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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ResourceSaver" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Singleton for saving Godot-specific resource types.
- </brief_description>
- <description>
- Singleton for saving Godot-specific resource types to the filesystem.
- It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]).
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_resource_format_saver">
- <return type="void" />
- <argument index="0" name="format_saver" type="ResourceFormatSaver" />
- <argument index="1" name="at_front" type="bool" default="false" />
- <description>
- Registers a new [ResourceFormatSaver]. The ResourceSaver will use the ResourceFormatSaver as described in [method save].
- This method is performed implicitly for ResourceFormatSavers written in GDScript (see [ResourceFormatSaver] for more information).
- </description>
- </method>
- <method name="get_recognized_extensions">
- <return type="PackedStringArray" />
- <argument index="0" name="type" type="Resource" />
- <description>
- Returns the list of extensions available for saving a resource of a given type.
- </description>
- </method>
- <method name="remove_resource_format_saver">
- <return type="void" />
- <argument index="0" name="format_saver" type="ResourceFormatSaver" />
- <description>
- Unregisters the given [ResourceFormatSaver].
- </description>
- </method>
- <method name="save">
- <return type="int" enum="Error" />
- <argument index="0" name="resource" type="Resource" />
- <argument index="1" name="path" type="String" default="""" />
- <argument index="2" name="flags" type="int" enum="ResourceSaver.SaverFlags" default="0" />
- <description>
- Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object. If [code]path[/code] is empty, [ResourceSaver] will try to use [member Resource.resource_path].
- The [code]flags[/code] bitmask can be specified to customize the save behavior using [enum SaverFlags] flags.
- Returns [constant OK] on success.
- </description>
- </method>
- </methods>
- <constants>
- <constant name="FLAG_NONE" value="0" enum="SaverFlags" is_bitfield="true">
- No resource saving option.
- </constant>
- <constant name="FLAG_RELATIVE_PATHS" value="1" enum="SaverFlags" is_bitfield="true">
- Save the resource with a path relative to the scene which uses it.
- </constant>
- <constant name="FLAG_BUNDLE_RESOURCES" value="2" enum="SaverFlags" is_bitfield="true">
- Bundles external resources.
- </constant>
- <constant name="FLAG_CHANGE_PATH" value="4" enum="SaverFlags" is_bitfield="true">
- Changes the [member Resource.resource_path] of the saved resource to match its new location.
- </constant>
- <constant name="FLAG_OMIT_EDITOR_PROPERTIES" value="8" enum="SaverFlags" is_bitfield="true">
- Do not save editor-specific metadata (identified by their [code]__editor[/code] prefix).
- </constant>
- <constant name="FLAG_SAVE_BIG_ENDIAN" value="16" enum="SaverFlags" is_bitfield="true">
- Save as big endian (see [member File.big_endian]).
- </constant>
- <constant name="FLAG_COMPRESS" value="32" enum="SaverFlags" is_bitfield="true">
- Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only available for binary resource types.
- </constant>
- <constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags" is_bitfield="true">
- Take over the paths of the saved subresources (see [method Resource.take_over_path]).
- </constant>
- </constants>
- </class>
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