Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Haoyu Qiu c58bc21dba Turn off auto translate for some editor controls 2 年之前
.github 4cabfc1756 CI: Fix running the unit tests on windows 2 年之前
core acd975a45a Fix HTTPClient _request using wrong size 2 年之前
doc ce116e4708 Fix calculation bug with `TextEdit::get_line_height()` 2 年之前
drivers ab2c3712e2 Add mono audio support to WASAPI 2 年之前
editor c58bc21dba Turn off auto translate for some editor controls 2 年之前
main 4323c8b78b Replaced operating system alert dialog with a warning log message, 2 年之前
misc 97631f8aa9 Bump version to 4.0.4-rc 2 年之前
modules 506734cae1 Link the right build property to REAL_T_IS_DOUBLE 2 年之前
platform e46b14fd30 Move code to Windows Vulkan context initialization context 2 年之前
scene ce116e4708 Fix calculation bug with `TextEdit::get_line_height()` 2 年之前
servers 67698b155f Correctly insert lightmap captures and geometries. 2 年之前
tests efbb28d09a Make acos and asin safe 2 年之前
thirdparty d6d232a881 Update certs (2023.06 revision) 2 年之前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年之前
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 年之前
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 年之前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年之前
.gitignore a37f79124f add venv and .venv to the .gitignore 2 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 6296b46008 Update AUTHORS and DONORS list 2 年之前
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list 2 年之前
CHANGELOG.md 5222a99f5d Bump version to 4.0.3-stable 2 年之前
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 年之前
COPYRIGHT.txt 142e648000 msdfgen: Sync with upstream 1.10 2 年之前
DONORS.md 6296b46008 Update AUTHORS and DONORS list 2 年之前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 491ded1898 Minor typo and docs URL fixes 2 年之前
SConstruct f93a4287cf Enable shadow warnings and fix raised errors 2 年之前
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 年之前
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png 214ad50498 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg 214ad50498 Convert the logo's text outlines into paths 2 年之前
methods.py 25518aad27 Fix forced optimization in dev_build 2 年之前
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 年之前
version.py d0c0d44cb5 Actually bump version to 4.0.4-rc :o) 2 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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