rendering_server_default.cpp 14 KB

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  1. /**************************************************************************/
  2. /* rendering_server_default.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rendering_server_default.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/marshalls.h"
  33. #include "core/os/os.h"
  34. #include "core/templates/sort_array.h"
  35. #include "renderer_canvas_cull.h"
  36. #include "renderer_scene_cull.h"
  37. #include "rendering_server_globals.h"
  38. // careful, these may run in different threads than the rendering server
  39. int RenderingServerDefault::changes = 0;
  40. /* FREE */
  41. void RenderingServerDefault::_free(RID p_rid) {
  42. if (unlikely(p_rid.is_null())) {
  43. return;
  44. }
  45. if (RSG::utilities->free(p_rid)) {
  46. return;
  47. }
  48. if (RSG::canvas->free(p_rid)) {
  49. return;
  50. }
  51. if (RSG::viewport->free(p_rid)) {
  52. return;
  53. }
  54. if (RSG::scene->free(p_rid)) {
  55. return;
  56. }
  57. }
  58. /* EVENT QUEUING */
  59. void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) {
  60. frame_drawn_callbacks.push_back(p_callable);
  61. }
  62. void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
  63. changes = 0;
  64. RSG::rasterizer->begin_frame(frame_step);
  65. TIMESTAMP_BEGIN()
  66. uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
  67. RENDER_TIMESTAMP("Prepare Render Frame");
  68. RSG::scene->update(); //update scenes stuff before updating instances
  69. frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
  70. RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
  71. RSG::scene->render_probes();
  72. RSG::viewport->draw_viewports(p_swap_buffers);
  73. RSG::canvas_render->update();
  74. RSG::rasterizer->end_frame(p_swap_buffers);
  75. #ifndef _3D_DISABLED
  76. XRServer *xr_server = XRServer::get_singleton();
  77. if (xr_server != nullptr) {
  78. // let our XR server know we're done so we can get our frame timing
  79. xr_server->end_frame();
  80. }
  81. #endif // _3D_DISABLED
  82. RSG::canvas->update_visibility_notifiers();
  83. RSG::scene->update_visibility_notifiers();
  84. while (frame_drawn_callbacks.front()) {
  85. Callable c = frame_drawn_callbacks.front()->get();
  86. Variant result;
  87. Callable::CallError ce;
  88. c.callp(nullptr, 0, result, ce);
  89. if (ce.error != Callable::CallError::CALL_OK) {
  90. String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
  91. ERR_PRINT("Error calling frame drawn function: " + err);
  92. }
  93. frame_drawn_callbacks.pop_front();
  94. }
  95. RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
  96. if (RSG::utilities->get_captured_timestamps_count()) {
  97. Vector<FrameProfileArea> new_profile;
  98. if (RSG::utilities->capturing_timestamps) {
  99. new_profile.resize(RSG::utilities->get_captured_timestamps_count());
  100. }
  101. uint64_t base_cpu = RSG::utilities->get_captured_timestamp_cpu_time(0);
  102. uint64_t base_gpu = RSG::utilities->get_captured_timestamp_gpu_time(0);
  103. for (uint32_t i = 0; i < RSG::utilities->get_captured_timestamps_count(); i++) {
  104. uint64_t time_cpu = RSG::utilities->get_captured_timestamp_cpu_time(i);
  105. uint64_t time_gpu = RSG::utilities->get_captured_timestamp_gpu_time(i);
  106. String name = RSG::utilities->get_captured_timestamp_name(i);
  107. if (name.begins_with("vp_")) {
  108. RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
  109. }
  110. if (RSG::utilities->capturing_timestamps) {
  111. new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
  112. new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
  113. new_profile.write[i].name = RSG::utilities->get_captured_timestamp_name(i);
  114. }
  115. }
  116. frame_profile = new_profile;
  117. }
  118. frame_profile_frame = RSG::utilities->get_captured_timestamps_frame();
  119. if (print_gpu_profile) {
  120. if (print_frame_profile_ticks_from == 0) {
  121. print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
  122. }
  123. double total_time = 0.0;
  124. for (int i = 0; i < frame_profile.size() - 1; i++) {
  125. String name = frame_profile[i].name;
  126. if (name[0] == '<' || name[0] == '>') {
  127. continue;
  128. }
  129. double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
  130. if (name[0] != '<' && name[0] != '>') {
  131. if (print_gpu_profile_task_time.has(name)) {
  132. print_gpu_profile_task_time[name] += time;
  133. } else {
  134. print_gpu_profile_task_time[name] = time;
  135. }
  136. }
  137. }
  138. if (frame_profile.size()) {
  139. total_time = frame_profile[frame_profile.size() - 1].gpu_msec;
  140. }
  141. uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from;
  142. print_frame_profile_frame_count++;
  143. if (ticks_elapsed > 1000000) {
  144. print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
  145. float print_threshold = 0.01;
  146. for (const KeyValue<String, float> &E : print_gpu_profile_task_time) {
  147. double time = E.value / double(print_frame_profile_frame_count);
  148. if (time > print_threshold) {
  149. print_line("\t-" + E.key + ": " + rtos(time) + "ms");
  150. }
  151. }
  152. print_gpu_profile_task_time.clear();
  153. print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
  154. print_frame_profile_frame_count = 0;
  155. }
  156. }
  157. RSG::utilities->update_memory_info();
  158. }
  159. double RenderingServerDefault::get_frame_setup_time_cpu() const {
  160. return frame_setup_time;
  161. }
  162. bool RenderingServerDefault::has_changed() const {
  163. return changes > 0;
  164. }
  165. void RenderingServerDefault::_init() {
  166. RSG::rasterizer->initialize();
  167. }
  168. void RenderingServerDefault::_finish() {
  169. if (test_cube.is_valid()) {
  170. free(test_cube);
  171. }
  172. RSG::canvas->finalize();
  173. RSG::rasterizer->finalize();
  174. }
  175. void RenderingServerDefault::init() {
  176. if (create_thread) {
  177. print_verbose("RenderingServerWrapMT: Starting render thread");
  178. DisplayServer::get_singleton()->release_rendering_thread();
  179. server_task_id = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &RenderingServerDefault::_thread_loop), true);
  180. } else {
  181. _init();
  182. }
  183. }
  184. void RenderingServerDefault::finish() {
  185. if (create_thread) {
  186. command_queue.push(this, &RenderingServerDefault::_thread_exit);
  187. if (server_task_id != WorkerThreadPool::INVALID_TASK_ID) {
  188. WorkerThreadPool::get_singleton()->wait_for_task_completion(server_task_id);
  189. server_task_id = WorkerThreadPool::INVALID_TASK_ID;
  190. }
  191. } else {
  192. _finish();
  193. }
  194. }
  195. /* STATUS INFORMATION */
  196. uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
  197. if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
  198. return RSG::viewport->get_total_objects_drawn();
  199. } else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
  200. return RSG::viewport->get_total_primitives_drawn();
  201. } else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
  202. return RSG::viewport->get_total_draw_calls_used();
  203. }
  204. return RSG::utilities->get_rendering_info(p_info);
  205. }
  206. RenderingDevice::DeviceType RenderingServerDefault::get_video_adapter_type() const {
  207. return RSG::utilities->get_video_adapter_type();
  208. }
  209. void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
  210. RSG::utilities->capturing_timestamps = p_enable;
  211. }
  212. uint64_t RenderingServerDefault::get_frame_profile_frame() {
  213. return frame_profile_frame;
  214. }
  215. Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
  216. return frame_profile;
  217. }
  218. /* TESTING */
  219. void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
  220. redraw_request();
  221. RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
  222. }
  223. Color RenderingServerDefault::get_default_clear_color() {
  224. return RSG::texture_storage->get_default_clear_color();
  225. }
  226. void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
  227. RSG::viewport->set_default_clear_color(p_color);
  228. }
  229. #ifndef DISABLE_DEPRECATED
  230. bool RenderingServerDefault::has_feature(Features p_feature) const {
  231. return false;
  232. }
  233. #endif
  234. void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
  235. RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
  236. }
  237. void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
  238. RSG::utilities->capturing_timestamps = p_enable;
  239. print_gpu_profile = p_enable;
  240. }
  241. RID RenderingServerDefault::get_test_cube() {
  242. if (!test_cube.is_valid()) {
  243. test_cube = _make_test_cube();
  244. }
  245. return test_cube;
  246. }
  247. bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
  248. if (RSG::utilities) {
  249. return RSG::utilities->has_os_feature(p_feature);
  250. } else {
  251. return false;
  252. }
  253. }
  254. void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
  255. RSG::utilities->set_debug_generate_wireframes(p_generate);
  256. }
  257. bool RenderingServerDefault::is_low_end() const {
  258. return RendererCompositor::is_low_end();
  259. }
  260. Size2i RenderingServerDefault::get_maximum_viewport_size() const {
  261. if (RSG::utilities) {
  262. return RSG::utilities->get_maximum_viewport_size();
  263. } else {
  264. return Size2i();
  265. }
  266. }
  267. void RenderingServerDefault::_thread_exit() {
  268. exit = true;
  269. }
  270. void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
  271. _draw(p_swap_buffers, frame_step);
  272. }
  273. void RenderingServerDefault::_thread_loop() {
  274. server_thread = Thread::get_caller_id();
  275. DisplayServer::get_singleton()->gl_window_make_current(DisplayServer::MAIN_WINDOW_ID); // Move GL to this thread.
  276. _init();
  277. command_queue.set_pump_task_id(server_task_id);
  278. while (!exit) {
  279. WorkerThreadPool::get_singleton()->yield();
  280. command_queue.flush_all();
  281. }
  282. command_queue.flush_all();
  283. _finish();
  284. DisplayServer::get_singleton()->release_rendering_thread();
  285. }
  286. /* INTERPOLATION */
  287. void RenderingServerDefault::tick() {
  288. RSG::canvas->tick();
  289. }
  290. void RenderingServerDefault::set_physics_interpolation_enabled(bool p_enabled) {
  291. RSG::canvas->set_physics_interpolation_enabled(p_enabled);
  292. }
  293. /* EVENT QUEUING */
  294. void RenderingServerDefault::sync() {
  295. if (!create_thread) {
  296. command_queue.flush_all(); // Flush all pending from other threads.
  297. }
  298. }
  299. void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
  300. ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Manually triggering the draw function from the RenderingServer can only be done on the main thread. Call this function from the main thread or use call_deferred().");
  301. // Needs to be done before changes is reset to 0, to not force the editor to redraw.
  302. RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
  303. if (create_thread) {
  304. command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
  305. } else {
  306. _draw(p_swap_buffers, frame_step);
  307. }
  308. }
  309. void RenderingServerDefault::_call_on_render_thread(const Callable &p_callable) {
  310. p_callable.call();
  311. }
  312. RenderingServerDefault::RenderingServerDefault(bool p_create_thread) {
  313. RenderingServer::init();
  314. create_thread = p_create_thread;
  315. if (!create_thread) {
  316. server_thread = Thread::MAIN_ID;
  317. }
  318. RSG::threaded = create_thread;
  319. RSG::canvas = memnew(RendererCanvasCull);
  320. RSG::viewport = memnew(RendererViewport);
  321. RendererSceneCull *sr = memnew(RendererSceneCull);
  322. RSG::camera_attributes = memnew(RendererCameraAttributes);
  323. RSG::scene = sr;
  324. RSG::rasterizer = RendererCompositor::create();
  325. RSG::utilities = RSG::rasterizer->get_utilities();
  326. RSG::light_storage = RSG::rasterizer->get_light_storage();
  327. RSG::material_storage = RSG::rasterizer->get_material_storage();
  328. RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
  329. RSG::particles_storage = RSG::rasterizer->get_particles_storage();
  330. RSG::texture_storage = RSG::rasterizer->get_texture_storage();
  331. RSG::gi = RSG::rasterizer->get_gi();
  332. RSG::fog = RSG::rasterizer->get_fog();
  333. RSG::canvas_render = RSG::rasterizer->get_canvas();
  334. sr->set_scene_render(RSG::rasterizer->get_scene());
  335. frame_profile_frame = 0;
  336. }
  337. RenderingServerDefault::~RenderingServerDefault() {
  338. memdelete(RSG::canvas);
  339. memdelete(RSG::viewport);
  340. memdelete(RSG::rasterizer);
  341. memdelete(RSG::scene);
  342. memdelete(RSG::camera_attributes);
  343. }