pluginscript_script.cpp 17 KB

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  1. /*************************************************************************/
  2. /* pluginscript_script.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. // Godot imports
  31. #include "core/os/file_access.h"
  32. // PluginScript imports
  33. #include "pluginscript_instance.h"
  34. #include "pluginscript_script.h"
  35. #include <stdint.h>
  36. #ifdef DEBUG_ENABLED
  37. #define __ASSERT_SCRIPT_REASON "Cannot retrieve PluginScript class for this script, is your code correct?"
  38. #define ASSERT_SCRIPT_VALID() \
  39. { \
  40. ERR_FAIL_COND_MSG(!can_instance(), __ASSERT_SCRIPT_REASON); \
  41. }
  42. #define ASSERT_SCRIPT_VALID_V(ret) \
  43. { \
  44. ERR_FAIL_COND_V_MSG(!can_instance(), ret, __ASSERT_SCRIPT_REASON); \
  45. }
  46. #else
  47. #define ASSERT_SCRIPT_VALID()
  48. #define ASSERT_SCRIPT_VALID_V(ret)
  49. #endif
  50. void PluginScript::_bind_methods() {
  51. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &PluginScript::_new, MethodInfo("new"));
  52. }
  53. PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error) {
  54. r_error.error = Callable::CallError::CALL_OK;
  55. // Create instance
  56. PluginScriptInstance *instance = memnew(PluginScriptInstance());
  57. if (instance->init(this, p_owner)) {
  58. _language->lock();
  59. _instances.insert(instance->get_owner());
  60. _language->unlock();
  61. } else {
  62. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  63. memdelete(instance);
  64. ERR_FAIL_V(nullptr);
  65. }
  66. // Construct
  67. // TODO: Support arguments in the constructor?
  68. // There is currently no way to get the constructor function name of the script.
  69. // instance->call("__init__", p_args, p_argcount, r_error);
  70. if (p_argcount > 0) {
  71. WARN_PRINT("PluginScript doesn't support arguments in the constructor");
  72. }
  73. return instance;
  74. }
  75. Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  76. r_error.error = Callable::CallError::CALL_OK;
  77. if (!_valid) {
  78. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  79. return Variant();
  80. }
  81. REF ref;
  82. Object *owner = nullptr;
  83. if (get_instance_base_type() == "") {
  84. owner = memnew(Reference);
  85. } else {
  86. owner = ClassDB::instance(get_instance_base_type());
  87. }
  88. if (!owner) {
  89. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  90. return Variant();
  91. }
  92. Reference *r = Object::cast_to<Reference>(owner);
  93. if (r) {
  94. ref = REF(r);
  95. }
  96. PluginScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r_error);
  97. if (!instance) {
  98. if (ref.is_null()) {
  99. memdelete(owner); //no owner, sorry
  100. }
  101. return Variant();
  102. }
  103. if (ref.is_valid()) {
  104. return ref;
  105. } else {
  106. return owner;
  107. }
  108. }
  109. #ifdef TOOLS_ENABLED
  110. void PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  111. placeholders.erase(p_placeholder);
  112. }
  113. #endif
  114. bool PluginScript::can_instance() const {
  115. bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled());
  116. return can;
  117. }
  118. bool PluginScript::inherits_script(const Ref<Script> &p_script) const {
  119. #ifndef _MSC_VER
  120. #warning inheritance needs to be implemented in PluginScript
  121. #endif
  122. return false;
  123. }
  124. Ref<Script> PluginScript::get_base_script() const {
  125. if (_ref_base_parent.is_valid()) {
  126. return Ref<PluginScript>(_ref_base_parent);
  127. } else {
  128. return Ref<Script>();
  129. }
  130. }
  131. StringName PluginScript::get_instance_base_type() const {
  132. if (_native_parent) {
  133. return _native_parent;
  134. }
  135. if (_ref_base_parent.is_valid()) {
  136. return _ref_base_parent->get_instance_base_type();
  137. }
  138. return StringName();
  139. }
  140. void PluginScript::update_exports() {
  141. #ifdef TOOLS_ENABLED
  142. ASSERT_SCRIPT_VALID();
  143. if (placeholders.size()) {
  144. //update placeholders if any
  145. Map<StringName, Variant> propdefvalues;
  146. List<PropertyInfo> propinfos;
  147. get_script_property_list(&propinfos);
  148. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  149. E->get()->update(propinfos, _properties_default_values);
  150. }
  151. }
  152. #endif
  153. }
  154. // TODO: rename p_this "p_owner" ?
  155. ScriptInstance *PluginScript::instance_create(Object *p_this) {
  156. ASSERT_SCRIPT_VALID_V(nullptr);
  157. // TODO check script validity ?
  158. if (!_tool && !ScriptServer::is_scripting_enabled()) {
  159. #ifdef TOOLS_ENABLED
  160. // Instance a fake script for editing the values
  161. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(get_language(), Ref<Script>(this), p_this));
  162. placeholders.insert(si);
  163. update_exports();
  164. return si;
  165. #else
  166. return nullptr;
  167. #endif
  168. }
  169. StringName base_type = get_instance_base_type();
  170. if (base_type) {
  171. if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {
  172. String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
  173. // TODO: implement PluginscriptLanguage::debug_break_parse
  174. // if (EngineDebugger::is_active()) {
  175. // _language->debug_break_parse(get_path(), 0, msg);
  176. // }
  177. ERR_FAIL_V_MSG(nullptr, msg);
  178. }
  179. }
  180. Callable::CallError unchecked_error;
  181. return _create_instance(nullptr, 0, p_this, unchecked_error);
  182. }
  183. bool PluginScript::instance_has(const Object *p_this) const {
  184. _language->lock();
  185. bool hasit = _instances.has((Object *)p_this);
  186. _language->unlock();
  187. return hasit;
  188. }
  189. bool PluginScript::has_source_code() const {
  190. bool has = _source != "";
  191. return has;
  192. }
  193. String PluginScript::get_source_code() const {
  194. return _source;
  195. }
  196. void PluginScript::set_source_code(const String &p_code) {
  197. if (_source == p_code) {
  198. return;
  199. }
  200. _source = p_code;
  201. }
  202. Error PluginScript::reload(bool p_keep_state) {
  203. ERR_FAIL_COND_V(!_language, ERR_UNCONFIGURED);
  204. _language->lock();
  205. ERR_FAIL_COND_V(!p_keep_state && _instances.size(), ERR_ALREADY_IN_USE);
  206. _language->unlock();
  207. _valid = false;
  208. String basedir = _path;
  209. if (basedir == "") {
  210. basedir = get_path();
  211. }
  212. if (basedir != "") {
  213. basedir = basedir.get_base_dir();
  214. }
  215. if (_data) {
  216. _desc->finish(_data);
  217. }
  218. Error err;
  219. godot_pluginscript_script_manifest manifest = _desc->init(
  220. _language->_data,
  221. (godot_string *)&_path,
  222. (godot_string *)&_source,
  223. (godot_error *)&err);
  224. // Manifest's attributes must be explicitly freed
  225. #define FREE_SCRIPT_MANIFEST(manifest) \
  226. { \
  227. godot_string_name_destroy(&manifest.name); \
  228. godot_string_name_destroy(&manifest.base); \
  229. godot_dictionary_destroy(&manifest.member_lines); \
  230. godot_array_destroy(&manifest.methods); \
  231. godot_array_destroy(&manifest.signals); \
  232. godot_array_destroy(&manifest.properties); \
  233. }
  234. if (err) {
  235. FREE_SCRIPT_MANIFEST(manifest);
  236. // TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
  237. return err;
  238. }
  239. // Script's parent is passed as base_name which can make reference to a
  240. // ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)
  241. StringName *base_name = (StringName *)&manifest.base;
  242. if (*base_name) {
  243. if (ClassDB::class_exists(*base_name)) {
  244. _native_parent = *base_name;
  245. } else {
  246. Ref<Script> res = ResourceLoader::load(*base_name);
  247. if (res.is_valid()) {
  248. _ref_base_parent = res;
  249. } else {
  250. String name = *(StringName *)&manifest.name;
  251. FREE_SCRIPT_MANIFEST(manifest);
  252. ERR_FAIL_V_MSG(ERR_PARSE_ERROR, _path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
  253. }
  254. }
  255. }
  256. _valid = true;
  257. // Use the manifest to configure this script object
  258. _data = manifest.data;
  259. _name = *(StringName *)&manifest.name;
  260. _tool = manifest.is_tool;
  261. _icon_path = *(String *)&manifest.icon_path;
  262. Dictionary *members = (Dictionary *)&manifest.member_lines;
  263. for (const Variant *key = members->next(); key != nullptr; key = members->next(key)) {
  264. _member_lines[*key] = (*members)[*key];
  265. }
  266. Array *methods = (Array *)&manifest.methods;
  267. _rpc_methods.clear();
  268. _rpc_variables.clear();
  269. if (_ref_base_parent.is_valid()) {
  270. _rpc_methods = _ref_base_parent->get_rpc_methods();
  271. _rpc_variables = _ref_base_parent->get_rset_properties();
  272. }
  273. for (int i = 0; i < methods->size(); ++i) {
  274. Dictionary v = (*methods)[i];
  275. MethodInfo mi = MethodInfo::from_dict(v);
  276. _methods_info[mi.name] = mi;
  277. // rpc_mode is passed as an optional field and is not part of MethodInfo
  278. Variant var = v["rpc_mode"];
  279. if (var != Variant()) {
  280. ScriptNetData nd;
  281. nd.name = mi.name;
  282. nd.mode = MultiplayerAPI::RPCMode(int(var));
  283. if (_rpc_methods.find(nd) == -1) {
  284. _rpc_methods.push_back(nd);
  285. }
  286. }
  287. }
  288. // Sort so we are 100% that they are always the same.
  289. _rpc_methods.sort_custom<SortNetData>();
  290. Array *signals = (Array *)&manifest.signals;
  291. for (int i = 0; i < signals->size(); ++i) {
  292. Variant v = (*signals)[i];
  293. MethodInfo mi = MethodInfo::from_dict(v);
  294. _signals_info[mi.name] = mi;
  295. }
  296. Array *properties = (Array *)&manifest.properties;
  297. for (int i = 0; i < properties->size(); ++i) {
  298. Dictionary v = (*properties)[i];
  299. PropertyInfo pi = PropertyInfo::from_dict(v);
  300. _properties_info[pi.name] = pi;
  301. _properties_default_values[pi.name] = v["default_value"];
  302. // rset_mode is passed as an optional field and is not part of PropertyInfo
  303. Variant var = v["rset_mode"];
  304. if (var != Variant()) {
  305. ScriptNetData nd;
  306. nd.name = pi.name;
  307. nd.mode = MultiplayerAPI::RPCMode(int(var));
  308. if (_rpc_variables.find(nd) == -1) {
  309. _rpc_variables.push_back(nd);
  310. }
  311. }
  312. }
  313. // Sort so we are 100% that they are always the same.
  314. _rpc_variables.sort_custom<SortNetData>();
  315. #ifdef TOOLS_ENABLED
  316. /*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
  317. _update_placeholder(E->get());
  318. }*/
  319. #endif
  320. FREE_SCRIPT_MANIFEST(manifest);
  321. return OK;
  322. #undef FREE_SCRIPT_MANIFEST
  323. }
  324. void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const {
  325. ASSERT_SCRIPT_VALID();
  326. for (Map<StringName, MethodInfo>::Element *e = _methods_info.front(); e != nullptr; e = e->next()) {
  327. r_methods->push_back(e->get());
  328. }
  329. }
  330. void PluginScript::get_script_property_list(List<PropertyInfo> *r_properties) const {
  331. ASSERT_SCRIPT_VALID();
  332. for (Map<StringName, PropertyInfo>::Element *e = _properties_info.front(); e != nullptr; e = e->next()) {
  333. r_properties->push_back(e->get());
  334. }
  335. }
  336. bool PluginScript::has_method(const StringName &p_method) const {
  337. ASSERT_SCRIPT_VALID_V(false);
  338. return _methods_info.has(p_method);
  339. }
  340. MethodInfo PluginScript::get_method_info(const StringName &p_method) const {
  341. ASSERT_SCRIPT_VALID_V(MethodInfo());
  342. const Map<StringName, MethodInfo>::Element *e = _methods_info.find(p_method);
  343. if (e != nullptr) {
  344. return e->get();
  345. } else {
  346. return MethodInfo();
  347. }
  348. }
  349. bool PluginScript::has_property(const StringName &p_method) const {
  350. ASSERT_SCRIPT_VALID_V(false);
  351. return _properties_info.has(p_method);
  352. }
  353. PropertyInfo PluginScript::get_property_info(const StringName &p_property) const {
  354. ASSERT_SCRIPT_VALID_V(PropertyInfo());
  355. const Map<StringName, PropertyInfo>::Element *e = _properties_info.find(p_property);
  356. if (e != nullptr) {
  357. return e->get();
  358. } else {
  359. return PropertyInfo();
  360. }
  361. }
  362. bool PluginScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  363. ASSERT_SCRIPT_VALID_V(false);
  364. #ifdef TOOLS_ENABLED
  365. const Map<StringName, Variant>::Element *e = _properties_default_values.find(p_property);
  366. if (e != nullptr) {
  367. r_value = e->get();
  368. return true;
  369. } else {
  370. return false;
  371. }
  372. #endif
  373. return false;
  374. }
  375. ScriptLanguage *PluginScript::get_language() const {
  376. return _language;
  377. }
  378. Error PluginScript::load_source_code(const String &p_path) {
  379. Vector<uint8_t> sourcef;
  380. Error err;
  381. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  382. ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");
  383. int len = f->get_len();
  384. sourcef.resize(len + 1);
  385. uint8_t *w = sourcef.ptrw();
  386. int r = f->get_buffer(w, len);
  387. f->close();
  388. memdelete(f);
  389. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  390. w[len] = 0;
  391. String s;
  392. if (s.parse_utf8((const char *)w)) {
  393. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  394. }
  395. _source = s;
  396. #ifdef TOOLS_ENABLED
  397. // source_changed_cache=true;
  398. #endif
  399. _path = p_path;
  400. return OK;
  401. }
  402. bool PluginScript::has_script_signal(const StringName &p_signal) const {
  403. ASSERT_SCRIPT_VALID_V(false);
  404. return _signals_info.has(p_signal);
  405. }
  406. void PluginScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  407. ASSERT_SCRIPT_VALID();
  408. for (Map<StringName, MethodInfo>::Element *e = _signals_info.front(); e != nullptr; e = e->next()) {
  409. r_signals->push_back(e->get());
  410. }
  411. }
  412. int PluginScript::get_member_line(const StringName &p_member) const {
  413. #ifdef TOOLS_ENABLED
  414. if (_member_lines.has(p_member)) {
  415. return _member_lines[p_member];
  416. }
  417. #endif
  418. return -1;
  419. }
  420. Vector<ScriptNetData> PluginScript::get_rpc_methods() const {
  421. return _rpc_methods;
  422. }
  423. uint16_t PluginScript::get_rpc_method_id(const StringName &p_method) const {
  424. ASSERT_SCRIPT_VALID_V(UINT16_MAX);
  425. for (int i = 0; i < _rpc_methods.size(); i++) {
  426. if (_rpc_methods[i].name == p_method) {
  427. return i;
  428. }
  429. }
  430. return UINT16_MAX;
  431. }
  432. StringName PluginScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
  433. ASSERT_SCRIPT_VALID_V(StringName());
  434. if (p_rpc_method_id >= _rpc_methods.size()) {
  435. return StringName();
  436. }
  437. return _rpc_methods[p_rpc_method_id].name;
  438. }
  439. MultiplayerAPI::RPCMode PluginScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
  440. ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
  441. if (p_rpc_method_id >= _rpc_methods.size()) {
  442. return MultiplayerAPI::RPC_MODE_DISABLED;
  443. }
  444. return _rpc_methods[p_rpc_method_id].mode;
  445. }
  446. MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
  447. ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
  448. return get_rpc_mode_by_id(get_rpc_method_id(p_method));
  449. }
  450. Vector<ScriptNetData> PluginScript::get_rset_properties() const {
  451. return _rpc_variables;
  452. }
  453. uint16_t PluginScript::get_rset_property_id(const StringName &p_property) const {
  454. ASSERT_SCRIPT_VALID_V(UINT16_MAX);
  455. for (int i = 0; i < _rpc_variables.size(); i++) {
  456. if (_rpc_variables[i].name == p_property) {
  457. return i;
  458. }
  459. }
  460. return UINT16_MAX;
  461. }
  462. StringName PluginScript::get_rset_property(const uint16_t p_rset_property_id) const {
  463. ASSERT_SCRIPT_VALID_V(StringName());
  464. if (p_rset_property_id >= _rpc_variables.size()) {
  465. return StringName();
  466. }
  467. return _rpc_variables[p_rset_property_id].name;
  468. }
  469. MultiplayerAPI::RPCMode PluginScript::get_rset_mode_by_id(const uint16_t p_rset_property_id) const {
  470. ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
  471. if (p_rset_property_id >= _rpc_variables.size()) {
  472. return MultiplayerAPI::RPC_MODE_DISABLED;
  473. }
  474. return _rpc_variables[p_rset_property_id].mode;
  475. }
  476. MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
  477. ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
  478. return get_rset_mode_by_id(get_rset_property_id(p_variable));
  479. }
  480. PluginScript::PluginScript() :
  481. _script_list(this) {
  482. }
  483. void PluginScript::init(PluginScriptLanguage *language) {
  484. _desc = &language->_desc.script_desc;
  485. _language = language;
  486. #ifdef DEBUG_ENABLED
  487. _language->lock();
  488. _language->_script_list.add(&_script_list);
  489. _language->unlock();
  490. #endif
  491. }
  492. PluginScript::~PluginScript() {
  493. if (_desc && _data) {
  494. _desc->finish(_data);
  495. }
  496. #ifdef DEBUG_ENABLED
  497. if (_language) {
  498. _language->lock();
  499. _language->_script_list.remove(&_script_list);
  500. _language->unlock();
  501. }
  502. #endif
  503. }