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- /**************************************************************************/
- /* box_shape_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "box_shape_3d.h"
- #include "servers/physics_server_3d.h"
- Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
- Vector<Vector3> lines;
- AABB aabb;
- aabb.position = -size / 2;
- aabb.size = size;
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- aabb.get_edge(i, a, b);
- lines.push_back(a);
- lines.push_back(b);
- }
- return lines;
- }
- real_t BoxShape3D::get_enclosing_radius() const {
- return size.length() / 2;
- }
- void BoxShape3D::_update_shape() {
- PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2);
- Shape3D::_update_shape();
- }
- #ifndef DISABLE_DEPRECATED
- bool BoxShape3D::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "extents") { // Compatibility with Godot 3.x.
- // Convert to `size`, twice as big.
- set_size((Vector3)p_value * 2);
- return true;
- }
- return false;
- }
- bool BoxShape3D::_get(const StringName &p_name, Variant &r_property) const {
- if (p_name == "extents") { // Compatibility with Godot 3.x.
- // Convert to `extents`, half as big.
- r_property = size / 2;
- return true;
- }
- return false;
- }
- #endif // DISABLE_DEPRECATED
- void BoxShape3D::set_size(const Vector3 &p_size) {
- ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0 || p_size.z < 0, "BoxShape3D size cannot be negative.");
- size = p_size;
- _update_shape();
- emit_changed();
- }
- Vector3 BoxShape3D::get_size() const {
- return size;
- }
- void BoxShape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
- }
- BoxShape3D::BoxShape3D() :
- Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
- set_size(Vector3(1, 1, 1));
- }
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