Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde c103f32ea3 Only assume HiDPI mode if DPI >= 192 and width > 2000 8 年之前
core a69e449782 Input: bind parse_input_event() 8 年之前
doc 9589936d6e List Control::has_point as a virtual method 8 年之前
drivers efaeebab4d Several fixes to Android exporter and port. 8 年之前
editor c103f32ea3 Only assume HiDPI mode if DPI >= 192 and width > 2000 8 年之前
main a69e449782 Input: bind parse_input_event() 8 年之前
misc 6aee289b3e Travis: Run clang-format static check 8 年之前
modules 33a2c5def0 Merge pull request #8095 from RandomShaper/fix-yield-crash 8 年之前
platform efaeebab4d Several fixes to Android exporter and port. 8 年之前
scene 14c01dfea7 Merge pull request #8037 from RandomShaper/remove-warning 8 年之前
servers 6ab3213a55 fixed ClassDB inconsistencies 8 年之前
thirdparty 6de3defe72 Update libwebp to 0.6.0 8 年之前
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 年之前
.editorconfig 956e0a8564 Add .editorconfig 10 年之前
.gitattributes a28bf56ef9 GH linguist: properly detect .inc files as C++ 9 年之前
.gitignore 49c065d29c Refactoring: rename tools/editor/ to editor/ 8 年之前
.travis.yml 6aee289b3e Travis: Run clang-format static check 8 年之前
CONTRIBUTING.md 34c33648f2 Add information about dev communication channels 8 年之前
ISSUE_TEMPLATE.md 45438e9918 Style: prevent bogus macro formatting by clang-format 8 年之前
LICENSE.md c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 年之前
README.md ab9fa604d1 Rewrite the README to be more descriptive 9 年之前
SConstruct 27c7d253aa android: adding classpath and gradle plugins 8 年之前
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 年之前
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 年之前
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 年之前
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 年之前
methods.py 27c7d253aa android: adding classpath and gradle plugins 8 年之前
signal_renames.txt 5afaf84ae1 Added a list of signals to rename, this should become a header eventually 8 年之前
version.py 45c5c89de9 Bump version to 3.0-alpha 8 年之前

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Build Status Code Triagers Badge