grid_map.cpp 46 KB

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  1. /*************************************************************************/
  2. /* grid_map.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "grid_map.h"
  30. #include "servers/visual_server.h"
  31. #include "scene/resources/surface_tool.h"
  32. #include "message_queue.h"
  33. #include "scene/3d/light.h"
  34. #include "scene/3d/baked_light_instance.h"
  35. #include "io/marshalls.h"
  36. #include "scene/scene_string_names.h"
  37. #include "os/os.h"
  38. #include "scene/resources/mesh_library.h"
  39. bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
  40. String name=p_name;
  41. if (name=="theme/theme") {
  42. set_theme(p_value);
  43. } else if (name=="cell/size") {
  44. set_cell_size(p_value);
  45. } else if (name=="cell/octant_size") {
  46. set_octant_size(p_value);
  47. } else if (name=="cell/center_x") {
  48. set_center_x(p_value);
  49. } else if (name=="cell/center_y") {
  50. set_center_y(p_value);
  51. } else if (name=="cell/center_z") {
  52. set_center_z(p_value);
  53. } else if (name=="cell/scale") {
  54. set_cell_scale(p_value);
  55. } else if (name=="lighting/bake") {
  56. set_use_baked_light(p_value);
  57. } else if (name=="theme/bake") {
  58. set_bake(p_value);
  59. /* } else if (name=="cells") {
  60. DVector<int> cells = p_value;
  61. int amount=cells.size();
  62. DVector<int>::Read r = cells.read();
  63. ERR_FAIL_COND_V(amount&1,false); // not even
  64. cell_map.clear();;
  65. for(int i=0;i<amount/3;i++) {
  66. IndexKey ik;
  67. ik.key=decode_uint64(&r[i*3]);
  68. Cell cell;
  69. cell.cell=uint32_t(r[i*+1]);
  70. cell_map[ik]=cell;
  71. }
  72. _recreate_octant_data();*/
  73. } else if (name=="data") {
  74. Dictionary d = p_value;
  75. Dictionary baked;
  76. if (d.has("baked"))
  77. baked=d["baked"];
  78. if (d.has("cells")) {
  79. DVector<int> cells = d["cells"];
  80. int amount=cells.size();
  81. DVector<int>::Read r = cells.read();
  82. ERR_FAIL_COND_V(amount%3,false); // not even
  83. cell_map.clear();;
  84. for(int i=0;i<amount/3;i++) {
  85. IndexKey ik;
  86. ik.key=decode_uint64((const uint8_t*)&r[i*3]);
  87. Cell cell;
  88. cell.cell=decode_uint32((const uint8_t*)&r[i*3+2]);
  89. cell_map[ik]=cell;
  90. }
  91. }
  92. baked_lock=baked.size()!=0;
  93. _recreate_octant_data();
  94. baked_lock=false;
  95. if (!baked.empty()) {
  96. List<Variant> kl;
  97. baked.get_key_list(&kl);
  98. for (List<Variant>::Element *E=kl.front();E;E=E->next()) {
  99. Plane ikv = E->get();
  100. Ref<Mesh> b=baked[ikv];
  101. ERR_CONTINUE(!b.is_valid());
  102. OctantKey ok;
  103. ok.x=ikv.normal.x;
  104. ok.y=ikv.normal.y;
  105. ok.z=ikv.normal.z;
  106. ok.area=ikv.d;
  107. ERR_CONTINUE(!octant_map.has(ok));
  108. Octant &g = *octant_map[ok];
  109. g.baked=b;
  110. g.bake_instance=VS::get_singleton()->instance_create();;
  111. VS::get_singleton()->instance_set_base(g.bake_instance,g.baked->get_rid());
  112. VS::get_singleton()->instance_geometry_set_baked_light(g.bake_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID());
  113. }
  114. }
  115. } else if (name.begins_with("areas/")) {
  116. int which = name.get_slicec('/',1).to_int();
  117. String what=name.get_slicec('/',2);
  118. if (what=="bounds") {
  119. ERR_FAIL_COND_V(area_map.has(which),false);
  120. create_area(which,p_value);
  121. return true;
  122. }
  123. ERR_FAIL_COND_V(!area_map.has(which),false);
  124. if (what=="name")
  125. area_set_name(which,p_value);
  126. else if (what=="disable_distance")
  127. area_set_portal_disable_distance(which,p_value);
  128. else if (what=="exterior_portal")
  129. area_set_portal_disable_color(which,p_value);
  130. else
  131. return false;
  132. } else
  133. return false;
  134. return true;
  135. }
  136. bool GridMap::_get(const StringName& p_name,Variant &r_ret) const {
  137. String name=p_name;
  138. if (name=="theme/theme") {
  139. r_ret= get_theme();
  140. } else if (name=="cell/size") {
  141. r_ret= get_cell_size();
  142. } else if (name=="cell/octant_size") {
  143. r_ret= get_octant_size();
  144. } else if (name=="cell/center_x") {
  145. r_ret= get_center_x();
  146. } else if (name=="cell/center_y") {
  147. r_ret= get_center_y();
  148. } else if (name=="cell/center_z") {
  149. r_ret= get_center_z();
  150. } else if (name=="cell/scale") {
  151. r_ret= cell_scale;
  152. } else if (name=="lighting/bake") {
  153. r_ret=is_using_baked_light();
  154. } else if (name=="theme/bake") {
  155. r_ret= bake;
  156. } else if (name=="data") {
  157. Dictionary d;
  158. DVector<int> cells;
  159. cells.resize(cell_map.size()*3);
  160. {
  161. DVector<int>::Write w = cells.write();
  162. int i=0;
  163. for (Map<IndexKey,Cell>::Element *E=cell_map.front();E;E=E->next(),i++) {
  164. encode_uint64(E->key().key,(uint8_t*)&w[i*3]);
  165. encode_uint32(E->get().cell,(uint8_t*)&w[i*3+2]);
  166. }
  167. }
  168. d["cells"]=cells;
  169. Dictionary baked;
  170. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  171. Octant &g=*E->get();
  172. if (g.baked.is_valid()) {
  173. baked[Plane(E->key().x,E->key().y,E->key().z,E->key().area)]=g.baked;
  174. }
  175. }
  176. if (baked.size()) {
  177. d["baked"]=baked;
  178. }
  179. r_ret= d;
  180. } else if (name.begins_with("areas/")) {
  181. int which = name.get_slicec('/',1).to_int();
  182. String what=name.get_slicec('/',2);
  183. if (what=="bounds")
  184. r_ret= area_get_bounds(which);
  185. else if (what=="name")
  186. r_ret= area_get_name(which);
  187. else if (what=="disable_distance")
  188. r_ret= area_get_portal_disable_distance(which);
  189. else if (what=="exterior_portal")
  190. r_ret= area_is_exterior_portal(which);
  191. else
  192. return false;
  193. } else
  194. return false;
  195. return true;
  196. }
  197. void GridMap::_get_property_list( List<PropertyInfo> *p_list) const {
  198. p_list->push_back( PropertyInfo( Variant::OBJECT, "theme/theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"));
  199. p_list->push_back( PropertyInfo( Variant::BOOL, "theme/bake"));
  200. p_list->push_back( PropertyInfo( Variant::BOOL, "lighting/bake"));
  201. p_list->push_back( PropertyInfo( Variant::REAL, "cell/size",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
  202. p_list->push_back( PropertyInfo( Variant::INT, "cell/octant_size",PROPERTY_HINT_RANGE,"1,1024,1") );
  203. p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_x") );
  204. p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_y") );
  205. p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_z") );
  206. p_list->push_back( PropertyInfo( Variant::REAL, "cell/scale") );
  207. p_list->push_back( PropertyInfo( Variant::DICTIONARY, "data", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
  208. for(const Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
  209. String base="areas/"+itos(E->key())+"/";
  210. p_list->push_back( PropertyInfo( Variant::_AABB, base+"bounds", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
  211. p_list->push_back( PropertyInfo( Variant::STRING, base+"name", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
  212. p_list->push_back( PropertyInfo( Variant::REAL, base+"disable_distance", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
  213. p_list->push_back( PropertyInfo( Variant::COLOR, base+"disable_color", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
  214. p_list->push_back( PropertyInfo( Variant::BOOL, base+"exterior_portal", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
  215. }
  216. }
  217. void GridMap::set_theme(const Ref<MeshLibrary>& p_theme) {
  218. if (!theme.is_null())
  219. theme->unregister_owner(this);
  220. theme=p_theme;
  221. if (!theme.is_null())
  222. theme->register_owner(this);
  223. _recreate_octant_data();
  224. _change_notify("theme");
  225. }
  226. Ref<MeshLibrary> GridMap::get_theme() const{
  227. return theme;
  228. }
  229. void GridMap::set_cell_size(float p_size){
  230. cell_size=p_size;
  231. _recreate_octant_data();
  232. }
  233. float GridMap::get_cell_size() const{
  234. return cell_size;
  235. }
  236. void GridMap::set_octant_size(int p_size){
  237. octant_size=p_size;
  238. _recreate_octant_data();
  239. }
  240. int GridMap::get_octant_size() const{
  241. return octant_size;
  242. }
  243. void GridMap::set_center_x(bool p_enable) {
  244. center_x=p_enable;
  245. _recreate_octant_data();
  246. }
  247. bool GridMap::get_center_x() const {
  248. return center_x;
  249. }
  250. void GridMap::set_center_y(bool p_enable) {
  251. center_y=p_enable;
  252. _recreate_octant_data();
  253. }
  254. bool GridMap::get_center_y() const {
  255. return center_y;
  256. }
  257. void GridMap::set_center_z(bool p_enable) {
  258. center_z=p_enable;
  259. _recreate_octant_data();
  260. }
  261. bool GridMap::get_center_z() const {
  262. return center_z;
  263. }
  264. int GridMap::_find_area(const IndexKey& p_pos) const {
  265. for(const Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
  266. //this should somehow be faster...
  267. const Area& a=*E->get();
  268. if ( p_pos.x>=a.from.x && p_pos.x<a.to.x &&
  269. p_pos.y>=a.from.y && p_pos.y<a.to.y &&
  270. p_pos.z>=a.from.z && p_pos.z<a.to.z ) {
  271. return E->key();
  272. }
  273. }
  274. return 0;
  275. }
  276. void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
  277. ERR_FAIL_INDEX(ABS(p_x),1<<20);
  278. ERR_FAIL_INDEX(ABS(p_y),1<<20);
  279. ERR_FAIL_INDEX(ABS(p_z),1<<20);
  280. IndexKey key;
  281. key.x=p_x;
  282. key.y=p_y;
  283. key.z=p_z;
  284. OctantKey ok;
  285. ok.x=p_x/octant_size;
  286. ok.y=p_y/octant_size;
  287. ok.z=p_z/octant_size;
  288. ok.area = _find_area(key);
  289. if (cell_map.has(key)) {
  290. int prev_item=cell_map[key].item;
  291. OctantKey octantkey=ok;
  292. ERR_FAIL_COND(!octant_map.has(octantkey));
  293. Octant& g = *octant_map[octantkey];
  294. ERR_FAIL_COND(!g.items.has(prev_item));
  295. ERR_FAIL_COND(!g.items[prev_item].cells.has(key));
  296. g.items[prev_item].cells.erase(key);
  297. if (g.items[prev_item].cells.size()==0) {
  298. VS::get_singleton()->free(g.items[prev_item].multimesh_instance);
  299. g.items.erase(prev_item);
  300. }
  301. if (g.items.empty() || !baked_lock) {
  302. //unbake just in case
  303. if (g.baked.is_valid()) {
  304. VS::get_singleton()->free(g.bake_instance);
  305. g.bake_instance=RID();
  306. g.baked=Ref<Mesh>();
  307. }
  308. }
  309. if (g.items.empty()) {
  310. PhysicsServer::get_singleton()->free(g.static_body);
  311. if (g.collision_debug.is_valid()) {
  312. PhysicsServer::get_singleton()->free(g.collision_debug);
  313. PhysicsServer::get_singleton()->free(g.collision_debug_instance);
  314. }
  315. memdelete(&g);
  316. octant_map.erase(octantkey);
  317. } else {
  318. g.dirty=true;
  319. }
  320. cell_map.erase(key);
  321. _queue_dirty_map();
  322. }
  323. if (p_item<0)
  324. return;
  325. OctantKey octantkey=ok;
  326. //add later
  327. if (!octant_map.has(octantkey)) {
  328. Octant *g = memnew( Octant );
  329. g->dirty=true;
  330. g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
  331. PhysicsServer::get_singleton()->body_attach_object_instance_ID(g->static_body,get_instance_ID());
  332. if (is_inside_world())
  333. PhysicsServer::get_singleton()->body_set_space(g->static_body,get_world()->get_space());
  334. SceneTree *st=SceneTree::get_singleton();
  335. if (st && st->is_debugging_collisions_hint()) {
  336. g->collision_debug=VisualServer::get_singleton()->mesh_create();
  337. g->collision_debug_instance=VisualServer::get_singleton()->instance_create();
  338. VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance,g->collision_debug);
  339. if (is_inside_world()) {
  340. VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance,get_world()->get_scenario());
  341. VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance,get_global_transform());
  342. }
  343. }
  344. octant_map[octantkey]=g;
  345. }
  346. Octant& g = *octant_map[octantkey];
  347. if (!g.items.has(p_item)) {
  348. Octant::ItemInstances ii;
  349. if (theme.is_valid() && theme->has_item(p_item)) {
  350. ii.mesh=theme->get_item_mesh(p_item);
  351. ii.shape=theme->get_item_shape(p_item);
  352. ii.navmesh=theme->get_item_navmesh(p_item);
  353. }
  354. ii.multimesh = Ref<MultiMesh>( memnew( MultiMesh ) );
  355. ii.multimesh->set_mesh(ii.mesh);
  356. ii.multimesh_instance = VS::get_singleton()->instance_create();
  357. VS::get_singleton()->instance_set_base(ii.multimesh_instance,ii.multimesh->get_rid());
  358. VS::get_singleton()->instance_geometry_set_baked_light(ii.multimesh_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID());
  359. if (!baked_lock) {
  360. //unbake just in case
  361. if (g.bake_instance.is_valid())
  362. VS::get_singleton()->free(g.bake_instance);
  363. g.baked=Ref<Mesh>();
  364. if (is_inside_world()) {
  365. VS::get_singleton()->instance_set_scenario(ii.multimesh_instance,get_world()->get_scenario());
  366. if (ok.area) {
  367. VS::get_singleton()->instance_set_room( ii.multimesh_instance,area_map[ok.area]->instance);
  368. }
  369. }
  370. }
  371. g.items[p_item]=ii;
  372. }
  373. Octant::ItemInstances &ii = g.items[p_item];
  374. ii.cells.insert(key);
  375. g.dirty=true;
  376. _queue_dirty_map();
  377. cell_map[key]=Cell();
  378. Cell &c=cell_map[key];
  379. c.item=p_item;
  380. c.rot=p_rot;
  381. }
  382. int GridMap::get_cell_item(int p_x,int p_y,int p_z) const{
  383. ERR_FAIL_INDEX_V(ABS(p_x),1<<20,INVALID_CELL_ITEM);
  384. ERR_FAIL_INDEX_V(ABS(p_y),1<<20,INVALID_CELL_ITEM);
  385. ERR_FAIL_INDEX_V(ABS(p_z),1<<20,INVALID_CELL_ITEM);
  386. IndexKey key;
  387. key.x=p_x;
  388. key.y=p_y;
  389. key.z=p_z;
  390. if (!cell_map.has(key))
  391. return INVALID_CELL_ITEM;
  392. return cell_map[key].item;
  393. }
  394. int GridMap::get_cell_item_orientation(int p_x,int p_y,int p_z) const{
  395. ERR_FAIL_INDEX_V(ABS(p_x),1<<20,-1);
  396. ERR_FAIL_INDEX_V(ABS(p_y),1<<20,-1);
  397. ERR_FAIL_INDEX_V(ABS(p_z),1<<20,-1);
  398. IndexKey key;
  399. key.x=p_x;
  400. key.y=p_y;
  401. key.z=p_z;
  402. if (!cell_map.has(key))
  403. return -1;
  404. return cell_map[key].rot;
  405. }
  406. void GridMap::_octant_enter_tree(const OctantKey &p_key){
  407. ERR_FAIL_COND(!octant_map.has(p_key));
  408. if(navigation){
  409. Octant&g = *octant_map[p_key];
  410. Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
  411. _octant_clear_navmesh(p_key);
  412. for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
  413. Octant::ItemInstances &ii=E->get();
  414. for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
  415. IndexKey ik=F->get();
  416. Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
  417. ERR_CONTINUE(!C);
  418. Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
  419. Transform xform;
  420. if (clip && ( (clip_above && cellpos[clip_axis]>clip_floor) || (!clip_above && cellpos[clip_axis]<clip_floor))) {
  421. xform.basis.set_zero();
  422. } else {
  423. xform.basis.set_orthogonal_index(C->get().rot);
  424. }
  425. xform.set_origin( cellpos*cell_size+ofs);
  426. xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
  427. // add the item's navmesh at given xform to GridMap's Navigation ancestor
  428. if(ii.navmesh.is_valid()){
  429. int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
  430. Octant::NavMesh nm;
  431. nm.id=nm_id;
  432. nm.xform=xform;
  433. g.navmesh_ids[ik]=nm;
  434. }
  435. }
  436. }
  437. }
  438. }
  439. void GridMap::_octant_enter_world(const OctantKey &p_key) {
  440. ERR_FAIL_COND(!octant_map.has(p_key));
  441. Octant&g = *octant_map[p_key];
  442. PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
  443. PhysicsServer::get_singleton()->body_set_space(g.static_body,get_world()->get_space());
  444. //print_line("BODYPOS: "+get_global_transform());
  445. if (g.collision_debug_instance.is_valid()) {
  446. VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,get_world()->get_scenario());
  447. VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
  448. if (area_map.has(p_key.area)) {
  449. VS::get_singleton()->instance_set_room(g.collision_debug_instance,area_map[p_key.area]->instance);
  450. }
  451. }
  452. if (g.baked.is_valid()) {
  453. Transform xf = get_global_transform();
  454. xf.translate(_octant_get_offset(p_key));
  455. VS::get_singleton()->instance_set_transform(g.bake_instance,xf);
  456. VS::get_singleton()->instance_set_scenario(g.bake_instance,get_world()->get_scenario());
  457. if (area_map.has(p_key.area)) {
  458. VS::get_singleton()->instance_set_room(g.bake_instance,area_map[p_key.area]->instance);
  459. }
  460. } else {
  461. for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
  462. VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,get_world()->get_scenario());
  463. VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
  464. //print_line("INSTANCEPOS: "+get_global_transform());
  465. if (area_map.has(p_key.area)) {
  466. VS::get_singleton()->instance_set_room(E->get().multimesh_instance,area_map[p_key.area]->instance);
  467. }
  468. }
  469. }
  470. }
  471. void GridMap::_octant_transform(const OctantKey &p_key) {
  472. ERR_FAIL_COND(!octant_map.has(p_key));
  473. Octant&g = *octant_map[p_key];
  474. PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
  475. if (g.collision_debug_instance.is_valid()) {
  476. VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
  477. }
  478. if (g.baked.is_valid()) {
  479. Transform xf = get_global_transform();
  480. xf.origin+=_octant_get_offset(p_key);
  481. VS::get_singleton()->instance_set_transform(g.bake_instance,xf);
  482. } else {
  483. for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
  484. VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
  485. //print_line("UPDATEPOS: "+get_global_transform());
  486. }
  487. }
  488. }
  489. void GridMap::_octant_clear_navmesh(const OctantKey &p_key){
  490. Octant&g = *octant_map[p_key];
  491. if (navigation) {
  492. for(Map<IndexKey,Octant::NavMesh>::Element *E=g.navmesh_ids.front();E;E=E->next()) {
  493. Octant::NavMesh *nvm = &E->get();
  494. if(nvm && nvm->id){
  495. navigation->navmesh_remove(E->get().id);
  496. }
  497. }
  498. g.navmesh_ids.clear();
  499. }
  500. }
  501. void GridMap::_octant_update(const OctantKey &p_key) {
  502. ERR_FAIL_COND(!octant_map.has(p_key));
  503. Octant&g = *octant_map[p_key];
  504. if (!g.dirty)
  505. return;
  506. Ref<Mesh> mesh;
  507. _octant_clear_navmesh(p_key);
  508. PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
  509. if (g.collision_debug.is_valid()) {
  510. VS::get_singleton()->mesh_clear(g.collision_debug);
  511. }
  512. DVector<Vector3> col_debug;
  513. /*
  514. * foreach item in this octant,
  515. * set item's multimesh's instance count to number of cells which have this item
  516. * and set said multimesh bounding box to one containing all cells which have this item
  517. */
  518. for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
  519. Octant::ItemInstances &ii=E->get();
  520. ii.multimesh->set_instance_count(ii.cells.size());
  521. AABB aabb;
  522. AABB mesh_aabb = ii.mesh.is_null()?AABB():ii.mesh->get_aabb();
  523. Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
  524. //print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
  525. int idx=0;
  526. // foreach cell containing this item type
  527. for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
  528. IndexKey ik=F->get();
  529. Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
  530. ERR_CONTINUE(!C);
  531. Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
  532. Transform xform;
  533. if (clip && ( (clip_above && cellpos[clip_axis]>clip_floor) || (!clip_above && cellpos[clip_axis]<clip_floor))) {
  534. xform.basis.set_zero();
  535. } else {
  536. xform.basis.set_orthogonal_index(C->get().rot);
  537. }
  538. xform.set_origin( cellpos*cell_size+ofs);
  539. xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
  540. ii.multimesh->set_instance_transform(idx,xform);
  541. //ii.multimesh->set_instance_transform(idx,Transform() );
  542. ii.multimesh->set_instance_color(idx,Color(1,1,1,1));
  543. //print_line("MMINST: "+xform);
  544. if(idx==0) {
  545. aabb=xform.xform(mesh_aabb);
  546. } else {
  547. aabb.merge_with(xform.xform(mesh_aabb));
  548. }
  549. // add the item's shape at given xform to octant's static_body
  550. if (ii.shape.is_valid()) {
  551. // add the item's shape
  552. PhysicsServer::get_singleton()->body_add_shape(g.static_body,ii.shape->get_rid(),xform);
  553. if (g.collision_debug.is_valid()) {
  554. ii.shape->add_vertices_to_array(col_debug,xform);
  555. }
  556. // print_line("PHIS x: "+xform);
  557. }
  558. // add the item's navmesh at given xform to GridMap's Navigation ancestor
  559. if(navigation){
  560. if(ii.navmesh.is_valid()){
  561. int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
  562. Octant::NavMesh nm;
  563. nm.id=nm_id;
  564. nm.xform=xform;
  565. g.navmesh_ids[ik]=nm;
  566. }
  567. }
  568. idx++;
  569. }
  570. ii.multimesh->set_aabb(aabb);
  571. }
  572. if (col_debug.size()) {
  573. Array arr;
  574. arr.resize(VS::ARRAY_MAX);
  575. arr[VS::ARRAY_VERTEX]=col_debug;
  576. VS::get_singleton()->mesh_add_surface(g.collision_debug,VS::PRIMITIVE_LINES,arr);
  577. SceneTree *st=SceneTree::get_singleton();
  578. if (st) {
  579. VS::get_singleton()->mesh_surface_set_material( g.collision_debug, 0,st->get_debug_collision_material()->get_rid() );
  580. }
  581. }
  582. g.dirty=false;
  583. }
  584. void GridMap::_octant_exit_world(const OctantKey &p_key) {
  585. ERR_FAIL_COND(!octant_map.has(p_key));
  586. Octant&g = *octant_map[p_key];
  587. PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
  588. PhysicsServer::get_singleton()->body_set_space(g.static_body,RID());
  589. if (g.baked.is_valid()) {
  590. VS::get_singleton()->instance_set_room(g.bake_instance,RID());
  591. VS::get_singleton()->instance_set_scenario(g.bake_instance,RID());
  592. }
  593. if (g.collision_debug_instance.is_valid()) {
  594. VS::get_singleton()->instance_set_room(g.collision_debug_instance,RID());
  595. VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,RID());
  596. }
  597. for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
  598. VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,RID());
  599. // VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
  600. VS::get_singleton()->instance_set_room(E->get().multimesh_instance,RID());
  601. }
  602. }
  603. void GridMap::_octant_clear_baked(const OctantKey &p_key) {
  604. ERR_FAIL_COND(!octant_map.has(p_key));
  605. Octant&g = *octant_map[p_key];
  606. if (!g.baked.is_valid())
  607. return;
  608. VS::get_singleton()->free(g.bake_instance);
  609. g.bake_instance=RID();
  610. g.baked=Ref<Mesh>();
  611. if (is_inside_tree())
  612. _octant_enter_world(p_key);
  613. g.dirty=true;
  614. _queue_dirty_map();
  615. }
  616. void GridMap::_octant_bake(const OctantKey &p_key, const Ref<TriangleMesh>& p_tmesh,const Vector<BakeLight> &p_lights,List<Vector3> *p_prebake) {
  617. ERR_FAIL_COND(!octant_map.has(p_key));
  618. Octant&g = *octant_map[p_key];
  619. Ref<TriangleMesh> tm=p_tmesh;
  620. if (!p_prebake && is_inside_world())
  621. _octant_exit_world(p_key);
  622. Map< Ref<Material>, Ref<SurfaceTool> > surfaces;
  623. Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
  624. Vector3 octant_ofs=_octant_get_offset(p_key);
  625. for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
  626. Octant::ItemInstances &ii=E->get();
  627. if (ii.mesh.is_null())
  628. continue;
  629. for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
  630. IndexKey ik=F->get();
  631. Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
  632. ERR_CONTINUE(!C);
  633. Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
  634. Transform xform;
  635. xform.basis.set_orthogonal_index(C->get().rot);
  636. xform.set_origin( cellpos*cell_size+ofs);
  637. if (!p_prebake)
  638. xform.origin-=octant_ofs;
  639. for(int i=0;i<ii.mesh->get_surface_count();i++) {
  640. if (p_prebake) {
  641. if (ii.mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
  642. continue;
  643. Array a = ii.mesh->surface_get_arrays(i);
  644. DVector<Vector3> av=a[VS::ARRAY_VERTEX];
  645. int avs = av.size();
  646. DVector<Vector3>::Read vr = av.read();
  647. DVector<int> ai=a[VS::ARRAY_INDEX];
  648. int ais=ai.size();
  649. if (ais) {
  650. DVector<int>::Read ir=ai.read();
  651. for(int j=0;j<ais;j++) {
  652. p_prebake->push_back(xform.xform(vr[ir[j]]));
  653. //print_line("V SET: "+xform.xform(vr[ir[j]]));
  654. }
  655. } else {
  656. for(int j=0;j<avs;j++) {
  657. p_prebake->push_back(xform.xform(vr[j]));
  658. }
  659. }
  660. } else {
  661. Ref<Material> m = ii.mesh->surface_get_material(i);
  662. Map< Ref<Material>, Ref<SurfaceTool> >::Element *S=surfaces.find(m);
  663. if (!S) {
  664. S=surfaces.insert(m,Ref<SurfaceTool>( memnew( SurfaceTool )));
  665. }
  666. Ref<SurfaceTool> st = S->get();
  667. List<SurfaceTool::Vertex>::Element *V=st->get_vertex_array().back();
  668. st->append_from(ii.mesh,i,xform);
  669. st->set_material(m);
  670. if (tm.is_valid()) {
  671. if (V)
  672. V=V->next();
  673. else
  674. V=st->get_vertex_array().front();;
  675. int lc = p_lights.size();
  676. const BakeLight* bl = p_lights.ptr();
  677. float ofs = cell_size*0.02;
  678. float att = 0.2;
  679. for(;V;V=V->next()) {
  680. SurfaceTool::Vertex &v=V->get();
  681. Vector3 vertex = v.vertex + octant_ofs;
  682. //print_line("V GET: "+vertex);
  683. Vector3 normal = tm->get_area_normal( AABB( Vector3(-ofs,-ofs,-ofs)+vertex,Vector3(ofs,ofs,ofs)*2.0));
  684. if (normal==Vector3()) {
  685. print_line("couldn't find for vertex: "+vertex);
  686. }
  687. ERR_CONTINUE( normal== Vector3());
  688. float max_l=1.0;
  689. float max_dist=1.0;
  690. if (lc) {
  691. for(int j=0;j<lc;j++) {
  692. const BakeLight &l=bl[j];
  693. switch(l.type) {
  694. case VS::LIGHT_DIRECTIONAL: {
  695. Vector3 ray_from=vertex + normal *ofs;
  696. Vector3 ray_to=l.dir*5000;
  697. Vector3 n;
  698. Vector3 p;
  699. if (tm->intersect_segment(ray_from,ray_to,p,n)) {
  700. float dist = 1.0-l.param[VS::LIGHT_PARAM_SHADOW_DARKENING];
  701. if (dist<=max_dist) {
  702. max_dist=dist;
  703. max_l=1.0-dist;
  704. }
  705. }
  706. } break;
  707. }
  708. }
  709. }
  710. v.color=Color(max_l,max_l,max_l,1.0);
  711. }
  712. st->add_to_format(VS::ARRAY_FORMAT_COLOR);
  713. if (m.is_valid()) {
  714. Ref<FixedMaterial> fm = m;
  715. if (fm.is_valid())
  716. fm->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);
  717. }
  718. }
  719. }
  720. }
  721. }
  722. }
  723. if (p_prebake)
  724. return;
  725. g.baked = Ref<Mesh>( memnew( Mesh ));
  726. for(Map< Ref<Material>, Ref<SurfaceTool> >::Element *E=surfaces.front();E;E=E->next()) {
  727. Ref<SurfaceTool> st = E->get();
  728. st->commit(g.baked);
  729. }
  730. g.bake_instance = VS::get_singleton()->instance_create();
  731. VS::get_singleton()->instance_set_base(g.bake_instance,g.baked->get_rid());
  732. if (is_inside_world())
  733. _octant_enter_world(p_key);
  734. g.dirty=true;
  735. _queue_dirty_map();
  736. }
  737. void GridMap::_notification(int p_what) {
  738. switch(p_what) {
  739. case NOTIFICATION_ENTER_WORLD: {
  740. _update_area_instances();
  741. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  742. // IndexKey ik;
  743. // ik.key = E->key().indexkey;
  744. _octant_enter_world(E->key());
  745. _octant_update(E->key());
  746. }
  747. awaiting_update=false;
  748. last_transform=get_global_transform();
  749. if (use_baked_light) {
  750. _find_baked_light();
  751. }
  752. } break;
  753. case NOTIFICATION_TRANSFORM_CHANGED: {
  754. Transform new_xform = get_global_transform();
  755. if (new_xform==last_transform)
  756. break;
  757. //update run
  758. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  759. _octant_transform(E->key());
  760. }
  761. last_transform=new_xform;
  762. } break;
  763. case NOTIFICATION_EXIT_WORLD: {
  764. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  765. _octant_exit_world(E->key());
  766. }
  767. if (use_baked_light) {
  768. if (baked_light_instance) {
  769. baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
  770. baked_light_instance=NULL;
  771. }
  772. _baked_light_changed();
  773. }
  774. //_queue_dirty_map(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
  775. //_update_dirty_map_callback();
  776. //_update_area_instances();
  777. } break;
  778. case NOTIFICATION_ENTER_TREE: {
  779. Spatial *c=this;
  780. while(c) {
  781. navigation=c->cast_to<Navigation>();
  782. if (navigation) {
  783. break;
  784. }
  785. c=c->get_parent()->cast_to<Spatial>();
  786. }
  787. if(navigation){
  788. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  789. if (navigation) {
  790. _octant_enter_tree(E->key());
  791. }
  792. }
  793. }
  794. _queue_dirty_map();
  795. } break;
  796. case NOTIFICATION_EXIT_TREE: {
  797. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  798. if (navigation) {
  799. _octant_clear_navmesh(E->key());
  800. }
  801. }
  802. navigation=NULL;
  803. } break;
  804. }
  805. }
  806. void GridMap::_queue_dirty_map() {
  807. if (awaiting_update)
  808. return;
  809. if (is_inside_world()) {
  810. MessageQueue::get_singleton()->push_call(this,"_update_dirty_map_callback");
  811. awaiting_update=true;
  812. }
  813. }
  814. void GridMap::_recreate_octant_data() {
  815. Map<IndexKey,Cell> cell_copy=cell_map;
  816. _clear_internal(true);
  817. for (Map<IndexKey,Cell>::Element *E=cell_copy.front();E;E=E->next()) {
  818. set_cell_item(E->key().x,E->key().y,E->key().z,E->get().item,E->get().rot);
  819. }
  820. }
  821. void GridMap::_clear_internal(bool p_keep_areas) {
  822. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  823. if (is_inside_world())
  824. _octant_exit_world(E->key());
  825. for (Map<int,Octant::ItemInstances>::Element *F=E->get()->items.front();F;F=F->next()) {
  826. VS::get_singleton()->free(F->get().multimesh_instance);
  827. }
  828. //unbake just in case
  829. if (E->get()->bake_instance.is_valid())
  830. VS::get_singleton()->free(E->get()->bake_instance);
  831. if (E->get()->collision_debug.is_valid())
  832. VS::get_singleton()->free(E->get()->collision_debug);
  833. if (E->get()->collision_debug_instance.is_valid())
  834. VS::get_singleton()->free(E->get()->collision_debug_instance);
  835. PhysicsServer::get_singleton()->free(E->get()->static_body);
  836. memdelete(E->get());
  837. }
  838. octant_map.clear();
  839. cell_map.clear();
  840. if (p_keep_areas)
  841. return;
  842. for (Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
  843. VS::get_singleton()->free(E->get()->base_portal);
  844. VS::get_singleton()->free(E->get()->instance);
  845. for(int i=0;i<E->get()->portals.size();i++) {
  846. VS::get_singleton()->free(E->get()->portals[i].instance);
  847. }
  848. memdelete(E->get());
  849. }
  850. }
  851. void GridMap::clear() {
  852. _clear_internal();
  853. }
  854. void GridMap::resource_changed(const RES& p_res) {
  855. _recreate_octant_data();
  856. }
  857. void GridMap::_update_dirty_map_callback() {
  858. if (!awaiting_update)
  859. return;
  860. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  861. _octant_update(E->key());
  862. }
  863. awaiting_update=false;
  864. }
  865. void GridMap::_bind_methods() {
  866. ObjectTypeDB::bind_method(_MD("set_theme","theme:MeshLibrary"),&GridMap::set_theme);
  867. ObjectTypeDB::bind_method(_MD("get_theme:MeshLibrary"),&GridMap::get_theme);
  868. ObjectTypeDB::bind_method(_MD("set_bake","enable"),&GridMap::set_bake);
  869. ObjectTypeDB::bind_method(_MD("is_baking_enabled"),&GridMap::is_baking_enabled);
  870. ObjectTypeDB::bind_method(_MD("set_cell_size","size"),&GridMap::set_cell_size);
  871. ObjectTypeDB::bind_method(_MD("get_cell_size"),&GridMap::get_cell_size);
  872. ObjectTypeDB::bind_method(_MD("set_octant_size","size"),&GridMap::set_octant_size);
  873. ObjectTypeDB::bind_method(_MD("get_octant_size"),&GridMap::get_octant_size);
  874. ObjectTypeDB::bind_method(_MD("set_cell_item","x","y","z","item","orientation"),&GridMap::set_cell_item,DEFVAL(0));
  875. ObjectTypeDB::bind_method(_MD("get_cell_item","x","y","z"),&GridMap::get_cell_item);
  876. ObjectTypeDB::bind_method(_MD("get_cell_item_orientation","x","y","z"),&GridMap::get_cell_item_orientation);
  877. // ObjectTypeDB::bind_method(_MD("_recreate_octants"),&GridMap::_recreate_octants);
  878. ObjectTypeDB::bind_method(_MD("_update_dirty_map_callback"),&GridMap::_update_dirty_map_callback);
  879. ObjectTypeDB::bind_method(_MD("resource_changed","resource"),&GridMap::resource_changed);
  880. ObjectTypeDB::bind_method(_MD("set_center_x","enable"),&GridMap::set_center_x);
  881. ObjectTypeDB::bind_method(_MD("get_center_x"),&GridMap::get_center_x);
  882. ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&GridMap::set_center_y);
  883. ObjectTypeDB::bind_method(_MD("get_center_y"),&GridMap::get_center_y);
  884. ObjectTypeDB::bind_method(_MD("set_center_z","enable"),&GridMap::set_center_z);
  885. ObjectTypeDB::bind_method(_MD("get_center_z"),&GridMap::get_center_z);
  886. ObjectTypeDB::bind_method(_MD("set_clip","enabled","clipabove","floor","axis"),&GridMap::set_clip,DEFVAL(true),DEFVAL(0),DEFVAL(Vector3::AXIS_X));
  887. ObjectTypeDB::bind_method(_MD("create_area","id","area"),&GridMap::create_area);
  888. ObjectTypeDB::bind_method(_MD("area_get_bounds","area","bounds"),&GridMap::area_get_bounds);
  889. ObjectTypeDB::bind_method(_MD("area_set_exterior_portal","area","enable"),&GridMap::area_set_exterior_portal);
  890. ObjectTypeDB::bind_method(_MD("area_set_name","area","name"),&GridMap::area_set_name);
  891. ObjectTypeDB::bind_method(_MD("area_get_name","area"),&GridMap::area_get_name);
  892. ObjectTypeDB::bind_method(_MD("area_is_exterior_portal","area"),&GridMap::area_is_exterior_portal);
  893. ObjectTypeDB::bind_method(_MD("area_set_portal_disable_distance","area","distance"),&GridMap::area_set_portal_disable_distance);
  894. ObjectTypeDB::bind_method(_MD("area_get_portal_disable_distance","area"),&GridMap::area_get_portal_disable_distance);
  895. ObjectTypeDB::bind_method(_MD("area_set_portal_disable_color","area","color"),&GridMap::area_set_portal_disable_color);
  896. ObjectTypeDB::bind_method(_MD("area_get_portal_disable_color","area"),&GridMap::area_get_portal_disable_color);
  897. ObjectTypeDB::bind_method(_MD("erase_area","area"),&GridMap::erase_area);
  898. ObjectTypeDB::bind_method(_MD("get_unused_area_id","area"),&GridMap::get_unused_area_id);
  899. ObjectTypeDB::bind_method(_MD("bake_geometry"),&GridMap::bake_geometry);
  900. ObjectTypeDB::bind_method(_MD("_baked_light_changed"),&GridMap::_baked_light_changed);
  901. ObjectTypeDB::bind_method(_MD("set_use_baked_light","use"),&GridMap::set_use_baked_light);
  902. ObjectTypeDB::bind_method(_MD("is_using_baked_light","use"),&GridMap::is_using_baked_light);
  903. ObjectTypeDB::bind_method(_MD("_get_baked_light_meshes"),&GridMap::_get_baked_light_meshes);
  904. ObjectTypeDB::set_method_flags("GridMap","bake_geometry",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
  905. ObjectTypeDB::bind_method(_MD("clear"),&GridMap::clear);
  906. BIND_CONSTANT( INVALID_CELL_ITEM );
  907. }
  908. void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
  909. if (!p_enabled && !clip)
  910. return;
  911. if (clip && p_enabled && clip_floor==p_floor && p_clip_above==clip_above && p_axis==clip_axis)
  912. return;
  913. clip=p_enabled;
  914. clip_floor=p_floor;
  915. clip_axis=p_axis;
  916. clip_above=p_clip_above;
  917. //make it all update
  918. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  919. Octant *g=E->get();
  920. g->dirty=true;
  921. }
  922. awaiting_update=true;
  923. _update_dirty_map_callback();
  924. }
  925. void GridMap::_update_areas() {
  926. //clear the portals
  927. for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
  928. //this should somehow be faster...
  929. Area& a=*E->get();
  930. a.portals.clear();
  931. if (a.instance.is_valid()) {
  932. VisualServer::get_singleton()->free(a.instance);
  933. a.instance=RID();
  934. }
  935. }
  936. //test all areas against all areas and create portals - this sucks (slow :( )
  937. for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
  938. Area& a=*E->get();
  939. if (a.exterior_portal) //that's pretty much all it does... yes it is
  940. continue;
  941. Vector3 from_a(a.from.x,a.from.y,a.from.z);
  942. Vector3 to_a(a.to.x,a.to.y,a.to.z);
  943. for(Map<int,Area*>::Element *F=area_map.front();F;F=F->next()) {
  944. Area& b=*F->get();
  945. Vector3 from_b(b.from.x,b.from.y,b.from.z);
  946. Vector3 to_b(b.to.x,b.to.y,b.to.z);
  947. // initially test intersection and discards
  948. int axis=-1;
  949. float sign=0;
  950. bool valid=true;
  951. Vector3 axmin,axmax;
  952. for(int i=0;i<3;i++) {
  953. if (from_a[i]==to_b[i]) {
  954. if (axis!=-1) {
  955. valid=false;
  956. break;
  957. }
  958. axis=i;
  959. sign=-1;
  960. } else if (from_b[i]==to_a[i]) {
  961. if (axis!=-1) {
  962. valid=false;
  963. break;
  964. }
  965. axis=i;
  966. sign=+1;
  967. }
  968. if (from_a[i] > to_b[i] || to_a[i] < from_b[i] ) {
  969. valid=false;
  970. break;
  971. } else {
  972. axmin[i]= ( from_a[i] > from_b[i] ) ? from_a[i] :from_b[i];
  973. axmax[i]= ( to_a[i] < to_b[i] ) ? to_a[i] :to_b[i];
  974. }
  975. }
  976. if (axis==-1 || !valid)
  977. continue;
  978. Transform xf;
  979. for(int i=0;i<3;i++) {
  980. int ax=(axis+i)%3;
  981. Vector3 axis_vec;
  982. float scale = (i==0)?sign:((axmax[ax]-axmin[ax])*cell_size);
  983. axis_vec[ax]=scale;
  984. xf.basis.set_axis((2+i)%3,axis_vec);
  985. xf.origin[i]=axmin[i]*cell_size;
  986. }
  987. Area::Portal portal;
  988. portal.xform=xf;
  989. a.portals.push_back(portal);
  990. }
  991. }
  992. _update_area_instances();
  993. }
  994. void GridMap::_update_area_instances() {
  995. Transform base_xform;
  996. if (_in_tree)
  997. base_xform=get_global_transform();
  998. for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
  999. //this should somehow be faster...
  1000. Area& a=*E->get();
  1001. if (a.instance.is_valid()!=_in_tree) {
  1002. if (!_in_tree) {
  1003. for(int i=0;i<a.portals.size();i++) {
  1004. Area::Portal&p=a.portals[i];
  1005. ERR_CONTINUE(!p.instance.is_valid());
  1006. VisualServer::get_singleton()->free(p.instance);
  1007. p.instance=RID();
  1008. }
  1009. VisualServer::get_singleton()->free(a.instance);
  1010. a.instance=RID();
  1011. } else {
  1012. //a.instance = VisualServer::get_singleton()->instance_create2(base_room,get_world()->get_scenario());
  1013. for(int i=0;i<a.portals.size();i++) {
  1014. Area::Portal&p=a.portals[i];
  1015. ERR_CONTINUE(p.instance.is_valid());
  1016. p.instance=VisualServer::get_singleton()->instance_create2(a.base_portal,get_world()->get_scenario());
  1017. VisualServer::get_singleton()->instance_set_room(p.instance,a.instance);
  1018. }
  1019. }
  1020. }
  1021. if (a.instance.is_valid()) {
  1022. Transform xform;
  1023. Vector3 from_a(a.from.x,a.from.y,a.from.z);
  1024. Vector3 to_a(a.to.x,a.to.y,a.to.z);
  1025. for(int i=0;i<3;i++) {
  1026. xform.origin[i]=from_a[i]*cell_size;
  1027. Vector3 s;
  1028. s[i]=(to_a[i]-from_a[i])*cell_size;
  1029. xform.basis.set_axis(i,s);
  1030. }
  1031. VisualServer::get_singleton()->instance_set_transform(a.instance,base_xform * xform);
  1032. for(int i=0;i<a.portals.size();i++) {
  1033. Area::Portal&p=a.portals[i];
  1034. ERR_CONTINUE(!p.instance.is_valid());
  1035. VisualServer::get_singleton()->instance_set_transform(p.instance,base_xform * xform);
  1036. }
  1037. }
  1038. }
  1039. }
  1040. Error GridMap::create_area(int p_id,const AABB& p_bounds) {
  1041. ERR_FAIL_COND_V(area_map.has(p_id),ERR_ALREADY_EXISTS);
  1042. ERR_EXPLAIN("ID 0 is taken as global area, start from 1");
  1043. ERR_FAIL_COND_V(p_id==0,ERR_INVALID_PARAMETER);
  1044. ERR_FAIL_COND_V(p_bounds.has_no_area(),ERR_INVALID_PARAMETER);
  1045. // FIRST VALIDATE AREA
  1046. IndexKey from,to;
  1047. from.x=p_bounds.pos.x;
  1048. from.y=p_bounds.pos.y;
  1049. from.z=p_bounds.pos.z;
  1050. to.x=p_bounds.pos.x+p_bounds.size.x;
  1051. to.y=p_bounds.pos.y+p_bounds.size.y;
  1052. to.z=p_bounds.pos.z+p_bounds.size.z;
  1053. for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
  1054. //this should somehow be faster...
  1055. Area& a=*E->get();
  1056. //does it interset with anything else?
  1057. if ( from.x >= a.to.x ||
  1058. to.x <= a.from.x ||
  1059. from.y >= a.to.y ||
  1060. to.y <= a.from.y ||
  1061. from.z >= a.to.z ||
  1062. to.z <= a.from.z ) {
  1063. // all good
  1064. } else {
  1065. return ERR_INVALID_PARAMETER;
  1066. }
  1067. }
  1068. Area *area = memnew( Area );
  1069. area->from=from;
  1070. area->to=to;
  1071. area->portal_disable_distance=0;
  1072. area->exterior_portal=false;
  1073. area->name="Area "+itos(p_id);
  1074. area_map[p_id]=area;
  1075. _recreate_octant_data();
  1076. return OK;
  1077. }
  1078. AABB GridMap::area_get_bounds(int p_area) const {
  1079. ERR_FAIL_COND_V(!area_map.has(p_area),AABB());
  1080. const Area *a = area_map[p_area];
  1081. AABB aabb;
  1082. aabb.pos=Vector3(a->from.x,a->from.y,a->from.z);
  1083. aabb.size=Vector3(a->to.x,a->to.y,a->to.z)-aabb.pos;
  1084. return aabb;
  1085. }
  1086. void GridMap::area_set_name(int p_area,const String& p_name) {
  1087. ERR_FAIL_COND(!area_map.has(p_area));
  1088. Area *a = area_map[p_area];
  1089. a->name=p_name;
  1090. }
  1091. String GridMap::area_get_name(int p_area) const {
  1092. ERR_FAIL_COND_V(!area_map.has(p_area),"");
  1093. const Area *a = area_map[p_area];
  1094. return a->name;
  1095. }
  1096. void GridMap::area_set_exterior_portal(int p_area,bool p_enable) {
  1097. ERR_FAIL_COND(!area_map.has(p_area));
  1098. Area *a = area_map[p_area];
  1099. if (a->exterior_portal==p_enable)
  1100. return;
  1101. a->exterior_portal=p_enable;
  1102. _recreate_octant_data();
  1103. }
  1104. bool GridMap::area_is_exterior_portal(int p_area) const {
  1105. ERR_FAIL_COND_V(!area_map.has(p_area),false);
  1106. const Area *a = area_map[p_area];
  1107. return a->exterior_portal;
  1108. }
  1109. void GridMap::area_set_portal_disable_distance(int p_area, float p_distance) {
  1110. ERR_FAIL_COND(!area_map.has(p_area));
  1111. Area *a = area_map[p_area];
  1112. a->portal_disable_distance=p_distance;
  1113. }
  1114. float GridMap::area_get_portal_disable_distance(int p_area) const {
  1115. ERR_FAIL_COND_V(!area_map.has(p_area),0);
  1116. const Area *a = area_map[p_area];
  1117. return a->portal_disable_distance;
  1118. }
  1119. void GridMap::area_set_portal_disable_color(int p_area, Color p_color) {
  1120. ERR_FAIL_COND(!area_map.has(p_area));
  1121. Area *a = area_map[p_area];
  1122. a->portal_disable_color=p_color;
  1123. }
  1124. Color GridMap::area_get_portal_disable_color(int p_area) const {
  1125. ERR_FAIL_COND_V(!area_map.has(p_area),Color());
  1126. const Area *a = area_map[p_area];
  1127. return a->portal_disable_color;
  1128. }
  1129. void GridMap::get_area_list(List<int> *p_areas) const {
  1130. for(const Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
  1131. p_areas->push_back(E->key());
  1132. }
  1133. }
  1134. GridMap::Area::Portal::~Portal() {
  1135. if (instance.is_valid())
  1136. VisualServer::get_singleton()->free(instance);
  1137. }
  1138. GridMap::Area::Area() {
  1139. base_portal=VisualServer::get_singleton()->portal_create();
  1140. Vector< Point2 > points;
  1141. points.push_back( Point2( 0, 1 ) );
  1142. points.push_back( Point2( 1, 1 ) );
  1143. points.push_back( Point2( 1, 0 ) );
  1144. points.push_back( Point2( 0, 0 ) );
  1145. VisualServer::get_singleton()->portal_set_shape(base_portal,points);
  1146. }
  1147. GridMap::Area::~Area() {
  1148. if (instance.is_valid())
  1149. VisualServer::get_singleton()->free(instance);
  1150. VisualServer::get_singleton()->free(base_portal);
  1151. }
  1152. void GridMap::erase_area(int p_area) {
  1153. ERR_FAIL_COND(!area_map.has(p_area));
  1154. Area* a=area_map[p_area];
  1155. memdelete(a);
  1156. area_map.erase(p_area);
  1157. _recreate_octant_data();
  1158. }
  1159. int GridMap::get_unused_area_id() const {
  1160. if (area_map.empty())
  1161. return 1;
  1162. else
  1163. return area_map.back()->key()+1;
  1164. }
  1165. void GridMap::set_bake(bool p_bake) {
  1166. bake=p_bake;
  1167. if (bake==false) {
  1168. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  1169. _octant_clear_baked(E->key());
  1170. }
  1171. }
  1172. }
  1173. bool GridMap::is_baking_enabled() const {
  1174. return bake;
  1175. }
  1176. void GridMap::set_cell_scale(float p_scale) {
  1177. cell_scale=p_scale;
  1178. _queue_dirty_map();
  1179. }
  1180. float GridMap::get_cell_scale() const{
  1181. return cell_scale;
  1182. }
  1183. void GridMap::bake_geometry() {
  1184. //used to compute vertex occlusion
  1185. Ref<TriangleMesh> tmesh;
  1186. Vector<BakeLight> lights;
  1187. if (true) {
  1188. List<Vector3> vertices;
  1189. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  1190. _octant_bake(E->key(),tmesh,lights,&vertices);
  1191. }
  1192. DVector<Vector3> vv;
  1193. vv.fill_with(vertices);
  1194. //print_line("TOTAL VERTICES: "+itos(vv.size()));
  1195. tmesh = Ref<TriangleMesh>( memnew( TriangleMesh ));
  1196. tmesh->create(vv);
  1197. for(int i=0;i<get_child_count();i++) {
  1198. if (get_child(i)->cast_to<Light>()) {
  1199. Light *l = get_child(i)->cast_to<Light>();
  1200. BakeLight bl;
  1201. for(int i=0;i<Light::PARAM_MAX;i++) {
  1202. bl.param[i]=l->get_parameter(Light::Parameter(i));
  1203. }
  1204. Transform t=l->get_global_transform();
  1205. bl.pos=t.origin;
  1206. bl.dir=t.basis.get_axis(2);
  1207. bl.type=l->get_light_type();
  1208. lights.push_back(bl);
  1209. }
  1210. }
  1211. }
  1212. int idx=0;
  1213. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  1214. if (E->get()->baked.is_valid())
  1215. _octant_clear_baked(E->key());
  1216. _octant_bake(E->key(),tmesh,lights);
  1217. print_line("baking "+itos(idx)+"/"+itos(octant_map.size()));
  1218. idx++;
  1219. }
  1220. }
  1221. void GridMap::_baked_light_changed() {
  1222. // if (!baked_light_instance)
  1223. // VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
  1224. // else
  1225. // VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
  1226. for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
  1227. for(Map<int,Octant::ItemInstances>::Element *F=E->get()->items.front();F;F=F->next()) {
  1228. VS::get_singleton()->instance_geometry_set_baked_light(F->get().multimesh_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID());
  1229. }
  1230. }
  1231. }
  1232. void GridMap::_find_baked_light() {
  1233. Node *n=get_parent();
  1234. while(n) {
  1235. BakedLightInstance *bl=n->cast_to<BakedLightInstance>();
  1236. if (bl) {
  1237. baked_light_instance=bl;
  1238. baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
  1239. _baked_light_changed();
  1240. return;
  1241. }
  1242. n=n->get_parent();
  1243. }
  1244. _baked_light_changed();
  1245. }
  1246. Array GridMap::_get_baked_light_meshes() {
  1247. if (theme.is_null())
  1248. return Array();
  1249. Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
  1250. Array meshes;
  1251. for (Map<IndexKey,Cell>::Element *E=cell_map.front();E;E=E->next()) {
  1252. int id = E->get().item;
  1253. if (!theme->has_item(id))
  1254. continue;
  1255. Ref<Mesh> mesh=theme->get_item_mesh(id);
  1256. if (mesh.is_null())
  1257. continue;
  1258. IndexKey ik=E->key();
  1259. Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
  1260. Transform xform;
  1261. xform.basis.set_orthogonal_index(E->get().rot);
  1262. xform.set_origin( cellpos*cell_size+ofs);
  1263. xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
  1264. meshes.push_back(xform);
  1265. meshes.push_back(mesh);
  1266. }
  1267. return meshes;
  1268. }
  1269. void GridMap::set_use_baked_light(bool p_use) {
  1270. if (use_baked_light==p_use)
  1271. return;
  1272. use_baked_light=p_use;
  1273. if (is_inside_world()) {
  1274. if (!p_use) {
  1275. if (baked_light_instance) {
  1276. baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
  1277. baked_light_instance=NULL;
  1278. }
  1279. _baked_light_changed();
  1280. } else {
  1281. _find_baked_light();
  1282. }
  1283. }
  1284. }
  1285. bool GridMap::is_using_baked_light() const{
  1286. return use_baked_light;
  1287. }
  1288. GridMap::GridMap() {
  1289. cell_size=2;
  1290. octant_size=4;
  1291. awaiting_update=false;
  1292. _in_tree=false;
  1293. center_x=true;
  1294. center_y=true;
  1295. center_z=true;
  1296. clip=false;
  1297. clip_floor=0;
  1298. clip_axis=Vector3::AXIS_Z;
  1299. clip_above=true;
  1300. baked_lock=false;
  1301. bake=false;
  1302. cell_scale=1.0;
  1303. baked_light_instance=NULL;
  1304. use_baked_light=false;
  1305. }
  1306. GridMap::~GridMap() {
  1307. if (!theme.is_null())
  1308. theme->unregister_owner(this);
  1309. clear();
  1310. }