Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde c8957295a6 Merge pull request #29146 from seandheffernan/returnFix2 6 gadi atpakaļ
core 883ef8570a Expose 2D polygon boolean operations in Geometry singleton 6 gadi atpakaļ
doc c8957295a6 Merge pull request #29146 from seandheffernan/returnFix2 6 gadi atpakaļ
drivers 2b1c3878f9 Merge pull request #29031 from BastiaanOlij/alpha_shadow 6 gadi atpakaļ
editor 71d46fffcf Merge pull request #29066 from akien-mga/i18n-skip-unsupported-locales 6 gadi atpakaļ
main b4e22cb98a Merge pull request #28792 from Calinou/low-processor-mode-144hz 6 gadi atpakaļ
misc b00d7bfc3f Travis: Update clang-format to version 8.0 6 gadi atpakaļ
modules 04ebf294f3 C#: Implement ScriptInstance::to_string 6 gadi atpakaļ
platform 63068e2ccd Check project settings live before lookup in crash handler 6 gadi atpakaļ
scene 7c73a741f3 Merge pull request #29125 from rodolforg/fix_spatial_look_at_affecting_scale 6 gadi atpakaļ
servers 3ea778e66e Implement shadow to opacity 6 gadi atpakaļ
thirdparty 9bf48db891 Build Clipper with `tools=no` and patch it to auto-disable exceptions 6 gadi atpakaļ
.appveyor.yml fb47d8f554 AppVeyor: Force installing SCons 3.0.1 7 gadi atpakaļ
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 gadi atpakaļ
.editorconfig e64391f47b Update zstd to 1.3.8 7 gadi atpakaļ
.gitattributes 0acdeb2e12 Update .gitattributes to encompass all text files 6 gadi atpakaļ
.gitignore 3189560d52 Update .gitignore 6 gadi atpakaļ
.mailmap e761af5794 Update AUTHORS and DONORS list 6 gadi atpakaļ
.travis.yml b00d7bfc3f Travis: Update clang-format to version 8.0 6 gadi atpakaļ
AUTHORS.md 958c915f60 Update AUTHORS and DONORS list 6 gadi atpakaļ
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 gadi atpakaļ
CODEOWNERS df18c8c413 Remove reduz from some autorequested code reviews 6 gadi atpakaļ
CONTRIBUTING.md e5f29308ba Minor English fix 6 gadi atpakaļ
COPYRIGHT.txt 225b61ab2a libpng: Update to upstream 1.6.37 6 gadi atpakaļ
DONORS.md 958c915f60 Update AUTHORS and DONORS list 6 gadi atpakaļ
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 8 gadi atpakaļ
LICENSE.txt b16c309f82 Update copyright statements to 2019 7 gadi atpakaļ
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 gadi atpakaļ
README.md e40aea7fec Replace 3.0 screenshot by new one from TPS demo 6 gadi atpakaļ
SConstruct e0574e1d98 Fix typos with codespell 6 gadi atpakaļ
compat.py 27310974e0 fixed building using scons with python3 7 gadi atpakaļ
gles_builders.py 173b342ca7 Remove trailing whitespace 7 gadi atpakaļ
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 gadi atpakaļ
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 gadi atpakaļ
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 gadi atpakaļ
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 gadi atpakaļ
methods.py c2a669a9f0 SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS 6 gadi atpakaļ
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 gadi atpakaļ
version.py 860f097cc6 Bump version to 3.2-dev 6 gadi atpakaļ

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge