detect.py 17 KB

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  1. import methods
  2. import os
  3. # To match other platforms
  4. STACK_SIZE = 8388608
  5. def is_active():
  6. return True
  7. def get_name():
  8. return "Windows"
  9. def can_build():
  10. if os.name == "nt":
  11. # Building natively on Windows
  12. # If VCINSTALLDIR is set in the OS environ, use traditional Godot logic to set up MSVC
  13. if os.getenv("VCINSTALLDIR"): # MSVC, manual setup
  14. return True
  15. # Otherwise, let SCons find MSVC if installed, or else Mingw.
  16. # Since we're just returning True here, if there's no compiler
  17. # installed, we'll get errors when it tries to build with the
  18. # null compiler.
  19. return True
  20. if os.name == "posix":
  21. # Cross-compiling with MinGW-w64 (old MinGW32 is not supported)
  22. mingw32 = "i686-w64-mingw32-"
  23. mingw64 = "x86_64-w64-mingw32-"
  24. if os.getenv("MINGW32_PREFIX"):
  25. mingw32 = os.getenv("MINGW32_PREFIX")
  26. if os.getenv("MINGW64_PREFIX"):
  27. mingw64 = os.getenv("MINGW64_PREFIX")
  28. test = "gcc --version > /dev/null 2>&1"
  29. if os.system(mingw64 + test) == 0 or os.system(mingw32 + test) == 0:
  30. return True
  31. return False
  32. def get_opts():
  33. from SCons.Variables import BoolVariable, EnumVariable
  34. mingw32 = ""
  35. mingw64 = ""
  36. if os.name == "posix":
  37. mingw32 = "i686-w64-mingw32-"
  38. mingw64 = "x86_64-w64-mingw32-"
  39. if os.getenv("MINGW32_PREFIX"):
  40. mingw32 = os.getenv("MINGW32_PREFIX")
  41. if os.getenv("MINGW64_PREFIX"):
  42. mingw64 = os.getenv("MINGW64_PREFIX")
  43. return [
  44. ("mingw_prefix_32", "MinGW prefix (Win32)", mingw32),
  45. ("mingw_prefix_64", "MinGW prefix (Win64)", mingw64),
  46. # Targeted Windows version: 7 (and later), minimum supported version
  47. # XP support dropped after EOL due to missing API for IPv6 and other issues
  48. # Vista support dropped after EOL due to GH-10243
  49. ("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
  50. BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
  51. EnumVariable("windows_subsystem", "Windows subsystem", "default", ("default", "console", "gui")),
  52. BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
  53. ("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
  54. BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed.", False),
  55. BoolVariable("use_llvm", "Use the LLVM compiler", False),
  56. BoolVariable("use_thinlto", "Use ThinLTO", False),
  57. BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
  58. BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
  59. ]
  60. def get_flags():
  61. return []
  62. def build_res_file(target, source, env):
  63. if env["bits"] == "32":
  64. cmdbase = env["mingw_prefix_32"]
  65. else:
  66. cmdbase = env["mingw_prefix_64"]
  67. cmdbase = cmdbase + "windres --include-dir . "
  68. import subprocess
  69. for x in range(len(source)):
  70. cmd = cmdbase + "-i " + str(source[x]) + " -o " + str(target[x])
  71. try:
  72. out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
  73. if len(out[1]):
  74. return 1
  75. except Exception:
  76. return 1
  77. return 0
  78. def setup_msvc_manual(env):
  79. """Set up env to use MSVC manually, using VCINSTALLDIR"""
  80. if env["bits"] != "default":
  81. print(
  82. """
  83. Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
  84. (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
  85. argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
  86. """
  87. )
  88. raise SCons.Errors.UserError("Bits argument should not be used when using VCINSTALLDIR")
  89. # Force bits arg
  90. # (Actually msys2 mingw can support 64-bit, we could detect that)
  91. env["bits"] = "32"
  92. env["x86_libtheora_opt_vc"] = True
  93. # find compiler manually
  94. compiler_version_str = methods.detect_visual_c_compiler_version(env["ENV"])
  95. print("Found MSVC compiler: " + compiler_version_str)
  96. # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm
  97. if compiler_version_str == "amd64" or compiler_version_str == "x86_amd64":
  98. env["bits"] = "64"
  99. env["x86_libtheora_opt_vc"] = False
  100. print("Compiled program architecture will be a 64 bit executable (forcing bits=64).")
  101. elif compiler_version_str == "x86" or compiler_version_str == "amd64_x86":
  102. print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).")
  103. else:
  104. print(
  105. "Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings"
  106. " (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this"
  107. " build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR."
  108. )
  109. def setup_msvc_auto(env):
  110. """Set up MSVC using SCons's auto-detection logic"""
  111. # If MSVC_VERSION is set by SCons, we know MSVC is installed.
  112. # But we may want a different version or target arch.
  113. # The env may have already been set up with default MSVC tools, so
  114. # reset a few things so we can set it up with the tools we want.
  115. # (Ideally we'd decide on the tool config before configuring any
  116. # environment, and just set the env up once, but this function runs
  117. # on an existing env so this is the simplest way.)
  118. env["MSVC_SETUP_RUN"] = False # Need to set this to re-run the tool
  119. env["MSVS_VERSION"] = None
  120. env["MSVC_VERSION"] = None
  121. env["TARGET_ARCH"] = None
  122. if env["bits"] != "default":
  123. env["TARGET_ARCH"] = {"32": "x86", "64": "x86_64"}[env["bits"]]
  124. if "msvc_version" in env:
  125. env["MSVC_VERSION"] = env["msvc_version"]
  126. env.Tool("msvc")
  127. env.Tool("mssdk") # we want the MS SDK
  128. # Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015
  129. # Get actual target arch into bits (it may be "default" at this point):
  130. if env["TARGET_ARCH"] in ("amd64", "x86_64"):
  131. env["bits"] = "64"
  132. else:
  133. env["bits"] = "32"
  134. print("Found MSVC version %s, arch %s, bits=%s" % (env["MSVC_VERSION"], env["TARGET_ARCH"], env["bits"]))
  135. if env["TARGET_ARCH"] in ("amd64", "x86_64"):
  136. env["x86_libtheora_opt_vc"] = False
  137. def setup_mingw(env):
  138. """Set up env for use with mingw"""
  139. # Nothing to do here
  140. print("Using MinGW")
  141. def configure_msvc(env, manual_msvc_config):
  142. """Configure env to work with MSVC"""
  143. # Build type
  144. if env["tests"]:
  145. env["windows_subsystem"] = "console"
  146. elif env["windows_subsystem"] == "default":
  147. # Default means we use console for debug, gui for release.
  148. if "debug" in env["target"]:
  149. env["windows_subsystem"] = "console"
  150. else:
  151. env["windows_subsystem"] = "gui"
  152. if env["target"] == "release":
  153. if env["optimize"] == "speed": # optimize for speed (default)
  154. env.Append(CCFLAGS=["/O2"])
  155. env.Append(LINKFLAGS=["/OPT:REF"])
  156. elif env["optimize"] == "size": # optimize for size
  157. env.Append(CCFLAGS=["/O1"])
  158. env.Append(LINKFLAGS=["/OPT:REF"])
  159. env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
  160. elif env["target"] == "release_debug":
  161. if env["optimize"] == "speed": # optimize for speed (default)
  162. env.Append(CCFLAGS=["/O2"])
  163. env.Append(LINKFLAGS=["/OPT:REF"])
  164. elif env["optimize"] == "size": # optimize for size
  165. env.Append(CCFLAGS=["/O1"])
  166. env.Append(LINKFLAGS=["/OPT:REF"])
  167. env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
  168. elif env["target"] == "debug":
  169. env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
  170. env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
  171. env.Append(LINKFLAGS=["/DEBUG"])
  172. if env["debug_symbols"]:
  173. env.AppendUnique(CCFLAGS=["/Zi", "/FS"])
  174. env.AppendUnique(LINKFLAGS=["/DEBUG"])
  175. if env["windows_subsystem"] == "gui":
  176. env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
  177. else:
  178. env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
  179. env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
  180. ## Compile/link flags
  181. if env["use_static_cpp"]:
  182. env.AppendUnique(CCFLAGS=["/MT"])
  183. else:
  184. env.AppendUnique(CCFLAGS=["/MD"])
  185. env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"])
  186. # Force to use Unicode encoding
  187. env.AppendUnique(CCFLAGS=["/utf-8"])
  188. env.AppendUnique(CXXFLAGS=["/TP"]) # assume all sources are C++
  189. if manual_msvc_config: # should be automatic if SCons found it
  190. if os.getenv("WindowsSdkDir") is not None:
  191. env.Prepend(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"])
  192. else:
  193. print("Missing environment variable: WindowsSdkDir")
  194. env.AppendUnique(
  195. CPPDEFINES=[
  196. "WINDOWS_ENABLED",
  197. "WASAPI_ENABLED",
  198. "WINMIDI_ENABLED",
  199. "TYPED_METHOD_BIND",
  200. "WIN32",
  201. "MSVC",
  202. "WINVER=%s" % env["target_win_version"],
  203. "_WIN32_WINNT=%s" % env["target_win_version"],
  204. ]
  205. )
  206. env.AppendUnique(CPPDEFINES=["NOMINMAX"]) # disable bogus min/max WinDef.h macros
  207. if env["bits"] == "64":
  208. env.AppendUnique(CPPDEFINES=["_WIN64"])
  209. ## Libs
  210. LIBS = [
  211. "winmm",
  212. "dsound",
  213. "kernel32",
  214. "ole32",
  215. "oleaut32",
  216. "user32",
  217. "gdi32",
  218. "IPHLPAPI",
  219. "Shlwapi",
  220. "wsock32",
  221. "Ws2_32",
  222. "shell32",
  223. "advapi32",
  224. "dinput8",
  225. "dxguid",
  226. "imm32",
  227. "bcrypt",
  228. "Avrt",
  229. "dwmapi",
  230. ]
  231. env.AppendUnique(CPPDEFINES=["VULKAN_ENABLED"])
  232. if not env["builtin_vulkan"]:
  233. LIBS += ["vulkan"]
  234. else:
  235. LIBS += ["cfgmgr32"]
  236. # env.AppendUnique(CPPDEFINES = ['OPENGL_ENABLED'])
  237. LIBS += ["opengl32"]
  238. env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
  239. if manual_msvc_config:
  240. if os.getenv("WindowsSdkDir") is not None:
  241. env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"])
  242. else:
  243. print("Missing environment variable: WindowsSdkDir")
  244. ## LTO
  245. if env["use_lto"]:
  246. env.AppendUnique(CCFLAGS=["/GL"])
  247. env.AppendUnique(ARFLAGS=["/LTCG"])
  248. if env["progress"]:
  249. env.AppendUnique(LINKFLAGS=["/LTCG:STATUS"])
  250. else:
  251. env.AppendUnique(LINKFLAGS=["/LTCG"])
  252. if manual_msvc_config:
  253. env.Prepend(CPPPATH=[p for p in os.getenv("INCLUDE").split(";")])
  254. env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
  255. # Sanitizers
  256. if env["use_asan"]:
  257. env.extra_suffix += ".s"
  258. env.Append(LINKFLAGS=["/INFERASANLIBS"])
  259. env.Append(CCFLAGS=["/fsanitize=address"])
  260. # Incremental linking fix
  261. env["BUILDERS"]["ProgramOriginal"] = env["BUILDERS"]["Program"]
  262. env["BUILDERS"]["Program"] = methods.precious_program
  263. env.AppendUnique(LINKFLAGS=["/STACK:" + str(STACK_SIZE)])
  264. def configure_mingw(env):
  265. # Workaround for MinGW. See:
  266. # http://www.scons.org/wiki/LongCmdLinesOnWin32
  267. env.use_windows_spawn_fix()
  268. ## Build type
  269. if env["tests"]:
  270. env["windows_subsystem"] = "console"
  271. elif env["windows_subsystem"] == "default":
  272. # Default means we use console for debug, gui for release.
  273. if "debug" in env["target"]:
  274. env["windows_subsystem"] = "console"
  275. else:
  276. env["windows_subsystem"] = "gui"
  277. if env["target"] == "release":
  278. env.Append(CCFLAGS=["-msse2"])
  279. if env["optimize"] == "speed": # optimize for speed (default)
  280. if env["bits"] == "64":
  281. env.Append(CCFLAGS=["-O3"])
  282. else:
  283. env.Append(CCFLAGS=["-O2"])
  284. else: # optimize for size
  285. env.Prepend(CCFLAGS=["-Os"])
  286. if env["debug_symbols"]:
  287. env.Prepend(CCFLAGS=["-g2"])
  288. elif env["target"] == "release_debug":
  289. env.Append(CCFLAGS=["-O2"])
  290. env.Append(CPPDEFINES=["DEBUG_ENABLED"])
  291. if env["debug_symbols"]:
  292. env.Prepend(CCFLAGS=["-g2"])
  293. if env["optimize"] == "speed": # optimize for speed (default)
  294. env.Append(CCFLAGS=["-O2"])
  295. else: # optimize for size
  296. env.Prepend(CCFLAGS=["-Os"])
  297. elif env["target"] == "debug":
  298. env.Append(CCFLAGS=["-g3"])
  299. env.Append(CPPDEFINES=["DEBUG_ENABLED"])
  300. if env["windows_subsystem"] == "gui":
  301. env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
  302. else:
  303. env.Append(LINKFLAGS=["-Wl,--subsystem,console"])
  304. env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
  305. ## Compiler configuration
  306. if os.name != "nt":
  307. env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
  308. if env["bits"] == "default":
  309. if os.name == "nt":
  310. env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32"
  311. else: # default to 64-bit on Linux
  312. env["bits"] = "64"
  313. mingw_prefix = ""
  314. if env["bits"] == "32":
  315. if env["use_static_cpp"]:
  316. env.Append(LINKFLAGS=["-static"])
  317. env.Append(LINKFLAGS=["-static-libgcc"])
  318. env.Append(LINKFLAGS=["-static-libstdc++"])
  319. mingw_prefix = env["mingw_prefix_32"]
  320. else:
  321. if env["use_static_cpp"]:
  322. env.Append(LINKFLAGS=["-static"])
  323. mingw_prefix = env["mingw_prefix_64"]
  324. if env["use_llvm"]:
  325. env["CC"] = mingw_prefix + "clang"
  326. env["CXX"] = mingw_prefix + "clang++"
  327. env["AS"] = mingw_prefix + "as"
  328. env["AR"] = mingw_prefix + "ar"
  329. env["RANLIB"] = mingw_prefix + "ranlib"
  330. else:
  331. env["CC"] = mingw_prefix + "gcc"
  332. env["CXX"] = mingw_prefix + "g++"
  333. env["AS"] = mingw_prefix + "as"
  334. env["AR"] = mingw_prefix + "gcc-ar"
  335. env["RANLIB"] = mingw_prefix + "gcc-ranlib"
  336. env["x86_libtheora_opt_gcc"] = True
  337. if env["use_lto"]:
  338. if not env["use_llvm"] and env.GetOption("num_jobs") > 1:
  339. env.Append(CCFLAGS=["-flto"])
  340. env.Append(LINKFLAGS=["-flto=" + str(env.GetOption("num_jobs"))])
  341. else:
  342. if env["use_thinlto"]:
  343. env.Append(CCFLAGS=["-flto=thin"])
  344. env.Append(LINKFLAGS=["-flto=thin"])
  345. else:
  346. env.Append(CCFLAGS=["-flto"])
  347. env.Append(LINKFLAGS=["-flto"])
  348. env.Append(LINKFLAGS=["-Wl,--stack," + str(STACK_SIZE)])
  349. ## Compile flags
  350. env.Append(CCFLAGS=["-mwindows"])
  351. env.Append(CPPDEFINES=["WINDOWS_ENABLED", "WASAPI_ENABLED", "WINMIDI_ENABLED"])
  352. env.Append(CPPDEFINES=[("WINVER", env["target_win_version"]), ("_WIN32_WINNT", env["target_win_version"])])
  353. env.Append(
  354. LIBS=[
  355. "mingw32",
  356. "dsound",
  357. "ole32",
  358. "d3d9",
  359. "winmm",
  360. "gdi32",
  361. "iphlpapi",
  362. "shlwapi",
  363. "wsock32",
  364. "ws2_32",
  365. "kernel32",
  366. "oleaut32",
  367. "dinput8",
  368. "dxguid",
  369. "ksuser",
  370. "imm32",
  371. "bcrypt",
  372. "avrt",
  373. "uuid",
  374. "dwmapi",
  375. ]
  376. )
  377. env.Append(CPPDEFINES=["VULKAN_ENABLED"])
  378. if not env["builtin_vulkan"]:
  379. env.Append(LIBS=["vulkan"])
  380. else:
  381. env.Append(LIBS=["cfgmgr32"])
  382. ## TODO !!! Re-enable when OpenGLES Rendering Device is implemented !!!
  383. # env.Append(CPPDEFINES=['OPENGL_ENABLED'])
  384. env.Append(LIBS=["opengl32"])
  385. env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)])
  386. # resrc
  387. env.Append(BUILDERS={"RES": env.Builder(action=build_res_file, suffix=".o", src_suffix=".rc")})
  388. def configure(env):
  389. # At this point the env has been set up with basic tools/compilers.
  390. env.Prepend(CPPPATH=["#platform/windows"])
  391. print("Configuring for Windows: target=%s, bits=%s" % (env["target"], env["bits"]))
  392. if os.name == "nt":
  393. env["ENV"] = os.environ # this makes build less repeatable, but simplifies some things
  394. env["ENV"]["TMP"] = os.environ["TMP"]
  395. # First figure out which compiler, version, and target arch we're using
  396. if os.getenv("VCINSTALLDIR") and not env["use_mingw"]:
  397. # Manual setup of MSVC
  398. setup_msvc_manual(env)
  399. env.msvc = True
  400. manual_msvc_config = True
  401. elif env.get("MSVC_VERSION", "") and not env["use_mingw"]:
  402. setup_msvc_auto(env)
  403. env.msvc = True
  404. manual_msvc_config = False
  405. else:
  406. setup_mingw(env)
  407. env.msvc = False
  408. # Now set compiler/linker flags
  409. if env.msvc:
  410. configure_msvc(env, manual_msvc_config)
  411. else: # MinGW
  412. configure_mingw(env)