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- #include <Screen.h>
- #include "servers/visual/visual_server_raster.h"
- #include "servers/visual/visual_server_wrap_mt.h"
- #include "drivers/gles2/rasterizer_gles2.h"
- #include "servers/physics/physics_server_sw.h"
- //#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
- #include "main/main.h"
- #include "os_haiku.h"
- OS_Haiku::OS_Haiku() {
- #ifdef MEDIA_KIT_ENABLED
- AudioDriverManagerSW::add_driver(&driver_media_kit);
- #endif
- };
- void OS_Haiku::run() {
- if (!main_loop) {
- return;
- }
- main_loop->init();
- context_gl->release_current();
- // TODO: clean up
- BMessenger* bms = new BMessenger(window);
- BMessage* msg = new BMessage();
- bms->SendMessage(LOCKGL_MSG, msg);
- window->StartMessageRunner();
- app->Run();
- window->StopMessageRunner();
- delete app;
- delete bms;
- delete msg;
- main_loop->finish();
- }
- String OS_Haiku::get_name() {
- return "Haiku";
- }
- int OS_Haiku::get_video_driver_count() const {
- return 1;
- }
- const char* OS_Haiku::get_video_driver_name(int p_driver) const {
- return "GLES2";
- }
- OS::VideoMode OS_Haiku::get_default_video_mode() const {
- return OS::VideoMode(800, 600, false);
- }
- void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver) {
- main_loop = NULL;
- current_video_mode = p_desired;
- app = new HaikuApplication();
- BRect frame;
- frame.Set(50, 50, 50 + current_video_mode.width - 1, 50 + current_video_mode.height - 1);
- window = new HaikuDirectWindow(frame);
- window->SetVideoMode(¤t_video_mode);
- if (current_video_mode.fullscreen) {
- window->SetFullScreen(true);
- }
- if (!current_video_mode.resizable) {
- uint32 flags = window->Flags();
- flags |= B_NOT_RESIZABLE;
- window->SetFlags(flags);
- }
- #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
- context_gl = memnew(ContextGL_Haiku(window));
- context_gl->initialize();
- context_gl->make_current();
- rasterizer = memnew(RasterizerGLES2);
- #endif
- visual_server = memnew(VisualServerRaster(rasterizer));
- ERR_FAIL_COND(!visual_server);
- // TODO: enable multithreaded VS
- //if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
- // visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
- //}
- input = memnew(InputDefault);
- window->SetInput(input);
- window->Show();
- visual_server->init();
- physics_server = memnew(PhysicsServerSW);
- physics_server->init();
- physics_2d_server = memnew(Physics2DServerSW);
- // TODO: enable multithreaded PS
- //physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>();
- physics_2d_server->init();
- AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
- if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) {
- ERR_PRINT("Initializing audio failed.");
- }
- sample_manager = memnew(SampleManagerMallocSW);
- audio_server = memnew(AudioServerSW(sample_manager));
- audio_server->init();
- spatial_sound_server = memnew(SpatialSoundServerSW);
- spatial_sound_server->init();
- spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
- spatial_sound_2d_server->init();
- }
- void OS_Haiku::finalize() {
- if (main_loop) {
- memdelete(main_loop);
- }
- main_loop = NULL;
- spatial_sound_server->finish();
- memdelete(spatial_sound_server);
- spatial_sound_2d_server->finish();
- memdelete(spatial_sound_2d_server);
- audio_server->finish();
- memdelete(audio_server);
- memdelete(sample_manager);
- visual_server->finish();
- memdelete(visual_server);
- memdelete(rasterizer);
- physics_server->finish();
- memdelete(physics_server);
- physics_2d_server->finish();
- memdelete(physics_2d_server);
- memdelete(input);
- #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
- memdelete(context_gl);
- #endif
- }
- void OS_Haiku::set_main_loop(MainLoop* p_main_loop) {
- main_loop = p_main_loop;
- input->set_main_loop(p_main_loop);
- window->SetMainLoop(p_main_loop);
- }
- MainLoop* OS_Haiku::get_main_loop() const {
- return main_loop;
- }
- void OS_Haiku::delete_main_loop() {
- if (main_loop) {
- memdelete(main_loop);
- }
- main_loop = NULL;
- window->SetMainLoop(NULL);
- }
- void OS_Haiku::release_rendering_thread() {
- context_gl->release_current();
- }
- void OS_Haiku::make_rendering_thread() {
- context_gl->make_current();
- }
- bool OS_Haiku::can_draw() const {
- // TODO: implement
- return true;
- }
- void OS_Haiku::swap_buffers() {
- context_gl->swap_buffers();
- }
- Point2 OS_Haiku::get_mouse_pos() const {
- return window->GetLastMousePosition();
- }
- int OS_Haiku::get_mouse_button_state() const {
- return window->GetLastButtonMask();
- }
- void OS_Haiku::set_cursor_shape(CursorShape p_shape) {
- //ERR_PRINT("set_cursor_shape() NOT IMPLEMENTED");
- }
- int OS_Haiku::get_screen_count() const {
- // TODO: implement get_screen_count()
- return 1;
- }
- int OS_Haiku::get_current_screen() const {
- // TODO: implement get_current_screen()
- return 0;
- }
- void OS_Haiku::set_current_screen(int p_screen) {
- // TODO: implement set_current_screen()
- }
- Point2 OS_Haiku::get_screen_position(int p_screen) const {
- // TODO: make this work with the p_screen parameter
- BScreen* screen = new BScreen(window);
- BRect frame = screen->Frame();
- delete screen;
- return Point2i(frame.left, frame.top);
- }
- Size2 OS_Haiku::get_screen_size(int p_screen) const {
- // TODO: make this work with the p_screen parameter
- BScreen* screen = new BScreen(window);
- BRect frame = screen->Frame();
- delete screen;
- return Size2i(frame.IntegerWidth() + 1, frame.IntegerHeight() + 1);
- }
- void OS_Haiku::set_window_title(const String& p_title) {
- window->SetTitle(p_title.utf8().get_data());
- }
- Size2 OS_Haiku::get_window_size() const {
- BSize size = window->Size();
- return Size2i(size.IntegerWidth() + 1, size.IntegerHeight() + 1);
- }
- void OS_Haiku::set_window_size(const Size2 p_size) {
- // TODO: why does it stop redrawing after this is called?
- window->ResizeTo(p_size.x, p_size.y);
- }
- Point2 OS_Haiku::get_window_position() const {
- BPoint point(0, 0);
- window->ConvertToScreen(&point);
- return Point2i(point.x, point.y);
- }
- void OS_Haiku::set_window_position(const Point2& p_position) {
- window->MoveTo(p_position.x, p_position.y);
- }
- void OS_Haiku::set_window_fullscreen(bool p_enabled) {
- window->SetFullScreen(p_enabled);
- current_video_mode.fullscreen = p_enabled;
- visual_server->init();
- }
- bool OS_Haiku::is_window_fullscreen() const {
- return current_video_mode.fullscreen;
- }
- void OS_Haiku::set_window_resizable(bool p_enabled) {
- uint32 flags = window->Flags();
- if (p_enabled) {
- flags &= ~(B_NOT_RESIZABLE);
- } else {
- flags |= B_NOT_RESIZABLE;
- }
- window->SetFlags(flags);
- current_video_mode.resizable = p_enabled;
- }
- bool OS_Haiku::is_window_resizable() const {
- return current_video_mode.resizable;
- }
- void OS_Haiku::set_window_minimized(bool p_enabled) {
- window->Minimize(p_enabled);
- }
- bool OS_Haiku::is_window_minimized() const {
- return window->IsMinimized();
- }
- void OS_Haiku::set_window_maximized(bool p_enabled) {
- window->Minimize(!p_enabled);
- }
- bool OS_Haiku::is_window_maximized() const {
- return !window->IsMinimized();
- }
- void OS_Haiku::set_video_mode(const VideoMode& p_video_mode, int p_screen) {
- ERR_PRINT("set_video_mode() NOT IMPLEMENTED");
- }
- OS::VideoMode OS_Haiku::get_video_mode(int p_screen) const {
- return current_video_mode;
- }
- void OS_Haiku::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
- ERR_PRINT("get_fullscreen_mode_list() NOT IMPLEMENTED");
- }
- String OS_Haiku::get_executable_path() const {
- return OS::get_executable_path();
- }
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