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- /*************************************************************************/
- /* networked_multiplayer_enet.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "os/os.h"
- #include "io/marshalls.h"
- #include "networked_multiplayer_enet.h"
- void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
- transfer_mode=p_mode;
- }
- void NetworkedMultiplayerENet::set_target_peer(int p_peer){
- target_peer=p_peer;
- }
- int NetworkedMultiplayerENet::get_packet_peer() const{
- ERR_FAIL_COND_V(!active,1);
- ERR_FAIL_COND_V(incoming_packets.size()==0,1);
- return incoming_packets.front()->get().from;
- }
- Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth){
- ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
- ENetAddress address;
- address.host = bind_ip;
- address.port = p_port;
- host = enet_host_create (& address /* the address to bind the server host to */,
- p_max_clients /* allow up to 32 clients and/or outgoing connections */,
- SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
- p_in_bandwidth /* assume any amount of incoming bandwidth */,
- p_out_bandwidth /* assume any amount of outgoing bandwidth */);
- ERR_FAIL_COND_V(!host,ERR_CANT_CREATE);
- _setup_compressor();
- active=true;
- server=true;
- refuse_connections=false;
- unique_id=1;
- connection_status=CONNECTION_CONNECTED;
- return OK;
- }
- Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth){
- ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
- ERR_FAIL_COND_V(p_ip.type != IP_Address::TYPE_IPV4, ERR_INVALID_PARAMETER);
- host = enet_host_create (NULL /* create a client host */,
- 1 /* only allow 1 outgoing connection */,
- SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
- p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
- p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
- ERR_FAIL_COND_V(!host,ERR_CANT_CREATE);
- _setup_compressor();
- ENetAddress address;
- address.host=p_ip.field32[0];
- address.port=p_port;
- //enet_address_set_host (& address, "localhost");
- //address.port = p_port;
- unique_id=_gen_unique_id();
- /* Initiate the connection, allocating the enough channels */
- ENetPeer *peer = enet_host_connect (host, & address, SYSCH_MAX, unique_id);
- if (peer == NULL) {
- enet_host_destroy(host);
- ERR_FAIL_COND_V(!peer,ERR_CANT_CREATE);
- }
- //technically safe to ignore the peer or anything else.
- connection_status=CONNECTION_CONNECTING;
- active=true;
- server=false;
- refuse_connections=false;
- return OK;
- }
- void NetworkedMultiplayerENet::poll(){
- ERR_FAIL_COND(!active);
- _pop_current_packet();
- ENetEvent event;
- /* Wait up to 1000 milliseconds for an event. */
- while (true) {
- if (!host || !active) //might have been disconnected while emitting a notification
- return;
- int ret = enet_host_service (host, & event, 1);
- if (ret<0) {
- //error, do something?
- break;
- } else if (ret==0) {
- break;
- }
- switch (event.type)
- {
- case ENET_EVENT_TYPE_CONNECT: {
- /* Store any relevant client information here. */
- if (server && refuse_connections) {
- enet_peer_reset(event.peer);
- break;
- }
- IP_Address ip;
- ip.type = IP_Address::TYPE_IPV4;
- ip.field32[0]=event.peer -> address.host;
- int *new_id = memnew( int );
- *new_id = event.data;
- if (*new_id==0) { //data zero is sent by server (enet won't let you configure this). Server is always 1
- *new_id=1;
- }
- event.peer->data=new_id;
- peer_map[*new_id]=event.peer;
- connection_status=CONNECTION_CONNECTED; //if connecting, this means it connected t something!
- emit_signal("peer_connected",*new_id);
- if (server) {
- //someone connected, let it know of all the peers available
- for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
- if (E->key()==*new_id)
- continue;
- //send existing peers to new peer
- ENetPacket * packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
- encode_uint32(E->key(),&packet->data[4]);
- enet_peer_send(event.peer,SYSCH_CONFIG,packet);
- //send the new peer to existing peers
- packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_ADD_PEER,&packet->data[0]);
- encode_uint32(*new_id,&packet->data[4]);
- enet_peer_send(E->get(),SYSCH_CONFIG,packet);
- }
- } else {
- emit_signal("connection_succeeded");
- }
- } break;
- case ENET_EVENT_TYPE_DISCONNECT: {
- /* Reset the peer's client information. */
- int *id = (int*)event.peer -> data;
- if (!id) {
- if (!server) {
- emit_signal("connection_failed");
- }
- } else {
- if (server) {
- //someone disconnected, let it know to everyone else
- for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
- if (E->key()==*id)
- continue;
- //send the new peer to existing peers
- ENetPacket* packet = enet_packet_create (NULL,8,ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_REMOVE_PEER,&packet->data[0]);
- encode_uint32(*id,&packet->data[4]);
- enet_peer_send(E->get(),SYSCH_CONFIG,packet);
- }
- } else if (!server) {
- emit_signal("server_disconnected");
- close_connection();
- return;
- }
- emit_signal("peer_disconnected",*id);
- peer_map.erase(*id);
- memdelete( id );
- }
- } break;
- case ENET_EVENT_TYPE_RECEIVE: {
- if (event.channelID==SYSCH_CONFIG) {
- //some config message
- ERR_CONTINUE( event.packet->dataLength < 8);
- // Only server can send config messages
- ERR_CONTINUE( server );
- int msg = decode_uint32(&event.packet->data[0]);
- int id = decode_uint32(&event.packet->data[4]);
- switch(msg) {
- case SYSMSG_ADD_PEER: {
- peer_map[id]=NULL;
- emit_signal("peer_connected",id);
- } break;
- case SYSMSG_REMOVE_PEER: {
- peer_map.erase(id);
- emit_signal("peer_disconnected",id);
- } break;
- }
- enet_packet_destroy(event.packet);
- } else if (event.channelID < SYSCH_MAX){
- Packet packet;
- packet.packet = event.packet;
- uint32_t *id = (uint32_t*)event.peer->data;
- ERR_CONTINUE(event.packet->dataLength<12)
- uint32_t source = decode_uint32(&event.packet->data[0]);
- int target = decode_uint32(&event.packet->data[4]);
- uint32_t flags = decode_uint32(&event.packet->data[8]);
- packet.from=source;
- if (server) {
- // Someone is cheating and trying to fake the source!
- ERR_CONTINUE(source!=*id);
- packet.from=*id;
- if (target==0) {
- //re-send the everyone but sender :|
- incoming_packets.push_back(packet);
- //and make copies for sending
- for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
- if (uint32_t(E->key())==source) //do not resend to self
- continue;
- ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
- enet_peer_send(E->get(),event.channelID,packet2);
- }
- } else if (target<0) {
- //to all but one
- //and make copies for sending
- for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
- if (uint32_t(E->key())==source || E->key()==-target) //do not resend to self, also do not send to excluded
- continue;
- ENetPacket* packet2 = enet_packet_create (packet.packet->data,packet.packet->dataLength,flags);
- enet_peer_send(E->get(),event.channelID,packet2);
- }
- if (-target != 1) {
- //server is not excluded
- incoming_packets.push_back(packet);
- } else {
- //server is excluded, erase packet
- enet_packet_destroy(packet.packet);
- }
- } else if (target==1) {
- //to myself and only myself
- incoming_packets.push_back(packet);
- } else {
- //to someone else, specifically
- ERR_CONTINUE(!peer_map.has(target));
- enet_peer_send(peer_map[target],event.channelID,packet.packet);
- }
- } else {
- incoming_packets.push_back(packet);
- }
- //destroy packet later..
- } else {
- ERR_CONTINUE(true);
- }
- }break;
- case ENET_EVENT_TYPE_NONE: {
- //do nothing
- } break;
- }
- }
- }
- bool NetworkedMultiplayerENet::is_server() const {
- ERR_FAIL_COND_V(!active,false);
- return server;
- }
- void NetworkedMultiplayerENet::close_connection() {
- if (!active)
- return;
- _pop_current_packet();
- bool peers_disconnected=false;
- for (Map<int,ENetPeer*>::Element *E=peer_map.front();E;E=E->next()) {
- if (E->get()) {
- enet_peer_disconnect_now(E->get(),unique_id);
- peers_disconnected=true;
- }
- }
- if (peers_disconnected) {
- enet_host_flush(host);
- OS::get_singleton()->delay_usec(100); //wait 100ms for disconnection packets to send
- }
- enet_host_destroy(host);
- active=false;
- incoming_packets.clear();
- unique_id=1; //server is 1
- connection_status=CONNECTION_DISCONNECTED;
- }
- int NetworkedMultiplayerENet::get_available_packet_count() const {
- return incoming_packets.size();
- }
- Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer,int &r_buffer_size) const{
- ERR_FAIL_COND_V(incoming_packets.size()==0,ERR_UNAVAILABLE);
- _pop_current_packet();
- current_packet = incoming_packets.front()->get();
- incoming_packets.pop_front();
- *r_buffer=(const uint8_t*)(¤t_packet.packet->data[12]);
- r_buffer_size=current_packet.packet->dataLength-12;
- return OK;
- }
- Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer,int p_buffer_size){
- ERR_FAIL_COND_V(!active,ERR_UNCONFIGURED);
- ERR_FAIL_COND_V(connection_status!=CONNECTION_CONNECTED,ERR_UNCONFIGURED);
- int packet_flags=0;
- int channel=SYSCH_RELIABLE;
- switch(transfer_mode) {
- case TRANSFER_MODE_UNRELIABLE: {
- packet_flags=ENET_PACKET_FLAG_UNSEQUENCED;
- channel=SYSCH_UNRELIABLE;
- } break;
- case TRANSFER_MODE_UNRELIABLE_ORDERED: {
- packet_flags=0;
- channel=SYSCH_UNRELIABLE;
- } break;
- case TRANSFER_MODE_RELIABLE: {
- packet_flags=ENET_PACKET_FLAG_RELIABLE;
- channel=SYSCH_RELIABLE;
- } break;
- }
- Map<int,ENetPeer*>::Element *E=NULL;
- if (target_peer!=0) {
- E = peer_map.find(ABS(target_peer));
- if (!E) {
- ERR_EXPLAIN("Invalid Target Peer: "+itos(target_peer));
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- }
- }
- ENetPacket * packet = enet_packet_create (NULL,p_buffer_size+12,packet_flags);
- encode_uint32(unique_id,&packet->data[0]); //source ID
- encode_uint32(target_peer,&packet->data[4]); //dest ID
- encode_uint32(packet_flags,&packet->data[8]); //dest ID
- copymem(&packet->data[12],p_buffer,p_buffer_size);
- if (server) {
- if (target_peer==0) {
- enet_host_broadcast(host,channel,packet);
- } else if (target_peer<0) {
- //send to all but one
- //and make copies for sending
- int exclude=-target_peer;
- for (Map<int,ENetPeer*>::Element *F=peer_map.front();F;F=F->next()) {
- if (F->key()==exclude) // exclude packet
- continue;
- ENetPacket* packet2 = enet_packet_create (packet->data,packet->dataLength,packet_flags);
- enet_peer_send(F->get(),channel,packet2);
- }
- enet_packet_destroy(packet); //original packet no longer needed
- } else {
- enet_peer_send (E->get(), channel, packet);
- }
- } else {
- ERR_FAIL_COND_V(!peer_map.has(1),ERR_BUG);
- enet_peer_send (peer_map[1], channel, packet); //send to server for broadcast..
- }
- enet_host_flush(host);
- return OK;
- }
- int NetworkedMultiplayerENet::get_max_packet_size() const {
- return 1<<24; //anything is good
- }
- void NetworkedMultiplayerENet::_pop_current_packet() const {
- if (current_packet.packet) {
- enet_packet_destroy(current_packet.packet);
- current_packet.packet=NULL;
- current_packet.from=0;
- }
- }
- NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
- return connection_status;
- }
- uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
- uint32_t hash = 0;
- while (hash==0 || hash==1) {
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_ticks_usec() );
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_unix_time(), hash );
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash );
- //hash = hash_djb2_one_32(
- // (uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash );
- hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)this), hash ); //rely on aslr heap
- hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)&hash), hash ); //rely on aslr stack
- hash=hash&0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
- }
- return hash;
- }
- int NetworkedMultiplayerENet::get_unique_id() const {
- ERR_FAIL_COND_V(!active,0);
- return unique_id;
- }
- void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
- refuse_connections=p_enable;
- }
- bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
- return refuse_connections;
- }
- void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
- compression_mode=p_mode;
- }
- NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const{
- return compression_mode;
- }
- size_t NetworkedMultiplayerENet::enet_compress(void * context, const ENetBuffer * inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 * outData, size_t outLimit) {
- NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet*)(context);
- if (size_t(enet->src_compressor_mem.size())<inLimit) {
- enet->src_compressor_mem.resize( inLimit );
- }
- int total = inLimit;
- int ofs=0;
- while(total) {
- for(size_t i=0;i<inBufferCount;i++) {
- int to_copy = MIN(total,int(inBuffers[i].dataLength));
- copymem(&enet->src_compressor_mem[ofs],inBuffers[i].data,to_copy);
- ofs+=to_copy;
- total-=to_copy;
- }
- }
- Compression::Mode mode;
- switch(enet->compression_mode) {
- case COMPRESS_FASTLZ: {
- mode=Compression::MODE_FASTLZ;
- } break;
- case COMPRESS_ZLIB: {
- mode=Compression::MODE_DEFLATE;
- } break;
- default: { ERR_FAIL_V(0); }
- }
- int req_size = Compression::get_max_compressed_buffer_size(ofs,mode);
- if (enet->dst_compressor_mem.size()<req_size) {
- enet->dst_compressor_mem.resize(req_size);
- }
- int ret=Compression::compress(enet->dst_compressor_mem.ptr(),enet->src_compressor_mem.ptr(),ofs,mode);
- if (ret<0)
- return 0;
- if (ret>int(outLimit))
- return 0; //do not bother
- copymem(outData,enet->dst_compressor_mem.ptr(),ret);
- return ret;
- }
- size_t NetworkedMultiplayerENet::enet_decompress (void * context, const enet_uint8 * inData, size_t inLimit, enet_uint8 * outData, size_t outLimit){
- NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet*)(context);
- int ret = -1;
- switch(enet->compression_mode) {
- case COMPRESS_FASTLZ: {
- ret=Compression::decompress(outData,outLimit,inData,inLimit,Compression::MODE_FASTLZ);
- } break;
- case COMPRESS_ZLIB: {
- ret=Compression::decompress(outData,outLimit,inData,inLimit,Compression::MODE_DEFLATE);
- } break;
- default: {}
- }
- if (ret<0) {
- return 0;
- } else {
- return ret;
- }
- }
- void NetworkedMultiplayerENet::_setup_compressor() {
- switch(compression_mode) {
- case COMPRESS_NONE: {
- enet_host_compress(host,NULL);
- } break;
- case COMPRESS_RANGE_CODER: {
- enet_host_compress_with_range_coder(host);
- } break;
- case COMPRESS_FASTLZ:
- case COMPRESS_ZLIB: {
- enet_host_compress(host,&enet_compressor);
- } break;
- }
- }
- void NetworkedMultiplayerENet::enet_compressor_destroy(void * context){
- //do none
- }
- void NetworkedMultiplayerENet::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection);
- ObjectTypeDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode);
- ObjectTypeDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode);
- ObjectTypeDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip);
- BIND_CONSTANT( COMPRESS_NONE );
- BIND_CONSTANT( COMPRESS_RANGE_CODER );
- BIND_CONSTANT( COMPRESS_FASTLZ );
- BIND_CONSTANT( COMPRESS_ZLIB );
- }
- NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
- active=false;
- server=false;
- refuse_connections=false;
- unique_id=0;
- target_peer=0;
- current_packet.packet=NULL;
- transfer_mode=TRANSFER_MODE_RELIABLE;
- connection_status=CONNECTION_DISCONNECTED;
- compression_mode=COMPRESS_NONE;
- enet_compressor.context=this;
- enet_compressor.compress=enet_compress;
- enet_compressor.decompress=enet_decompress;
- enet_compressor.destroy=enet_compressor_destroy;
- bind_ip=ENET_HOST_ANY;
- }
- NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
- close_connection();
- }
- // sets IP for ENet to bind when using create_server
- // if no IP is set, then ENet bind to ENET_HOST_ANY
- void NetworkedMultiplayerENet::set_bind_ip(const IP_Address& p_ip){
- ERR_FAIL_COND(p_ip.type != IP_Address::TYPE_IPV4);
- bind_ip=p_ip.field32[0];
- }
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