export_plugin.h 11 KB

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  1. /*************************************************************************/
  2. /* export_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef IPHONE_EXPORT_PLUGIN_H
  31. #define IPHONE_EXPORT_PLUGIN_H
  32. #include "core/config/project_settings.h"
  33. #include "core/io/file_access.h"
  34. #include "core/io/image_loader.h"
  35. #include "core/io/marshalls.h"
  36. #include "core/io/resource_saver.h"
  37. #include "core/io/zip_io.h"
  38. #include "core/os/os.h"
  39. #include "core/templates/safe_refcount.h"
  40. #include "core/version.h"
  41. #include "editor/editor_export.h"
  42. #include "editor/editor_settings.h"
  43. #include "main/splash.gen.h"
  44. #include "platform/iphone/logo.gen.h"
  45. #include "string.h"
  46. #include "godot_plugin_config.h"
  47. #include <sys/stat.h>
  48. class EditorExportPlatformIOS : public EditorExportPlatform {
  49. GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
  50. Ref<ImageTexture> logo;
  51. // Plugins
  52. SafeFlag plugins_changed;
  53. Thread check_for_changes_thread;
  54. SafeFlag quit_request;
  55. Mutex plugins_lock;
  56. Vector<PluginConfigIOS> plugins;
  57. typedef Error (*FileHandler)(String p_file, void *p_userdata);
  58. static Error _walk_dir_recursive(Ref<DirAccess> &p_da, FileHandler p_handler, void *p_userdata);
  59. static Error _codesign(String p_file, void *p_userdata);
  60. void _blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p_src, bool p_rot);
  61. struct IOSConfigData {
  62. String pkg_name;
  63. String binary_name;
  64. String plist_content;
  65. String architectures;
  66. String linker_flags;
  67. String cpp_code;
  68. String modules_buildfile;
  69. String modules_fileref;
  70. String modules_buildphase;
  71. String modules_buildgrp;
  72. Vector<String> capabilities;
  73. };
  74. struct ExportArchitecture {
  75. String name;
  76. bool is_default = false;
  77. ExportArchitecture() {}
  78. ExportArchitecture(String p_name, bool p_is_default) {
  79. name = p_name;
  80. is_default = p_is_default;
  81. }
  82. };
  83. struct IOSExportAsset {
  84. String exported_path;
  85. bool is_framework = false; // framework is anything linked to the binary, otherwise it's a resource
  86. bool should_embed = false;
  87. };
  88. String _get_additional_plist_content();
  89. String _get_linker_flags();
  90. String _get_cpp_code();
  91. void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug);
  92. Error _export_loading_screen_images(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
  93. Error _export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
  94. Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir);
  95. Vector<ExportArchitecture> _get_supported_architectures();
  96. Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset);
  97. void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
  98. Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
  99. Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
  100. Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
  101. Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
  102. bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
  103. String pname = p_package;
  104. if (pname.length() == 0) {
  105. if (r_error) {
  106. *r_error = TTR("Identifier is missing.");
  107. }
  108. return false;
  109. }
  110. for (int i = 0; i < pname.length(); i++) {
  111. char32_t c = pname[i];
  112. if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) {
  113. if (r_error) {
  114. *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
  115. }
  116. return false;
  117. }
  118. }
  119. return true;
  120. }
  121. static void _check_for_changes_poll_thread(void *ud) {
  122. EditorExportPlatformIOS *ea = static_cast<EditorExportPlatformIOS *>(ud);
  123. while (!ea->quit_request.is_set()) {
  124. // Nothing to do if we already know the plugins have changed.
  125. if (!ea->plugins_changed.is_set()) {
  126. MutexLock lock(ea->plugins_lock);
  127. Vector<PluginConfigIOS> loaded_plugins = get_plugins();
  128. if (ea->plugins.size() != loaded_plugins.size()) {
  129. ea->plugins_changed.set();
  130. } else {
  131. for (int i = 0; i < ea->plugins.size(); i++) {
  132. if (ea->plugins[i].name != loaded_plugins[i].name || ea->plugins[i].last_updated != loaded_plugins[i].last_updated) {
  133. ea->plugins_changed.set();
  134. break;
  135. }
  136. }
  137. }
  138. }
  139. uint64_t wait = 3000000;
  140. uint64_t time = OS::get_singleton()->get_ticks_usec();
  141. while (OS::get_singleton()->get_ticks_usec() - time < wait) {
  142. OS::get_singleton()->delay_usec(300000);
  143. if (ea->quit_request.is_set()) {
  144. break;
  145. }
  146. }
  147. }
  148. }
  149. protected:
  150. virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
  151. virtual void get_export_options(List<ExportOption> *r_options) override;
  152. public:
  153. virtual String get_name() const override { return "iOS"; }
  154. virtual String get_os_name() const override { return "iOS"; }
  155. virtual Ref<Texture2D> get_logo() const override { return logo; }
  156. virtual bool should_update_export_options() override {
  157. bool export_options_changed = plugins_changed.is_set();
  158. if (export_options_changed) {
  159. // don't clear unless we're reporting true, to avoid race
  160. plugins_changed.clear();
  161. }
  162. return export_options_changed;
  163. }
  164. virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
  165. List<String> list;
  166. list.push_back("ipa");
  167. return list;
  168. }
  169. virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
  170. virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
  171. virtual void get_platform_features(List<String> *r_features) override {
  172. r_features->push_back("mobile");
  173. r_features->push_back("ios");
  174. }
  175. virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
  176. }
  177. EditorExportPlatformIOS();
  178. ~EditorExportPlatformIOS();
  179. /// List the gdip files in the directory specified by the p_path parameter.
  180. static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
  181. Vector<String> dir_files;
  182. Ref<DirAccess> da = DirAccess::open(p_path);
  183. if (da.is_valid()) {
  184. da->list_dir_begin();
  185. while (true) {
  186. String file = da->get_next();
  187. if (file.is_empty()) {
  188. break;
  189. }
  190. if (file == "." || file == "..") {
  191. continue;
  192. }
  193. if (da->current_is_hidden()) {
  194. continue;
  195. }
  196. if (da->current_is_dir()) {
  197. if (p_check_directories) {
  198. Vector<String> directory_files = list_plugin_config_files(p_path.plus_file(file), false);
  199. for (int i = 0; i < directory_files.size(); ++i) {
  200. dir_files.push_back(file.plus_file(directory_files[i]));
  201. }
  202. }
  203. continue;
  204. }
  205. if (file.ends_with(PluginConfigIOS::PLUGIN_CONFIG_EXT)) {
  206. dir_files.push_back(file);
  207. }
  208. }
  209. da->list_dir_end();
  210. }
  211. return dir_files;
  212. }
  213. static Vector<PluginConfigIOS> get_plugins() {
  214. Vector<PluginConfigIOS> loaded_plugins;
  215. String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().plus_file("ios/plugins");
  216. if (DirAccess::exists(plugins_dir)) {
  217. Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
  218. if (!plugins_filenames.is_empty()) {
  219. Ref<ConfigFile> config_file = memnew(ConfigFile);
  220. for (int i = 0; i < plugins_filenames.size(); i++) {
  221. PluginConfigIOS config = PluginConfigIOS::load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i]));
  222. if (config.valid_config) {
  223. loaded_plugins.push_back(config);
  224. } else {
  225. print_error("Invalid plugin config file " + plugins_filenames[i]);
  226. }
  227. }
  228. }
  229. }
  230. return loaded_plugins;
  231. }
  232. static Vector<PluginConfigIOS> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
  233. Vector<PluginConfigIOS> enabled_plugins;
  234. Vector<PluginConfigIOS> all_plugins = get_plugins();
  235. for (int i = 0; i < all_plugins.size(); i++) {
  236. PluginConfigIOS plugin = all_plugins[i];
  237. bool enabled = p_presets->get("plugins/" + plugin.name);
  238. if (enabled) {
  239. enabled_plugins.push_back(plugin);
  240. }
  241. }
  242. return enabled_plugins;
  243. }
  244. };
  245. #endif