spring_arm_3d_gizmo_plugin.cpp 3.2 KB

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  1. /**************************************************************************/
  2. /* spring_arm_3d_gizmo_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "spring_arm_3d_gizmo_plugin.h"
  31. #include "editor/editor_settings.h"
  32. #include "editor/plugins/node_3d_editor_plugin.h"
  33. #include "scene/3d/spring_arm_3d.h"
  34. #include "scene/resources/3d/shape_3d.h"
  35. void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  36. SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_node_3d());
  37. p_gizmo->clear();
  38. Vector<Vector3> lines = {
  39. Vector3(),
  40. Vector3(0, 0, 1.0) * spring_arm->get_length()
  41. };
  42. Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);
  43. p_gizmo->add_lines(lines, material);
  44. p_gizmo->add_collision_segments(lines);
  45. }
  46. SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() {
  47. Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
  48. create_material("shape_material", gizmo_color);
  49. }
  50. bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  51. return Object::cast_to<SpringArm3D>(p_spatial) != nullptr;
  52. }
  53. String SpringArm3DGizmoPlugin::get_gizmo_name() const {
  54. return "SpringArm3D";
  55. }
  56. int SpringArm3DGizmoPlugin::get_priority() const {
  57. return -1;
  58. }