scene_tree_editor.cpp 37 KB

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  1. /*************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "scene_tree_editor.h"
  31. #include "core/object/message_queue.h"
  32. #include "core/string/print_string.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_scale.h"
  35. #include "editor/node_dock.h"
  36. #include "editor/plugins/animation_player_editor_plugin.h"
  37. #include "editor/plugins/canvas_item_editor_plugin.h"
  38. #include "scene/gui/label.h"
  39. #include "scene/main/window.h"
  40. #include "scene/resources/packed_scene.h"
  41. Node *SceneTreeEditor::get_scene_node() {
  42. ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
  43. return get_tree()->get_edited_scene_root();
  44. }
  45. void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
  46. if (connect_to_script_mode) {
  47. return; //don't do anything in this mode
  48. }
  49. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  50. ERR_FAIL_COND(!item);
  51. NodePath np = item->get_metadata(0);
  52. Node *n = get_node(np);
  53. ERR_FAIL_COND(!n);
  54. if (p_id == BUTTON_SUBSCENE) {
  55. if (n == get_scene_node()) {
  56. if (n && n->get_scene_inherited_state().is_valid()) {
  57. emit_signal("open", n->get_scene_inherited_state()->get_path());
  58. }
  59. } else {
  60. emit_signal("open", n->get_filename());
  61. }
  62. } else if (p_id == BUTTON_SCRIPT) {
  63. Ref<Script> script_typed = n->get_script();
  64. if (!script_typed.is_null()) {
  65. emit_signal("open_script", script_typed);
  66. }
  67. } else if (p_id == BUTTON_VISIBILITY) {
  68. undo_redo->create_action(TTR("Toggle Visible"));
  69. _toggle_visible(n);
  70. List<Node *> selection = editor_selection->get_selected_node_list();
  71. if (selection.size() > 1 && selection.find(n) != nullptr) {
  72. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  73. Node *nv = E->get();
  74. ERR_FAIL_COND(!nv);
  75. if (nv == n) {
  76. continue;
  77. }
  78. _toggle_visible(nv);
  79. }
  80. }
  81. undo_redo->commit_action();
  82. } else if (p_id == BUTTON_LOCK) {
  83. undo_redo->create_action(TTR("Unlock Node"));
  84. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  85. undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
  86. undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
  87. undo_redo->add_do_method(this, "_update_tree", Variant());
  88. undo_redo->add_undo_method(this, "_update_tree", Variant());
  89. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  90. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  91. }
  92. undo_redo->commit_action();
  93. } else if (p_id == BUTTON_PIN) {
  94. if (n->is_class("AnimationPlayer")) {
  95. AnimationPlayerEditor::singleton->unpin();
  96. _update_tree();
  97. }
  98. } else if (p_id == BUTTON_GROUP) {
  99. undo_redo->create_action(TTR("Button Group"));
  100. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  101. undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
  102. undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
  103. undo_redo->add_do_method(this, "_update_tree", Variant());
  104. undo_redo->add_undo_method(this, "_update_tree", Variant());
  105. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  106. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  107. }
  108. undo_redo->commit_action();
  109. } else if (p_id == BUTTON_WARNING) {
  110. String config_err = n->get_configuration_warning();
  111. if (config_err == String()) {
  112. return;
  113. }
  114. config_err = config_err.word_wrap(80);
  115. warning->set_text(config_err);
  116. warning->popup_centered();
  117. } else if (p_id == BUTTON_SIGNALS) {
  118. editor_selection->clear();
  119. editor_selection->add_node(n);
  120. set_selected(n);
  121. NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
  122. NodeDock::singleton->show_connections();
  123. } else if (p_id == BUTTON_GROUPS) {
  124. editor_selection->clear();
  125. editor_selection->add_node(n);
  126. set_selected(n);
  127. NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
  128. NodeDock::singleton->show_groups();
  129. }
  130. }
  131. void SceneTreeEditor::_toggle_visible(Node *p_node) {
  132. if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
  133. bool v = bool(p_node->call("is_visible"));
  134. undo_redo->add_do_method(p_node, "set_visible", !v);
  135. undo_redo->add_undo_method(p_node, "set_visible", v);
  136. }
  137. }
  138. bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
  139. if (!p_node) {
  140. return false;
  141. }
  142. // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  143. // which the editor needs not to know about.
  144. bool part_of_subscene = false;
  145. if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
  146. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  147. part_of_subscene = true;
  148. //allow
  149. } else {
  150. return false;
  151. }
  152. } else {
  153. part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
  154. }
  155. TreeItem *item = tree->create_item(p_parent);
  156. item->set_text(0, p_node->get_name());
  157. if (can_rename && !part_of_subscene) {
  158. item->set_editable(0, true);
  159. }
  160. item->set_selectable(0, true);
  161. if (can_rename) {
  162. bool collapsed = p_node->is_displayed_folded();
  163. if (collapsed) {
  164. item->set_collapsed(true);
  165. }
  166. }
  167. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
  168. item->set_icon(0, icon);
  169. item->set_metadata(0, p_node->get_path());
  170. if (connect_to_script_mode) {
  171. Color accent = get_theme_color("accent_color", "Editor");
  172. Ref<Script> script = p_node->get_script();
  173. if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) {
  174. //has script
  175. item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
  176. } else {
  177. //has no script (or script is a custom type)
  178. item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
  179. item->set_selectable(0, false);
  180. if (!script.is_null()) { // make sure to mark the script if a custom type
  181. item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
  182. item->set_button_disabled(0, item->get_button_count(0) - 1, true);
  183. }
  184. accent.a *= 0.7;
  185. }
  186. if (marked.has(p_node)) {
  187. String node_name = p_node->get_name();
  188. if (connecting_signal) {
  189. node_name += " " + TTR("(Connecting From)");
  190. }
  191. item->set_text(0, node_name);
  192. item->set_custom_color(0, accent);
  193. }
  194. } else if (part_of_subscene) {
  195. if (valid_types.size() == 0) {
  196. item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
  197. }
  198. } else if (marked.has(p_node)) {
  199. String node_name = p_node->get_name();
  200. if (connecting_signal) {
  201. node_name += " " + TTR("(Connecting From)");
  202. }
  203. item->set_text(0, node_name);
  204. item->set_selectable(0, marked_selectable);
  205. item->set_custom_color(0, get_theme_color("accent_color", "Editor"));
  206. } else if (!marked_selectable && !marked_children_selectable) {
  207. Node *node = p_node;
  208. while (node) {
  209. if (marked.has(node)) {
  210. item->set_selectable(0, false);
  211. item->set_custom_color(0, get_theme_color("error_color", "Editor"));
  212. break;
  213. }
  214. node = node->get_parent();
  215. }
  216. }
  217. if (can_rename) { //should be can edit..
  218. String warning = p_node->get_configuration_warning();
  219. if (!warning.empty()) {
  220. item->add_button(0, get_theme_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning());
  221. }
  222. int num_connections = p_node->get_persistent_signal_connection_count();
  223. int num_groups = p_node->get_persistent_group_count();
  224. String msg_temp;
  225. if (num_connections >= 1) {
  226. Array arr;
  227. arr.push_back(num_connections);
  228. msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
  229. msg_temp += " ";
  230. }
  231. if (num_groups >= 1) {
  232. Array arr;
  233. arr.push_back(num_groups);
  234. msg_temp += TTRN("Node is in one group.", "Node is in {num} groups.", num_groups).format(arr, "{num}");
  235. }
  236. if (num_connections >= 1 || num_groups >= 1) {
  237. msg_temp += "\n" + TTR("Click to show signals dock.");
  238. }
  239. Ref<Texture2D> icon_temp;
  240. auto signal_temp = BUTTON_SIGNALS;
  241. if (num_connections >= 1 && num_groups >= 1) {
  242. icon_temp = get_theme_icon("SignalsAndGroups", "EditorIcons");
  243. } else if (num_connections >= 1) {
  244. icon_temp = get_theme_icon("Signals", "EditorIcons");
  245. } else if (num_groups >= 1) {
  246. icon_temp = get_theme_icon("Groups", "EditorIcons");
  247. signal_temp = BUTTON_GROUPS;
  248. }
  249. if (num_connections >= 1 || num_groups >= 1) {
  250. item->add_button(0, icon_temp, signal_temp, false, msg_temp);
  251. }
  252. }
  253. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  254. item->add_button(0, get_theme_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  255. String tooltip = TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
  256. if (p_node->get_editor_description() != String()) {
  257. tooltip += "\n\n" + p_node->get_editor_description();
  258. }
  259. item->set_tooltip(0, tooltip);
  260. } else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) {
  261. item->add_button(0, get_theme_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  262. String tooltip = TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class();
  263. if (p_node->get_editor_description() != String()) {
  264. tooltip += "\n\n" + p_node->get_editor_description();
  265. }
  266. item->set_tooltip(0, tooltip);
  267. } else {
  268. StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
  269. if (type == StringName()) {
  270. type = p_node->get_class();
  271. }
  272. String tooltip = TTR("Type:") + " " + type;
  273. if (p_node->get_editor_description() != String()) {
  274. tooltip += "\n\n" + p_node->get_editor_description();
  275. }
  276. item->set_tooltip(0, tooltip);
  277. }
  278. if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
  279. if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  280. p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed), varray(p_node));
  281. }
  282. Ref<Script> script = p_node->get_script();
  283. if (!script.is_null()) {
  284. item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
  285. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
  286. item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
  287. }
  288. }
  289. if (p_node->is_class("CanvasItem")) {
  290. bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
  291. if (is_locked) {
  292. item->add_button(0, get_theme_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  293. }
  294. bool is_grouped = p_node->has_meta("_edit_group_");
  295. if (is_grouped) {
  296. item->add_button(0, get_theme_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
  297. }
  298. bool v = p_node->call("is_visible");
  299. if (v) {
  300. item->add_button(0, get_theme_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  301. } else {
  302. item->add_button(0, get_theme_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  303. }
  304. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  305. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
  306. }
  307. _update_visibility_color(p_node, item);
  308. } else if (p_node->is_class("Node3D")) {
  309. bool is_locked = p_node->has_meta("_edit_lock_");
  310. if (is_locked) {
  311. item->add_button(0, get_theme_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  312. }
  313. bool is_grouped = p_node->has_meta("_edit_group_");
  314. if (is_grouped) {
  315. item->add_button(0, get_theme_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
  316. }
  317. bool v = p_node->call("is_visible");
  318. if (v) {
  319. item->add_button(0, get_theme_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  320. } else {
  321. item->add_button(0, get_theme_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  322. }
  323. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  324. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
  325. }
  326. _update_visibility_color(p_node, item);
  327. } else if (p_node->is_class("AnimationPlayer")) {
  328. bool is_pinned = AnimationPlayerEditor::singleton->get_player() == p_node && AnimationPlayerEditor::singleton->is_pinned();
  329. if (is_pinned) {
  330. item->add_button(0, get_theme_icon("Pin", "EditorIcons"), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
  331. }
  332. }
  333. }
  334. if (editor_selection) {
  335. if (editor_selection->is_selected(p_node)) {
  336. item->select(0);
  337. }
  338. }
  339. if (selected == p_node) {
  340. if (!editor_selection) {
  341. item->select(0);
  342. }
  343. item->set_as_cursor(0);
  344. }
  345. bool keep = (filter.is_subsequence_ofi(String(p_node->get_name())));
  346. for (int i = 0; i < p_node->get_child_count(); i++) {
  347. bool child_keep = _add_nodes(p_node->get_child(i), item);
  348. keep = keep || child_keep;
  349. }
  350. if (valid_types.size()) {
  351. bool valid = false;
  352. for (int i = 0; i < valid_types.size(); i++) {
  353. if (p_node->is_class(valid_types[i])) {
  354. valid = true;
  355. break;
  356. }
  357. }
  358. if (!valid) {
  359. //item->set_selectable(0,marked_selectable);
  360. item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
  361. item->set_selectable(0, false);
  362. }
  363. }
  364. if (!keep) {
  365. if (editor_selection) {
  366. Node *n = get_node(item->get_metadata(0));
  367. if (n) {
  368. editor_selection->remove_node(n);
  369. }
  370. }
  371. memdelete(item);
  372. return false;
  373. } else {
  374. return true;
  375. }
  376. }
  377. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  378. if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
  379. return;
  380. }
  381. TreeItem *item = _find(tree->get_root(), p_node->get_path());
  382. if (!item) {
  383. return;
  384. }
  385. int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
  386. ERR_FAIL_COND(idx == -1);
  387. bool visible = false;
  388. if (p_node->is_class("CanvasItem")) {
  389. visible = p_node->call("is_visible");
  390. CanvasItemEditor::get_singleton()->get_viewport_control()->update();
  391. } else if (p_node->is_class("Node3D")) {
  392. visible = p_node->call("is_visible");
  393. }
  394. if (visible) {
  395. item->set_button(0, idx, get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
  396. } else {
  397. item->set_button(0, idx, get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
  398. }
  399. _update_visibility_color(p_node, item);
  400. }
  401. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  402. if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) {
  403. Color color(1, 1, 1, 1);
  404. bool visible_on_screen = p_node->call("is_visible_in_tree");
  405. if (!visible_on_screen) {
  406. color.a = 0.6;
  407. }
  408. int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
  409. p_item->set_button_color(0, idx, color);
  410. }
  411. }
  412. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  413. if (tree_dirty) {
  414. return;
  415. }
  416. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  417. tree_dirty = true;
  418. }
  419. void SceneTreeEditor::_node_removed(Node *p_node) {
  420. if (EditorNode::get_singleton()->is_exiting()) {
  421. return; //speed up exit
  422. }
  423. if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  424. p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
  425. }
  426. if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem")) {
  427. if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  428. p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
  429. }
  430. }
  431. if (p_node == selected) {
  432. selected = nullptr;
  433. emit_signal("node_selected");
  434. }
  435. }
  436. void SceneTreeEditor::_node_renamed(Node *p_node) {
  437. emit_signal("node_renamed");
  438. if (!tree_dirty) {
  439. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  440. tree_dirty = true;
  441. }
  442. }
  443. void SceneTreeEditor::_update_tree() {
  444. if (!is_inside_tree()) {
  445. tree_dirty = false;
  446. return;
  447. }
  448. updating_tree = true;
  449. tree->clear();
  450. if (get_scene_node()) {
  451. _add_nodes(get_scene_node(), nullptr);
  452. last_hash = hash_djb2_one_64(0);
  453. _compute_hash(get_scene_node(), last_hash);
  454. }
  455. updating_tree = false;
  456. tree_dirty = false;
  457. }
  458. void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
  459. hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
  460. if (p_node->get_parent()) {
  461. hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
  462. }
  463. for (int i = 0; i < p_node->get_child_count(); i++) {
  464. _compute_hash(p_node->get_child(i), hash);
  465. }
  466. }
  467. void SceneTreeEditor::_test_update_tree() {
  468. pending_test_update = false;
  469. if (!is_inside_tree()) {
  470. return;
  471. }
  472. if (tree_dirty) {
  473. return; // don't even bother
  474. }
  475. uint64_t hash = hash_djb2_one_64(0);
  476. if (get_scene_node()) {
  477. _compute_hash(get_scene_node(), hash);
  478. }
  479. //test hash
  480. if (hash == last_hash) {
  481. return; // did not change
  482. }
  483. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  484. tree_dirty = true;
  485. }
  486. void SceneTreeEditor::_tree_changed() {
  487. if (EditorNode::get_singleton()->is_exiting()) {
  488. return; //speed up exit
  489. }
  490. if (pending_test_update) {
  491. return;
  492. }
  493. if (tree_dirty) {
  494. return;
  495. }
  496. MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
  497. pending_test_update = true;
  498. }
  499. void SceneTreeEditor::_selected_changed() {
  500. TreeItem *s = tree->get_selected();
  501. ERR_FAIL_COND(!s);
  502. NodePath np = s->get_metadata(0);
  503. Node *n = get_node(np);
  504. if (n == selected) {
  505. return;
  506. }
  507. selected = get_node(np);
  508. blocked++;
  509. emit_signal("node_selected");
  510. blocked--;
  511. }
  512. void SceneTreeEditor::_deselect_items() {
  513. // Clear currently elected items in scene tree dock.
  514. if (editor_selection) {
  515. editor_selection->clear();
  516. emit_signal("node_changed");
  517. }
  518. }
  519. void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
  520. TreeItem *item = Object::cast_to<TreeItem>(p_object);
  521. ERR_FAIL_COND(!item);
  522. NodePath np = item->get_metadata(0);
  523. Node *n = get_node(np);
  524. if (!n) {
  525. return;
  526. }
  527. if (!editor_selection) {
  528. return;
  529. }
  530. if (p_selected) {
  531. editor_selection->add_node(n);
  532. } else {
  533. editor_selection->remove_node(n);
  534. }
  535. emit_signal("node_changed");
  536. }
  537. void SceneTreeEditor::_notification(int p_what) {
  538. switch (p_what) {
  539. case NOTIFICATION_ENTER_TREE: {
  540. get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  541. get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  542. get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  543. get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
  544. tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  545. _update_tree();
  546. } break;
  547. case NOTIFICATION_EXIT_TREE: {
  548. get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  549. get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  550. get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  551. tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  552. get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
  553. } break;
  554. case NOTIFICATION_THEME_CHANGED: {
  555. _update_tree();
  556. } break;
  557. }
  558. }
  559. TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
  560. if (!p_node) {
  561. return nullptr;
  562. }
  563. NodePath np = p_node->get_metadata(0);
  564. if (np == p_path) {
  565. return p_node;
  566. }
  567. TreeItem *children = p_node->get_children();
  568. while (children) {
  569. TreeItem *n = _find(children, p_path);
  570. if (n) {
  571. return n;
  572. }
  573. children = children->get_next();
  574. }
  575. return nullptr;
  576. }
  577. void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
  578. ERR_FAIL_COND(blocked > 0);
  579. if (pending_test_update) {
  580. _test_update_tree();
  581. }
  582. if (tree_dirty) {
  583. _update_tree();
  584. }
  585. if (selected == p_node) {
  586. return;
  587. }
  588. TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
  589. if (item) {
  590. // make visible when it's collapsed
  591. TreeItem *node = item->get_parent();
  592. while (node && node != tree->get_root()) {
  593. node->set_collapsed(false);
  594. node = node->get_parent();
  595. }
  596. item->select(0);
  597. item->set_as_cursor(0);
  598. selected = p_node;
  599. tree->ensure_cursor_is_visible();
  600. } else {
  601. if (!p_node) {
  602. selected = nullptr;
  603. }
  604. _update_tree();
  605. selected = p_node;
  606. }
  607. if (p_emit_selected) {
  608. emit_signal("node_selected");
  609. }
  610. }
  611. void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
  612. Object *o = ObjectDB::get_instance(p_node);
  613. ERR_FAIL_COND(!o);
  614. Node *n = Object::cast_to<Node>(o);
  615. ERR_FAIL_COND(!n);
  616. TreeItem *item = _find(tree->get_root(), n->get_path());
  617. ERR_FAIL_COND(!item);
  618. n->set_name(p_name);
  619. item->set_metadata(0, n->get_path());
  620. item->set_text(0, p_name);
  621. }
  622. void SceneTreeEditor::_renamed() {
  623. TreeItem *which = tree->get_edited();
  624. ERR_FAIL_COND(!which);
  625. NodePath np = which->get_metadata(0);
  626. Node *n = get_node(np);
  627. ERR_FAIL_COND(!n);
  628. // Empty node names are not allowed, so resets it to previous text and show warning
  629. if (which->get_text(0).strip_edges().empty()) {
  630. which->set_text(0, n->get_name());
  631. EditorNode::get_singleton()->show_warning(TTR("No name provided."));
  632. return;
  633. }
  634. String new_name = which->get_text(0);
  635. if (!Node::_validate_node_name(new_name)) {
  636. error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character);
  637. error->popup_centered();
  638. if (new_name.empty()) {
  639. which->set_text(0, n->get_name());
  640. return;
  641. }
  642. which->set_text(0, new_name);
  643. }
  644. if (new_name == n->get_name()) {
  645. return;
  646. }
  647. // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
  648. new_name = new_name.strip_edges();
  649. if (!undo_redo) {
  650. n->set_name(new_name);
  651. which->set_metadata(0, n->get_path());
  652. emit_signal("node_renamed");
  653. } else {
  654. undo_redo->create_action(TTR("Rename Node"));
  655. emit_signal("node_prerename", n, new_name);
  656. undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
  657. undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
  658. undo_redo->commit_action();
  659. }
  660. }
  661. Node *SceneTreeEditor::get_selected() {
  662. return selected;
  663. }
  664. void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
  665. if (tree_dirty) {
  666. _update_tree();
  667. }
  668. marked = p_marked;
  669. marked_selectable = p_selectable;
  670. marked_children_selectable = p_children_selectable;
  671. _update_tree();
  672. }
  673. void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
  674. Set<Node *> s;
  675. if (p_marked) {
  676. s.insert(p_marked);
  677. }
  678. set_marked(s, p_selectable, p_children_selectable);
  679. }
  680. void SceneTreeEditor::set_filter(const String &p_filter) {
  681. filter = p_filter;
  682. _update_tree();
  683. }
  684. String SceneTreeEditor::get_filter() const {
  685. return filter;
  686. }
  687. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  688. display_foreign = p_display;
  689. _update_tree();
  690. }
  691. void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
  692. valid_types = p_valid;
  693. }
  694. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  695. editor_selection = p_selection;
  696. tree->set_select_mode(Tree::SELECT_MULTI);
  697. tree->set_cursor_can_exit_tree(false);
  698. editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
  699. }
  700. void SceneTreeEditor::_update_selection(TreeItem *item) {
  701. ERR_FAIL_COND(!item);
  702. NodePath np = item->get_metadata(0);
  703. if (!has_node(np)) {
  704. return;
  705. }
  706. Node *n = get_node(np);
  707. if (!n) {
  708. return;
  709. }
  710. if (editor_selection->is_selected(n)) {
  711. item->select(0);
  712. } else {
  713. item->deselect(0);
  714. }
  715. TreeItem *c = item->get_children();
  716. while (c) {
  717. _update_selection(c);
  718. c = c->get_next();
  719. }
  720. }
  721. void SceneTreeEditor::_selection_changed() {
  722. if (!editor_selection) {
  723. return;
  724. }
  725. TreeItem *root = tree->get_root();
  726. if (!root) {
  727. return;
  728. }
  729. _update_selection(root);
  730. }
  731. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  732. if (updating_tree) {
  733. return;
  734. }
  735. if (!can_rename) {
  736. return;
  737. }
  738. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  739. if (!ti) {
  740. return;
  741. }
  742. bool collapsed = ti->is_collapsed();
  743. NodePath np = ti->get_metadata(0);
  744. Node *n = get_node(np);
  745. ERR_FAIL_COND(!n);
  746. n->set_display_folded(collapsed);
  747. }
  748. Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
  749. if (!can_rename) {
  750. return Variant(); //not editable tree
  751. }
  752. if (tree->get_button_id_at_position(p_point) != -1) {
  753. return Variant(); //dragging from button
  754. }
  755. Vector<Node *> selected;
  756. Vector<Ref<Texture2D>> icons;
  757. TreeItem *next = tree->get_next_selected(nullptr);
  758. while (next) {
  759. NodePath np = next->get_metadata(0);
  760. Node *n = get_node(np);
  761. if (n) {
  762. // Only allow selection if not part of an instanced scene.
  763. if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_filename() == String()) {
  764. selected.push_back(n);
  765. icons.push_back(next->get_icon(0));
  766. }
  767. }
  768. next = tree->get_next_selected(next);
  769. }
  770. if (selected.empty()) {
  771. return Variant();
  772. }
  773. VBoxContainer *vb = memnew(VBoxContainer);
  774. Array objs;
  775. int list_max = 10;
  776. float opacity_step = 1.0f / list_max;
  777. float opacity_item = 1.0f;
  778. for (int i = 0; i < selected.size(); i++) {
  779. if (i < list_max) {
  780. HBoxContainer *hb = memnew(HBoxContainer);
  781. TextureRect *tf = memnew(TextureRect);
  782. tf->set_texture(icons[i]);
  783. tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  784. hb->add_child(tf);
  785. Label *label = memnew(Label(selected[i]->get_name()));
  786. hb->add_child(label);
  787. vb->add_child(hb);
  788. hb->set_modulate(Color(1, 1, 1, opacity_item));
  789. opacity_item -= opacity_step;
  790. }
  791. NodePath p = selected[i]->get_path();
  792. objs.push_back(p);
  793. }
  794. set_drag_preview(vb);
  795. Dictionary drag_data;
  796. drag_data["type"] = "nodes";
  797. drag_data["nodes"] = objs;
  798. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  799. emit_signal("nodes_dragged");
  800. return drag_data;
  801. }
  802. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  803. return (script_types->find(p_type));
  804. }
  805. bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
  806. if (!can_rename) {
  807. return false; //not editable tree
  808. }
  809. if (filter != String()) {
  810. return false; //can't rearrange tree with filter turned on
  811. }
  812. Dictionary d = p_data;
  813. if (!d.has("type")) {
  814. return false;
  815. }
  816. TreeItem *item = tree->get_item_at_position(p_point);
  817. if (!item) {
  818. return false;
  819. }
  820. int section = tree->get_drop_section_at_position(p_point);
  821. if (section < -1 || (section == -1 && !item->get_parent())) {
  822. return false;
  823. }
  824. if (String(d["type"]) == "files") {
  825. Vector<String> files = d["files"];
  826. if (files.size() == 0) {
  827. return false; //weird
  828. }
  829. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  830. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  831. return true;
  832. }
  833. for (int i = 0; i < files.size(); i++) {
  834. String file = files[i];
  835. String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
  836. if (ftype != "PackedScene") {
  837. return false;
  838. }
  839. }
  840. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); //so it works..
  841. return true;
  842. }
  843. if (String(d["type"]) == "script_list_element") {
  844. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  845. if (se) {
  846. String sp = se->get_edited_resource()->get_path();
  847. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  848. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  849. return true;
  850. }
  851. }
  852. }
  853. return String(d["type"]) == "nodes";
  854. }
  855. void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  856. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  857. return;
  858. }
  859. TreeItem *item = tree->get_item_at_position(p_point);
  860. if (!item) {
  861. return;
  862. }
  863. int section = tree->get_drop_section_at_position(p_point);
  864. if (section < -1) {
  865. return;
  866. }
  867. NodePath np = item->get_metadata(0);
  868. Node *n = get_node(np);
  869. if (!n) {
  870. return;
  871. }
  872. Dictionary d = p_data;
  873. if (String(d["type"]) == "nodes") {
  874. Array nodes = d["nodes"];
  875. emit_signal("nodes_rearranged", nodes, np, section);
  876. }
  877. if (String(d["type"]) == "files") {
  878. Vector<String> files = d["files"];
  879. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  880. if (_is_script_type(ftype)) {
  881. emit_signal("script_dropped", files[0], np);
  882. } else {
  883. emit_signal("files_dropped", files, np, section);
  884. }
  885. }
  886. if (String(d["type"]) == "script_list_element") {
  887. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  888. if (se) {
  889. String sp = se->get_edited_resource()->get_path();
  890. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  891. emit_signal("script_dropped", sp, np);
  892. }
  893. }
  894. }
  895. }
  896. void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
  897. emit_signal("rmb_pressed", tree->get_screen_transform().xform(p_pos));
  898. }
  899. void SceneTreeEditor::_warning_changed(Node *p_for_node) {
  900. //should use a timer
  901. update_timer->start();
  902. }
  903. void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
  904. connect_to_script_mode = p_enable;
  905. update_tree();
  906. }
  907. void SceneTreeEditor::set_connecting_signal(bool p_enable) {
  908. connecting_signal = p_enable;
  909. update_tree();
  910. }
  911. void SceneTreeEditor::_bind_methods() {
  912. ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree); // Still used by some connect_compat.
  913. ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
  914. ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
  915. ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
  916. ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
  917. ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
  918. ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
  919. ADD_SIGNAL(MethodInfo("node_selected"));
  920. ADD_SIGNAL(MethodInfo("node_renamed"));
  921. ADD_SIGNAL(MethodInfo("node_prerename"));
  922. ADD_SIGNAL(MethodInfo("node_changed"));
  923. ADD_SIGNAL(MethodInfo("nodes_dragged"));
  924. ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  925. ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  926. ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
  927. ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
  928. ADD_SIGNAL(MethodInfo("open"));
  929. ADD_SIGNAL(MethodInfo("open_script"));
  930. }
  931. SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
  932. connect_to_script_mode = false;
  933. connecting_signal = false;
  934. undo_redo = nullptr;
  935. tree_dirty = true;
  936. selected = nullptr;
  937. marked_selectable = false;
  938. marked_children_selectable = false;
  939. can_rename = p_can_rename;
  940. can_open_instance = p_can_open_instance;
  941. display_foreign = false;
  942. editor_selection = nullptr;
  943. if (p_label) {
  944. Label *label = memnew(Label);
  945. label->set_position(Point2(10, 0));
  946. label->set_text(TTR("Scene Tree (Nodes):"));
  947. add_child(label);
  948. }
  949. tree = memnew(Tree);
  950. tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
  951. tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
  952. tree->set_begin(Point2(0, p_label ? 18 : 0));
  953. tree->set_end(Point2(0, 0));
  954. tree->add_theme_constant_override("button_margin", 0);
  955. add_child(tree);
  956. tree->set_drag_forwarding(this);
  957. if (p_can_rename) {
  958. tree->set_allow_rmb_select(true);
  959. tree->connect("item_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  960. tree->connect("empty_tree_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  961. }
  962. tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
  963. tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED);
  964. tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
  965. tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
  966. tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
  967. //tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
  968. error = memnew(AcceptDialog);
  969. add_child(error);
  970. warning = memnew(AcceptDialog);
  971. add_child(warning);
  972. warning->set_title(TTR("Node Configuration Warning!"));
  973. show_enabled_subscene = false;
  974. last_hash = 0;
  975. pending_test_update = false;
  976. updating_tree = false;
  977. blocked = 0;
  978. update_timer = memnew(Timer);
  979. update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree));
  980. update_timer->set_one_shot(true);
  981. update_timer->set_wait_time(0.5);
  982. add_child(update_timer);
  983. script_types = memnew(List<StringName>);
  984. ClassDB::get_inheriters_from_class("Script", script_types);
  985. }
  986. SceneTreeEditor::~SceneTreeEditor() {
  987. memdelete(script_types);
  988. }
  989. /******** DIALOG *********/
  990. void SceneTreeDialog::popup_scenetree_dialog() {
  991. popup_centered_clamped(Size2(350, 700) * EDSCALE);
  992. }
  993. void SceneTreeDialog::_notification(int p_what) {
  994. switch (p_what) {
  995. case NOTIFICATION_VISIBILITY_CHANGED: {
  996. if (is_visible()) {
  997. tree->update_tree();
  998. }
  999. } break;
  1000. case NOTIFICATION_ENTER_TREE: {
  1001. connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1002. filter->set_right_icon(tree->get_theme_icon("Search", "EditorIcons"));
  1003. filter->set_clear_button_enabled(true);
  1004. } break;
  1005. case NOTIFICATION_EXIT_TREE: {
  1006. disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1007. } break;
  1008. }
  1009. }
  1010. void SceneTreeDialog::_cancel() {
  1011. hide();
  1012. }
  1013. void SceneTreeDialog::_select() {
  1014. if (tree->get_selected()) {
  1015. emit_signal("selected", tree->get_selected()->get_path());
  1016. hide();
  1017. }
  1018. }
  1019. void SceneTreeDialog::_filter_changed(const String &p_filter) {
  1020. tree->set_filter(p_filter);
  1021. }
  1022. void SceneTreeDialog::_bind_methods() {
  1023. ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
  1024. ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
  1025. }
  1026. SceneTreeDialog::SceneTreeDialog() {
  1027. set_title(TTR("Select a Node"));
  1028. VBoxContainer *vbc = memnew(VBoxContainer);
  1029. add_child(vbc);
  1030. filter = memnew(LineEdit);
  1031. filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1032. filter->set_placeholder(TTR("Filter nodes"));
  1033. filter->add_theme_constant_override("minimum_spaces", 0);
  1034. filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
  1035. vbc->add_child(filter);
  1036. tree = memnew(SceneTreeEditor(false, false, true));
  1037. tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  1038. tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
  1039. vbc->add_child(tree);
  1040. }
  1041. SceneTreeDialog::~SceneTreeDialog() {
  1042. }