audio_stream.h 12 KB

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  1. /**************************************************************************/
  2. /* audio_stream.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef AUDIO_STREAM_H
  31. #define AUDIO_STREAM_H
  32. #include "core/io/image.h"
  33. #include "core/io/resource.h"
  34. #include "scene/property_list_helper.h"
  35. #include "servers/audio/audio_filter_sw.h"
  36. #include "servers/audio_server.h"
  37. #include "core/object/gdvirtual.gen.inc"
  38. #include "core/variant/native_ptr.h"
  39. #include "core/variant/typed_array.h"
  40. class AudioStream;
  41. class AudioSamplePlayback : public RefCounted {
  42. GDCLASS(AudioSamplePlayback, RefCounted);
  43. public:
  44. Ref<AudioStream> stream;
  45. Ref<AudioStreamPlayback> stream_playback;
  46. float offset = 0.0f;
  47. float pitch_scale = 1.0;
  48. Vector<AudioFrame> volume_vector;
  49. StringName bus;
  50. };
  51. class AudioSample : public RefCounted {
  52. GDCLASS(AudioSample, RefCounted)
  53. public:
  54. enum LoopMode {
  55. LOOP_DISABLED,
  56. LOOP_FORWARD,
  57. LOOP_PINGPONG,
  58. LOOP_BACKWARD,
  59. };
  60. Ref<AudioStream> stream;
  61. Vector<AudioFrame> data;
  62. int num_channels = 1;
  63. int sample_rate = 44100;
  64. LoopMode loop_mode = LOOP_DISABLED;
  65. int loop_begin = 0;
  66. int loop_end = 0;
  67. };
  68. ///////////
  69. class AudioStreamPlayback : public RefCounted {
  70. GDCLASS(AudioStreamPlayback, RefCounted);
  71. protected:
  72. static void _bind_methods();
  73. GDVIRTUAL1(_start, double)
  74. GDVIRTUAL0(_stop)
  75. GDVIRTUAL0RC(bool, _is_playing)
  76. GDVIRTUAL0RC(int, _get_loop_count)
  77. GDVIRTUAL0RC(double, _get_playback_position)
  78. GDVIRTUAL1(_seek, double)
  79. GDVIRTUAL3R_REQUIRED(int, _mix, GDExtensionPtr<AudioFrame>, float, int)
  80. GDVIRTUAL0(_tag_used_streams)
  81. GDVIRTUAL2(_set_parameter, const StringName &, const Variant &)
  82. GDVIRTUAL1RC(Variant, _get_parameter, const StringName &)
  83. public:
  84. virtual void start(double p_from_pos = 0.0);
  85. virtual void stop();
  86. virtual bool is_playing() const;
  87. virtual int get_loop_count() const; //times it looped
  88. virtual double get_playback_position() const;
  89. virtual void seek(double p_time);
  90. virtual void tag_used_streams();
  91. virtual void set_parameter(const StringName &p_name, const Variant &p_value);
  92. virtual Variant get_parameter(const StringName &p_name) const;
  93. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
  94. virtual void set_is_sample(bool p_is_sample) {}
  95. virtual bool get_is_sample() const { return false; }
  96. virtual Ref<AudioSamplePlayback> get_sample_playback() const;
  97. virtual void set_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {}
  98. AudioStreamPlayback();
  99. ~AudioStreamPlayback();
  100. };
  101. class AudioStreamPlaybackResampled : public AudioStreamPlayback {
  102. GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback);
  103. enum {
  104. FP_BITS = 16, //fixed point used for resampling
  105. FP_LEN = (1 << FP_BITS),
  106. FP_MASK = FP_LEN - 1,
  107. INTERNAL_BUFFER_LEN = 128, // 128 warrants 3ms positional jitter at much at 44100hz
  108. CUBIC_INTERP_HISTORY = 4
  109. };
  110. AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
  111. unsigned int internal_buffer_end = -1;
  112. uint64_t mix_offset = 0;
  113. protected:
  114. void begin_resample();
  115. // Returns the number of frames that were mixed.
  116. virtual int _mix_internal(AudioFrame *p_buffer, int p_frames);
  117. virtual float get_stream_sampling_rate();
  118. GDVIRTUAL2R_REQUIRED(int, _mix_resampled, GDExtensionPtr<AudioFrame>, int)
  119. GDVIRTUAL0RC_REQUIRED(float, _get_stream_sampling_rate)
  120. static void _bind_methods();
  121. public:
  122. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  123. AudioStreamPlaybackResampled() { mix_offset = 0; }
  124. };
  125. class AudioStream : public Resource {
  126. GDCLASS(AudioStream, Resource);
  127. OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
  128. enum {
  129. MAX_TAGGED_OFFSETS = 8
  130. };
  131. uint64_t tagged_frame = 0;
  132. uint64_t offset_count = 0;
  133. float tagged_offsets[MAX_TAGGED_OFFSETS];
  134. protected:
  135. static void _bind_methods();
  136. GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instantiate_playback)
  137. GDVIRTUAL0RC(String, _get_stream_name)
  138. GDVIRTUAL0RC(double, _get_length)
  139. GDVIRTUAL0RC(bool, _is_monophonic)
  140. GDVIRTUAL0RC(double, _get_bpm)
  141. GDVIRTUAL0RC(bool, _has_loop)
  142. GDVIRTUAL0RC(int, _get_bar_beats)
  143. GDVIRTUAL0RC(int, _get_beat_count)
  144. GDVIRTUAL0RC(TypedArray<Dictionary>, _get_parameter_list)
  145. public:
  146. virtual Ref<AudioStreamPlayback> instantiate_playback();
  147. virtual String get_stream_name() const;
  148. virtual double get_bpm() const;
  149. virtual bool has_loop() const;
  150. virtual int get_bar_beats() const;
  151. virtual int get_beat_count() const;
  152. virtual double get_length() const;
  153. virtual bool is_monophonic() const;
  154. void tag_used(float p_offset);
  155. uint64_t get_tagged_frame() const;
  156. uint32_t get_tagged_frame_count() const;
  157. float get_tagged_frame_offset(int p_index) const;
  158. struct Parameter {
  159. PropertyInfo property;
  160. Variant default_value;
  161. Parameter(const PropertyInfo &p_info = PropertyInfo(), const Variant &p_default_value = Variant()) {
  162. property = p_info;
  163. default_value = p_default_value;
  164. }
  165. };
  166. virtual void get_parameter_list(List<Parameter> *r_parameters);
  167. virtual bool can_be_sampled() const { return false; }
  168. virtual Ref<AudioSample> generate_sample() const;
  169. virtual bool is_meta_stream() const { return false; }
  170. };
  171. // Microphone
  172. class AudioStreamPlaybackMicrophone;
  173. class AudioStreamMicrophone : public AudioStream {
  174. GDCLASS(AudioStreamMicrophone, AudioStream);
  175. friend class AudioStreamPlaybackMicrophone;
  176. HashSet<AudioStreamPlaybackMicrophone *> playbacks;
  177. public:
  178. virtual Ref<AudioStreamPlayback> instantiate_playback() override;
  179. virtual String get_stream_name() const override;
  180. virtual double get_length() const override; //if supported, otherwise return 0
  181. virtual bool is_monophonic() const override;
  182. };
  183. class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
  184. GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
  185. friend class AudioStreamMicrophone;
  186. bool active = false;
  187. unsigned int input_ofs = 0;
  188. Ref<AudioStreamMicrophone> microphone;
  189. protected:
  190. virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
  191. virtual float get_stream_sampling_rate() override;
  192. virtual double get_playback_position() const override;
  193. public:
  194. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  195. virtual void start(double p_from_pos = 0.0) override;
  196. virtual void stop() override;
  197. virtual bool is_playing() const override;
  198. virtual int get_loop_count() const override; //times it looped
  199. virtual void seek(double p_time) override;
  200. virtual void tag_used_streams() override;
  201. ~AudioStreamPlaybackMicrophone();
  202. AudioStreamPlaybackMicrophone();
  203. };
  204. //
  205. class AudioStreamPlaybackRandomizer;
  206. class AudioStreamRandomizer : public AudioStream {
  207. GDCLASS(AudioStreamRandomizer, AudioStream);
  208. public:
  209. enum PlaybackMode {
  210. PLAYBACK_RANDOM_NO_REPEATS,
  211. PLAYBACK_RANDOM,
  212. PLAYBACK_SEQUENTIAL,
  213. };
  214. private:
  215. friend class AudioStreamPlaybackRandomizer;
  216. struct PoolEntry {
  217. Ref<AudioStream> stream;
  218. float weight = 1.0;
  219. };
  220. static inline PropertyListHelper base_property_helper;
  221. PropertyListHelper property_helper;
  222. HashSet<AudioStreamPlaybackRandomizer *> playbacks;
  223. Vector<PoolEntry> audio_stream_pool;
  224. float random_pitch_scale = 1.0f;
  225. float random_volume_offset_db = 0.0f;
  226. Ref<AudioStreamPlayback> instance_playback_random();
  227. Ref<AudioStreamPlayback> instance_playback_no_repeats();
  228. Ref<AudioStreamPlayback> instance_playback_sequential();
  229. Ref<AudioStream> last_playback = nullptr;
  230. PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
  231. protected:
  232. static void _bind_methods();
  233. bool _set(const StringName &p_name, const Variant &p_value) { return property_helper.property_set_value(p_name, p_value); }
  234. bool _get(const StringName &p_name, Variant &r_ret) const { return property_helper.property_get_value(p_name, r_ret); }
  235. void _get_property_list(List<PropertyInfo> *p_list) const { property_helper.get_property_list(p_list); }
  236. bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
  237. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
  238. public:
  239. void add_stream(int p_index, Ref<AudioStream> p_stream, float p_weight = 1.0);
  240. void move_stream(int p_index_from, int p_index_to);
  241. void remove_stream(int p_index);
  242. void set_stream(int p_index, Ref<AudioStream> p_stream);
  243. Ref<AudioStream> get_stream(int p_index) const;
  244. void set_stream_probability_weight(int p_index, float p_weight);
  245. float get_stream_probability_weight(int p_index) const;
  246. void set_streams_count(int p_count);
  247. int get_streams_count() const;
  248. void set_random_pitch(float p_pitch_scale);
  249. float get_random_pitch() const;
  250. void set_random_volume_offset_db(float p_volume_offset_db);
  251. float get_random_volume_offset_db() const;
  252. void set_playback_mode(PlaybackMode p_playback_mode);
  253. PlaybackMode get_playback_mode() const;
  254. virtual Ref<AudioStreamPlayback> instantiate_playback() override;
  255. virtual String get_stream_name() const override;
  256. virtual double get_length() const override; //if supported, otherwise return 0
  257. virtual bool is_monophonic() const override;
  258. virtual bool is_meta_stream() const override { return true; }
  259. AudioStreamRandomizer();
  260. };
  261. class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
  262. GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
  263. friend class AudioStreamRandomizer;
  264. Ref<AudioStreamRandomizer> randomizer;
  265. Ref<AudioStreamPlayback> playback;
  266. Ref<AudioStreamPlayback> playing;
  267. float pitch_scale;
  268. float volume_scale;
  269. public:
  270. virtual void start(double p_from_pos = 0.0) override;
  271. virtual void stop() override;
  272. virtual bool is_playing() const override;
  273. virtual int get_loop_count() const override; //times it looped
  274. virtual double get_playback_position() const override;
  275. virtual void seek(double p_time) override;
  276. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  277. virtual void tag_used_streams() override;
  278. ~AudioStreamPlaybackRandomizer();
  279. };
  280. VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);
  281. #endif // AUDIO_STREAM_H