open_simplex_noise.cpp 8.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250
  1. /*************************************************************************/
  2. /* open_simplex_noise.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "open_simplex_noise.h"
  31. #include "core/core_string_names.h"
  32. OpenSimplexNoise::OpenSimplexNoise() {
  33. _init_seeds();
  34. }
  35. OpenSimplexNoise::~OpenSimplexNoise() {
  36. }
  37. void OpenSimplexNoise::_init_seeds() {
  38. for (int i = 0; i < MAX_OCTAVES; ++i) {
  39. open_simplex_noise(seed + i * 2, &(contexts[i]));
  40. }
  41. }
  42. void OpenSimplexNoise::set_seed(int p_seed) {
  43. if (seed == p_seed) {
  44. return;
  45. }
  46. seed = p_seed;
  47. _init_seeds();
  48. emit_changed();
  49. }
  50. int OpenSimplexNoise::get_seed() const {
  51. return seed;
  52. }
  53. void OpenSimplexNoise::set_octaves(int p_octaves) {
  54. if (p_octaves == octaves) {
  55. return;
  56. }
  57. ERR_FAIL_COND_MSG(p_octaves > MAX_OCTAVES, vformat("The number of OpenSimplexNoise octaves is limited to %d; ignoring the new value.", MAX_OCTAVES));
  58. octaves = CLAMP(p_octaves, 1, MAX_OCTAVES);
  59. emit_changed();
  60. }
  61. void OpenSimplexNoise::set_period(float p_period) {
  62. if (p_period == period) {
  63. return;
  64. }
  65. period = p_period;
  66. emit_changed();
  67. }
  68. void OpenSimplexNoise::set_persistence(float p_persistence) {
  69. if (p_persistence == persistence) {
  70. return;
  71. }
  72. persistence = p_persistence;
  73. emit_changed();
  74. }
  75. void OpenSimplexNoise::set_lacunarity(float p_lacunarity) {
  76. if (p_lacunarity == lacunarity) {
  77. return;
  78. }
  79. lacunarity = p_lacunarity;
  80. emit_changed();
  81. }
  82. Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height, const Vector2 &p_noise_offset) const {
  83. Vector<uint8_t> data;
  84. data.resize(p_width * p_height);
  85. uint8_t *wd8 = data.ptrw();
  86. for (int i = 0; i < p_height; i++) {
  87. for (int j = 0; j < p_width; j++) {
  88. float v = get_noise_2d(float(j) + p_noise_offset.x, float(i) + p_noise_offset.y);
  89. v = v * 0.5 + 0.5; // Normalize [0..1]
  90. wd8[(i * p_width + j)] = uint8_t(CLAMP(v * 255.0, 0, 255));
  91. }
  92. }
  93. Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
  94. return image;
  95. }
  96. Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
  97. Vector<uint8_t> data;
  98. data.resize(p_size * p_size);
  99. uint8_t *wd8 = data.ptrw();
  100. for (int i = 0; i < p_size; i++) {
  101. for (int j = 0; j < p_size; j++) {
  102. float ii = (float)i / (float)p_size;
  103. float jj = (float)j / (float)p_size;
  104. ii *= Math_TAU;
  105. jj *= Math_TAU;
  106. float radius = p_size / Math_TAU;
  107. float x = radius * Math::sin(jj);
  108. float y = radius * Math::cos(jj);
  109. float z = radius * Math::sin(ii);
  110. float w = radius * Math::cos(ii);
  111. float v = get_noise_4d(x, y, z, w);
  112. v = v * 0.5 + 0.5; // Normalize [0..1]
  113. wd8[(i * p_size + j)] = uint8_t(CLAMP(v * 255.0, 0, 255));
  114. }
  115. }
  116. Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_L8, data));
  117. return image;
  118. }
  119. void OpenSimplexNoise::_bind_methods() {
  120. ClassDB::bind_method(D_METHOD("get_seed"), &OpenSimplexNoise::get_seed);
  121. ClassDB::bind_method(D_METHOD("set_seed", "seed"), &OpenSimplexNoise::set_seed);
  122. ClassDB::bind_method(D_METHOD("set_octaves", "octave_count"), &OpenSimplexNoise::set_octaves);
  123. ClassDB::bind_method(D_METHOD("get_octaves"), &OpenSimplexNoise::get_octaves);
  124. ClassDB::bind_method(D_METHOD("set_period", "period"), &OpenSimplexNoise::set_period);
  125. ClassDB::bind_method(D_METHOD("get_period"), &OpenSimplexNoise::get_period);
  126. ClassDB::bind_method(D_METHOD("set_persistence", "persistence"), &OpenSimplexNoise::set_persistence);
  127. ClassDB::bind_method(D_METHOD("get_persistence"), &OpenSimplexNoise::get_persistence);
  128. ClassDB::bind_method(D_METHOD("set_lacunarity", "lacunarity"), &OpenSimplexNoise::set_lacunarity);
  129. ClassDB::bind_method(D_METHOD("get_lacunarity"), &OpenSimplexNoise::get_lacunarity);
  130. ClassDB::bind_method(D_METHOD("get_image", "width", "height", "noise_offset"), &OpenSimplexNoise::get_image, DEFVAL(Vector2()));
  131. ClassDB::bind_method(D_METHOD("get_seamless_image", "size"), &OpenSimplexNoise::get_seamless_image);
  132. ClassDB::bind_method(D_METHOD("get_noise_1d", "x"), &OpenSimplexNoise::get_noise_1d);
  133. ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &OpenSimplexNoise::get_noise_2d);
  134. ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &OpenSimplexNoise::get_noise_3d);
  135. ClassDB::bind_method(D_METHOD("get_noise_4d", "x", "y", "z", "w"), &OpenSimplexNoise::get_noise_4d);
  136. ClassDB::bind_method(D_METHOD("get_noise_2dv", "pos"), &OpenSimplexNoise::get_noise_2dv);
  137. ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &OpenSimplexNoise::get_noise_3dv);
  138. ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
  139. ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, vformat("1,%d,1", MAX_OCTAVES)), "set_octaves", "get_octaves");
  140. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
  141. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence");
  142. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
  143. }
  144. float OpenSimplexNoise::get_noise_1d(float x) const {
  145. return get_noise_2d(x, 1.0);
  146. }
  147. float OpenSimplexNoise::get_noise_2d(float x, float y) const {
  148. x /= period;
  149. y /= period;
  150. float amp = 1.0;
  151. float max = 1.0;
  152. float sum = _get_octave_noise_2d(0, x, y);
  153. int i = 0;
  154. while (++i < octaves) {
  155. x *= lacunarity;
  156. y *= lacunarity;
  157. amp *= persistence;
  158. max += amp;
  159. sum += _get_octave_noise_2d(i, x, y) * amp;
  160. }
  161. return sum / max;
  162. }
  163. float OpenSimplexNoise::get_noise_3d(float x, float y, float z) const {
  164. x /= period;
  165. y /= period;
  166. z /= period;
  167. float amp = 1.0;
  168. float max = 1.0;
  169. float sum = _get_octave_noise_3d(0, x, y, z);
  170. int i = 0;
  171. while (++i < octaves) {
  172. x *= lacunarity;
  173. y *= lacunarity;
  174. z *= lacunarity;
  175. amp *= persistence;
  176. max += amp;
  177. sum += _get_octave_noise_3d(i, x, y, z) * amp;
  178. }
  179. return sum / max;
  180. }
  181. float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) const {
  182. x /= period;
  183. y /= period;
  184. z /= period;
  185. w /= period;
  186. float amp = 1.0;
  187. float max = 1.0;
  188. float sum = _get_octave_noise_4d(0, x, y, z, w);
  189. int i = 0;
  190. while (++i < octaves) {
  191. x *= lacunarity;
  192. y *= lacunarity;
  193. z *= lacunarity;
  194. w *= lacunarity;
  195. amp *= persistence;
  196. max += amp;
  197. sum += _get_octave_noise_4d(i, x, y, z, w) * amp;
  198. }
  199. return sum / max;
  200. }