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- /*************************************************************************/
- /* cube_grid_theme_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "cube_grid_theme_editor_plugin.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/3d/physics_body.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/packed_scene.h"
- #include "tools/editor/editor_node.h"
- #include "main/main.h"
- #include "tools/editor/editor_settings.h"
- #include "scene/3d/navigation_mesh.h"
- void MeshLibraryEditor::edit(const Ref<MeshLibrary>& p_theme) {
- theme=p_theme;
- if (theme.is_valid())
- menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),!theme->has_meta("_editor_source_scene"));
- }
- void MeshLibraryEditor::_menu_confirm() {
- switch(option) {
- case MENU_OPTION_REMOVE_ITEM: {
- theme->remove_item(to_erase);
- } break;
- case MENU_OPTION_UPDATE_FROM_SCENE: {
- String existing = theme->get_meta("_editor_source_scene");
- ERR_FAIL_COND(existing=="");
- _import_scene_cbk(existing);
- } break;
- default: {};
- }
- }
- void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
- if (!p_merge)
- p_library->clear();
- for(int i=0;i<p_scene->get_child_count();i++) {
- Node *child = p_scene->get_child(i);
- if (!child->cast_to<MeshInstance>()) {
- if (child->get_child_count()>0) {
- child=child->get_child(0);
- if (!child->cast_to<MeshInstance>()) {
- continue;
- }
- } else
- continue;
- }
- MeshInstance *mi = child->cast_to<MeshInstance>();
- Ref<Mesh> mesh=mi->get_mesh();
- if (mesh.is_null())
- continue;
- int id = p_library->find_item_name(mi->get_name());
- if (id<0) {
- id=p_library->get_last_unused_item_id();
- p_library->create_item(id);
- p_library->set_item_name(id,mi->get_name());
- }
- p_library->set_item_mesh(id,mesh);
- Ref<Shape> collision;
- for(int j=0;j<mi->get_child_count();j++) {
- #if 1
- Node *child2 = mi->get_child(j);
- if (!child2->cast_to<StaticBody>())
- continue;
- StaticBody *sb = child2->cast_to<StaticBody>();
- if (sb->get_shape_count()==0)
- continue;
- collision=sb->get_shape(0);
- if (!collision.is_null())
- break;
- #endif
- }
- if (!collision.is_null()) {
- p_library->set_item_shape(id,collision);
- }
- Ref<NavigationMesh> navmesh;
- for(int j=0;j<mi->get_child_count();j++) {
- Node *child2 = mi->get_child(j);
- if (!child2->cast_to<NavigationMeshInstance>())
- continue;
- NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>();
- navmesh=sb->get_navigation_mesh();
- if (!navmesh.is_null())
- break;
- }
- if(!navmesh.is_null()){
- p_library->set_item_navmesh(id, navmesh);
- }
- }
- //generate previews!
- if (1) {
- Vector<int> ids = p_library->get_item_list();
- RID vp = VS::get_singleton()->viewport_create();
- VS::ViewportRect vr;
- vr.x=0;
- vr.y=0;
- vr.width=EditorSettings::get_singleton()->get("grid_map/preview_size");
- vr.height=EditorSettings::get_singleton()->get("grid_map/preview_size");
- VS::get_singleton()->viewport_set_rect(vp,vr);
- VS::get_singleton()->viewport_set_as_render_target(vp,true);
- VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS);
- RID scen = VS::get_singleton()->scenario_create();
- VS::get_singleton()->viewport_set_scenario(vp,scen);
- RID cam = VS::get_singleton()->camera_create();
- VS::get_singleton()->camera_set_transform(cam, Transform() );
- VS::get_singleton()->viewport_attach_camera(vp,cam);
- RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
- RID lightinst = VS::get_singleton()->instance_create2(light,scen);
- VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0);
- EditorProgress ep("mlib","Creating Mesh Library",ids.size());
- for(int i=0;i<ids.size();i++) {
- int id=ids[i];
- Ref<Mesh> mesh = p_library->get_item_mesh(id);
- if (!mesh.is_valid())
- continue;
- AABB aabb= mesh->get_aabb();
- print_line("aabb: "+aabb);
- Vector3 ofs = aabb.pos + aabb.size*0.5;
- aabb.pos-=ofs;
- Transform xform;
- xform.basis=Matrix3().rotated(Vector3(0,1,0),Math_PI*0.25);
- xform.basis = Matrix3().rotated(Vector3(1,0,0),-Math_PI*0.25)*xform.basis;
- AABB rot_aabb = xform.xform(aabb);
- print_line("rot_aabb: "+rot_aabb);
- float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5;
- if (m==0)
- continue;
- m=1.0/m;
- m*=0.5;
- print_line("scale: "+rtos(m));
- xform.basis.scale(Vector3(m,m,m));
- xform.origin=-xform.basis.xform(ofs); //-ofs*m;
- xform.origin.z-=rot_aabb.size.z*2;
- RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen);
- VS::get_singleton()->instance_set_transform(inst,xform);
- ep.step("Thumbnail..",i);
- VS::get_singleton()->viewport_queue_screen_capture(vp);
- Main::iteration();
- Image img = VS::get_singleton()->viewport_get_screen_capture(vp);
- ERR_CONTINUE(img.empty());
- Ref<ImageTexture> it( memnew( ImageTexture ));
- it->create_from_image(img);
- p_library->set_item_preview(id,it);
- // print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
- VS::get_singleton()->free(inst);
- }
- VS::get_singleton()->free(lightinst);
- VS::get_singleton()->free(light);
- VS::get_singleton()->free(vp);
- VS::get_singleton()->free(cam);
- VS::get_singleton()->free(scen);
- }
- }
- void MeshLibraryEditor::_import_scene_cbk(const String& p_str) {
- print_line("Impot Callback!");
- Ref<PackedScene> ps = ResourceLoader::load(p_str,"PackedScene");
- ERR_FAIL_COND(ps.is_null());
- Node *scene = ps->instance();
- _import_scene(scene,theme,option==MENU_OPTION_UPDATE_FROM_SCENE);
- memdelete(scene);
- theme->set_meta("_editor_source_scene",p_str);
- menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),false);
- }
- Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml,bool p_merge) {
- _import_scene(p_base_scene,ml,p_merge);
- return OK;
- }
- void MeshLibraryEditor::_menu_cbk(int p_option) {
- option=p_option;
- switch(p_option) {
- case MENU_OPTION_ADD_ITEM: {
- theme->create_item(theme->get_last_unused_item_id());
- } break;
- case MENU_OPTION_REMOVE_ITEM: {
- String p = editor->get_property_editor()->get_selected_path();
- if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/")>=3) {
- to_erase = p.get_slice("/",3).to_int();
- cd->set_text("Remove Item "+itos(to_erase)+"?");
- cd->popup_centered(Size2(300,60));
- }
- } break;
- case MENU_OPTION_IMPORT_FROM_SCENE: {
- file->popup_centered_ratio();
- } break;
- case MENU_OPTION_UPDATE_FROM_SCENE: {
- cd->set_text("Update from existing scene?:\n"+String(theme->get_meta("_editor_source_scene")));
- cd->popup_centered(Size2(500,60));
- } break;
- }
- }
- void MeshLibraryEditor::_bind_methods() {
- ObjectTypeDB::bind_method("_menu_cbk",&MeshLibraryEditor::_menu_cbk);
- ObjectTypeDB::bind_method("_menu_confirm",&MeshLibraryEditor::_menu_confirm);
- ObjectTypeDB::bind_method("_import_scene_cbk",&MeshLibraryEditor::_import_scene_cbk);
- }
- MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
- file = memnew( EditorFileDialog );
- file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- //not for now?
- List<String> extensions;
- ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
- file->clear_filters();
- file->set_title("Import Scene");
- for(int i=0;i<extensions.size();i++) {
- file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper());
- }
- add_child(file);
- file->connect("file_selected",this,"_import_scene_cbk");
- Panel *panel = memnew( Panel );
- panel->set_area_as_parent_rect();
- add_child(panel);
- MenuButton * options = memnew( MenuButton );
- panel->add_child(options);
- options->set_pos(Point2(1,1));
- options->set_text("Theme");
- options->get_popup()->add_item("Add Item",MENU_OPTION_ADD_ITEM);
- options->get_popup()->add_item("Remove Selected Item",MENU_OPTION_REMOVE_ITEM);
- options->get_popup()->add_separator();
- options->get_popup()->add_item("Import from Scene",MENU_OPTION_IMPORT_FROM_SCENE);
- options->get_popup()->add_item("Update from Scene",MENU_OPTION_UPDATE_FROM_SCENE);
- options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),true);
- options->get_popup()->connect("item_pressed", this,"_menu_cbk");
- menu=options;
- editor=p_editor;
- cd = memnew(ConfirmationDialog);
- add_child(cd);
- cd->get_ok()->connect("pressed", this,"_menu_confirm");
- }
- void MeshLibraryEditorPlugin::edit(Object *p_node) {
- if (p_node && p_node->cast_to<MeshLibrary>()) {
- theme_editor->edit( p_node->cast_to<MeshLibrary>() );
- theme_editor->show();
- } else
- theme_editor->hide();
- }
- bool MeshLibraryEditorPlugin::handles(Object *p_node) const{
- return p_node->is_type("MeshLibrary");
- }
- void MeshLibraryEditorPlugin::make_visible(bool p_visible){
- if (p_visible)
- theme_editor->show();
- else
- theme_editor->hide();
- }
- MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
- EDITOR_DEF("grid_map/preview_size",64);
- theme_editor = memnew( MeshLibraryEditor(p_node) );
- p_node->get_viewport()->add_child(theme_editor);
- theme_editor->set_area_as_parent_rect();
- theme_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END );
- theme_editor->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_BEGIN );
- theme_editor->set_end( Point2(0,22) );
- theme_editor->hide();
- }
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