renderer_canvas_cull.cpp 53 KB

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  1. /*************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  36. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
  37. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  38. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  39. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. for (int i = 0; i < p_child_item_count; i++) {
  41. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
  42. }
  43. if (p_canvas_item) {
  44. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
  45. }
  46. RendererCanvasRender::Item *list = nullptr;
  47. RendererCanvasRender::Item *list_end = nullptr;
  48. for (int i = 0; i < z_range; i++) {
  49. if (!z_list[i]) {
  50. continue;
  51. }
  52. if (!list) {
  53. list = z_list[i];
  54. list_end = z_last_list[i];
  55. } else {
  56. list_end->next = z_list[i];
  57. list_end = z_last_list[i];
  58. }
  59. }
  60. RENDER_TIMESTAMP("Render Canvas Items");
  61. bool sdf_flag;
  62. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  63. if (sdf_flag) {
  64. sdf_used = true;
  65. }
  66. }
  67. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) {
  68. int child_item_count = p_canvas_item->child_items.size();
  69. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  70. for (int i = 0; i < child_item_count; i++) {
  71. if (child_items[i]->visible) {
  72. if (r_items) {
  73. r_items[r_index] = child_items[i];
  74. child_items[i]->ysort_xform = p_transform;
  75. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  76. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  77. child_items[i]->ysort_index = r_index;
  78. }
  79. r_index++;
  80. if (child_items[i]->sort_y) {
  81. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index);
  82. }
  83. }
  84. }
  85. }
  86. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  87. do {
  88. ysort_owner->ysort_children_count = -1;
  89. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
  90. } while (ysort_owner && ysort_owner->sort_y);
  91. }
  92. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
  93. Item *ci = p_canvas_item;
  94. if (!ci->visible) {
  95. return;
  96. }
  97. if (ci->children_order_dirty) {
  98. ci->child_items.sort_custom<ItemIndexSort>();
  99. ci->children_order_dirty = false;
  100. }
  101. Rect2 rect = ci->get_rect();
  102. Transform2D xform = ci->xform;
  103. if (snapping_2d_transforms_to_pixel) {
  104. xform.elements[2] = xform.elements[2].floor();
  105. }
  106. xform = p_transform * xform;
  107. Rect2 global_rect = xform.xform(rect);
  108. global_rect.position += p_clip_rect.position;
  109. if (ci->use_parent_material && p_material_owner) {
  110. ci->material_owner = p_material_owner;
  111. } else {
  112. p_material_owner = ci;
  113. ci->material_owner = nullptr;
  114. }
  115. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  116. if (modulate.a < 0.007) {
  117. return;
  118. }
  119. int child_item_count = ci->child_items.size();
  120. Item **child_items = ci->child_items.ptrw();
  121. if (ci->clip) {
  122. if (p_canvas_clip != nullptr) {
  123. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  124. } else {
  125. ci->final_clip_rect = global_rect;
  126. }
  127. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  128. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  129. ci->final_clip_owner = ci;
  130. } else {
  131. ci->final_clip_owner = p_canvas_clip;
  132. }
  133. if (ci->sort_y) {
  134. if (ci->ysort_children_count == -1) {
  135. ci->ysort_children_count = 0;
  136. _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
  137. }
  138. child_item_count = ci->ysort_children_count;
  139. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  140. int i = 0;
  141. _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
  142. SortArray<Item *, ItemPtrSort> sorter;
  143. sorter.sort(child_items, child_item_count);
  144. }
  145. if (ci->z_relative) {
  146. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  147. } else {
  148. p_z = ci->z_index;
  149. }
  150. RendererCanvasRender::Item *canvas_group_from = nullptr;
  151. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  152. if (use_canvas_group) {
  153. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  154. canvas_group_from = z_last_list[zidx];
  155. }
  156. for (int i = 0; i < child_item_count; i++) {
  157. if ((!child_items[i]->behind && !use_canvas_group) || (ci->sort_y && child_items[i]->sort_y)) {
  158. continue;
  159. }
  160. if (ci->sort_y) {
  161. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
  162. } else {
  163. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  164. }
  165. }
  166. if (ci->copy_back_buffer) {
  167. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  168. }
  169. if (use_canvas_group) {
  170. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  171. if (canvas_group_from == nullptr) {
  172. // no list before processing this item, means must put stuff in group from the beginning of list.
  173. canvas_group_from = z_list[zidx];
  174. } else {
  175. // there was a list before processing, so begin group from this one.
  176. canvas_group_from = canvas_group_from->next;
  177. }
  178. if (canvas_group_from) {
  179. // Has a place to begin the group from!
  180. //compute a global rect (in global coords) for children in the same z layer
  181. Rect2 rect_accum;
  182. RendererCanvasRender::Item *c = canvas_group_from;
  183. while (c) {
  184. if (c == canvas_group_from) {
  185. rect_accum = c->global_rect_cache;
  186. } else {
  187. rect_accum = rect_accum.merge(c->global_rect_cache);
  188. }
  189. c = c->next;
  190. }
  191. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  192. // If nothing has been drawn, we just take it over and draw it ourselves.
  193. if (ci->canvas_group->fit_empty && (ci->commands == nullptr ||
  194. (ci->commands->next == nullptr && ci->commands->type == Item::Command::TYPE_RECT && (static_cast<Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  195. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  196. ci->clear();
  197. if (rect_accum == Rect2()) {
  198. rect_accum.size = Size2(1, 1);
  199. }
  200. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  201. //draw it?
  202. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  203. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  204. crect->rect = xform.affine_inverse().xform(rect_accum);
  205. crect->modulate = Color(1, 1, 1, 1);
  206. //the global rect is used to do the copying, so update it
  207. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  208. global_rect.position += p_clip_rect.position;
  209. } else {
  210. global_rect.position -= p_clip_rect.position;
  211. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  212. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  213. global_rect.position += p_clip_rect.position;
  214. }
  215. // Very important that this is cleared after used in RendererCanvasRender to avoid
  216. // potential crashes.
  217. canvas_group_from->canvas_group_owner = ci;
  218. }
  219. }
  220. if (ci->update_when_visible) {
  221. RenderingServerDefault::redraw_request();
  222. }
  223. if ((ci->commands != nullptr && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  224. //something to draw?
  225. ci->final_transform = xform;
  226. ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
  227. ci->global_rect_cache = global_rect;
  228. ci->global_rect_cache.position -= p_clip_rect.position;
  229. ci->light_masked = false;
  230. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  231. if (z_last_list[zidx]) {
  232. z_last_list[zidx]->next = ci;
  233. z_last_list[zidx] = ci;
  234. } else {
  235. z_list[zidx] = ci;
  236. z_last_list[zidx] = ci;
  237. }
  238. ci->z_final = p_z;
  239. ci->next = nullptr;
  240. }
  241. for (int i = 0; i < child_item_count; i++) {
  242. if (child_items[i]->behind || use_canvas_group || (ci->sort_y && child_items[i]->sort_y)) {
  243. continue;
  244. }
  245. if (ci->sort_y) {
  246. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
  247. } else {
  248. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
  249. }
  250. }
  251. }
  252. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
  253. RENDER_TIMESTAMP(">Render Canvas");
  254. sdf_used = false;
  255. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  256. if (p_canvas->children_order_dirty) {
  257. p_canvas->child_items.sort();
  258. p_canvas->children_order_dirty = false;
  259. }
  260. int l = p_canvas->child_items.size();
  261. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  262. bool has_mirror = false;
  263. for (int i = 0; i < l; i++) {
  264. if (ci[i].mirror.x || ci[i].mirror.y) {
  265. has_mirror = true;
  266. break;
  267. }
  268. }
  269. if (!has_mirror) {
  270. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  271. } else {
  272. //used for parallaxlayer mirroring
  273. for (int i = 0; i < l; i++) {
  274. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  275. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  276. //mirroring (useful for scrolling backgrounds)
  277. if (ci2.mirror.x != 0) {
  278. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  279. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  280. }
  281. if (ci2.mirror.y != 0) {
  282. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  283. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  284. }
  285. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  286. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  287. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  288. }
  289. }
  290. }
  291. RENDER_TIMESTAMP("<End Render Canvas");
  292. }
  293. bool RendererCanvasCull::was_sdf_used() {
  294. return sdf_used;
  295. }
  296. RID RendererCanvasCull::canvas_allocate() {
  297. return canvas_owner.allocate_rid();
  298. }
  299. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  300. Canvas *canvas = memnew(Canvas);
  301. canvas_owner.initialize_rid(p_rid, canvas);
  302. }
  303. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  304. Canvas *canvas = canvas_owner.getornull(p_canvas);
  305. ERR_FAIL_COND(!canvas);
  306. Item *canvas_item = canvas_item_owner.getornull(p_item);
  307. ERR_FAIL_COND(!canvas_item);
  308. int idx = canvas->find_item(canvas_item);
  309. ERR_FAIL_COND(idx == -1);
  310. canvas->child_items.write[idx].mirror = p_mirroring;
  311. }
  312. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  313. Canvas *canvas = canvas_owner.getornull(p_canvas);
  314. ERR_FAIL_COND(!canvas);
  315. canvas->modulate = p_color;
  316. }
  317. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  318. disable_scale = p_disable;
  319. }
  320. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  321. Canvas *canvas = canvas_owner.getornull(p_canvas);
  322. ERR_FAIL_COND(!canvas);
  323. canvas->parent = p_parent;
  324. canvas->parent_scale = p_scale;
  325. }
  326. RID RendererCanvasCull::canvas_item_allocate() {
  327. return canvas_item_owner.allocate_rid();
  328. }
  329. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  330. Item *canvas_item = memnew(Item);
  331. canvas_item_owner.initialize_rid(p_rid, canvas_item);
  332. }
  333. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  334. Item *canvas_item = canvas_item_owner.getornull(p_item);
  335. ERR_FAIL_COND(!canvas_item);
  336. if (canvas_item->parent.is_valid()) {
  337. if (canvas_owner.owns(canvas_item->parent)) {
  338. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  339. canvas->erase_item(canvas_item);
  340. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  341. Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
  342. item_owner->child_items.erase(canvas_item);
  343. if (item_owner->sort_y) {
  344. _mark_ysort_dirty(item_owner, canvas_item_owner);
  345. }
  346. }
  347. canvas_item->parent = RID();
  348. }
  349. if (p_parent.is_valid()) {
  350. if (canvas_owner.owns(p_parent)) {
  351. Canvas *canvas = canvas_owner.getornull(p_parent);
  352. Canvas::ChildItem ci;
  353. ci.item = canvas_item;
  354. canvas->child_items.push_back(ci);
  355. canvas->children_order_dirty = true;
  356. } else if (canvas_item_owner.owns(p_parent)) {
  357. Item *item_owner = canvas_item_owner.getornull(p_parent);
  358. item_owner->child_items.push_back(canvas_item);
  359. item_owner->children_order_dirty = true;
  360. if (item_owner->sort_y) {
  361. _mark_ysort_dirty(item_owner, canvas_item_owner);
  362. }
  363. } else {
  364. ERR_FAIL_MSG("Invalid parent.");
  365. }
  366. }
  367. canvas_item->parent = p_parent;
  368. }
  369. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  370. Item *canvas_item = canvas_item_owner.getornull(p_item);
  371. ERR_FAIL_COND(!canvas_item);
  372. canvas_item->visible = p_visible;
  373. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  374. }
  375. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  376. Item *canvas_item = canvas_item_owner.getornull(p_item);
  377. ERR_FAIL_COND(!canvas_item);
  378. canvas_item->light_mask = p_mask;
  379. }
  380. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  381. Item *canvas_item = canvas_item_owner.getornull(p_item);
  382. ERR_FAIL_COND(!canvas_item);
  383. canvas_item->xform = p_transform;
  384. }
  385. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  386. Item *canvas_item = canvas_item_owner.getornull(p_item);
  387. ERR_FAIL_COND(!canvas_item);
  388. canvas_item->clip = p_clip;
  389. }
  390. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  391. Item *canvas_item = canvas_item_owner.getornull(p_item);
  392. ERR_FAIL_COND(!canvas_item);
  393. canvas_item->distance_field = p_enable;
  394. }
  395. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  396. Item *canvas_item = canvas_item_owner.getornull(p_item);
  397. ERR_FAIL_COND(!canvas_item);
  398. canvas_item->custom_rect = p_custom_rect;
  399. canvas_item->rect = p_rect;
  400. }
  401. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  402. Item *canvas_item = canvas_item_owner.getornull(p_item);
  403. ERR_FAIL_COND(!canvas_item);
  404. canvas_item->modulate = p_color;
  405. }
  406. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  407. Item *canvas_item = canvas_item_owner.getornull(p_item);
  408. ERR_FAIL_COND(!canvas_item);
  409. canvas_item->self_modulate = p_color;
  410. }
  411. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  412. Item *canvas_item = canvas_item_owner.getornull(p_item);
  413. ERR_FAIL_COND(!canvas_item);
  414. canvas_item->behind = p_enable;
  415. }
  416. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  417. Item *canvas_item = canvas_item_owner.getornull(p_item);
  418. ERR_FAIL_COND(!canvas_item);
  419. canvas_item->update_when_visible = p_update;
  420. }
  421. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
  422. Item *canvas_item = canvas_item_owner.getornull(p_item);
  423. ERR_FAIL_COND(!canvas_item);
  424. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  425. ERR_FAIL_COND(!line);
  426. if (p_width > 1.001) {
  427. Vector2 t = (p_from - p_to).orthogonal().normalized();
  428. line->points[0] = p_from + t * p_width;
  429. line->points[1] = p_from - t * p_width;
  430. line->points[2] = p_to - t * p_width;
  431. line->points[3] = p_to + t * p_width;
  432. line->point_count = 4;
  433. } else {
  434. line->point_count = 2;
  435. line->points[0] = p_from;
  436. line->points[1] = p_to;
  437. }
  438. for (uint32_t i = 0; i < line->point_count; i++) {
  439. line->colors[i] = p_color;
  440. }
  441. }
  442. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  443. ERR_FAIL_COND(p_points.size() < 2);
  444. Item *canvas_item = canvas_item_owner.getornull(p_item);
  445. ERR_FAIL_COND(!canvas_item);
  446. Color color = Color(1, 1, 1, 1);
  447. Vector<int> indices;
  448. int pc = p_points.size();
  449. int pc2 = pc * 2;
  450. Vector2 prev_t;
  451. int j2;
  452. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  453. ERR_FAIL_COND(!pline);
  454. PackedColorArray colors;
  455. PackedVector2Array points;
  456. colors.resize(pc2);
  457. points.resize(pc2);
  458. Vector2 *points_ptr = points.ptrw();
  459. Color *colors_ptr = colors.ptrw();
  460. if (p_antialiased) {
  461. Color color2 = Color(1, 1, 1, 0);
  462. PackedColorArray colors_top;
  463. PackedVector2Array points_top;
  464. colors_top.resize(pc2);
  465. points_top.resize(pc2);
  466. PackedColorArray colors_bottom;
  467. PackedVector2Array points_bottom;
  468. colors_bottom.resize(pc2);
  469. points_bottom.resize(pc2);
  470. Item::CommandPolygon *pline_top = canvas_item->alloc_command<Item::CommandPolygon>();
  471. ERR_FAIL_COND(!pline_top);
  472. Item::CommandPolygon *pline_bottom = canvas_item->alloc_command<Item::CommandPolygon>();
  473. ERR_FAIL_COND(!pline_bottom);
  474. //make three trianglestrip's for drawing the antialiased line...
  475. Vector2 *points_top_ptr = points_top.ptrw();
  476. Vector2 *points_bottom_ptr = points_bottom.ptrw();
  477. Color *colors_top_ptr = colors_top.ptrw();
  478. Color *colors_bottom_ptr = colors_bottom.ptrw();
  479. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  480. Vector2 t;
  481. if (i == pc - 1) {
  482. t = prev_t;
  483. } else {
  484. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  485. if (i == 0) {
  486. prev_t = t;
  487. }
  488. }
  489. j2 = j + 1;
  490. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  491. Vector2 pos = p_points[i];
  492. points_ptr[j] = pos + tangent;
  493. points_ptr[j2] = pos - tangent;
  494. points_top_ptr[j] = pos + tangent + tangent;
  495. points_top_ptr[j2] = pos + tangent;
  496. points_bottom_ptr[j] = pos - tangent;
  497. points_bottom_ptr[j2] = pos - tangent - tangent;
  498. if (i < p_colors.size()) {
  499. color = p_colors[i];
  500. color2 = Color(color.r, color.g, color.b, 0);
  501. }
  502. colors_ptr[j] = color;
  503. colors_ptr[j2] = color;
  504. colors_top_ptr[j] = color2;
  505. colors_top_ptr[j2] = color;
  506. colors_bottom_ptr[j] = color;
  507. colors_bottom_ptr[j2] = color2;
  508. prev_t = t;
  509. }
  510. pline_top->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  511. pline_top->polygon.create(indices, points_top, colors_top);
  512. pline_bottom->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  513. pline_bottom->polygon.create(indices, points_bottom, colors_bottom);
  514. } else {
  515. //make a trianglestrip for drawing the line...
  516. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  517. Vector2 t;
  518. if (i == pc - 1) {
  519. t = prev_t;
  520. } else {
  521. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  522. if (i == 0) {
  523. prev_t = t;
  524. }
  525. }
  526. j2 = j + 1;
  527. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  528. Vector2 pos = p_points[i];
  529. points_ptr[j] = pos + tangent;
  530. points_ptr[j2] = pos - tangent;
  531. if (i < p_colors.size()) {
  532. color = p_colors[i];
  533. }
  534. colors_ptr[j] = color;
  535. colors_ptr[j2] = color;
  536. prev_t = t;
  537. }
  538. }
  539. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  540. pline->polygon.create(indices, points, colors);
  541. }
  542. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  543. ERR_FAIL_COND(p_points.size() < 2);
  544. Item *canvas_item = canvas_item_owner.getornull(p_item);
  545. ERR_FAIL_COND(!canvas_item);
  546. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  547. ERR_FAIL_COND(!pline);
  548. if (true || p_width <= 1) {
  549. #define TODO make thick lines possible
  550. pline->primitive = RS::PRIMITIVE_LINES;
  551. pline->polygon.create(Vector<int>(), p_points, p_colors);
  552. } else {
  553. }
  554. }
  555. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  556. Item *canvas_item = canvas_item_owner.getornull(p_item);
  557. ERR_FAIL_COND(!canvas_item);
  558. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  559. ERR_FAIL_COND(!rect);
  560. rect->modulate = p_color;
  561. rect->rect = p_rect;
  562. }
  563. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  564. Item *canvas_item = canvas_item_owner.getornull(p_item);
  565. ERR_FAIL_COND(!canvas_item);
  566. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  567. ERR_FAIL_COND(!circle);
  568. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  569. Vector<int> indices;
  570. Vector<Vector2> points;
  571. static const int circle_points = 64;
  572. points.resize(circle_points);
  573. const real_t circle_point_step = Math_TAU / circle_points;
  574. for (int i = 0; i < circle_points; i++) {
  575. float angle = i * circle_point_step;
  576. points.write[i].x = Math::cos(angle) * p_radius;
  577. points.write[i].y = Math::sin(angle) * p_radius;
  578. points.write[i] += p_pos;
  579. }
  580. indices.resize((circle_points - 2) * 3);
  581. for (int i = 0; i < circle_points - 2; i++) {
  582. indices.write[i * 3 + 0] = 0;
  583. indices.write[i * 3 + 1] = i + 1;
  584. indices.write[i * 3 + 2] = i + 2;
  585. }
  586. Vector<Color> color;
  587. color.push_back(p_color);
  588. circle->polygon.create(indices, points, color);
  589. }
  590. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  591. Item *canvas_item = canvas_item_owner.getornull(p_item);
  592. ERR_FAIL_COND(!canvas_item);
  593. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  594. ERR_FAIL_COND(!rect);
  595. rect->modulate = p_modulate;
  596. rect->rect = p_rect;
  597. rect->flags = 0;
  598. if (p_tile) {
  599. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  600. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  601. rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
  602. }
  603. if (p_rect.size.x < 0) {
  604. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  605. rect->rect.size.x = -rect->rect.size.x;
  606. }
  607. if (p_rect.size.y < 0) {
  608. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  609. rect->rect.size.y = -rect->rect.size.y;
  610. }
  611. if (p_transpose) {
  612. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  613. SWAP(rect->rect.size.x, rect->rect.size.y);
  614. }
  615. rect->texture = p_texture;
  616. }
  617. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  618. Item *canvas_item = canvas_item_owner.getornull(p_item);
  619. ERR_FAIL_COND(!canvas_item);
  620. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  621. ERR_FAIL_COND(!rect);
  622. rect->modulate = p_modulate;
  623. rect->rect = p_rect;
  624. rect->texture = p_texture;
  625. rect->source = p_src_rect;
  626. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  627. if (p_rect.size.x < 0) {
  628. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  629. rect->rect.size.x = -rect->rect.size.x;
  630. }
  631. if (p_src_rect.size.x < 0) {
  632. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  633. rect->source.size.x = -rect->source.size.x;
  634. }
  635. if (p_rect.size.y < 0) {
  636. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  637. rect->rect.size.y = -rect->rect.size.y;
  638. }
  639. if (p_src_rect.size.y < 0) {
  640. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  641. rect->source.size.y = -rect->source.size.y;
  642. }
  643. if (p_transpose) {
  644. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  645. SWAP(rect->rect.size.x, rect->rect.size.y);
  646. }
  647. if (p_clip_uv) {
  648. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  649. }
  650. }
  651. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  652. Item *canvas_item = canvas_item_owner.getornull(p_item);
  653. ERR_FAIL_COND(!canvas_item);
  654. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  655. ERR_FAIL_COND(!style);
  656. style->texture = p_texture;
  657. style->rect = p_rect;
  658. style->source = p_source;
  659. style->draw_center = p_draw_center;
  660. style->color = p_modulate;
  661. style->margin[SIDE_LEFT] = p_topleft.x;
  662. style->margin[SIDE_TOP] = p_topleft.y;
  663. style->margin[SIDE_RIGHT] = p_bottomright.x;
  664. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  665. style->axis_x = p_x_axis_mode;
  666. style->axis_y = p_y_axis_mode;
  667. }
  668. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
  669. uint32_t pc = p_points.size();
  670. ERR_FAIL_COND(pc == 0 || pc > 4);
  671. Item *canvas_item = canvas_item_owner.getornull(p_item);
  672. ERR_FAIL_COND(!canvas_item);
  673. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  674. ERR_FAIL_COND(!prim);
  675. for (int i = 0; i < p_points.size(); i++) {
  676. prim->points[i] = p_points[i];
  677. if (i < p_uvs.size()) {
  678. prim->uvs[i] = p_uvs[i];
  679. }
  680. if (i < p_colors.size()) {
  681. prim->colors[i] = p_colors[i];
  682. } else if (p_colors.size()) {
  683. prim->colors[i] = p_colors[0];
  684. } else {
  685. prim->colors[i] = Color(1, 1, 1, 1);
  686. }
  687. }
  688. prim->point_count = p_points.size();
  689. prim->texture = p_texture;
  690. }
  691. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  692. Item *canvas_item = canvas_item_owner.getornull(p_item);
  693. ERR_FAIL_COND(!canvas_item);
  694. #ifdef DEBUG_ENABLED
  695. int pointcount = p_points.size();
  696. ERR_FAIL_COND(pointcount < 3);
  697. int color_size = p_colors.size();
  698. int uv_size = p_uvs.size();
  699. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  700. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  701. #endif
  702. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  703. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  704. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  705. ERR_FAIL_COND(!polygon);
  706. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  707. polygon->texture = p_texture;
  708. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  709. }
  710. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  711. Item *canvas_item = canvas_item_owner.getornull(p_item);
  712. ERR_FAIL_COND(!canvas_item);
  713. int vertex_count = p_points.size();
  714. ERR_FAIL_COND(vertex_count == 0);
  715. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  716. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  717. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  718. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  719. Vector<int> indices = p_indices;
  720. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  721. ERR_FAIL_COND(!polygon);
  722. polygon->texture = p_texture;
  723. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  724. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  725. }
  726. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  727. Item *canvas_item = canvas_item_owner.getornull(p_item);
  728. ERR_FAIL_COND(!canvas_item);
  729. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  730. ERR_FAIL_COND(!tr);
  731. tr->xform = p_transform;
  732. }
  733. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  734. Item *canvas_item = canvas_item_owner.getornull(p_item);
  735. ERR_FAIL_COND(!canvas_item);
  736. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  737. ERR_FAIL_COND(!m);
  738. m->mesh = p_mesh;
  739. m->texture = p_texture;
  740. m->transform = p_transform;
  741. m->modulate = p_modulate;
  742. }
  743. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  744. Item *canvas_item = canvas_item_owner.getornull(p_item);
  745. ERR_FAIL_COND(!canvas_item);
  746. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  747. ERR_FAIL_COND(!part);
  748. part->particles = p_particles;
  749. part->texture = p_texture;
  750. //take the chance and request processing for them, at least once until they become visible again
  751. RSG::storage->particles_request_process(p_particles);
  752. }
  753. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  754. Item *canvas_item = canvas_item_owner.getornull(p_item);
  755. ERR_FAIL_COND(!canvas_item);
  756. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  757. ERR_FAIL_COND(!mm);
  758. mm->multimesh = p_mesh;
  759. mm->texture = p_texture;
  760. }
  761. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  762. Item *canvas_item = canvas_item_owner.getornull(p_item);
  763. ERR_FAIL_COND(!canvas_item);
  764. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  765. ERR_FAIL_COND(!ci);
  766. ci->ignore = p_ignore;
  767. }
  768. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  769. Item *canvas_item = canvas_item_owner.getornull(p_item);
  770. ERR_FAIL_COND(!canvas_item);
  771. canvas_item->sort_y = p_enable;
  772. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  773. }
  774. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  775. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  776. Item *canvas_item = canvas_item_owner.getornull(p_item);
  777. ERR_FAIL_COND(!canvas_item);
  778. canvas_item->z_index = p_z;
  779. }
  780. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  781. Item *canvas_item = canvas_item_owner.getornull(p_item);
  782. ERR_FAIL_COND(!canvas_item);
  783. canvas_item->z_relative = p_enable;
  784. }
  785. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  786. Item *canvas_item = canvas_item_owner.getornull(p_item);
  787. ERR_FAIL_COND(!canvas_item);
  788. canvas_item->skeleton = p_skeleton;
  789. }
  790. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  791. Item *canvas_item = canvas_item_owner.getornull(p_item);
  792. ERR_FAIL_COND(!canvas_item);
  793. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  794. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  795. }
  796. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  797. memdelete(canvas_item->copy_back_buffer);
  798. canvas_item->copy_back_buffer = nullptr;
  799. }
  800. if (p_enable) {
  801. canvas_item->copy_back_buffer->rect = p_rect;
  802. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  803. }
  804. }
  805. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  806. Item *canvas_item = canvas_item_owner.getornull(p_item);
  807. ERR_FAIL_COND(!canvas_item);
  808. canvas_item->clear();
  809. }
  810. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  811. Item *canvas_item = canvas_item_owner.getornull(p_item);
  812. ERR_FAIL_COND(!canvas_item);
  813. canvas_item->index = p_index;
  814. if (canvas_item_owner.owns(canvas_item->parent)) {
  815. Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
  816. canvas_item_parent->children_order_dirty = true;
  817. return;
  818. }
  819. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  820. if (canvas) {
  821. canvas->children_order_dirty = true;
  822. return;
  823. }
  824. }
  825. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  826. Item *canvas_item = canvas_item_owner.getornull(p_item);
  827. ERR_FAIL_COND(!canvas_item);
  828. canvas_item->material = p_material;
  829. }
  830. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  831. Item *canvas_item = canvas_item_owner.getornull(p_item);
  832. ERR_FAIL_COND(!canvas_item);
  833. canvas_item->use_parent_material = p_enable;
  834. }
  835. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  836. Item *canvas_item = canvas_item_owner.getornull(p_item);
  837. ERR_FAIL_COND(!canvas_item);
  838. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  839. if (canvas_item->canvas_group != nullptr) {
  840. memdelete(canvas_item->canvas_group);
  841. canvas_item->canvas_group = nullptr;
  842. }
  843. } else {
  844. if (canvas_item->canvas_group == nullptr) {
  845. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  846. }
  847. canvas_item->canvas_group->mode = p_mode;
  848. canvas_item->canvas_group->fit_empty = p_fit_empty;
  849. canvas_item->canvas_group->fit_margin = p_fit_margin;
  850. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  851. canvas_item->canvas_group->clear_margin = p_clear_margin;
  852. }
  853. }
  854. RID RendererCanvasCull::canvas_light_allocate() {
  855. return canvas_light_owner.allocate_rid();
  856. }
  857. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  858. RendererCanvasRender::Light *clight = memnew(RendererCanvasRender::Light);
  859. clight->light_internal = RSG::canvas_render->light_create();
  860. return canvas_light_owner.initialize_rid(p_rid, clight);
  861. }
  862. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  863. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  864. ERR_FAIL_COND(!clight);
  865. if (clight->mode == p_mode) {
  866. return;
  867. }
  868. RID canvas = clight->canvas;
  869. if (canvas.is_valid()) {
  870. canvas_light_attach_to_canvas(p_light, RID());
  871. }
  872. clight->mode = p_mode;
  873. if (canvas.is_valid()) {
  874. canvas_light_attach_to_canvas(p_light, canvas);
  875. }
  876. }
  877. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  878. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  879. ERR_FAIL_COND(!clight);
  880. if (clight->canvas.is_valid()) {
  881. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  882. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  883. canvas->lights.erase(clight);
  884. } else {
  885. canvas->directional_lights.erase(clight);
  886. }
  887. }
  888. if (!canvas_owner.owns(p_canvas)) {
  889. p_canvas = RID();
  890. }
  891. clight->canvas = p_canvas;
  892. if (clight->canvas.is_valid()) {
  893. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  894. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  895. canvas->lights.insert(clight);
  896. } else {
  897. canvas->directional_lights.insert(clight);
  898. }
  899. }
  900. }
  901. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  902. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  903. ERR_FAIL_COND(!clight);
  904. clight->enabled = p_enabled;
  905. }
  906. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  907. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  908. ERR_FAIL_COND(!clight);
  909. clight->scale = p_scale;
  910. }
  911. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  912. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  913. ERR_FAIL_COND(!clight);
  914. clight->xform = p_transform;
  915. }
  916. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  917. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  918. ERR_FAIL_COND(!clight);
  919. if (clight->texture == p_texture) {
  920. return;
  921. }
  922. clight->texture = p_texture;
  923. clight->version++;
  924. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  925. }
  926. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  927. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  928. ERR_FAIL_COND(!clight);
  929. clight->texture_offset = p_offset;
  930. }
  931. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  932. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  933. ERR_FAIL_COND(!clight);
  934. clight->color = p_color;
  935. }
  936. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  937. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  938. ERR_FAIL_COND(!clight);
  939. clight->height = p_height;
  940. }
  941. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  942. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  943. ERR_FAIL_COND(!clight);
  944. clight->energy = p_energy;
  945. }
  946. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  947. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  948. ERR_FAIL_COND(!clight);
  949. clight->z_min = p_min_z;
  950. clight->z_max = p_max_z;
  951. }
  952. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  953. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  954. ERR_FAIL_COND(!clight);
  955. clight->layer_max = p_max_layer;
  956. clight->layer_min = p_min_layer;
  957. }
  958. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  959. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  960. ERR_FAIL_COND(!clight);
  961. clight->item_mask = p_mask;
  962. }
  963. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  964. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  965. ERR_FAIL_COND(!clight);
  966. clight->item_shadow_mask = p_mask;
  967. }
  968. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  969. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  970. ERR_FAIL_COND(!clight);
  971. clight->directional_distance = p_distance;
  972. }
  973. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  974. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  975. ERR_FAIL_COND(!clight);
  976. clight->blend_mode = p_mode;
  977. }
  978. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  979. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  980. ERR_FAIL_COND(!clight);
  981. if (clight->use_shadow == p_enabled) {
  982. return;
  983. }
  984. clight->use_shadow = p_enabled;
  985. clight->version++;
  986. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  987. }
  988. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  989. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  990. ERR_FAIL_COND(!clight);
  991. clight->shadow_filter = p_filter;
  992. }
  993. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  994. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  995. ERR_FAIL_COND(!clight);
  996. clight->shadow_color = p_color;
  997. }
  998. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  999. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1000. ERR_FAIL_COND(!clight);
  1001. clight->shadow_smooth = p_smooth;
  1002. }
  1003. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1004. return canvas_light_occluder_owner.allocate_rid();
  1005. }
  1006. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1007. RendererCanvasRender::LightOccluderInstance *occluder = memnew(RendererCanvasRender::LightOccluderInstance);
  1008. return canvas_light_occluder_owner.initialize_rid(p_rid, occluder);
  1009. }
  1010. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1011. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1012. ERR_FAIL_COND(!occluder);
  1013. if (occluder->canvas.is_valid()) {
  1014. Canvas *canvas = canvas_owner.getornull(occluder->canvas);
  1015. canvas->occluders.erase(occluder);
  1016. }
  1017. if (!canvas_owner.owns(p_canvas)) {
  1018. p_canvas = RID();
  1019. }
  1020. occluder->canvas = p_canvas;
  1021. if (occluder->canvas.is_valid()) {
  1022. Canvas *canvas = canvas_owner.getornull(occluder->canvas);
  1023. canvas->occluders.insert(occluder);
  1024. }
  1025. }
  1026. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1027. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1028. ERR_FAIL_COND(!occluder);
  1029. occluder->enabled = p_enabled;
  1030. }
  1031. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1032. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1033. ERR_FAIL_COND(!occluder);
  1034. if (occluder->polygon.is_valid()) {
  1035. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
  1036. if (occluder_poly) {
  1037. occluder_poly->owners.erase(occluder);
  1038. }
  1039. }
  1040. occluder->polygon = p_polygon;
  1041. occluder->occluder = RID();
  1042. if (occluder->polygon.is_valid()) {
  1043. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
  1044. if (!occluder_poly) {
  1045. occluder->polygon = RID();
  1046. ERR_FAIL_COND(!occluder_poly);
  1047. } else {
  1048. occluder_poly->owners.insert(occluder);
  1049. occluder->occluder = occluder_poly->occluder;
  1050. occluder->aabb_cache = occluder_poly->aabb;
  1051. occluder->cull_cache = occluder_poly->cull_mode;
  1052. }
  1053. }
  1054. }
  1055. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1056. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1057. ERR_FAIL_COND(!occluder);
  1058. }
  1059. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1060. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1061. ERR_FAIL_COND(!occluder);
  1062. occluder->xform = p_xform;
  1063. }
  1064. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1065. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1066. ERR_FAIL_COND(!occluder);
  1067. occluder->light_mask = p_mask;
  1068. }
  1069. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1070. return canvas_light_occluder_polygon_owner.allocate_rid();
  1071. }
  1072. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1073. LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
  1074. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1075. return canvas_light_occluder_polygon_owner.initialize_rid(p_rid, occluder_poly);
  1076. }
  1077. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1078. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
  1079. ERR_FAIL_COND(!occluder_poly);
  1080. uint32_t pc = p_shape.size();
  1081. ERR_FAIL_COND(pc < 2);
  1082. occluder_poly->aabb = Rect2();
  1083. const Vector2 *r = p_shape.ptr();
  1084. for (uint32_t i = 0; i < pc; i++) {
  1085. if (i == 0) {
  1086. occluder_poly->aabb.position = r[i];
  1087. } else {
  1088. occluder_poly->aabb.expand_to(r[i]);
  1089. }
  1090. }
  1091. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1092. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1093. E->get()->aabb_cache = occluder_poly->aabb;
  1094. }
  1095. }
  1096. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1097. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
  1098. ERR_FAIL_COND(!occluder_poly);
  1099. occluder_poly->cull_mode = p_mode;
  1100. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1101. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1102. E->get()->cull_cache = p_mode;
  1103. }
  1104. }
  1105. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1106. RSG::canvas_render->set_shadow_texture_size(p_size);
  1107. }
  1108. RID RendererCanvasCull::canvas_texture_allocate() {
  1109. return RSG::storage->canvas_texture_allocate();
  1110. }
  1111. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1112. RSG::storage->canvas_texture_initialize(p_rid);
  1113. }
  1114. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1115. RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1116. }
  1117. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1118. RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1119. }
  1120. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1121. RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1122. }
  1123. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1124. RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1125. }
  1126. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1127. Item *ci = canvas_item_owner.getornull(p_item);
  1128. ERR_FAIL_COND(!ci);
  1129. ci->texture_filter = p_filter;
  1130. }
  1131. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1132. Item *ci = canvas_item_owner.getornull(p_item);
  1133. ERR_FAIL_COND(!ci);
  1134. ci->texture_repeat = p_repeat;
  1135. }
  1136. bool RendererCanvasCull::free(RID p_rid) {
  1137. if (canvas_owner.owns(p_rid)) {
  1138. Canvas *canvas = canvas_owner.getornull(p_rid);
  1139. ERR_FAIL_COND_V(!canvas, false);
  1140. while (canvas->viewports.size()) {
  1141. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get());
  1142. ERR_FAIL_COND_V(!vp, true);
  1143. Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  1144. ERR_FAIL_COND_V(!E, true);
  1145. vp->canvas_map.erase(p_rid);
  1146. canvas->viewports.erase(canvas->viewports.front());
  1147. }
  1148. for (int i = 0; i < canvas->child_items.size(); i++) {
  1149. canvas->child_items[i].item->parent = RID();
  1150. }
  1151. for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  1152. E->get()->canvas = RID();
  1153. }
  1154. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  1155. E->get()->canvas = RID();
  1156. }
  1157. canvas_owner.free(p_rid);
  1158. memdelete(canvas);
  1159. } else if (canvas_item_owner.owns(p_rid)) {
  1160. Item *canvas_item = canvas_item_owner.getornull(p_rid);
  1161. ERR_FAIL_COND_V(!canvas_item, true);
  1162. if (canvas_item->parent.is_valid()) {
  1163. if (canvas_owner.owns(canvas_item->parent)) {
  1164. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  1165. canvas->erase_item(canvas_item);
  1166. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1167. Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
  1168. item_owner->child_items.erase(canvas_item);
  1169. if (item_owner->sort_y) {
  1170. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1171. }
  1172. }
  1173. }
  1174. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1175. canvas_item->child_items[i]->parent = RID();
  1176. }
  1177. /*
  1178. if (canvas_item->material) {
  1179. canvas_item->material->owners.erase(canvas_item);
  1180. }
  1181. */
  1182. canvas_item_owner.free(p_rid);
  1183. memdelete(canvas_item);
  1184. } else if (canvas_light_owner.owns(p_rid)) {
  1185. RendererCanvasRender::Light *canvas_light = canvas_light_owner.getornull(p_rid);
  1186. ERR_FAIL_COND_V(!canvas_light, true);
  1187. if (canvas_light->canvas.is_valid()) {
  1188. Canvas *canvas = canvas_owner.getornull(canvas_light->canvas);
  1189. if (canvas) {
  1190. canvas->lights.erase(canvas_light);
  1191. }
  1192. }
  1193. RSG::canvas_render->free(canvas_light->light_internal);
  1194. canvas_light_owner.free(p_rid);
  1195. memdelete(canvas_light);
  1196. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1197. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid);
  1198. ERR_FAIL_COND_V(!occluder, true);
  1199. if (occluder->polygon.is_valid()) {
  1200. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(occluder->polygon);
  1201. if (occluder_poly) {
  1202. occluder_poly->owners.erase(occluder);
  1203. }
  1204. }
  1205. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1206. Canvas *canvas = canvas_owner.getornull(occluder->canvas);
  1207. canvas->occluders.erase(occluder);
  1208. }
  1209. canvas_light_occluder_owner.free(p_rid);
  1210. memdelete(occluder);
  1211. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1212. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
  1213. ERR_FAIL_COND_V(!occluder_poly, true);
  1214. RSG::canvas_render->free(occluder_poly->occluder);
  1215. while (occluder_poly->owners.size()) {
  1216. occluder_poly->owners.front()->get()->polygon = RID();
  1217. occluder_poly->owners.erase(occluder_poly->owners.front());
  1218. }
  1219. canvas_light_occluder_polygon_owner.free(p_rid);
  1220. memdelete(occluder_poly);
  1221. } else {
  1222. return false;
  1223. }
  1224. return true;
  1225. }
  1226. RendererCanvasCull::RendererCanvasCull() {
  1227. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1228. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1229. disable_scale = false;
  1230. }
  1231. RendererCanvasCull::~RendererCanvasCull() {
  1232. memfree(z_list);
  1233. memfree(z_last_list);
  1234. }