " + p_file + " flags " + itos(p_flags));
  586. if (p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
  587. static_cast<OS_JavaScript *>(get_singleton())->last_sync_time = OS::get_singleton()->get_ticks_msec();
  588. static_cast<OS_JavaScript *>(get_singleton())->time_to_save_sync = 5000; //five seconds since last save
  589. }
  590. }
  591. void OS_JavaScript::process_joypads() {
  592. int joy_count = emscripten_get_num_gamepads();
  593. for (int i = 0; i < joy_count; i++) {
  594. EmscriptenGamepadEvent state;
  595. emscripten_get_gamepad_status(i, &state);
  596. if (state.connected) {
  597. int num_buttons = MIN(state.numButtons, 18);
  598. int num_axes = MIN(state.numAxes, 8);
  599. for (int j = 0; j < num_buttons; j++) {
  600. float value = state.analogButton[j];
  601. if (String(state.mapping) == "standard" && (j == 6 || j == 7)) {
  602. InputDefault::JoyAxis jx;
  603. jx.min = 0;
  604. jx.value = value;
  605. input->joy_axis(i, j, jx);
  606. } else {
  607. input->joy_button(i, j, value);
  608. }
  609. }
  610. for (int j = 0; j < num_axes; j++) {
  611. InputDefault::JoyAxis jx;
  612. jx.min = -1;
  613. jx.value = state.axis[j];
  614. input->joy_axis(i, j, jx);
  615. }
  616. }
  617. }
  618. }
  619. bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) {
  620. if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
  621. String guid = "";
  622. if (String(p_event->mapping) == "standard")
  623. guid = "Default HTML5 Gamepad";
  624. input->joy_connection_changed(p_event->index, true, String(p_event->id), guid);
  625. } else {
  626. input->joy_connection_changed(p_event->index, false, "");
  627. }
  628. return true;
  629. }
  630. bool OS_JavaScript::is_joy_known(int p_device) {
  631. return input->is_joy_mapped(p_device);
  632. }
  633. String OS_JavaScript::get_joy_guid(int p_device) const {
  634. return input->get_joy_guid_remapped(p_device);
  635. }
  636. PowerState OS_JavaScript::get_power_state() {
  637. return power_manager->get_power_state();
  638. }
  639. int OS_JavaScript::get_power_seconds_left() {
  640. return power_manager->get_power_seconds_left();
  641. }
  642. int OS_JavaScript::get_power_percent_left() {
  643. return power_manager->get_power_percent_left();
  644. }
  645. OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func) {
  646. gfx_init_func = p_gfx_init_func;
  647. gfx_init_ud = p_gfx_init_ud;
  648. last_button_mask = 0;
  649. main_loop = NULL;
  650. gl_extensions = NULL;
  651. window_maximized = false;
  652. get_data_dir_func = p_get_data_dir_func;
  653. FileAccessUnix::close_notification_func = _close_notification_funcs;
  654. time_to_save_sync = -1;
  655. }
  656. OS_JavaScript::~OS_JavaScript() {
  657. }