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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Hugo Locurcio c1cd8633a6 Add default keyboard shortcuts to various actions in the FileSystem dock 1 жил өмнө
.github 06f4968a82 CI: Keep GHA artifacts for 60 days 1 жил өмнө
core f11e8d033d Remove editor pseudolocalization debug feature 1 жил өмнө
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drivers b749ff59e4 Merge pull request #93369 from bruvzg/mingw-llvm-warnings 1 жил өмнө
editor c1cd8633a6 Add default keyboard shortcuts to various actions in the FileSystem dock 1 жил өмнө
main f20e21a6d6 Update the splash screen logic for the Godot app template 1 жил өмнө
misc cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 жил өмнө
modules d7855a00b0 Merge pull request #93485 from smix8/leftover_from_hangover 1 жил өмнө
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scene bf20231140 Merge pull request #93179 from TheSofox/tree-nav-crash 1 жил өмнө
servers a660c592c9 XR: Check for bad input in make_vrs_texture 1 жил өмнө
tests 74cc9e8d93 Fix storing of Node Array properties 1 жил өмнө
thirdparty 1f134f3865 Merge pull request #93378 from akien-mga/thorvg-0.13.8 1 жил өмнө
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.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 жил өмнө
.gitattributes 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 1 жил өмнө
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CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 жил өмнө
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 жил өмнө
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 жил өмнө
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gles3_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 жил өмнө
glsl_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 жил өмнө
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 жил өмнө
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 жил өмнө
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 жил өмнө
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 жил өмнө
methods.py 0c6dbbd050 Fix not using `encoding="utf-8"` when writing to files or reading from them 1 жил өмнө
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 жил өмнө
pyproject.toml 26859357c5 CI: Migrate codespell logic to `pyproject.toml` 1 жил өмнө
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 жил өмнө
version.py 557f63d037 Bump version to 4.3-beta 1 жил өмнө

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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