1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- /*************************************************************************/
- /* gdscript_lambda_callable.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gdscript_lambda_callable.h"
- #include "core/templates/hashfuncs.h"
- #include "gdscript.h"
- bool GDScriptLambdaCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
- // Lambda callables are only compared by reference.
- return p_a == p_b;
- }
- bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
- // Lambda callables are only compared by reference.
- return p_a < p_b;
- }
- uint32_t GDScriptLambdaCallable::hash() const {
- return h;
- }
- String GDScriptLambdaCallable::get_as_text() const {
- if (function->get_name() != StringName()) {
- return function->get_name().operator String() + "(lambda)";
- }
- return "(anonymous lambda)";
- }
- CallableCustom::CompareEqualFunc GDScriptLambdaCallable::get_compare_equal_func() const {
- return compare_equal;
- }
- CallableCustom::CompareLessFunc GDScriptLambdaCallable::get_compare_less_func() const {
- return compare_less;
- }
- ObjectID GDScriptLambdaCallable::get_object() const {
- return script->get_instance_id();
- }
- void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
- int captures_amount = captures.size();
- if (captures_amount > 0) {
- Vector<const Variant *> args;
- args.resize(p_argcount + captures_amount);
- for (int i = 0; i < captures_amount; i++) {
- args.write[i] = &captures[i];
- }
- for (int i = 0; i < p_argcount; i++) {
- args.write[i + captures_amount] = p_arguments[i];
- }
- r_return_value = function->call(nullptr, args.ptrw(), args.size(), r_call_error);
- r_call_error.argument -= captures_amount;
- } else {
- r_return_value = function->call(nullptr, p_arguments, p_argcount, r_call_error);
- }
- }
- GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
- script = p_script;
- function = p_function;
- captures = p_captures;
- h = (uint32_t)hash_djb2_one_64((uint64_t)this);
- }
|