| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576 | /*************************************************************************//*  gd_script.h                                                          *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                    http://www.godotengine.org                         *//*************************************************************************//* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef GD_SCRIPT_H#define GD_SCRIPT_H#include "script_language.h"#include "io/resource_loader.h"#include "io/resource_saver.h"#include "os/thread.h"#include "pair.h"class GDInstance;class GDScript;class GDFunction {public:	enum Opcode {		OPCODE_OPERATOR,		OPCODE_EXTENDS_TEST,		OPCODE_SET,		OPCODE_GET,		OPCODE_SET_NAMED,		OPCODE_GET_NAMED,		OPCODE_ASSIGN,		OPCODE_ASSIGN_TRUE,		OPCODE_ASSIGN_FALSE,		OPCODE_CONSTRUCT, //only for basic types!!		OPCODE_CONSTRUCT_ARRAY,		OPCODE_CONSTRUCT_DICTIONARY,		OPCODE_CALL,		OPCODE_CALL_RETURN,		OPCODE_CALL_BUILT_IN,		OPCODE_CALL_SELF,		OPCODE_CALL_SELF_BASE,		OPCODE_YIELD,		OPCODE_YIELD_SIGNAL,		OPCODE_YIELD_RESUME,		OPCODE_JUMP,		OPCODE_JUMP_IF,		OPCODE_JUMP_IF_NOT,		OPCODE_JUMP_TO_DEF_ARGUMENT,		OPCODE_RETURN,		OPCODE_ITERATE_BEGIN,		OPCODE_ITERATE,		OPCODE_ASSERT,		OPCODE_LINE,		OPCODE_END	};	enum Address {		ADDR_BITS=24,		ADDR_MASK=((1<<ADDR_BITS)-1),		ADDR_TYPE_MASK=~ADDR_MASK,		ADDR_TYPE_SELF=0,		ADDR_TYPE_CLASS=1,		ADDR_TYPE_MEMBER=2,		ADDR_TYPE_CLASS_CONSTANT=3,		ADDR_TYPE_LOCAL_CONSTANT=4,		ADDR_TYPE_STACK=5,		ADDR_TYPE_STACK_VARIABLE=6,		ADDR_TYPE_GLOBAL=7,		ADDR_TYPE_NIL=8	};    struct StackDebug {        int line;        int pos;        bool added;        StringName identifier;    };private:friend class GDCompiler;	StringName source;	mutable Variant nil;	mutable Variant *_constants_ptr;	int _constant_count;	const StringName *_global_names_ptr;	int _global_names_count;	const int *_default_arg_ptr;	int _default_arg_count;	const int *_code_ptr;	int _code_size;	int _argument_count;	int _stack_size;	int _call_size;	int _initial_line;	bool _static;	GDScript *_script;	StringName name;	Vector<Variant> constants;	Vector<StringName> global_names;	Vector<int> default_arguments;	Vector<int> code;#ifdef DEBUG_ENABLED	CharString func_cname;	const char*_func_cname;#endif#ifdef TOOLS_ENABLED	Vector<StringName> arg_names;#endif	List<StackDebug> stack_debug;	_FORCE_INLINE_ Variant *_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self,Variant *p_stack,String& r_error) const;	_FORCE_INLINE_ String _get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const;public:	struct CallState {		GDInstance *instance;		Vector<uint8_t> stack;		int stack_size;		Variant self;		uint32_t alloca_size;		GDScript *_class;		int ip;		int line;		int defarg;		Variant result;	};	_FORCE_INLINE_ bool is_static() const { return _static; }	const int* get_code() const; //used for debug	int get_code_size() const;	Variant get_constant(int p_idx) const;	StringName get_global_name(int p_idx) const;	StringName get_name() const;	int get_max_stack_size() const;	int get_default_argument_count() const;	int get_default_argument_addr(int p_idx) const;	GDScript *get_script() const { return _script; }	void debug_get_stack_member_state(int p_line,List<Pair<StringName,int> > *r_stackvars) const;	_FORCE_INLINE_ bool is_empty() const { return _code_size==0; }	int get_argument_count() const { return _argument_count; }	StringName get_argument_name(int p_idx) const {#ifdef TOOLS_ENABLED		ERR_FAIL_INDEX_V(p_idx,arg_names.size(),StringName());		return arg_names[p_idx];#endif		return StringName();	}	Variant get_default_argument(int p_idx) const {		ERR_FAIL_INDEX_V(p_idx,default_arguments.size(),Variant());		return default_arguments[p_idx];	}	Variant call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err,CallState *p_state=NULL);	GDFunction();};class GDFunctionState : public Reference {	OBJ_TYPE(GDFunctionState,Reference);friend class GDFunction;	GDFunction *function;	GDFunction::CallState state;	Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);protected:	static void _bind_methods();public:	bool is_valid() const;	Variant resume(const Variant& p_arg=Variant());	GDFunctionState();	~GDFunctionState();};class GDNativeClass : public Reference {	OBJ_TYPE(GDNativeClass,Reference);	StringName name;protected:	bool _get(const StringName& p_name,Variant &r_ret) const;	static void _bind_methods();public:	_FORCE_INLINE_ const StringName& get_name() const { return name; }	Variant _new();	Object *instance();	GDNativeClass(const StringName& p_name);};class GDScript : public Script {	OBJ_TYPE(GDScript,Script);	bool tool;	bool valid;	struct MemberInfo {		int index;		StringName setter;		StringName getter;	};friend class GDInstance;friend class GDFunction;friend class GDCompiler;friend class GDFunctions;friend class GDScriptLanguage;	Variant _static_ref; //used for static call	Ref<GDNativeClass> native;	Ref<GDScript> base;	GDScript *_base; //fast pointer access	GDScript *_owner; //for subclasses	Set<StringName> members; //members are just indices to the instanced script.	Map<StringName,Variant> constants;	Map<StringName,GDFunction> member_functions;	Map<StringName,MemberInfo> member_indices; //members are just indices to the instanced script.	Map<StringName,Ref<GDScript> > subclasses;		Map<StringName,Vector<StringName> > _signals;#ifdef TOOLS_ENABLED	Map<StringName,Variant> member_default_values;	List<PropertyInfo> members_cache;	Map<StringName,Variant> member_default_values_cache;	Ref<GDScript> base_cache;	Set<ObjectID> inheriters_cache;	bool source_changed_cache;	void _update_exports_values(Map<StringName,Variant>& values, List<PropertyInfo> &propnames);#endif	Map<StringName,PropertyInfo> member_info;	GDFunction *initializer; //direct pointer to _init , faster to locate	int subclass_count;	Set<Object*> instances;	//exported members	String source;	String path;	String name;	GDInstance* _create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref);	void _set_subclass_path(Ref<GDScript>& p_sc,const String& p_path);#ifdef TOOLS_ENABLED	Set<PlaceHolderScriptInstance*> placeholders;	//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);	virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);#endif	bool _update_exports();protected:	bool _get(const StringName& p_name,Variant &r_ret) const;	bool _set(const StringName& p_name, const Variant& p_value);	void _get_property_list(List<PropertyInfo> *p_properties) const;	Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);//	void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);	static void _bind_methods();public:	bool is_valid() const { return valid; }	const Map<StringName,Ref<GDScript> >& get_subclasses() const { return subclasses; }	const Map<StringName,Variant >& get_constants() const { return constants; }	const Set<StringName>& get_members() const { return members; }	const Map<StringName,GDFunction>& get_member_functions() const { return member_functions; }	const Ref<GDNativeClass>& get_native() const { return native; }	virtual bool has_script_signal(const StringName& p_signal) const;	virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;	bool is_tool() const { return tool; }	Ref<GDScript> get_base() const;	const Map<StringName,MemberInfo>& debug_get_member_indices() const { return member_indices; }	const Map<StringName,GDFunction>& debug_get_member_functions() const; //this is debug only	StringName debug_get_member_by_index(int p_idx) const;	Variant _new(const Variant** p_args,int p_argcount,Variant::CallError& r_error);	virtual bool can_instance() const;	virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so	virtual ScriptInstance* instance_create(Object *p_this);	virtual bool instance_has(const Object *p_this) const;	virtual bool has_source_code() const;	virtual String get_source_code() const;	virtual void set_source_code(const String& p_code);	virtual void update_exports();	virtual Error reload();	virtual String get_node_type() const;	void set_script_path(const String& p_path) { path=p_path; } //because subclasses need a path too...	Error load_source_code(const String& p_path);	Error load_byte_code(const String& p_path);	Vector<uint8_t> get_as_byte_code() const;	virtual ScriptLanguage *get_language() const;	GDScript();};class GDInstance : public ScriptInstance {friend class GDScript;friend class GDFunction;friend class GDFunctions;	Object *owner;	Ref<GDScript> script;	Vector<Variant> members;	bool base_ref;	void _ml_call_reversed(GDScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount);public:	virtual bool set(const StringName& p_name, const Variant& p_value);	virtual bool get(const StringName& p_name, Variant &r_ret) const;	virtual void get_property_list(List<PropertyInfo> *p_properties) const;	virtual void get_method_list(List<MethodInfo> *p_list) const;	virtual bool has_method(const StringName& p_method) const;	virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);	virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);	virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);    Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }	virtual void notification(int p_notification);	virtual Ref<Script> get_script() const;	virtual ScriptLanguage *get_language();	void set_path(const String& p_path);	GDInstance();	~GDInstance();};class GDScriptLanguage : public ScriptLanguage {	static GDScriptLanguage *singleton;	Variant* _global_array;	Vector<Variant> global_array;	Map<StringName,int> globals;    struct CallLevel {        Variant *stack;        GDFunction *function;        GDInstance *instance;        int *ip;        int *line;    };    int _debug_parse_err_line;    String _debug_parse_err_file;    String _debug_error;    int _debug_call_stack_pos;    int _debug_max_call_stack;    CallLevel *_call_stack;	void _add_global(const StringName& p_name,const Variant& p_value);public:	int calls;    bool debug_break(const String& p_error,bool p_allow_continue=true);    bool debug_break_parse(const String& p_file, int p_line,const String& p_error);    _FORCE_INLINE_ void enter_function(GDInstance *p_instance,GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {        if (Thread::get_main_ID()!=Thread::get_caller_ID())            return; //no support for other threads than main for now        if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)            ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );        if (_debug_call_stack_pos >= _debug_max_call_stack) {            //stack overflow            _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";            ScriptDebugger::get_singleton()->debug(this);            return;	}        _call_stack[_debug_call_stack_pos].stack=p_stack;        _call_stack[_debug_call_stack_pos].instance=p_instance;        _call_stack[_debug_call_stack_pos].function=p_function;        _call_stack[_debug_call_stack_pos].ip=p_ip;        _call_stack[_debug_call_stack_pos].line=p_line;        _debug_call_stack_pos++;    }    _FORCE_INLINE_ void exit_function() {        if (Thread::get_main_ID()!=Thread::get_caller_ID())            return; //no support for other threads than main for now        if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)	    ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );        if (_debug_call_stack_pos==0) {            _debug_error="Stack Underflow (Engine Bug)";            ScriptDebugger::get_singleton()->debug(this);            return;        }        _debug_call_stack_pos--;    }	virtual Vector<StackInfo> debug_get_current_stack_info() {	    if (Thread::get_main_ID()!=Thread::get_caller_ID())		return Vector<StackInfo>();		Vector<StackInfo> csi;		csi.resize(_debug_call_stack_pos);		for(int i=0;i<_debug_call_stack_pos;i++) {			csi[_debug_call_stack_pos-i-1].line=_call_stack[i].line?*_call_stack[i].line:0;			csi[_debug_call_stack_pos-i-1].script=Ref<GDScript>(_call_stack[i].function->get_script());		}		return csi;	}	struct {		StringName _init;		StringName _notification;		StringName _set;		StringName _get;		StringName _get_property_list;		StringName _script_source;	} strings;	_FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }	_FORCE_INLINE_ Variant* get_global_array() { return _global_array; }	_FORCE_INLINE_ const Map<StringName,int>& get_global_map() { return globals; }	_FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }	virtual String get_name() const;	/* LANGUAGE FUNCTIONS */	virtual void init();	virtual String get_type() const;	virtual String get_extension() const;	virtual Error execute_file(const String& p_path) ;	virtual void finish();	/* EDITOR FUNCTIONS */	virtual void get_reserved_words(List<String> *p_words) const;	virtual void get_comment_delimiters(List<String> *p_delimiters) const;	virtual void get_string_delimiters(List<String> *p_delimiters) const;	virtual String get_template(const String& p_class_name, const String& p_base_class_name) const;	virtual bool validate(const String& p_script,int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;	virtual Script *create_script() const;	virtual bool has_named_classes() const;	virtual int find_function(const String& p_function,const String& p_code) const;	virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;	virtual Error complete_code(const String& p_code, const String& p_base_path, Object*p_owner,List<String>* r_options,String& r_call_hint);	virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;	/* DEBUGGER FUNCTIONS */	virtual String debug_get_error() const;	virtual int debug_get_stack_level_count() const;	virtual int debug_get_stack_level_line(int p_level) const;	virtual String debug_get_stack_level_function(int p_level) const;	virtual String debug_get_stack_level_source(int p_level) const;	virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);	virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);	virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);	virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);	virtual void frame();	virtual void get_public_functions(List<MethodInfo> *p_functions) const;	virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;	/* LOADER FUNCTIONS */	virtual void get_recognized_extensions(List<String> *p_extensions) const;	GDScriptLanguage();	~GDScriptLanguage();};class ResourceFormatLoaderGDScript : public ResourceFormatLoader {public:	virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);	virtual void get_recognized_extensions(List<String> *p_extensions) const;	virtual bool handles_type(const String& p_type) const;	virtual String get_resource_type(const String &p_path) const;};class ResourceFormatSaverGDScript : public ResourceFormatSaver {public:	virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);	virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;	virtual bool recognize(const RES& p_resource) const;};#endif // GD_SCRIPT_H
 |