detect.py 8.2 KB

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  1. import os
  2. import sys
  3. from emscripten_helpers import (
  4. run_closure_compiler,
  5. create_engine_file,
  6. add_js_libraries,
  7. add_js_pre,
  8. add_js_externs,
  9. create_template_zip,
  10. )
  11. from methods import get_compiler_version
  12. from SCons.Util import WhereIs
  13. from typing import TYPE_CHECKING
  14. if TYPE_CHECKING:
  15. from SCons import Environment
  16. def is_active():
  17. return True
  18. def get_name():
  19. return "Web"
  20. def can_build():
  21. return WhereIs("emcc") is not None
  22. def get_opts():
  23. from SCons.Variables import BoolVariable
  24. return [
  25. ("initial_memory", "Initial WASM memory (in MiB)", 32),
  26. BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
  27. BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
  28. BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
  29. BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
  30. BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
  31. # eval() can be a security concern, so it can be disabled.
  32. BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
  33. BoolVariable(
  34. "dlink_enabled", "Enable WebAssembly dynamic linking (GDExtension support). Produces bigger binaries", False
  35. ),
  36. BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
  37. ]
  38. def get_flags():
  39. return [
  40. ("arch", "wasm32"),
  41. ("target", "template_debug"),
  42. ("builtin_pcre2_with_jit", False),
  43. ("vulkan", False),
  44. # Use -Os to prioritize optimizing for reduced file size. This is
  45. # particularly valuable for the web platform because it directly
  46. # decreases download time.
  47. # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
  48. # 100 KiB over -Os, which does not justify the negative impact on
  49. # run-time performance.
  50. ("optimize", "size"),
  51. ]
  52. def configure(env: "Environment"):
  53. # Validate arch.
  54. supported_arches = ["wasm32"]
  55. if env["arch"] not in supported_arches:
  56. print(
  57. 'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
  58. % (env["arch"], ", ".join(supported_arches))
  59. )
  60. sys.exit()
  61. try:
  62. env["initial_memory"] = int(env["initial_memory"])
  63. except Exception:
  64. print("Initial memory must be a valid integer")
  65. sys.exit(255)
  66. ## Build type
  67. if env.debug_features:
  68. # Retain function names for backtraces at the cost of file size.
  69. env.Append(LINKFLAGS=["--profiling-funcs"])
  70. else:
  71. env["use_assertions"] = True
  72. if env["use_assertions"]:
  73. env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
  74. if env.editor_build:
  75. if env["initial_memory"] < 64:
  76. print('Note: Forcing "initial_memory=64" as it is required for the web editor.')
  77. env["initial_memory"] = 64
  78. else:
  79. env.Append(CPPFLAGS=["-fno-exceptions"])
  80. env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
  81. ## Copy env variables.
  82. env["ENV"] = os.environ
  83. # LTO
  84. if env["lto"] == "auto": # Full LTO for production.
  85. env["lto"] = "full"
  86. if env["lto"] != "none":
  87. if env["lto"] == "thin":
  88. env.Append(CCFLAGS=["-flto=thin"])
  89. env.Append(LINKFLAGS=["-flto=thin"])
  90. else:
  91. env.Append(CCFLAGS=["-flto"])
  92. env.Append(LINKFLAGS=["-flto"])
  93. # Sanitizers
  94. if env["use_ubsan"]:
  95. env.Append(CCFLAGS=["-fsanitize=undefined"])
  96. env.Append(LINKFLAGS=["-fsanitize=undefined"])
  97. if env["use_asan"]:
  98. env.Append(CCFLAGS=["-fsanitize=address"])
  99. env.Append(LINKFLAGS=["-fsanitize=address"])
  100. if env["use_lsan"]:
  101. env.Append(CCFLAGS=["-fsanitize=leak"])
  102. env.Append(LINKFLAGS=["-fsanitize=leak"])
  103. if env["use_safe_heap"]:
  104. env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
  105. # Closure compiler
  106. if env["use_closure_compiler"]:
  107. # For emscripten support code.
  108. env.Append(LINKFLAGS=["--closure", "1"])
  109. # Register builder for our Engine files
  110. jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
  111. env.Append(BUILDERS={"BuildJS": jscc})
  112. # Add helper method for adding libraries, externs, pre-js.
  113. env["JS_LIBS"] = []
  114. env["JS_PRE"] = []
  115. env["JS_EXTERNS"] = []
  116. env.AddMethod(add_js_libraries, "AddJSLibraries")
  117. env.AddMethod(add_js_pre, "AddJSPre")
  118. env.AddMethod(add_js_externs, "AddJSExterns")
  119. # Add method that joins/compiles our Engine files.
  120. env.AddMethod(create_engine_file, "CreateEngineFile")
  121. # Add method for creating the final zip file
  122. env.AddMethod(create_template_zip, "CreateTemplateZip")
  123. # Closure compiler extern and support for ecmascript specs (const, let, etc).
  124. env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
  125. env["CC"] = "emcc"
  126. env["CXX"] = "em++"
  127. env["AR"] = "emar"
  128. env["RANLIB"] = "emranlib"
  129. # Use TempFileMunge since some AR invocations are too long for cmd.exe.
  130. # Use POSIX-style paths, required with TempFileMunge.
  131. env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
  132. env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
  133. # All intermediate files are just object files.
  134. env["OBJPREFIX"] = ""
  135. env["OBJSUFFIX"] = ".o"
  136. env["PROGPREFIX"] = ""
  137. # Program() output consists of multiple files, so specify suffixes manually at builder.
  138. env["PROGSUFFIX"] = ""
  139. env["LIBPREFIX"] = "lib"
  140. env["LIBSUFFIX"] = ".a"
  141. env["LIBPREFIXES"] = ["$LIBPREFIX"]
  142. env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
  143. env.Prepend(CPPPATH=["#platform/web"])
  144. env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
  145. if env["opengl3"]:
  146. env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
  147. # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
  148. env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
  149. # Allow use to take control of swapping WebGL buffers.
  150. env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
  151. if env["javascript_eval"]:
  152. env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
  153. # Thread support (via SharedArrayBuffer).
  154. env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
  155. env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
  156. env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
  157. env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
  158. env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
  159. if env["dlink_enabled"]:
  160. cc_version = get_compiler_version(env)
  161. cc_semver = (int(cc_version["major"]), int(cc_version["minor"]), int(cc_version["patch"]))
  162. if cc_semver < (3, 1, 14):
  163. print("GDExtension support requires emscripten >= 3.1.14, detected: %s.%s.%s" % cc_semver)
  164. sys.exit(255)
  165. env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
  166. env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
  167. env.extra_suffix = ".dlink" + env.extra_suffix
  168. # Reduce code size by generating less support code (e.g. skip NodeJS support).
  169. env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
  170. # Wrap the JavaScript support code around a closure named Godot.
  171. env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
  172. # Allow increasing memory buffer size during runtime. This is efficient
  173. # when using WebAssembly (in comparison to asm.js) and works well for
  174. # us since we don't know requirements at compile-time.
  175. env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
  176. # Do not call main immediately when the support code is ready.
  177. env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
  178. # callMain for manual start, cwrap for the mono version.
  179. env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
  180. # Add code that allow exiting runtime.
  181. env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
  182. # This workaround creates a closure that prevents the garbage collector from freeing the WebGL context.
  183. # We also only use WebGL2, and changing context version is not widely supported anyway.
  184. env.Append(LINKFLAGS=["-s", "GL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])