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- /**************************************************************************/
- /* world_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef WORLD_3D_H
- #define WORLD_3D_H
- #include "core/io/resource.h"
- #include "scene/resources/compositor.h"
- #include "scene/resources/environment.h"
- #include "servers/physics_server_3d.h"
- #include "servers/rendering_server.h"
- class CameraAttributes;
- class Camera3D;
- class VisibleOnScreenNotifier3D;
- struct SpatialIndexer;
- class World3D : public Resource {
- GDCLASS(World3D, Resource);
- private:
- RID scenario;
- mutable RID space;
- mutable RID navigation_map;
- Ref<Environment> environment;
- Ref<Environment> fallback_environment;
- Ref<CameraAttributes> camera_attributes;
- Ref<Compositor> compositor;
- HashSet<Camera3D *> cameras;
- protected:
- static void _bind_methods();
- friend class Camera3D;
- void _register_camera(Camera3D *p_camera);
- void _remove_camera(Camera3D *p_camera);
- public:
- RID get_space() const;
- RID get_navigation_map() const;
- RID get_scenario() const;
- void set_environment(const Ref<Environment> &p_environment);
- Ref<Environment> get_environment() const;
- void set_fallback_environment(const Ref<Environment> &p_environment);
- Ref<Environment> get_fallback_environment() const;
- void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
- Ref<CameraAttributes> get_camera_attributes() const;
- void set_compositor(const Ref<Compositor> &p_compositor);
- Ref<Compositor> get_compositor() const;
- _FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; }
- PhysicsDirectSpaceState3D *get_direct_space_state();
- World3D();
- ~World3D();
- };
- #endif // WORLD_3D_H
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