editor_interface.cpp 25 KB

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  1. /**************************************************************************/
  2. /* editor_interface.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_interface.h"
  31. #include "editor/editor_command_palette.h"
  32. #include "editor/editor_feature_profile.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_paths.h"
  35. #include "editor/editor_resource_preview.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/editor_undo_redo_manager.h"
  38. #include "editor/filesystem_dock.h"
  39. #include "editor/gui/editor_run_bar.h"
  40. #include "editor/gui/scene_tree_editor.h"
  41. #include "editor/inspector_dock.h"
  42. #include "editor/plugins/node_3d_editor_plugin.h"
  43. #include "editor/property_selector.h"
  44. #include "editor/themes/editor_scale.h"
  45. #include "main/main.h"
  46. #include "scene/gui/box_container.h"
  47. #include "scene/gui/control.h"
  48. #include "scene/main/window.h"
  49. #include "scene/resources/theme.h"
  50. EditorInterface *EditorInterface::singleton = nullptr;
  51. void EditorInterface::restart_editor(bool p_save) {
  52. if (p_save) {
  53. EditorNode::get_singleton()->save_all_scenes();
  54. }
  55. EditorNode::get_singleton()->restart_editor();
  56. }
  57. // Editor tools.
  58. EditorCommandPalette *EditorInterface::get_command_palette() const {
  59. return EditorCommandPalette::get_singleton();
  60. }
  61. EditorFileSystem *EditorInterface::get_resource_file_system() const {
  62. return EditorFileSystem::get_singleton();
  63. }
  64. EditorPaths *EditorInterface::get_editor_paths() const {
  65. return EditorPaths::get_singleton();
  66. }
  67. EditorResourcePreview *EditorInterface::get_resource_previewer() const {
  68. return EditorResourcePreview::get_singleton();
  69. }
  70. EditorSelection *EditorInterface::get_selection() const {
  71. return EditorNode::get_singleton()->get_editor_selection();
  72. }
  73. Ref<EditorSettings> EditorInterface::get_editor_settings() const {
  74. return EditorSettings::get_singleton();
  75. }
  76. TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
  77. Vector<Ref<Mesh>> meshes;
  78. for (int i = 0; i < p_meshes.size(); i++) {
  79. meshes.push_back(p_meshes[i]);
  80. }
  81. Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
  82. TypedArray<Texture2D> ret;
  83. for (int i = 0; i < textures.size(); i++) {
  84. ret.push_back(textures[i]);
  85. }
  86. return ret;
  87. }
  88. Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {
  89. int size = p_preview_size;
  90. RID scenario = RS::get_singleton()->scenario_create();
  91. RID viewport = RS::get_singleton()->viewport_create();
  92. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS);
  93. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  94. RS::get_singleton()->viewport_set_size(viewport, size, size);
  95. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  96. RS::get_singleton()->viewport_set_active(viewport, true);
  97. RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  98. RID camera = RS::get_singleton()->camera_create();
  99. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  100. RID light = RS::get_singleton()->directional_light_create();
  101. RID light_instance = RS::get_singleton()->instance_create2(light, scenario);
  102. RID light2 = RS::get_singleton()->directional_light_create();
  103. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  104. RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  105. EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
  106. Vector<Ref<Texture2D>> textures;
  107. for (int i = 0; i < p_meshes.size(); i++) {
  108. const Ref<Mesh> &mesh = p_meshes[i];
  109. if (!mesh.is_valid()) {
  110. textures.push_back(Ref<Texture2D>());
  111. continue;
  112. }
  113. Transform3D mesh_xform;
  114. if (p_transforms != nullptr) {
  115. mesh_xform = (*p_transforms)[i];
  116. }
  117. RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
  118. RS::get_singleton()->instance_set_transform(inst, mesh_xform);
  119. AABB aabb = mesh->get_aabb();
  120. Vector3 ofs = aabb.get_center();
  121. aabb.position -= ofs;
  122. Transform3D xform;
  123. xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
  124. xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
  125. AABB rot_aabb = xform.xform(aabb);
  126. float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
  127. if (m == 0) {
  128. textures.push_back(Ref<Texture2D>());
  129. continue;
  130. }
  131. xform.origin = -xform.basis.xform(ofs); //-ofs*m;
  132. xform.origin.z -= rot_aabb.size.z * 2;
  133. xform.invert();
  134. xform = mesh_xform * xform;
  135. RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3)));
  136. RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
  137. RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
  138. RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
  139. ep.step(TTR("Thumbnail..."), i);
  140. DisplayServer::get_singleton()->process_events();
  141. Main::iteration();
  142. Main::iteration();
  143. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  144. ERR_CONTINUE(!img.is_valid() || img->is_empty());
  145. Ref<ImageTexture> it = ImageTexture::create_from_image(img);
  146. RS::get_singleton()->free(inst);
  147. textures.push_back(it);
  148. }
  149. RS::get_singleton()->free(viewport);
  150. RS::get_singleton()->free(light);
  151. RS::get_singleton()->free(light_instance);
  152. RS::get_singleton()->free(light2);
  153. RS::get_singleton()->free(light_instance2);
  154. RS::get_singleton()->free(camera);
  155. RS::get_singleton()->free(scenario);
  156. return textures;
  157. }
  158. void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
  159. EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
  160. }
  161. bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
  162. return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
  163. }
  164. // Editor GUI.
  165. Ref<Theme> EditorInterface::get_editor_theme() const {
  166. return EditorNode::get_singleton()->get_editor_theme();
  167. }
  168. Control *EditorInterface::get_base_control() const {
  169. return EditorNode::get_singleton()->get_gui_base();
  170. }
  171. VBoxContainer *EditorInterface::get_editor_main_screen() const {
  172. return EditorNode::get_singleton()->get_main_screen_control();
  173. }
  174. ScriptEditor *EditorInterface::get_script_editor() const {
  175. return ScriptEditor::get_singleton();
  176. }
  177. SubViewport *EditorInterface::get_editor_viewport_2d() const {
  178. return EditorNode::get_singleton()->get_scene_root();
  179. }
  180. SubViewport *EditorInterface::get_editor_viewport_3d(int p_idx) const {
  181. ERR_FAIL_INDEX_V(p_idx, static_cast<int>(Node3DEditor::VIEWPORTS_COUNT), nullptr);
  182. return Node3DEditor::get_singleton()->get_editor_viewport(p_idx)->get_viewport_node();
  183. }
  184. void EditorInterface::set_main_screen_editor(const String &p_name) {
  185. EditorNode::get_singleton()->select_editor_by_name(p_name);
  186. }
  187. void EditorInterface::set_distraction_free_mode(bool p_enter) {
  188. EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
  189. }
  190. bool EditorInterface::is_distraction_free_mode_enabled() const {
  191. return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
  192. }
  193. bool EditorInterface::is_multi_window_enabled() const {
  194. return EditorNode::get_singleton()->is_multi_window_enabled();
  195. }
  196. float EditorInterface::get_editor_scale() const {
  197. return EDSCALE;
  198. }
  199. void EditorInterface::popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect) {
  200. p_dialog->popup_exclusive(EditorNode::get_singleton(), p_screen_rect);
  201. }
  202. void EditorInterface::popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize) {
  203. p_dialog->popup_exclusive_centered(EditorNode::get_singleton(), p_minsize);
  204. }
  205. void EditorInterface::popup_dialog_centered_ratio(Window *p_dialog, float p_ratio) {
  206. p_dialog->popup_exclusive_centered_ratio(EditorNode::get_singleton(), p_ratio);
  207. }
  208. void EditorInterface::popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size, float p_fallback_ratio) {
  209. p_dialog->popup_exclusive_centered_clamped(EditorNode::get_singleton(), p_size, p_fallback_ratio);
  210. }
  211. String EditorInterface::get_current_feature_profile() const {
  212. return EditorFeatureProfileManager::get_singleton()->get_current_profile_name();
  213. }
  214. void EditorInterface::set_current_feature_profile(const String &p_profile_name) {
  215. EditorFeatureProfileManager::get_singleton()->set_current_profile(p_profile_name, true);
  216. }
  217. // Editor dialogs.
  218. void EditorInterface::popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types) {
  219. // TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_valid_types first.
  220. if (node_selector) {
  221. node_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_node_selected).bind(p_callback));
  222. node_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback));
  223. get_base_control()->remove_child(node_selector);
  224. node_selector->queue_free();
  225. }
  226. node_selector = memnew(SceneTreeDialog);
  227. Vector<StringName> valid_types;
  228. int length = p_valid_types.size();
  229. valid_types.resize(length);
  230. for (int i = 0; i < length; i++) {
  231. valid_types.write[i] = p_valid_types[i];
  232. }
  233. node_selector->set_valid_types(valid_types);
  234. get_base_control()->add_child(node_selector);
  235. node_selector->popup_scenetree_dialog();
  236. const Callable selected_callback = callable_mp(this, &EditorInterface::_node_selected).bind(p_callback);
  237. node_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
  238. const Callable canceled_callback = callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback);
  239. node_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
  240. }
  241. void EditorInterface::popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter) {
  242. // TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_type_filter first.
  243. if (property_selector) {
  244. property_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_property_selected).bind(p_callback));
  245. property_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback));
  246. get_base_control()->remove_child(property_selector);
  247. property_selector->queue_free();
  248. }
  249. property_selector = memnew(PropertySelector);
  250. Vector<Variant::Type> type_filter;
  251. int length = p_type_filter.size();
  252. type_filter.resize(length);
  253. for (int i = 0; i < length; i++) {
  254. type_filter.write[i] = (Variant::Type)p_type_filter[i];
  255. }
  256. property_selector->set_type_filter(type_filter);
  257. get_base_control()->add_child(property_selector);
  258. property_selector->select_property_from_instance(p_object);
  259. const Callable selected_callback = callable_mp(this, &EditorInterface::_property_selected).bind(p_callback);
  260. property_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
  261. const Callable canceled_callback = callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback);
  262. property_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
  263. }
  264. void EditorInterface::_node_selected(const NodePath &p_node_path, const Callable &p_callback) {
  265. const NodePath path = get_edited_scene_root()->get_path().rel_path_to(p_node_path);
  266. _call_dialog_callback(p_callback, path, "node selected");
  267. }
  268. void EditorInterface::_node_selection_canceled(const Callable &p_callback) {
  269. _call_dialog_callback(p_callback, NodePath(), "node selection canceled");
  270. }
  271. void EditorInterface::_property_selected(const String &p_property_name, const Callable &p_callback) {
  272. _call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selected");
  273. }
  274. void EditorInterface::_property_selection_canceled(const Callable &p_callback) {
  275. _call_dialog_callback(p_callback, NodePath(), "property selection canceled");
  276. }
  277. void EditorInterface::_call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context) {
  278. Callable::CallError ce;
  279. Variant ret;
  280. const Variant *args[1] = { &p_selected };
  281. p_callback.callp(args, 1, ret, ce);
  282. if (ce.error != Callable::CallError::CALL_OK) {
  283. ERR_PRINT(vformat("Error calling %s callback: %s", p_context, Variant::get_callable_error_text(p_callback, args, 1, ce)));
  284. }
  285. }
  286. // Editor docks.
  287. FileSystemDock *EditorInterface::get_file_system_dock() const {
  288. return FileSystemDock::get_singleton();
  289. }
  290. void EditorInterface::select_file(const String &p_file) {
  291. FileSystemDock::get_singleton()->select_file(p_file);
  292. }
  293. Vector<String> EditorInterface::get_selected_paths() const {
  294. return FileSystemDock::get_singleton()->get_selected_paths();
  295. }
  296. String EditorInterface::get_current_path() const {
  297. return FileSystemDock::get_singleton()->get_current_path();
  298. }
  299. String EditorInterface::get_current_directory() const {
  300. return FileSystemDock::get_singleton()->get_current_directory();
  301. }
  302. EditorInspector *EditorInterface::get_inspector() const {
  303. return InspectorDock::get_inspector_singleton();
  304. }
  305. // Object/Resource/Node editing.
  306. void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
  307. EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
  308. }
  309. void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
  310. EditorNode::get_singleton()->edit_resource(p_resource);
  311. }
  312. void EditorInterface::edit_node(Node *p_node) {
  313. EditorNode::get_singleton()->edit_node(p_node);
  314. }
  315. void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
  316. ScriptEditor::get_singleton()->edit(p_script, p_line - 1, p_col - 1, p_grab_focus);
  317. }
  318. void EditorInterface::open_scene_from_path(const String &scene_path) {
  319. if (EditorNode::get_singleton()->is_changing_scene()) {
  320. return;
  321. }
  322. EditorNode::get_singleton()->open_request(scene_path);
  323. }
  324. void EditorInterface::reload_scene_from_path(const String &scene_path) {
  325. if (EditorNode::get_singleton()->is_changing_scene()) {
  326. return;
  327. }
  328. EditorNode::get_singleton()->reload_scene(scene_path);
  329. }
  330. Node *EditorInterface::get_edited_scene_root() const {
  331. return EditorNode::get_singleton()->get_edited_scene();
  332. }
  333. PackedStringArray EditorInterface::get_open_scenes() const {
  334. PackedStringArray ret;
  335. Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
  336. int scns_amount = scenes.size();
  337. for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
  338. if (scenes[idx_scn].root == nullptr) {
  339. continue;
  340. }
  341. ret.push_back(scenes[idx_scn].root->get_scene_file_path());
  342. }
  343. return ret;
  344. }
  345. Error EditorInterface::save_scene() {
  346. if (!get_edited_scene_root()) {
  347. return ERR_CANT_CREATE;
  348. }
  349. if (get_edited_scene_root()->get_scene_file_path().is_empty()) {
  350. return ERR_CANT_CREATE;
  351. }
  352. save_scene_as(get_edited_scene_root()->get_scene_file_path());
  353. return OK;
  354. }
  355. void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
  356. EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
  357. }
  358. void EditorInterface::mark_scene_as_unsaved() {
  359. EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
  360. }
  361. void EditorInterface::save_all_scenes() {
  362. EditorNode::get_singleton()->save_all_scenes();
  363. }
  364. // Scene playback.
  365. void EditorInterface::play_main_scene() {
  366. EditorRunBar::get_singleton()->play_main_scene();
  367. }
  368. void EditorInterface::play_current_scene() {
  369. EditorRunBar::get_singleton()->play_current_scene();
  370. }
  371. void EditorInterface::play_custom_scene(const String &scene_path) {
  372. EditorRunBar::get_singleton()->play_custom_scene(scene_path);
  373. }
  374. void EditorInterface::stop_playing_scene() {
  375. EditorRunBar::get_singleton()->stop_playing();
  376. }
  377. bool EditorInterface::is_playing_scene() const {
  378. return EditorRunBar::get_singleton()->is_playing();
  379. }
  380. String EditorInterface::get_playing_scene() const {
  381. return EditorRunBar::get_singleton()->get_playing_scene();
  382. }
  383. void EditorInterface::set_movie_maker_enabled(bool p_enabled) {
  384. EditorRunBar::get_singleton()->set_movie_maker_enabled(p_enabled);
  385. }
  386. bool EditorInterface::is_movie_maker_enabled() const {
  387. return EditorRunBar::get_singleton()->is_movie_maker_enabled();
  388. }
  389. #ifdef TOOLS_ENABLED
  390. void EditorInterface::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
  391. const String pf = p_function;
  392. if (p_idx == 0) {
  393. if (pf == "set_main_screen_editor") {
  394. for (String E : { "\"2D\"", "\"3D\"", "\"Script\"", "\"AssetLib\"" }) {
  395. r_options->push_back(E);
  396. }
  397. } else if (pf == "get_editor_viewport_3d") {
  398. for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
  399. r_options->push_back(String::num_int64(i));
  400. }
  401. }
  402. }
  403. Object::get_argument_options(p_function, p_idx, r_options);
  404. }
  405. #endif
  406. // Base.
  407. void EditorInterface::_bind_methods() {
  408. ClassDB::bind_method(D_METHOD("restart_editor", "save"), &EditorInterface::restart_editor, DEFVAL(true));
  409. // Editor tools.
  410. ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette);
  411. ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
  412. ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths);
  413. ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
  414. ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
  415. ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
  416. ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
  417. ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
  418. ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
  419. // Editor GUI.
  420. ClassDB::bind_method(D_METHOD("get_editor_theme"), &EditorInterface::get_editor_theme);
  421. ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
  422. ClassDB::bind_method(D_METHOD("get_editor_main_screen"), &EditorInterface::get_editor_main_screen);
  423. ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
  424. ClassDB::bind_method(D_METHOD("get_editor_viewport_2d"), &EditorInterface::get_editor_viewport_2d);
  425. ClassDB::bind_method(D_METHOD("get_editor_viewport_3d", "idx"), &EditorInterface::get_editor_viewport_3d, DEFVAL(0));
  426. ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
  427. ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
  428. ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
  429. ClassDB::bind_method(D_METHOD("is_multi_window_enabled"), &EditorInterface::is_multi_window_enabled);
  430. ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
  431. ClassDB::bind_method(D_METHOD("popup_dialog", "dialog", "rect"), &EditorInterface::popup_dialog, DEFVAL(Rect2i()));
  432. ClassDB::bind_method(D_METHOD("popup_dialog_centered", "dialog", "minsize"), &EditorInterface::popup_dialog_centered, DEFVAL(Size2i()));
  433. ClassDB::bind_method(D_METHOD("popup_dialog_centered_ratio", "dialog", "ratio"), &EditorInterface::popup_dialog_centered_ratio, DEFVAL(0.8));
  434. ClassDB::bind_method(D_METHOD("popup_dialog_centered_clamped", "dialog", "minsize", "fallback_ratio"), &EditorInterface::popup_dialog_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));
  435. ClassDB::bind_method(D_METHOD("get_current_feature_profile"), &EditorInterface::get_current_feature_profile);
  436. ClassDB::bind_method(D_METHOD("set_current_feature_profile", "profile_name"), &EditorInterface::set_current_feature_profile);
  437. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
  438. // Editor dialogs.
  439. ClassDB::bind_method(D_METHOD("popup_node_selector", "callback", "valid_types"), &EditorInterface::popup_node_selector, DEFVAL(TypedArray<StringName>()));
  440. ClassDB::bind_method(D_METHOD("popup_property_selector", "object", "callback", "type_filter"), &EditorInterface::popup_property_selector, DEFVAL(PackedInt32Array()));
  441. // Editor docks.
  442. ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
  443. ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
  444. ClassDB::bind_method(D_METHOD("get_selected_paths"), &EditorInterface::get_selected_paths);
  445. ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
  446. ClassDB::bind_method(D_METHOD("get_current_directory"), &EditorInterface::get_current_directory);
  447. ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
  448. // Object/Resource/Node editing.
  449. ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
  450. ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
  451. ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
  452. ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
  453. ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
  454. ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
  455. ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
  456. ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
  457. ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
  458. ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
  459. ClassDB::bind_method(D_METHOD("save_all_scenes"), &EditorInterface::save_all_scenes);
  460. ClassDB::bind_method(D_METHOD("mark_scene_as_unsaved"), &EditorInterface::mark_scene_as_unsaved);
  461. // Scene playback.
  462. ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
  463. ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
  464. ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
  465. ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
  466. ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
  467. ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
  468. ClassDB::bind_method(D_METHOD("set_movie_maker_enabled", "enabled"), &EditorInterface::set_movie_maker_enabled);
  469. ClassDB::bind_method(D_METHOD("is_movie_maker_enabled"), &EditorInterface::is_movie_maker_enabled);
  470. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_maker_enabled"), "set_movie_maker_enabled", "is_movie_maker_enabled");
  471. }
  472. void EditorInterface::create() {
  473. memnew(EditorInterface);
  474. }
  475. void EditorInterface::free() {
  476. ERR_FAIL_NULL(singleton);
  477. memdelete(singleton);
  478. }
  479. EditorInterface::EditorInterface() {
  480. ERR_FAIL_COND(singleton != nullptr);
  481. singleton = this;
  482. }