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- /*************************************************************************/
- /* library_godot_editor_tools.js */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- const GodotEditorTools = {
- godot_js_editor_download_file__deps: ['$FS'],
- godot_js_editor_download_file__sig: 'viii',
- godot_js_editor_download_file: function (p_path, p_name, p_mime) {
- const path = GodotRuntime.parseString(p_path);
- const name = GodotRuntime.parseString(p_name);
- const mime = GodotRuntime.parseString(p_mime);
- const size = FS.stat(path)['size'];
- const buf = new Uint8Array(size);
- const fd = FS.open(path, 'r');
- FS.read(fd, buf, 0, size);
- FS.close(fd);
- FS.unlink(path);
- const blob = new Blob([buf], { type: mime });
- const url = window.URL.createObjectURL(blob);
- const a = document.createElement('a');
- a.href = url;
- a.download = name;
- a.style.display = 'none';
- document.body.appendChild(a);
- a.click();
- a.remove();
- window.URL.revokeObjectURL(url);
- },
- };
- mergeInto(LibraryManager.library, GodotEditorTools);
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