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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="HTTPRequest" inherits="Node" version="4.0">
- <brief_description>
- A node with the ability to send HTTP(S) requests.
- </brief_description>
- <description>
- A node with the ability to send HTTP requests. Uses [HTTPClient] internally.
- Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP.
- [b]Warning:[/b] See the notes and warnings on [HTTPClient] for limitations, especially regarding SSL security.
- [b]Example of contacting a REST API and printing one of its returned fields:[/b]
- [codeblocks]
- [gdscript]
- func _ready():
- # Create an HTTP request node and connect its completion signal.
- var http_request = HTTPRequest.new()
- add_child(http_request)
- http_request.connect("request_completed", self, "_http_request_completed")
- # Perform a GET request. The URL below returns JSON as of writing.
- var error = http_request.request("https://httpbin.org/get")
- if error != OK:
- push_error("An error occurred in the HTTP request.")
- # Perform a POST request. The URL below returns JSON as of writing.
- # Note: Don't make simultaneous requests using a single HTTPRequest node.
- # The snippet below is provided for reference only.
- var body = {"name": "Godette"}
- error = http_request.request("https://httpbin.org/post", [], true, HTTPClient.METHOD_POST, body)
- if error != OK:
- push_error("An error occurred in the HTTP request.")
- # Called when the HTTP request is completed.
- func _http_request_completed(result, response_code, headers, body):
- var response = parse_json(body.get_string_from_utf8())
- # Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org).
- print(response.headers["User-Agent"])
- [/gdscript]
- [csharp]
- public override void _Ready()
- {
- // Create an HTTP request node and connect its completion signal.
- var httpRequest = new HTTPRequest();
- AddChild(httpRequest);
- httpRequest.Connect("request_completed", this, nameof(HttpRequestCompleted));
- // Perform a GET request. The URL below returns JSON as of writing.
- Error error = httpRequest.Request("https://httpbin.org/get");
- if (error != Error.Ok)
- {
- GD.PushError("An error occurred in the HTTP request.");
- }
- // Perform a POST request. The URL below returns JSON as of writing.
- // Note: Don't make simultaneous requests using a single HTTPRequest node.
- // The snippet below is provided for reference only.
- string[] body = { "name", "Godette" };
- // GDScript to_json is non existent, so we use JSON.Print() here.
- error = httpRequest.Request("https://httpbin.org/post", null, true, HTTPClient.Method.Post, JSON.Print(body));
- if (error != Error.Ok)
- {
- GD.PushError("An error occurred in the HTTP request.");
- }
- }
- // Called when the HTTP request is completed.
- private void HttpRequestCompleted(int result, int response_code, string[] headers, byte[] body)
- {
- // GDScript parse_json is non existent so we have to use JSON.parse, which has a slightly different syntax.
- var response = JSON.Parse(body.GetStringFromUTF8()).Result as Godot.Collections.Dictionary;
- // Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org).
- GD.Print((response["headers"] as Godot.Collections.Dictionary)["User-Agent"]);
- }
- [/csharp]
- [/codeblocks]
- [b]Example of loading and displaying an image using HTTPRequest:[/b]
- [codeblocks]
- [gdscript]
- func _ready():
- # Create an HTTP request node and connect its completion signal.
- var http_request = HTTPRequest.new()
- add_child(http_request)
- http_request.connect("request_completed", self, "_http_request_completed")
- # Perform the HTTP request. The URL below returns a PNG image as of writing.
- var error = http_request.request("https://via.placeholder.com/512")
- if error != OK:
- push_error("An error occurred in the HTTP request.")
- # Called when the HTTP request is completed.
- func _http_request_completed(result, response_code, headers, body):
- if result != HTTPRequest.RESULT_SUCCESS:
- push_error("Image couldn't be downloaded. Try a different image.")
- var image = Image.new()
- var error = image.load_png_from_buffer(body)
- if error != OK:
- push_error("Couldn't load the image.")
- var texture = ImageTexture.new()
- texture.create_from_image(image)
- # Display the image in a TextureRect node.
- var texture_rect = TextureRect.new()
- add_child(texture_rect)
- texture_rect.texture = texture
- [/gdscript]
- [csharp]
- public override void _Ready()
- {
- // Create an HTTP request node and connect its completion signal.
- var httpRequest = new HTTPRequest();
- AddChild(httpRequest);
- httpRequest.Connect("request_completed", this, nameof(HttpRequestCompleted));
- // Perform the HTTP request. The URL below returns a PNG image as of writing.
- Error error = httpRequest.Request("https://via.placeholder.com/512");
- if (error != Error.Ok)
- {
- GD.PushError("An error occurred in the HTTP request.");
- }
- }
- // Called when the HTTP request is completed.
- private void HttpRequestCompleted(int result, int response_code, string[] headers, byte[] body)
- {
- if (result != (int)HTTPRequest.Result.Success)
- {
- GD.PushError("Image couldn't be downloaded. Try a different image.");
- }
- var image = new Image();
- Error error = image.LoadPngFromBuffer(body);
- if (error != Error.Ok)
- {
- GD.PushError("Couldn't load the image.");
- }
- var texture = new ImageTexture();
- texture.CreateFromImage(image);
- // Display the image in a TextureRect node.
- var textureRect = new TextureRect();
- AddChild(textureRect);
- textureRect.Texture = texture;
- }
- [/csharp]
- [/codeblocks]
- [b]Gzipped response bodies[/b]: HTTPRequest will automatically handle decompression of response bodies. A [code]Accept-Encoding[/code] header will be automatically added to each of your requests, unless one is already specified. Any response with a [code]Content-Encoding: gzip[/code] header will automatically be decompressed and delivered to you as uncompressed bytes.
- </description>
- <tutorials>
- <link title="Making HTTP requests">https://docs.godotengine.org/en/latest/tutorials/networking/http_request_class.html</link>
- <link title="SSL certificates">https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link>
- </tutorials>
- <methods>
- <method name="cancel_request">
- <return type="void" />
- <description>
- Cancels the current request.
- </description>
- </method>
- <method name="get_body_size" qualifiers="const">
- <return type="int" />
- <description>
- Returns the response body length.
- [b]Note:[/b] Some Web servers may not send a body length. In this case, the value returned will be [code]-1[/code]. If using chunked transfer encoding, the body length will also be [code]-1[/code].
- </description>
- </method>
- <method name="get_downloaded_bytes" qualifiers="const">
- <return type="int" />
- <description>
- Returns the amount of bytes this HTTPRequest downloaded.
- </description>
- </method>
- <method name="get_http_client_status" qualifiers="const">
- <return type="int" enum="HTTPClient.Status" />
- <description>
- Returns the current status of the underlying [HTTPClient]. See [enum HTTPClient.Status].
- </description>
- </method>
- <method name="request">
- <return type="int" enum="Error" />
- <argument index="0" name="url" type="String" />
- <argument index="1" name="custom_headers" type="PackedStringArray" default="PackedStringArray()" />
- <argument index="2" name="ssl_validate_domain" type="bool" default="true" />
- <argument index="3" name="method" type="int" enum="HTTPClient.Method" default="0" />
- <argument index="4" name="request_data" type="String" default="""" />
- <description>
- Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].
- Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.
- [b]Note:[/b] When [code]method[/code] is [constant HTTPClient.METHOD_GET], the payload sent via [code]request_data[/code] might be ignored by the server or even cause the server to reject the request (check [url=https://datatracker.ietf.org/doc/html/rfc7231#section-4.3.1]RFC 7231 section 4.3.1[/url] for more details). As a workaround, you can send data as a query string in the URL. See [method String.uri_encode] for an example.
- </description>
- </method>
- <method name="request_raw">
- <return type="int" enum="Error" />
- <argument index="0" name="url" type="String" />
- <argument index="1" name="custom_headers" type="PackedStringArray" default="PackedStringArray()" />
- <argument index="2" name="ssl_validate_domain" type="bool" default="true" />
- <argument index="3" name="method" type="int" enum="HTTPClient.Method" default="0" />
- <argument index="4" name="request_data_raw" type="PackedByteArray" default="PackedByteArray()" />
- <description>
- Creates request on the underlying [HTTPClient] using a raw array of bytes for the request body. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].
- Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.
- </description>
- </method>
- </methods>
- <members>
- <member name="accept_gzip" type="bool" setter="set_accept_gzip" getter="is_accepting_gzip" default="true">
- If [code]true[/code], this header will be added to each request: [code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay to compress response bodies.
- Any Response body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code].
- If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regardless of [code]accept_gzip[/code].
- If [code]false[/code] no header will be added, and no decompression will be performed on response bodies. The raw bytes of the response body will be returned via [code]request_completed[/code].
- </member>
- <member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit" default="-1">
- Maximum allowed size for response bodies. If the response body is compressed, this will be used as the maximum allowed size for the decompressed body.
- </member>
- <member name="download_chunk_size" type="int" setter="set_download_chunk_size" getter="get_download_chunk_size" default="65536">
- The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].
- Set this to a lower value (e.g. 4096 for 4 KiB) when downloading small files to decrease memory usage at the cost of download speeds.
- </member>
- <member name="download_file" type="String" setter="set_download_file" getter="get_download_file" default="""">
- The file to download into. Will output any received file into it.
- </member>
- <member name="max_redirects" type="int" setter="set_max_redirects" getter="get_max_redirects" default="8">
- Maximum number of allowed redirects.
- </member>
- <member name="timeout" type="int" setter="set_timeout" getter="get_timeout" default="0">
- </member>
- <member name="use_threads" type="bool" setter="set_use_threads" getter="is_using_threads" default="false">
- If [code]true[/code], multithreading is used to improve performance.
- </member>
- </members>
- <signals>
- <signal name="request_completed">
- <argument index="0" name="result" type="int" />
- <argument index="1" name="response_code" type="int" />
- <argument index="2" name="headers" type="PackedStringArray" />
- <argument index="3" name="body" type="PackedByteArray" />
- <description>
- Emitted when a request is completed.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="RESULT_SUCCESS" value="0" enum="Result">
- Request successful.
- </constant>
- <constant name="RESULT_CHUNKED_BODY_SIZE_MISMATCH" value="1" enum="Result">
- </constant>
- <constant name="RESULT_CANT_CONNECT" value="2" enum="Result">
- Request failed while connecting.
- </constant>
- <constant name="RESULT_CANT_RESOLVE" value="3" enum="Result">
- Request failed while resolving.
- </constant>
- <constant name="RESULT_CONNECTION_ERROR" value="4" enum="Result">
- Request failed due to connection (read/write) error.
- </constant>
- <constant name="RESULT_SSL_HANDSHAKE_ERROR" value="5" enum="Result">
- Request failed on SSL handshake.
- </constant>
- <constant name="RESULT_NO_RESPONSE" value="6" enum="Result">
- Request does not have a response (yet).
- </constant>
- <constant name="RESULT_BODY_SIZE_LIMIT_EXCEEDED" value="7" enum="Result">
- Request exceeded its maximum size limit, see [member body_size_limit].
- </constant>
- <constant name="RESULT_BODY_DECOMPRESS_FAILED" value="8" enum="Result">
- </constant>
- <constant name="RESULT_REQUEST_FAILED" value="9" enum="Result">
- Request failed (currently unused).
- </constant>
- <constant name="RESULT_DOWNLOAD_FILE_CANT_OPEN" value="10" enum="Result">
- HTTPRequest couldn't open the download file.
- </constant>
- <constant name="RESULT_DOWNLOAD_FILE_WRITE_ERROR" value="11" enum="Result">
- HTTPRequest couldn't write to the download file.
- </constant>
- <constant name="RESULT_REDIRECT_LIMIT_REACHED" value="12" enum="Result">
- Request reached its maximum redirect limit, see [member max_redirects].
- </constant>
- <constant name="RESULT_TIMEOUT" value="13" enum="Result">
- </constant>
- </constants>
- </class>
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