gdscript.h 21 KB

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  1. /*************************************************************************/
  2. /* gdscript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_H
  31. #define GDSCRIPT_H
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/debugger/script_debugger.h"
  34. #include "core/io/resource_loader.h"
  35. #include "core/io/resource_saver.h"
  36. #include "core/object/script_language.h"
  37. #include "gdscript_function.h"
  38. class GDScriptNativeClass : public Reference {
  39. GDCLASS(GDScriptNativeClass, Reference);
  40. StringName name;
  41. protected:
  42. bool _get(const StringName &p_name, Variant &r_ret) const;
  43. static void _bind_methods();
  44. public:
  45. _FORCE_INLINE_ const StringName &get_name() const { return name; }
  46. Variant _new();
  47. Object *instance();
  48. GDScriptNativeClass(const StringName &p_name);
  49. };
  50. class GDScript : public Script {
  51. GDCLASS(GDScript, Script);
  52. bool tool;
  53. bool valid;
  54. struct MemberInfo {
  55. int index;
  56. StringName setter;
  57. StringName getter;
  58. MultiplayerAPI::RPCMode rpc_mode;
  59. GDScriptDataType data_type;
  60. };
  61. friend class GDScriptInstance;
  62. friend class GDScriptFunction;
  63. friend class GDScriptAnalyzer;
  64. friend class GDScriptCompiler;
  65. friend class GDScriptLanguage;
  66. friend struct GDScriptUtilityFunctionsDefinitions;
  67. Ref<GDScriptNativeClass> native;
  68. Ref<GDScript> base;
  69. GDScript *_base; //fast pointer access
  70. GDScript *_owner; //for subclasses
  71. Set<StringName> members; //members are just indices to the instanced script.
  72. Map<StringName, Variant> constants;
  73. Map<StringName, GDScriptFunction *> member_functions;
  74. Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
  75. Map<StringName, Ref<GDScript>> subclasses;
  76. Map<StringName, Vector<StringName>> _signals;
  77. Vector<ScriptNetData> rpc_functions;
  78. Vector<ScriptNetData> rpc_variables;
  79. #ifdef TOOLS_ENABLED
  80. Map<StringName, int> member_lines;
  81. Map<StringName, Variant> member_default_values;
  82. List<PropertyInfo> members_cache;
  83. Map<StringName, Variant> member_default_values_cache;
  84. Ref<GDScript> base_cache;
  85. Set<ObjectID> inheriters_cache;
  86. bool source_changed_cache;
  87. bool placeholder_fallback_enabled;
  88. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  89. #endif
  90. Map<StringName, PropertyInfo> member_info;
  91. GDScriptFunction *implicit_initializer = nullptr;
  92. GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate
  93. int subclass_count;
  94. Set<Object *> instances;
  95. //exported members
  96. String source;
  97. String path;
  98. String name;
  99. String fully_qualified_name;
  100. SelfList<GDScript> script_list;
  101. SelfList<GDScriptFunctionState>::List pending_func_states;
  102. void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
  103. GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
  104. void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
  105. #ifdef TOOLS_ENABLED
  106. Set<PlaceHolderScriptInstance *> placeholders;
  107. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  108. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
  109. #endif
  110. #ifdef DEBUG_ENABLED
  111. Map<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
  112. #endif
  113. bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false);
  114. void _save_orphaned_subclasses();
  115. void _init_rpc_methods_properties();
  116. protected:
  117. bool _get(const StringName &p_name, Variant &r_ret) const;
  118. bool _set(const StringName &p_name, const Variant &p_value);
  119. void _get_property_list(List<PropertyInfo> *p_properties) const;
  120. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
  121. static void _bind_methods();
  122. public:
  123. virtual bool is_valid() const override { return valid; }
  124. bool inherits_script(const Ref<Script> &p_script) const override;
  125. const Map<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
  126. const Map<StringName, Variant> &get_constants() const { return constants; }
  127. const Set<StringName> &get_members() const { return members; }
  128. const GDScriptDataType &get_member_type(const StringName &p_member) const {
  129. CRASH_COND(!member_indices.has(p_member));
  130. return member_indices[p_member].data_type;
  131. }
  132. const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
  133. const Ref<GDScriptNativeClass> &get_native() const { return native; }
  134. const String &get_script_class_name() const { return name; }
  135. virtual bool has_script_signal(const StringName &p_signal) const override;
  136. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
  137. bool is_tool() const override { return tool; }
  138. Ref<GDScript> get_base() const;
  139. const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
  140. const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
  141. StringName debug_get_member_by_index(int p_idx) const;
  142. Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  143. virtual bool can_instance() const override;
  144. virtual Ref<Script> get_base_script() const override;
  145. virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
  146. virtual ScriptInstance *instance_create(Object *p_this) override;
  147. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
  148. virtual bool instance_has(const Object *p_this) const override;
  149. virtual bool has_source_code() const override;
  150. virtual String get_source_code() const override;
  151. virtual void set_source_code(const String &p_code) override;
  152. virtual void update_exports() override;
  153. virtual Error reload(bool p_keep_state = false) override;
  154. void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
  155. Error load_source_code(const String &p_path);
  156. Error load_byte_code(const String &p_path);
  157. Vector<uint8_t> get_as_byte_code() const;
  158. bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
  159. virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
  160. virtual bool has_method(const StringName &p_method) const override;
  161. virtual MethodInfo get_method_info(const StringName &p_method) const override;
  162. virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
  163. virtual ScriptLanguage *get_language() const override;
  164. virtual int get_member_line(const StringName &p_member) const override {
  165. #ifdef TOOLS_ENABLED
  166. if (member_lines.has(p_member)) {
  167. return member_lines[p_member];
  168. }
  169. #endif
  170. return -1;
  171. }
  172. virtual void get_constants(Map<StringName, Variant> *p_constants) override;
  173. virtual void get_members(Set<StringName> *p_members) override;
  174. virtual Vector<ScriptNetData> get_rpc_methods() const override;
  175. virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
  176. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
  177. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
  178. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
  179. virtual Vector<ScriptNetData> get_rset_properties() const override;
  180. virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
  181. virtual StringName get_rset_property(const uint16_t p_variable_id) const override;
  182. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
  183. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
  184. #ifdef TOOLS_ENABLED
  185. virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
  186. #endif
  187. GDScript();
  188. ~GDScript();
  189. };
  190. class GDScriptInstance : public ScriptInstance {
  191. friend class GDScript;
  192. friend class GDScriptFunction;
  193. friend class GDScriptCompiler;
  194. friend struct GDScriptUtilityFunctionsDefinitions;
  195. ObjectID owner_id;
  196. Object *owner;
  197. Ref<GDScript> script;
  198. #ifdef DEBUG_ENABLED
  199. Map<StringName, int> member_indices_cache; //used only for hot script reloading
  200. #endif
  201. Vector<Variant> members;
  202. bool base_ref;
  203. SelfList<GDScriptFunctionState>::List pending_func_states;
  204. public:
  205. virtual Object *get_owner() { return owner; }
  206. virtual bool set(const StringName &p_name, const Variant &p_value);
  207. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  208. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  209. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
  210. virtual void get_method_list(List<MethodInfo> *p_list) const;
  211. virtual bool has_method(const StringName &p_method) const;
  212. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  213. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  214. virtual void notification(int p_notification);
  215. String to_string(bool *r_valid);
  216. virtual Ref<Script> get_script() const;
  217. virtual ScriptLanguage *get_language();
  218. void set_path(const String &p_path);
  219. void reload_members();
  220. virtual Vector<ScriptNetData> get_rpc_methods() const;
  221. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  222. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
  223. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
  224. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  225. virtual Vector<ScriptNetData> get_rset_properties() const;
  226. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  227. virtual StringName get_rset_property(const uint16_t p_variable_id) const;
  228. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
  229. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  230. GDScriptInstance();
  231. ~GDScriptInstance();
  232. };
  233. class GDScriptLanguage : public ScriptLanguage {
  234. friend class GDScriptFunctionState;
  235. static GDScriptLanguage *singleton;
  236. Variant *_global_array;
  237. Vector<Variant> global_array;
  238. Map<StringName, int> globals;
  239. Map<StringName, Variant> named_globals;
  240. struct CallLevel {
  241. Variant *stack;
  242. GDScriptFunction *function;
  243. GDScriptInstance *instance;
  244. int *ip;
  245. int *line;
  246. };
  247. int _debug_parse_err_line;
  248. String _debug_parse_err_file;
  249. String _debug_error;
  250. int _debug_call_stack_pos;
  251. int _debug_max_call_stack;
  252. CallLevel *_call_stack;
  253. void _add_global(const StringName &p_name, const Variant &p_value);
  254. friend class GDScriptInstance;
  255. Mutex lock;
  256. friend class GDScript;
  257. SelfList<GDScript>::List script_list;
  258. friend class GDScriptFunction;
  259. SelfList<GDScriptFunction>::List function_list;
  260. bool profiling;
  261. uint64_t script_frame_time;
  262. Map<String, ObjectID> orphan_subclasses;
  263. public:
  264. int calls;
  265. bool debug_break(const String &p_error, bool p_allow_continue = true);
  266. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  267. _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  268. if (Thread::get_main_id() != Thread::get_caller_id()) {
  269. return; //no support for other threads than main for now
  270. }
  271. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  272. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() + 1);
  273. }
  274. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  275. //stack overflow
  276. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
  277. EngineDebugger::get_script_debugger()->debug(this);
  278. return;
  279. }
  280. _call_stack[_debug_call_stack_pos].stack = p_stack;
  281. _call_stack[_debug_call_stack_pos].instance = p_instance;
  282. _call_stack[_debug_call_stack_pos].function = p_function;
  283. _call_stack[_debug_call_stack_pos].ip = p_ip;
  284. _call_stack[_debug_call_stack_pos].line = p_line;
  285. _debug_call_stack_pos++;
  286. }
  287. _FORCE_INLINE_ void exit_function() {
  288. if (Thread::get_main_id() != Thread::get_caller_id()) {
  289. return; //no support for other threads than main for now
  290. }
  291. if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) {
  292. EngineDebugger::get_script_debugger()->set_depth(EngineDebugger::get_script_debugger()->get_depth() - 1);
  293. }
  294. if (_debug_call_stack_pos == 0) {
  295. _debug_error = "Stack Underflow (Engine Bug)";
  296. EngineDebugger::get_script_debugger()->debug(this);
  297. return;
  298. }
  299. _debug_call_stack_pos--;
  300. }
  301. virtual Vector<StackInfo> debug_get_current_stack_info() {
  302. if (Thread::get_main_id() != Thread::get_caller_id()) {
  303. return Vector<StackInfo>();
  304. }
  305. Vector<StackInfo> csi;
  306. csi.resize(_debug_call_stack_pos);
  307. for (int i = 0; i < _debug_call_stack_pos; i++) {
  308. csi.write[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
  309. if (_call_stack[i].function) {
  310. csi.write[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
  311. csi.write[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path();
  312. }
  313. }
  314. return csi;
  315. }
  316. struct {
  317. StringName _init;
  318. StringName _notification;
  319. StringName _set;
  320. StringName _get;
  321. StringName _get_property_list;
  322. StringName _script_source;
  323. } strings;
  324. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  325. _FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
  326. _FORCE_INLINE_ const Map<StringName, int> &get_global_map() const { return globals; }
  327. _FORCE_INLINE_ const Map<StringName, Variant> &get_named_globals_map() const { return named_globals; }
  328. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  329. virtual String get_name() const;
  330. /* LANGUAGE FUNCTIONS */
  331. virtual void init();
  332. virtual String get_type() const;
  333. virtual String get_extension() const;
  334. virtual Error execute_file(const String &p_path);
  335. virtual void finish();
  336. /* EDITOR FUNCTIONS */
  337. virtual void get_reserved_words(List<String> *p_words) const;
  338. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  339. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  340. virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const;
  341. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  342. virtual bool is_using_templates();
  343. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  344. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
  345. virtual Script *create_script() const;
  346. virtual bool has_named_classes() const;
  347. virtual bool supports_builtin_mode() const;
  348. virtual bool can_inherit_from_file() { return true; }
  349. virtual int find_function(const String &p_function, const String &p_code) const;
  350. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
  351. virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint);
  352. #ifdef TOOLS_ENABLED
  353. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result);
  354. #endif
  355. virtual String _get_indentation() const;
  356. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  357. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  358. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value);
  359. virtual void remove_named_global_constant(const StringName &p_name);
  360. /* DEBUGGER FUNCTIONS */
  361. virtual String debug_get_error() const;
  362. virtual int debug_get_stack_level_count() const;
  363. virtual int debug_get_stack_level_line(int p_level) const;
  364. virtual String debug_get_stack_level_function(int p_level) const;
  365. virtual String debug_get_stack_level_source(int p_level) const;
  366. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  367. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  368. virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
  369. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
  370. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
  371. virtual void reload_all_scripts();
  372. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  373. virtual void frame();
  374. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  375. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
  376. virtual void profiling_start();
  377. virtual void profiling_stop();
  378. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  379. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  380. /* LOADER FUNCTIONS */
  381. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  382. /* GLOBAL CLASSES */
  383. virtual bool handles_global_class_type(const String &p_type) const;
  384. virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const;
  385. void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
  386. Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
  387. GDScriptLanguage();
  388. ~GDScriptLanguage();
  389. };
  390. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  391. public:
  392. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
  393. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  394. virtual bool handles_type(const String &p_type) const;
  395. virtual String get_resource_type(const String &p_path) const;
  396. virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
  397. };
  398. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  399. public:
  400. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  401. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  402. virtual bool recognize(const RES &p_resource) const;
  403. };
  404. #endif // GDSCRIPT_H