rendering_device_vulkan.cpp 238 KB

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  1. #include "rendering_device_vulkan.h"
  2. #include "core/hashfuncs.h"
  3. #include "core/os/file_access.h"
  4. #include "core/project_settings.h"
  5. #include "drivers/vulkan/vulkan_context.h"
  6. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  7. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  8. if (!dependency_map.has(p_depends_on)) {
  9. dependency_map[p_depends_on] = Set<RID>();
  10. }
  11. dependency_map[p_depends_on].insert(p_id);
  12. if (!reverse_dependency_map.has(p_id)) {
  13. reverse_dependency_map[p_id] = Set<RID>();
  14. }
  15. reverse_dependency_map[p_id].insert(p_depends_on);
  16. }
  17. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  18. //direct dependencies must be freed
  19. Map<RID, Set<RID> >::Element *E = dependency_map.find(p_id);
  20. if (E) {
  21. while (E->get().size()) {
  22. free(E->get().front()->get());
  23. }
  24. dependency_map.erase(E);
  25. }
  26. //reverse depenencies must be unreferenced
  27. E = reverse_dependency_map.find(p_id);
  28. if (E) {
  29. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  30. Map<RID, Set<RID> >::Element *G = dependency_map.find(F->get());
  31. ERR_CONTINUE(!G);
  32. ERR_CONTINUE(!G->get().has(p_id));
  33. G->get().erase(p_id);
  34. }
  35. reverse_dependency_map.erase(E);
  36. }
  37. }
  38. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  39. VK_FORMAT_R4G4_UNORM_PACK8,
  40. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  41. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  42. VK_FORMAT_R5G6B5_UNORM_PACK16,
  43. VK_FORMAT_B5G6R5_UNORM_PACK16,
  44. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  45. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  46. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  47. VK_FORMAT_R8_UNORM,
  48. VK_FORMAT_R8_SNORM,
  49. VK_FORMAT_R8_USCALED,
  50. VK_FORMAT_R8_SSCALED,
  51. VK_FORMAT_R8_UINT,
  52. VK_FORMAT_R8_SINT,
  53. VK_FORMAT_R8_SRGB,
  54. VK_FORMAT_R8G8_UNORM,
  55. VK_FORMAT_R8G8_SNORM,
  56. VK_FORMAT_R8G8_USCALED,
  57. VK_FORMAT_R8G8_SSCALED,
  58. VK_FORMAT_R8G8_UINT,
  59. VK_FORMAT_R8G8_SINT,
  60. VK_FORMAT_R8G8_SRGB,
  61. VK_FORMAT_R8G8B8_UNORM,
  62. VK_FORMAT_R8G8B8_SNORM,
  63. VK_FORMAT_R8G8B8_USCALED,
  64. VK_FORMAT_R8G8B8_SSCALED,
  65. VK_FORMAT_R8G8B8_UINT,
  66. VK_FORMAT_R8G8B8_SINT,
  67. VK_FORMAT_R8G8B8_SRGB,
  68. VK_FORMAT_B8G8R8_UNORM,
  69. VK_FORMAT_B8G8R8_SNORM,
  70. VK_FORMAT_B8G8R8_USCALED,
  71. VK_FORMAT_B8G8R8_SSCALED,
  72. VK_FORMAT_B8G8R8_UINT,
  73. VK_FORMAT_B8G8R8_SINT,
  74. VK_FORMAT_B8G8R8_SRGB,
  75. VK_FORMAT_R8G8B8A8_UNORM,
  76. VK_FORMAT_R8G8B8A8_SNORM,
  77. VK_FORMAT_R8G8B8A8_USCALED,
  78. VK_FORMAT_R8G8B8A8_SSCALED,
  79. VK_FORMAT_R8G8B8A8_UINT,
  80. VK_FORMAT_R8G8B8A8_SINT,
  81. VK_FORMAT_R8G8B8A8_SRGB,
  82. VK_FORMAT_B8G8R8A8_UNORM,
  83. VK_FORMAT_B8G8R8A8_SNORM,
  84. VK_FORMAT_B8G8R8A8_USCALED,
  85. VK_FORMAT_B8G8R8A8_SSCALED,
  86. VK_FORMAT_B8G8R8A8_UINT,
  87. VK_FORMAT_B8G8R8A8_SINT,
  88. VK_FORMAT_B8G8R8A8_SRGB,
  89. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  90. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  91. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  92. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  93. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  94. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  95. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  96. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  97. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  98. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  99. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  100. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  101. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  102. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  103. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  104. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  105. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  106. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  107. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  108. VK_FORMAT_R16_UNORM,
  109. VK_FORMAT_R16_SNORM,
  110. VK_FORMAT_R16_USCALED,
  111. VK_FORMAT_R16_SSCALED,
  112. VK_FORMAT_R16_UINT,
  113. VK_FORMAT_R16_SINT,
  114. VK_FORMAT_R16_SFLOAT,
  115. VK_FORMAT_R16G16_UNORM,
  116. VK_FORMAT_R16G16_SNORM,
  117. VK_FORMAT_R16G16_USCALED,
  118. VK_FORMAT_R16G16_SSCALED,
  119. VK_FORMAT_R16G16_UINT,
  120. VK_FORMAT_R16G16_SINT,
  121. VK_FORMAT_R16G16_SFLOAT,
  122. VK_FORMAT_R16G16B16_UNORM,
  123. VK_FORMAT_R16G16B16_SNORM,
  124. VK_FORMAT_R16G16B16_USCALED,
  125. VK_FORMAT_R16G16B16_SSCALED,
  126. VK_FORMAT_R16G16B16_UINT,
  127. VK_FORMAT_R16G16B16_SINT,
  128. VK_FORMAT_R16G16B16_SFLOAT,
  129. VK_FORMAT_R16G16B16A16_UNORM,
  130. VK_FORMAT_R16G16B16A16_SNORM,
  131. VK_FORMAT_R16G16B16A16_USCALED,
  132. VK_FORMAT_R16G16B16A16_SSCALED,
  133. VK_FORMAT_R16G16B16A16_UINT,
  134. VK_FORMAT_R16G16B16A16_SINT,
  135. VK_FORMAT_R16G16B16A16_SFLOAT,
  136. VK_FORMAT_R32_UINT,
  137. VK_FORMAT_R32_SINT,
  138. VK_FORMAT_R32_SFLOAT,
  139. VK_FORMAT_R32G32_UINT,
  140. VK_FORMAT_R32G32_SINT,
  141. VK_FORMAT_R32G32_SFLOAT,
  142. VK_FORMAT_R32G32B32_UINT,
  143. VK_FORMAT_R32G32B32_SINT,
  144. VK_FORMAT_R32G32B32_SFLOAT,
  145. VK_FORMAT_R32G32B32A32_UINT,
  146. VK_FORMAT_R32G32B32A32_SINT,
  147. VK_FORMAT_R32G32B32A32_SFLOAT,
  148. VK_FORMAT_R64_UINT,
  149. VK_FORMAT_R64_SINT,
  150. VK_FORMAT_R64_SFLOAT,
  151. VK_FORMAT_R64G64_UINT,
  152. VK_FORMAT_R64G64_SINT,
  153. VK_FORMAT_R64G64_SFLOAT,
  154. VK_FORMAT_R64G64B64_UINT,
  155. VK_FORMAT_R64G64B64_SINT,
  156. VK_FORMAT_R64G64B64_SFLOAT,
  157. VK_FORMAT_R64G64B64A64_UINT,
  158. VK_FORMAT_R64G64B64A64_SINT,
  159. VK_FORMAT_R64G64B64A64_SFLOAT,
  160. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  161. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  162. VK_FORMAT_D16_UNORM,
  163. VK_FORMAT_X8_D24_UNORM_PACK32,
  164. VK_FORMAT_D32_SFLOAT,
  165. VK_FORMAT_S8_UINT,
  166. VK_FORMAT_D16_UNORM_S8_UINT,
  167. VK_FORMAT_D24_UNORM_S8_UINT,
  168. VK_FORMAT_D32_SFLOAT_S8_UINT,
  169. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  170. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  171. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  172. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  173. VK_FORMAT_BC2_UNORM_BLOCK,
  174. VK_FORMAT_BC2_SRGB_BLOCK,
  175. VK_FORMAT_BC3_UNORM_BLOCK,
  176. VK_FORMAT_BC3_SRGB_BLOCK,
  177. VK_FORMAT_BC4_UNORM_BLOCK,
  178. VK_FORMAT_BC4_SNORM_BLOCK,
  179. VK_FORMAT_BC5_UNORM_BLOCK,
  180. VK_FORMAT_BC5_SNORM_BLOCK,
  181. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  182. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  183. VK_FORMAT_BC7_UNORM_BLOCK,
  184. VK_FORMAT_BC7_SRGB_BLOCK,
  185. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  186. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  187. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  188. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  189. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  190. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  191. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  192. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  193. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  194. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  195. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  196. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  197. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  198. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  199. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  200. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  201. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  202. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  203. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  204. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  205. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  206. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  207. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  208. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  209. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  210. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  211. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  212. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  213. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  214. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  215. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  216. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  217. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  218. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  219. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  220. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  221. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  222. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  223. VK_FORMAT_G8B8G8R8_422_UNORM,
  224. VK_FORMAT_B8G8R8G8_422_UNORM,
  225. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  226. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  227. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  228. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  229. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  230. VK_FORMAT_R10X6_UNORM_PACK16,
  231. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  232. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  233. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  234. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  235. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  236. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  237. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  238. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  239. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  240. VK_FORMAT_R12X4_UNORM_PACK16,
  241. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  242. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  243. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  244. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  245. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  246. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  247. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  248. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  249. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  250. VK_FORMAT_G16B16G16R16_422_UNORM,
  251. VK_FORMAT_B16G16R16G16_422_UNORM,
  252. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  253. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  254. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  255. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  256. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  257. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  258. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  259. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  260. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  261. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  262. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  263. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  264. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  265. };
  266. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  267. "R4G4_Unorm_Pack8",
  268. "R4G4B4A4_Unorm_Pack16",
  269. "B4G4R4A4_Unorm_Pack16",
  270. "R5G6B5_Unorm_Pack16",
  271. "B5G6R5_Unorm_Pack16",
  272. "R5G5B5A1_Unorm_Pack16",
  273. "B5G5R5A1_Unorm_Pack16",
  274. "A1R5G5B5_Unorm_Pack16",
  275. "R8_Unorm",
  276. "R8_Snorm",
  277. "R8_Uscaled",
  278. "R8_Sscaled",
  279. "R8_Uint",
  280. "R8_Sint",
  281. "R8_Srgb",
  282. "R8G8_Unorm",
  283. "R8G8_Snorm",
  284. "R8G8_Uscaled",
  285. "R8G8_Sscaled",
  286. "R8G8_Uint",
  287. "R8G8_Sint",
  288. "R8G8_Srgb",
  289. "R8G8B8_Unorm",
  290. "R8G8B8_Snorm",
  291. "R8G8B8_Uscaled",
  292. "R8G8B8_Sscaled",
  293. "R8G8B8_Uint",
  294. "R8G8B8_Sint",
  295. "R8G8B8_Srgb",
  296. "B8G8R8_Unorm",
  297. "B8G8R8_Snorm",
  298. "B8G8R8_Uscaled",
  299. "B8G8R8_Sscaled",
  300. "B8G8R8_Uint",
  301. "B8G8R8_Sint",
  302. "B8G8R8_Srgb",
  303. "R8G8B8A8_Unorm",
  304. "R8G8B8A8_Snorm",
  305. "R8G8B8A8_Uscaled",
  306. "R8G8B8A8_Sscaled",
  307. "R8G8B8A8_Uint",
  308. "R8G8B8A8_Sint",
  309. "R8G8B8A8_Srgb",
  310. "B8G8R8A8_Unorm",
  311. "B8G8R8A8_Snorm",
  312. "B8G8R8A8_Uscaled",
  313. "B8G8R8A8_Sscaled",
  314. "B8G8R8A8_Uint",
  315. "B8G8R8A8_Sint",
  316. "B8G8R8A8_Srgb",
  317. "A8B8G8R8_Unorm_Pack32",
  318. "A8B8G8R8_Snorm_Pack32",
  319. "A8B8G8R8_Uscaled_Pack32",
  320. "A8B8G8R8_Sscaled_Pack32",
  321. "A8B8G8R8_Uint_Pack32",
  322. "A8B8G8R8_Sint_Pack32",
  323. "A8B8G8R8_Srgb_Pack32",
  324. "A2R10G10B10_Unorm_Pack32",
  325. "A2R10G10B10_Snorm_Pack32",
  326. "A2R10G10B10_Uscaled_Pack32",
  327. "A2R10G10B10_Sscaled_Pack32",
  328. "A2R10G10B10_Uint_Pack32",
  329. "A2R10G10B10_Sint_Pack32",
  330. "A2B10G10R10_Unorm_Pack32",
  331. "A2B10G10R10_Snorm_Pack32",
  332. "A2B10G10R10_Uscaled_Pack32",
  333. "A2B10G10R10_Sscaled_Pack32",
  334. "A2B10G10R10_Uint_Pack32",
  335. "A2B10G10R10_Sint_Pack32",
  336. "R16_Unorm",
  337. "R16_Snorm",
  338. "R16_Uscaled",
  339. "R16_Sscaled",
  340. "R16_Uint",
  341. "R16_Sint",
  342. "R16_Sfloat",
  343. "R16G16_Unorm",
  344. "R16G16_Snorm",
  345. "R16G16_Uscaled",
  346. "R16G16_Sscaled",
  347. "R16G16_Uint",
  348. "R16G16_Sint",
  349. "R16G16_Sfloat",
  350. "R16G16B16_Unorm",
  351. "R16G16B16_Snorm",
  352. "R16G16B16_Uscaled",
  353. "R16G16B16_Sscaled",
  354. "R16G16B16_Uint",
  355. "R16G16B16_Sint",
  356. "R16G16B16_Sfloat",
  357. "R16G16B16A16_Unorm",
  358. "R16G16B16A16_Snorm",
  359. "R16G16B16A16_Uscaled",
  360. "R16G16B16A16_Sscaled",
  361. "R16G16B16A16_Uint",
  362. "R16G16B16A16_Sint",
  363. "R16G16B16A16_Sfloat",
  364. "R32_Uint",
  365. "R32_Sint",
  366. "R32_Sfloat",
  367. "R32G32_Uint",
  368. "R32G32_Sint",
  369. "R32G32_Sfloat",
  370. "R32G32B32_Uint",
  371. "R32G32B32_Sint",
  372. "R32G32B32_Sfloat",
  373. "R32G32B32A32_Uint",
  374. "R32G32B32A32_Sint",
  375. "R32G32B32A32_Sfloat",
  376. "R64_Uint",
  377. "R64_Sint",
  378. "R64_Sfloat",
  379. "R64G64_Uint",
  380. "R64G64_Sint",
  381. "R64G64_Sfloat",
  382. "R64G64B64_Uint",
  383. "R64G64B64_Sint",
  384. "R64G64B64_Sfloat",
  385. "R64G64B64A64_Uint",
  386. "R64G64B64A64_Sint",
  387. "R64G64B64A64_Sfloat",
  388. "B10G11R11_Ufloat_Pack32",
  389. "E5B9G9R9_Ufloat_Pack32",
  390. "D16_Unorm",
  391. "X8_D24_Unorm_Pack32",
  392. "D32_Sfloat",
  393. "S8_Uint",
  394. "D16_Unorm_S8_Uint",
  395. "D24_Unorm_S8_Uint",
  396. "D32_Sfloat_S8_Uint",
  397. "Bc1_Rgb_Unorm_Block",
  398. "Bc1_Rgb_Srgb_Block",
  399. "Bc1_Rgba_Unorm_Block",
  400. "Bc1_Rgba_Srgb_Block",
  401. "Bc2_Unorm_Block",
  402. "Bc2_Srgb_Block",
  403. "Bc3_Unorm_Block",
  404. "Bc3_Srgb_Block",
  405. "Bc4_Unorm_Block",
  406. "Bc4_Snorm_Block",
  407. "Bc5_Unorm_Block",
  408. "Bc5_Snorm_Block",
  409. "Bc6H_Ufloat_Block",
  410. "Bc6H_Sfloat_Block",
  411. "Bc7_Unorm_Block",
  412. "Bc7_Srgb_Block",
  413. "Etc2_R8G8B8_Unorm_Block",
  414. "Etc2_R8G8B8_Srgb_Block",
  415. "Etc2_R8G8B8A1_Unorm_Block",
  416. "Etc2_R8G8B8A1_Srgb_Block",
  417. "Etc2_R8G8B8A8_Unorm_Block",
  418. "Etc2_R8G8B8A8_Srgb_Block",
  419. "Eac_R11_Unorm_Block",
  420. "Eac_R11_Snorm_Block",
  421. "Eac_R11G11_Unorm_Block",
  422. "Eac_R11G11_Snorm_Block",
  423. "Astc_4X4_Unorm_Block",
  424. "Astc_4X4_Srgb_Block",
  425. "Astc_5X4_Unorm_Block",
  426. "Astc_5X4_Srgb_Block",
  427. "Astc_5X5_Unorm_Block",
  428. "Astc_5X5_Srgb_Block",
  429. "Astc_6X5_Unorm_Block",
  430. "Astc_6X5_Srgb_Block",
  431. "Astc_6X6_Unorm_Block",
  432. "Astc_6X6_Srgb_Block",
  433. "Astc_8X5_Unorm_Block",
  434. "Astc_8X5_Srgb_Block",
  435. "Astc_8X6_Unorm_Block",
  436. "Astc_8X6_Srgb_Block",
  437. "Astc_8X8_Unorm_Block",
  438. "Astc_8X8_Srgb_Block",
  439. "Astc_10X5_Unorm_Block",
  440. "Astc_10X5_Srgb_Block",
  441. "Astc_10X6_Unorm_Block",
  442. "Astc_10X6_Srgb_Block",
  443. "Astc_10X8_Unorm_Block",
  444. "Astc_10X8_Srgb_Block",
  445. "Astc_10X10_Unorm_Block",
  446. "Astc_10X10_Srgb_Block",
  447. "Astc_12X10_Unorm_Block",
  448. "Astc_12X10_Srgb_Block",
  449. "Astc_12X12_Unorm_Block",
  450. "Astc_12X12_Srgb_Block",
  451. "G8B8G8R8_422_Unorm",
  452. "B8G8R8G8_422_Unorm",
  453. "G8_B8_R8_3Plane_420_Unorm",
  454. "G8_B8R8_2Plane_420_Unorm",
  455. "G8_B8_R8_3Plane_422_Unorm",
  456. "G8_B8R8_2Plane_422_Unorm",
  457. "G8_B8_R8_3Plane_444_Unorm",
  458. "R10X6_Unorm_Pack16",
  459. "R10X6G10X6_Unorm_2Pack16",
  460. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  461. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  462. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  463. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  464. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  465. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  466. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  467. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  468. "R12X4_Unorm_Pack16",
  469. "R12X4G12X4_Unorm_2Pack16",
  470. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  471. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  472. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  473. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  474. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  475. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  476. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  477. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  478. "G16B16G16R16_422_Unorm",
  479. "B16G16R16G16_422_Unorm",
  480. "G16_B16_R16_3Plane_420_Unorm",
  481. "G16_B16R16_2Plane_420_Unorm",
  482. "G16_B16_R16_3Plane_422_Unorm",
  483. "G16_B16R16_2Plane_422_Unorm",
  484. "G16_B16_R16_3Plane_444_Unorm",
  485. "Pvrtc1_2Bpp_Unorm_Block_Img",
  486. "Pvrtc1_4Bpp_Unorm_Block_Img",
  487. "Pvrtc2_2Bpp_Unorm_Block_Img",
  488. "Pvrtc2_4Bpp_Unorm_Block_Img",
  489. "Pvrtc1_2Bpp_Srgb_Block_Img",
  490. "Pvrtc1_4Bpp_Srgb_Block_Img",
  491. "Pvrtc2_2Bpp_Srgb_Block_Img",
  492. "Pvrtc2_4Bpp_Srgb_Block_Img"
  493. };
  494. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  495. switch (p_format) {
  496. case DATA_FORMAT_R8_UNORM:
  497. case DATA_FORMAT_R8_SNORM:
  498. case DATA_FORMAT_R8_UINT:
  499. case DATA_FORMAT_R8_SINT:
  500. case DATA_FORMAT_R8G8_UNORM:
  501. case DATA_FORMAT_R8G8_SNORM:
  502. case DATA_FORMAT_R8G8_UINT:
  503. case DATA_FORMAT_R8G8_SINT:
  504. case DATA_FORMAT_R8G8B8_UNORM:
  505. case DATA_FORMAT_R8G8B8_SNORM:
  506. case DATA_FORMAT_R8G8B8_UINT:
  507. case DATA_FORMAT_R8G8B8_SINT:
  508. case DATA_FORMAT_B8G8R8_UNORM:
  509. case DATA_FORMAT_B8G8R8_SNORM:
  510. case DATA_FORMAT_B8G8R8_UINT:
  511. case DATA_FORMAT_B8G8R8_SINT:
  512. case DATA_FORMAT_R8G8B8A8_UNORM:
  513. case DATA_FORMAT_R8G8B8A8_SNORM:
  514. case DATA_FORMAT_R8G8B8A8_UINT:
  515. case DATA_FORMAT_R8G8B8A8_SINT:
  516. case DATA_FORMAT_B8G8R8A8_UNORM:
  517. case DATA_FORMAT_B8G8R8A8_SNORM:
  518. case DATA_FORMAT_B8G8R8A8_UINT:
  519. case DATA_FORMAT_B8G8R8A8_SINT: return 4;
  520. case DATA_FORMAT_R16_UNORM:
  521. case DATA_FORMAT_R16_SNORM:
  522. case DATA_FORMAT_R16_UINT:
  523. case DATA_FORMAT_R16_SINT:
  524. case DATA_FORMAT_R16_SFLOAT: return 4;
  525. case DATA_FORMAT_R16G16_UNORM:
  526. case DATA_FORMAT_R16G16_SNORM:
  527. case DATA_FORMAT_R16G16_UINT:
  528. case DATA_FORMAT_R16G16_SINT:
  529. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  530. case DATA_FORMAT_R16G16B16_UNORM:
  531. case DATA_FORMAT_R16G16B16_SNORM:
  532. case DATA_FORMAT_R16G16B16_UINT:
  533. case DATA_FORMAT_R16G16B16_SINT:
  534. case DATA_FORMAT_R16G16B16_SFLOAT: return 8;
  535. case DATA_FORMAT_R16G16B16A16_UNORM:
  536. case DATA_FORMAT_R16G16B16A16_SNORM:
  537. case DATA_FORMAT_R16G16B16A16_UINT:
  538. case DATA_FORMAT_R16G16B16A16_SINT:
  539. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  540. case DATA_FORMAT_R32_UINT:
  541. case DATA_FORMAT_R32_SINT:
  542. case DATA_FORMAT_R32_SFLOAT: return 4;
  543. case DATA_FORMAT_R32G32_UINT:
  544. case DATA_FORMAT_R32G32_SINT:
  545. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  546. case DATA_FORMAT_R32G32B32_UINT:
  547. case DATA_FORMAT_R32G32B32_SINT:
  548. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  549. case DATA_FORMAT_R32G32B32A32_UINT:
  550. case DATA_FORMAT_R32G32B32A32_SINT:
  551. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  552. case DATA_FORMAT_R64_UINT:
  553. case DATA_FORMAT_R64_SINT:
  554. case DATA_FORMAT_R64_SFLOAT: return 8;
  555. case DATA_FORMAT_R64G64_UINT:
  556. case DATA_FORMAT_R64G64_SINT:
  557. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  558. case DATA_FORMAT_R64G64B64_UINT:
  559. case DATA_FORMAT_R64G64B64_SINT:
  560. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  561. case DATA_FORMAT_R64G64B64A64_UINT:
  562. case DATA_FORMAT_R64G64B64A64_SINT:
  563. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  564. default: return 0;
  565. }
  566. }
  567. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  568. switch (p_format) {
  569. case DATA_FORMAT_R4G4_UNORM_PACK8: return 1;
  570. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  571. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  572. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  573. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  574. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  575. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  576. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16: return 2;
  577. case DATA_FORMAT_R8_UNORM:
  578. case DATA_FORMAT_R8_SNORM:
  579. case DATA_FORMAT_R8_USCALED:
  580. case DATA_FORMAT_R8_SSCALED:
  581. case DATA_FORMAT_R8_UINT:
  582. case DATA_FORMAT_R8_SINT:
  583. case DATA_FORMAT_R8_SRGB: return 1;
  584. case DATA_FORMAT_R8G8_UNORM:
  585. case DATA_FORMAT_R8G8_SNORM:
  586. case DATA_FORMAT_R8G8_USCALED:
  587. case DATA_FORMAT_R8G8_SSCALED:
  588. case DATA_FORMAT_R8G8_UINT:
  589. case DATA_FORMAT_R8G8_SINT:
  590. case DATA_FORMAT_R8G8_SRGB: return 2;
  591. case DATA_FORMAT_R8G8B8_UNORM:
  592. case DATA_FORMAT_R8G8B8_SNORM:
  593. case DATA_FORMAT_R8G8B8_USCALED:
  594. case DATA_FORMAT_R8G8B8_SSCALED:
  595. case DATA_FORMAT_R8G8B8_UINT:
  596. case DATA_FORMAT_R8G8B8_SINT:
  597. case DATA_FORMAT_R8G8B8_SRGB:
  598. case DATA_FORMAT_B8G8R8_UNORM:
  599. case DATA_FORMAT_B8G8R8_SNORM:
  600. case DATA_FORMAT_B8G8R8_USCALED:
  601. case DATA_FORMAT_B8G8R8_SSCALED:
  602. case DATA_FORMAT_B8G8R8_UINT:
  603. case DATA_FORMAT_B8G8R8_SINT:
  604. case DATA_FORMAT_B8G8R8_SRGB: return 3;
  605. case DATA_FORMAT_R8G8B8A8_UNORM:
  606. case DATA_FORMAT_R8G8B8A8_SNORM:
  607. case DATA_FORMAT_R8G8B8A8_USCALED:
  608. case DATA_FORMAT_R8G8B8A8_SSCALED:
  609. case DATA_FORMAT_R8G8B8A8_UINT:
  610. case DATA_FORMAT_R8G8B8A8_SINT:
  611. case DATA_FORMAT_R8G8B8A8_SRGB:
  612. case DATA_FORMAT_B8G8R8A8_UNORM:
  613. case DATA_FORMAT_B8G8R8A8_SNORM:
  614. case DATA_FORMAT_B8G8R8A8_USCALED:
  615. case DATA_FORMAT_B8G8R8A8_SSCALED:
  616. case DATA_FORMAT_B8G8R8A8_UINT:
  617. case DATA_FORMAT_B8G8R8A8_SINT:
  618. case DATA_FORMAT_B8G8R8A8_SRGB: return 4;
  619. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  620. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  621. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  622. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  623. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  624. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  625. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  626. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  627. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  628. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  629. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  630. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  631. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  632. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  633. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  634. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  635. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  636. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  637. case DATA_FORMAT_A2B10G10R10_SINT_PACK32: return 4;
  638. case DATA_FORMAT_R16_UNORM:
  639. case DATA_FORMAT_R16_SNORM:
  640. case DATA_FORMAT_R16_USCALED:
  641. case DATA_FORMAT_R16_SSCALED:
  642. case DATA_FORMAT_R16_UINT:
  643. case DATA_FORMAT_R16_SINT:
  644. case DATA_FORMAT_R16_SFLOAT: return 2;
  645. case DATA_FORMAT_R16G16_UNORM:
  646. case DATA_FORMAT_R16G16_SNORM:
  647. case DATA_FORMAT_R16G16_USCALED:
  648. case DATA_FORMAT_R16G16_SSCALED:
  649. case DATA_FORMAT_R16G16_UINT:
  650. case DATA_FORMAT_R16G16_SINT:
  651. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  652. case DATA_FORMAT_R16G16B16_UNORM:
  653. case DATA_FORMAT_R16G16B16_SNORM:
  654. case DATA_FORMAT_R16G16B16_USCALED:
  655. case DATA_FORMAT_R16G16B16_SSCALED:
  656. case DATA_FORMAT_R16G16B16_UINT:
  657. case DATA_FORMAT_R16G16B16_SINT:
  658. case DATA_FORMAT_R16G16B16_SFLOAT: return 6;
  659. case DATA_FORMAT_R16G16B16A16_UNORM:
  660. case DATA_FORMAT_R16G16B16A16_SNORM:
  661. case DATA_FORMAT_R16G16B16A16_USCALED:
  662. case DATA_FORMAT_R16G16B16A16_SSCALED:
  663. case DATA_FORMAT_R16G16B16A16_UINT:
  664. case DATA_FORMAT_R16G16B16A16_SINT:
  665. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  666. case DATA_FORMAT_R32_UINT:
  667. case DATA_FORMAT_R32_SINT:
  668. case DATA_FORMAT_R32_SFLOAT: return 4;
  669. case DATA_FORMAT_R32G32_UINT:
  670. case DATA_FORMAT_R32G32_SINT:
  671. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  672. case DATA_FORMAT_R32G32B32_UINT:
  673. case DATA_FORMAT_R32G32B32_SINT:
  674. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  675. case DATA_FORMAT_R32G32B32A32_UINT:
  676. case DATA_FORMAT_R32G32B32A32_SINT:
  677. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  678. case DATA_FORMAT_R64_UINT:
  679. case DATA_FORMAT_R64_SINT:
  680. case DATA_FORMAT_R64_SFLOAT: return 8;
  681. case DATA_FORMAT_R64G64_UINT:
  682. case DATA_FORMAT_R64G64_SINT:
  683. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  684. case DATA_FORMAT_R64G64B64_UINT:
  685. case DATA_FORMAT_R64G64B64_SINT:
  686. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  687. case DATA_FORMAT_R64G64B64A64_UINT:
  688. case DATA_FORMAT_R64G64B64A64_SINT:
  689. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  690. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  691. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: return 4;
  692. case DATA_FORMAT_D16_UNORM: return 2;
  693. case DATA_FORMAT_X8_D24_UNORM_PACK32: return 4;
  694. case DATA_FORMAT_D32_SFLOAT: return 4;
  695. case DATA_FORMAT_S8_UINT: return 1;
  696. case DATA_FORMAT_D16_UNORM_S8_UINT: return 4;
  697. case DATA_FORMAT_D24_UNORM_S8_UINT: return 4;
  698. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  699. return 5; //?
  700. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  701. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  702. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  703. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  704. case DATA_FORMAT_BC2_UNORM_BLOCK:
  705. case DATA_FORMAT_BC2_SRGB_BLOCK:
  706. case DATA_FORMAT_BC3_UNORM_BLOCK:
  707. case DATA_FORMAT_BC3_SRGB_BLOCK:
  708. case DATA_FORMAT_BC4_UNORM_BLOCK:
  709. case DATA_FORMAT_BC4_SNORM_BLOCK:
  710. case DATA_FORMAT_BC5_UNORM_BLOCK:
  711. case DATA_FORMAT_BC5_SNORM_BLOCK:
  712. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  713. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  714. case DATA_FORMAT_BC7_UNORM_BLOCK:
  715. case DATA_FORMAT_BC7_SRGB_BLOCK: return 1;
  716. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  717. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  718. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  719. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  720. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  721. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 1;
  722. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  723. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  724. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  725. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 1;
  726. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  727. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  728. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  729. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  730. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  731. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  732. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  733. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  734. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  735. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  736. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  737. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  738. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  739. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  740. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  741. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  742. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  743. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  744. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  745. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  746. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  747. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  748. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  749. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  750. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  751. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  752. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  753. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: return 1;
  754. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  755. case DATA_FORMAT_B8G8R8G8_422_UNORM: return 4;
  756. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  757. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  758. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  759. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  760. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM: return 4;
  761. case DATA_FORMAT_R10X6_UNORM_PACK16:
  762. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  763. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  764. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  765. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  766. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  767. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  768. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  769. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  770. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  771. case DATA_FORMAT_R12X4_UNORM_PACK16:
  772. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  773. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  774. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  775. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  776. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  777. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  778. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  779. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  780. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16: return 2;
  781. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  782. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  783. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  784. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  785. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  786. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  787. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM: return 8;
  788. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  789. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  790. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  791. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  792. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  793. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  794. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  795. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  796. default: {
  797. ERR_PRINT("Format not handled, bug");
  798. }
  799. }
  800. return 1;
  801. }
  802. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  803. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  804. switch (p_format) {
  805. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  806. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  807. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  808. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  809. case DATA_FORMAT_BC2_UNORM_BLOCK:
  810. case DATA_FORMAT_BC2_SRGB_BLOCK:
  811. case DATA_FORMAT_BC3_UNORM_BLOCK:
  812. case DATA_FORMAT_BC3_SRGB_BLOCK:
  813. case DATA_FORMAT_BC4_UNORM_BLOCK:
  814. case DATA_FORMAT_BC4_SNORM_BLOCK:
  815. case DATA_FORMAT_BC5_UNORM_BLOCK:
  816. case DATA_FORMAT_BC5_SNORM_BLOCK:
  817. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  818. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  819. case DATA_FORMAT_BC7_UNORM_BLOCK:
  820. case DATA_FORMAT_BC7_SRGB_BLOCK:
  821. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  822. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  823. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  824. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  825. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  826. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  827. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  828. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  829. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  830. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  831. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  832. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  833. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  834. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  835. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  836. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  837. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  838. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  839. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  840. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  841. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  842. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  843. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  844. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  845. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  846. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  847. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  848. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  849. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  850. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  851. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  852. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  853. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  854. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  855. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  856. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  857. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  858. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  859. r_w = 4;
  860. r_h = 4;
  861. return;
  862. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  863. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  864. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  865. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  866. r_w = 4;
  867. r_h = 4;
  868. return;
  869. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  870. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  871. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  872. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  873. r_w = 8;
  874. r_h = 4;
  875. return;
  876. default: {
  877. r_w = 1;
  878. r_h = 1;
  879. }
  880. }
  881. }
  882. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  883. switch (p_format) {
  884. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  885. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  886. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  887. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: return 8;
  888. case DATA_FORMAT_BC2_UNORM_BLOCK:
  889. case DATA_FORMAT_BC2_SRGB_BLOCK: return 16;
  890. case DATA_FORMAT_BC3_UNORM_BLOCK:
  891. case DATA_FORMAT_BC3_SRGB_BLOCK: return 16;
  892. case DATA_FORMAT_BC4_UNORM_BLOCK:
  893. case DATA_FORMAT_BC4_SNORM_BLOCK: return 8;
  894. case DATA_FORMAT_BC5_UNORM_BLOCK:
  895. case DATA_FORMAT_BC5_SNORM_BLOCK: return 16;
  896. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  897. case DATA_FORMAT_BC6H_SFLOAT_BLOCK: return 16;
  898. case DATA_FORMAT_BC7_UNORM_BLOCK:
  899. case DATA_FORMAT_BC7_SRGB_BLOCK: return 16;
  900. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  901. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: return 8;
  902. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  903. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: return 8;
  904. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  905. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 16;
  906. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  907. case DATA_FORMAT_EAC_R11_SNORM_BLOCK: return 8;
  908. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  909. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 16;
  910. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  911. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  912. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  913. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  914. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  915. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  916. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  917. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  918. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  919. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  920. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  921. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  922. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  923. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  924. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  925. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  926. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  927. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  928. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  929. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  930. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  931. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  932. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  933. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  934. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  935. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  936. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  937. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  938. return 8; //wrong
  939. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  940. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  941. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  942. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  943. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  944. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  945. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  946. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  947. return 8; //what varies is resolution
  948. default: {
  949. }
  950. }
  951. return 1;
  952. }
  953. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  954. switch (p_format) {
  955. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  956. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  957. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  958. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  959. case DATA_FORMAT_BC4_UNORM_BLOCK:
  960. case DATA_FORMAT_BC4_SNORM_BLOCK:
  961. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  962. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  963. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  964. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  965. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  966. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  967. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  968. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  969. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  970. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  971. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  972. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  973. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  974. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return 2;
  975. default: {
  976. }
  977. }
  978. return 0;
  979. }
  980. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  981. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  982. uint32_t w = p_width;
  983. uint32_t h = p_height;
  984. uint32_t d = p_depth;
  985. uint32_t size = 0;
  986. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  987. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  988. uint32_t blockw, blockh;
  989. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  990. for (uint32_t i = 0; i < p_mipmaps; i++) {
  991. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  992. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  993. uint32_t s = bw * bh;
  994. s *= pixel_size;
  995. s >>= pixel_rshift;
  996. size += s * d;
  997. if (r_blockw) {
  998. *r_blockw = bw;
  999. }
  1000. if (r_blockh) {
  1001. *r_blockh = bh;
  1002. }
  1003. if (r_depth) {
  1004. *r_depth = d;
  1005. }
  1006. w = MAX(blockw, w >> 1);
  1007. h = MAX(blockh, h >> 1);
  1008. d = MAX(1, d >> 1);
  1009. }
  1010. return size;
  1011. }
  1012. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1013. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1014. int w = p_width;
  1015. int h = p_height;
  1016. int d = p_depth;
  1017. int mipmaps = 1;
  1018. while (true) {
  1019. if (w == 1 && h == 1 && d == 1) {
  1020. break;
  1021. }
  1022. w = MAX(1, w >> 1);
  1023. h = MAX(1, h >> 1);
  1024. d = MAX(1, d >> 1);
  1025. mipmaps++;
  1026. };
  1027. return mipmaps;
  1028. }
  1029. ///////////////////////
  1030. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1031. VK_COMPARE_OP_NEVER,
  1032. VK_COMPARE_OP_LESS,
  1033. VK_COMPARE_OP_EQUAL,
  1034. VK_COMPARE_OP_LESS_OR_EQUAL,
  1035. VK_COMPARE_OP_GREATER,
  1036. VK_COMPARE_OP_NOT_EQUAL,
  1037. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1038. VK_COMPARE_OP_ALWAYS
  1039. };
  1040. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1041. VK_STENCIL_OP_KEEP,
  1042. VK_STENCIL_OP_ZERO,
  1043. VK_STENCIL_OP_REPLACE,
  1044. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1045. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1046. VK_STENCIL_OP_INVERT,
  1047. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1048. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1049. };
  1050. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1051. VK_SAMPLE_COUNT_1_BIT,
  1052. VK_SAMPLE_COUNT_2_BIT,
  1053. VK_SAMPLE_COUNT_4_BIT,
  1054. VK_SAMPLE_COUNT_8_BIT,
  1055. VK_SAMPLE_COUNT_16_BIT,
  1056. VK_SAMPLE_COUNT_32_BIT,
  1057. VK_SAMPLE_COUNT_64_BIT,
  1058. };
  1059. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1060. VK_LOGIC_OP_CLEAR,
  1061. VK_LOGIC_OP_AND,
  1062. VK_LOGIC_OP_AND_REVERSE,
  1063. VK_LOGIC_OP_COPY,
  1064. VK_LOGIC_OP_AND_INVERTED,
  1065. VK_LOGIC_OP_NO_OP,
  1066. VK_LOGIC_OP_XOR,
  1067. VK_LOGIC_OP_OR,
  1068. VK_LOGIC_OP_NOR,
  1069. VK_LOGIC_OP_EQUIVALENT,
  1070. VK_LOGIC_OP_INVERT,
  1071. VK_LOGIC_OP_OR_REVERSE,
  1072. VK_LOGIC_OP_COPY_INVERTED,
  1073. VK_LOGIC_OP_OR_INVERTED,
  1074. VK_LOGIC_OP_NAND,
  1075. VK_LOGIC_OP_SET
  1076. };
  1077. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1078. VK_BLEND_FACTOR_ZERO,
  1079. VK_BLEND_FACTOR_ONE,
  1080. VK_BLEND_FACTOR_SRC_COLOR,
  1081. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1082. VK_BLEND_FACTOR_DST_COLOR,
  1083. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1084. VK_BLEND_FACTOR_SRC_ALPHA,
  1085. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1086. VK_BLEND_FACTOR_DST_ALPHA,
  1087. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1088. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1089. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1090. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1091. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1092. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1093. VK_BLEND_FACTOR_SRC1_COLOR,
  1094. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1095. VK_BLEND_FACTOR_SRC1_ALPHA,
  1096. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1097. };
  1098. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1099. VK_BLEND_OP_ADD,
  1100. VK_BLEND_OP_SUBTRACT,
  1101. VK_BLEND_OP_REVERSE_SUBTRACT,
  1102. VK_BLEND_OP_MIN,
  1103. VK_BLEND_OP_MAX
  1104. };
  1105. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1106. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1107. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1108. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1109. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1110. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1111. };
  1112. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1113. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1114. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1115. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1116. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1117. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1118. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1119. };
  1120. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1121. VK_IMAGE_TYPE_1D,
  1122. VK_IMAGE_TYPE_2D,
  1123. VK_IMAGE_TYPE_3D,
  1124. VK_IMAGE_TYPE_2D,
  1125. VK_IMAGE_TYPE_1D,
  1126. VK_IMAGE_TYPE_2D,
  1127. VK_IMAGE_TYPE_3D
  1128. };
  1129. /***************************/
  1130. /**** BUFFER MANAGEMENT ****/
  1131. /***************************/
  1132. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1133. VkBufferCreateInfo bufferInfo;
  1134. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1135. bufferInfo.pNext = NULL;
  1136. bufferInfo.flags = 0;
  1137. bufferInfo.size = p_size;
  1138. bufferInfo.usage = p_usage;
  1139. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1140. bufferInfo.queueFamilyIndexCount = 0;
  1141. bufferInfo.pQueueFamilyIndices = 0;
  1142. VmaAllocationCreateInfo allocInfo;
  1143. allocInfo.flags = 0;
  1144. allocInfo.usage = p_mapping;
  1145. allocInfo.requiredFlags = 0;
  1146. allocInfo.preferredFlags = 0;
  1147. allocInfo.memoryTypeBits = 0;
  1148. allocInfo.pool = NULL;
  1149. allocInfo.pUserData = NULL;
  1150. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, NULL);
  1151. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1152. p_buffer->size = p_size;
  1153. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1154. p_buffer->buffer_info.offset = 0;
  1155. p_buffer->buffer_info.range = p_size;
  1156. return OK;
  1157. }
  1158. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1159. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1160. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1161. p_buffer->buffer = NULL;
  1162. p_buffer->allocation = NULL;
  1163. p_buffer->size = 0;
  1164. return OK;
  1165. }
  1166. Error RenderingDeviceVulkan::_insert_staging_block() {
  1167. VkBufferCreateInfo bufferInfo;
  1168. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1169. bufferInfo.pNext = NULL;
  1170. bufferInfo.flags = 0;
  1171. bufferInfo.size = staging_buffer_block_size;
  1172. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1173. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1174. bufferInfo.queueFamilyIndexCount = 0;
  1175. bufferInfo.pQueueFamilyIndices = 0;
  1176. VmaAllocationCreateInfo allocInfo;
  1177. allocInfo.flags = 0;
  1178. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1179. allocInfo.requiredFlags = 0;
  1180. allocInfo.preferredFlags = 0;
  1181. allocInfo.memoryTypeBits = 0;
  1182. allocInfo.pool = NULL;
  1183. allocInfo.pUserData = NULL;
  1184. StagingBufferBlock block;
  1185. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, NULL);
  1186. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1187. block.frame_used = 0;
  1188. block.fill_amount = 0;
  1189. staging_buffer_blocks.insert(staging_buffer_current, block);
  1190. return OK;
  1191. }
  1192. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1193. //determine a block to use
  1194. r_alloc_size = p_amount;
  1195. while (true) {
  1196. r_alloc_offset = 0;
  1197. //see if we can use current block
  1198. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1199. //we used this block this frame, let's see if there is still room
  1200. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1201. {
  1202. uint32_t align_remainder = write_from % p_required_align;
  1203. if (align_remainder != 0) {
  1204. write_from += p_required_align - align_remainder;
  1205. }
  1206. }
  1207. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1208. if ((int32_t)p_amount < available_bytes) {
  1209. //all is good, we should be ok, all will fit
  1210. r_alloc_offset = write_from;
  1211. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1212. //ok all won't fit but at least we can fit a chunkie
  1213. //all is good, update what needs to be written to
  1214. r_alloc_offset = write_from;
  1215. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1216. } else {
  1217. //can't fit it into this buffer.
  1218. //will need to try next buffer
  1219. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1220. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1221. // possible in a single frame
  1222. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1223. //guess we did.. ok, let's see if we can insert a new block..
  1224. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1225. //we can, so we are safe
  1226. Error err = _insert_staging_block();
  1227. if (err) {
  1228. return err;
  1229. }
  1230. //claim for this frame
  1231. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1232. } else {
  1233. // Ok, worst case scenario, all the staging buffers belong to this frame
  1234. // and this frame is not even done.
  1235. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1236. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1237. if (false) { //separate thread from render
  1238. //block_until_next_frame()
  1239. continue;
  1240. } else {
  1241. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1242. _flush(true, p_on_draw_command_buffer);
  1243. //clear the whole staging buffer
  1244. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1245. staging_buffer_blocks.write[i].frame_used = 0;
  1246. staging_buffer_blocks.write[i].fill_amount = 0;
  1247. }
  1248. //claim current
  1249. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1250. }
  1251. }
  1252. } else {
  1253. //not from current frame, so continue and try again
  1254. continue;
  1255. }
  1256. }
  1257. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1258. //this is an old block, which was already processed, let's reuse
  1259. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1260. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1261. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1262. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1263. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1264. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1265. Error err = _insert_staging_block();
  1266. if (err) {
  1267. return err;
  1268. }
  1269. //claim for this frame
  1270. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1271. } else {
  1272. // oops, we are out of room and we can't create more.
  1273. // let's flush older frames.
  1274. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1275. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1276. if (false) {
  1277. //separate thread from render
  1278. //block_until_next_frame()
  1279. continue; //and try again
  1280. } else {
  1281. _flush(false, false);
  1282. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1283. //clear all blocks but the ones from this frame
  1284. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1285. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1286. break; //ok, we reached something from this frame, abort
  1287. }
  1288. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1289. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1290. }
  1291. //claim for current frame
  1292. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1293. }
  1294. }
  1295. }
  1296. //all was good, break
  1297. break;
  1298. }
  1299. staging_buffer_used = true;
  1300. return OK;
  1301. }
  1302. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1303. //submitting may get chunked for various reasons, so convert this to a task
  1304. size_t to_submit = p_data_size;
  1305. size_t submit_from = 0;
  1306. while (to_submit > 0) {
  1307. uint32_t block_write_offset;
  1308. uint32_t block_write_amount;
  1309. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1310. if (err) {
  1311. return err;
  1312. }
  1313. //map staging buffer (It's CPU and coherent)
  1314. void *data_ptr = NULL;
  1315. {
  1316. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1317. if (vkerr) {
  1318. ERR_FAIL_V(ERR_CANT_CREATE);
  1319. }
  1320. }
  1321. //copy to staging buffer
  1322. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1323. //unmap
  1324. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1325. //insert a command to copy this
  1326. VkBufferCopy region;
  1327. region.srcOffset = block_write_offset;
  1328. region.dstOffset = submit_from + p_offset;
  1329. region.size = block_write_amount;
  1330. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1331. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1332. to_submit -= block_write_amount;
  1333. submit_from += block_write_amount;
  1334. }
  1335. return OK;
  1336. }
  1337. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1338. VkMemoryBarrier mem_barrier;
  1339. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1340. mem_barrier.pNext = NULL;
  1341. mem_barrier.srcAccessMask = p_src_access;
  1342. mem_barrier.dstAccessMask = p_dst_sccess;
  1343. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, NULL, 0, NULL);
  1344. }
  1345. /*****************/
  1346. /**** TEXTURE ****/
  1347. /*****************/
  1348. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data) {
  1349. _THREAD_SAFE_METHOD_
  1350. VkImageCreateInfo image_create_info;
  1351. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1352. image_create_info.pNext = NULL;
  1353. image_create_info.flags = 0;
  1354. VkImageFormatListCreateInfoKHR format_list_create_info;
  1355. Vector<VkFormat> allowed_formats;
  1356. if (p_format.shareable_formats.size()) {
  1357. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1358. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1359. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1360. }
  1361. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1362. format_list_create_info.pNext = NULL;
  1363. format_list_create_info.viewFormatCount = allowed_formats.size();
  1364. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1365. image_create_info.pNext = &format_list_create_info;
  1366. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1367. "If supplied a list of shareable formats, the current format must be present in the list");
  1368. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1369. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1370. }
  1371. if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
  1372. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1373. }
  1374. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1375. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1376. }*/
  1377. ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
  1378. image_create_info.imageType = vulkan_image_type[p_format.type];
  1379. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1380. image_create_info.format = vulkan_formats[p_format.format];
  1381. image_create_info.extent.width = p_format.width;
  1382. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1383. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1384. image_create_info.extent.height = p_format.height;
  1385. } else {
  1386. image_create_info.extent.height = 1;
  1387. }
  1388. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1389. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1390. image_create_info.extent.depth = p_format.depth;
  1391. } else {
  1392. image_create_info.extent.depth = 1;
  1393. }
  1394. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1395. image_create_info.mipLevels = p_format.mipmaps;
  1396. uint32_t array_layer_multiplier = 1;
  1397. if (p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1398. array_layer_multiplier = 6;
  1399. }
  1400. if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1401. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1402. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1403. ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1404. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1405. image_create_info.arrayLayers = p_format.array_layers;
  1406. } else {
  1407. image_create_info.arrayLayers = 1;
  1408. }
  1409. image_create_info.arrayLayers = p_format.array_layers;
  1410. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1411. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1412. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1413. //usage
  1414. image_create_info.usage = 0;
  1415. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1416. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1417. }
  1418. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1419. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1420. }
  1421. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1422. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1423. }
  1424. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1425. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1426. }
  1427. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1428. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1429. }
  1430. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1431. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1432. }
  1433. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1434. image_create_info.queueFamilyIndexCount = 0;
  1435. image_create_info.pQueueFamilyIndices = NULL;
  1436. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1437. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1438. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1439. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1440. if (p_data.size()) {
  1441. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1442. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1443. int expected_images = image_create_info.arrayLayers * array_layer_multiplier;
  1444. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1445. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1446. for (uint32_t i = 0; i < image_create_info.arrayLayers * array_layer_multiplier; i++) {
  1447. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1448. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1449. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1450. }
  1451. }
  1452. {
  1453. //validate that this image is supported for the intended use
  1454. VkFormatProperties properties;
  1455. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1456. VkFormatFeatureFlags flags;
  1457. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1458. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1459. flags = properties.linearTilingFeatures;
  1460. format_text += " (with CPU read bit)";
  1461. } else {
  1462. flags = properties.optimalTilingFeatures;
  1463. }
  1464. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1465. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1466. }
  1467. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1468. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1469. }
  1470. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1471. printf("vkformat: %x\n", image_create_info.format);
  1472. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1473. }
  1474. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1475. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1476. }
  1477. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1478. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1479. }
  1480. }
  1481. //some view validation
  1482. if (p_view.format_override != DATA_FORMAT_MAX) {
  1483. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1484. }
  1485. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1486. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1487. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1488. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1489. //allocate memory
  1490. VmaAllocationCreateInfo allocInfo;
  1491. allocInfo.flags = 0;
  1492. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1493. allocInfo.requiredFlags = 0;
  1494. allocInfo.preferredFlags = 0;
  1495. allocInfo.memoryTypeBits = 0;
  1496. allocInfo.pool = NULL;
  1497. allocInfo.pUserData = NULL;
  1498. Texture texture;
  1499. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1500. ERR_FAIL_COND_V(err, RID());
  1501. texture.type = p_format.type;
  1502. texture.format = p_format.format;
  1503. texture.width = image_create_info.extent.width;
  1504. texture.height = image_create_info.extent.height;
  1505. texture.depth = image_create_info.extent.depth;
  1506. texture.layers = image_create_info.arrayLayers;
  1507. texture.mipmaps = image_create_info.mipLevels;
  1508. texture.usage_flags = p_format.usage_bits;
  1509. texture.samples = p_format.samples;
  1510. texture.allowed_shared_formats = p_format.shareable_formats;
  1511. //set bound and unbound layouts
  1512. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1513. texture.aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1514. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1515. texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  1516. } else {
  1517. texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1518. }
  1519. texture.bound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1520. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1521. texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1522. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1523. texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1524. } else {
  1525. texture.unbound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1526. }
  1527. texture.bound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1528. } else {
  1529. texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1530. texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1531. texture.bound_layout = VK_IMAGE_LAYOUT_UNDEFINED; //will never be bound
  1532. }
  1533. texture.bound = false;
  1534. //create view
  1535. VkImageViewCreateInfo image_view_create_info;
  1536. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1537. image_view_create_info.pNext = NULL;
  1538. image_view_create_info.flags = 0;
  1539. image_view_create_info.image = texture.image;
  1540. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1541. VK_IMAGE_VIEW_TYPE_1D,
  1542. VK_IMAGE_VIEW_TYPE_2D,
  1543. VK_IMAGE_VIEW_TYPE_3D,
  1544. VK_IMAGE_VIEW_TYPE_CUBE,
  1545. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1546. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1547. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1548. };
  1549. image_view_create_info.viewType = view_types[p_format.type];
  1550. if (p_view.format_override == DATA_FORMAT_MAX) {
  1551. image_view_create_info.format = image_create_info.format;
  1552. } else {
  1553. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1554. }
  1555. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1556. VK_COMPONENT_SWIZZLE_IDENTITY,
  1557. VK_COMPONENT_SWIZZLE_ZERO,
  1558. VK_COMPONENT_SWIZZLE_ONE,
  1559. VK_COMPONENT_SWIZZLE_R,
  1560. VK_COMPONENT_SWIZZLE_G,
  1561. VK_COMPONENT_SWIZZLE_B,
  1562. VK_COMPONENT_SWIZZLE_A
  1563. };
  1564. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1565. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1566. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1567. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1568. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1569. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1570. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1571. image_view_create_info.subresourceRange.layerCount = array_layer_multiplier * image_create_info.arrayLayers;
  1572. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1573. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1574. } else {
  1575. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1576. }
  1577. err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1578. if (err) {
  1579. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1580. ERR_FAIL_V(RID());
  1581. }
  1582. //barrier to set layout
  1583. {
  1584. VkImageMemoryBarrier image_memory_barrier;
  1585. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1586. image_memory_barrier.pNext = NULL;
  1587. image_memory_barrier.srcAccessMask = 0;
  1588. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1589. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1590. image_memory_barrier.newLayout = texture.unbound_layout;
  1591. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1592. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1593. image_memory_barrier.image = texture.image;
  1594. image_memory_barrier.subresourceRange.aspectMask = texture.aspect_mask;
  1595. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1596. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1597. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1598. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers * array_layer_multiplier;
  1599. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1600. }
  1601. RID id = texture_owner.make_rid(texture);
  1602. if (p_data.size()) {
  1603. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1604. texture_update(id, i, p_data[i]);
  1605. }
  1606. }
  1607. return id;
  1608. }
  1609. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1610. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1611. ERR_FAIL_COND_V(!src_texture, RID());
  1612. if (src_texture->owner.is_valid()) { //ahh this is a share
  1613. p_with_texture = src_texture->owner;
  1614. src_texture = texture_owner.getornull(src_texture->owner);
  1615. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1616. }
  1617. //create view
  1618. Texture texture = *src_texture;
  1619. uint32_t array_layer_multiplier = 1;
  1620. if (texture.type == TEXTURE_TYPE_CUBE_ARRAY || texture.type == TEXTURE_TYPE_CUBE) {
  1621. array_layer_multiplier = 6;
  1622. }
  1623. VkImageViewCreateInfo image_view_create_info;
  1624. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1625. image_view_create_info.pNext = NULL;
  1626. image_view_create_info.flags = 0;
  1627. image_view_create_info.image = texture.image;
  1628. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1629. VK_IMAGE_VIEW_TYPE_1D,
  1630. VK_IMAGE_VIEW_TYPE_2D,
  1631. VK_IMAGE_VIEW_TYPE_3D,
  1632. VK_IMAGE_VIEW_TYPE_CUBE,
  1633. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1634. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1635. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1636. };
  1637. image_view_create_info.viewType = view_types[texture.type];
  1638. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1639. image_view_create_info.format = vulkan_formats[texture.format];
  1640. } else {
  1641. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1642. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1643. "Format override is not in the list of allowed shareable formats for original texture.");
  1644. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1645. }
  1646. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1647. VK_COMPONENT_SWIZZLE_IDENTITY,
  1648. VK_COMPONENT_SWIZZLE_ZERO,
  1649. VK_COMPONENT_SWIZZLE_ONE,
  1650. VK_COMPONENT_SWIZZLE_R,
  1651. VK_COMPONENT_SWIZZLE_G,
  1652. VK_COMPONENT_SWIZZLE_B,
  1653. VK_COMPONENT_SWIZZLE_A
  1654. };
  1655. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1656. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1657. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1658. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1659. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1660. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1661. image_view_create_info.subresourceRange.layerCount = array_layer_multiplier * texture.layers;
  1662. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1663. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1664. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1665. } else {
  1666. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1667. }
  1668. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1669. if (err) {
  1670. ERR_FAIL_V(RID());
  1671. }
  1672. texture.owner = p_with_texture;
  1673. RID id = texture_owner.make_rid(texture);
  1674. _add_dependency(id, p_with_texture);
  1675. return id;
  1676. }
  1677. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap) {
  1678. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1679. ERR_FAIL_COND_V(!src_texture, RID());
  1680. if (src_texture->owner.is_valid()) { //ahh this is a share
  1681. p_with_texture = src_texture->owner;
  1682. src_texture = texture_owner.getornull(src_texture->owner);
  1683. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1684. }
  1685. //create view
  1686. ERR_FAIL_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1687. uint32_t array_layer_multiplier = 1;
  1688. if (src_texture->type == TEXTURE_TYPE_CUBE_ARRAY || src_texture->type == TEXTURE_TYPE_CUBE) {
  1689. array_layer_multiplier = 6;
  1690. }
  1691. ERR_FAIL_INDEX_V(p_layer, src_texture->layers * array_layer_multiplier, RID());
  1692. Texture texture = *src_texture;
  1693. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1694. texture.mipmaps = 1;
  1695. texture.layers = 1;
  1696. VkImageViewCreateInfo image_view_create_info;
  1697. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1698. image_view_create_info.pNext = NULL;
  1699. image_view_create_info.flags = 0;
  1700. image_view_create_info.image = texture.image;
  1701. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1702. VK_IMAGE_VIEW_TYPE_1D,
  1703. VK_IMAGE_VIEW_TYPE_2D,
  1704. VK_IMAGE_VIEW_TYPE_2D,
  1705. VK_IMAGE_VIEW_TYPE_2D,
  1706. VK_IMAGE_VIEW_TYPE_1D,
  1707. VK_IMAGE_VIEW_TYPE_2D,
  1708. VK_IMAGE_VIEW_TYPE_2D,
  1709. };
  1710. image_view_create_info.viewType = view_types[texture.type];
  1711. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1712. image_view_create_info.format = vulkan_formats[texture.format];
  1713. } else {
  1714. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1715. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1716. "Format override is not in the list of allowed shareable formats for original texture.");
  1717. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1718. }
  1719. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1720. VK_COMPONENT_SWIZZLE_IDENTITY,
  1721. VK_COMPONENT_SWIZZLE_ZERO,
  1722. VK_COMPONENT_SWIZZLE_ONE,
  1723. VK_COMPONENT_SWIZZLE_R,
  1724. VK_COMPONENT_SWIZZLE_G,
  1725. VK_COMPONENT_SWIZZLE_B,
  1726. VK_COMPONENT_SWIZZLE_A
  1727. };
  1728. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1729. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1730. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1731. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1732. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  1733. image_view_create_info.subresourceRange.levelCount = 1;
  1734. image_view_create_info.subresourceRange.layerCount = 1;
  1735. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  1736. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1737. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1738. } else {
  1739. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1740. }
  1741. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1742. if (err) {
  1743. ERR_FAIL_V(RID());
  1744. }
  1745. texture.owner = p_with_texture;
  1746. RID id = texture_owner.make_rid(texture);
  1747. _add_dependency(id, p_with_texture);
  1748. return id;
  1749. }
  1750. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw) {
  1751. _THREAD_SAFE_METHOD_
  1752. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  1753. "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
  1754. Texture *texture = texture_owner.getornull(p_texture);
  1755. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1756. if (texture->owner != RID()) {
  1757. p_texture = texture->owner;
  1758. texture = texture_owner.getornull(texture->owner);
  1759. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1760. }
  1761. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1762. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1763. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1764. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1765. uint32_t layer_count = texture->layers;
  1766. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1767. layer_count *= 6;
  1768. }
  1769. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  1770. uint32_t width, height;
  1771. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  1772. uint32_t required_size = image_size;
  1773. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  1774. if (required_align == 1) {
  1775. required_align = get_image_format_pixel_size(texture->format);
  1776. }
  1777. if ((required_align % 4) != 0) { //alignment rules are really strange
  1778. required_align *= 4;
  1779. }
  1780. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  1781. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  1782. uint32_t region_size = texture_upload_region_size_px;
  1783. PoolVector<uint8_t>::Read r = p_data.read();
  1784. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  1785. //barrier to transfer
  1786. {
  1787. VkImageMemoryBarrier image_memory_barrier;
  1788. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1789. image_memory_barrier.pNext = NULL;
  1790. image_memory_barrier.srcAccessMask = 0;
  1791. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1792. image_memory_barrier.oldLayout = texture->unbound_layout;
  1793. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1794. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1795. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1796. image_memory_barrier.image = texture->image;
  1797. image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask;
  1798. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1799. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1800. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1801. image_memory_barrier.subresourceRange.layerCount = 1;
  1802. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1803. }
  1804. uint32_t mipmap_offset = 0;
  1805. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  1806. uint32_t depth;
  1807. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  1808. const uint8_t *read_ptr_mipmap = r.ptr() + mipmap_offset;
  1809. image_size = image_total - mipmap_offset;
  1810. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  1811. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  1812. for (uint32_t x = 0; x < width; x += region_size) {
  1813. for (uint32_t y = 0; y < height; y += region_size) {
  1814. uint32_t region_w = MIN(region_size, width - x);
  1815. uint32_t region_h = MIN(region_size, height - y);
  1816. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  1817. uint32_t to_allocate = region_w * region_h * pixel_size;
  1818. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  1819. uint32_t alloc_offset, alloc_size;
  1820. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
  1821. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1822. uint8_t *write_ptr;
  1823. { //map
  1824. void *data_ptr = NULL;
  1825. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1826. if (vkerr) {
  1827. ERR_FAIL_V(ERR_CANT_CREATE);
  1828. }
  1829. write_ptr = (uint8_t *)data_ptr;
  1830. write_ptr += alloc_offset;
  1831. }
  1832. uint32_t block_w, block_h;
  1833. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  1834. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  1835. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  1836. if (block_w != 1 || block_h != 1) {
  1837. //compressed image (blocks)
  1838. //must copy a block region
  1839. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  1840. //re-create current variables in blocky format
  1841. uint32_t xb = x / block_w;
  1842. uint32_t yb = y / block_h;
  1843. uint32_t wb = width / block_w;
  1844. //uint32_t hb = height / block_h;
  1845. uint32_t region_wb = region_w / block_w;
  1846. uint32_t region_hb = region_h / block_h;
  1847. for (uint32_t xr = 0; xr < region_wb; xr++) {
  1848. for (uint32_t yr = 0; yr < region_hb; yr++) {
  1849. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  1850. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  1851. //copy block
  1852. for (uint32_t i = 0; i < block_size; i++) {
  1853. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1854. }
  1855. }
  1856. }
  1857. } else {
  1858. //regular image (pixels)
  1859. //must copy a pixel region
  1860. for (uint32_t xr = 0; xr < region_w; xr++) {
  1861. for (uint32_t yr = 0; yr < region_h; yr++) {
  1862. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  1863. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  1864. //copy block
  1865. for (uint32_t i = 0; i < pixel_size; i++) {
  1866. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1867. }
  1868. }
  1869. }
  1870. }
  1871. { //unmap
  1872. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1873. }
  1874. VkBufferImageCopy buffer_image_copy;
  1875. buffer_image_copy.bufferOffset = alloc_offset;
  1876. buffer_image_copy.bufferRowLength = 0; //tigthly packed
  1877. buffer_image_copy.bufferImageHeight = 0; //tigthly packed
  1878. buffer_image_copy.imageSubresource.aspectMask = texture->aspect_mask;
  1879. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  1880. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  1881. buffer_image_copy.imageSubresource.layerCount = 1;
  1882. buffer_image_copy.imageOffset.x = x;
  1883. buffer_image_copy.imageOffset.y = y;
  1884. buffer_image_copy.imageOffset.z = z;
  1885. buffer_image_copy.imageExtent.width = region_w;
  1886. buffer_image_copy.imageExtent.height = region_h;
  1887. buffer_image_copy.imageExtent.depth = 1;
  1888. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  1889. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  1890. }
  1891. }
  1892. }
  1893. mipmap_offset = image_total;
  1894. }
  1895. //barrier to restore layout
  1896. {
  1897. VkImageMemoryBarrier image_memory_barrier;
  1898. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1899. image_memory_barrier.pNext = NULL;
  1900. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1901. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1902. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1903. image_memory_barrier.newLayout = texture->unbound_layout;
  1904. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1905. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1906. image_memory_barrier.image = texture->image;
  1907. image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask;
  1908. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1909. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1910. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1911. image_memory_barrier.subresourceRange.layerCount = 1;
  1912. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1913. }
  1914. return OK;
  1915. }
  1916. PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer) {
  1917. uint32_t width, height, depth;
  1918. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  1919. PoolVector<uint8_t> image_data;
  1920. image_data.resize(image_size);
  1921. void *img_mem;
  1922. vmaMapMemory(allocator, p_allocation, &img_mem);
  1923. uint32_t blockw, blockh;
  1924. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  1925. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  1926. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  1927. {
  1928. PoolVector<uint8_t>::Write w = image_data.write();
  1929. uint32_t mipmap_offset = 0;
  1930. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  1931. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, mm_i + 1, &width, &height, &depth);
  1932. uint8_t *write_ptr_mipmap = w.ptr() + mipmap_offset;
  1933. image_size = image_total - mipmap_offset;
  1934. VkImageSubresource image_sub_resorce;
  1935. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1936. image_sub_resorce.arrayLayer = p_layer;
  1937. image_sub_resorce.mipLevel = mm_i;
  1938. VkSubresourceLayout layout;
  1939. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  1940. for (uint32_t z = 0; z < depth; z++) {
  1941. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  1942. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  1943. if (block_size > 1) {
  1944. //compressed
  1945. uint32_t line_width = (block_size * (width / blockw));
  1946. for (uint32_t y = 0; y < height / blockh; y++) {
  1947. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  1948. uint8_t *wptr = write_ptr + y * line_width;
  1949. copymem(wptr, rptr, line_width);
  1950. }
  1951. } else {
  1952. //uncompressed
  1953. for (uint32_t y = 0; y < height; y++) {
  1954. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  1955. uint8_t *wptr = write_ptr + y * pixel_size * width;
  1956. copymem(wptr, rptr, pixel_size * width);
  1957. }
  1958. }
  1959. }
  1960. mipmap_offset = image_total;
  1961. }
  1962. }
  1963. vmaUnmapMemory(allocator, p_allocation);
  1964. return image_data;
  1965. }
  1966. PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  1967. Texture *tex = texture_owner.getornull(p_texture);
  1968. ERR_FAIL_COND_V(!tex, PoolVector<uint8_t>());
  1969. ERR_FAIL_COND_V_MSG(tex->bound, PoolVector<uint8_t>(),
  1970. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1971. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), PoolVector<uint8_t>(),
  1972. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  1973. uint32_t layer_count = tex->layers;
  1974. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1975. layer_count *= 6;
  1976. }
  1977. ERR_FAIL_COND_V(p_layer >= layer_count, PoolVector<uint8_t>());
  1978. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  1979. //does not need anything fancy, map and read.
  1980. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  1981. } else {
  1982. VkImageCreateInfo image_create_info;
  1983. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1984. image_create_info.pNext = NULL;
  1985. image_create_info.flags = 0;
  1986. image_create_info.imageType = vulkan_image_type[tex->type];
  1987. image_create_info.format = vulkan_formats[tex->format];
  1988. image_create_info.extent.width = tex->width;
  1989. image_create_info.extent.height = tex->height;
  1990. image_create_info.extent.depth = tex->depth;
  1991. image_create_info.mipLevels = tex->mipmaps;
  1992. image_create_info.arrayLayers = 1; //for retrieving, only one layer
  1993. image_create_info.samples = rasterization_sample_count[tex->samples];
  1994. image_create_info.tiling = VK_IMAGE_TILING_LINEAR; // for retrieving, linear is recommended
  1995. image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1996. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1997. image_create_info.queueFamilyIndexCount = 0;
  1998. image_create_info.pQueueFamilyIndices = NULL;
  1999. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2000. VmaAllocationCreateInfo allocInfo;
  2001. allocInfo.flags = 0;
  2002. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  2003. allocInfo.requiredFlags = 0;
  2004. allocInfo.preferredFlags = 0;
  2005. allocInfo.memoryTypeBits = 0;
  2006. allocInfo.pool = NULL;
  2007. allocInfo.pUserData = NULL;
  2008. VkImage image;
  2009. VmaAllocation allocation;
  2010. VmaAllocationInfo allocation_info;
  2011. //Allocate the image
  2012. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &image, &allocation, &allocation_info);
  2013. ERR_FAIL_COND_V(err, PoolVector<uint8_t>());
  2014. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  2015. //PRE Copy the image
  2016. { //Source
  2017. VkImageMemoryBarrier image_memory_barrier;
  2018. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2019. image_memory_barrier.pNext = NULL;
  2020. image_memory_barrier.srcAccessMask = 0;
  2021. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2022. image_memory_barrier.oldLayout = tex->unbound_layout;
  2023. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2024. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2025. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2026. image_memory_barrier.image = tex->image;
  2027. image_memory_barrier.subresourceRange.aspectMask = tex->aspect_mask;
  2028. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2029. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2030. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2031. image_memory_barrier.subresourceRange.layerCount = 1;
  2032. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2033. }
  2034. { //Dest
  2035. VkImageMemoryBarrier image_memory_barrier;
  2036. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2037. image_memory_barrier.pNext = NULL;
  2038. image_memory_barrier.srcAccessMask = 0;
  2039. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2040. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2041. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2042. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2043. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2044. image_memory_barrier.image = image;
  2045. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2046. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2047. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2048. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2049. image_memory_barrier.subresourceRange.layerCount = 1;
  2050. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2051. }
  2052. //COPY
  2053. {
  2054. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2055. uint32_t mm_width, mm_height, mm_depth;
  2056. get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1, &mm_width, &mm_height, &mm_depth);
  2057. VkImageCopy image_copy_region;
  2058. image_copy_region.srcSubresource.aspectMask = tex->aspect_mask;
  2059. image_copy_region.srcSubresource.baseArrayLayer = p_layer;
  2060. image_copy_region.srcSubresource.layerCount = 1;
  2061. image_copy_region.srcSubresource.mipLevel = i;
  2062. image_copy_region.srcOffset.x = 0;
  2063. image_copy_region.srcOffset.y = 0;
  2064. image_copy_region.srcOffset.z = 0;
  2065. image_copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2066. image_copy_region.dstSubresource.baseArrayLayer = p_layer;
  2067. image_copy_region.dstSubresource.layerCount = 1;
  2068. image_copy_region.dstSubresource.mipLevel = i;
  2069. image_copy_region.dstOffset.x = 0;
  2070. image_copy_region.dstOffset.y = 0;
  2071. image_copy_region.dstOffset.z = 0;
  2072. image_copy_region.extent.width = mm_width;
  2073. image_copy_region.extent.height = mm_height;
  2074. image_copy_region.extent.depth = mm_depth;
  2075. vkCmdCopyImage(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2076. }
  2077. }
  2078. // RESTORE LAYOUT for SRC and DST
  2079. { //restore src
  2080. VkImageMemoryBarrier image_memory_barrier;
  2081. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2082. image_memory_barrier.pNext = NULL;
  2083. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2084. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2085. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2086. image_memory_barrier.newLayout = tex->unbound_layout;
  2087. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2088. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2089. image_memory_barrier.image = tex->image;
  2090. image_memory_barrier.subresourceRange.aspectMask = tex->aspect_mask;
  2091. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2092. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2093. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2094. image_memory_barrier.subresourceRange.layerCount = 1;
  2095. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2096. }
  2097. { //make dst readable
  2098. VkImageMemoryBarrier image_memory_barrier;
  2099. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2100. image_memory_barrier.pNext = NULL;
  2101. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2102. image_memory_barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
  2103. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2104. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  2105. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2106. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2107. image_memory_barrier.image = image;
  2108. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2109. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2110. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2111. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2112. image_memory_barrier.subresourceRange.layerCount = 1;
  2113. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2114. }
  2115. //flush everything so memory can be safely mapped
  2116. _flush(true, false);
  2117. PoolVector<uint8_t> ret = _texture_get_data_from_image(tex, image, allocation, p_layer);
  2118. vmaDestroyImage(allocator, image, allocation);
  2119. return ret;
  2120. }
  2121. }
  2122. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2123. Texture *tex = texture_owner.getornull(p_texture);
  2124. ERR_FAIL_COND_V(!tex, false);
  2125. return tex->owner.is_valid();
  2126. }
  2127. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2128. return texture_owner.owns(p_texture);
  2129. }
  2130. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
  2131. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2132. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2133. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2134. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2135. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2136. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2137. uint32_t src_layer_count = src_tex->layers;
  2138. uint32_t src_width, src_height, src_depth;
  2139. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2140. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2141. src_layer_count *= 6;
  2142. }
  2143. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2144. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2145. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2146. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2147. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2148. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2149. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2150. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2151. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2152. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2153. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2154. uint32_t dst_layer_count = dst_tex->layers;
  2155. uint32_t dst_width, dst_height, dst_depth;
  2156. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2157. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2158. dst_layer_count *= 6;
  2159. }
  2160. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2161. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2162. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2163. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2164. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2165. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2166. {
  2167. //PRE Copy the image
  2168. { //Source
  2169. VkImageMemoryBarrier image_memory_barrier;
  2170. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2171. image_memory_barrier.pNext = NULL;
  2172. image_memory_barrier.srcAccessMask = 0;
  2173. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2174. image_memory_barrier.oldLayout = src_tex->unbound_layout;
  2175. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2176. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2177. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2178. image_memory_barrier.image = src_tex->image;
  2179. image_memory_barrier.subresourceRange.aspectMask = src_tex->aspect_mask;
  2180. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2181. image_memory_barrier.subresourceRange.levelCount = 1;
  2182. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2183. image_memory_barrier.subresourceRange.layerCount = 1;
  2184. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2185. }
  2186. { //Dest
  2187. VkImageMemoryBarrier image_memory_barrier;
  2188. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2189. image_memory_barrier.pNext = NULL;
  2190. image_memory_barrier.srcAccessMask = 0;
  2191. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2192. image_memory_barrier.oldLayout = dst_tex->unbound_layout;
  2193. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2194. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2195. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2196. image_memory_barrier.image = dst_tex->image;
  2197. image_memory_barrier.subresourceRange.aspectMask = dst_tex->aspect_mask;
  2198. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2199. image_memory_barrier.subresourceRange.levelCount = 1;
  2200. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2201. image_memory_barrier.subresourceRange.layerCount = 1;
  2202. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2203. }
  2204. //COPY
  2205. {
  2206. VkImageCopy image_copy_region;
  2207. image_copy_region.srcSubresource.aspectMask = src_tex->aspect_mask;
  2208. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2209. image_copy_region.srcSubresource.layerCount = 1;
  2210. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2211. image_copy_region.srcOffset.x = p_from.x;
  2212. image_copy_region.srcOffset.y = p_from.y;
  2213. image_copy_region.srcOffset.z = p_from.z;
  2214. image_copy_region.dstSubresource.aspectMask = src_tex->aspect_mask;
  2215. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2216. image_copy_region.dstSubresource.layerCount = 1;
  2217. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2218. image_copy_region.dstOffset.x = p_to.x;
  2219. image_copy_region.dstOffset.y = p_to.y;
  2220. image_copy_region.dstOffset.z = p_to.z;
  2221. image_copy_region.extent.width = p_size.x;
  2222. image_copy_region.extent.height = p_size.y;
  2223. image_copy_region.extent.depth = p_size.z;
  2224. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2225. }
  2226. // RESTORE LAYOUT for SRC and DST
  2227. { //restore src
  2228. VkImageMemoryBarrier image_memory_barrier;
  2229. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2230. image_memory_barrier.pNext = NULL;
  2231. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2232. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2233. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2234. image_memory_barrier.newLayout = src_tex->unbound_layout;
  2235. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2236. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2237. image_memory_barrier.image = src_tex->image;
  2238. image_memory_barrier.subresourceRange.aspectMask = src_tex->aspect_mask;
  2239. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2240. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2241. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2242. image_memory_barrier.subresourceRange.layerCount = 1;
  2243. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2244. }
  2245. { //make dst readable
  2246. VkImageMemoryBarrier image_memory_barrier;
  2247. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2248. image_memory_barrier.pNext = NULL;
  2249. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2250. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2251. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2252. image_memory_barrier.newLayout = dst_tex->unbound_layout;
  2253. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2254. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2255. image_memory_barrier.image = dst_tex->image;
  2256. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2257. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2258. image_memory_barrier.subresourceRange.levelCount = 1;
  2259. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2260. image_memory_barrier.subresourceRange.layerCount = 1;
  2261. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2262. }
  2263. }
  2264. return OK;
  2265. }
  2266. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2267. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2268. _THREAD_SAFE_METHOD_
  2269. //validate that this image is supported for the intended use
  2270. VkFormatProperties properties;
  2271. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2272. VkFormatFeatureFlags flags;
  2273. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2274. flags = properties.linearTilingFeatures;
  2275. } else {
  2276. flags = properties.optimalTilingFeatures;
  2277. }
  2278. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2279. return false;
  2280. }
  2281. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2282. return false;
  2283. }
  2284. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2285. return false;
  2286. }
  2287. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2288. return false;
  2289. }
  2290. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2291. return false;
  2292. }
  2293. return true;
  2294. }
  2295. /********************/
  2296. /**** ATTACHMENT ****/
  2297. /********************/
  2298. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, int *r_color_attachment_count) {
  2299. Vector<VkAttachmentDescription> attachments;
  2300. Vector<VkAttachmentReference> color_references;
  2301. Vector<VkAttachmentReference> depth_stencil_references;
  2302. Vector<VkAttachmentReference> resolve_references;
  2303. for (int i = 0; i < p_format.size(); i++) {
  2304. VkAttachmentDescription description;
  2305. description.flags = 0;
  2306. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2307. description.format = vulkan_formats[p_format[i].format];
  2308. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2309. description.samples = rasterization_sample_count[p_format[i].samples];
  2310. //anything below does not really matter, as vulkan just ignores it when creating a pipeline
  2311. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE,
  2312. "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  2313. switch (p_initial_action) {
  2314. case INITIAL_ACTION_CLEAR: {
  2315. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2316. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2317. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2318. } break;
  2319. case INITIAL_ACTION_KEEP_COLOR: {
  2320. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2321. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2322. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2323. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2324. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2325. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2326. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2327. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2328. } else {
  2329. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2330. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2331. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2332. }
  2333. } break;
  2334. case INITIAL_ACTION_KEEP_COLOR_AND_DEPTH: {
  2335. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2336. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2337. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2338. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2339. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2340. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2341. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2342. } else {
  2343. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2344. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2345. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2346. }
  2347. } break;
  2348. case INITIAL_ACTION_CONTINUE: {
  2349. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2350. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2351. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2352. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2353. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2354. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2355. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2356. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2357. } else {
  2358. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2359. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2360. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2361. }
  2362. } break;
  2363. default: {
  2364. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2365. }
  2366. }
  2367. switch (p_final_action) {
  2368. case FINAL_ACTION_READ_COLOR_AND_DEPTH: {
  2369. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2370. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2371. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2372. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2373. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2374. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2375. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2376. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  2377. } else {
  2378. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2379. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2380. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2381. }
  2382. break;
  2383. case FINAL_ACTION_READ_COLOR_DISCARD_DEPTH: {
  2384. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2385. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2386. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2387. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2388. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2389. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2390. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2391. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  2392. } else {
  2393. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2394. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2395. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2396. }
  2397. } break;
  2398. case FINAL_ACTION_DISCARD: {
  2399. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2400. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2401. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2402. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2403. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2404. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2405. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2406. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  2407. } else {
  2408. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2409. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2410. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2411. }
  2412. } break;
  2413. case FINAL_ACTION_CONTINUE: {
  2414. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2415. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2416. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2417. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2418. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2419. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2420. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2421. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2422. } else {
  2423. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2424. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2425. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2426. }
  2427. } break;
  2428. default: {
  2429. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2430. }
  2431. }
  2432. }
  2433. attachments.push_back(description);
  2434. VkAttachmentReference reference;
  2435. reference.attachment = i;
  2436. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2437. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2438. color_references.push_back(reference);
  2439. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2440. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2441. depth_stencil_references.push_back(reference);
  2442. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2443. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2444. resolve_references.push_back(reference);
  2445. } else {
  2446. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2447. }
  2448. }
  2449. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2450. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2451. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2452. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2453. VkSubpassDescription subpass;
  2454. subpass.flags = 0;
  2455. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2456. subpass.inputAttachmentCount = 0; //unsupported for now
  2457. subpass.pInputAttachments = NULL;
  2458. subpass.colorAttachmentCount = color_references.size();
  2459. subpass.pColorAttachments = color_references.ptr();
  2460. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2461. subpass.pResolveAttachments = resolve_references.ptr();
  2462. subpass.preserveAttachmentCount = 0;
  2463. subpass.pPreserveAttachments = NULL;
  2464. VkRenderPassCreateInfo render_pass_create_info;
  2465. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2466. render_pass_create_info.pNext = NULL;
  2467. render_pass_create_info.flags = 0;
  2468. render_pass_create_info.attachmentCount = attachments.size();
  2469. render_pass_create_info.pAttachments = attachments.ptr();
  2470. render_pass_create_info.subpassCount = 1;
  2471. render_pass_create_info.pSubpasses = &subpass;
  2472. render_pass_create_info.dependencyCount = 0;
  2473. render_pass_create_info.pDependencies = NULL;
  2474. VkRenderPass render_pass;
  2475. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, NULL, &render_pass);
  2476. ERR_FAIL_COND_V(res, VK_NULL_HANDLE);
  2477. if (r_color_attachment_count) {
  2478. *r_color_attachment_count = color_references.size();
  2479. }
  2480. return render_pass;
  2481. }
  2482. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2483. _THREAD_SAFE_METHOD_
  2484. FramebufferFormatKey key;
  2485. key.attachments = p_format;
  2486. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2487. if (E) {
  2488. //exists, return
  2489. return E->get();
  2490. }
  2491. int color_references;
  2492. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
  2493. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2494. return INVALID_ID;
  2495. }
  2496. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2497. E = framebuffer_format_cache.insert(key, id);
  2498. FramebufferFormat fb_format;
  2499. fb_format.E = E;
  2500. fb_format.color_attachments = color_references;
  2501. fb_format.render_pass = render_pass;
  2502. fb_format.samples = p_format[0].samples;
  2503. framebuffer_formats[id] = fb_format;
  2504. return id;
  2505. }
  2506. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
  2507. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  2508. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  2509. return E->get().samples;
  2510. }
  2511. /***********************/
  2512. /**** RENDER TARGET ****/
  2513. /***********************/
  2514. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  2515. _THREAD_SAFE_METHOD_
  2516. Vector<AttachmentFormat> attachments;
  2517. Size2i size;
  2518. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2519. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2520. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2521. if (i == 0) {
  2522. size.width = texture->width;
  2523. size.height = texture->height;
  2524. } else {
  2525. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  2526. "All textures in a framebuffer should be the same size.");
  2527. }
  2528. AttachmentFormat af;
  2529. af.format = texture->format;
  2530. af.samples = texture->samples;
  2531. af.usage_flags = texture->usage_flags;
  2532. attachments.push_back(af);
  2533. }
  2534. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  2535. if (format_id == INVALID_ID) {
  2536. return RID();
  2537. }
  2538. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  2539. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2540. Framebuffer framebuffer;
  2541. framebuffer.format_id = format_id;
  2542. framebuffer.texture_ids = p_texture_attachments;
  2543. framebuffer.size = size;
  2544. RID id = framebuffer_owner.make_rid(framebuffer);
  2545. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2546. _add_dependency(id, p_texture_attachments[i]);
  2547. }
  2548. return id;
  2549. }
  2550. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  2551. _THREAD_SAFE_METHOD_
  2552. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  2553. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  2554. return framebuffer->format_id;
  2555. }
  2556. /*****************/
  2557. /**** SAMPLER ****/
  2558. /*****************/
  2559. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  2560. _THREAD_SAFE_METHOD_
  2561. VkSamplerCreateInfo sampler_create_info;
  2562. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2563. sampler_create_info.pNext = NULL;
  2564. sampler_create_info.flags = 0;
  2565. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2566. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2567. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  2568. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  2569. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  2570. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  2571. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  2572. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  2573. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  2574. sampler_create_info.mipLodBias = p_state.lod_bias;
  2575. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  2576. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  2577. sampler_create_info.compareEnable = p_state.enable_compare;
  2578. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  2579. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  2580. sampler_create_info.minLod = p_state.min_lod;
  2581. sampler_create_info.maxLod = p_state.max_lod;
  2582. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  2583. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  2584. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  2585. VkSampler sampler;
  2586. VkResult res = vkCreateSampler(device, &sampler_create_info, NULL, &sampler);
  2587. ERR_FAIL_COND_V(res, RID());
  2588. return sampler_owner.make_rid(sampler);
  2589. }
  2590. /**********************/
  2591. /**** VERTEX ARRAY ****/
  2592. /**********************/
  2593. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2594. _THREAD_SAFE_METHOD_
  2595. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  2596. Buffer buffer;
  2597. _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2598. if (p_data.size()) {
  2599. uint64_t data_size = p_data.size();
  2600. PoolVector<uint8_t>::Read r = p_data.read();
  2601. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2602. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  2603. }
  2604. return vertex_buffer_owner.make_rid(buffer);
  2605. }
  2606. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  2607. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) {
  2608. _THREAD_SAFE_METHOD_
  2609. VertexDescriptionKey key;
  2610. key.vertex_formats = p_vertex_formats;
  2611. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  2612. if (idptr) {
  2613. return *idptr;
  2614. }
  2615. //does not exist, create one and cache it
  2616. VertexDescriptionCache vdcache;
  2617. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  2618. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  2619. Set<int> used_locations;
  2620. for (int i = 0; i < p_vertex_formats.size(); i++) {
  2621. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  2622. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  2623. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  2624. "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
  2625. vdcache.bindings[i].binding = i;
  2626. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  2627. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  2628. vdcache.attributes[i].binding = i;
  2629. vdcache.attributes[i].location = p_vertex_formats[i].location;
  2630. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  2631. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  2632. used_locations.insert(p_vertex_formats[i].location);
  2633. }
  2634. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2635. vdcache.create_info.pNext = NULL;
  2636. vdcache.create_info.flags = 0;
  2637. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  2638. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  2639. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  2640. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  2641. vdcache.vertex_formats = p_vertex_formats;
  2642. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  2643. vertex_format_cache[key] = id;
  2644. vertex_formats[id] = vdcache;
  2645. return id;
  2646. }
  2647. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  2648. _THREAD_SAFE_METHOD_
  2649. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  2650. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  2651. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  2652. for (int i = 0; i < p_src_buffers.size(); i++) {
  2653. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  2654. }
  2655. VertexArray vertex_array;
  2656. vertex_array.vertex_count = p_vertex_count;
  2657. vertex_array.description = p_vertex_format;
  2658. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  2659. for (int i = 0; i < p_src_buffers.size(); i++) {
  2660. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  2661. //validate with buffer
  2662. {
  2663. const VertexDescription &atf = vd.vertex_formats[i];
  2664. uint32_t element_size = get_format_vertex_size(atf.format);
  2665. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  2666. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  2667. //validate size for regular drawing
  2668. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  2669. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  2670. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  2671. } else {
  2672. //validate size for instances drawing
  2673. uint64_t available = buffer->size - atf.offset;
  2674. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  2675. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  2676. uint32_t instances_allowed = available / atf.stride;
  2677. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  2678. }
  2679. }
  2680. vertex_array.buffers.push_back(buffer->buffer);
  2681. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  2682. }
  2683. RID id = vertex_array_owner.make_rid(vertex_array);
  2684. for (int i = 0; i < p_src_buffers.size(); i++) {
  2685. _add_dependency(id, p_src_buffers[i]);
  2686. }
  2687. return id;
  2688. }
  2689. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const PoolVector<uint8_t> &p_data, bool p_use_restart_indices) {
  2690. _THREAD_SAFE_METHOD_
  2691. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2692. IndexBuffer index_buffer;
  2693. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  2694. index_buffer.supports_restart_indices = p_use_restart_indices;
  2695. index_buffer.index_count = p_index_count;
  2696. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  2697. #ifdef DEBUG_ENABLED
  2698. if (p_data.size()) {
  2699. index_buffer.max_index = 0;
  2700. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  2701. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  2702. PoolVector<uint8_t>::Read r = p_data.read();
  2703. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  2704. const uint16_t *index16 = (const uint16_t *)r.ptr();
  2705. for (uint32_t i = 0; i < p_index_count; i++) {
  2706. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  2707. continue; //restart index, ingnore
  2708. }
  2709. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  2710. }
  2711. } else {
  2712. const uint32_t *index32 = (const uint32_t *)r.ptr();
  2713. for (uint32_t i = 0; i < p_index_count; i++) {
  2714. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  2715. continue; //restart index, ingnore
  2716. }
  2717. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  2718. }
  2719. }
  2720. } else {
  2721. index_buffer.max_index = 0xFFFFFFFF;
  2722. }
  2723. #else
  2724. index_buffer.max_index = 0xFFFFFFFF;
  2725. #endif
  2726. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2727. if (p_data.size()) {
  2728. uint64_t data_size = p_data.size();
  2729. PoolVector<uint8_t>::Read r = p_data.read();
  2730. _buffer_update(&index_buffer, 0, r.ptr(), data_size);
  2731. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  2732. }
  2733. return index_buffer_owner.make_rid(index_buffer);
  2734. }
  2735. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  2736. _THREAD_SAFE_METHOD_
  2737. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  2738. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  2739. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2740. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  2741. IndexArray index_array;
  2742. index_array.max_index = index_buffer->max_index;
  2743. index_array.buffer = index_buffer->buffer;
  2744. index_array.offset = p_index_offset;
  2745. index_array.indices = p_index_count;
  2746. index_array.index_type = index_buffer->index_type;
  2747. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  2748. RID id = index_array_owner.make_rid(index_array);
  2749. _add_dependency(id, p_index_buffer);
  2750. return id;
  2751. }
  2752. /****************/
  2753. /**** SHADER ****/
  2754. /****************/
  2755. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  2756. "Vertex",
  2757. "Fragment",
  2758. "TesselationControl",
  2759. "TesselationEvaluation",
  2760. "Compute"
  2761. };
  2762. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  2763. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  2764. };
  2765. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  2766. VK_SHADER_STAGE_VERTEX_BIT,
  2767. VK_SHADER_STAGE_FRAGMENT_BIT,
  2768. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  2769. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  2770. VK_SHADER_STAGE_COMPUTE_BIT,
  2771. };
  2772. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  2773. String ret;
  2774. const Shader *shader = shader_owner.getornull(p_shader);
  2775. ERR_FAIL_COND_V(!shader, String());
  2776. for (int i = 0; i < shader->sets.size(); i++) {
  2777. if (p_set >= 0 && i != p_set) {
  2778. continue;
  2779. }
  2780. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  2781. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  2782. if (ret != String()) {
  2783. ret += "\n";
  2784. }
  2785. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  2786. }
  2787. }
  2788. return ret;
  2789. }
  2790. #if 0
  2791. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  2792. VkDescriptorSetLayoutBinding layout_binding;
  2793. UniformInfo info;
  2794. switch (reflection.getType()->getBasicType()) {
  2795. case glslang::EbtSampler: {
  2796. //print_line("DEBUG: IsSampler");
  2797. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  2798. //texture buffers
  2799. if (reflection.getType()->getSampler().isCombined()) {
  2800. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2801. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  2802. //print_line("DEBUG: SAMPLER: texel combined");
  2803. } else if (reflection.getType()->getSampler().isTexture()) {
  2804. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2805. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  2806. //print_line("DEBUG: SAMPLER: texel alone");
  2807. } else if (reflection.getType()->getSampler().isImage()) {
  2808. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  2809. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  2810. //print_line("DEBUG: SAMPLER: texel buffer");
  2811. } else {
  2812. if (r_error) {
  2813. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type.";
  2814. }
  2815. return false;
  2816. }
  2817. } else if (reflection.getType()->getSampler().isCombined()) {
  2818. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  2819. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  2820. //print_line("DEBUG: SAMPLER: combined");
  2821. } else if (reflection.getType()->getSampler().isPureSampler()) {
  2822. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2823. info.type = UNIFORM_TYPE_SAMPLER;
  2824. //print_line("DEBUG: SAMPLER: sampler");
  2825. } else if (reflection.getType()->getSampler().isTexture()) {
  2826. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2827. info.type = UNIFORM_TYPE_TEXTURE;
  2828. //print_line("DEBUG: SAMPLER: image");
  2829. } else if (reflection.getType()->getSampler().isImage()) {
  2830. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  2831. info.type = UNIFORM_TYPE_IMAGE;
  2832. //print_line("DEBUG: SAMPLER: storage image");
  2833. } else {
  2834. //print_line("DEBUG: sampler unknown");
  2835. if (r_error) {
  2836. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type.";
  2837. }
  2838. return false;
  2839. }
  2840. if (reflection.getType()->isArray()) {
  2841. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2842. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2843. } else {
  2844. layout_binding.descriptorCount = 1;
  2845. }
  2846. info.length = layout_binding.descriptorCount;
  2847. } break;
  2848. /*case glslang::EbtStruct: {
  2849. print_line("DEBUG: Struct");
  2850. } break;*/
  2851. case glslang::EbtBlock: {
  2852. //print_line("DEBUG: Block");
  2853. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  2854. if (reflection.getType()->getQualifier().layoutPushConstant) {
  2855. uint32_t len = reflection.size;
  2856. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  2857. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size.";
  2858. return false;
  2859. }
  2860. push_constant.push_constant_size = len;
  2861. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  2862. return true;
  2863. }
  2864. //print_line("DEBUG: Uniform buffer");
  2865. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2866. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  2867. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  2868. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2869. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  2870. //print_line("DEBUG: Storage buffer");
  2871. } else {
  2872. if (r_error) {
  2873. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  2874. }
  2875. return false;
  2876. }
  2877. if (reflection.getType()->isArray()) {
  2878. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2879. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2880. } else {
  2881. layout_binding.descriptorCount = 1;
  2882. }
  2883. info.length = reflection.size;
  2884. } break;
  2885. /*case glslang::EbtReference: {
  2886. } break;*/
  2887. /*case glslang::EbtAtomicUint: {
  2888. } break;*/
  2889. default: {
  2890. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  2891. //member of uniform block?
  2892. return true;
  2893. }
  2894. if (r_error) {
  2895. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type.";
  2896. }
  2897. return false;
  2898. }
  2899. }
  2900. if (!reflection.getType()->getQualifier().hasBinding()) {
  2901. if (r_error) {
  2902. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number.";
  2903. }
  2904. return false;
  2905. }
  2906. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  2907. if (set >= MAX_UNIFORM_SETS) {
  2908. if (r_error) {
  2909. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  2910. }
  2911. return false;
  2912. }
  2913. if (set >= limits.maxBoundDescriptorSets) {
  2914. if (r_error) {
  2915. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  2916. }
  2917. return false;
  2918. }
  2919. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  2920. if (set < (uint32_t)bindings.size()) {
  2921. //check if this already exists
  2922. for (int i = 0; i < bindings[set].size(); i++) {
  2923. if (bindings[set][i].binding == binding) {
  2924. //already exists, verify that it's the same type
  2925. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  2926. if (r_error) {
  2927. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  2928. }
  2929. return false;
  2930. }
  2931. //also, verify that it's the same size
  2932. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  2933. if (r_error) {
  2934. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  2935. }
  2936. return false;
  2937. }
  2938. //just append stage mask and return
  2939. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  2940. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  2941. return true;
  2942. }
  2943. }
  2944. }
  2945. layout_binding.binding = binding;
  2946. layout_binding.stageFlags = shader_stage_masks[p_stage];
  2947. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  2948. info.stages = 1 << p_stage;
  2949. info.binding = binding;
  2950. if (set >= (uint32_t)bindings.size()) {
  2951. bindings.resize(set + 1);
  2952. uniform_infos.resize(set + 1);
  2953. }
  2954. #if 0
  2955. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  2956. #endif
  2957. bindings.write[set].push_back(layout_binding);
  2958. uniform_infos.write[set].push_back(info);
  2959. return true;
  2960. }
  2961. #endif
  2962. RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
  2963. //descriptor layouts
  2964. Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings;
  2965. Vector<Vector<UniformInfo> > uniform_info;
  2966. Shader::PushConstant push_constant;
  2967. push_constant.push_constant_size = 0;
  2968. push_constant.push_constants_vk_stage = 0;
  2969. Vector<int> vertex_input_locations;
  2970. int fragment_outputs = 0;
  2971. uint32_t stages_processed = 0;
  2972. for (int i = 0; i < p_stages.size(); i++) {
  2973. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
  2974. "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
  2975. {
  2976. SpvReflectShaderModule module;
  2977. PoolVector<uint8_t>::Read spirv = p_stages[i].spir_v.read();
  2978. SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv.ptr(), &module);
  2979. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  2980. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
  2981. uint32_t binding_count = 0;
  2982. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, NULL);
  2983. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  2984. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  2985. uint32_t stage = p_stages[i].shader_stage;
  2986. if (binding_count > 0) {
  2987. //Parse bindings
  2988. Vector<SpvReflectDescriptorBinding *> bindings;
  2989. bindings.resize(binding_count);
  2990. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  2991. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  2992. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings.");
  2993. for (uint32_t j = 0; j < binding_count; j++) {
  2994. const SpvReflectDescriptorBinding &binding = *bindings[j];
  2995. VkDescriptorSetLayoutBinding layout_binding;
  2996. UniformInfo info;
  2997. bool need_array_dimensions = false;
  2998. bool need_block_size = false;
  2999. switch (binding.descriptor_type) {
  3000. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3001. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3002. info.type = UNIFORM_TYPE_SAMPLER;
  3003. need_array_dimensions = true;
  3004. } break;
  3005. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3006. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3007. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3008. need_array_dimensions = true;
  3009. } break;
  3010. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3011. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3012. info.type = UNIFORM_TYPE_TEXTURE;
  3013. need_array_dimensions = true;
  3014. } break;
  3015. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3016. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3017. info.type = UNIFORM_TYPE_IMAGE;
  3018. need_array_dimensions = true;
  3019. } break;
  3020. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3021. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3022. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3023. need_array_dimensions = true;
  3024. } break;
  3025. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3026. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3027. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3028. need_array_dimensions = true;
  3029. } break;
  3030. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3031. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3032. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3033. need_block_size = true;
  3034. } break;
  3035. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3036. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3037. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3038. need_block_size = true;
  3039. } break;
  3040. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3041. ERR_PRINT("Dynamic uniform buffer not supported.");
  3042. continue;
  3043. } break;
  3044. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3045. ERR_PRINT("Dynamic storage buffer not supported.");
  3046. continue;
  3047. } break;
  3048. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3049. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3050. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3051. } break;
  3052. }
  3053. if (need_array_dimensions) {
  3054. if (binding.array.dims_count == 0) {
  3055. info.length = 1;
  3056. } else {
  3057. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3058. if (k == 0) {
  3059. info.length = binding.array.dims[0];
  3060. } else {
  3061. info.length *= binding.array.dims[k];
  3062. }
  3063. }
  3064. }
  3065. layout_binding.descriptorCount = info.length;
  3066. } else if (need_block_size) {
  3067. info.length = binding.block.size;
  3068. layout_binding.descriptorCount = 1;
  3069. } else {
  3070. info.length = 0;
  3071. layout_binding.descriptorCount = 1;
  3072. }
  3073. info.binding = binding.binding;
  3074. uint32_t set = binding.set;
  3075. //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length));
  3076. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(),
  3077. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  3078. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(),
  3079. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3080. if (set < (uint32_t)set_bindings.size()) {
  3081. //check if this already exists
  3082. bool exists = false;
  3083. for (int k = 0; k < set_bindings[set].size(); k++) {
  3084. if (set_bindings[set][k].binding == (uint32_t)info.binding) {
  3085. //already exists, verify that it's the same type
  3086. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(),
  3087. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  3088. //also, verify that it's the same size
  3089. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(),
  3090. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  3091. //just append stage mask and return
  3092. set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage];
  3093. uniform_info.write[set].write[k].stages |= 1 << stage;
  3094. exists = true;
  3095. }
  3096. }
  3097. if (exists) {
  3098. continue; //merged
  3099. }
  3100. }
  3101. layout_binding.binding = info.binding;
  3102. layout_binding.stageFlags = shader_stage_masks[stage];
  3103. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  3104. info.stages = 1 << stage;
  3105. info.binding = info.binding;
  3106. if (set >= (uint32_t)set_bindings.size()) {
  3107. set_bindings.resize(set + 1);
  3108. uniform_info.resize(set + 1);
  3109. }
  3110. set_bindings.write[set].push_back(layout_binding);
  3111. uniform_info.write[set].push_back(info);
  3112. }
  3113. }
  3114. if (stage == SHADER_STAGE_FRAGMENT) {
  3115. uint32_t ov_count = 0;
  3116. result = spvReflectEnumerateOutputVariables(&module, &ov_count, NULL);
  3117. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3118. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables.");
  3119. if (ov_count) {
  3120. Vector<SpvReflectInterfaceVariable *> output_vars;
  3121. output_vars.resize(ov_count);
  3122. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  3123. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3124. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables.");
  3125. for (uint32_t j = 0; j < ov_count; j++) {
  3126. if (output_vars[j]) {
  3127. fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1);
  3128. }
  3129. }
  3130. }
  3131. }
  3132. uint32_t pc_count = 0;
  3133. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, NULL);
  3134. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3135. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants.");
  3136. if (pc_count) {
  3137. ERR_FAIL_COND_V_MSG(pc_count > 1, RID(),
  3138. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  3139. Vector<SpvReflectBlockVariable *> pconstants;
  3140. pconstants.resize(pc_count);
  3141. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  3142. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3143. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants.");
  3144. #if 0
  3145. if (pconstants[0] == NULL) {
  3146. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  3147. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  3148. memdelete(f);
  3149. }
  3150. #endif
  3151. ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(),
  3152. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  3153. push_constant.push_constant_size = pconstants[0]->size;
  3154. push_constant.push_constants_vk_stage |= shader_stage_masks[stage];
  3155. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  3156. }
  3157. // Destroy the reflection data when no longer required.
  3158. spvReflectDestroyShaderModule(&module);
  3159. }
  3160. stages_processed |= (1 << p_stages[i].shader_stage);
  3161. }
  3162. //all good, let's create modules
  3163. _THREAD_SAFE_METHOD_
  3164. Shader shader;
  3165. shader.vertex_input_locations = vertex_input_locations;
  3166. shader.fragment_outputs = fragment_outputs;
  3167. shader.push_constant = push_constant;
  3168. String error_text;
  3169. bool success = true;
  3170. for (int i = 0; i < p_stages.size(); i++) {
  3171. VkShaderModuleCreateInfo shader_module_create_info;
  3172. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3173. shader_module_create_info.pNext = NULL;
  3174. shader_module_create_info.flags = 0;
  3175. shader_module_create_info.codeSize = p_stages[i].spir_v.size();
  3176. PoolVector<uint8_t>::Read r = p_stages[i].spir_v.read();
  3177. shader_module_create_info.pCode = (const uint32_t *)r.ptr();
  3178. VkShaderModule module;
  3179. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, NULL, &module);
  3180. if (res) {
  3181. success = false;
  3182. error_text = "Error creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  3183. break;
  3184. }
  3185. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  3186. VK_SHADER_STAGE_VERTEX_BIT,
  3187. VK_SHADER_STAGE_FRAGMENT_BIT,
  3188. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3189. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3190. VK_SHADER_STAGE_COMPUTE_BIT,
  3191. };
  3192. VkPipelineShaderStageCreateInfo shader_stage;
  3193. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3194. shader_stage.pNext = NULL;
  3195. shader_stage.flags = 0;
  3196. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  3197. shader_stage.module = module;
  3198. shader_stage.pName = "main";
  3199. shader_stage.pSpecializationInfo = NULL;
  3200. shader.pipeline_stages.push_back(shader_stage);
  3201. }
  3202. //proceed to create descriptor sets
  3203. if (success) {
  3204. for (int i = 0; i < set_bindings.size(); i++) {
  3205. //empty ones are fine if they were not used according to spec (binding count will be 0)
  3206. VkDescriptorSetLayoutCreateInfo layout_create_info;
  3207. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  3208. layout_create_info.pNext = NULL;
  3209. layout_create_info.flags = 0;
  3210. layout_create_info.bindingCount = set_bindings[i].size();
  3211. layout_create_info.pBindings = set_bindings[i].ptr();
  3212. VkDescriptorSetLayout layout;
  3213. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, NULL, &layout);
  3214. if (res) {
  3215. error_text = "Error creating descriptor set layout for set " + itos(i);
  3216. success = false;
  3217. break;
  3218. }
  3219. Shader::Set set;
  3220. set.descriptor_set_layout = layout;
  3221. set.uniform_info = uniform_info[i];
  3222. //sort and hash
  3223. set.uniform_info.sort();
  3224. uint32_t format = 0; //no format, default
  3225. if (set.uniform_info.size()) {
  3226. //has data, needs an actual format;
  3227. UniformSetFormat usformat;
  3228. usformat.uniform_info = set.uniform_info;
  3229. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  3230. if (E) {
  3231. format = E->get();
  3232. } else {
  3233. format = uniform_set_format_cache.size() + 1;
  3234. uniform_set_format_cache.insert(usformat, format);
  3235. }
  3236. }
  3237. shader.sets.push_back(set);
  3238. shader.set_formats.push_back(format);
  3239. }
  3240. }
  3241. if (success) {
  3242. //create pipeline layout
  3243. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  3244. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3245. pipeline_layout_create_info.pNext = NULL;
  3246. pipeline_layout_create_info.flags = 0;
  3247. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  3248. Vector<VkDescriptorSetLayout> layouts;
  3249. layouts.resize(shader.sets.size());
  3250. for (int i = 0; i < layouts.size(); i++) {
  3251. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  3252. }
  3253. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  3254. if (push_constant.push_constant_size) {
  3255. VkPushConstantRange push_constant_range;
  3256. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  3257. push_constant_range.offset = 0;
  3258. push_constant_range.size = push_constant.push_constant_size;
  3259. pipeline_layout_create_info.pushConstantRangeCount = 1;
  3260. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  3261. } else {
  3262. pipeline_layout_create_info.pushConstantRangeCount = 0;
  3263. pipeline_layout_create_info.pPushConstantRanges = NULL;
  3264. }
  3265. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &shader.pipeline_layout);
  3266. if (err) {
  3267. error_text = "Error creating pipeline layout.";
  3268. success = false;
  3269. }
  3270. }
  3271. if (!success) {
  3272. //clean up if failed
  3273. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  3274. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, NULL);
  3275. }
  3276. for (int i = 0; i < shader.sets.size(); i++) {
  3277. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, NULL);
  3278. }
  3279. ERR_FAIL_V_MSG(RID(), error_text);
  3280. }
  3281. return shader_owner.make_rid(shader);
  3282. }
  3283. Vector<int> RenderingDeviceVulkan::shader_get_vertex_input_locations_used(RID p_shader) {
  3284. const Shader *shader = shader_owner.getornull(p_shader);
  3285. ERR_FAIL_COND_V(!shader, Vector<int>());
  3286. return shader->vertex_input_locations;
  3287. }
  3288. /******************/
  3289. /**** UNIFORMS ****/
  3290. /******************/
  3291. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3292. _THREAD_SAFE_METHOD_
  3293. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3294. Buffer buffer;
  3295. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3296. ERR_FAIL_COND_V(err != OK, RID());
  3297. if (p_data.size()) {
  3298. uint64_t data_size = p_data.size();
  3299. PoolVector<uint8_t>::Read r = p_data.read();
  3300. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3301. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  3302. }
  3303. return uniform_buffer_owner.make_rid(buffer);
  3304. }
  3305. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3306. _THREAD_SAFE_METHOD_
  3307. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3308. Buffer buffer;
  3309. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3310. ERR_FAIL_COND_V(err != OK, RID());
  3311. if (p_data.size()) {
  3312. uint64_t data_size = p_data.size();
  3313. PoolVector<uint8_t>::Read r = p_data.read();
  3314. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3315. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  3316. }
  3317. return storage_buffer_owner.make_rid(buffer);
  3318. }
  3319. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector<uint8_t> &p_data) {
  3320. _THREAD_SAFE_METHOD_
  3321. uint32_t element_size = get_format_vertex_size(p_format);
  3322. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  3323. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  3324. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  3325. TextureBuffer texture_buffer;
  3326. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3327. ERR_FAIL_COND_V(err != OK, RID());
  3328. if (p_data.size()) {
  3329. uint64_t data_size = p_data.size();
  3330. PoolVector<uint8_t>::Read r = p_data.read();
  3331. _buffer_update(&texture_buffer.buffer, 0, r.ptr(), data_size);
  3332. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  3333. }
  3334. VkBufferViewCreateInfo view_create_info;
  3335. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  3336. view_create_info.pNext = NULL;
  3337. view_create_info.flags = 0;
  3338. view_create_info.buffer = texture_buffer.buffer.buffer;
  3339. view_create_info.format = vulkan_formats[p_format];
  3340. view_create_info.offset = 0;
  3341. view_create_info.range = size_bytes;
  3342. texture_buffer.view = VK_NULL_HANDLE;
  3343. VkResult res = vkCreateBufferView(device, &view_create_info, NULL, &texture_buffer.view);
  3344. if (res) {
  3345. _buffer_free(&texture_buffer.buffer);
  3346. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view");
  3347. }
  3348. //allocate the view
  3349. return texture_buffer_owner.make_rid(texture_buffer);
  3350. }
  3351. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  3352. if (!descriptor_pools.has(p_key)) {
  3353. descriptor_pools[p_key] = Set<DescriptorPool *>();
  3354. }
  3355. DescriptorPool *pool = NULL;
  3356. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  3357. if (E->get()->usage < max_descriptors_per_pool) {
  3358. pool = E->get();
  3359. break;
  3360. }
  3361. }
  3362. if (!pool) {
  3363. //create a new one
  3364. pool = memnew(DescriptorPool);
  3365. pool->usage = 0;
  3366. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  3367. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  3368. descriptor_pool_create_info.pNext = NULL;
  3369. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  3370. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  3371. Vector<VkDescriptorPoolSize> sizes;
  3372. //here comes more vulkan API strangeness
  3373. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  3374. VkDescriptorPoolSize s;
  3375. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  3376. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  3377. sizes.push_back(s);
  3378. }
  3379. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  3380. VkDescriptorPoolSize s;
  3381. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3382. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  3383. sizes.push_back(s);
  3384. }
  3385. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  3386. VkDescriptorPoolSize s;
  3387. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3388. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  3389. sizes.push_back(s);
  3390. }
  3391. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  3392. VkDescriptorPoolSize s;
  3393. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3394. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  3395. sizes.push_back(s);
  3396. }
  3397. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  3398. VkDescriptorPoolSize s;
  3399. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3400. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  3401. sizes.push_back(s);
  3402. }
  3403. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  3404. VkDescriptorPoolSize s;
  3405. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3406. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  3407. sizes.push_back(s);
  3408. }
  3409. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  3410. VkDescriptorPoolSize s;
  3411. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3412. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  3413. sizes.push_back(s);
  3414. }
  3415. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  3416. VkDescriptorPoolSize s;
  3417. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3418. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  3419. sizes.push_back(s);
  3420. }
  3421. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  3422. VkDescriptorPoolSize s;
  3423. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3424. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  3425. sizes.push_back(s);
  3426. }
  3427. descriptor_pool_create_info.poolSizeCount = sizes.size();
  3428. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  3429. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &pool->pool);
  3430. ERR_FAIL_COND_V(res, NULL);
  3431. descriptor_pools[p_key].insert(pool);
  3432. }
  3433. pool->usage++;
  3434. return pool;
  3435. }
  3436. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  3437. #ifdef DEBUG_ENABLED
  3438. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  3439. #endif
  3440. ERR_FAIL_COND(p_pool->usage == 0);
  3441. p_pool->usage--;
  3442. if (p_pool->usage == 0) {
  3443. vkDestroyDescriptorPool(device, p_pool->pool, NULL);
  3444. descriptor_pools[p_key].erase(p_pool);
  3445. memdelete(p_pool);
  3446. if (descriptor_pools[p_key].empty()) {
  3447. descriptor_pools.erase(p_key);
  3448. }
  3449. }
  3450. }
  3451. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  3452. _THREAD_SAFE_METHOD_
  3453. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  3454. Shader *shader = shader_owner.getornull(p_shader);
  3455. ERR_FAIL_COND_V(!shader, RID());
  3456. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  3457. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  3458. //see that all sets in shader are satisfied
  3459. const Shader::Set &set = shader->sets[p_shader_set];
  3460. uint32_t uniform_count = p_uniforms.size();
  3461. const Uniform *uniforms = p_uniforms.ptr();
  3462. uint32_t set_uniform_count = set.uniform_info.size();
  3463. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  3464. Vector<VkWriteDescriptorSet> writes;
  3465. DescriptorPoolKey pool_key;
  3466. //to keep them alive until update call
  3467. List<Vector<VkDescriptorBufferInfo> > buffer_infos;
  3468. List<Vector<VkBufferView> > buffer_views;
  3469. List<Vector<VkDescriptorImageInfo> > image_infos;
  3470. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  3471. Vector<RID> attachable_textures;
  3472. for (uint32_t i = 0; i < set_uniform_count; i++) {
  3473. const UniformInfo &set_uniform = set_uniforms[i];
  3474. int uniform_idx = -1;
  3475. for (int j = 0; j < (int)uniform_count; j++) {
  3476. if (uniforms[j].binding == set_uniform.binding) {
  3477. uniform_idx = j;
  3478. }
  3479. }
  3480. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  3481. "All the shader bindings for the given set must be covered by the uniforms provided.");
  3482. const Uniform &uniform = uniforms[uniform_idx];
  3483. ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
  3484. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
  3485. VkWriteDescriptorSet write; //common header
  3486. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3487. write.pNext = NULL;
  3488. write.dstSet = NULL; //will assign afterwards when everything is valid
  3489. write.dstBinding = set_uniform.binding;
  3490. uint32_t type_size = 1;
  3491. switch (uniform.type) {
  3492. case UNIFORM_TYPE_SAMPLER: {
  3493. if (uniform.ids.size() != set_uniform.length) {
  3494. if (set_uniform.length > 1) {
  3495. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3496. } else {
  3497. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  3498. }
  3499. }
  3500. Vector<VkDescriptorImageInfo> image_info;
  3501. for (int j = 0; j < uniform.ids.size(); j++) {
  3502. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  3503. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  3504. VkDescriptorImageInfo img_info;
  3505. img_info.sampler = *sampler;
  3506. img_info.imageView = VK_NULL_HANDLE;
  3507. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3508. image_info.push_back(img_info);
  3509. }
  3510. write.dstArrayElement = 0;
  3511. write.descriptorCount = uniform.ids.size();
  3512. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3513. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3514. write.pBufferInfo = NULL;
  3515. write.pTexelBufferView = NULL;
  3516. type_size = uniform.ids.size();
  3517. } break;
  3518. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  3519. if (uniform.ids.size() != set_uniform.length * 2) {
  3520. if (set_uniform.length > 1) {
  3521. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3522. } else {
  3523. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3524. }
  3525. }
  3526. Vector<VkDescriptorImageInfo> image_info;
  3527. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3528. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3529. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3530. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  3531. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3532. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3533. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3534. VkDescriptorImageInfo img_info;
  3535. img_info.sampler = *sampler;
  3536. img_info.imageView = texture->view;
  3537. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3538. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
  3539. }
  3540. if (texture->owner.is_valid()) {
  3541. texture = texture_owner.getornull(texture->owner);
  3542. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3543. }
  3544. img_info.imageLayout = texture->unbound_layout;
  3545. image_info.push_back(img_info);
  3546. }
  3547. write.dstArrayElement = 0;
  3548. write.descriptorCount = uniform.ids.size() / 2;
  3549. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3550. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3551. write.pBufferInfo = NULL;
  3552. write.pTexelBufferView = NULL;
  3553. type_size = uniform.ids.size() / 2;
  3554. } break;
  3555. case UNIFORM_TYPE_TEXTURE: {
  3556. if (uniform.ids.size() != set_uniform.length) {
  3557. if (set_uniform.length > 1) {
  3558. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3559. } else {
  3560. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3561. }
  3562. }
  3563. Vector<VkDescriptorImageInfo> image_info;
  3564. for (int j = 0; j < uniform.ids.size(); j++) {
  3565. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3566. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3567. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3568. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3569. VkDescriptorImageInfo img_info;
  3570. img_info.sampler = NULL;
  3571. img_info.imageView = texture->view;
  3572. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3573. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
  3574. }
  3575. if (texture->owner.is_valid()) {
  3576. texture = texture_owner.getornull(texture->owner);
  3577. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3578. }
  3579. img_info.imageLayout = texture->unbound_layout;
  3580. image_info.push_back(img_info);
  3581. }
  3582. write.dstArrayElement = 0;
  3583. write.descriptorCount = uniform.ids.size();
  3584. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3585. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3586. write.pBufferInfo = NULL;
  3587. write.pTexelBufferView = NULL;
  3588. type_size = uniform.ids.size();
  3589. } break;
  3590. case UNIFORM_TYPE_IMAGE: {
  3591. //todo
  3592. } break;
  3593. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  3594. if (uniform.ids.size() != set_uniform.length) {
  3595. if (set_uniform.length > 1) {
  3596. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3597. } else {
  3598. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3599. }
  3600. }
  3601. Vector<VkDescriptorBufferInfo> buffer_info;
  3602. Vector<VkBufferView> buffer_view;
  3603. for (int j = 0; j < uniform.ids.size(); j++) {
  3604. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  3605. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  3606. buffer_info.push_back(buffer->buffer.buffer_info);
  3607. buffer_view.push_back(buffer->view);
  3608. }
  3609. write.dstArrayElement = 0;
  3610. write.descriptorCount = uniform.ids.size();
  3611. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3612. write.pImageInfo = NULL;
  3613. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3614. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3615. type_size = uniform.ids.size();
  3616. } break;
  3617. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  3618. if (uniform.ids.size() != set_uniform.length * 2) {
  3619. if (set_uniform.length > 1) {
  3620. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3621. } else {
  3622. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3623. }
  3624. }
  3625. Vector<VkDescriptorImageInfo> image_info;
  3626. Vector<VkDescriptorBufferInfo> buffer_info;
  3627. Vector<VkBufferView> buffer_view;
  3628. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3629. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3630. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3631. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  3632. VkDescriptorImageInfo img_info;
  3633. img_info.sampler = *sampler;
  3634. img_info.imageView = VK_NULL_HANDLE;
  3635. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3636. image_info.push_back(img_info);
  3637. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  3638. buffer_info.push_back(buffer->buffer.buffer_info);
  3639. buffer_view.push_back(buffer->view);
  3640. }
  3641. write.dstArrayElement = 0;
  3642. write.descriptorCount = uniform.ids.size() / 2;
  3643. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3644. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3645. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3646. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3647. type_size = uniform.ids.size() / 2;
  3648. } break;
  3649. case UNIFORM_TYPE_IMAGE_BUFFER: {
  3650. //todo
  3651. } break;
  3652. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  3653. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3654. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3655. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  3656. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  3657. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  3658. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3659. write.dstArrayElement = 0;
  3660. write.descriptorCount = 1;
  3661. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3662. write.pImageInfo = NULL;
  3663. write.pBufferInfo = &buffer->buffer_info;
  3664. write.pTexelBufferView = NULL;
  3665. } break;
  3666. case UNIFORM_TYPE_STORAGE_BUFFER: {
  3667. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3668. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3669. Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  3670. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  3671. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  3672. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3673. write.dstArrayElement = 0;
  3674. write.descriptorCount = 1;
  3675. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3676. write.pImageInfo = NULL;
  3677. write.pBufferInfo = &buffer->buffer_info;
  3678. write.pTexelBufferView = NULL;
  3679. } break;
  3680. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  3681. } break;
  3682. default: {
  3683. }
  3684. }
  3685. writes.push_back(write);
  3686. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  3687. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  3688. pool_key.uniform_type[set_uniform.type] += type_size;
  3689. }
  3690. //need a descriptor pool
  3691. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  3692. ERR_FAIL_COND_V(!pool, RID());
  3693. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  3694. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  3695. descriptor_set_allocate_info.pNext = NULL;
  3696. descriptor_set_allocate_info.descriptorPool = pool->pool;
  3697. descriptor_set_allocate_info.descriptorSetCount = 1;
  3698. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  3699. VkDescriptorSet descriptor_set;
  3700. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  3701. if (res) {
  3702. _descriptor_pool_free(pool_key, pool); // meh
  3703. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets.");
  3704. }
  3705. UniformSet uniform_set;
  3706. uniform_set.pool = pool;
  3707. uniform_set.pool_key = pool_key;
  3708. uniform_set.descriptor_set = descriptor_set;
  3709. uniform_set.format = shader->set_formats[p_shader_set];
  3710. uniform_set.attachable_textures = attachable_textures;
  3711. uniform_set.shader_set = p_shader_set;
  3712. uniform_set.shader_id = p_shader;
  3713. RID id = uniform_set_owner.make_rid(uniform_set);
  3714. //add dependencies
  3715. _add_dependency(id, p_shader);
  3716. for (uint32_t i = 0; i < uniform_count; i++) {
  3717. const Uniform &uniform = uniforms[i];
  3718. int id_count = uniform.ids.size();
  3719. const RID *ids = uniform.ids.ptr();
  3720. for (int j = 0; j < id_count; j++) {
  3721. _add_dependency(id, ids[j]);
  3722. }
  3723. }
  3724. //write the contents
  3725. if (writes.size()) {
  3726. for (int i = 0; i < writes.size(); i++) {
  3727. writes.write[i].dstSet = descriptor_set;
  3728. }
  3729. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, NULL);
  3730. }
  3731. return id;
  3732. }
  3733. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  3734. return uniform_set_owner.owns(p_uniform_set);
  3735. }
  3736. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
  3737. _THREAD_SAFE_METHOD_
  3738. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  3739. "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
  3740. VkPipelineStageFlags dst_stage_mask;
  3741. VkAccessFlags dst_access;
  3742. Buffer *buffer = NULL;
  3743. if (vertex_buffer_owner.owns(p_buffer)) {
  3744. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3745. dst_access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  3746. buffer = vertex_buffer_owner.getornull(p_buffer);
  3747. } else if (index_buffer_owner.owns(p_buffer)) {
  3748. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3749. dst_access = VK_ACCESS_INDEX_READ_BIT;
  3750. buffer = index_buffer_owner.getornull(p_buffer);
  3751. } else if (uniform_buffer_owner.owns(p_buffer)) {
  3752. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3753. dst_access = VK_ACCESS_UNIFORM_READ_BIT;
  3754. buffer = uniform_buffer_owner.getornull(p_buffer);
  3755. } else if (texture_buffer_owner.owns(p_buffer)) {
  3756. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3757. dst_access = VK_ACCESS_SHADER_READ_BIT;
  3758. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3759. } else if (storage_buffer_owner.owns(p_buffer)) {
  3760. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3761. dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  3762. buffer = storage_buffer_owner.getornull(p_buffer);
  3763. } else {
  3764. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  3765. }
  3766. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  3767. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  3768. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  3769. if (err) {
  3770. return err;
  3771. }
  3772. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  3773. return err;
  3774. }
  3775. /*************************/
  3776. /**** RENDER PIPELINE ****/
  3777. /*************************/
  3778. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  3779. _THREAD_SAFE_METHOD_
  3780. //needs a shader
  3781. Shader *shader = shader_owner.getornull(p_shader);
  3782. ERR_FAIL_COND_V(!shader, RID());
  3783. if (p_framebuffer_format == INVALID_ID) {
  3784. //if nothing provided, use an empty one (no attachments)
  3785. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  3786. }
  3787. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  3788. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  3789. { //validate shader vs framebuffer
  3790. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  3791. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  3792. }
  3793. //vertex
  3794. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  3795. if (p_vertex_format != INVALID_ID) {
  3796. //uses vertices, else it does not
  3797. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3798. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3799. pipeline_vertex_input_state_create_info = vd.create_info;
  3800. //validate with inputs
  3801. for (int i = 0; i < shader->vertex_input_locations.size(); i++) {
  3802. uint32_t location = shader->vertex_input_locations[i];
  3803. bool found = false;
  3804. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  3805. if (vd.vertex_formats[j].location == location) {
  3806. found = true;
  3807. }
  3808. }
  3809. ERR_FAIL_COND_V_MSG(!found, RID(),
  3810. "Shader vertex input location (" + itos(location) + ") not provided in vertex input description for pipeline creation.");
  3811. }
  3812. } else {
  3813. //does not use vertices
  3814. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3815. pipeline_vertex_input_state_create_info.pNext = NULL;
  3816. pipeline_vertex_input_state_create_info.flags = 0;
  3817. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  3818. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = NULL;
  3819. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  3820. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = NULL;
  3821. ERR_FAIL_COND_V_MSG(shader->vertex_input_locations.size(), RID(),
  3822. "Shader contains vertex inputs (" + itos(shader->vertex_input_locations.size()) + ") but no vertex input description was provided for pipeline creation.");
  3823. }
  3824. //input assembly
  3825. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  3826. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  3827. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  3828. input_assembly_create_info.pNext = NULL;
  3829. input_assembly_create_info.flags = 0;
  3830. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  3831. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  3832. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  3833. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  3834. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  3835. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  3836. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  3837. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  3838. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  3839. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  3840. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  3841. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  3842. };
  3843. input_assembly_create_info.topology = topology_list[p_render_primitive];
  3844. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  3845. //tesselation
  3846. VkPipelineTessellationStateCreateInfo tesselation_create_info;
  3847. tesselation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  3848. tesselation_create_info.pNext = NULL;
  3849. tesselation_create_info.flags = 0;
  3850. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  3851. tesselation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  3852. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  3853. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  3854. viewport_state_create_info.pNext = NULL;
  3855. viewport_state_create_info.flags = 0;
  3856. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  3857. viewport_state_create_info.pViewports = NULL;
  3858. viewport_state_create_info.scissorCount = 1;
  3859. viewport_state_create_info.pScissors = NULL;
  3860. //rasterization
  3861. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  3862. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  3863. rasterization_state_create_info.pNext = NULL;
  3864. rasterization_state_create_info.flags = 0;
  3865. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  3866. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  3867. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  3868. static VkCullModeFlags cull_mode[3] = {
  3869. VK_CULL_MODE_NONE,
  3870. VK_CULL_MODE_FRONT_BIT,
  3871. VK_CULL_MODE_BACK_BIT
  3872. };
  3873. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  3874. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  3875. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  3876. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  3877. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  3878. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  3879. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  3880. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  3881. //multisample
  3882. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  3883. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  3884. multisample_state_create_info.pNext = NULL;
  3885. multisample_state_create_info.flags = 0;
  3886. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  3887. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  3888. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  3889. Vector<VkSampleMask> sample_mask;
  3890. if (p_multisample_state.sample_mask.size()) {
  3891. //use sample mask
  3892. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  3893. 1, 2, 4, 8, 16, 32, 64
  3894. };
  3895. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  3896. sample_mask.resize(p_multisample_state.sample_mask.size());
  3897. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  3898. VkSampleMask mask = p_multisample_state.sample_mask[i];
  3899. sample_mask.push_back(mask);
  3900. }
  3901. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  3902. } else {
  3903. multisample_state_create_info.pSampleMask = NULL;
  3904. }
  3905. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  3906. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  3907. //depth stencil
  3908. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  3909. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  3910. depth_stencil_state_create_info.pNext = NULL;
  3911. depth_stencil_state_create_info.flags = 0;
  3912. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  3913. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  3914. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  3915. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  3916. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  3917. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  3918. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.fail, STENCIL_OP_MAX, RID());
  3919. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.fail];
  3920. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.pass, STENCIL_OP_MAX, RID());
  3921. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.pass];
  3922. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.depth_fail, STENCIL_OP_MAX, RID());
  3923. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.depth_fail];
  3924. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.compare, COMPARE_OP_MAX, RID());
  3925. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_front.compare];
  3926. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.stencil_operation_front.compare_mask;
  3927. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.stencil_operation_front.write_mask;
  3928. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.stencil_operation_front.reference;
  3929. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.fail, STENCIL_OP_MAX, RID());
  3930. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.fail];
  3931. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.pass, STENCIL_OP_MAX, RID());
  3932. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.pass];
  3933. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.depth_fail, STENCIL_OP_MAX, RID());
  3934. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.depth_fail];
  3935. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.compare, COMPARE_OP_MAX, RID());
  3936. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_back.compare];
  3937. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.stencil_operation_back.compare_mask;
  3938. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.stencil_operation_back.write_mask;
  3939. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.stencil_operation_back.reference;
  3940. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  3941. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  3942. //blend state
  3943. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  3944. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  3945. color_blend_state_create_info.pNext = NULL;
  3946. color_blend_state_create_info.flags = 0;
  3947. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  3948. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  3949. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  3950. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  3951. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  3952. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  3953. VkPipelineColorBlendAttachmentState state;
  3954. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  3955. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  3956. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  3957. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  3958. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  3959. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  3960. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  3961. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  3962. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  3963. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  3964. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  3965. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  3966. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  3967. state.colorWriteMask = 0;
  3968. if (p_blend_state.attachments[i].write_r) {
  3969. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  3970. }
  3971. if (p_blend_state.attachments[i].write_g) {
  3972. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  3973. }
  3974. if (p_blend_state.attachments[i].write_b) {
  3975. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  3976. }
  3977. if (p_blend_state.attachments[i].write_a) {
  3978. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  3979. }
  3980. attachment_states.push_back(state);
  3981. };
  3982. color_blend_state_create_info.attachmentCount = attachment_states.size();
  3983. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  3984. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  3985. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  3986. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  3987. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  3988. //dynamic state
  3989. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  3990. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  3991. dynamic_state_create_info.pNext = NULL;
  3992. dynamic_state_create_info.flags = 0;
  3993. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  3994. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  3995. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  3996. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  3997. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  3998. }
  3999. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  4000. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  4001. }
  4002. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  4003. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  4004. }
  4005. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  4006. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  4007. }
  4008. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  4009. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  4010. }
  4011. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  4012. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  4013. }
  4014. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  4015. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  4016. }
  4017. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  4018. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  4019. //finally, pipeline create info
  4020. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  4021. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  4022. graphics_pipeline_create_info.pNext = NULL;
  4023. graphics_pipeline_create_info.flags = 0;
  4024. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  4025. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  4026. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  4027. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  4028. graphics_pipeline_create_info.pTessellationState = &tesselation_create_info;
  4029. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  4030. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  4031. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  4032. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  4033. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  4034. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  4035. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  4036. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  4037. graphics_pipeline_create_info.subpass = 0;
  4038. graphics_pipeline_create_info.basePipelineHandle = NULL;
  4039. graphics_pipeline_create_info.basePipelineIndex = 0;
  4040. RenderPipeline pipeline;
  4041. VkResult err = vkCreateGraphicsPipelines(device, NULL, 1, &graphics_pipeline_create_info, NULL, &pipeline.pipeline);
  4042. ERR_FAIL_COND_V(err, RID());
  4043. pipeline.set_formats = shader->set_formats;
  4044. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4045. pipeline.pipeline_layout = shader->pipeline_layout;
  4046. pipeline.shader = p_shader;
  4047. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4048. #ifdef DEBUG_ENABLED
  4049. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  4050. pipeline.validation.framebuffer_format = p_framebuffer_format;
  4051. pipeline.validation.vertex_format = p_vertex_format;
  4052. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  4053. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  4054. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  4055. };
  4056. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  4057. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  4058. 1,
  4059. 2,
  4060. 2,
  4061. 2,
  4062. 2,
  4063. 3,
  4064. 3,
  4065. 3,
  4066. 3,
  4067. 3,
  4068. 1,
  4069. };
  4070. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  4071. #endif
  4072. //create ID to associate with this pipeline
  4073. RID id = pipeline_owner.make_rid(pipeline);
  4074. //now add aall the dependencies
  4075. _add_dependency(id, p_shader);
  4076. return id;
  4077. }
  4078. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  4079. _THREAD_SAFE_METHOD_
  4080. return pipeline_owner.owns(p_pipeline);
  4081. }
  4082. /****************/
  4083. /**** SCREEN ****/
  4084. /****************/
  4085. int RenderingDeviceVulkan::screen_get_width(int p_screen) const {
  4086. _THREAD_SAFE_METHOD_
  4087. return context->window_get_width(p_screen);
  4088. }
  4089. int RenderingDeviceVulkan::screen_get_height(int p_screen) const {
  4090. _THREAD_SAFE_METHOD_
  4091. return context->window_get_height(p_screen);
  4092. }
  4093. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  4094. _THREAD_SAFE_METHOD_
  4095. //very hacky, but not used often per frame so I guess ok
  4096. VkFormat vkformat = context->get_screen_format();
  4097. DataFormat format = DATA_FORMAT_MAX;
  4098. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  4099. if (vkformat == vulkan_formats[i]) {
  4100. format = DataFormat(i);
  4101. break;
  4102. }
  4103. }
  4104. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  4105. AttachmentFormat attachment;
  4106. attachment.format = format;
  4107. attachment.samples = TEXTURE_SAMPLES_1;
  4108. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  4109. Vector<AttachmentFormat> screen_attachment;
  4110. screen_attachment.push_back(attachment);
  4111. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  4112. }
  4113. /*******************/
  4114. /**** DRAW LIST ****/
  4115. /*******************/
  4116. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(int p_screen, const Color &p_clear_color) {
  4117. _THREAD_SAFE_METHOD_
  4118. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  4119. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4120. draw_list = memnew(DrawList);
  4121. draw_list->command_buffer = command_buffer;
  4122. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  4123. draw_list_count = 0;
  4124. draw_list_split = false;
  4125. VkRenderPassBeginInfo render_pass_begin;
  4126. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4127. render_pass_begin.pNext = NULL;
  4128. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  4129. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  4130. render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
  4131. render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
  4132. render_pass_begin.renderArea.offset.x = 0;
  4133. render_pass_begin.renderArea.offset.y = 0;
  4134. render_pass_begin.clearValueCount = 1;
  4135. VkClearValue clear_value;
  4136. clear_value.color.float32[0] = p_clear_color.r;
  4137. clear_value.color.float32[1] = p_clear_color.g;
  4138. clear_value.color.float32[2] = p_clear_color.b;
  4139. clear_value.color.float32[3] = p_clear_color.a;
  4140. render_pass_begin.pClearValues = &clear_value;
  4141. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  4142. uint32_t size_x = screen_get_width(p_screen);
  4143. uint32_t size_y = screen_get_height(p_screen);
  4144. VkViewport viewport;
  4145. viewport.x = 0;
  4146. viewport.y = 0;
  4147. viewport.width = size_x;
  4148. viewport.height = size_y;
  4149. viewport.minDepth = 0;
  4150. viewport.maxDepth = 1.0;
  4151. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4152. VkRect2D scissor;
  4153. scissor.offset.x = 0;
  4154. scissor.offset.y = 0;
  4155. scissor.extent.width = size_x;
  4156. scissor.extent.height = size_x;
  4157. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4158. return ID_TYPE_DRAW_LIST;
  4159. }
  4160. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  4161. Framebuffer::VersionKey vk;
  4162. vk.initial_action = p_initial_action;
  4163. vk.final_action = p_final_action;
  4164. if (!p_framebuffer->framebuffers.has(vk)) {
  4165. //need to create this version
  4166. Framebuffer::Version version;
  4167. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_action, p_final_action);
  4168. VkFramebufferCreateInfo framebuffer_create_info;
  4169. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4170. framebuffer_create_info.pNext = NULL;
  4171. framebuffer_create_info.flags = 0;
  4172. framebuffer_create_info.renderPass = version.render_pass;
  4173. Vector<VkImageView> attachments;
  4174. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  4175. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  4176. ERR_FAIL_COND_V(!texture, ERR_BUG);
  4177. attachments.push_back(texture->view);
  4178. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  4179. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  4180. }
  4181. framebuffer_create_info.attachmentCount = attachments.size();
  4182. framebuffer_create_info.pAttachments = attachments.ptr();
  4183. framebuffer_create_info.width = p_framebuffer->size.width;
  4184. framebuffer_create_info.height = p_framebuffer->size.height;
  4185. framebuffer_create_info.layers = 1;
  4186. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, NULL, &version.framebuffer);
  4187. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  4188. p_framebuffer->framebuffers.insert(vk, version);
  4189. }
  4190. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  4191. *r_framebuffer = version.framebuffer;
  4192. *r_render_pass = version.render_pass;
  4193. return OK;
  4194. }
  4195. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) {
  4196. VkRenderPassBeginInfo render_pass_begin;
  4197. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4198. render_pass_begin.pNext = NULL;
  4199. render_pass_begin.renderPass = render_pass;
  4200. render_pass_begin.framebuffer = vkframebuffer;
  4201. render_pass_begin.renderArea.extent.width = viewport_size.width;
  4202. render_pass_begin.renderArea.extent.height = viewport_size.height;
  4203. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  4204. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  4205. Vector<VkClearValue> clear_values;
  4206. if (p_initial_action == INITIAL_ACTION_CLEAR) {
  4207. int color_index = 0;
  4208. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4209. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4210. VkClearValue clear_value;
  4211. if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4212. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  4213. Color clear_color = p_clear_colors[color_index];
  4214. clear_value.color.float32[0] = clear_color.r;
  4215. clear_value.color.float32[1] = clear_color.g;
  4216. clear_value.color.float32[2] = clear_color.b;
  4217. clear_value.color.float32[3] = clear_color.a;
  4218. color_index++;
  4219. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4220. clear_value.depthStencil.depth = 1.0;
  4221. clear_value.depthStencil.stencil = 0;
  4222. } else {
  4223. clear_value.color.float32[0] = 0;
  4224. clear_value.color.float32[1] = 0;
  4225. clear_value.color.float32[2] = 0;
  4226. clear_value.color.float32[3] = 0;
  4227. }
  4228. clear_values.push_back(clear_value);
  4229. }
  4230. }
  4231. render_pass_begin.clearValueCount = clear_values.size();
  4232. render_pass_begin.pClearValues = clear_values.ptr();
  4233. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  4234. //mark textures as bound
  4235. draw_list_bound_textures.clear();
  4236. draw_list_unbind_textures = p_final_action != FINAL_ACTION_CONTINUE;
  4237. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4238. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4239. texture->bound = true;
  4240. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  4241. }
  4242. return OK;
  4243. }
  4244. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
  4245. _THREAD_SAFE_METHOD_
  4246. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4247. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  4248. Point2i viewport_offset;
  4249. Point2i viewport_size = framebuffer->size;
  4250. if (p_region != Rect2()) { //check custom region
  4251. Rect2i viewport(viewport_offset, viewport_size);
  4252. Rect2i regioni = p_region;
  4253. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4254. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4255. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4256. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4257. }
  4258. viewport_offset = regioni.position;
  4259. viewport_size = regioni.size;
  4260. }
  4261. if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
  4262. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4263. ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, INVALID_ID,
  4264. "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4265. }
  4266. VkFramebuffer vkframebuffer;
  4267. VkRenderPass render_pass;
  4268. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
  4269. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  4270. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4271. err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  4272. if (err != OK) {
  4273. return INVALID_ID;
  4274. }
  4275. draw_list = memnew(DrawList);
  4276. draw_list->command_buffer = command_buffer;
  4277. draw_list->validation.framebuffer_format = framebuffer->format_id;
  4278. draw_list_count = 0;
  4279. draw_list_split = false;
  4280. VkViewport viewport;
  4281. viewport.x = viewport_offset.x;
  4282. viewport.y = viewport_offset.y;
  4283. viewport.width = viewport_size.width;
  4284. viewport.height = viewport_size.height;
  4285. viewport.minDepth = 0;
  4286. viewport.maxDepth = 1.0;
  4287. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4288. VkRect2D scissor;
  4289. scissor.offset.x = viewport_offset.x;
  4290. scissor.offset.y = viewport_offset.y;
  4291. scissor.extent.width = viewport_size.width;
  4292. scissor.extent.height = viewport_size.height;
  4293. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4294. draw_list->viewport = Rect2i(viewport_offset, viewport_size);
  4295. return ID_TYPE_DRAW_LIST;
  4296. }
  4297. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
  4298. _THREAD_SAFE_METHOD_
  4299. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  4300. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4301. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  4302. Point2i viewport_offset;
  4303. Point2i viewport_size = framebuffer->size;
  4304. if (p_region != Rect2()) { //check custom region
  4305. Rect2i viewport(viewport_offset, viewport_size);
  4306. Rect2i regioni = p_region;
  4307. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4308. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4309. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4310. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4311. }
  4312. viewport_offset = regioni.position;
  4313. viewport_size = regioni.size;
  4314. }
  4315. if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
  4316. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4317. ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, ERR_INVALID_PARAMETER,
  4318. "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4319. }
  4320. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  4321. uint32_t from = split_draw_list_allocators.size();
  4322. split_draw_list_allocators.resize(p_splits);
  4323. for (uint32_t i = from; i < p_splits; i++) {
  4324. VkCommandPoolCreateInfo cmd_pool_info;
  4325. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  4326. cmd_pool_info.pNext = NULL;
  4327. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  4328. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  4329. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &split_draw_list_allocators.write[i].command_pool);
  4330. ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
  4331. for (int j = 0; j < frame_count; j++) {
  4332. VkCommandBuffer command_buffer;
  4333. VkCommandBufferAllocateInfo cmdbuf;
  4334. //no command buffer exists, create it.
  4335. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  4336. cmdbuf.pNext = NULL;
  4337. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  4338. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  4339. cmdbuf.commandBufferCount = 1;
  4340. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  4341. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  4342. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  4343. }
  4344. }
  4345. }
  4346. VkFramebuffer vkframebuffer;
  4347. VkRenderPass render_pass;
  4348. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
  4349. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  4350. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  4351. err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  4352. if (err != OK) {
  4353. return ERR_CANT_CREATE;
  4354. }
  4355. draw_list = memnew_arr(DrawList, p_splits);
  4356. draw_list_count = p_splits;
  4357. draw_list_split = true;
  4358. for (uint32_t i = 0; i < p_splits; i++) {
  4359. //take a command buffer and initialize it
  4360. VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
  4361. VkCommandBufferInheritanceInfo inheritance_info;
  4362. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  4363. inheritance_info.pNext = NULL;
  4364. inheritance_info.renderPass = render_pass;
  4365. inheritance_info.subpass = 0;
  4366. inheritance_info.framebuffer = vkframebuffer;
  4367. inheritance_info.occlusionQueryEnable = false;
  4368. inheritance_info.queryFlags = 0; //?
  4369. inheritance_info.pipelineStatistics = 0;
  4370. VkCommandBufferBeginInfo cmdbuf_begin;
  4371. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4372. cmdbuf_begin.pNext = NULL;
  4373. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  4374. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  4375. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  4376. if (res) {
  4377. memdelete_arr(draw_list);
  4378. draw_list = NULL;
  4379. ERR_FAIL_V(ERR_CANT_CREATE);
  4380. }
  4381. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  4382. if (res) {
  4383. memdelete_arr(draw_list);
  4384. draw_list = NULL;
  4385. ERR_FAIL_V(ERR_CANT_CREATE);
  4386. }
  4387. draw_list[i].command_buffer = command_buffer;
  4388. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  4389. VkViewport viewport;
  4390. viewport.x = viewport_offset.x;
  4391. viewport.y = viewport_offset.y;
  4392. viewport.width = viewport_size.width;
  4393. viewport.height = viewport_size.height;
  4394. viewport.minDepth = 0;
  4395. viewport.maxDepth = 1.0;
  4396. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4397. VkRect2D scissor;
  4398. scissor.offset.x = viewport_offset.x;
  4399. scissor.offset.y = viewport_offset.y;
  4400. scissor.extent.width = viewport_size.width;
  4401. scissor.extent.height = viewport_size.height;
  4402. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4403. r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
  4404. draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
  4405. }
  4406. return OK;
  4407. }
  4408. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  4409. if (p_id < 0) {
  4410. return NULL;
  4411. }
  4412. if (!draw_list) {
  4413. return NULL;
  4414. } else if (p_id == ID_TYPE_DRAW_LIST) {
  4415. if (draw_list_split) {
  4416. return NULL;
  4417. }
  4418. return draw_list;
  4419. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  4420. if (!draw_list_split) {
  4421. return NULL;
  4422. }
  4423. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  4424. if (index >= draw_list_count) {
  4425. return NULL;
  4426. }
  4427. return &draw_list[index];
  4428. } else {
  4429. return NULL;
  4430. }
  4431. }
  4432. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  4433. DrawList *dl = _get_draw_list_ptr(p_list);
  4434. ERR_FAIL_COND(!dl);
  4435. #ifdef DEBUG_ENABLED
  4436. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4437. #endif
  4438. const RenderPipeline *pipeline = pipeline_owner.getornull(p_render_pipeline);
  4439. ERR_FAIL_COND(!pipeline);
  4440. #ifdef DEBUG_ENABLED
  4441. ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format);
  4442. #endif
  4443. if (p_render_pipeline == dl->state.pipeline) {
  4444. return; //redundant state, return.
  4445. }
  4446. dl->state.pipeline = p_render_pipeline;
  4447. dl->state.pipeline_layout = pipeline->pipeline_layout;
  4448. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  4449. if (dl->state.pipeline_shader != pipeline->shader) {
  4450. // shader changed, so descriptor sets may become incompatible.
  4451. //go through ALL sets, and unbind them (and all those above) if the format is different
  4452. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  4453. dl->state.set_count = MAX(dl->state.set_count, pcount);
  4454. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  4455. bool sets_valid = true; //once invalid, all above become invalid
  4456. for (uint32_t i = 0; i < pcount; i++) {
  4457. //if a part of the format is different, invalidate it (and the rest)
  4458. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  4459. dl->state.sets[i].bound = false;
  4460. dl->state.sets[i].pipeline_expected_format = pformats[i];
  4461. sets_valid = false;
  4462. }
  4463. }
  4464. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  4465. //unbind the ones above (not used) if exist
  4466. dl->state.sets[i].bound = false;
  4467. }
  4468. dl->state.set_count = pcount; //update set count
  4469. if (pipeline->push_constant_size) {
  4470. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  4471. #ifdef DEBUG_ENABLED
  4472. dl->validation.pipeline_push_constant_suppplied = false;
  4473. #endif
  4474. }
  4475. }
  4476. #ifdef DEBUG_ENABLED
  4477. //update render pass pipeline info
  4478. dl->validation.pipeline_active = true;
  4479. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  4480. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  4481. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  4482. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  4483. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  4484. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  4485. #endif
  4486. }
  4487. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  4488. #ifdef DEBUG_ENABLED
  4489. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  4490. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  4491. #endif
  4492. DrawList *dl = _get_draw_list_ptr(p_list);
  4493. ERR_FAIL_COND(!dl);
  4494. #ifdef DEBUG_ENABLED
  4495. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4496. #endif
  4497. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  4498. ERR_FAIL_COND(!uniform_set);
  4499. if (p_index > dl->state.set_count) {
  4500. dl->state.set_count = p_index;
  4501. }
  4502. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  4503. dl->state.sets[p_index].bound = false; //needs rebind
  4504. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  4505. dl->state.sets[p_index].uniform_set = p_uniform_set;
  4506. #ifdef DEBUG_ENABLED
  4507. { //validate that textures bound are not attached as framebuffer bindings
  4508. uint32_t attachable_count = uniform_set->attachable_textures.size();
  4509. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  4510. uint32_t bound_count = draw_list_bound_textures.size();
  4511. const RID *bound_ptr = draw_list_bound_textures.ptr();
  4512. for (uint32_t i = 0; i < attachable_count; i++) {
  4513. for (uint32_t j = 0; j < bound_count; j++) {
  4514. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  4515. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  4516. }
  4517. }
  4518. }
  4519. #endif
  4520. }
  4521. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  4522. DrawList *dl = _get_draw_list_ptr(p_list);
  4523. ERR_FAIL_COND(!dl);
  4524. #ifdef DEBUG_ENABLED
  4525. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4526. #endif
  4527. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  4528. ERR_FAIL_COND(!vertex_array);
  4529. if (dl->state.vertex_array == p_vertex_array) {
  4530. return; //already set
  4531. }
  4532. dl->state.vertex_array = p_vertex_array;
  4533. #ifdef DEBUG_ENABLED
  4534. dl->validation.vertex_format = vertex_array->description;
  4535. dl->validation.vertex_array_size = vertex_array->vertex_count;
  4536. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  4537. #endif
  4538. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  4539. }
  4540. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  4541. DrawList *dl = _get_draw_list_ptr(p_list);
  4542. ERR_FAIL_COND(!dl);
  4543. #ifdef DEBUG_ENABLED
  4544. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4545. #endif
  4546. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  4547. ERR_FAIL_COND(!index_array);
  4548. if (dl->state.index_array == p_index_array) {
  4549. return; //already set
  4550. }
  4551. dl->state.index_array = p_index_array;
  4552. #ifdef DEBUG_ENABLED
  4553. dl->validation.index_array_size = index_array->indices;
  4554. dl->validation.index_array_max_index = index_array->max_index;
  4555. dl->validation.index_array_offset = index_array->offset;
  4556. #endif
  4557. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  4558. }
  4559. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  4560. DrawList *dl = _get_draw_list_ptr(p_list);
  4561. ERR_FAIL_COND(!dl);
  4562. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4563. vkCmdSetLineWidth(dl->command_buffer, p_width);
  4564. }
  4565. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) {
  4566. DrawList *dl = _get_draw_list_ptr(p_list);
  4567. ERR_FAIL_COND(!dl);
  4568. #ifdef DEBUG_ENABLED
  4569. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4570. #endif
  4571. #ifdef DEBUG_ENABLED
  4572. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  4573. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  4574. #endif
  4575. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  4576. dl->validation.pipeline_push_constant_suppplied = true;
  4577. }
  4578. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances) {
  4579. DrawList *dl = _get_draw_list_ptr(p_list);
  4580. ERR_FAIL_COND(!dl);
  4581. #ifdef DEBUG_ENABLED
  4582. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4583. #endif
  4584. #ifdef DEBUG_ENABLED
  4585. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  4586. "No render pipeline was set before attempting to draw.");
  4587. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4588. //pipeline uses vertices, validate format
  4589. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  4590. "No vertex array was bound, and render pipeline expects vertices.");
  4591. //make sure format is right
  4592. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  4593. "The vertex format used to create the pipeline does not match the vertex format bound.");
  4594. //make sure amount of instances is valid
  4595. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  4596. "Amount of instances requested (" + itos(p_instances) + " is larger than the maximum amount suported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  4597. }
  4598. if (dl->validation.pipeline_push_constant_size > 0) {
  4599. //using push constants, check that they were supplied
  4600. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_suppplied,
  4601. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  4602. }
  4603. #endif
  4604. //Bind descriptor sets
  4605. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  4606. if (dl->state.sets[i].pipeline_expected_format == 0) {
  4607. continue; //nothing expected by this pipeline
  4608. }
  4609. #ifdef DEBUG_ENABLED
  4610. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  4611. if (dl->state.sets[i].uniform_set_format == 0) {
  4612. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  4613. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  4614. UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
  4615. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  4616. } else {
  4617. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  4618. }
  4619. }
  4620. #endif
  4621. if (!dl->state.sets[i].bound) {
  4622. //All good, see if this requires re-binding
  4623. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, NULL);
  4624. dl->state.sets[i].bound = true;
  4625. }
  4626. }
  4627. if (p_use_indices) {
  4628. #ifdef DEBUG_ENABLED
  4629. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  4630. "Draw command requested indices, but no index buffer was set.");
  4631. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4632. //uses vertices, do some vertex validations
  4633. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  4634. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  4635. }
  4636. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  4637. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  4638. #endif
  4639. uint32_t to_draw = dl->validation.index_array_size;
  4640. #ifdef DEBUG_ENABLED
  4641. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4642. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4643. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4644. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  4645. #endif
  4646. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  4647. } else {
  4648. #ifdef DEBUG_ENABLED
  4649. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  4650. "Draw command lacks indices, but pipeline format does not use vertices.");
  4651. #endif
  4652. uint32_t to_draw = dl->validation.vertex_array_size;
  4653. #ifdef DEBUG_ENABLED
  4654. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4655. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4656. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4657. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  4658. #endif
  4659. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  4660. }
  4661. }
  4662. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  4663. DrawList *dl = _get_draw_list_ptr(p_list);
  4664. ERR_FAIL_COND(!dl);
  4665. #ifdef DEBUG_ENABLED
  4666. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4667. #endif
  4668. Rect2i rect = p_rect;
  4669. rect.position += dl->viewport.position;
  4670. rect = dl->viewport.clip(rect);
  4671. if (rect.get_area() == 0) {
  4672. return;
  4673. }
  4674. VkRect2D scissor;
  4675. scissor.offset.x = rect.position.x;
  4676. scissor.offset.y = rect.position.y;
  4677. scissor.extent.width = rect.size.width;
  4678. scissor.extent.height = rect.size.height;
  4679. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  4680. }
  4681. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  4682. DrawList *dl = _get_draw_list_ptr(p_list);
  4683. ERR_FAIL_COND(!dl);
  4684. #ifdef DEBUG_ENABLED
  4685. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4686. #endif
  4687. VkRect2D scissor;
  4688. scissor.offset.x = dl->viewport.position.x;
  4689. scissor.offset.y = dl->viewport.position.y;
  4690. scissor.extent.width = dl->viewport.size.width;
  4691. scissor.extent.height = dl->viewport.size.height;
  4692. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  4693. }
  4694. void RenderingDeviceVulkan::draw_list_end() {
  4695. _THREAD_SAFE_METHOD_
  4696. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  4697. if (draw_list_split) {
  4698. //send all command buffers
  4699. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  4700. for (uint32_t i = 0; i < draw_list_count; i++) {
  4701. vkEndCommandBuffer(draw_list->command_buffer);
  4702. command_buffers[i] = draw_list->command_buffer;
  4703. }
  4704. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  4705. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  4706. memdelete_arr(draw_list);
  4707. draw_list = NULL;
  4708. } else {
  4709. //just end the list
  4710. vkCmdEndRenderPass(draw_list->command_buffer);
  4711. memdelete(draw_list);
  4712. draw_list = NULL;
  4713. }
  4714. if (draw_list_unbind_textures) {
  4715. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  4716. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  4717. ERR_CONTINUE(!texture); //wtf
  4718. texture->bound = false;
  4719. }
  4720. }
  4721. draw_list_bound_textures.clear();
  4722. }
  4723. #if 0
  4724. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  4725. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  4726. ERR_FAIL_COND(!frame_cmdbuf);
  4727. VkRenderPassBeginInfo render_pass_begin;
  4728. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4729. render_pass_begin.pNext = NULL;
  4730. render_pass_begin.renderPass = context->get_render_pass();
  4731. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  4732. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  4733. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  4734. render_pass_begin.renderArea.offset.x = 0;
  4735. render_pass_begin.renderArea.offset.y = 0;
  4736. render_pass_begin.clearValueCount = 1;
  4737. VkClearValue clear_value;
  4738. clear_value.color.float32[0] = p_clear_color.r;
  4739. clear_value.color.float32[1] = p_clear_color.g;
  4740. clear_value.color.float32[2] = p_clear_color.b;
  4741. clear_value.color.float32[3] = p_clear_color.a;
  4742. render_pass_begin.pClearValues = &clear_value;
  4743. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  4744. ID screen_format = screen_get_framebuffer_format();
  4745. {
  4746. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  4747. uint32_t command_buffer_count = 0;
  4748. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  4749. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  4750. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  4751. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  4752. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  4753. if (dl->validation.active) {
  4754. //needs to be closed, so close it.
  4755. vkEndCommandBuffer(dl->command_buffer);
  4756. dl->validation.active = false;
  4757. }
  4758. command_buffers[command_buffer_count++] = dl->command_buffer;
  4759. }
  4760. print_line("to draw: " + itos(command_buffer_count));
  4761. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  4762. }
  4763. vkCmdEndRenderPass(frame_cmdbuf);
  4764. }
  4765. #endif
  4766. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  4767. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  4768. if (texture_owner.owns(p_id)) {
  4769. Texture *texture = texture_owner.getornull(p_id);
  4770. frames[frame].textures_to_dispose_of.push_back(*texture);
  4771. texture_owner.free(p_id);
  4772. } else if (framebuffer_owner.owns(p_id)) {
  4773. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  4774. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  4775. framebuffer_owner.free(p_id);
  4776. } else if (sampler_owner.owns(p_id)) {
  4777. VkSampler *sampler = sampler_owner.getornull(p_id);
  4778. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  4779. sampler_owner.free(p_id);
  4780. } else if (vertex_buffer_owner.owns(p_id)) {
  4781. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  4782. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  4783. vertex_buffer_owner.free(p_id);
  4784. } else if (vertex_array_owner.owns(p_id)) {
  4785. vertex_array_owner.free(p_id);
  4786. } else if (index_buffer_owner.owns(p_id)) {
  4787. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  4788. Buffer b;
  4789. b.allocation = index_buffer->allocation;
  4790. b.buffer = index_buffer->buffer;
  4791. b.size = index_buffer->size;
  4792. frames[frame].buffers_to_dispose_of.push_back(b);
  4793. index_buffer_owner.free(p_id);
  4794. } else if (index_array_owner.owns(p_id)) {
  4795. index_array_owner.free(p_id);
  4796. } else if (shader_owner.owns(p_id)) {
  4797. Shader *shader = shader_owner.getornull(p_id);
  4798. frames[frame].shaders_to_dispose_of.push_back(*shader);
  4799. shader_owner.free(p_id);
  4800. } else if (uniform_buffer_owner.owns(p_id)) {
  4801. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  4802. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  4803. uniform_buffer_owner.free(p_id);
  4804. } else if (texture_buffer_owner.owns(p_id)) {
  4805. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  4806. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  4807. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  4808. texture_buffer_owner.free(p_id);
  4809. } else if (storage_buffer_owner.owns(p_id)) {
  4810. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  4811. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  4812. storage_buffer_owner.free(p_id);
  4813. } else if (uniform_set_owner.owns(p_id)) {
  4814. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  4815. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  4816. uniform_set_owner.free(p_id);
  4817. } else if (pipeline_owner.owns(p_id)) {
  4818. RenderPipeline *pipeline = pipeline_owner.getornull(p_id);
  4819. frames[frame].pipelines_to_dispose_of.push_back(*pipeline);
  4820. pipeline_owner.free(p_id);
  4821. } else {
  4822. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  4823. }
  4824. }
  4825. void RenderingDeviceVulkan::free(RID p_id) {
  4826. _THREAD_SAFE_METHOD_
  4827. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  4828. _free_internal(p_id);
  4829. }
  4830. void RenderingDeviceVulkan::finalize_frame() {
  4831. _THREAD_SAFE_METHOD_
  4832. if (draw_list) {
  4833. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  4834. }
  4835. { //complete the setup buffer (that needs to be processed before anything else)
  4836. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  4837. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  4838. }
  4839. screen_prepared = false;
  4840. }
  4841. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  4842. //free in dependency usage order, so nothing weird happens
  4843. //pipelines
  4844. while (frames[p_frame].pipelines_to_dispose_of.front()) {
  4845. RenderPipeline *pipeline = &frames[p_frame].pipelines_to_dispose_of.front()->get();
  4846. vkDestroyPipeline(device, pipeline->pipeline, NULL);
  4847. frames[p_frame].pipelines_to_dispose_of.pop_front();
  4848. }
  4849. //uniform sets
  4850. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  4851. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  4852. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  4853. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  4854. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  4855. }
  4856. //buffer views
  4857. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  4858. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  4859. vkDestroyBufferView(device, buffer_view, NULL);
  4860. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  4861. }
  4862. //shaders
  4863. while (frames[p_frame].shaders_to_dispose_of.front()) {
  4864. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  4865. //descriptor set layout for each set
  4866. for (int i = 0; i < shader->sets.size(); i++) {
  4867. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, NULL);
  4868. }
  4869. //pipeline layout
  4870. vkDestroyPipelineLayout(device, shader->pipeline_layout, NULL);
  4871. //shaders themselves
  4872. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  4873. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, NULL);
  4874. }
  4875. frames[p_frame].shaders_to_dispose_of.pop_front();
  4876. }
  4877. //samplers
  4878. while (frames[p_frame].samplers_to_dispose_of.front()) {
  4879. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  4880. vkDestroySampler(device, sampler, NULL);
  4881. frames[p_frame].samplers_to_dispose_of.pop_front();
  4882. }
  4883. //framebuffers
  4884. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  4885. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  4886. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  4887. //first framebuffer, then render pass because it depends on it
  4888. vkDestroyFramebuffer(device, E->get().framebuffer, NULL);
  4889. vkDestroyRenderPass(device, E->get().render_pass, NULL);
  4890. }
  4891. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  4892. }
  4893. //textures
  4894. while (frames[p_frame].textures_to_dispose_of.front()) {
  4895. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  4896. if (texture->bound) {
  4897. WARN_PRINT("Deleted a texture while it was bound..");
  4898. }
  4899. vkDestroyImageView(device, texture->view, NULL);
  4900. if (texture->owner.is_null()) {
  4901. //actually owns the image and the allocation too
  4902. vmaDestroyImage(allocator, texture->image, texture->allocation);
  4903. }
  4904. frames[p_frame].textures_to_dispose_of.pop_front();
  4905. }
  4906. //buffers
  4907. while (frames[p_frame].buffers_to_dispose_of.front()) {
  4908. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  4909. frames[p_frame].buffers_to_dispose_of.pop_front();
  4910. }
  4911. }
  4912. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  4913. _THREAD_SAFE_METHOD_
  4914. context->prepare_buffers();
  4915. screen_prepared = true;
  4916. }
  4917. void RenderingDeviceVulkan::advance_frame() {
  4918. _THREAD_SAFE_METHOD_
  4919. //advance the frame
  4920. frame = (frame + 1) % frame_count;
  4921. //erase pending resources
  4922. _free_pending_resources(frame);
  4923. //create setup command buffer and set as the setup buffer
  4924. {
  4925. VkCommandBufferBeginInfo cmdbuf_begin;
  4926. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4927. cmdbuf_begin.pNext = NULL;
  4928. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  4929. cmdbuf_begin.pInheritanceInfo = NULL;
  4930. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  4931. ERR_FAIL_COND(err);
  4932. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  4933. ERR_FAIL_COND(err);
  4934. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  4935. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  4936. ERR_FAIL_COND(err);
  4937. context->append_command_buffer(frames[frame].draw_command_buffer);
  4938. }
  4939. //advance current frame
  4940. frames_drawn++;
  4941. //advance staging buffer if used
  4942. if (staging_buffer_used) {
  4943. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  4944. staging_buffer_used = false;
  4945. }
  4946. }
  4947. void RenderingDeviceVulkan::_flush(bool p_setup, bool p_draw) {
  4948. //not doing this crashes RADV (undefined behavior)
  4949. if (p_setup) {
  4950. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  4951. }
  4952. if (p_draw) {
  4953. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  4954. }
  4955. context->flush(p_setup, p_draw);
  4956. //re-create the setup command
  4957. if (p_setup) {
  4958. VkCommandBufferBeginInfo cmdbuf_begin;
  4959. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4960. cmdbuf_begin.pNext = NULL;
  4961. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  4962. cmdbuf_begin.pInheritanceInfo = NULL;
  4963. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  4964. ERR_FAIL_COND(err);
  4965. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  4966. }
  4967. if (p_draw) {
  4968. VkCommandBufferBeginInfo cmdbuf_begin;
  4969. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4970. cmdbuf_begin.pNext = NULL;
  4971. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  4972. cmdbuf_begin.pInheritanceInfo = NULL;
  4973. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  4974. ERR_FAIL_COND(err);
  4975. context->append_command_buffer(frames[frame].draw_command_buffer);
  4976. }
  4977. }
  4978. void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
  4979. context = p_context;
  4980. device = p_context->get_device();
  4981. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  4982. limits = p_context->get_device_limits();
  4983. { //initialize allocator
  4984. VmaAllocatorCreateInfo allocatorInfo;
  4985. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  4986. allocatorInfo.physicalDevice = p_context->get_physical_device();
  4987. allocatorInfo.device = device;
  4988. vmaCreateAllocator(&allocatorInfo, &allocator);
  4989. }
  4990. frames = memnew_arr(Frame, frame_count);
  4991. frame = 0;
  4992. //create setup and frame buffers
  4993. for (int i = 0; i < frame_count; i++) {
  4994. { //create command pool, one per frame is recommended
  4995. VkCommandPoolCreateInfo cmd_pool_info;
  4996. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  4997. cmd_pool_info.pNext = NULL;
  4998. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  4999. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  5000. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &frames[i].command_pool);
  5001. ERR_FAIL_COND(res);
  5002. }
  5003. { //create command buffers
  5004. VkCommandBufferAllocateInfo cmdbuf;
  5005. //no command buffer exists, create it.
  5006. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  5007. cmdbuf.pNext = NULL;
  5008. cmdbuf.commandPool = frames[i].command_pool;
  5009. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  5010. cmdbuf.commandBufferCount = 1;
  5011. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  5012. ERR_CONTINUE(err);
  5013. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  5014. ERR_CONTINUE(err);
  5015. }
  5016. }
  5017. {
  5018. //begin the first command buffer for the first frame, so
  5019. //setting up things can be done in the meantime until finalize_frame(), which is called before advance.
  5020. VkCommandBufferBeginInfo cmdbuf_begin;
  5021. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5022. cmdbuf_begin.pNext = NULL;
  5023. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5024. cmdbuf_begin.pInheritanceInfo = NULL;
  5025. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  5026. ERR_FAIL_COND(err);
  5027. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  5028. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  5029. ERR_FAIL_COND(err);
  5030. context->append_command_buffer(frames[0].draw_command_buffer);
  5031. }
  5032. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  5033. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  5034. staging_buffer_block_size *= 1024; //kb -> bytes
  5035. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  5036. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  5037. staging_buffer_max_size *= 1024 * 1024;
  5038. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  5039. //validate enough blocks
  5040. staging_buffer_max_size = staging_buffer_block_size * 4;
  5041. }
  5042. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  5043. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  5044. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  5045. //ensure current staging block is valid and at least one per frame exists
  5046. staging_buffer_current = 0;
  5047. staging_buffer_used = false;
  5048. for (int i = 0; i < frame_count; i++) {
  5049. //staging was never used, create a block
  5050. Error err = _insert_staging_block();
  5051. ERR_CONTINUE(err != OK);
  5052. }
  5053. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  5054. //check to make sure DescriptorPoolKey is good
  5055. ERR_FAIL_COND(sizeof(uint64_t) * 3 < UNIFORM_TYPE_MAX * sizeof(uint16_t));
  5056. draw_list = NULL;
  5057. draw_list_count = 0;
  5058. draw_list_split = false;
  5059. }
  5060. template <class T>
  5061. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  5062. List<RID> owned;
  5063. p_owner.get_owned_list(&owned);
  5064. if (owned.size()) {
  5065. WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
  5066. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  5067. free(E->get());
  5068. }
  5069. }
  5070. }
  5071. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  5072. switch (p_limit) {
  5073. case LIMIT_MAX_BOUND_UNIFORM_SETS: return limits.maxBoundDescriptorSets;
  5074. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS: return limits.maxColorAttachments;
  5075. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET: return limits.maxDescriptorSetSampledImages;
  5076. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET: return limits.maxDescriptorSetSamplers;
  5077. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET: return limits.maxDescriptorSetStorageBuffers;
  5078. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET: return limits.maxDescriptorSetStorageImages;
  5079. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET: return limits.maxDescriptorSetUniformBuffers;
  5080. case LIMIT_MAX_DRAW_INDEXED_INDEX: return limits.maxDrawIndexedIndexValue;
  5081. case LIMIT_MAX_FRAMEBUFFER_HEIGHT: return limits.maxFramebufferHeight;
  5082. case LIMIT_MAX_FRAMEBUFFER_WIDTH: return limits.maxFramebufferWidth;
  5083. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS: return limits.maxImageArrayLayers;
  5084. case LIMIT_MAX_TEXTURE_SIZE_1D: return limits.maxImageDimension1D;
  5085. case LIMIT_MAX_TEXTURE_SIZE_2D: return limits.maxImageDimension2D;
  5086. case LIMIT_MAX_TEXTURE_SIZE_3D: return limits.maxImageDimension3D;
  5087. case LIMIT_MAX_TEXTURE_SIZE_CUBE: return limits.maxImageDimensionCube;
  5088. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE: return limits.maxPerStageDescriptorSampledImages;
  5089. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorSamplers;
  5090. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorStorageBuffers;
  5091. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE: return limits.maxPerStageDescriptorStorageImages;
  5092. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorUniformBuffers;
  5093. case LIMIT_MAX_PUSH_CONSTANT_SIZE: return limits.maxPushConstantsSize;
  5094. case LIMIT_MAX_UNIFORM_BUFFER_SIZE: return limits.maxUniformBufferRange;
  5095. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET: return limits.maxVertexInputAttributeOffset;
  5096. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES: return limits.maxVertexInputAttributes;
  5097. case LIMIT_MAX_VERTEX_INPUT_BINDINGS: return limits.maxVertexInputBindings;
  5098. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE: return limits.maxVertexInputBindingStride;
  5099. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT: return limits.minUniformBufferOffsetAlignment;
  5100. default: ERR_FAIL_V(0);
  5101. }
  5102. return 0;
  5103. }
  5104. void RenderingDeviceVulkan::finalize() {
  5105. //free all resources
  5106. _flush(false, false);
  5107. _free_rids(pipeline_owner, "Pipeline");
  5108. _free_rids(uniform_set_owner, "UniformSet");
  5109. _free_rids(texture_buffer_owner, "TextureBuffer");
  5110. _free_rids(storage_buffer_owner, "StorageBuffer");
  5111. _free_rids(uniform_buffer_owner, "UniformBuffer");
  5112. _free_rids(shader_owner, "Shader");
  5113. _free_rids(index_array_owner, "IndexArray");
  5114. _free_rids(index_buffer_owner, "IndexBuffer");
  5115. _free_rids(vertex_array_owner, "VertexArray");
  5116. _free_rids(vertex_buffer_owner, "VertexBuffer");
  5117. _free_rids(framebuffer_owner, "Framebuffer");
  5118. _free_rids(sampler_owner, "Sampler");
  5119. {
  5120. //for textures it's a bit more difficult because they may be shared
  5121. List<RID> owned;
  5122. texture_owner.get_owned_list(&owned);
  5123. if (owned.size()) {
  5124. WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
  5125. //free shared first
  5126. for (List<RID>::Element *E = owned.front(); E;) {
  5127. List<RID>::Element *N = E->next();
  5128. if (texture_is_shared(E->get())) {
  5129. free(E->get());
  5130. owned.erase(E->get());
  5131. }
  5132. E = N;
  5133. }
  5134. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  5135. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  5136. free(E->get());
  5137. }
  5138. }
  5139. }
  5140. //free everything pending
  5141. for (int i = 0; i < frame_count; i++) {
  5142. int f = (frame + i) % frame_count;
  5143. _free_pending_resources(f);
  5144. vkDestroyCommandPool(device, frames[i].command_pool, NULL);
  5145. }
  5146. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  5147. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, NULL);
  5148. }
  5149. memdelete_arr(frames);
  5150. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  5151. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  5152. }
  5153. //all these should be clear at this point
  5154. ERR_FAIL_COND(descriptor_pools.size());
  5155. ERR_FAIL_COND(dependency_map.size());
  5156. ERR_FAIL_COND(reverse_dependency_map.size());
  5157. }
  5158. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  5159. screen_prepared = false;
  5160. }