123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- /**************************************************************************/
- /* spring_arm_3d_gizmo_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "spring_arm_3d_gizmo_plugin.h"
- #include "editor/editor_settings.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "scene/3d/spring_arm_3d.h"
- #include "scene/resources/3d/shape_3d.h"
- void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_node_3d());
- p_gizmo->clear();
- Vector<Vector3> lines = {
- Vector3(),
- Vector3(0, 0, 1.0) * spring_arm->get_length()
- };
- Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);
- p_gizmo->add_lines(lines, material);
- p_gizmo->add_collision_segments(lines);
- }
- SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() {
- Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
- create_material("shape_material", gizmo_color);
- }
- bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<SpringArm3D>(p_spatial) != nullptr;
- }
- String SpringArm3DGizmoPlugin::get_gizmo_name() const {
- return "SpringArm3D";
- }
- int SpringArm3DGizmoPlugin::get_priority() const {
- return -1;
- }
|