abstract_polygon_2d_editor.cpp 24 KB

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  1. /*************************************************************************/
  2. /* abstract_polygon_2d_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "abstract_polygon_2d_editor.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "core/os/keyboard.h"
  34. #include "editor/editor_node.h"
  35. #include "editor/editor_scale.h"
  36. bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
  37. return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
  38. }
  39. bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
  40. return !(*this == p_vertex);
  41. }
  42. bool AbstractPolygon2DEditor::Vertex::valid() const {
  43. return vertex >= 0;
  44. }
  45. bool AbstractPolygon2DEditor::_is_empty() const {
  46. if (!_get_node()) {
  47. return true;
  48. }
  49. const int n = _get_polygon_count();
  50. for (int i = 0; i < n; i++) {
  51. Vector<Vector2> vertices = _get_polygon(i);
  52. if (vertices.size() != 0) {
  53. return false;
  54. }
  55. }
  56. return true;
  57. }
  58. bool AbstractPolygon2DEditor::_is_line() const {
  59. return false;
  60. }
  61. bool AbstractPolygon2DEditor::_has_uv() const {
  62. return false;
  63. }
  64. int AbstractPolygon2DEditor::_get_polygon_count() const {
  65. return 1;
  66. }
  67. Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
  68. return _get_node()->get("polygon");
  69. }
  70. void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
  71. _get_node()->set("polygon", p_polygon);
  72. }
  73. void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
  74. Node2D *node = _get_node();
  75. undo_redo->add_do_method(node, "set_polygon", p_polygon);
  76. undo_redo->add_undo_method(node, "set_polygon", p_previous);
  77. }
  78. Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {
  79. return Vector2(0, 0);
  80. }
  81. void AbstractPolygon2DEditor::_commit_action() {
  82. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  83. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  84. undo_redo->commit_action();
  85. }
  86. void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
  87. _action_set_polygon(0, p_polygon);
  88. }
  89. void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
  90. _action_set_polygon(p_idx, _get_polygon(p_idx), Vector<Vector2>());
  91. }
  92. void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
  93. _action_set_polygon(p_idx, _get_polygon(p_idx), p_polygon);
  94. }
  95. bool AbstractPolygon2DEditor::_has_resource() const {
  96. return true;
  97. }
  98. void AbstractPolygon2DEditor::_create_resource() {
  99. }
  100. void AbstractPolygon2DEditor::_menu_option(int p_option) {
  101. switch (p_option) {
  102. case MODE_CREATE: {
  103. mode = MODE_CREATE;
  104. button_create->set_pressed(true);
  105. button_edit->set_pressed(false);
  106. button_delete->set_pressed(false);
  107. } break;
  108. case MODE_EDIT: {
  109. _wip_close();
  110. mode = MODE_EDIT;
  111. button_create->set_pressed(false);
  112. button_edit->set_pressed(true);
  113. button_delete->set_pressed(false);
  114. } break;
  115. case MODE_DELETE: {
  116. _wip_close();
  117. mode = MODE_DELETE;
  118. button_create->set_pressed(false);
  119. button_edit->set_pressed(false);
  120. button_delete->set_pressed(true);
  121. } break;
  122. }
  123. }
  124. void AbstractPolygon2DEditor::_notification(int p_what) {
  125. switch (p_what) {
  126. case NOTIFICATION_ENTER_TREE:
  127. case NOTIFICATION_THEME_CHANGED: {
  128. button_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
  129. button_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
  130. button_delete->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
  131. } break;
  132. case NOTIFICATION_READY: {
  133. disable_polygon_editing(false, String());
  134. button_edit->set_pressed(true);
  135. get_tree()->connect("node_removed", callable_mp(this, &AbstractPolygon2DEditor::_node_removed));
  136. create_resource->connect("confirmed", callable_mp(this, &AbstractPolygon2DEditor::_create_resource));
  137. } break;
  138. }
  139. }
  140. void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
  141. if (p_node == _get_node()) {
  142. edit(nullptr);
  143. hide();
  144. canvas_item_editor->update_viewport();
  145. }
  146. }
  147. void AbstractPolygon2DEditor::_wip_changed() {
  148. if (wip_active && _is_line()) {
  149. _set_polygon(0, wip);
  150. }
  151. }
  152. void AbstractPolygon2DEditor::_wip_cancel() {
  153. wip.clear();
  154. wip_active = false;
  155. edited_point = PosVertex();
  156. hover_point = Vertex();
  157. selected_point = Vertex();
  158. canvas_item_editor->update_viewport();
  159. }
  160. void AbstractPolygon2DEditor::_wip_close() {
  161. if (!wip_active) {
  162. return;
  163. }
  164. if (_is_line()) {
  165. _set_polygon(0, wip);
  166. } else if (wip.size() >= (_is_line() ? 2 : 3)) {
  167. undo_redo->create_action(TTR("Create Polygon"));
  168. _action_add_polygon(wip);
  169. if (_has_uv()) {
  170. undo_redo->add_do_method(_get_node(), "set_uv", Vector<Vector2>());
  171. undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
  172. }
  173. _commit_action();
  174. } else {
  175. return;
  176. }
  177. mode = MODE_EDIT;
  178. button_edit->set_pressed(true);
  179. button_create->set_pressed(false);
  180. button_delete->set_pressed(false);
  181. wip.clear();
  182. wip_active = false;
  183. edited_point = PosVertex();
  184. hover_point = Vertex();
  185. selected_point = Vertex();
  186. }
  187. void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, String p_reason) {
  188. _polygon_editing_enabled = !p_disable;
  189. button_create->set_disabled(p_disable);
  190. button_edit->set_disabled(p_disable);
  191. button_delete->set_disabled(p_disable);
  192. if (p_disable) {
  193. button_create->set_tooltip(p_reason);
  194. button_edit->set_tooltip(p_reason);
  195. button_delete->set_tooltip(p_reason);
  196. } else {
  197. button_create->set_tooltip(TTR("Create points."));
  198. button_edit->set_tooltip(TTR("Edit points.\nLMB: Move Point\nRMB: Erase Point"));
  199. button_delete->set_tooltip(TTR("Erase points."));
  200. }
  201. }
  202. bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
  203. if (!_get_node() || !_polygon_editing_enabled) {
  204. return false;
  205. }
  206. if (!_get_node()->is_visible_in_tree()) {
  207. return false;
  208. }
  209. Ref<InputEventMouseButton> mb = p_event;
  210. if (!_has_resource()) {
  211. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  212. create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
  213. create_resource->popup_centered();
  214. }
  215. return (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT);
  216. }
  217. CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
  218. if (tool != CanvasItemEditor::TOOL_SELECT) {
  219. return false;
  220. }
  221. if (mb.is_valid()) {
  222. Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  223. Vector2 gpoint = mb->get_position();
  224. Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
  225. if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
  226. if (mb->get_button_index() == MouseButton::LEFT) {
  227. if (mb->is_pressed()) {
  228. if (mb->is_ctrl_pressed() || mb->is_shift_pressed() || mb->is_alt_pressed()) {
  229. return false;
  230. }
  231. const PosVertex insert = closest_edge_point(gpoint);
  232. if (insert.valid()) {
  233. Vector<Vector2> vertices = _get_polygon(insert.polygon);
  234. if (vertices.size() < (_is_line() ? 2 : 3)) {
  235. vertices.push_back(cpoint);
  236. undo_redo->create_action(TTR("Edit Polygon"));
  237. selected_point = Vertex(insert.polygon, vertices.size());
  238. _action_set_polygon(insert.polygon, vertices);
  239. _commit_action();
  240. return true;
  241. } else {
  242. pre_move_edit = vertices;
  243. edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
  244. vertices.insert(edited_point.vertex, edited_point.pos);
  245. selected_point = Vertex(edited_point.polygon, edited_point.vertex);
  246. edge_point = PosVertex();
  247. undo_redo->create_action(TTR("Insert Point"));
  248. _action_set_polygon(insert.polygon, vertices);
  249. _commit_action();
  250. return true;
  251. }
  252. } else {
  253. //look for points to move
  254. const PosVertex closest = closest_point(gpoint);
  255. if (closest.valid()) {
  256. pre_move_edit = _get_polygon(closest.polygon);
  257. edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
  258. selected_point = closest;
  259. edge_point = PosVertex();
  260. canvas_item_editor->update_viewport();
  261. return true;
  262. } else {
  263. selected_point = Vertex();
  264. }
  265. }
  266. } else {
  267. if (edited_point.valid()) {
  268. //apply
  269. Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
  270. ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
  271. vertices.write[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon);
  272. undo_redo->create_action(TTR("Edit Polygon"));
  273. _action_set_polygon(edited_point.polygon, pre_move_edit, vertices);
  274. _commit_action();
  275. edited_point = PosVertex();
  276. return true;
  277. }
  278. }
  279. } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && !edited_point.valid()) {
  280. const PosVertex closest = closest_point(gpoint);
  281. if (closest.valid()) {
  282. remove_point(closest);
  283. return true;
  284. }
  285. }
  286. } else if (mode == MODE_DELETE) {
  287. if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  288. const PosVertex closest = closest_point(gpoint);
  289. if (closest.valid()) {
  290. remove_point(closest);
  291. return true;
  292. }
  293. }
  294. }
  295. if (mode == MODE_CREATE) {
  296. if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  297. if (_is_line()) {
  298. // for lines, we don't have a wip mode, and we can undo each single add point.
  299. Vector<Vector2> vertices = _get_polygon(0);
  300. vertices.push_back(cpoint);
  301. undo_redo->create_action(TTR("Insert Point"));
  302. _action_set_polygon(0, vertices);
  303. _commit_action();
  304. return true;
  305. } else if (!wip_active) {
  306. wip.clear();
  307. wip.push_back(cpoint);
  308. wip_active = true;
  309. _wip_changed();
  310. edited_point = PosVertex(-1, 1, cpoint);
  311. canvas_item_editor->update_viewport();
  312. hover_point = Vertex();
  313. selected_point = Vertex(0);
  314. edge_point = PosVertex();
  315. return true;
  316. } else {
  317. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  318. if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(xform.xform(cpoint)) < grab_threshold) {
  319. //wip closed
  320. _wip_close();
  321. return true;
  322. } else {
  323. //add wip point
  324. wip.push_back(cpoint);
  325. _wip_changed();
  326. edited_point = PosVertex(-1, wip.size(), cpoint);
  327. selected_point = Vertex(wip.size() - 1);
  328. canvas_item_editor->update_viewport();
  329. return true;
  330. }
  331. }
  332. } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
  333. _wip_cancel();
  334. }
  335. }
  336. }
  337. Ref<InputEventMouseMotion> mm = p_event;
  338. if (mm.is_valid()) {
  339. Vector2 gpoint = mm->get_position();
  340. if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE)) {
  341. Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
  342. //Move the point in a single axis. Should only work when editing a polygon and while holding shift.
  343. if (mode == MODE_EDIT && mm->is_shift_pressed()) {
  344. Vector2 old_point = pre_move_edit.get(selected_point.vertex);
  345. if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) {
  346. cpoint.y = old_point.y;
  347. } else {
  348. cpoint.x = old_point.x;
  349. }
  350. }
  351. edited_point = PosVertex(edited_point, cpoint);
  352. if (!wip_active) {
  353. Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
  354. ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
  355. vertices.write[edited_point.vertex] = cpoint - _get_offset(edited_point.polygon);
  356. _set_polygon(edited_point.polygon, vertices);
  357. }
  358. canvas_item_editor->update_viewport();
  359. } else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
  360. const PosVertex onEdgeVertex = closest_edge_point(gpoint);
  361. if (onEdgeVertex.valid()) {
  362. hover_point = Vertex();
  363. edge_point = onEdgeVertex;
  364. canvas_item_editor->update_viewport();
  365. } else {
  366. if (edge_point.valid()) {
  367. edge_point = PosVertex();
  368. canvas_item_editor->update_viewport();
  369. }
  370. const PosVertex new_hover_point = closest_point(gpoint);
  371. if (hover_point != new_hover_point) {
  372. hover_point = new_hover_point;
  373. canvas_item_editor->update_viewport();
  374. }
  375. }
  376. }
  377. }
  378. Ref<InputEventKey> k = p_event;
  379. if (k.is_valid() && k->is_pressed()) {
  380. if (k->get_keycode() == Key::KEY_DELETE || k->get_keycode() == Key::BACKSPACE) {
  381. if (wip_active && selected_point.polygon == -1) {
  382. if (wip.size() > selected_point.vertex) {
  383. wip.remove_at(selected_point.vertex);
  384. _wip_changed();
  385. selected_point = wip.size() - 1;
  386. canvas_item_editor->update_viewport();
  387. return true;
  388. }
  389. } else {
  390. const Vertex active_point = get_active_point();
  391. if (active_point.valid()) {
  392. remove_point(active_point);
  393. return true;
  394. }
  395. }
  396. } else if (wip_active && k->get_keycode() == Key::ENTER) {
  397. _wip_close();
  398. } else if (wip_active && k->get_keycode() == Key::ESCAPE) {
  399. _wip_cancel();
  400. }
  401. }
  402. return false;
  403. }
  404. void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
  405. if (!_get_node()) {
  406. return;
  407. }
  408. if (!_get_node()->is_visible_in_tree()) {
  409. return;
  410. }
  411. Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  412. // All polygon points are sharp, so use the sharp handle icon
  413. const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
  414. const Vertex active_point = get_active_point();
  415. const int n_polygons = _get_polygon_count();
  416. const bool is_closed = !_is_line();
  417. for (int j = -1; j < n_polygons; j++) {
  418. if (wip_active && wip_destructive && j != -1) {
  419. continue;
  420. }
  421. Vector<Vector2> points;
  422. Vector2 offset;
  423. if (wip_active && j == edited_point.polygon) {
  424. points = Variant(wip);
  425. offset = Vector2(0, 0);
  426. } else {
  427. if (j == -1) {
  428. continue;
  429. }
  430. points = _get_polygon(j);
  431. offset = _get_offset(j);
  432. }
  433. if (!wip_active && j == edited_point.polygon && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
  434. const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
  435. const int n = pre_move_edit.size();
  436. for (int i = 0; i < n - (is_closed ? 0 : 1); i++) {
  437. Vector2 p, p2;
  438. p = pre_move_edit[i] + offset;
  439. p2 = pre_move_edit[(i + 1) % n] + offset;
  440. Vector2 point = xform.xform(p);
  441. Vector2 next_point = xform.xform(p2);
  442. p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
  443. }
  444. }
  445. const int n_points = points.size();
  446. const Color col = Color(1, 0.3, 0.1, 0.8);
  447. for (int i = 0; i < n_points; i++) {
  448. const Vertex vertex(j, i);
  449. const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
  450. const Vector2 point = xform.xform(p);
  451. if (is_closed || i < n_points - 1) {
  452. Vector2 p2;
  453. if (j == edited_point.polygon &&
  454. ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex))) {
  455. p2 = edited_point.pos;
  456. } else {
  457. p2 = points[(i + 1) % n_points] + offset;
  458. }
  459. const Vector2 next_point = xform.xform(p2);
  460. p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
  461. }
  462. }
  463. for (int i = 0; i < n_points; i++) {
  464. const Vertex vertex(j, i);
  465. const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
  466. const Vector2 point = xform.xform(p);
  467. const Color modulate = vertex == active_point ? Color(0.5, 1, 2) : Color(1, 1, 1);
  468. p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, modulate);
  469. if (vertex == hover_point) {
  470. Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
  471. int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
  472. String num = String::num(vertex.vertex);
  473. Size2 num_size = font->get_string_size(num, font_size);
  474. p_overlay->draw_string(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
  475. }
  476. }
  477. }
  478. if (edge_point.valid()) {
  479. Ref<Texture2D> add_handle = get_theme_icon(SNAME("EditorHandleAdd"), SNAME("EditorIcons"));
  480. p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
  481. }
  482. }
  483. void AbstractPolygon2DEditor::edit(Node *p_polygon) {
  484. if (!canvas_item_editor) {
  485. canvas_item_editor = CanvasItemEditor::get_singleton();
  486. }
  487. if (p_polygon) {
  488. _set_node(p_polygon);
  489. // Enable the pencil tool if the polygon is empty.
  490. if (_is_empty()) {
  491. _menu_option(MODE_CREATE);
  492. } else {
  493. _menu_option(MODE_EDIT);
  494. }
  495. wip.clear();
  496. wip_active = false;
  497. edited_point = PosVertex();
  498. hover_point = Vertex();
  499. selected_point = Vertex();
  500. } else {
  501. _set_node(nullptr);
  502. }
  503. canvas_item_editor->update_viewport();
  504. }
  505. void AbstractPolygon2DEditor::_bind_methods() {
  506. }
  507. void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
  508. Vector<Vector2> vertices = _get_polygon(p_vertex.polygon);
  509. if (vertices.size() > (_is_line() ? 2 : 3)) {
  510. vertices.remove_at(p_vertex.vertex);
  511. undo_redo->create_action(TTR("Edit Polygon (Remove Point)"));
  512. _action_set_polygon(p_vertex.polygon, vertices);
  513. _commit_action();
  514. } else {
  515. undo_redo->create_action(TTR("Remove Polygon And Point"));
  516. _action_remove_polygon(p_vertex.polygon);
  517. _commit_action();
  518. }
  519. if (_is_empty()) {
  520. _menu_option(MODE_CREATE);
  521. }
  522. hover_point = Vertex();
  523. if (selected_point == p_vertex) {
  524. selected_point = Vertex();
  525. }
  526. }
  527. AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() const {
  528. return hover_point.valid() ? hover_point : selected_point;
  529. }
  530. AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {
  531. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  532. const int n_polygons = _get_polygon_count();
  533. const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  534. PosVertex closest;
  535. real_t closest_dist = 1e10;
  536. for (int j = 0; j < n_polygons; j++) {
  537. Vector<Vector2> points = _get_polygon(j);
  538. const Vector2 offset = _get_offset(j);
  539. const int n_points = points.size();
  540. for (int i = 0; i < n_points; i++) {
  541. Vector2 cp = xform.xform(points[i] + offset);
  542. real_t d = cp.distance_to(p_pos);
  543. if (d < closest_dist && d < grab_threshold) {
  544. closest_dist = d;
  545. closest = PosVertex(j, i, cp);
  546. }
  547. }
  548. }
  549. return closest;
  550. }
  551. AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {
  552. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  553. const real_t eps = grab_threshold * 2;
  554. const real_t eps2 = eps * eps;
  555. const int n_polygons = _get_polygon_count();
  556. const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  557. PosVertex closest;
  558. real_t closest_dist = 1e10;
  559. for (int j = 0; j < n_polygons; j++) {
  560. Vector<Vector2> points = _get_polygon(j);
  561. const Vector2 offset = _get_offset(j);
  562. const int n_points = points.size();
  563. const int n_segments = n_points - (_is_line() ? 1 : 0);
  564. for (int i = 0; i < n_segments; i++) {
  565. Vector2 segment[2] = { xform.xform(points[i] + offset),
  566. xform.xform(points[(i + 1) % n_points] + offset) };
  567. Vector2 cp = Geometry2D::get_closest_point_to_segment(p_pos, segment);
  568. if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2) {
  569. continue; //not valid to reuse point
  570. }
  571. real_t d = cp.distance_to(p_pos);
  572. if (d < closest_dist && d < grab_threshold) {
  573. closest_dist = d;
  574. closest = PosVertex(j, i, cp);
  575. }
  576. }
  577. }
  578. return closest;
  579. }
  580. AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
  581. undo_redo = EditorNode::get_undo_redo();
  582. edited_point = PosVertex();
  583. wip_destructive = p_wip_destructive;
  584. hover_point = Vertex();
  585. selected_point = Vertex();
  586. edge_point = PosVertex();
  587. add_child(memnew(VSeparator));
  588. button_create = memnew(Button);
  589. button_create->set_flat(true);
  590. add_child(button_create);
  591. button_create->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_CREATE));
  592. button_create->set_toggle_mode(true);
  593. button_edit = memnew(Button);
  594. button_edit->set_flat(true);
  595. add_child(button_edit);
  596. button_edit->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_EDIT));
  597. button_edit->set_toggle_mode(true);
  598. button_delete = memnew(Button);
  599. button_delete->set_flat(true);
  600. add_child(button_delete);
  601. button_delete->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_DELETE));
  602. button_delete->set_toggle_mode(true);
  603. create_resource = memnew(ConfirmationDialog);
  604. add_child(create_resource);
  605. create_resource->get_ok_button()->set_text(TTR("Create"));
  606. }
  607. void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
  608. polygon_editor->edit(Object::cast_to<Node>(p_object));
  609. }
  610. bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {
  611. return p_object->is_class(klass);
  612. }
  613. void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {
  614. if (p_visible) {
  615. polygon_editor->show();
  616. } else {
  617. polygon_editor->hide();
  618. polygon_editor->edit(nullptr);
  619. }
  620. }
  621. AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(AbstractPolygon2DEditor *p_polygon_editor, String p_class) :
  622. polygon_editor(p_polygon_editor),
  623. klass(p_class) {
  624. CanvasItemEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
  625. polygon_editor->hide();
  626. }
  627. AbstractPolygon2DEditorPlugin::~AbstractPolygon2DEditorPlugin() {
  628. }