canvas_layer.cpp 11 KB

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  1. /*************************************************************************/
  2. /* canvas_layer.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "canvas_layer.h"
  31. #include "viewport.h"
  32. void CanvasLayer::set_layer(int p_xform) {
  33. layer = p_xform;
  34. if (viewport.is_valid())
  35. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  36. }
  37. int CanvasLayer::get_layer() const {
  38. return layer;
  39. }
  40. void CanvasLayer::set_transform(const Transform2D &p_xform) {
  41. transform = p_xform;
  42. locrotscale_dirty = true;
  43. if (viewport.is_valid())
  44. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  45. }
  46. Transform2D CanvasLayer::get_transform() const {
  47. return transform;
  48. }
  49. void CanvasLayer::_update_xform() {
  50. transform.set_rotation_and_scale(rot, scale);
  51. transform.set_origin(ofs);
  52. if (viewport.is_valid())
  53. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  54. }
  55. void CanvasLayer::_update_locrotscale() {
  56. ofs = transform.elements[2];
  57. rot = transform.get_rotation();
  58. scale = transform.get_scale();
  59. locrotscale_dirty = false;
  60. }
  61. void CanvasLayer::set_offset(const Vector2 &p_offset) {
  62. if (locrotscale_dirty)
  63. _update_locrotscale();
  64. ofs = p_offset;
  65. _update_xform();
  66. }
  67. Vector2 CanvasLayer::get_offset() const {
  68. if (locrotscale_dirty)
  69. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  70. return ofs;
  71. }
  72. void CanvasLayer::set_rotation(real_t p_radians) {
  73. if (locrotscale_dirty)
  74. _update_locrotscale();
  75. rot = p_radians;
  76. _update_xform();
  77. }
  78. real_t CanvasLayer::get_rotation() const {
  79. if (locrotscale_dirty)
  80. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  81. return rot;
  82. }
  83. void CanvasLayer::set_rotation_degrees(real_t p_degrees) {
  84. set_rotation(Math::deg2rad(p_degrees));
  85. }
  86. real_t CanvasLayer::get_rotation_degrees() const {
  87. return Math::rad2deg(get_rotation());
  88. }
  89. void CanvasLayer::set_scale(const Vector2 &p_scale) {
  90. if (locrotscale_dirty)
  91. _update_locrotscale();
  92. scale = p_scale;
  93. _update_xform();
  94. }
  95. Vector2 CanvasLayer::get_scale() const {
  96. if (locrotscale_dirty)
  97. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  98. return scale;
  99. }
  100. void CanvasLayer::_notification(int p_what) {
  101. switch (p_what) {
  102. case NOTIFICATION_ENTER_TREE: {
  103. if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
  104. vp = custom_viewport;
  105. } else {
  106. vp = Node::get_viewport();
  107. }
  108. ERR_FAIL_COND(!vp);
  109. vp->_canvas_layer_add(this);
  110. viewport = vp->get_viewport_rid();
  111. VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
  112. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  113. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  114. _update_follow_viewport();
  115. } break;
  116. case NOTIFICATION_EXIT_TREE: {
  117. vp->_canvas_layer_remove(this);
  118. VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
  119. viewport = RID();
  120. _update_follow_viewport(false);
  121. } break;
  122. case NOTIFICATION_MOVED_IN_PARENT: {
  123. if (is_inside_tree())
  124. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  125. } break;
  126. }
  127. }
  128. Size2 CanvasLayer::get_viewport_size() const {
  129. if (!is_inside_tree())
  130. return Size2(1, 1);
  131. Rect2 r = vp->get_visible_rect();
  132. return r.size;
  133. }
  134. RID CanvasLayer::get_viewport() const {
  135. return viewport;
  136. }
  137. void CanvasLayer::set_custom_viewport(Node *p_viewport) {
  138. ERR_FAIL_NULL(p_viewport);
  139. if (is_inside_tree()) {
  140. vp->_canvas_layer_remove(this);
  141. VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
  142. viewport = RID();
  143. }
  144. custom_viewport = Object::cast_to<Viewport>(p_viewport);
  145. if (custom_viewport) {
  146. custom_viewport_id = custom_viewport->get_instance_id();
  147. } else {
  148. custom_viewport_id = 0;
  149. }
  150. if (is_inside_tree()) {
  151. if (custom_viewport)
  152. vp = custom_viewport;
  153. else
  154. vp = Node::get_viewport();
  155. vp->_canvas_layer_add(this);
  156. viewport = vp->get_viewport_rid();
  157. VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
  158. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  159. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  160. }
  161. }
  162. Node *CanvasLayer::get_custom_viewport() const {
  163. return custom_viewport;
  164. }
  165. void CanvasLayer::reset_sort_index() {
  166. sort_index = 0;
  167. }
  168. int CanvasLayer::get_sort_index() {
  169. return sort_index++;
  170. }
  171. RID CanvasLayer::get_canvas() const {
  172. return canvas;
  173. }
  174. void CanvasLayer::set_follow_viewport(bool p_enable) {
  175. if (follow_viewport == p_enable) {
  176. return;
  177. }
  178. follow_viewport = p_enable;
  179. _update_follow_viewport();
  180. }
  181. bool CanvasLayer::is_following_viewport() const {
  182. return follow_viewport;
  183. }
  184. void CanvasLayer::set_follow_viewport_scale(float p_ratio) {
  185. follow_viewport_scale = p_ratio;
  186. _update_follow_viewport();
  187. }
  188. float CanvasLayer::get_follow_viewport_scale() const {
  189. return follow_viewport_scale;
  190. }
  191. void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
  192. if (!is_inside_tree()) {
  193. return;
  194. }
  195. if (p_force_exit || !follow_viewport) {
  196. VS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0);
  197. } else {
  198. VS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale);
  199. }
  200. }
  201. void CanvasLayer::_bind_methods() {
  202. ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
  203. ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
  204. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
  205. ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
  206. ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CanvasLayer::set_offset);
  207. ClassDB::bind_method(D_METHOD("get_offset"), &CanvasLayer::get_offset);
  208. ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &CanvasLayer::set_rotation);
  209. ClassDB::bind_method(D_METHOD("get_rotation"), &CanvasLayer::get_rotation);
  210. ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &CanvasLayer::set_rotation_degrees);
  211. ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &CanvasLayer::get_rotation_degrees);
  212. ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
  213. ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
  214. ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport);
  215. ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport);
  216. ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale);
  217. ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale);
  218. ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
  219. ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
  220. ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
  221. ADD_GROUP("Layer", "");
  222. ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
  223. ADD_GROUP("Transform", "");
  224. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
  225. ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
  226. ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
  227. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
  228. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  229. ADD_GROUP("", "");
  230. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
  231. ADD_GROUP("Follow Viewport", "follow_viewport");
  232. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
  233. ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
  234. }
  235. CanvasLayer::CanvasLayer() {
  236. vp = NULL;
  237. scale = Vector2(1, 1);
  238. rot = 0;
  239. locrotscale_dirty = false;
  240. layer = 1;
  241. canvas = VS::get_singleton()->canvas_create();
  242. custom_viewport = NULL;
  243. custom_viewport_id = 0;
  244. sort_index = 0;
  245. follow_viewport = false;
  246. follow_viewport_scale = 1.0;
  247. }
  248. CanvasLayer::~CanvasLayer() {
  249. VS::get_singleton()->free(canvas);
  250. }