123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672 |
- #include "shader_compiler_gles3.h"
- #include "os/os.h"
- #define SL ShaderLanguage
- static String _mktab(int p_level) {
- String tb;
- for(int i=0;i<p_level;i++) {
- tb+="\t";
- }
- return tb;
- }
- static String _typestr(SL::DataType p_type) {
- return ShaderLanguage::get_datatype_name(p_type);
- }
- static int _get_datatype_size(SL::DataType p_type) {
- switch(p_type) {
- case SL::TYPE_VOID: return 0;
- case SL::TYPE_BOOL: return 4;
- case SL::TYPE_BVEC2: return 8;
- case SL::TYPE_BVEC3: return 16;
- case SL::TYPE_BVEC4: return 16;
- case SL::TYPE_INT: return 4;
- case SL::TYPE_IVEC2: return 8;
- case SL::TYPE_IVEC3: return 16;
- case SL::TYPE_IVEC4: return 16;
- case SL::TYPE_UINT: return 4;
- case SL::TYPE_UVEC2: return 8;
- case SL::TYPE_UVEC3: return 16;
- case SL::TYPE_UVEC4: return 16;
- case SL::TYPE_FLOAT: return 4;
- case SL::TYPE_VEC2: return 8;
- case SL::TYPE_VEC3: return 16;
- case SL::TYPE_VEC4: return 16;
- case SL::TYPE_MAT2: return 16;
- case SL::TYPE_MAT3: return 48;
- case SL::TYPE_MAT4: return 64;
- case SL::TYPE_SAMPLER2D: return 16;
- case SL::TYPE_ISAMPLER2D: return 16;
- case SL::TYPE_USAMPLER2D: return 16;
- case SL::TYPE_SAMPLERCUBE: return 16;
- }
- ERR_FAIL_V(0);
- }
- static String _prestr(SL::DataPrecision p_pres) {
- switch(p_pres) {
- case SL::PRECISION_LOWP: return "lowp ";
- case SL::PRECISION_MEDIUMP: return "mediump ";
- case SL::PRECISION_HIGHP: return "highp ";
- case SL::PRECISION_DEFAULT: return "";
- }
- return "";
- }
- static String _opstr(SL::Operator p_op) {
- return SL::get_operator_text(p_op);
- }
- static String _mkid(const String& p_id) {
- return "m_"+p_id;
- }
- static String f2sp0(float p_float) {
- if (int(p_float)==p_float)
- return itos(p_float)+".0";
- else
- return rtoss(p_float);
- }
- static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value>& p_values) {
- switch(p_type) {
- case SL::TYPE_BOOL: return p_values[0].boolean?"true":"false";
- case SL::TYPE_BVEC2:
- case SL::TYPE_BVEC3:
- case SL::TYPE_BVEC4: {
- String text="bvec"+itos(p_type-SL::TYPE_BOOL+1)+"(";
- for(int i=0;i<p_values.size();i++) {
- if (i>0)
- text+=",";
- text+=p_values[i].boolean?"true":"false";
- }
- text+=")";
- return text;
- }
- case SL::TYPE_INT: return itos(p_values[0].sint);
- case SL::TYPE_IVEC2:
- case SL::TYPE_IVEC3:
- case SL::TYPE_IVEC4: {
- String text="ivec"+itos(p_type-SL::TYPE_INT+1)+"(";
- for(int i=0;i<p_values.size();i++) {
- if (i>0)
- text+=",";
- text+=itos(p_values[i].sint);
- }
- text+=")";
- return text;
- } break;
- case SL::TYPE_UINT: return itos(p_values[0].uint)+"u";
- case SL::TYPE_UVEC2:
- case SL::TYPE_UVEC3:
- case SL::TYPE_UVEC4: {
- String text="uvec"+itos(p_type-SL::TYPE_UINT+1)+"(";
- for(int i=0;i<p_values.size();i++) {
- if (i>0)
- text+=",";
- text+=itos(p_values[i].uint)+"u";
- }
- text+=")";
- return text;
- } break;
- case SL::TYPE_FLOAT: return f2sp0(p_values[0].real)+"f";
- case SL::TYPE_VEC2:
- case SL::TYPE_VEC3:
- case SL::TYPE_VEC4: {
- String text="vec"+itos(p_type-SL::TYPE_FLOAT+1)+"(";
- for(int i=0;i<p_values.size();i++) {
- if (i>0)
- text+=",";
- text+=f2sp0(p_values[i].real);
- }
- text+=")";
- return text;
- } break;
- default: ERR_FAIL_V(String());
- }
- }
- void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode* p_node, const StringName& p_for_func, const Map<StringName,String>& p_func_code, String& r_to_add, Set<StringName> &added) {
- int fidx=-1;
- for(int i=0;i<p_node->functions.size();i++) {
- if (p_node->functions[i].name==p_for_func) {
- fidx=i;
- break;
- }
- }
- ERR_FAIL_COND(fidx==-1);
- for (Set<StringName>::Element *E=p_node->functions[fidx].uses_function.front();E;E=E->next()) {
- if (added.has(E->get())) {
- continue; //was added already
- }
- _dump_function_deps(p_node,E->get(),p_func_code,r_to_add,added);
- SL::FunctionNode *fnode=NULL;
- for(int i=0;i<p_node->functions.size();i++) {
- if (p_node->functions[i].name==E->get()) {
- fnode=p_node->functions[i].function;
- break;
- }
- }
- ERR_FAIL_COND(!fnode);
- r_to_add+="\n";
- String header;
- header=_typestr(fnode->return_type)+" "+_mkid(fnode->name)+"(";
- for(int i=0;i<fnode->arguments.size();i++) {
- if (i>0)
- header+=", ";
- header+=_prestr(fnode->arguments[i].precision)+_typestr(fnode->arguments[i].type)+" "+_mkid(fnode->arguments[i].name);
- }
- header+=")\n";
- r_to_add+=header;
- r_to_add+=p_func_code[E->get()];
- added.insert(E->get());
- }
- }
- String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode& r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions) {
- String code;
- switch(p_node->type) {
- case SL::Node::TYPE_SHADER: {
- SL::ShaderNode *pnode=(SL::ShaderNode*)p_node;
- for(int i=0;i<pnode->render_modes.size();i++) {
- if (p_default_actions.render_mode_defines.has(pnode->render_modes[i]) && !used_rmode_defines.has(pnode->render_modes[i])) {
- r_gen_code.defines.push_back(p_default_actions.render_mode_defines[pnode->render_modes[i]].utf8());
- used_rmode_defines.insert(pnode->render_modes[i]);
- }
- if (p_actions.render_mode_flags.has(pnode->render_modes[i])) {
- *p_actions.render_mode_flags[pnode->render_modes[i]]=true;
- }
- if (p_actions.render_mode_values.has(pnode->render_modes[i])) {
- Pair<int*,int> &p = p_actions.render_mode_values[pnode->render_modes[i]];
- *p.first=p.second;
- }
- }
- int max_texture_uniforms=0;
- int max_uniforms=0;
- for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
- if (SL::is_sampler_type(E->get().type))
- max_texture_uniforms++;
- else
- max_uniforms++;
- }
- r_gen_code.texture_uniforms.resize(max_texture_uniforms);
- r_gen_code.texture_hints.resize(max_texture_uniforms);
- Vector<int> uniform_sizes;
- uniform_sizes.resize(max_uniforms);
- for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
- String ucode;
- if (SL::is_sampler_type(E->get().type)) {
- ucode="uniform ";
- }
- ucode+=_prestr(E->get().precission);
- ucode+=_typestr(E->get().type);
- ucode+=" "+_mkid(E->key());
- ucode+=";\n";
- if (SL::is_sampler_type(E->get().type)) {
- r_gen_code.vertex_global+=ucode;
- r_gen_code.fragment_global+=ucode;
- r_gen_code.texture_uniforms[E->get().texture_order]=_mkid(E->key());
- r_gen_code.texture_hints[E->get().texture_order]=E->get().hint;
- } else {
- if (r_gen_code.uniforms.empty()) {
- r_gen_code.defines.push_back(String("#define USE_MATERIAL\n").ascii());
- }
- r_gen_code.uniforms+=ucode;
- uniform_sizes[E->get().order]=_get_datatype_size(E->get().type);
- }
- p_actions.uniforms->insert(E->key(),E->get());
- }
- // add up
- for(int i=0;i<uniform_sizes.size();i++) {
- if (i>0)
- uniform_sizes[i]=uniform_sizes[i]+uniform_sizes[i-1];
- }
- //offset
- r_gen_code.uniform_offsets.resize(uniform_sizes.size());
- for(int i=0;i<uniform_sizes.size();i++) {
- if (i>0)
- r_gen_code.uniform_offsets[i]=uniform_sizes[i-1];
- else
- r_gen_code.uniform_offsets[i]=0;
- }
- if (uniform_sizes.size()) {
- r_gen_code.uniform_total_size=uniform_sizes[ uniform_sizes.size() -1 ];
- } else {
- r_gen_code.uniform_total_size=0;
- }
- for(Map<StringName,SL::ShaderNode::Varying>::Element *E=pnode->varyings.front();E;E=E->next()) {
- String vcode;
- vcode+=_prestr(E->get().precission);
- vcode+=_typestr(E->get().type);
- vcode+=" "+String(E->key());
- vcode+=";\n";
- r_gen_code.vertex_global+="out "+vcode;
- r_gen_code.fragment_global+="in "+vcode;
- }
- Map<StringName,String> function_code;
- //code for functions
- for(int i=0;i<pnode->functions.size();i++) {
- SL::FunctionNode *fnode=pnode->functions[i].function;
- function_code[fnode->name]=_dump_node_code(fnode->body,p_level+1,r_gen_code,p_actions,p_default_actions);
- }
- //place functions in actual code
- Set<StringName> added_vtx;
- Set<StringName> added_fragment; //share for light
- for(int i=0;i<pnode->functions.size();i++) {
- SL::FunctionNode *fnode=pnode->functions[i].function;
- current_func_name=fnode->name;
- if (fnode->name=="vertex") {
- _dump_function_deps(pnode,fnode->name,function_code,r_gen_code.vertex_global,added_vtx);
- r_gen_code.vertex=function_code["vertex"];
- }
- if (fnode->name=="fragment") {
- _dump_function_deps(pnode,fnode->name,function_code,r_gen_code.fragment_global,added_fragment);
- r_gen_code.fragment=function_code["fragment"];
- }
- if (fnode->name=="light") {
- _dump_function_deps(pnode,fnode->name,function_code,r_gen_code.fragment_global,added_fragment);
- r_gen_code.light=function_code["light"];
- }
- }
- //code+=dump_node_code(pnode->body,p_level);
- } break;
- case SL::Node::TYPE_FUNCTION: {
- } break;
- case SL::Node::TYPE_BLOCK: {
- SL::BlockNode *bnode=(SL::BlockNode*)p_node;
- //variables
- code+=_mktab(p_level-1)+"{\n";
- for(Map<StringName,SL::BlockNode::Variable>::Element *E=bnode->variables.front();E;E=E->next()) {
- code+=_mktab(p_level)+_prestr(E->get().precision)+_typestr(E->get().type)+" "+_mkid(E->key())+";\n";
- }
- for(int i=0;i<bnode->statements.size();i++) {
- String scode = _dump_node_code(bnode->statements[i],p_level,r_gen_code,p_actions,p_default_actions);
- if (bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW || bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW) {
- code+=scode; //use directly
- } else {
- code+=_mktab(p_level)+scode+";\n";
- }
- }
- code+=_mktab(p_level-1)+"}\n";
- } break;
- case SL::Node::TYPE_VARIABLE: {
- SL::VariableNode *vnode=(SL::VariableNode*)p_node;
- if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) {
- String define = p_default_actions.usage_defines[vnode->name];
- if (define.begins_with("@")) {
- define = p_default_actions.usage_defines[define.substr(1,define.length())];
- }
- r_gen_code.defines.push_back(define.utf8());
- used_name_defines.insert(vnode->name);
- }
- if (p_actions.usage_flag_pointers.has(vnode->name) && !used_name_defines.has(vnode->name)) {
- *p_actions.usage_flag_pointers[vnode->name]=true;
- used_name_defines.insert(vnode->name);
- }
- if (p_default_actions.renames.has(vnode->name))
- code=p_default_actions.renames[vnode->name];
- else
- code=_mkid(vnode->name);
- if (vnode->name==time_name) {
- if (current_func_name==vertex_name) {
- r_gen_code.uses_vertex_time=true;
- }
- if (current_func_name==fragment_name) {
- r_gen_code.uses_fragment_time=true;
- }
- }
- } break;
- case SL::Node::TYPE_CONSTANT: {
- SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
- return get_constant_text(cnode->datatype,cnode->values);
- } break;
- case SL::Node::TYPE_OPERATOR: {
- SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
- switch(onode->op) {
- case SL::OP_ASSIGN:
- case SL::OP_ASSIGN_ADD:
- case SL::OP_ASSIGN_SUB:
- case SL::OP_ASSIGN_MUL:
- case SL::OP_ASSIGN_DIV:
- case SL::OP_ASSIGN_SHIFT_LEFT:
- case SL::OP_ASSIGN_SHIFT_RIGHT:
- case SL::OP_ASSIGN_MOD:
- case SL::OP_ASSIGN_BIT_AND:
- case SL::OP_ASSIGN_BIT_OR:
- case SL::OP_ASSIGN_BIT_XOR:
- code=_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions)+_opstr(onode->op)+_dump_node_code(onode->arguments[1],p_level,r_gen_code,p_actions,p_default_actions);
- break;
- case SL::OP_BIT_INVERT:
- case SL::OP_NEGATE:
- case SL::OP_NOT:
- case SL::OP_DECREMENT:
- case SL::OP_INCREMENT:
- code=_opstr(onode->op)+_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions);
- break;
- case SL::OP_POST_DECREMENT:
- case SL::OP_POST_INCREMENT:
- code=_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions)+_opstr(onode->op);
- break;
- case SL::OP_CALL:
- case SL::OP_CONSTRUCT: {
- ERR_FAIL_COND_V(onode->arguments[0]->type!=SL::Node::TYPE_VARIABLE,String());
- SL::VariableNode *vnode=(SL::VariableNode*)onode->arguments[0];
- if (onode->op==SL::OP_CONSTRUCT) {
- code+=String(vnode->name);
- } else {
- if (internal_functions.has(vnode->name)) {
- code+=vnode->name;
- } else if (p_default_actions.renames.has(vnode->name)) {
- code+=p_default_actions.renames[vnode->name];
- } else {
- code+=_mkid(vnode->name);
- }
- }
- code+="(";
- for(int i=1;i<onode->arguments.size();i++) {
- if (i>1)
- code+=", ";
- code+=_dump_node_code(onode->arguments[i],p_level,r_gen_code,p_actions,p_default_actions);
- }
- code+=")";
- } break;
- default: {
- code="("+_dump_node_code(onode->arguments[0],p_level,r_gen_code,p_actions,p_default_actions)+_opstr(onode->op)+_dump_node_code(onode->arguments[1],p_level,r_gen_code,p_actions,p_default_actions)+")";
- break;
- }
- }
- } break;
- case SL::Node::TYPE_CONTROL_FLOW: {
- SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
- if (cfnode->flow_op==SL::FLOW_OP_IF) {
- code+=_mktab(p_level)+"if ("+_dump_node_code(cfnode->expressions[0],p_level,r_gen_code,p_actions,p_default_actions)+")\n";
- code+=_dump_node_code(cfnode->blocks[0],p_level+1,r_gen_code,p_actions,p_default_actions);
- if (cfnode->blocks.size()==2) {
- code+=_mktab(p_level)+"else\n";
- code+=_dump_node_code(cfnode->blocks[1],p_level+1,r_gen_code,p_actions,p_default_actions);
- }
- } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
- if (cfnode->blocks.size()) {
- code="return "+_dump_node_code(cfnode->blocks[0],p_level,r_gen_code,p_actions,p_default_actions);
- } else {
- code="return";
- }
- }
- } break;
- case SL::Node::TYPE_MEMBER: {
- SL::MemberNode *mnode=(SL::MemberNode*)p_node;
- code=_dump_node_code(mnode->owner,p_level,r_gen_code,p_actions,p_default_actions)+"."+mnode->name;
- } break;
- }
- return code;
- }
- Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String& p_code, IdentifierActions* p_actions, const String &p_path,GeneratedCode& r_gen_code) {
- Error err = parser.compile(p_code,ShaderTypes::get_singleton()->get_functions(p_mode),ShaderTypes::get_singleton()->get_modes(p_mode));
- if (err!=OK) {
- #if 1
- Vector<String> shader = p_code.split("\n");
- for(int i=0;i<shader.size();i++) {
- print_line(itos(i)+" "+shader[i]);
- }
- #endif
- _err_print_error(NULL,p_path.utf8().get_data(),parser.get_error_line(),parser.get_error_text().utf8().get_data(),ERR_HANDLER_SHADER);
- return err;
- }
- r_gen_code.defines.clear();
- r_gen_code.vertex=String();
- r_gen_code.vertex_global=String();
- r_gen_code.fragment=String();
- r_gen_code.fragment_global=String();
- r_gen_code.light=String();
- r_gen_code.uses_fragment_time=false;
- r_gen_code.uses_vertex_time=false;
- used_name_defines.clear();
- used_rmode_defines.clear();
- _dump_node_code(parser.get_shader(),1,r_gen_code,*p_actions,actions[p_mode]);
- return OK;
- }
- ShaderCompilerGLES3::ShaderCompilerGLES3() {
- /** CANVAS ITEM SHADER **/
- actions[VS::SHADER_CANVAS_ITEM].renames["SRC_VERTEX"]="vertex";
- actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"]="outvec.xy";
- actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX_COLOR"]="vertex_color";
- actions[VS::SHADER_CANVAS_ITEM].renames["UV"]="uv_interp";
- actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"]="gl_PointSize";
- actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"]="modelview_matrix";
- actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"]="projection_matrix";
- actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"]=="extra_matrix";
- actions[VS::SHADER_CANVAS_ITEM].renames["TIME"]="time";
- actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"]="color";
- actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL"]="normal";
- actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP"]="normal_map";
- actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"]="normal_depth";
- actions[VS::SHADER_CANVAS_ITEM].renames["UV"]="uv_interp";
- actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"]="color";
- actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE"]="color_texture";
- actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"]="color_texpixel_size";
- actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"]="screen_uv";
- actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"]="screen_texture";
- actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"]="gl_PointCoord";
- actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"]="light_vec";
- actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"]="light_height";
- actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"]="light_color";
- actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"]="light_uv";
- //actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_SHADOW_COLOR"]="light_shadow_color";
- actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"]="light";
- actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"]="shadow_color";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"]="#define COLOR_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"]="#define SCREEN_TEXTURE_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_UV"]="#define SCREEN_UV_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"]="#define NORMAL_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"]="#define NORMALMAP_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"]="#define SHADOW_COLOR_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_transform"]="#define SKIP_TRANSFORM_USED\n";
- /** SPATIAL SHADER **/
- actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"]="world_transform";
- actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"]="camera_inverse_matrix";
- actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"]="projection_matrix";
- actions[VS::SHADER_SPATIAL].renames["VERTEX"]="vertex.xyz";
- actions[VS::SHADER_SPATIAL].renames["NORMAL"]="normal";
- actions[VS::SHADER_SPATIAL].renames["TANGENT"]="tangent";
- actions[VS::SHADER_SPATIAL].renames["BINORMAL"]="binormal";
- actions[VS::SHADER_SPATIAL].renames["UV"]="uv_interp";
- actions[VS::SHADER_SPATIAL].renames["UV2"]="uv2_interp";
- actions[VS::SHADER_SPATIAL].renames["COLOR"]="color_interp";
- actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"]="gl_PointSize";
- //actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"]=ShaderLanguage::TYPE_INT;
- //builtins
- actions[VS::SHADER_SPATIAL].renames["TIME"]="time";
- //actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
- actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"]="gl_FragCoord";
- actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"]="gl_FrotFacing";
- actions[VS::SHADER_SPATIAL].renames["NORMALMAP"]="normalmap";
- actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"]="normaldepth";
- actions[VS::SHADER_SPATIAL].renames["ALBEDO"]="albedo";
- actions[VS::SHADER_SPATIAL].renames["ALPHA"]="alpha";
- actions[VS::SHADER_SPATIAL].renames["SPECULAR"]="specular";
- actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"]="roughness";
- actions[VS::SHADER_SPATIAL].renames["EMISSION"]="emission";
- actions[VS::SHADER_SPATIAL].renames["SPECIAL"]="special";
- actions[VS::SHADER_SPATIAL].renames["DISCARD"]="_discard";
- // actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
- actions[VS::SHADER_SPATIAL].renames["POINT_COORD"]="gl_PointCoord";
- actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"]="#define ENABLE_TANGENT_INTERP\n";
- actions[VS::SHADER_SPATIAL].usage_defines["BINORMAL"]="@TANGENT";
- actions[VS::SHADER_SPATIAL].usage_defines["UV"]="#define ENABLE_UV_INTERP\n";
- actions[VS::SHADER_SPATIAL].usage_defines["UV2"]="#define ENABLE_UV2_INTERP\n";
- actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP"]="#define ENABLE_NORMALMAP\n";
- actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"]="@NORMALMAP";
- actions[VS::SHADER_SPATIAL].usage_defines["COLOR"]="#define ENABLE_COLOR_INTERP\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["skip_transform"]="#define SKIP_TRANSFORM_USED\n";
- vertex_name="vertex";
- fragment_name="fragment";
- time_name="TIME";
- List<String> func_list;
- ShaderLanguage::get_builtin_funcs(&func_list);
- for (List<String>::Element *E=func_list.front();E;E=E->next()) {
- internal_functions.insert(E->get());
- }
- }
|