GD.cs 7.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.CompilerServices;
  4. #if REAL_T_IS_DOUBLE
  5. using real_t = System.Double;
  6. #else
  7. using real_t = System.Single;
  8. #endif
  9. // TODO: Add comments describing what this class does. It is not obvious.
  10. namespace Godot
  11. {
  12. public static partial class GD
  13. {
  14. public static object Bytes2Var(byte[] bytes, bool allow_objects = false)
  15. {
  16. return godot_icall_GD_bytes2var(bytes, allow_objects);
  17. }
  18. public static object Convert(object what, Variant.Type type)
  19. {
  20. return godot_icall_GD_convert(what, type);
  21. }
  22. public static real_t Db2Linear(real_t db)
  23. {
  24. return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
  25. }
  26. public static real_t DecTime(real_t value, real_t amount, real_t step)
  27. {
  28. real_t sgn = Mathf.Sign(value);
  29. real_t val = Mathf.Abs(value);
  30. val -= amount * step;
  31. if (val < 0)
  32. val = 0;
  33. return val * sgn;
  34. }
  35. public static FuncRef FuncRef(Object instance, string funcname)
  36. {
  37. var ret = new FuncRef();
  38. ret.SetInstance(instance);
  39. ret.SetFunction(funcname);
  40. return ret;
  41. }
  42. public static int Hash(object var)
  43. {
  44. return godot_icall_GD_hash(var);
  45. }
  46. public static Object InstanceFromId(ulong instanceId)
  47. {
  48. return godot_icall_GD_instance_from_id(instanceId);
  49. }
  50. public static real_t Linear2Db(real_t linear)
  51. {
  52. return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
  53. }
  54. public static Resource Load(string path)
  55. {
  56. return ResourceLoader.Load(path);
  57. }
  58. public static T Load<T>(string path) where T : class
  59. {
  60. return ResourceLoader.Load<T>(path);
  61. }
  62. public static void PushError(string message)
  63. {
  64. godot_icall_GD_pusherror(message);
  65. }
  66. public static void PushWarning(string message)
  67. {
  68. godot_icall_GD_pushwarning(message);
  69. }
  70. public static void Print(params object[] what)
  71. {
  72. godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
  73. }
  74. public static void PrintStack()
  75. {
  76. Print(System.Environment.StackTrace);
  77. }
  78. public static void PrintErr(params object[] what)
  79. {
  80. godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString()));
  81. }
  82. public static void PrintRaw(params object[] what)
  83. {
  84. godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString()));
  85. }
  86. public static void PrintS(params object[] what)
  87. {
  88. godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString()));
  89. }
  90. public static void PrintT(params object[] what)
  91. {
  92. godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString()));
  93. }
  94. public static float Randf()
  95. {
  96. return godot_icall_GD_randf();
  97. }
  98. public static uint Randi()
  99. {
  100. return godot_icall_GD_randi();
  101. }
  102. public static void Randomize()
  103. {
  104. godot_icall_GD_randomize();
  105. }
  106. public static double RandRange(double from, double to)
  107. {
  108. return godot_icall_GD_rand_range(from, to);
  109. }
  110. public static uint RandSeed(ulong seed, out ulong newSeed)
  111. {
  112. return godot_icall_GD_rand_seed(seed, out newSeed);
  113. }
  114. public static IEnumerable<int> Range(int end)
  115. {
  116. return Range(0, end, 1);
  117. }
  118. public static IEnumerable<int> Range(int start, int end)
  119. {
  120. return Range(start, end, 1);
  121. }
  122. public static IEnumerable<int> Range(int start, int end, int step)
  123. {
  124. if (end < start && step > 0)
  125. yield break;
  126. if (end > start && step < 0)
  127. yield break;
  128. if (step > 0)
  129. {
  130. for (int i = start; i < end; i += step)
  131. yield return i;
  132. }
  133. else
  134. {
  135. for (int i = start; i > end; i += step)
  136. yield return i;
  137. }
  138. }
  139. public static void Seed(ulong seed)
  140. {
  141. godot_icall_GD_seed(seed);
  142. }
  143. public static string Str(params object[] what)
  144. {
  145. return godot_icall_GD_str(what);
  146. }
  147. public static object Str2Var(string str)
  148. {
  149. return godot_icall_GD_str2var(str);
  150. }
  151. public static bool TypeExists(string type)
  152. {
  153. return godot_icall_GD_type_exists(type);
  154. }
  155. public static byte[] Var2Bytes(object var, bool full_objects = false)
  156. {
  157. return godot_icall_GD_var2bytes(var, full_objects);
  158. }
  159. public static string Var2Str(object var)
  160. {
  161. return godot_icall_GD_var2str(var);
  162. }
  163. [MethodImpl(MethodImplOptions.InternalCall)]
  164. internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects);
  165. [MethodImpl(MethodImplOptions.InternalCall)]
  166. internal extern static object godot_icall_GD_convert(object what, Variant.Type type);
  167. [MethodImpl(MethodImplOptions.InternalCall)]
  168. internal extern static int godot_icall_GD_hash(object var);
  169. [MethodImpl(MethodImplOptions.InternalCall)]
  170. internal extern static Object godot_icall_GD_instance_from_id(ulong instance_id);
  171. [MethodImpl(MethodImplOptions.InternalCall)]
  172. internal extern static void godot_icall_GD_print(object[] what);
  173. [MethodImpl(MethodImplOptions.InternalCall)]
  174. internal extern static void godot_icall_GD_printerr(object[] what);
  175. [MethodImpl(MethodImplOptions.InternalCall)]
  176. internal extern static void godot_icall_GD_printraw(object[] what);
  177. [MethodImpl(MethodImplOptions.InternalCall)]
  178. internal extern static void godot_icall_GD_prints(object[] what);
  179. [MethodImpl(MethodImplOptions.InternalCall)]
  180. internal extern static void godot_icall_GD_printt(object[] what);
  181. [MethodImpl(MethodImplOptions.InternalCall)]
  182. internal extern static float godot_icall_GD_randf();
  183. [MethodImpl(MethodImplOptions.InternalCall)]
  184. internal extern static uint godot_icall_GD_randi();
  185. [MethodImpl(MethodImplOptions.InternalCall)]
  186. internal extern static void godot_icall_GD_randomize();
  187. [MethodImpl(MethodImplOptions.InternalCall)]
  188. internal extern static double godot_icall_GD_rand_range(double from, double to);
  189. [MethodImpl(MethodImplOptions.InternalCall)]
  190. internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed);
  191. [MethodImpl(MethodImplOptions.InternalCall)]
  192. internal extern static void godot_icall_GD_seed(ulong seed);
  193. [MethodImpl(MethodImplOptions.InternalCall)]
  194. internal extern static string godot_icall_GD_str(object[] what);
  195. [MethodImpl(MethodImplOptions.InternalCall)]
  196. internal extern static object godot_icall_GD_str2var(string str);
  197. [MethodImpl(MethodImplOptions.InternalCall)]
  198. internal extern static bool godot_icall_GD_type_exists(string type);
  199. [MethodImpl(MethodImplOptions.InternalCall)]
  200. internal extern static byte[] godot_icall_GD_var2bytes(object what, bool full_objects);
  201. [MethodImpl(MethodImplOptions.InternalCall)]
  202. internal extern static string godot_icall_GD_var2str(object var);
  203. [MethodImpl(MethodImplOptions.InternalCall)]
  204. internal extern static void godot_icall_GD_pusherror(string type);
  205. [MethodImpl(MethodImplOptions.InternalCall)]
  206. internal extern static void godot_icall_GD_pushwarning(string type);
  207. }
  208. }