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- /**************************************************************************/
- /* nav_mesh_generator_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef _3D_DISABLED
- #include "nav_mesh_generator_3d.h"
- #include "core/config/project_settings.h"
- #include "core/math/convex_hull.h"
- #include "core/os/thread.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/multimesh_instance_3d.h"
- #include "scene/3d/physics_body_3d.h"
- #include "scene/resources/3d/box_shape_3d.h"
- #include "scene/resources/3d/capsule_shape_3d.h"
- #include "scene/resources/3d/concave_polygon_shape_3d.h"
- #include "scene/resources/3d/convex_polygon_shape_3d.h"
- #include "scene/resources/3d/cylinder_shape_3d.h"
- #include "scene/resources/3d/height_map_shape_3d.h"
- #include "scene/resources/3d/primitive_meshes.h"
- #include "scene/resources/3d/shape_3d.h"
- #include "scene/resources/3d/sphere_shape_3d.h"
- #include "scene/resources/3d/world_boundary_shape_3d.h"
- #include "scene/resources/navigation_mesh.h"
- #include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
- #include "modules/modules_enabled.gen.h" // For csg, gridmap.
- #ifdef MODULE_CSG_ENABLED
- #include "modules/csg/csg_shape.h"
- #endif
- #ifdef MODULE_GRIDMAP_ENABLED
- #include "modules/gridmap/grid_map.h"
- #endif
- #include <Recast.h>
- NavMeshGenerator3D *NavMeshGenerator3D::singleton = nullptr;
- Mutex NavMeshGenerator3D::baking_navmesh_mutex;
- Mutex NavMeshGenerator3D::generator_task_mutex;
- bool NavMeshGenerator3D::use_threads = true;
- bool NavMeshGenerator3D::baking_use_multiple_threads = true;
- bool NavMeshGenerator3D::baking_use_high_priority_threads = true;
- HashSet<Ref<NavigationMesh>> NavMeshGenerator3D::baking_navmeshes;
- HashMap<WorkerThreadPool::TaskID, NavMeshGenerator3D::NavMeshGeneratorTask3D *> NavMeshGenerator3D::generator_tasks;
- NavMeshGenerator3D *NavMeshGenerator3D::get_singleton() {
- return singleton;
- }
- NavMeshGenerator3D::NavMeshGenerator3D() {
- ERR_FAIL_COND(singleton != nullptr);
- singleton = this;
- baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads");
- baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads");
- // Using threads might cause problems on certain exports or with the Editor on certain devices.
- // This is the main switch to turn threaded navmesh baking off should the need arise.
- use_threads = baking_use_multiple_threads && !Engine::get_singleton()->is_editor_hint();
- }
- NavMeshGenerator3D::~NavMeshGenerator3D() {
- cleanup();
- }
- void NavMeshGenerator3D::sync() {
- if (generator_tasks.size() == 0) {
- return;
- }
- baking_navmesh_mutex.lock();
- generator_task_mutex.lock();
- LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
- for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
- if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
- WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
- finished_task_ids.push_back(E.key);
- NavMeshGeneratorTask3D *generator_task = E.value;
- DEV_ASSERT(generator_task->status == NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED);
- baking_navmeshes.erase(generator_task->navigation_mesh);
- if (generator_task->callback.is_valid()) {
- generator_emit_callback(generator_task->callback);
- }
- memdelete(generator_task);
- }
- }
- for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
- generator_tasks.erase(finished_task_id);
- }
- generator_task_mutex.unlock();
- baking_navmesh_mutex.unlock();
- }
- void NavMeshGenerator3D::cleanup() {
- baking_navmesh_mutex.lock();
- generator_task_mutex.lock();
- baking_navmeshes.clear();
- for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
- WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
- NavMeshGeneratorTask3D *generator_task = E.value;
- memdelete(generator_task);
- }
- generator_tasks.clear();
- generator_task_mutex.unlock();
- baking_navmesh_mutex.unlock();
- }
- void NavMeshGenerator3D::finish() {
- cleanup();
- }
- void NavMeshGenerator3D::parse_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
- ERR_FAIL_COND(!Thread::is_main_thread());
- ERR_FAIL_COND(!p_navigation_mesh.is_valid());
- ERR_FAIL_NULL(p_root_node);
- ERR_FAIL_COND(!p_root_node->is_inside_tree());
- ERR_FAIL_COND(!p_source_geometry_data.is_valid());
- generator_parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node);
- if (p_callback.is_valid()) {
- generator_emit_callback(p_callback);
- }
- }
- void NavMeshGenerator3D::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) {
- ERR_FAIL_COND(!p_navigation_mesh.is_valid());
- ERR_FAIL_COND(!p_source_geometry_data.is_valid());
- if (!p_source_geometry_data->has_data()) {
- p_navigation_mesh->clear();
- if (p_callback.is_valid()) {
- generator_emit_callback(p_callback);
- }
- return;
- }
- if (is_baking(p_navigation_mesh)) {
- ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish.");
- }
- baking_navmesh_mutex.lock();
- baking_navmeshes.insert(p_navigation_mesh);
- baking_navmesh_mutex.unlock();
- generator_bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data);
- baking_navmesh_mutex.lock();
- baking_navmeshes.erase(p_navigation_mesh);
- baking_navmesh_mutex.unlock();
- if (p_callback.is_valid()) {
- generator_emit_callback(p_callback);
- }
- }
- void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) {
- ERR_FAIL_COND(!p_navigation_mesh.is_valid());
- ERR_FAIL_COND(!p_source_geometry_data.is_valid());
- if (!p_source_geometry_data->has_data()) {
- p_navigation_mesh->clear();
- if (p_callback.is_valid()) {
- generator_emit_callback(p_callback);
- }
- return;
- }
- if (!use_threads) {
- bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback);
- return;
- }
- if (is_baking(p_navigation_mesh)) {
- ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish.");
- return;
- }
- baking_navmesh_mutex.lock();
- baking_navmeshes.insert(p_navigation_mesh);
- baking_navmesh_mutex.unlock();
- generator_task_mutex.lock();
- NavMeshGeneratorTask3D *generator_task = memnew(NavMeshGeneratorTask3D);
- generator_task->navigation_mesh = p_navigation_mesh;
- generator_task->source_geometry_data = p_source_geometry_data;
- generator_task->callback = p_callback;
- generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;
- generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator3D::generator_thread_bake, generator_task, NavMeshGenerator3D::baking_use_high_priority_threads, SNAME("NavMeshGeneratorBake3D"));
- generator_tasks.insert(generator_task->thread_task_id, generator_task);
- generator_task_mutex.unlock();
- }
- bool NavMeshGenerator3D::is_baking(Ref<NavigationMesh> p_navigation_mesh) {
- baking_navmesh_mutex.lock();
- bool baking = baking_navmeshes.has(p_navigation_mesh);
- baking_navmesh_mutex.unlock();
- return baking;
- }
- void NavMeshGenerator3D::generator_thread_bake(void *p_arg) {
- NavMeshGeneratorTask3D *generator_task = static_cast<NavMeshGeneratorTask3D *>(p_arg);
- generator_bake_from_source_geometry_data(generator_task->navigation_mesh, generator_task->source_geometry_data);
- generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED;
- }
- void NavMeshGenerator3D::generator_parse_geometry_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node, bool p_recurse_children) {
- generator_parse_meshinstance3d_node(p_navigation_mesh, p_source_geometry_data, p_node);
- generator_parse_multimeshinstance3d_node(p_navigation_mesh, p_source_geometry_data, p_node);
- generator_parse_staticbody3d_node(p_navigation_mesh, p_source_geometry_data, p_node);
- #ifdef MODULE_CSG_ENABLED
- generator_parse_csgshape3d_node(p_navigation_mesh, p_source_geometry_data, p_node);
- #endif
- #ifdef MODULE_GRIDMAP_ENABLED
- generator_parse_gridmap_node(p_navigation_mesh, p_source_geometry_data, p_node);
- #endif
- if (p_recurse_children) {
- for (int i = 0; i < p_node->get_child_count(); i++) {
- generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children);
- }
- }
- }
- void NavMeshGenerator3D::generator_parse_meshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
- MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
- if (mesh_instance) {
- NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
- if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
- Ref<Mesh> mesh = mesh_instance->get_mesh();
- if (mesh.is_valid()) {
- p_source_geometry_data->add_mesh(mesh, mesh_instance->get_global_transform());
- }
- }
- }
- }
- void NavMeshGenerator3D::generator_parse_multimeshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
- MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node);
- if (multimesh_instance) {
- NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
- if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
- Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
- if (multimesh.is_valid()) {
- Ref<Mesh> mesh = multimesh->get_mesh();
- if (mesh.is_valid()) {
- int n = multimesh->get_visible_instance_count();
- if (n == -1) {
- n = multimesh->get_instance_count();
- }
- for (int i = 0; i < n; i++) {
- p_source_geometry_data->add_mesh(mesh, multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i));
- }
- }
- }
- }
- }
- }
- void NavMeshGenerator3D::generator_parse_staticbody3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
- StaticBody3D *static_body = Object::cast_to<StaticBody3D>(p_node);
- if (static_body) {
- NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
- uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask();
- if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (static_body->get_collision_layer() & parsed_collision_mask)) {
- List<uint32_t> shape_owners;
- static_body->get_shape_owners(&shape_owners);
- for (uint32_t shape_owner : shape_owners) {
- if (static_body->is_shape_owner_disabled(shape_owner)) {
- continue;
- }
- const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
- for (int shape_index = 0; shape_index < shape_count; shape_index++) {
- Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, shape_index);
- if (s.is_null()) {
- continue;
- }
- const Transform3D transform = static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner);
- BoxShape3D *box = Object::cast_to<BoxShape3D>(*s);
- if (box) {
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- BoxMesh::create_mesh_array(arr, box->get_size());
- p_source_geometry_data->add_mesh_array(arr, transform);
- }
- CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s);
- if (capsule) {
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height());
- p_source_geometry_data->add_mesh_array(arr, transform);
- }
- CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s);
- if (cylinder) {
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height());
- p_source_geometry_data->add_mesh_array(arr, transform);
- }
- SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s);
- if (sphere) {
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0);
- p_source_geometry_data->add_mesh_array(arr, transform);
- }
- ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s);
- if (concave_polygon) {
- p_source_geometry_data->add_faces(concave_polygon->get_faces(), transform);
- }
- ConvexPolygonShape3D *convex_polygon = Object::cast_to<ConvexPolygonShape3D>(*s);
- if (convex_polygon) {
- Vector<Vector3> varr = Variant(convex_polygon->get_points());
- Geometry3D::MeshData md;
- Error err = ConvexHullComputer::convex_hull(varr, md);
- if (err == OK) {
- PackedVector3Array faces;
- for (const Geometry3D::MeshData::Face &face : md.faces) {
- for (uint32_t k = 2; k < face.indices.size(); ++k) {
- faces.push_back(md.vertices[face.indices[0]]);
- faces.push_back(md.vertices[face.indices[k - 1]]);
- faces.push_back(md.vertices[face.indices[k]]);
- }
- }
- p_source_geometry_data->add_faces(faces, transform);
- }
- }
- HeightMapShape3D *heightmap_shape = Object::cast_to<HeightMapShape3D>(*s);
- if (heightmap_shape) {
- int heightmap_depth = heightmap_shape->get_map_depth();
- int heightmap_width = heightmap_shape->get_map_width();
- if (heightmap_depth >= 2 && heightmap_width >= 2) {
- const Vector<real_t> &map_data = heightmap_shape->get_map_data();
- Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
- Vector3 start = Vector3(heightmap_gridsize.x, 0, heightmap_gridsize.y) * -0.5;
- Vector<Vector3> vertex_array;
- vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
- Vector3 *vertex_array_ptrw = vertex_array.ptrw();
- const real_t *map_data_ptr = map_data.ptr();
- int vertex_index = 0;
- for (int d = 0; d < heightmap_depth - 1; d++) {
- for (int w = 0; w < heightmap_width - 1; w++) {
- vertex_array_ptrw[vertex_index] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + w], d);
- vertex_array_ptrw[vertex_index + 1] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + w + 1], d);
- vertex_array_ptrw[vertex_index + 2] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + heightmap_width + w], d + 1);
- vertex_array_ptrw[vertex_index + 3] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + w + 1], d);
- vertex_array_ptrw[vertex_index + 4] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + heightmap_width + w + 1], d + 1);
- vertex_array_ptrw[vertex_index + 5] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + heightmap_width + w], d + 1);
- vertex_index += 6;
- }
- }
- if (vertex_array.size() > 0) {
- p_source_geometry_data->add_faces(vertex_array, transform);
- }
- }
- }
- }
- }
- }
- }
- }
- #ifdef MODULE_CSG_ENABLED
- void NavMeshGenerator3D::generator_parse_csgshape3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
- CSGShape3D *csgshape3d = Object::cast_to<CSGShape3D>(p_node);
- if (csgshape3d) {
- NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
- uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask();
- if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS && csgshape3d->is_using_collision() && (csgshape3d->get_collision_layer() & parsed_collision_mask)) || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
- CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node);
- Array meshes = csg_shape->get_meshes();
- if (!meshes.is_empty()) {
- Ref<Mesh> mesh = meshes[1];
- if (mesh.is_valid()) {
- p_source_geometry_data->add_mesh(mesh, csg_shape->get_global_transform());
- }
- }
- }
- }
- }
- #endif // MODULE_CSG_ENABLED
- #ifdef MODULE_GRIDMAP_ENABLED
- void NavMeshGenerator3D::generator_parse_gridmap_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
- GridMap *gridmap = Object::cast_to<GridMap>(p_node);
- if (gridmap) {
- NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
- uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask();
- if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
- Array meshes = gridmap->get_meshes();
- Transform3D xform = gridmap->get_global_transform();
- for (int i = 0; i < meshes.size(); i += 2) {
- Ref<Mesh> mesh = meshes[i + 1];
- if (mesh.is_valid()) {
- p_source_geometry_data->add_mesh(mesh, xform * (Transform3D)meshes[i]);
- }
- }
- }
- else if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (gridmap->get_collision_layer() & parsed_collision_mask)) {
- Array shapes = gridmap->get_collision_shapes();
- for (int i = 0; i < shapes.size(); i += 2) {
- RID shape = shapes[i + 1];
- PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape);
- Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape);
- switch (type) {
- case PhysicsServer3D::SHAPE_SPHERE: {
- real_t radius = data;
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- SphereMesh::create_mesh_array(arr, radius, radius * 2.0);
- p_source_geometry_data->add_mesh_array(arr, shapes[i]);
- } break;
- case PhysicsServer3D::SHAPE_BOX: {
- Vector3 extents = data;
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- BoxMesh::create_mesh_array(arr, extents * 2.0);
- p_source_geometry_data->add_mesh_array(arr, shapes[i]);
- } break;
- case PhysicsServer3D::SHAPE_CAPSULE: {
- Dictionary dict = data;
- real_t radius = dict["radius"];
- real_t height = dict["height"];
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- CapsuleMesh::create_mesh_array(arr, radius, height);
- p_source_geometry_data->add_mesh_array(arr, shapes[i]);
- } break;
- case PhysicsServer3D::SHAPE_CYLINDER: {
- Dictionary dict = data;
- real_t radius = dict["radius"];
- real_t height = dict["height"];
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- CylinderMesh::create_mesh_array(arr, radius, radius, height);
- p_source_geometry_data->add_mesh_array(arr, shapes[i]);
- } break;
- case PhysicsServer3D::SHAPE_CONVEX_POLYGON: {
- PackedVector3Array vertices = data;
- Geometry3D::MeshData md;
- Error err = ConvexHullComputer::convex_hull(vertices, md);
- if (err == OK) {
- PackedVector3Array faces;
- for (const Geometry3D::MeshData::Face &face : md.faces) {
- for (uint32_t k = 2; k < face.indices.size(); ++k) {
- faces.push_back(md.vertices[face.indices[0]]);
- faces.push_back(md.vertices[face.indices[k - 1]]);
- faces.push_back(md.vertices[face.indices[k]]);
- }
- }
- p_source_geometry_data->add_faces(faces, shapes[i]);
- }
- } break;
- case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: {
- Dictionary dict = data;
- PackedVector3Array faces = Variant(dict["faces"]);
- p_source_geometry_data->add_faces(faces, shapes[i]);
- } break;
- case PhysicsServer3D::SHAPE_HEIGHTMAP: {
- Dictionary dict = data;
- ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
- int heightmap_depth = dict["depth"];
- int heightmap_width = dict["width"];
- if (heightmap_depth >= 2 && heightmap_width >= 2) {
- const Vector<real_t> &map_data = dict["heights"];
- Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
- Vector3 start = Vector3(heightmap_gridsize.x, 0, heightmap_gridsize.y) * -0.5;
- Vector<Vector3> vertex_array;
- vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
- Vector3 *vertex_array_ptrw = vertex_array.ptrw();
- const real_t *map_data_ptr = map_data.ptr();
- int vertex_index = 0;
- for (int d = 0; d < heightmap_depth - 1; d++) {
- for (int w = 0; w < heightmap_width - 1; w++) {
- vertex_array_ptrw[vertex_index] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + w], d);
- vertex_array_ptrw[vertex_index + 1] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + w + 1], d);
- vertex_array_ptrw[vertex_index + 2] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + heightmap_width + w], d + 1);
- vertex_array_ptrw[vertex_index + 3] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + w + 1], d);
- vertex_array_ptrw[vertex_index + 4] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + heightmap_width + w + 1], d + 1);
- vertex_array_ptrw[vertex_index + 5] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + heightmap_width + w], d + 1);
- vertex_index += 6;
- }
- }
- if (vertex_array.size() > 0) {
- p_source_geometry_data->add_faces(vertex_array, shapes[i]);
- }
- }
- } break;
- default: {
- WARN_PRINT("Unsupported collision shape type.");
- } break;
- }
- }
- }
- }
- }
- #endif // MODULE_GRIDMAP_ENABLED
- void NavMeshGenerator3D::generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node) {
- List<Node *> parse_nodes;
- if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
- parse_nodes.push_back(p_root_node);
- } else {
- p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes);
- }
- Transform3D root_node_transform = Transform3D();
- if (Object::cast_to<Node3D>(p_root_node)) {
- root_node_transform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse();
- }
- p_source_geometry_data->clear();
- p_source_geometry_data->root_node_transform = root_node_transform;
- bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
- for (Node *parse_node : parse_nodes) {
- generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, parse_node, recurse_children);
- }
- };
- void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data) {
- if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) {
- return;
- }
- const Vector<float> &vertices = p_source_geometry_data->get_vertices();
- const Vector<int> &indices = p_source_geometry_data->get_indices();
- if (vertices.size() < 3 || indices.size() < 3) {
- return;
- }
- rcHeightfield *hf = nullptr;
- rcCompactHeightfield *chf = nullptr;
- rcContourSet *cset = nullptr;
- rcPolyMesh *poly_mesh = nullptr;
- rcPolyMeshDetail *detail_mesh = nullptr;
- rcContext ctx;
- // added to keep track of steps, no functionality right now
- String bake_state = "";
- bake_state = "Setting up Configuration..."; // step #1
- const float *verts = vertices.ptr();
- const int nverts = vertices.size() / 3;
- const int *tris = indices.ptr();
- const int ntris = indices.size() / 3;
- float bmin[3], bmax[3];
- rcCalcBounds(verts, nverts, bmin, bmax);
- rcConfig cfg;
- memset(&cfg, 0, sizeof(cfg));
- cfg.cs = p_navigation_mesh->get_cell_size();
- cfg.ch = p_navigation_mesh->get_cell_height();
- if (p_navigation_mesh->get_border_size() > 0.0) {
- cfg.borderSize = (int)Math::ceil(p_navigation_mesh->get_border_size() / cfg.cs);
- }
- cfg.walkableSlopeAngle = p_navigation_mesh->get_agent_max_slope();
- cfg.walkableHeight = (int)Math::ceil(p_navigation_mesh->get_agent_height() / cfg.ch);
- cfg.walkableClimb = (int)Math::floor(p_navigation_mesh->get_agent_max_climb() / cfg.ch);
- cfg.walkableRadius = (int)Math::ceil(p_navigation_mesh->get_agent_radius() / cfg.cs);
- cfg.maxEdgeLen = (int)(p_navigation_mesh->get_edge_max_length() / p_navigation_mesh->get_cell_size());
- cfg.maxSimplificationError = p_navigation_mesh->get_edge_max_error();
- cfg.minRegionArea = (int)(p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size());
- cfg.mergeRegionArea = (int)(p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size());
- cfg.maxVertsPerPoly = (int)p_navigation_mesh->get_vertices_per_polygon();
- cfg.detailSampleDist = MAX(p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance(), 0.1f);
- cfg.detailSampleMaxError = p_navigation_mesh->get_cell_height() * p_navigation_mesh->get_detail_sample_max_error();
- if (p_navigation_mesh->get_border_size() > 0.0 && !Math::is_equal_approx(p_navigation_mesh->get_cell_size(), p_navigation_mesh->get_border_size())) {
- WARN_PRINT("Property border_size is ceiled to cell_size voxel units and loses precision.");
- }
- if (!Math::is_equal_approx((float)cfg.walkableHeight * cfg.ch, p_navigation_mesh->get_agent_height())) {
- WARN_PRINT("Property agent_height is ceiled to cell_height voxel units and loses precision.");
- }
- if (!Math::is_equal_approx((float)cfg.walkableClimb * cfg.ch, p_navigation_mesh->get_agent_max_climb())) {
- WARN_PRINT("Property agent_max_climb is floored to cell_height voxel units and loses precision.");
- }
- if (!Math::is_equal_approx((float)cfg.walkableRadius * cfg.cs, p_navigation_mesh->get_agent_radius())) {
- WARN_PRINT("Property agent_radius is ceiled to cell_size voxel units and loses precision.");
- }
- if (!Math::is_equal_approx((float)cfg.maxEdgeLen * cfg.cs, p_navigation_mesh->get_edge_max_length())) {
- WARN_PRINT("Property edge_max_length is rounded to cell_size voxel units and loses precision.");
- }
- if (!Math::is_equal_approx((float)cfg.minRegionArea, p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size())) {
- WARN_PRINT("Property region_min_size is converted to int and loses precision.");
- }
- if (!Math::is_equal_approx((float)cfg.mergeRegionArea, p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size())) {
- WARN_PRINT("Property region_merge_size is converted to int and loses precision.");
- }
- if (!Math::is_equal_approx((float)cfg.maxVertsPerPoly, p_navigation_mesh->get_vertices_per_polygon())) {
- WARN_PRINT("Property vertices_per_polygon is converted to int and loses precision.");
- }
- if (p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance() < 0.1f) {
- WARN_PRINT("Property detail_sample_distance is clamped to 0.1 world units as the resulting value from multiplying with cell_size is too low.");
- }
- cfg.bmin[0] = bmin[0];
- cfg.bmin[1] = bmin[1];
- cfg.bmin[2] = bmin[2];
- cfg.bmax[0] = bmax[0];
- cfg.bmax[1] = bmax[1];
- cfg.bmax[2] = bmax[2];
- AABB baking_aabb = p_navigation_mesh->get_filter_baking_aabb();
- if (baking_aabb.has_volume()) {
- Vector3 baking_aabb_offset = p_navigation_mesh->get_filter_baking_aabb_offset();
- cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x;
- cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y;
- cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z;
- cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0];
- cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1];
- cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2];
- }
- bake_state = "Calculating grid size..."; // step #2
- rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
- // ~30000000 seems to be around sweetspot where Editor baking breaks
- if ((cfg.width * cfg.height) > 30000000) {
- WARN_PRINT("NavigationMesh baking process will likely fail."
- "\nSource geometry is suspiciously big for the current Cell Size and Cell Height in the NavMesh Resource bake settings."
- "\nIf baking does not fail, the resulting NavigationMesh will create serious pathfinding performance issues."
- "\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry.");
- }
- bake_state = "Creating heightfield..."; // step #3
- hf = rcAllocHeightfield();
- ERR_FAIL_NULL(hf);
- ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch));
- bake_state = "Marking walkable triangles..."; // step #4
- {
- Vector<unsigned char> tri_areas;
- tri_areas.resize(ntris);
- ERR_FAIL_COND(tri_areas.is_empty());
- memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char));
- rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw());
- ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb));
- }
- if (p_navigation_mesh->get_filter_low_hanging_obstacles()) {
- rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf);
- }
- if (p_navigation_mesh->get_filter_ledge_spans()) {
- rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf);
- }
- if (p_navigation_mesh->get_filter_walkable_low_height_spans()) {
- rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);
- }
- bake_state = "Constructing compact heightfield..."; // step #5
- chf = rcAllocCompactHeightfield();
- ERR_FAIL_NULL(chf);
- ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf));
- rcFreeHeightField(hf);
- hf = nullptr;
- bake_state = "Eroding walkable area..."; // step #6
- ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf));
- bake_state = "Partitioning..."; // step #7
- if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) {
- ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf));
- ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea));
- } else if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) {
- ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea));
- } else {
- ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, cfg.borderSize, cfg.minRegionArea));
- }
- bake_state = "Creating contours..."; // step #8
- cset = rcAllocContourSet();
- ERR_FAIL_NULL(cset);
- ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset));
- bake_state = "Creating polymesh..."; // step #9
- poly_mesh = rcAllocPolyMesh();
- ERR_FAIL_NULL(poly_mesh);
- ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh));
- detail_mesh = rcAllocPolyMeshDetail();
- ERR_FAIL_NULL(detail_mesh);
- ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh));
- rcFreeCompactHeightfield(chf);
- chf = nullptr;
- rcFreeContourSet(cset);
- cset = nullptr;
- bake_state = "Converting to native navigation mesh..."; // step #10
- Vector<Vector3> nav_vertices;
- for (int i = 0; i < detail_mesh->nverts; i++) {
- const float *v = &detail_mesh->verts[i * 3];
- nav_vertices.push_back(Vector3(v[0], v[1], v[2]));
- }
- p_navigation_mesh->set_vertices(nav_vertices);
- p_navigation_mesh->clear_polygons();
- for (int i = 0; i < detail_mesh->nmeshes; i++) {
- const unsigned int *detail_mesh_m = &detail_mesh->meshes[i * 4];
- const unsigned int detail_mesh_bverts = detail_mesh_m[0];
- const unsigned int detail_mesh_m_btris = detail_mesh_m[2];
- const unsigned int detail_mesh_ntris = detail_mesh_m[3];
- const unsigned char *detail_mesh_tris = &detail_mesh->tris[detail_mesh_m_btris * 4];
- for (unsigned int j = 0; j < detail_mesh_ntris; j++) {
- Vector<int> nav_indices;
- nav_indices.resize(3);
- // Polygon order in recast is opposite than godot's
- nav_indices.write[0] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 0]));
- nav_indices.write[1] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 2]));
- nav_indices.write[2] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 1]));
- p_navigation_mesh->add_polygon(nav_indices);
- }
- }
- bake_state = "Cleanup..."; // step #11
- rcFreePolyMesh(poly_mesh);
- poly_mesh = nullptr;
- rcFreePolyMeshDetail(detail_mesh);
- detail_mesh = nullptr;
- bake_state = "Baking finished."; // step #12
- }
- bool NavMeshGenerator3D::generator_emit_callback(const Callable &p_callback) {
- ERR_FAIL_COND_V(!p_callback.is_valid(), false);
- Callable::CallError ce;
- Variant result;
- p_callback.callp(nullptr, 0, result, ce);
- return ce.error == Callable::CallError::CALL_OK;
- }
- #endif // _3D_DISABLED
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