shader_compiler_gles2.cpp 30 KB

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  1. /*************************************************************************/
  2. /* shader_compiler_gles2.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "shader_compiler_gles2.h"
  30. #include "print_string.h"
  31. #include "stdio.h"
  32. //#define DEBUG_SHADER_ENABLED
  33. typedef ShaderLanguage SL;
  34. struct CodeGLSL2 {
  35. String code;
  36. };
  37. static String _mktab(int p_level) {
  38. String tb;
  39. for(int i=0;i<p_level;i++) {
  40. tb+="\t";
  41. }
  42. return tb;
  43. }
  44. static String _typestr(SL::DataType p_type) {
  45. switch(p_type) {
  46. case SL::TYPE_VOID: return "void";
  47. case SL::TYPE_BOOL: return "bool";
  48. case SL::TYPE_FLOAT: return "float";
  49. case SL::TYPE_VEC2: return "vec2";
  50. case SL::TYPE_VEC3: return "vec3";
  51. case SL::TYPE_VEC4: return "vec4";
  52. case SL::TYPE_MAT2: return "mat2";
  53. case SL::TYPE_MAT3: return "mat3";
  54. case SL::TYPE_MAT4: return "mat4";
  55. case SL::TYPE_TEXTURE: return "sampler2D";
  56. case SL::TYPE_CUBEMAP: return "samplerCube";
  57. }
  58. return "";
  59. }
  60. static String _mknum(float p_num) {
  61. return String::num_real(p_num);
  62. }
  63. static String _opstr(SL::Operator p_op) {
  64. switch(p_op) {
  65. case SL::OP_ASSIGN: return "=";
  66. case SL::OP_ADD: return "+";
  67. case SL::OP_SUB: return "-";
  68. case SL::OP_MUL: return "*";
  69. case SL::OP_DIV: return "/";
  70. case SL::OP_ASSIGN_ADD: return "+=";
  71. case SL::OP_ASSIGN_SUB: return "-=";
  72. case SL::OP_ASSIGN_MUL: return "*=";
  73. case SL::OP_ASSIGN_DIV: return "/=";
  74. case SL::OP_NEG: return "-";
  75. case SL::OP_NOT: return "!";
  76. case SL::OP_CMP_EQ: return "==";
  77. case SL::OP_CMP_NEQ: return "!=";
  78. case SL::OP_CMP_LEQ: return "<=";
  79. case SL::OP_CMP_GEQ: return ">=";
  80. case SL::OP_CMP_LESS: return "<";
  81. case SL::OP_CMP_GREATER: return ">";
  82. case SL::OP_CMP_OR: return "||";
  83. case SL::OP_CMP_AND: return "&&";
  84. default: return "";
  85. }
  86. return "";
  87. }
  88. //#ifdef DEBUG_SHADER_ENABLED
  89. #if 1
  90. #define ENDL "\n"
  91. #else
  92. #define ENDL ""
  93. #endif
  94. String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_assign_left) {
  95. String code;
  96. switch(p_node->type) {
  97. case SL::Node::TYPE_PROGRAM: {
  98. SL::ProgramNode *pnode=(SL::ProgramNode*)p_node;
  99. code+=dump_node_code(pnode->body,p_level);
  100. } break;
  101. case SL::Node::TYPE_FUNCTION: {
  102. } break;
  103. case SL::Node::TYPE_BLOCK: {
  104. SL::BlockNode *bnode=(SL::BlockNode*)p_node;
  105. //variables
  106. code+="{" ENDL;
  107. for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
  108. code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";" ENDL;
  109. }
  110. for(int i=0;i<bnode->statements.size();i++) {
  111. code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";" ENDL;
  112. }
  113. code+="}" ENDL;
  114. } break;
  115. case SL::Node::TYPE_VARIABLE: {
  116. SL::VariableNode *vnode=(SL::VariableNode*)p_node;
  117. if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX) {
  118. if (vnode->name==vname_vertex && p_assign_left) {
  119. vertex_code_writes_vertex=true;
  120. }
  121. if (vnode->name==vname_color_interp) {
  122. flags->use_color_interp=true;
  123. }
  124. if (vnode->name==vname_uv_interp) {
  125. flags->use_uv_interp=true;
  126. }
  127. if (vnode->name==vname_uv2_interp) {
  128. flags->use_uv2_interp=true;
  129. }
  130. if (vnode->name==vname_var1_interp) {
  131. flags->use_var1_interp=true;
  132. }
  133. if (vnode->name==vname_var2_interp) {
  134. flags->use_var2_interp=true;
  135. }
  136. if (vnode->name==vname_tangent_interp || vnode->name==vname_binormal_interp) {
  137. flags->use_tangent_interp=true;
  138. }
  139. }
  140. if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
  141. if (vnode->name==vname_discard) {
  142. uses_discard=true;
  143. }
  144. if (vnode->name==vname_normalmap) {
  145. uses_normalmap=true;
  146. }
  147. if (vnode->name==vname_screen_uv) {
  148. uses_screen_uv=true;
  149. }
  150. if (vnode->name==vname_diffuse_alpha && p_assign_left) {
  151. uses_alpha=true;
  152. }
  153. if (vnode->name==vname_color_interp) {
  154. flags->use_color_interp=true;
  155. }
  156. if (vnode->name==vname_uv_interp) {
  157. flags->use_uv_interp=true;
  158. }
  159. if (vnode->name==vname_uv2_interp) {
  160. flags->use_uv2_interp=true;
  161. }
  162. if (vnode->name==vname_var1_interp) {
  163. flags->use_var1_interp=true;
  164. }
  165. if (vnode->name==vname_var2_interp) {
  166. flags->use_var2_interp=true;
  167. }
  168. if (vnode->name==vname_tangent_interp || vnode->name==vname_binormal_interp) {
  169. flags->use_tangent_interp=true;
  170. }
  171. }
  172. if (type==ShaderLanguage::SHADER_MATERIAL_LIGHT) {
  173. if (vnode->name==vname_light) {
  174. uses_light=true;
  175. }
  176. if (vnode->name==vname_shadow) {
  177. uses_shadow_color=true;
  178. }
  179. }
  180. if (type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) {
  181. if (vnode->name==vname_var1_interp) {
  182. flags->use_var1_interp=true;
  183. }
  184. if (vnode->name==vname_var2_interp) {
  185. flags->use_var2_interp=true;
  186. }
  187. if (vnode->name==vname_world_vec) {
  188. uses_worldvec=true;
  189. }
  190. }
  191. if (type==ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) {
  192. if (vnode->name==vname_texpixel_size) {
  193. uses_texpixel_size=true;
  194. }
  195. if (vnode->name==vname_normal) {
  196. uses_normal=true;
  197. }
  198. if (vnode->name==vname_normalmap || vnode->name==vname_normalmap_depth) {
  199. uses_normalmap=true;
  200. uses_normal=true;
  201. }
  202. if (vnode->name==vname_screen_uv) {
  203. uses_screen_uv=true;
  204. }
  205. if (vnode->name==vname_var1_interp) {
  206. flags->use_var1_interp=true;
  207. }
  208. if (vnode->name==vname_var2_interp) {
  209. flags->use_var2_interp=true;
  210. }
  211. }
  212. if (type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) {
  213. if (vnode->name==vname_light) {
  214. uses_light=true;
  215. }
  216. if (vnode->name==vname_normal) {
  217. uses_normal=true;
  218. }
  219. if (vnode->name==vname_shadow) {
  220. uses_shadow_color=true;
  221. }
  222. }
  223. if (vnode->name==vname_time) {
  224. uses_time=true;
  225. }
  226. code=replace_string(vnode->name);
  227. } break;
  228. case SL::Node::TYPE_CONSTANT: {
  229. SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
  230. switch(cnode->datatype) {
  231. case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break;
  232. case SL::TYPE_FLOAT: code=_mknum(cnode->value); break; //force zeros, so GLSL doesn't confuse with integer.
  233. case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+_mknum(v.x)+", "+_mknum(v.y)+")"; } break;
  234. case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+_mknum(v.x)+", "+_mknum(v.y)+", "+_mknum(v.z)+")"; } break;
  235. case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+_mknum(v.normal.x)+", "+_mknum(v.normal.y)+", "+_mknum(v.normal.z)+", "+_mknum(v.d)+")"; } break;
  236. case SL::TYPE_MAT2: { Matrix32 x = cnode->value; code="mat2( vec2("+_mknum(x[0][0])+", "+_mknum(x[0][1])+"), vec2("+_mknum(x[1][0])+", "+_mknum(x[1][1])+"))"; } break;
  237. case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+_mknum(x.get_axis(0).x)+", "+_mknum(x.get_axis(0).y)+", "+_mknum(x.get_axis(0).z)+"), vec3("+_mknum(x.get_axis(1).x)+", "+_mknum(x.get_axis(1).y)+", "+_mknum(x.get_axis(1).z)+"), vec3("+_mknum(x.get_axis(2).x)+", "+_mknum(x.get_axis(2).y)+", "+_mknum(x.get_axis(2).z)+"))"; } break;
  238. case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec4("+_mknum(x.basis.get_axis(0).x)+", "+_mknum(x.basis.get_axis(0).y)+", "+_mknum(x.basis.get_axis(0).z)+",0.0), vec4("+_mknum(x.basis.get_axis(1).x)+", "+_mknum(x.basis.get_axis(1).y)+", "+_mknum(x.basis.get_axis(1).z)+",0.0), vec4("+_mknum(x.basis.get_axis(2).x)+", "+_mknum(x.basis.get_axis(2).y)+", "+_mknum(x.basis.get_axis(2).z)+",0.0), vec4("+_mknum(x.origin.x)+", "+_mknum(x.origin.y)+", "+_mknum(x.origin.z)+",1.0))"; } break;
  239. default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
  240. }
  241. } break;
  242. case SL::Node::TYPE_OPERATOR: {
  243. SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
  244. switch(onode->op) {
  245. case SL::OP_ASSIGN_MUL: {
  246. if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC3 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
  247. String mul_l=dump_node_code(onode->arguments[0],p_level,true);
  248. String mul_r=dump_node_code(onode->arguments[1],p_level);
  249. code=mul_l+"=(vec4("+mul_l+",1.0)*("+mul_r+")).xyz";
  250. break;
  251. } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC3) {
  252. String mul_l=dump_node_code(onode->arguments[0],p_level,true);
  253. String mul_r=dump_node_code(onode->arguments[1],p_level);
  254. code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",1.0)).xyz";
  255. break;
  256. } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
  257. String mul_l=dump_node_code(onode->arguments[0],p_level,true);
  258. String mul_r=dump_node_code(onode->arguments[1],p_level);
  259. code=mul_l+"=(vec4("+mul_l+",0.0,1.0)*("+mul_r+")).xy";
  260. break;
  261. } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
  262. String mul_l=dump_node_code(onode->arguments[0],p_level,true);
  263. String mul_r=dump_node_code(onode->arguments[1],p_level);
  264. code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",0.0,1.0)).xy";
  265. break;
  266. } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
  267. String mul_l=dump_node_code(onode->arguments[0],p_level,true);
  268. String mul_r=dump_node_code(onode->arguments[1],p_level);
  269. code=mul_l+"=(("+mul_l+")*vec3("+mul_r+",1.0)).xy";
  270. break;
  271. }
  272. };
  273. case SL::OP_ASSIGN:
  274. case SL::OP_ASSIGN_ADD:
  275. case SL::OP_ASSIGN_SUB:
  276. case SL::OP_ASSIGN_DIV:
  277. code="("+dump_node_code(onode->arguments[0],p_level,true)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
  278. break;
  279. case SL::OP_MUL:
  280. if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC3) {
  281. code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",1.0)).xyz";
  282. break;
  283. } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC3 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
  284. code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xyz";
  285. break;
  286. } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
  287. code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",0.0,1.0)).xy";
  288. break;
  289. } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) {
  290. code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",0.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy";
  291. break;
  292. } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT3 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) {
  293. code="("+dump_node_code(onode->arguments[0],p_level)+"*vec3("+dump_node_code(onode->arguments[1],p_level)+",1.0)).xy";
  294. break;
  295. } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) {
  296. code="(vec3("+dump_node_code(onode->arguments[0],p_level)+",1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy";
  297. break;
  298. }
  299. case SL::OP_ADD:
  300. case SL::OP_SUB:
  301. case SL::OP_DIV:
  302. case SL::OP_CMP_EQ:
  303. case SL::OP_CMP_NEQ:
  304. case SL::OP_CMP_LEQ:
  305. case SL::OP_CMP_GEQ:
  306. case SL::OP_CMP_LESS:
  307. case SL::OP_CMP_GREATER:
  308. case SL::OP_CMP_OR:
  309. case SL::OP_CMP_AND:
  310. //handle binary
  311. code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
  312. break;
  313. case SL::OP_NEG:
  314. case SL::OP_NOT:
  315. //handle unary
  316. code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level);
  317. break;
  318. case SL::OP_CONSTRUCT:
  319. case SL::OP_CALL: {
  320. String callfunc=dump_node_code(onode->arguments[0],p_level);
  321. code=callfunc+"(";
  322. /*if (callfunc=="mat4") {
  323. //fix constructor for mat4
  324. for(int i=1;i<onode->arguments.size();i++) {
  325. if (i>1)
  326. code+=", ";
  327. //transform
  328. code+="vec4( "+dump_node_code(onode->arguments[i],p_level)+(i==4?",1.0)":",0.0)");
  329. }
  330. } else*/ if (callfunc=="tex") {
  331. code="texture2D( "+dump_node_code(onode->arguments[1],p_level)+","+dump_node_code(onode->arguments[2],p_level)+")";
  332. break;
  333. } else if (callfunc=="texcube") {
  334. code="(textureCube( "+dump_node_code(onode->arguments[1],p_level)+",("+dump_node_code(onode->arguments[2],p_level)+")).xyz";
  335. break;
  336. } else if (callfunc=="texscreen") {
  337. //create the call to sample the screen, and clamp it
  338. uses_texscreen=true;
  339. code="(texture2D( texscreen_tex, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb";
  340. //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
  341. break;
  342. } else if (callfunc=="texpos") {
  343. //create the call to sample the screen, and clamp it
  344. uses_texpos=true;
  345. code="get_texpos("+dump_node_code(onode->arguments[1],p_level)+"";
  346. // code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)";
  347. //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb";
  348. break;
  349. } else if (custom_h && callfunc=="cosh_custom") {
  350. if (!cosh_used) {
  351. global_code= "float cosh_custom(float val)\n"\
  352. "{\n"\
  353. " float tmp = exp(val);\n"\
  354. " float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\
  355. " return cosH;\n"\
  356. "}\n"+global_code;
  357. cosh_used=true;
  358. }
  359. code="cosh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
  360. } else if (custom_h && callfunc=="sinh_custom") {
  361. if (!sinh_used) {
  362. global_code= "float sinh_custom(float val)\n"\
  363. "{\n"\
  364. " float tmp = exp(val);\n"\
  365. " float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\
  366. " return sinH;\n"\
  367. "}\n"+global_code;
  368. sinh_used=true;
  369. }
  370. code="sinh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
  371. } else if (custom_h && callfunc=="tanh_custom") {
  372. if (!tanh_used) {
  373. global_code= "float tanh_custom(float val)\n"\
  374. "{\n"\
  375. " float tmp = exp(val);\n"\
  376. " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\
  377. " return tanH;\n"\
  378. "}\n"+global_code;
  379. tanh_used=true;
  380. }
  381. code="tanh_custom("+dump_node_code(onode->arguments[1],p_level)+"";
  382. } else {
  383. for(int i=1;i<onode->arguments.size();i++) {
  384. if (i>1)
  385. code+=", ";
  386. //transform
  387. code+=dump_node_code(onode->arguments[i],p_level);
  388. }
  389. }
  390. code+=")";
  391. break;
  392. } break;
  393. default: {}
  394. }
  395. } break;
  396. case SL::Node::TYPE_CONTROL_FLOW: {
  397. SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
  398. if (cfnode->flow_op==SL::FLOW_OP_IF) {
  399. code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {" ENDL;
  400. code+=dump_node_code(cfnode->statements[1],p_level+1);
  401. if (cfnode->statements.size()==3) {
  402. code+="} else {" ENDL;
  403. code+=dump_node_code(cfnode->statements[2],p_level+1);
  404. }
  405. code+="}" ENDL;
  406. } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
  407. if (cfnode->statements.size()) {
  408. code="return "+dump_node_code(cfnode->statements[0],p_level);
  409. } else {
  410. code="return";
  411. }
  412. }
  413. } break;
  414. case SL::Node::TYPE_MEMBER: {
  415. SL::MemberNode *mnode=(SL::MemberNode*)p_node;
  416. String m;
  417. if (mnode->basetype==SL::TYPE_MAT4) {
  418. if (mnode->name=="x")
  419. m="[0]";
  420. else if (mnode->name=="y")
  421. m="[1]";
  422. else if (mnode->name=="z")
  423. m="[2]";
  424. else if (mnode->name=="w")
  425. m="[3]";
  426. } else if (mnode->basetype==SL::TYPE_MAT2) {
  427. if (mnode->name=="x")
  428. m="[0]";
  429. else if (mnode->name=="y")
  430. m="[1]";
  431. } else if (mnode->basetype==SL::TYPE_MAT3) {
  432. if (mnode->name=="x")
  433. m="[0]";
  434. else if (mnode->name=="y")
  435. m="[1]";
  436. else if (mnode->name=="z")
  437. m="[2]";
  438. } else {
  439. m="."+mnode->name;
  440. }
  441. code=dump_node_code(mnode->owner,p_level)+m;
  442. } break;
  443. }
  444. return code;
  445. }
  446. Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) {
  447. // feed the local replace table and global code
  448. global_code="";
  449. // uniforms first!
  450. int ubase=0;
  451. if (uniforms)
  452. ubase=uniforms->size();
  453. for(Map<StringName,SL::Uniform>::Element *E=p_program->uniforms.front();E;E=E->next()) {
  454. String uline="uniform "+_typestr(E->get().type)+" _"+E->key().operator String()+";" ENDL;
  455. global_code+=uline;
  456. if (uniforms) {
  457. //if (uniforms->has(E->key())) {
  458. // //repeated uniform, error
  459. // ERR_EXPLAIN("Uniform already exists from other shader: "+String(E->key()));
  460. // ERR_FAIL_COND_V(uniforms->has(E->key()),ERR_ALREADY_EXISTS);
  461. //
  462. // }
  463. SL::Uniform u = E->get();
  464. u.order+=ubase;
  465. uniforms->insert(E->key(),u);
  466. }
  467. }
  468. for(int i=0;i<p_program->functions.size();i++) {
  469. SL::FunctionNode *fnode=p_program->functions[i].function;
  470. StringName funcname=fnode->name;
  471. String newfuncname=replace_string(funcname);
  472. String header;
  473. header=_typestr(fnode->return_type)+" "+newfuncname+"(";
  474. for(int i=0;i<fnode->arguments.size();i++) {
  475. if (i>0)
  476. header+=", ";
  477. header+=_typestr(fnode->arguments[i].type)+" "+replace_string(fnode->arguments[i].name);
  478. }
  479. header+=") {" ENDL;
  480. String fcode=header;
  481. fcode+=dump_node_code(fnode->body,1);
  482. fcode+="}" ENDL;
  483. global_code+=fcode;
  484. }
  485. /* for(Map<StringName,SL::DataType>::Element *E=p_program->preexisting_variables.front();E;E=E->next()) {
  486. StringName varname=E->key();
  487. String newvarname=replace_string(varname);
  488. global_code+="uniform "+_typestr(E->get())+" "+newvarname+";" ENDL;
  489. }*/
  490. code=dump_node_code(p_program,0);
  491. #ifdef DEBUG_SHADER_ENABLED
  492. print_line("GLOBAL CODE:\n\n");
  493. print_line(global_code);
  494. global_code=global_code.replace("\n","");
  495. print_line("CODE:\n\n");
  496. print_line(code);
  497. code=code.replace("\n","");
  498. #endif
  499. return OK;
  500. }
  501. Error ShaderCompilerGLES2::create_glsl_120_code(void *p_str,SL::ProgramNode *p_program) {
  502. ShaderCompilerGLES2 *compiler=(ShaderCompilerGLES2*)p_str;
  503. return compiler->compile_node(p_program);
  504. }
  505. String ShaderCompilerGLES2::replace_string(const StringName& p_string) {
  506. Map<StringName,StringName>::Element *E=NULL;
  507. E=replace_table.find(p_string);
  508. if (E)
  509. return E->get();
  510. E=mode_replace_table[type].find(p_string);
  511. if (E)
  512. return E->get();
  513. return "_"+p_string.operator String();
  514. }
  515. Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms) {
  516. uses_texscreen=false;
  517. uses_texpos=false;
  518. uses_alpha=false;
  519. uses_discard=false;
  520. uses_screen_uv=false;
  521. uses_light=false;
  522. uses_time=false;
  523. uses_normalmap=false;
  524. uses_normal=false;
  525. uses_texpixel_size=false;
  526. uses_worldvec=false;
  527. vertex_code_writes_vertex=false;
  528. uses_shadow_color=false;
  529. uniforms=r_uniforms;
  530. flags=&r_flags;
  531. r_flags.use_color_interp=false;
  532. r_flags.use_uv_interp=false;
  533. r_flags.use_uv2_interp=false;
  534. r_flags.use_tangent_interp=false;
  535. r_flags.use_var1_interp=false;
  536. r_flags.use_var2_interp=false;
  537. r_flags.uses_normalmap=false;
  538. r_flags.uses_normal=false;
  539. sinh_used=false;
  540. tanh_used=false;
  541. cosh_used=false;
  542. String error;
  543. int errline,errcol;
  544. type=p_type;
  545. Error err = SL::compile(p_code,p_type,create_glsl_120_code,this,&error,&errline,&errcol);
  546. if (err) {
  547. print_line("***Error precompiling shader: "+error);
  548. print_line("error "+itos(errline)+":"+itos(errcol));
  549. return err;
  550. }
  551. r_flags.uses_alpha=uses_alpha;
  552. r_flags.uses_texscreen=uses_texscreen;
  553. r_flags.uses_texpos=uses_texpos;
  554. r_flags.vertex_code_writes_vertex=vertex_code_writes_vertex;
  555. r_flags.uses_discard=uses_discard;
  556. r_flags.uses_screen_uv=uses_screen_uv;
  557. r_flags.uses_light=uses_light;
  558. r_flags.uses_time=uses_time;
  559. r_flags.uses_normalmap=uses_normalmap;
  560. r_flags.uses_normal=uses_normal;
  561. r_flags.uses_texpixel_size=uses_texpixel_size;
  562. r_flags.uses_worldvec=uses_worldvec;
  563. r_flags.uses_shadow_color=uses_shadow_color;
  564. r_code_line=code;
  565. r_globals_line=global_code;
  566. return OK;
  567. }
  568. ShaderCompilerGLES2::ShaderCompilerGLES2() {
  569. #ifdef GLEW_ENABLED
  570. //use custom functions because they are not supported in GLSL120
  571. custom_h=true;
  572. #else
  573. custom_h=false;
  574. #endif
  575. replace_table["bool"]= "bool";
  576. replace_table["float" ]= "float";
  577. replace_table["vec2" ]= "vec2";
  578. replace_table["vec3" ]= "vec3";
  579. replace_table["vec4" ]= "vec4";
  580. replace_table["mat2" ]= "mat2";
  581. replace_table["mat3" ]= "mat3";
  582. replace_table["mat4" ]= "mat4";
  583. replace_table["texture" ]= "sampler2D";
  584. replace_table["cubemap" ]= "samplerCube";
  585. replace_table["sin"]= "sin";
  586. replace_table["cos" ]= "cos";
  587. replace_table["tan" ]= "tan";
  588. replace_table["asin" ]= "asin";
  589. replace_table["acos" ]= "acos";
  590. replace_table["atan" ]= "atan";
  591. replace_table["atan2"]= "atan";
  592. if (custom_h) {
  593. replace_table["sinh" ]= "sinh_custom";
  594. replace_table["cosh" ]= "cosh_custom";
  595. replace_table["tanh" ]= "tanh_custom";
  596. } else {
  597. replace_table["sinh" ]= "sinh";
  598. replace_table["cosh" ]= "cosh";
  599. replace_table["tanh" ]= "tanh";
  600. }
  601. replace_table["pow" ]= "pow";
  602. replace_table["exp" ]= "exp";
  603. replace_table["log" ]= "log";
  604. replace_table["sqrt"]= "sqrt";
  605. replace_table["abs" ]= "abs";
  606. replace_table["sign"]= "sign";
  607. replace_table["floor"]= "floor";
  608. replace_table["trunc"]= "trunc";
  609. #ifdef GLEW_ENABLED
  610. replace_table["round"]= "roundfix";
  611. #else
  612. replace_table["round"]= "round";
  613. #endif
  614. replace_table["ceil" ]= "ceil";
  615. replace_table["fract"]= "fract";
  616. replace_table["mod" ]= "mod";
  617. replace_table["min" ]= "min";
  618. replace_table["max"]= "max";
  619. replace_table["clamp"]= "clamp";
  620. replace_table["mix" ]= "mix";
  621. replace_table["step" ]= "step";
  622. replace_table["smoothstep" ]= "smoothstep";
  623. replace_table["length"]= "length";
  624. replace_table["distance"]= "distance";
  625. replace_table["dot" ]= "dot";
  626. replace_table["cross" ]="cross";
  627. replace_table["normalize"]= "normalize";
  628. replace_table["reflect"]= "reflect";
  629. replace_table["refract"]= "refract";
  630. replace_table["tex"]= "tex";
  631. replace_table["texa"]= "texa";
  632. replace_table["tex2"]= "tex2";
  633. replace_table["texcube"]= "textureCube";
  634. replace_table["texscreen"]= "texscreen";
  635. replace_table["texpos"]= "texpos";
  636. mode_replace_table[0]["SRC_VERTEX"]="vertex_in.xyz";
  637. mode_replace_table[0]["SRC_NORMAL"]="normal_in";
  638. mode_replace_table[0]["SRC_TANGENT"]="tangent_in";
  639. mode_replace_table[0]["SRC_BINORMALF"]="binormalf";
  640. mode_replace_table[0]["VERTEX"]="vertex_interp";
  641. mode_replace_table[0]["NORMAL"]="normal_interp";
  642. mode_replace_table[0]["TANGENT"]="tangent_interp";
  643. mode_replace_table[0]["BINORMAL"]="binormal_interp";
  644. mode_replace_table[0]["UV"]="uv_interp.xy";
  645. mode_replace_table[0]["UV2"]="uv_interp.zw";
  646. mode_replace_table[0]["COLOR"]="color_interp";
  647. //@TODO convert to glsl stuff
  648. mode_replace_table[0]["SPEC_EXP"]="vertex_specular_exp";
  649. mode_replace_table[0]["WORLD_MATRIX"]="world_transform";
  650. mode_replace_table[0]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
  651. mode_replace_table[0]["PROJECTION_MATRIX"]="projection_transform";
  652. mode_replace_table[0]["MODELVIEW_MATRIX"]="modelview";
  653. mode_replace_table[0]["POINT_SIZE"]="gl_PointSize";
  654. mode_replace_table[0]["VAR1"]="var1_interp";
  655. mode_replace_table[0]["VAR2"]="var2_interp";
  656. // mode_replace_table[0]["SCREEN_POS"]="SCREEN_POS";
  657. // mode_replace_table[0]["SCREEN_SIZE"]="SCREEN_SIZE";
  658. mode_replace_table[0]["INSTANCE_ID"]="instance_id";
  659. mode_replace_table[0]["TIME"]="time";
  660. mode_replace_table[1]["VERTEX"]="vertex";
  661. //mode_replace_table[1]["POSITION"]="IN_POSITION";
  662. mode_replace_table[1]["NORMAL"]="normal";
  663. mode_replace_table[1]["TANGENT"]="tangent";
  664. mode_replace_table[1]["POSITION"]="gl_Position";
  665. mode_replace_table[1]["BINORMAL"]="binormal";
  666. mode_replace_table[1]["NORMALMAP"]="normalmap";
  667. mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth";
  668. mode_replace_table[1]["VAR1"]="var1_interp";
  669. mode_replace_table[1]["VAR2"]="var2_interp";
  670. mode_replace_table[1]["UV"]="uv";
  671. mode_replace_table[1]["UV2"]="uv2";
  672. mode_replace_table[1]["SCREEN_UV"]="screen_uv";
  673. mode_replace_table[1]["VAR1"]="var1_interp";
  674. mode_replace_table[1]["VAR2"]="var2_interp";
  675. mode_replace_table[1]["COLOR"]="color";
  676. mode_replace_table[1]["DIFFUSE"]="diffuse.rgb";
  677. mode_replace_table[1]["DIFFUSE_ALPHA"]="diffuse";
  678. mode_replace_table[1]["SPECULAR"]="specular";
  679. mode_replace_table[1]["EMISSION"]="emission";
  680. mode_replace_table[1]["SHADE_PARAM"]="shade_param";
  681. mode_replace_table[1]["SPEC_EXP"]="specular_exp";
  682. mode_replace_table[1]["GLOW"]="glow";
  683. mode_replace_table[1]["DISCARD"]="discard_";
  684. mode_replace_table[1]["POINT_COORD"]="gl_PointCoord";
  685. mode_replace_table[1]["INV_CAMERA_MATRIX"]="camera_inverse_transform";
  686. //mode_replace_table[1]["SCREEN_POS"]="SCREEN_POS";
  687. //mode_replace_table[1]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
  688. mode_replace_table[1]["TIME"]="time";
  689. //////////////
  690. mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"]="time";
  691. mode_replace_table[2]["NORMAL"]="normal";
  692. //mode_replace_table[2]["POSITION"]="IN_POSITION";
  693. mode_replace_table[2]["LIGHT_DIR"]="light_dir";
  694. mode_replace_table[2]["LIGHT_DIFFUSE"]="light_diffuse";
  695. mode_replace_table[2]["LIGHT_SPECULAR"]="light_specular";
  696. mode_replace_table[2]["EYE_VEC"]="eye_vec";
  697. mode_replace_table[2]["DIFFUSE"]="mdiffuse";
  698. mode_replace_table[2]["SPECULAR"]="specular";
  699. mode_replace_table[2]["SPECULAR_EXP"]="specular_exp";
  700. mode_replace_table[2]["SHADE_PARAM"]="shade_param";
  701. mode_replace_table[2]["LIGHT"]="light";
  702. mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADOW"]="shadow_color";
  703. mode_replace_table[2]["POINT_COORD"]="gl_PointCoord";
  704. mode_replace_table[2]["TIME"]="time";
  705. mode_replace_table[3]["SRC_VERTEX"]="src_vtx";
  706. mode_replace_table[3]["VERTEX"]="outvec.xy";
  707. mode_replace_table[3]["WORLD_VERTEX"]="outvec.xy";
  708. mode_replace_table[3]["UV"]="uv_interp";
  709. mode_replace_table[3]["COLOR"]="color_interp";
  710. mode_replace_table[3]["VAR1"]="var1_interp";
  711. mode_replace_table[3]["VAR2"]="var2_interp";
  712. mode_replace_table[3]["POINT_SIZE"]="gl_PointSize";
  713. mode_replace_table[3]["WORLD_MATRIX"]="modelview_matrix";
  714. mode_replace_table[3]["PROJECTION_MATRIX"]="projection_matrix";
  715. mode_replace_table[3]["EXTRA_MATRIX"]="extra_matrix";
  716. mode_replace_table[3]["TIME"]="time";
  717. mode_replace_table[4]["POSITION"]="gl_Position";
  718. mode_replace_table[4]["NORMAL"]="normal";
  719. mode_replace_table[4]["NORMALMAP"]="normal_map";
  720. mode_replace_table[4]["NORMALMAP_DEPTH"]="normal_depth";
  721. mode_replace_table[4]["UV"]="uv_interp";
  722. mode_replace_table[4]["SRC_COLOR"]="color_interp";
  723. mode_replace_table[4]["COLOR"]="color";
  724. mode_replace_table[4]["TEXTURE"]="texture";
  725. mode_replace_table[4]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
  726. mode_replace_table[4]["VAR1"]="var1_interp";
  727. mode_replace_table[4]["VAR2"]="var2_interp";
  728. mode_replace_table[4]["SCREEN_UV"]="screen_uv";
  729. mode_replace_table[4]["POINT_COORD"]="gl_PointCoord";
  730. mode_replace_table[4]["TIME"]="time";
  731. mode_replace_table[5]["POSITION"]="gl_Position";
  732. mode_replace_table[5]["NORMAL"]="normal";
  733. mode_replace_table[5]["UV"]="uv_interp";
  734. mode_replace_table[5]["COLOR"]="color";
  735. mode_replace_table[5]["TEXTURE"]="texture";
  736. mode_replace_table[5]["TEXTURE_PIXEL_SIZE"]="texpixel_size";
  737. mode_replace_table[5]["VAR1"]="var1_interp";
  738. mode_replace_table[5]["VAR2"]="var2_interp";
  739. mode_replace_table[5]["LIGHT_VEC"]="light_vec";
  740. mode_replace_table[5]["LIGHT_HEIGHT"]="light_height";
  741. mode_replace_table[5]["LIGHT_COLOR"]="light";
  742. mode_replace_table[5]["LIGHT_UV"]="light_uv";
  743. mode_replace_table[5]["LIGHT"]="light_out";
  744. mode_replace_table[5]["SHADOW"]="shadow_color";
  745. mode_replace_table[5]["SCREEN_UV"]="screen_uv";
  746. mode_replace_table[5]["POINT_COORD"]="gl_PointCoord";
  747. mode_replace_table[5]["TIME"]="time";
  748. //mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS";
  749. //mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE";
  750. out_vertex_name="VERTEX";
  751. vname_discard="DISCARD";
  752. vname_screen_uv="SCREEN_UV";
  753. vname_diffuse_alpha="DIFFUSE_ALPHA";
  754. vname_color_interp="COLOR";
  755. vname_uv_interp="UV";
  756. vname_uv2_interp="UV2";
  757. vname_tangent_interp="TANGENT";
  758. vname_binormal_interp="BINORMAL";
  759. vname_var1_interp="VAR1";
  760. vname_var2_interp="VAR2";
  761. vname_vertex="VERTEX";
  762. vname_light="LIGHT";
  763. vname_time="TIME";
  764. vname_normalmap="NORMALMAP";
  765. vname_normalmap_depth="NORMALMAP_DEPTH";
  766. vname_normal="NORMAL";
  767. vname_texpixel_size="TEXTURE_PIXEL_SIZE";
  768. vname_world_vec="WORLD_VERTEX";
  769. vname_shadow="SHADOW";
  770. }