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| /*************************************************************************//*  os_android.cpp                                                       *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                    http://www.godotengine.org                         *//*************************************************************************//* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "os_android.h"#include "drivers/gles2/rasterizer_gles2.h"#include "core/io/file_access_buffered_fa.h"#include "drivers/unix/file_access_unix.h"#include "drivers/unix/dir_access_unix.h"#include "servers/visual/visual_server_raster.h"#include "servers/visual/visual_server_wrap_mt.h"#include "main/main.h"#include "file_access_android.h"#include "core/globals.h"#ifdef ANDROID_NATIVE_ACTIVITY#include "file_access_android.h"#include "dir_access_android.h"#else#include "file_access_jandroid.h"#include "dir_access_jandroid.h"#endifint OS_Android::get_video_driver_count() const {	return 1;}const char * OS_Android::get_video_driver_name(int p_driver) const {	return "GLES2";}OS::VideoMode OS_Android::get_default_video_mode() const {	return OS::VideoMode();}int OS_Android::get_audio_driver_count() const {	return 1;}const char * OS_Android::get_audio_driver_name(int p_driver) const {	return "Android";}void OS_Android::initialize_core() {	OS_Unix::initialize_core();#ifdef ANDROID_NATIVE_ACTIVITY	FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);	//FileAccessBufferedFA<FileAccessUnix>::make_default();	DirAccess::make_default<DirAccessAndroid>(DirAccess::ACCESS_RESOURCES);	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);#else	if (use_apk_expansion)		FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);	else {#ifdef USE_JAVA_FILE_ACCESS		FileAccess::make_default<FileAccessBufferedFA<FileAccessJAndroid> >(FileAccess::ACCESS_RESOURCES);#else		//FileAccess::make_default<FileAccessBufferedFA<FileAccessAndroid> >(FileAccess::ACCESS_RESOURCES);		FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);#endif	}	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);	FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);	//FileAccessBufferedFA<FileAccessUnix>::make_default();	if (use_apk_expansion)		DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);	else		DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);	DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);#endif}void OS_Android::set_opengl_extensions(const char* p_gl_extensions) {	ERR_FAIL_COND(!p_gl_extensions);	gl_extensions=p_gl_extensions;}void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {	use_gl2=p_video_driver!=1;	if (gfx_init_func)		gfx_init_func(gfx_init_ud,use_gl2);	AudioDriverManagerSW::add_driver(&audio_driver_android);	if (true) {		RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,use_reload_hooks,false,use_reload_hooks ) );		if (gl_extensions)			rasterizer_gles22->set_extensions(gl_extensions);		rasterizer = rasterizer_gles22;	} else {		//rasterizer = memnew( RasterizerGLES1(use_reload_hooks, use_reload_hooks) );	}	visual_server = memnew( VisualServerRaster(rasterizer) );	if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {		visual_server = memnew(VisualServerWrapMT(visual_server, false));	};	visual_server->init();	visual_server->cursor_set_visible(false, 0);	AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();	if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {		ERR_PRINT("Initializing audio failed.");	}	sample_manager = memnew( SampleManagerMallocSW );	audio_server = memnew( AudioServerSW(sample_manager) );	audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,true);	audio_server->init();	spatial_sound_server = memnew( SpatialSoundServerSW );	spatial_sound_server->init();	spatial_sound_2d_server = memnew( SpatialSound2DServerSW );	spatial_sound_2d_server->init();	//	physics_server = memnew( PhysicsServerSW );	physics_server->init();	//physics_2d_server = memnew( Physics2DServerSW );	physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>();	physics_2d_server->init();	input = memnew( InputDefault );}void OS_Android::set_main_loop( MainLoop * p_main_loop ) {	main_loop=p_main_loop;	input->set_main_loop(p_main_loop);#if 0	print_line("preGS");	FileAccess *f=memnew( FileAccessAndroid );	print("made f %p\n",f);	Error err = f->open("AndroidManifest.xml",FileAccess::READ);	if (err) {		print("************NO FILE!!\n");	} else {		print("************YES FILE!!\n");	}	f->close();	print_line("end");	AAssetDir* aad = AAssetManager_openDir(FileAccessAndroid::asset_manager,".");	if (aad) {		print_line("DIR OPEN OK");		const char *fn= AAssetDir_getNextFileName(aad);		while(fn) {			print_line("FNAME: "+String(fn));			fn= AAssetDir_getNextFileName(aad);		}		AAssetDir_close(aad);	} else {		print_line("DIR NO OPEN");	}#endif}void OS_Android::delete_main_loop() {	memdelete( main_loop );}void OS_Android::finalize() {	memdelete(input);}void OS_Android::vprint(const char* p_format, va_list p_list, bool p_stderr) {	__android_log_vprint(p_stderr?ANDROID_LOG_ERROR:ANDROID_LOG_INFO,"godot",p_format,p_list);}void OS_Android::print(const char *p_format, ... ) {	va_list argp;	va_start(argp, p_format);	__android_log_vprint(ANDROID_LOG_INFO,"godot",p_format,argp);	va_end(argp);}void OS_Android::alert(const String& p_alert) {	print("ALERT: %s\n",p_alert.utf8().get_data());}void OS_Android::set_mouse_show(bool p_show) {	//android has no mouse...}void OS_Android::set_mouse_grab(bool p_grab) {	//it really has no mouse...!}bool OS_Android::is_mouse_grab_enabled() const {	//*sigh* technology has evolved so much since i was a kid..	return false;}Point2 OS_Android::get_mouse_pos() const {	return Point2();}int OS_Android::get_mouse_button_state() const {	return 0;}void OS_Android::set_window_title(const String& p_title) {}//interesting byt not yet//void set_clipboard(const String& p_text);//String get_clipboard() const;void OS_Android::set_video_mode(const VideoMode& p_video_mode,int p_screen) {}OS::VideoMode OS_Android::get_video_mode(int p_screen) const {	return default_videomode;}void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {	p_list->push_back(default_videomode);}Size2 OS_Android::get_window_size() const {	return Vector2(default_videomode.width,default_videomode.height);}String OS_Android::get_name() {	return "Android";}MainLoop *OS_Android::get_main_loop() const {	return main_loop;}bool OS_Android::can_draw() const {	return true; //always?}void OS_Android::set_cursor_shape(CursorShape p_shape) {	//android really really really has no mouse.. how amazing..}void OS_Android::main_loop_begin() {	if (main_loop)		main_loop->init();}bool OS_Android::main_loop_iterate() {	if (!main_loop)		return false;	return Main::iteration();}void OS_Android::main_loop_end() {	if (main_loop)		main_loop->finish();}void OS_Android::main_loop_focusout() {	if (main_loop)		main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);	audio_driver_android.set_pause(true);}void OS_Android::main_loop_focusin(){	if (main_loop)		main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);	audio_driver_android.set_pause(false);}void OS_Android::process_event(InputEvent p_event) {	p_event.ID = last_id++;	input->parse_input_event(p_event);};void OS_Android::process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points) {//	print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));	switch(p_what) {		case 0: { //gesture begin			if (touch.size()) {				//end all if exist				InputEvent ev;				ev.type=InputEvent::MOUSE_BUTTON;				ev.ID=last_id++;				ev.mouse_button.button_index=BUTTON_LEFT;				ev.mouse_button.button_mask=BUTTON_MASK_LEFT;				ev.mouse_button.pressed=false;				ev.mouse_button.x=touch[0].pos.x;				ev.mouse_button.y=touch[0].pos.y;				ev.mouse_button.global_x=touch[0].pos.x;				ev.mouse_button.global_y=touch[0].pos.y;				input->parse_input_event(ev);				for(int i=0;i<touch.size();i++) {					InputEvent ev;					ev.type=InputEvent::SCREEN_TOUCH;					ev.ID=last_id++;					ev.screen_touch.index=touch[i].id;					ev.screen_touch.pressed=false;					ev.screen_touch.x=touch[i].pos.x;					ev.screen_touch.y=touch[i].pos.y;					input->parse_input_event(ev);				}			}			touch.resize(p_points.size());			for(int i=0;i<p_points.size();i++) {				touch[i].id=p_points[i].id;				touch[i].pos=p_points[i].pos;			}			{				//send mouse				InputEvent ev;				ev.type=InputEvent::MOUSE_BUTTON;				ev.ID=last_id++;				ev.mouse_button.button_index=BUTTON_LEFT;				ev.mouse_button.button_mask=BUTTON_MASK_LEFT;				ev.mouse_button.pressed=true;				ev.mouse_button.x=touch[0].pos.x;				ev.mouse_button.y=touch[0].pos.y;				ev.mouse_button.global_x=touch[0].pos.x;				ev.mouse_button.global_y=touch[0].pos.y;				last_mouse=touch[0].pos;				input->parse_input_event(ev);			}			//send touch			for(int i=0;i<touch.size();i++) {				InputEvent ev;				ev.type=InputEvent::SCREEN_TOUCH;				ev.ID=last_id++;				ev.screen_touch.index=touch[i].id;				ev.screen_touch.pressed=true;				ev.screen_touch.x=touch[i].pos.x;				ev.screen_touch.y=touch[i].pos.y;				input->parse_input_event(ev);			}		} break;		case 1: { //motion			if (p_points.size()) {				//send mouse, should look for point 0?				InputEvent ev;				ev.type=InputEvent::MOUSE_MOTION;				ev.ID=last_id++;				ev.mouse_motion.button_mask=BUTTON_MASK_LEFT;				ev.mouse_motion.x=p_points[0].pos.x;				ev.mouse_motion.y=p_points[0].pos.y;				input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y));				ev.mouse_motion.speed_x=input->get_mouse_speed().x;				ev.mouse_motion.speed_y=input->get_mouse_speed().y;				ev.mouse_motion.relative_x=p_points[0].pos.x-last_mouse.x;				ev.mouse_motion.relative_y=p_points[0].pos.y-last_mouse.y;				last_mouse=p_points[0].pos;				input->parse_input_event(ev);			}			ERR_FAIL_COND(touch.size()!=p_points.size());			for(int i=0;i<touch.size();i++) {				int idx=-1;				for(int j=0;j<p_points.size();j++) {					if (touch[i].id==p_points[j].id) {						idx=j;						break;					}				}				ERR_CONTINUE(idx==-1);				if (touch[i].pos==p_points[idx].pos)					continue; //no move unncesearily				InputEvent ev;				ev.type=InputEvent::SCREEN_DRAG;				ev.ID=last_id++;				ev.screen_drag.index=touch[i].id;				ev.screen_drag.x=p_points[idx].pos.x;				ev.screen_drag.y=p_points[idx].pos.y;				ev.screen_drag.relative_x=p_points[idx].pos.x - touch[i].pos.x;				ev.screen_drag.relative_y=p_points[idx].pos.y - touch[i].pos.y;				input->parse_input_event(ev);				touch[i].pos=p_points[idx].pos;			}		} break;		case 2: { //release			if (touch.size()) {				//end all if exist				InputEvent ev;				ev.type=InputEvent::MOUSE_BUTTON;				ev.ID=last_id++;				ev.mouse_button.button_index=BUTTON_LEFT;				ev.mouse_button.button_mask=BUTTON_MASK_LEFT;				ev.mouse_button.pressed=false;				ev.mouse_button.x=touch[0].pos.x;				ev.mouse_button.y=touch[0].pos.y;				ev.mouse_button.global_x=touch[0].pos.x;				ev.mouse_button.global_y=touch[0].pos.y;				input->parse_input_event(ev);				for(int i=0;i<touch.size();i++) {					InputEvent ev;					ev.type=InputEvent::SCREEN_TOUCH;					ev.ID=last_id++;					ev.screen_touch.index=touch[i].id;					ev.screen_touch.pressed=false;					ev.screen_touch.x=touch[i].pos.x;					ev.screen_touch.y=touch[i].pos.y;					input->parse_input_event(ev);				}				touch.clear();			}		} break;		case 3: { // add tuchi			ERR_FAIL_INDEX(p_pointer,p_points.size());			TouchPos tp=p_points[p_pointer];			touch.push_back(tp);			InputEvent ev;			ev.type=InputEvent::SCREEN_TOUCH;			ev.ID=last_id++;			ev.screen_touch.index=tp.id;			ev.screen_touch.pressed=true;			ev.screen_touch.x=tp.pos.x;			ev.screen_touch.y=tp.pos.y;			input->parse_input_event(ev);		} break;		case 4: {			for(int i=0;i<touch.size();i++) {				if (touch[i].id==p_pointer) {					InputEvent ev;					ev.type=InputEvent::SCREEN_TOUCH;					ev.ID=last_id++;					ev.screen_touch.index=touch[i].id;					ev.screen_touch.pressed=false;					ev.screen_touch.x=touch[i].pos.x;					ev.screen_touch.y=touch[i].pos.y;					input->parse_input_event(ev);					touch.remove(i);					i--;				}			}		} break;	}}void OS_Android::process_accelerometer(const Vector3& p_accelerometer) {	input->set_accelerometer(p_accelerometer);}bool OS_Android::has_touchscreen_ui_hint() const {	return true;}bool OS_Android::has_virtual_keyboard() const {	return true;};void OS_Android::show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect) {	if (show_virtual_keyboard_func) {		show_virtual_keyboard_func(p_existing_text);	} else {		ERR_PRINT("Virtual keyboard not available");	};};void OS_Android::hide_virtual_keyboard() {	if (hide_virtual_keyboard_func) {		hide_virtual_keyboard_func();	} else {		ERR_PRINT("Virtual keyboard not available");	};};void OS_Android::init_video_mode(int p_video_width,int p_video_height) {	default_videomode.width=p_video_width;	default_videomode.height=p_video_height;	default_videomode.fullscreen=true;	default_videomode.resizable=false;}void OS_Android::main_loop_request_quit() {	if (main_loop)		main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);}void OS_Android::set_display_size(Size2 p_size) {	default_videomode.width=p_size.x;	default_videomode.height=p_size.y;}void OS_Android::reload_gfx() {	if (gfx_init_func)		gfx_init_func(gfx_init_ud,use_gl2);	if (rasterizer)		rasterizer->reload_vram();}Error OS_Android::shell_open(String p_uri) {	if (open_uri_func)		return open_uri_func(p_uri)?ERR_CANT_OPEN:OK;	return ERR_UNAVAILABLE;};String OS_Android::get_resource_dir() const {	return "/"; //android has it's own filesystem for resources inside the APK}String OS_Android::get_locale() const {	if (get_locale_func)		return get_locale_func();	return OS_Unix::get_locale();}String OS_Android::get_model_name() const {    if (get_model_func)        return get_model_func();    return OS_Unix::get_model_name();}void OS_Android::set_need_reload_hooks(bool p_needs_them) {	use_reload_hooks=p_needs_them;}String OS_Android::get_data_dir() const {	if (get_data_dir_func)		return get_data_dir_func();	return ".";	//return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");};void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {	if (set_screen_orientation_func)		set_screen_orientation_func(p_orientation);}String OS_Android::get_unique_ID() const {	if (get_unique_id_func)		return get_unique_id_func();	return OS::get_unique_ID();}Error OS_Android::native_video_play(String p_path, float p_volume) {	if (video_play_func)		video_play_func(p_path);    return OK;}bool OS_Android::native_video_is_playing() {	if (video_is_playing_func)		return video_is_playing_func();    return false;}void OS_Android::native_video_pause() {	if (video_pause_func)		video_pause_func();}String OS_Android::get_system_dir(SystemDir p_dir) const {	if (get_system_dir_func)		return get_system_dir_func(p_dir);	return String(".");}void OS_Android::native_video_stop() {	if (video_stop_func)		video_stop_func();}OS_Android::OS_Android(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func,GetModelFunc p_get_model_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk,  SetScreenOrientationFunc p_screen_orient,GetUniqueIDFunc p_get_unique_id,GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func,bool p_use_apk_expansion) {	use_apk_expansion=p_use_apk_expansion;	default_videomode.width=800;	default_videomode.height=600;	default_videomode.fullscreen=true;	default_videomode.resizable=false;	gfx_init_func=p_gfx_init_func;	gfx_init_ud=p_gfx_init_ud;	main_loop=NULL;	last_id=1;	gl_extensions=NULL;	rasterizer=NULL;	use_gl2=false;	open_uri_func=p_open_uri_func;	get_data_dir_func=p_get_data_dir_func;	get_locale_func=p_get_locale_func;	get_model_func=p_get_model_func;	get_unique_id_func=p_get_unique_id;	get_system_dir_func=p_get_sdir_func;    	video_play_func = p_video_play_func;	video_is_playing_func = p_video_is_playing_func;	video_pause_func = p_video_pause_func;	video_stop_func = p_video_stop_func;	show_virtual_keyboard_func = p_show_vk;	hide_virtual_keyboard_func = p_hide_vk;	set_screen_orientation_func=p_screen_orient;	use_reload_hooks=false;}OS_Android::~OS_Android() {}
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