gpu_particles_2d.cpp 27 KB

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  1. /**************************************************************************/
  2. /* gpu_particles_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gpu_particles_2d.h"
  31. #include "core/core_string_names.h"
  32. #include "scene/resources/particle_process_material.h"
  33. #ifdef TOOLS_ENABLED
  34. #include "core/config/engine.h"
  35. #endif
  36. void GPUParticles2D::set_emitting(bool p_emitting) {
  37. RS::get_singleton()->particles_set_emitting(particles, p_emitting);
  38. if (p_emitting && one_shot) {
  39. set_process_internal(true);
  40. } else if (!p_emitting) {
  41. set_process_internal(false);
  42. }
  43. }
  44. void GPUParticles2D::set_amount(int p_amount) {
  45. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
  46. amount = p_amount;
  47. RS::get_singleton()->particles_set_amount(particles, amount);
  48. }
  49. void GPUParticles2D::set_lifetime(double p_lifetime) {
  50. ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
  51. lifetime = p_lifetime;
  52. RS::get_singleton()->particles_set_lifetime(particles, lifetime);
  53. }
  54. void GPUParticles2D::set_one_shot(bool p_enable) {
  55. one_shot = p_enable;
  56. RS::get_singleton()->particles_set_one_shot(particles, one_shot);
  57. if (is_emitting()) {
  58. set_process_internal(true);
  59. if (!one_shot) {
  60. RenderingServer::get_singleton()->particles_restart(particles);
  61. }
  62. }
  63. if (!one_shot) {
  64. set_process_internal(false);
  65. }
  66. }
  67. void GPUParticles2D::set_pre_process_time(double p_time) {
  68. pre_process_time = p_time;
  69. RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
  70. }
  71. void GPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
  72. explosiveness_ratio = p_ratio;
  73. RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
  74. }
  75. void GPUParticles2D::set_randomness_ratio(real_t p_ratio) {
  76. randomness_ratio = p_ratio;
  77. RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
  78. }
  79. void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
  80. visibility_rect = p_visibility_rect;
  81. AABB aabb;
  82. aabb.position.x = p_visibility_rect.position.x;
  83. aabb.position.y = p_visibility_rect.position.y;
  84. aabb.size.x = p_visibility_rect.size.x;
  85. aabb.size.y = p_visibility_rect.size.y;
  86. RS::get_singleton()->particles_set_custom_aabb(particles, aabb);
  87. queue_redraw();
  88. }
  89. void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
  90. local_coords = p_enable;
  91. RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
  92. set_notify_transform(!p_enable);
  93. if (!p_enable && is_inside_tree()) {
  94. _update_particle_emission_transform();
  95. }
  96. }
  97. void GPUParticles2D::_update_particle_emission_transform() {
  98. Transform2D xf2d = get_global_transform();
  99. Transform3D xf;
  100. xf.basis.set_column(0, Vector3(xf2d.columns[0].x, xf2d.columns[0].y, 0));
  101. xf.basis.set_column(1, Vector3(xf2d.columns[1].x, xf2d.columns[1].y, 0));
  102. xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0));
  103. RS::get_singleton()->particles_set_emission_transform(particles, xf);
  104. }
  105. void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
  106. process_material = p_material;
  107. Ref<ParticleProcessMaterial> pm = p_material;
  108. if (pm.is_valid() && !pm->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
  109. // Likely a new (3D) material, modify it to match 2D space
  110. pm->set_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z, true);
  111. pm->set_gravity(Vector3(0, 98, 0));
  112. }
  113. RID material_rid;
  114. if (process_material.is_valid()) {
  115. material_rid = process_material->get_rid();
  116. }
  117. RS::get_singleton()->particles_set_process_material(particles, material_rid);
  118. update_configuration_warnings();
  119. }
  120. void GPUParticles2D::set_trail_enabled(bool p_enabled) {
  121. trail_enabled = p_enabled;
  122. RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
  123. queue_redraw();
  124. update_configuration_warnings();
  125. RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
  126. }
  127. void GPUParticles2D::set_trail_lifetime(double p_seconds) {
  128. ERR_FAIL_COND(p_seconds < 0.001);
  129. trail_lifetime = p_seconds;
  130. RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
  131. queue_redraw();
  132. }
  133. void GPUParticles2D::set_trail_sections(int p_sections) {
  134. ERR_FAIL_COND(p_sections < 2);
  135. ERR_FAIL_COND(p_sections > 128);
  136. trail_sections = p_sections;
  137. queue_redraw();
  138. }
  139. void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
  140. ERR_FAIL_COND(p_subdivisions < 1);
  141. ERR_FAIL_COND(p_subdivisions > 1024);
  142. trail_section_subdivisions = p_subdivisions;
  143. queue_redraw();
  144. }
  145. #ifdef TOOLS_ENABLED
  146. void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) {
  147. show_visibility_rect = p_show_visibility_rect;
  148. queue_redraw();
  149. }
  150. #endif
  151. bool GPUParticles2D::is_trail_enabled() const {
  152. return trail_enabled;
  153. }
  154. double GPUParticles2D::get_trail_lifetime() const {
  155. return trail_lifetime;
  156. }
  157. void GPUParticles2D::_update_collision_size() {
  158. real_t csize = collision_base_size;
  159. if (texture.is_valid()) {
  160. csize *= (texture->get_width() + texture->get_height()) / 4.0; //half size since its a radius
  161. }
  162. RS::get_singleton()->particles_set_collision_base_size(particles, csize);
  163. }
  164. void GPUParticles2D::set_collision_base_size(real_t p_size) {
  165. collision_base_size = p_size;
  166. _update_collision_size();
  167. }
  168. real_t GPUParticles2D::get_collision_base_size() const {
  169. return collision_base_size;
  170. }
  171. void GPUParticles2D::set_speed_scale(double p_scale) {
  172. speed_scale = p_scale;
  173. RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
  174. }
  175. bool GPUParticles2D::is_emitting() const {
  176. return RS::get_singleton()->particles_get_emitting(particles);
  177. }
  178. int GPUParticles2D::get_amount() const {
  179. return amount;
  180. }
  181. double GPUParticles2D::get_lifetime() const {
  182. return lifetime;
  183. }
  184. int GPUParticles2D::get_trail_sections() const {
  185. return trail_sections;
  186. }
  187. int GPUParticles2D::get_trail_section_subdivisions() const {
  188. return trail_section_subdivisions;
  189. }
  190. bool GPUParticles2D::get_one_shot() const {
  191. return one_shot;
  192. }
  193. double GPUParticles2D::get_pre_process_time() const {
  194. return pre_process_time;
  195. }
  196. real_t GPUParticles2D::get_explosiveness_ratio() const {
  197. return explosiveness_ratio;
  198. }
  199. real_t GPUParticles2D::get_randomness_ratio() const {
  200. return randomness_ratio;
  201. }
  202. Rect2 GPUParticles2D::get_visibility_rect() const {
  203. return visibility_rect;
  204. }
  205. bool GPUParticles2D::get_use_local_coordinates() const {
  206. return local_coords;
  207. }
  208. Ref<Material> GPUParticles2D::get_process_material() const {
  209. return process_material;
  210. }
  211. double GPUParticles2D::get_speed_scale() const {
  212. return speed_scale;
  213. }
  214. void GPUParticles2D::set_draw_order(DrawOrder p_order) {
  215. draw_order = p_order;
  216. RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
  217. }
  218. GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const {
  219. return draw_order;
  220. }
  221. void GPUParticles2D::set_fixed_fps(int p_count) {
  222. fixed_fps = p_count;
  223. RS::get_singleton()->particles_set_fixed_fps(particles, p_count);
  224. }
  225. int GPUParticles2D::get_fixed_fps() const {
  226. return fixed_fps;
  227. }
  228. void GPUParticles2D::set_fractional_delta(bool p_enable) {
  229. fractional_delta = p_enable;
  230. RS::get_singleton()->particles_set_fractional_delta(particles, p_enable);
  231. }
  232. bool GPUParticles2D::get_fractional_delta() const {
  233. return fractional_delta;
  234. }
  235. void GPUParticles2D::set_interpolate(bool p_enable) {
  236. interpolate = p_enable;
  237. RS::get_singleton()->particles_set_interpolate(particles, p_enable);
  238. }
  239. bool GPUParticles2D::get_interpolate() const {
  240. return interpolate;
  241. }
  242. PackedStringArray GPUParticles2D::get_configuration_warnings() const {
  243. PackedStringArray warnings = Node2D::get_configuration_warnings();
  244. if (process_material.is_null()) {
  245. warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
  246. } else {
  247. CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
  248. if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
  249. const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr());
  250. if (process &&
  251. (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
  252. process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) {
  253. warnings.push_back(RTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
  254. }
  255. }
  256. }
  257. if (trail_enabled && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
  258. warnings.push_back(RTR("Particle trails are only available when using the Forward+ or Mobile rendering backends."));
  259. }
  260. return warnings;
  261. }
  262. Rect2 GPUParticles2D::capture_rect() const {
  263. AABB aabb = RS::get_singleton()->particles_get_current_aabb(particles);
  264. Rect2 r;
  265. r.position.x = aabb.position.x;
  266. r.position.y = aabb.position.y;
  267. r.size.x = aabb.size.x;
  268. r.size.y = aabb.size.y;
  269. return r;
  270. }
  271. void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
  272. if (texture.is_valid()) {
  273. texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed));
  274. }
  275. texture = p_texture;
  276. if (texture.is_valid()) {
  277. texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed));
  278. }
  279. _update_collision_size();
  280. queue_redraw();
  281. }
  282. Ref<Texture2D> GPUParticles2D::get_texture() const {
  283. return texture;
  284. }
  285. void GPUParticles2D::_validate_property(PropertyInfo &p_property) const {
  286. }
  287. void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  288. Transform3D emit_transform;
  289. emit_transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0));
  290. emit_transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0));
  291. emit_transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0));
  292. Vector3 velocity = Vector3(p_velocity2d.x, p_velocity2d.y, 0);
  293. RS::get_singleton()->particles_emit(particles, emit_transform, velocity, p_color, p_custom, p_emit_flags);
  294. }
  295. void GPUParticles2D::_attach_sub_emitter() {
  296. Node *n = get_node_or_null(sub_emitter);
  297. if (n) {
  298. GPUParticles2D *sen = Object::cast_to<GPUParticles2D>(n);
  299. if (sen && sen != this) {
  300. RS::get_singleton()->particles_set_subemitter(particles, sen->particles);
  301. }
  302. }
  303. }
  304. void GPUParticles2D::_texture_changed() {
  305. // Changes to the texture need to trigger an update to make
  306. // the editor redraw the sprite with the updated texture.
  307. if (texture.is_valid()) {
  308. queue_redraw();
  309. }
  310. }
  311. void GPUParticles2D::set_sub_emitter(const NodePath &p_path) {
  312. if (is_inside_tree()) {
  313. RS::get_singleton()->particles_set_subemitter(particles, RID());
  314. }
  315. sub_emitter = p_path;
  316. if (is_inside_tree() && sub_emitter != NodePath()) {
  317. _attach_sub_emitter();
  318. }
  319. }
  320. NodePath GPUParticles2D::get_sub_emitter() const {
  321. return sub_emitter;
  322. }
  323. void GPUParticles2D::restart() {
  324. RS::get_singleton()->particles_restart(particles);
  325. RS::get_singleton()->particles_set_emitting(particles, true);
  326. }
  327. void GPUParticles2D::_notification(int p_what) {
  328. switch (p_what) {
  329. case NOTIFICATION_DRAW: {
  330. RID texture_rid;
  331. Size2 size;
  332. if (texture.is_valid()) {
  333. texture_rid = texture->get_rid();
  334. size = texture->get_size();
  335. } else {
  336. size = Size2(1, 1);
  337. }
  338. if (trail_enabled) {
  339. RS::get_singleton()->mesh_clear(mesh);
  340. PackedVector2Array points;
  341. PackedVector2Array uvs;
  342. PackedInt32Array bone_indices;
  343. PackedFloat32Array bone_weights;
  344. PackedInt32Array indices;
  345. int total_segments = trail_sections * trail_section_subdivisions;
  346. real_t depth = size.height * trail_sections;
  347. for (int j = 0; j <= total_segments; j++) {
  348. real_t v = j;
  349. v /= total_segments;
  350. real_t y = depth * v;
  351. y = (depth * 0.5) - y;
  352. int bone = j / trail_section_subdivisions;
  353. real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
  354. real_t s = size.width;
  355. points.push_back(Vector2(-s * 0.5, 0));
  356. points.push_back(Vector2(+s * 0.5, 0));
  357. uvs.push_back(Vector2(0, v));
  358. uvs.push_back(Vector2(1, v));
  359. for (int i = 0; i < 2; i++) {
  360. bone_indices.push_back(bone);
  361. bone_indices.push_back(MIN(trail_sections, bone + 1));
  362. bone_indices.push_back(0);
  363. bone_indices.push_back(0);
  364. bone_weights.push_back(blend);
  365. bone_weights.push_back(1.0 - blend);
  366. bone_weights.push_back(0);
  367. bone_weights.push_back(0);
  368. }
  369. if (j > 0) {
  370. int base = j * 2 - 2;
  371. indices.push_back(base + 0);
  372. indices.push_back(base + 1);
  373. indices.push_back(base + 2);
  374. indices.push_back(base + 1);
  375. indices.push_back(base + 3);
  376. indices.push_back(base + 2);
  377. }
  378. }
  379. Array arr;
  380. arr.resize(RS::ARRAY_MAX);
  381. arr[RS::ARRAY_VERTEX] = points;
  382. arr[RS::ARRAY_TEX_UV] = uvs;
  383. arr[RS::ARRAY_BONES] = bone_indices;
  384. arr[RS::ARRAY_WEIGHTS] = bone_weights;
  385. arr[RS::ARRAY_INDEX] = indices;
  386. RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
  387. Vector<Transform3D> xforms;
  388. for (int i = 0; i <= trail_sections; i++) {
  389. Transform3D xform;
  390. /*
  391. xform.origin.y = depth / 2.0 - size.height * real_t(i);
  392. xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
  393. xforms.push_back(xform);
  394. }
  395. RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
  396. } else {
  397. RS::get_singleton()->mesh_clear(mesh);
  398. Vector<Vector2> points = {
  399. Vector2(-size.x / 2.0, -size.y / 2.0),
  400. Vector2(size.x / 2.0, -size.y / 2.0),
  401. Vector2(size.x / 2.0, size.y / 2.0),
  402. Vector2(-size.x / 2.0, size.y / 2.0)
  403. };
  404. Vector<Vector2> uvs;
  405. AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
  406. if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
  407. Rect2 region_rect = atlas_texure->get_region();
  408. Size2 atlas_size = atlas_texure->get_atlas()->get_size();
  409. uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
  410. uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
  411. uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
  412. uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
  413. } else {
  414. uvs.push_back(Vector2(0, 0));
  415. uvs.push_back(Vector2(1, 0));
  416. uvs.push_back(Vector2(1, 1));
  417. uvs.push_back(Vector2(0, 1));
  418. }
  419. Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
  420. Array arr;
  421. arr.resize(RS::ARRAY_MAX);
  422. arr[RS::ARRAY_VERTEX] = points;
  423. arr[RS::ARRAY_TEX_UV] = uvs;
  424. arr[RS::ARRAY_INDEX] = indices;
  425. RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
  426. RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
  427. }
  428. RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
  429. #ifdef TOOLS_ENABLED
  430. if (show_visibility_rect) {
  431. draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
  432. }
  433. #endif
  434. } break;
  435. case NOTIFICATION_ENTER_TREE: {
  436. if (sub_emitter != NodePath()) {
  437. _attach_sub_emitter();
  438. }
  439. } break;
  440. case NOTIFICATION_EXIT_TREE: {
  441. RS::get_singleton()->particles_set_subemitter(particles, RID());
  442. } break;
  443. case NOTIFICATION_PAUSED:
  444. case NOTIFICATION_UNPAUSED: {
  445. if (can_process()) {
  446. RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
  447. } else {
  448. RS::get_singleton()->particles_set_speed_scale(particles, 0);
  449. }
  450. } break;
  451. case NOTIFICATION_TRANSFORM_CHANGED: {
  452. _update_particle_emission_transform();
  453. } break;
  454. case NOTIFICATION_INTERNAL_PROCESS: {
  455. if (one_shot && !is_emitting()) {
  456. notify_property_list_changed();
  457. set_process_internal(false);
  458. }
  459. } break;
  460. }
  461. }
  462. void GPUParticles2D::_bind_methods() {
  463. ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles2D::set_emitting);
  464. ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles2D::set_amount);
  465. ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles2D::set_lifetime);
  466. ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &GPUParticles2D::set_one_shot);
  467. ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &GPUParticles2D::set_pre_process_time);
  468. ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &GPUParticles2D::set_explosiveness_ratio);
  469. ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &GPUParticles2D::set_randomness_ratio);
  470. ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &GPUParticles2D::set_visibility_rect);
  471. ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates);
  472. ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps);
  473. ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
  474. ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles2D::set_interpolate);
  475. ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
  476. ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
  477. ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size);
  478. ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting);
  479. ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount);
  480. ClassDB::bind_method(D_METHOD("get_lifetime"), &GPUParticles2D::get_lifetime);
  481. ClassDB::bind_method(D_METHOD("get_one_shot"), &GPUParticles2D::get_one_shot);
  482. ClassDB::bind_method(D_METHOD("get_pre_process_time"), &GPUParticles2D::get_pre_process_time);
  483. ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &GPUParticles2D::get_explosiveness_ratio);
  484. ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &GPUParticles2D::get_randomness_ratio);
  485. ClassDB::bind_method(D_METHOD("get_visibility_rect"), &GPUParticles2D::get_visibility_rect);
  486. ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates);
  487. ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps);
  488. ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
  489. ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles2D::get_interpolate);
  490. ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
  491. ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
  492. ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size);
  493. ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order);
  494. ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order);
  495. ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture);
  496. ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture);
  497. ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect);
  498. ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
  499. ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles2D::set_sub_emitter);
  500. ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles2D::get_sub_emitter);
  501. ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles2D::emit_particle);
  502. ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled);
  503. ClassDB::bind_method(D_METHOD("set_trail_lifetime", "secs"), &GPUParticles2D::set_trail_lifetime);
  504. ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles2D::is_trail_enabled);
  505. ClassDB::bind_method(D_METHOD("get_trail_lifetime"), &GPUParticles2D::get_trail_lifetime);
  506. ClassDB::bind_method(D_METHOD("set_trail_sections", "sections"), &GPUParticles2D::set_trail_sections);
  507. ClassDB::bind_method(D_METHOD("get_trail_sections"), &GPUParticles2D::get_trail_sections);
  508. ClassDB::bind_method(D_METHOD("set_trail_section_subdivisions", "subdivisions"), &GPUParticles2D::set_trail_section_subdivisions);
  509. ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions"), &GPUParticles2D::get_trail_section_subdivisions);
  510. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
  511. ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false.
  512. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
  513. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D"), "set_sub_emitter", "get_sub_emitter");
  514. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material");
  515. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
  516. ADD_GROUP("Time", "");
  517. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,suffix:s"), "set_lifetime", "get_lifetime");
  518. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
  519. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,suffix:s"), "set_pre_process_time", "get_pre_process_time");
  520. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
  521. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
  522. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
  523. ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
  524. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
  525. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
  526. ADD_GROUP("Collision", "collision_");
  527. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
  528. ADD_GROUP("Drawing", "");
  529. ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_visibility_rect", "get_visibility_rect");
  530. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
  531. ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order");
  532. ADD_GROUP("Trails", "trail_");
  533. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
  534. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime");
  535. ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections");
  536. ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions");
  537. BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
  538. BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
  539. BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME);
  540. BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
  541. BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE);
  542. BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
  543. BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
  544. BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
  545. }
  546. GPUParticles2D::GPUParticles2D() {
  547. particles = RS::get_singleton()->particles_create();
  548. RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_2D);
  549. mesh = RS::get_singleton()->mesh_create();
  550. RS::get_singleton()->particles_set_draw_passes(particles, 1);
  551. RS::get_singleton()->particles_set_draw_pass_mesh(particles, 0, mesh);
  552. one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
  553. set_emitting(true);
  554. set_one_shot(false);
  555. set_amount(8);
  556. set_lifetime(1);
  557. set_fixed_fps(0);
  558. set_fractional_delta(true);
  559. set_interpolate(true);
  560. set_pre_process_time(0);
  561. set_explosiveness_ratio(0);
  562. set_randomness_ratio(0);
  563. set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
  564. set_use_local_coordinates(false);
  565. set_draw_order(DRAW_ORDER_LIFETIME);
  566. set_speed_scale(1);
  567. set_fixed_fps(30);
  568. set_collision_base_size(collision_base_size);
  569. }
  570. GPUParticles2D::~GPUParticles2D() {
  571. ERR_FAIL_NULL(RenderingServer::get_singleton());
  572. RS::get_singleton()->free(particles);
  573. RS::get_singleton()->free(mesh);
  574. }