library_godot_editor_tools.js 3.0 KB

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  1. /*************************************************************************/
  2. /* library_godot_editor_tools.js */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. const GodotEditorTools = {
  31. godot_js_editor_download_file__deps: ['$FS'],
  32. godot_js_editor_download_file__sig: 'viii',
  33. godot_js_editor_download_file: function (p_path, p_name, p_mime) {
  34. const path = GodotRuntime.parseString(p_path);
  35. const name = GodotRuntime.parseString(p_name);
  36. const mime = GodotRuntime.parseString(p_mime);
  37. const size = FS.stat(path)['size'];
  38. const buf = new Uint8Array(size);
  39. const fd = FS.open(path, 'r');
  40. FS.read(fd, buf, 0, size);
  41. FS.close(fd);
  42. FS.unlink(path);
  43. const blob = new Blob([buf], { type: mime });
  44. const url = window.URL.createObjectURL(blob);
  45. const a = document.createElement('a');
  46. a.href = url;
  47. a.download = name;
  48. a.style.display = 'none';
  49. document.body.appendChild(a);
  50. a.click();
  51. a.remove();
  52. window.URL.revokeObjectURL(url);
  53. },
  54. };
  55. mergeInto(LibraryManager.library, GodotEditorTools);